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mercator-devel-0.2.7-3.fc12.i686.rpm

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<h1>Surface.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This file may be redistributed and modified only under the terms of</span>
<a name="l00002"></a>00002 <span class="comment">// the GNU General Public License (See COPYING for details).</span>
<a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2003 Alistair Riddoch</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef MERCATOR_SURFACE_H</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define MERCATOR_SURFACE_H</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &lt;Mercator/Buffer.h&gt;</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="preprocessor">#include &lt;climits&gt;</span>
<a name="l00011"></a>00011 
<a name="l00012"></a>00012 <span class="keyword">namespace </span>Mercator {
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="keyword">class </span>Shader;
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> ColorT;
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="keyword">static</span> <span class="keyword">const</span> ColorT colorMax = UCHAR_MAX;
<a name="l00019"></a>00019 <span class="keyword">static</span> <span class="keyword">const</span> ColorT colorMin = 0;
<a name="l00020"></a>00020 
<a name="l00022"></a><a class="code" href="classMercator_1_1Surface.html">00022</a> <span class="keyword">class </span><a class="code" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a> : <span class="keyword">public</span> <a class="code" href="classMercator_1_1Buffer.html" title="Template for managing buffers of data for a segment.">Buffer</a>&lt;ColorT&gt; {
<a name="l00023"></a>00023   <span class="keyword">public</span>:
<a name="l00025"></a><a class="code" href="classMercator_1_1Surface.html#e45fc0d9e78f5d6208506bd6fce43478">00025</a>     <span class="keyword">const</span> <a class="code" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a> &amp; <a class="code" href="classMercator_1_1Surface.html#e45fc0d9e78f5d6208506bd6fce43478" title="The shader that populates this surface.">m_shader</a>;
<a name="l00026"></a>00026 
<a name="l00027"></a>00027     <span class="keyword">explicit</span> <a class="code" href="classMercator_1_1Surface.html#62d10185fd0a31c74b0caeda6de6a8e9" title="Constructor.">Surface</a>(<span class="keyword">const</span> <a class="code" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain...">Segment</a> &amp; segment, <span class="keyword">const</span> <a class="code" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a> &amp; shader,
<a name="l00028"></a>00028                      <span class="keywordtype">bool</span> colors = <span class="keyword">true</span>, <span class="keywordtype">bool</span> alpha = <span class="keyword">true</span>);
<a name="l00029"></a>00029     <span class="keyword">virtual</span> ~<a class="code" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a>();
<a name="l00030"></a>00030 
<a name="l00031"></a>00031     <span class="keywordtype">void</span> <a class="code" href="classMercator_1_1Surface.html#634963494548fbcaf469a15fce7c5ac9" title="Populate the data buffer using the correct shader.">populate</a>();
<a name="l00032"></a>00032     <span class="comment">// Do we need an accessor presenting the array in colour form?</span>
<a name="l00033"></a>00033 };
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 } <span class="comment">// namespace Mercator</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#endif // MERCATOR_SURFACE_H</span>
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