<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>Mercator: Mercator::FillShader Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.9 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div class="navpath"><b>Mercator</b>::<a class="el" href="classMercator_1_1FillShader.html">FillShader</a> </div> </div> <div class="contents"> <h1>Mercator::FillShader Class Reference</h1><!-- doxytag: class="Mercator::FillShader" --><!-- doxytag: inherits="Mercator::Shader" --><a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a> that fills the surface. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="FillShader_8h_source.html">FillShader.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for Mercator::FillShader:</div> <div class="dynsection"> <p><center><img src="classMercator_1_1FillShader.png" usemap="#Mercator::FillShader_map" border="0" alt=""></center> <map name="Mercator::FillShader_map"> <area href="classMercator_1_1Shader.html" alt="Mercator::Shader" shape="rect" coords="0,0,128,24"> </map> </div> <p> <a href="classMercator_1_1FillShader-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a923986582d9e1df60a96b678768547d"></a><!-- doxytag: member="Mercator::FillShader::FillShader" ref="a923986582d9e1df60a96b678768547d" args="()" --> </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1FillShader.html#a923986582d9e1df60a96b678768547d">FillShader</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1FillShader.html#bbf15a8c4a30af1fa074435909c2c8ba">FillShader</a> (const <a class="el" href="classMercator_1_1Shader.html#1e99426c6c90afbb8c54114bb692b861">Parameters</a> &params)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#bbf15a8c4a30af1fa074435909c2c8ba"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1FillShader.html#eca9c68d8ad06f6646f2b830194efad4">checkIntersect</a> (const <a class="el" href="classMercator_1_1Segment.html">Segment</a> &) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Check whether this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a> has any effect on the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain...">Segment</a>. <a href="#eca9c68d8ad06f6646f2b830194efad4"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="aae5d54d05613f074dc5af23c3baf2a1"></a><!-- doxytag: member="Mercator::FillShader::shade" ref="aae5d54d05613f074dc5af23c3baf2a1" args="(Surface &) const " --> virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1FillShader.html#aae5d54d05613f074dc5af23c3baf2a1">shade</a> (<a class="el" href="classMercator_1_1Surface.html">Surface</a> &) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Populate a <a class="el" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a> with data. <br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a> that fills the surface. <p> This shader is typically only used for the lowest possible layer, which is usually bed rock. <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="bbf15a8c4a30af1fa074435909c2c8ba"></a><!-- doxytag: member="Mercator::FillShader::FillShader" ref="bbf15a8c4a30af1fa074435909c2c8ba" args="(const Parameters &params)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">Mercator::FillShader::FillShader </td> <td>(</td> <td class="paramtype">const <a class="el" href="classMercator_1_1Shader.html#1e99426c6c90afbb8c54114bb692b861">Parameters</a> & </td> <td class="paramname"> <em>params</em> </td> <td> ) </td> <td><code> [explicit]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Constructor. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>params</em> </td><td>a map of parameters for the shader. </td></tr> </table> </dl> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="eca9c68d8ad06f6646f2b830194efad4"></a><!-- doxytag: member="Mercator::FillShader::checkIntersect" ref="eca9c68d8ad06f6646f2b830194efad4" args="(const Segment &) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool Mercator::FillShader::checkIntersect </td> <td>(</td> <td class="paramtype">const <a class="el" href="classMercator_1_1Segment.html">Segment</a> & </td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Check whether this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a> has any effect on the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain...">Segment</a>. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain...">Segment</a> height range is within the range that this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain...">Shader</a> uses. e.g. A high altitude snow shader will have no effect on low level terrain. </dd></dl> <p>Implements <a class="el" href="classMercator_1_1Shader.html#6a69ca4a474c18f1038cc9a75a419855">Mercator::Shader</a>.</p> </div> </div><p> <hr>The documentation for this class was generated from the following files:<ul> <li><a class="el" href="FillShader_8h_source.html">FillShader.h</a><li>FillShader.cpp</ul> </div> <hr size="1"><address style="text-align: right;"><small>Generated for Mercator by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.9 </small></address> </body> </html>