<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>Mercator: Surface.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.9 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <h1>Surface.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This file may be redistributed and modified only under the terms of</span> <a name="l00002"></a>00002 <span class="comment">// the GNU General Public License (See COPYING for details).</span> <a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2003 Alistair Riddoch</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef MERCATOR_SURFACE_H</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define MERCATOR_SURFACE_H</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include <Mercator/Buffer.h></span> <a name="l00009"></a>00009 <a name="l00010"></a>00010 <span class="preprocessor">#include <climits></span> <a name="l00011"></a>00011 <a name="l00012"></a>00012 <span class="keyword">namespace </span>Mercator { <a name="l00013"></a>00013 <a name="l00014"></a>00014 <span class="keyword">class </span>Shader; <a name="l00015"></a>00015 <a name="l00016"></a>00016 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> ColorT; <a name="l00017"></a>00017 <a name="l00018"></a>00018 <span class="keyword">static</span> <span class="keyword">const</span> ColorT colorMax = UCHAR_MAX; <a name="l00019"></a>00019 <span class="keyword">static</span> <span class="keyword">const</span> ColorT colorMin = 0; <a name="l00020"></a>00020 <a name="l00022"></a><a class="code" href="classMercator_1_1Surface.html">00022</a> <span class="keyword">class </span><a class="code" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a> : <span class="keyword">public</span> <a class="code" href="classMercator_1_1Buffer.html" title="Template for managing buffers of data for a segment.">Buffer</a><ColorT> { <a name="l00023"></a>00023 <span class="keyword">public</span>: <a name="l00025"></a><a class="code" href="classMercator_1_1Surface.html#e45fc0d9e78f5d6208506bd6fce43478">00025</a> <span class="keyword">const</span> <a class="code" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a> & <a class="code" href="classMercator_1_1Surface.html#e45fc0d9e78f5d6208506bd6fce43478" title="The shader that populates this surface.">m_shader</a>; <a name="l00026"></a>00026 <a name="l00027"></a>00027 <span class="keyword">explicit</span> <a class="code" href="classMercator_1_1Surface.html#62d10185fd0a31c74b0caeda6de6a8e9" title="Constructor.">Surface</a>(<span class="keyword">const</span> <a class="code" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain...">Segment</a> & segment, <span class="keyword">const</span> <a class="code" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a> & shader, <a name="l00028"></a>00028 <span class="keywordtype">bool</span> colors = <span class="keyword">true</span>, <span class="keywordtype">bool</span> alpha = <span class="keyword">true</span>); <a name="l00029"></a>00029 <span class="keyword">virtual</span> ~<a class="code" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a>(); <a name="l00030"></a>00030 <a name="l00031"></a>00031 <span class="keywordtype">void</span> <a class="code" href="classMercator_1_1Surface.html#634963494548fbcaf469a15fce7c5ac9" title="Populate the data buffer using the correct shader.">populate</a>(); <a name="l00032"></a>00032 <span class="comment">// Do we need an accessor presenting the array in colour form?</span> <a name="l00033"></a>00033 }; <a name="l00034"></a>00034 <a name="l00035"></a>00035 } <span class="comment">// namespace Mercator</span> <a name="l00036"></a>00036 <a name="l00037"></a>00037 <span class="preprocessor">#endif // MERCATOR_SURFACE_H</span> </pre></div></div> <hr size="1"><address style="text-align: right;"><small>Generated for Mercator by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.9 </small></address> </body> </html>