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<h1>FillShader.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This file may be redistributed and modified only under the terms of</span>
<a name="l00002"></a>00002 <span class="comment">// the GNU General Public License (See COPYING for details).</span>
<a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2003 Alistair Riddoch</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef MERCATOR_FILL_SHADER_H</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define MERCATOR_FILL_SHADER_H</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &lt;Mercator/Shader.h&gt;</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>Mercator {
<a name="l00011"></a>00011 
<a name="l00016"></a><a class="code" href="classMercator_1_1FillShader.html">00016</a> <span class="keyword">class </span><a class="code" href="classMercator_1_1FillShader.html" title="Shader that fills the surface.">FillShader</a> : <span class="keyword">public</span> <a class="code" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a> {
<a name="l00017"></a>00017   <span class="keyword">public</span>:
<a name="l00019"></a>00019     <span class="keyword">explicit</span> <a class="code" href="classMercator_1_1FillShader.html#a923986582d9e1df60a96b678768547d" title="Constructor.">FillShader</a>();
<a name="l00023"></a>00023     <span class="keyword">explicit</span> <a class="code" href="classMercator_1_1FillShader.html#a923986582d9e1df60a96b678768547d" title="Constructor.">FillShader</a>(<span class="keyword">const</span> <a class="code" href="classMercator_1_1Shader.html#1e99426c6c90afbb8c54114bb692b861" title="STL map of parameter values for a shader constructor.">Parameters</a> &amp; params);
<a name="l00024"></a>00024     <span class="keyword">virtual</span> ~<a class="code" href="classMercator_1_1FillShader.html" title="Shader that fills the surface.">FillShader</a>();
<a name="l00025"></a>00025 
<a name="l00026"></a>00026     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classMercator_1_1FillShader.html#eca9c68d8ad06f6646f2b830194efad4" title="Check whether this Shader has any effect on the given Segment.">checkIntersect</a>(<span class="keyword">const</span> <a class="code" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain...">Segment</a> &amp;) <span class="keyword">const</span>;
<a name="l00027"></a>00027     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classMercator_1_1FillShader.html#aae5d54d05613f074dc5af23c3baf2a1" title="Populate a Surface with data.">shade</a>(<a class="code" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a> &amp;) <span class="keyword">const</span>;
<a name="l00028"></a>00028 };
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 } <span class="comment">// namespace Mercator</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="preprocessor">#endif // MERCATOR_FILL_SHADER_H</span>
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