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OpenSceneGraph-devel-2.8.3-3.fc14.x86_64.rpm

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<title>OpenSceneGraph: osgParticle::Shooter Class Reference</title>
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      <li><a class="el" href="a01635.html">osgParticle</a>      </li>
      <li><a class="el" href="a00717.html">osgParticle::Shooter</a>      </li>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pro-methods">Protected Member Functions</a>  </div>
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<h1>osgParticle::Shooter Class Reference</h1>  </div>
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<!-- doxytag: class="osgParticle::Shooter" --><!-- doxytag: inherits="osg::Object" -->
<p>An abstract base class used by <a class="el" href="a00476.html" title="An emitter class that holds three objects to control the creation of particles.">ModularEmitter</a> to "shoot" the particles after they have been placed.  
<a href="#_details">More...</a></p>
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Inheritance diagram for osgParticle::Shooter:</div>
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<div class="center"><img src="a03353.png" border="0" usemap="#osgParticle_1_1Shooter_inherit__map" alt="Inheritance graph"/></div>
<map name="osgParticle_1_1Shooter_inherit__map" id="osgParticle_1_1Shooter_inherit__map">
<area shape="rect" id="node7" href="a00609.html" title="A shooter class that shoots particles radially." alt="" coords="5,237,181,267"/><area shape="rect" id="node2" href="a00500.html" title="Base class/standard interface for objects which require IO support, cloning and reference counting..." alt="" coords="49,83,137,112"/><area shape="rect" id="node4" href="a00627.html" title="Base class from providing referencing counted objects." alt="" coords="35,5,152,35"/></map>
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>

<p><a href="a03354.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00717.html#a54da952c188d841e5af09c632d6a71f9">Shooter</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00717.html#a7c886729ac86e5ab9de74e29aa091c7e">Shooter</a> (const <a class="el" href="a00717.html">Shooter</a> &amp;copy, const <a class="el" href="a00169.html">osg::CopyOp</a> &amp;copyop=osg::CopyOp::SHALLOW_COPY)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00717.html#a4f26e199dc207bc410e9d933ec09777e">libraryName</a> () const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the name of the object's library.  <a href="#a4f26e199dc207bc410e9d933ec09777e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00717.html#a1b19a854eda721900cd96765d21b936f">className</a> () const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the name of the object's class type.  <a href="#a1b19a854eda721900cd96765d21b936f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00717.html#a5db05c637600343bc64d6e55fe6a4e2b">isSameKindAs</a> (const <a class="el" href="a00500.html">osg::Object</a> *obj) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00717.html#aec677e714085bb6ed04bc711ecc94637">shoot</a> (<a class="el" href="a00539.html">Particle</a> *P) const =0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shoot a particle.  <a href="#aec677e714085bb6ed04bc711ecc94637"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00717.html#a42113af7cebab5cbf73cf7a7b44421d3">~Shooter</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00717.html">Shooter</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00717.html#a99e4eb9db4a176d15f88d5c49d880435">operator=</a> (const <a class="el" href="a00717.html">Shooter</a> &amp;)</td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>An abstract base class used by <a class="el" href="a00476.html" title="An emitter class that holds three objects to control the creation of particles.">ModularEmitter</a> to "shoot" the particles after they have been placed. </p>
<p>Descendants of this class must override the <code><a class="el" href="a00717.html#aec677e714085bb6ed04bc711ecc94637" title="Shoot a particle.">shoot()</a></code> method. </p>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a54da952c188d841e5af09c632d6a71f9"></a><!-- doxytag: member="osgParticle::Shooter::Shooter" ref="a54da952c188d841e5af09c632d6a71f9" args="()" -->
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      <table class="memname">
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          <td class="memname">osgParticle::Shooter::Shooter </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline]</code></td>
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<a class="anchor" id="a7c886729ac86e5ab9de74e29aa091c7e"></a><!-- doxytag: member="osgParticle::Shooter::Shooter" ref="a7c886729ac86e5ab9de74e29aa091c7e" args="(const Shooter &amp;copy, const osg::CopyOp &amp;copyop=osg::CopyOp::SHALLOW_COPY)" -->
<div class="memitem">
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          <td class="memname">osgParticle::Shooter::Shooter </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="a00717.html">Shooter</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>copy</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="a00169.html">osg::CopyOp</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>copyop</em> = <code>osg::CopyOp::SHALLOW_COPY</code></td><td>&nbsp;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [inline]</code></td>
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<a class="anchor" id="a42113af7cebab5cbf73cf7a7b44421d3"></a><!-- doxytag: member="osgParticle::Shooter::~Shooter" ref="a42113af7cebab5cbf73cf7a7b44421d3" args="()" -->
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          <td class="memname">virtual osgParticle::Shooter::~Shooter </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline, protected, virtual]</code></td>
        </tr>
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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a1b19a854eda721900cd96765d21b936f"></a><!-- doxytag: member="osgParticle::Shooter::className" ref="a1b19a854eda721900cd96765d21b936f" args="() const " -->
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          <td class="memname">virtual const char* osgParticle::Shooter::className </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline, virtual]</code></td>
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<p>return the name of the object's class type. </p>
<p>Must be defined by derived classes. </p>

<p>Implements <a class="el" href="a00500.html#a0a2c199f26fdd9ca9fc60d6c79827187">osg::Object</a>.</p>

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<a class="anchor" id="a5db05c637600343bc64d6e55fe6a4e2b"></a><!-- doxytag: member="osgParticle::Shooter::isSameKindAs" ref="a5db05c637600343bc64d6e55fe6a4e2b" args="(const osg::Object *obj) const " -->
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          <td class="memname">virtual bool osgParticle::Shooter::isSameKindAs </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="a00500.html">osg::Object</a> *&nbsp;</td>
          <td class="paramname"> <em>obj</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline, virtual]</code></td>
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<p>Reimplemented from <a class="el" href="a00500.html#ac3b05ac28940dda755014a821b699f3a">osg::Object</a>.</p>

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<a class="anchor" id="a4f26e199dc207bc410e9d933ec09777e"></a><!-- doxytag: member="osgParticle::Shooter::libraryName" ref="a4f26e199dc207bc410e9d933ec09777e" args="() const " -->
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<div class="memproto">
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          <td class="memname">virtual const char* osgParticle::Shooter::libraryName </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline, virtual]</code></td>
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<p>return the name of the object's library. </p>
<p>Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. </p>

<p>Implements <a class="el" href="a00500.html#adac3709b960df44030d682dd1336413e">osg::Object</a>.</p>

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<a class="anchor" id="a99e4eb9db4a176d15f88d5c49d880435"></a><!-- doxytag: member="osgParticle::Shooter::operator=" ref="a99e4eb9db4a176d15f88d5c49d880435" args="(const Shooter &amp;)" -->
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          <td class="memname"><a class="el" href="a00717.html">Shooter</a>&amp; osgParticle::Shooter::operator= </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="a00717.html">Shooter</a> &amp;&nbsp;</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline, protected]</code></td>
        </tr>
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<div class="memdoc">

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<a class="anchor" id="aec677e714085bb6ed04bc711ecc94637"></a><!-- doxytag: member="osgParticle::Shooter::shoot" ref="aec677e714085bb6ed04bc711ecc94637" args="(Particle *P) const =0" -->
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          <td class="memname">virtual void osgParticle::Shooter::shoot </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00539.html">Particle</a> *&nbsp;</td>
          <td class="paramname"> <em>P</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
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<p>Shoot a particle. </p>
<p>Must be overriden by descendants. This method should only set the velocity vector of particle <code>P</code>, leaving other attributes unchanged. </p>

<p>Implemented in <a class="el" href="a00609.html#a96c4e50a1b2a9e01799bd04b58c7f65d">osgParticle::RadialShooter</a>.</p>

</div>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>osgParticle/<a class="el" href="a01490.html">Shooter</a></li>
</ul>
</div>
<hr>
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  <img src="osg32-32.png" alt="osg logo" />
</td><td>
  <address><small>Generated at Thu Aug 19 2010 16:22:45 for the <a href="http://www.openscenegraph.org/">OpenSceneGraph</a>
by <a href="http://www.doxygen.org">doxygen</a> 1.7.1.</small></address>
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