<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>OpenSceneGraph: osg/Shape File Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css"/> </head> <body> <!-- Generated by Doxygen 1.7.1 --> <div class="navigation" id="top"> <div class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="dirs.html"><span>Directories</span></a></li> </ul> </div> <div class="tabs2"> <ul class="tablist"> <li><a href="files.html"><span>File List</span></a></li> <li><a href="globals.html"><span>File Members</span></a></li> </ul> </div> <div class="navpath"> <ul> <li><a class="el" href="dir_68871d862f889d8f7521e0a4310038ff.html">osg</a> </li> </ul> </div> </div> <div class="header"> <div class="summary"> <a href="#nested-classes">Classes</a> | <a href="#namespaces">Namespaces</a> | <a href="#define-members">Defines</a> | <a href="#typedef-members">Typedefs</a> </div> <div class="headertitle"> <h1>Shape File Reference</h1> </div> </div> <div class="contents"> <code>#include <<a class="el" href="a01217.html">osg/Object</a>></code><br/> <code>#include <<a class="el" href="a01280.html">osg/Vec3</a>></code><br/> <code>#include <<a class="el" href="a01236.html">osg/Quat</a>></code><br/> <code>#include <<a class="el" href="a01223.html">osg/Plane</a>></code><br/> <code>#include <<a class="el" href="a01119.html">osg/Array</a>></code><br/> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="nested-classes"></a> Classes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00711.html">osg::Shape</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Base class for all shape types. <a href="a00711.html#_details">More...</a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00715.html">osg::ShapeVisitor</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00146.html">osg::ConstShapeVisitor</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00730.html">osg::Sphere</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00071.html">osg::Box</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00136.html">osg::Cone</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00192.html">osg::Cylinder</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00094.html">osg::Capsule</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00378.html">osg::InfinitePlane</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00938.html">osg::TriangleMesh</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00163.html">osg::ConvexHull</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00346.html">osg::HeightField</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00129.html">osg::CompositeShape</a></td></tr> <tr><td colspan="2"><h2><a name="namespaces"></a> Namespaces</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a01628.html">osg</a></td></tr> <p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>The core osg library provides the basic scene graph classes such as Nodes, <a class="el" href="a00742.html" title="Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings, implements lazy state updating and provides accessors for querying the current state.">State</a> and Drawables, and maths and general helper classes. </p> <br/></td></tr> </p> <tr><td colspan="2"><h2><a name="define-members"></a> Defines</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="a01245.html#a64b83f1e05dc8a198fbc1a9ea4df1f6b">META_Shape</a>(library, name)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">META_StateAttribute macro define the standard clone, isSameKindAs, className and getType methods. <a href="#a64b83f1e05dc8a198fbc1a9ea4df1f6b"></a><br/></td></tr> <tr><td colspan="2"><h2><a name="typedef-members"></a> Typedefs</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">typedef HeightField </td><td class="memItemRight" valign="bottom"><a class="el" href="a01628.html#a7574262afcddb42965d5e8511ba2ac90">osg::Grid</a></td></tr> </table> <hr/><h2>Define Documentation</h2> <a class="anchor" id="a64b83f1e05dc8a198fbc1a9ea4df1f6b"></a><!-- doxytag: member="Shape::META_Shape" ref="a64b83f1e05dc8a198fbc1a9ea4df1f6b" args="(library, name)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define META_Shape</td> <td>(</td> <td class="paramtype"> </td> <td class="paramname">library, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"> </td> <td class="paramname">name</td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td></td> </tr> </table> </div> <div class="memdoc"> <b>Value:</b><div class="fragment"><pre class="fragment"><span class="keyword">virtual</span> <a class="code" href="a00500.html" title="Base class/standard interface for objects which require IO support, cloning and reference counting...">osg::Object</a>* cloneType()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">new</span> name(); } \ <span class="keyword">virtual</span> <a class="code" href="a00500.html" title="Base class/standard interface for objects which require IO support, cloning and reference counting...">osg::Object</a>* <a class="code" href="a01628.html#a4a1c09ee0208a415ebb6a7d2dc2a51b6">clone</a>(<span class="keyword">const</span> <a class="code" href="a00169.html" title="Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clo...">osg::CopyOp</a>& copyop)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">new</span> name (*<span class="keyword">this</span>,copyop); } \ <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isSameKindAs(<span class="keyword">const</span> <a class="code" href="a00500.html" title="Base class/standard interface for objects which require IO support, cloning and reference counting...">osg::Object</a>* obj)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">dynamic_cast<</span><span class="keyword">const </span>name *<span class="keyword">></span>(obj)!=<a class="code" href="a01157.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a>; } \ <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* libraryName()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> #library; } \ <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* className()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> #name; } \ <span class="keyword">virtual</span> <span class="keywordtype">void</span> accept(<a class="code" href="a00715.html">osg::ShapeVisitor</a>& sv) { sv.<a class="code" href="a00715.html#ab2e86948e57bfe373e9bd2b12a1d37bd">apply</a>(*<span class="keyword">this</span>); } \ <span class="keyword">virtual</span> <span class="keywordtype">void</span> accept(<a class="code" href="a00146.html">osg::ConstShapeVisitor</a>& csv)<span class="keyword"> const </span>{ csv.<a class="code" href="a00146.html#afbd33888aa9b0435d5223f5f254a7e07">apply</a>(*<span class="keyword">this</span>); } </pre></div> <p>META_StateAttribute macro define the standard clone, isSameKindAs, className and getType methods. </p> <p>Use when subclassing from Object to make it more convenient to define the standard pure virtual methods which are required for all Object subclasses. </p> </div> </div> </div> <hr> <table border="0"><tr><td> <img src="osg32-32.png" alt="osg logo" /> </td><td> <address><small>Generated at Thu Aug 19 2010 16:22:41 for the <a href="http://www.openscenegraph.org/">OpenSceneGraph</a> by <a href="http://www.doxygen.org">doxygen</a> 1.7.1.</small></address> <!-- Dimitri van Heesch's e-mail address removed, lest he get messages on the OpenSceneGraph --> </td></tr></table> </body> </html>