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OpenSceneGraph-devel-2.8.3-3.fc14.x86_64.rpm

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<title>OpenSceneGraph: osgShadow::StandardShadowMap::ViewData Struct Reference</title>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<h1>osgShadow::StandardShadowMap::ViewData Struct Reference</h1>  </div>
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<!-- doxytag: class="osgShadow::StandardShadowMap::ViewData" --><!-- doxytag: inherits="osgShadow::DebugShadowMap::ViewData" --><div class="dynheader">
Inheritance diagram for osgShadow::StandardShadowMap::ViewData:</div>
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<div class="center"><img src="a03418.png" border="0" usemap="#osgShadow_1_1StandardShadowMap_1_1ViewData_inherit__map" alt="Inheritance graph"/></div>
<map name="osgShadow_1_1StandardShadowMap_1_1ViewData_inherit__map" id="osgShadow_1_1StandardShadowMap_1_1ViewData_inherit__map">
<area shape="rect" id="node9" href="a01092.html" title="osgShadow::MinimalShadowMap::ViewData" alt="" coords="1243,32,1523,61"/><area shape="rect" id="node2" href="a01089.html" title="osgShadow::DebugShadowMap::ViewData" alt="" coords="585,32,857,61"/><area shape="rect" id="node4" href="a01088.html" title="Base container class for view dependent shadow resources." alt="" coords="173,32,536,61"/><area shape="rect" id="node6" href="a00627.html" title="Base class from providing referencing counted objects." alt="" coords="7,32,124,61"/><area shape="rect" id="node11" href="a01090.html" title="osgShadow::MinimalCullBoundsShadowMap::ViewData" alt="" coords="1575,5,1921,35"/><area shape="rect" id="node13" href="a01087.html" title="osgShadow::MinimalDrawBoundsShadowMap::ViewData" alt="" coords="1571,59,1925,88"/></map>
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>

<p><a href="a03419.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#a3bed929d4ef5cbf5449e7a3b4770d125">init</a> (<a class="el" href="a00200.html">ThisClass</a> *st, <a class="el" href="a00182.html">osgUtil::CullVisitor</a> *cv)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#aea1f395265ec69c41df8b9fcd6338b5f">cull</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Method called by <a class="el" href="a01093.html" title="ViewDependentShadowTechnique is a base class for all View Dependent Shadow techniques.">ViewDependentShadowTechnique</a> to allow <a class="el" href="a01086.html">ViewData</a> do the hard work computing shadows for its associated view.  <a href="#aea1f395265ec69c41df8b9fcd6338b5f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#abcfaf7155868b9d955b3cddeb8e333bf">aimShadowCastingCamera</a> (const <a class="el" href="a00070.html">osg::BoundingSphere</a> &amp;bounds, const <a class="el" href="a00428.html">osg::Light</a> *light, const <a class="el" href="a01074.html">osg::Vec4</a> &amp;worldLightPos, const <a class="el" href="a01069.html">osg::Vec3</a> &amp;worldLightDir, const <a class="el" href="a01069.html">osg::Vec3</a> &amp;worldLightUp=<a class="el" href="a01069.html">osg::Vec3</a>(0, 1, 0))</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#ac5a05605745d9dcce7fb237755ea5844">cullShadowReceivingScene</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#a1bb0ba5016556a46d008634d9ae2f8f6">cullShadowCastingScene</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#a7d0609bbf26758334810dc1b198638e5">addShadowReceivingTexGen</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual const <a class="el" href="a00428.html">osg::Light</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#a815ebb5765a043421bf895627dc1d3ea">selectLight</a> (<a class="el" href="a01074.html">osg::Vec4</a> &amp;viewLightPos, <a class="el" href="a01069.html">osg::Vec3</a> &amp;viewLightDir)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#acb92c850eedf39b83462cc1f9e5d5acb">aimShadowCastingCamera</a> (const <a class="el" href="a00428.html">osg::Light</a> *light, const <a class="el" href="a01074.html">osg::Vec4</a> &amp;worldLightPos, const <a class="el" href="a01069.html">osg::Vec3</a> &amp;worldLightDir, const <a class="el" href="a01069.html">osg::Vec3</a> &amp;worldLightUp=<a class="el" href="a01069.html">osg::Vec3</a>(0, 1, 0))</td></tr>
<tr><td colspan="2"><h2><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00624.html">osg::ref_ptr</a>&lt; <a class="el" href="a00428.html">osg::Light</a> &gt; *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#a91222e407ec7a5218e7b66de9d9d71c7">_lightPtr</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">unsigned int *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#ad6bea02af6ae59494b7d315a69fd18bf">_baseTextureUnitPtr</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">unsigned int *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#a36c02ef7feed4f982a7429e2a8e1a1ab">_shadowTextureUnitPtr</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00624.html">osg::ref_ptr</a>&lt; <a class="el" href="a00889.html">osg::TexGen</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#aadda94202e57ecc01e082bb751e8b7ef">_texgen</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00624.html">osg::ref_ptr</a>&lt; <a class="el" href="a00746.html">osg::StateSet</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01086.html#aeec51212c33c7945aab01f152912fa94">_stateset</a></td></tr>
</table>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a7d0609bbf26758334810dc1b198638e5"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::addShadowReceivingTexGen" ref="a7d0609bbf26758334810dc1b198638e5" args="()" -->
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          <td class="memname">virtual void osgShadow::StandardShadowMap::ViewData::addShadowReceivingTexGen </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [virtual]</code></td>
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<div class="memdoc">

</div>
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<a class="anchor" id="acb92c850eedf39b83462cc1f9e5d5acb"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera" ref="acb92c850eedf39b83462cc1f9e5d5acb" args="(const osg::Light *light, const osg::Vec4 &amp;worldLightPos, const osg::Vec3 &amp;worldLightDir, const osg::Vec3 &amp;worldLightUp=osg::Vec3(0, 1, 0))" -->
<div class="memitem">
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          <td class="memname">virtual void osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="a00428.html">osg::Light</a> *&nbsp;</td>
          <td class="paramname"> <em>light</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="a01074.html">osg::Vec4</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>worldLightPos</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="a01069.html">osg::Vec3</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>worldLightDir</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="a01069.html">osg::Vec3</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>worldLightUp</em> = <code><a class="el" href="a01069.html">osg::Vec3</a>(0,&nbsp;1,&nbsp;0)</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [virtual]</code></td>
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<div class="memdoc">

<p>Reimplemented in <a class="el" href="a01090.html#a5b4ae202fd09501a67f6d333222e05f2">osgShadow::MinimalCullBoundsShadowMap::ViewData</a>, and <a class="el" href="a01092.html#ab49e4017e6d48d9c540873b9010038d0">osgShadow::MinimalShadowMap::ViewData</a>.</p>

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<a class="anchor" id="abcfaf7155868b9d955b3cddeb8e333bf"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera" ref="abcfaf7155868b9d955b3cddeb8e333bf" args="(const osg::BoundingSphere &amp;bounds, const osg::Light *light, const osg::Vec4 &amp;worldLightPos, const osg::Vec3 &amp;worldLightDir, const osg::Vec3 &amp;worldLightUp=osg::Vec3(0, 1, 0))" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">virtual void osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="a00070.html">osg::BoundingSphere</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>bounds</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="a00428.html">osg::Light</a> *&nbsp;</td>
          <td class="paramname"> <em>light</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="a01074.html">osg::Vec4</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>worldLightPos</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="a01069.html">osg::Vec3</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>worldLightDir</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="a01069.html">osg::Vec3</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>worldLightUp</em> = <code><a class="el" href="a01069.html">osg::Vec3</a>(0,&nbsp;1,&nbsp;0)</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [virtual]</code></td>
        </tr>
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<div class="memdoc">

</div>
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<a class="anchor" id="aea1f395265ec69c41df8b9fcd6338b5f"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::cull" ref="aea1f395265ec69c41df8b9fcd6338b5f" args="()" -->
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          <td class="memname">virtual void osgShadow::StandardShadowMap::ViewData::cull </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [virtual]</code></td>
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<div class="memdoc">

<p>Method called by <a class="el" href="a01093.html" title="ViewDependentShadowTechnique is a base class for all View Dependent Shadow techniques.">ViewDependentShadowTechnique</a> to allow <a class="el" href="a01086.html">ViewData</a> do the hard work computing shadows for its associated view. </p>

<p>Reimplemented from <a class="el" href="a01089.html#a6b33ccb58ce971db4808f8ebb67df6d0">osgShadow::DebugShadowMap::ViewData</a>.</p>

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<a class="anchor" id="a1bb0ba5016556a46d008634d9ae2f8f6"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::cullShadowCastingScene" ref="a1bb0ba5016556a46d008634d9ae2f8f6" args="()" -->
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          <td class="memname">virtual void osgShadow::StandardShadowMap::ViewData::cullShadowCastingScene </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

</div>
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<a class="anchor" id="ac5a05605745d9dcce7fb237755ea5844"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::cullShadowReceivingScene" ref="ac5a05605745d9dcce7fb237755ea5844" args="()" -->
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          <td class="memname">virtual void osgShadow::StandardShadowMap::ViewData::cullShadowReceivingScene </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Reimplemented in <a class="el" href="a01090.html#ad051bcab50e84ceeb3e089a9d455e2f3">osgShadow::MinimalCullBoundsShadowMap::ViewData</a>, <a class="el" href="a01087.html#a941d555b80791e63e3ffdb57ed3c6685">osgShadow::MinimalDrawBoundsShadowMap::ViewData</a>, and <a class="el" href="a01092.html#a2efc965ad7ad18ceb542df837691d3b0">osgShadow::MinimalShadowMap::ViewData</a>.</p>

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<a class="anchor" id="a3bed929d4ef5cbf5449e7a3b4770d125"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::init" ref="a3bed929d4ef5cbf5449e7a3b4770d125" args="(ThisClass *st, osgUtil::CullVisitor *cv)" -->
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          <td class="memname">virtual void osgShadow::StandardShadowMap::ViewData::init </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00200.html">ThisClass</a> *&nbsp;</td>
          <td class="paramname"> <em>st</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="a00182.html">osgUtil::CullVisitor</a> *&nbsp;</td>
          <td class="paramname"> <em>cv</em></td><td>&nbsp;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [virtual]</code></td>
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<div class="memdoc">

<p>Reimplemented from <a class="el" href="a01089.html#ac329fdeaf32bc617e7c11e7d9a67d35e">osgShadow::DebugShadowMap::ViewData</a>.</p>

<p>Reimplemented in <a class="el" href="a01090.html#abf4709e17b815e8adc1e0da31494862a">osgShadow::MinimalCullBoundsShadowMap::ViewData</a>, <a class="el" href="a01087.html#aa8a234550f365b0ef0ef959aa547e3b7">osgShadow::MinimalDrawBoundsShadowMap::ViewData</a>, and <a class="el" href="a01092.html#a4e4a283966518c3cce249676baba149b">osgShadow::MinimalShadowMap::ViewData</a>.</p>

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<a class="anchor" id="a815ebb5765a043421bf895627dc1d3ea"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::selectLight" ref="a815ebb5765a043421bf895627dc1d3ea" args="(osg::Vec4 &amp;viewLightPos, osg::Vec3 &amp;viewLightDir)" -->
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          <td class="memname">virtual const <a class="el" href="a00428.html">osg::Light</a>* osgShadow::StandardShadowMap::ViewData::selectLight </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a01074.html">osg::Vec4</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>viewLightPos</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="a01069.html">osg::Vec3</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>viewLightDir</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [virtual]</code></td>
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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="ad6bea02af6ae59494b7d315a69fd18bf"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::_baseTextureUnitPtr" ref="ad6bea02af6ae59494b7d315a69fd18bf" args="" -->
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          <td class="memname">unsigned int* <a class="el" href="a01086.html#ad6bea02af6ae59494b7d315a69fd18bf">osgShadow::StandardShadowMap::ViewData::_baseTextureUnitPtr</a></td>
        </tr>
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<a class="anchor" id="a91222e407ec7a5218e7b66de9d9d71c7"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::_lightPtr" ref="a91222e407ec7a5218e7b66de9d9d71c7" args="" -->
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          <td class="memname"><a class="el" href="a00624.html">osg::ref_ptr</a>&lt; <a class="el" href="a00428.html">osg::Light</a> &gt;* <a class="el" href="a01086.html#a91222e407ec7a5218e7b66de9d9d71c7">osgShadow::StandardShadowMap::ViewData::_lightPtr</a></td>
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<a class="anchor" id="a36c02ef7feed4f982a7429e2a8e1a1ab"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::_shadowTextureUnitPtr" ref="a36c02ef7feed4f982a7429e2a8e1a1ab" args="" -->
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          <td class="memname">unsigned int* <a class="el" href="a01086.html#a36c02ef7feed4f982a7429e2a8e1a1ab">osgShadow::StandardShadowMap::ViewData::_shadowTextureUnitPtr</a></td>
        </tr>
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<div class="memdoc">

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<a class="anchor" id="aeec51212c33c7945aab01f152912fa94"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::_stateset" ref="aeec51212c33c7945aab01f152912fa94" args="" -->
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          <td class="memname"><a class="el" href="a00624.html">osg::ref_ptr</a>&lt;<a class="el" href="a00746.html">osg::StateSet</a>&gt; <a class="el" href="a01086.html#aeec51212c33c7945aab01f152912fa94">osgShadow::StandardShadowMap::ViewData::_stateset</a></td>
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<a class="anchor" id="aadda94202e57ecc01e082bb751e8b7ef"></a><!-- doxytag: member="osgShadow::StandardShadowMap::ViewData::_texgen" ref="aadda94202e57ecc01e082bb751e8b7ef" args="" -->
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          <td class="memname"><a class="el" href="a00624.html">osg::ref_ptr</a>&lt;<a class="el" href="a00889.html">osg::TexGen</a>&gt; <a class="el" href="a01086.html#aadda94202e57ecc01e082bb751e8b7ef">osgShadow::StandardShadowMap::ViewData::_texgen</a></td>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li>osgShadow/<a class="el" href="a01509.html">StandardShadowMap</a></li>
</ul>
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  <address><small>Generated at Thu Aug 19 2010 16:22:45 for the <a href="http://www.openscenegraph.org/">OpenSceneGraph</a>
by <a href="http://www.doxygen.org">doxygen</a> 1.7.1.</small></address>
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