<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>OpenSceneGraph: osg/Transform File Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css"/> </head> <body> <!-- Generated by Doxygen 1.7.1 --> <div class="navigation" id="top"> <div class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="dirs.html"><span>Directories</span></a></li> </ul> </div> <div class="tabs2"> <ul class="tablist"> <li><a href="files.html"><span>File List</span></a></li> <li><a href="globals.html"><span>File Members</span></a></li> </ul> </div> <div class="navpath"> <ul> <li><a class="el" href="dir_68871d862f889d8f7521e0a4310038ff.html">osg</a> </li> </ul> </div> </div> <div class="header"> <div class="summary"> <a href="#nested-classes">Classes</a> | <a href="#namespaces">Namespaces</a> | <a href="#func-members">Functions</a> </div> <div class="headertitle"> <h1>Transform File Reference</h1> </div> </div> <div class="contents"> <code>#include <<a class="el" href="a01188.html">osg/Group</a>></code><br/> <code>#include <<a class="el" href="a01206.html">osg/Matrix</a>></code><br/> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="nested-classes"></a> Classes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="a00923.html">osg::Transform</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A <a class="el" href="a00923.html" title="A Transform is a group node for which all children are transformed by a 4x4 matrix.">Transform</a> is a group node for which all children are transformed by a 4x4 matrix. <a href="a00923.html#_details">More...</a><br/></td></tr> <tr><td colspan="2"><h2><a name="namespaces"></a> Namespaces</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a01628.html">osg</a></td></tr> <p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>The core osg library provides the basic scene graph classes such as Nodes, <a class="el" href="a00742.html" title="Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings, implements lazy state updating and provides accessors for querying the current state.">State</a> and Drawables, and maths and general helper classes. </p> <br/></td></tr> </p> <tr><td colspan="2"><h2><a name="func-members"></a> Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">OSG_EXPORT Matrix </td><td class="memItemRight" valign="bottom"><a class="el" href="a01628.html#ade8c48a2ff8f03b62cfab99b6ff5b27e">osg::computeLocalToWorld</a> (const NodePath &nodePath, bool ignoreCameras=true)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compute the matrix which transforms objects in local coords to world coords, by accumulating the <a class="el" href="a00923.html" title="A Transform is a group node for which all children are transformed by a 4x4 matrix.">Transform</a> local to world matrices along the specified node path. <a href="#ade8c48a2ff8f03b62cfab99b6ff5b27e"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">OSG_EXPORT Matrix </td><td class="memItemRight" valign="bottom"><a class="el" href="a01628.html#afc3f52fd165ce61b2a8c1ec4efa09e7d">osg::computeWorldToLocal</a> (const NodePath &nodePath, bool ignoreCameras=true)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compute the matrix which transforms objects in world coords to local coords, by accumulating the <a class="el" href="a00923.html" title="A Transform is a group node for which all children are transformed by a 4x4 matrix.">Transform</a> world to local matrices along the specified node path. <a href="#afc3f52fd165ce61b2a8c1ec4efa09e7d"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">OSG_EXPORT Matrix </td><td class="memItemRight" valign="bottom"><a class="el" href="a01628.html#ac2acf2131e77d97bdc6cbb7ce42c178b">osg::computeLocalToEye</a> (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compute the matrix which transforms objects in local coords to eye coords, by accumulating the <a class="el" href="a00923.html" title="A Transform is a group node for which all children are transformed by a 4x4 matrix.">Transform</a> local to world matrices along the specified node path and multiplying by the supplied initial camera modelview. <a href="#ac2acf2131e77d97bdc6cbb7ce42c178b"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">OSG_EXPORT Matrix </td><td class="memItemRight" valign="bottom"><a class="el" href="a01628.html#a16f63769f1a232c124a7571e1da8e30d">osg::computeEyeToLocal</a> (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compute the matrix which transforms objects in eye coords to local coords, by accumulating the <a class="el" href="a00923.html" title="A Transform is a group node for which all children are transformed by a 4x4 matrix.">Transform</a> world to local matrices along the specified node path and multiplying by the inverse of the supplied initial camera modelview. <a href="#a16f63769f1a232c124a7571e1da8e30d"></a><br/></td></tr> </table> </div> <hr> <table border="0"><tr><td> 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