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OpenSceneGraph-devel-2.8.3-3.fc14.x86_64.rpm

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      <li><a class="el" href="dir_85c248601aa05b2730e9af2792bc1055.html">osgAnimation</a>      </li>
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<h1>Action File Reference</h1>  </div>
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<code>#include &lt;<a class="el" href="a01172.html">osgAnimation/Export</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a01317.html">osgAnimation/Animation</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a01316.html">osgAnimation/ActionVisitor</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a01328.html">osgAnimation/FrameAction</a>&gt;</code><br/>
<code>#include &lt;iostream&gt;</code><br/>
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<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00004.html">osgAnimation::Action</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00085.html">osgAnimation::Action::Callback</a></td></tr>
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Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01629.html">osgAnimation</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>The <a class="el" href="a01629.html" title="The osgAnimation library provides general purpose utility classes for animation.">osgAnimation</a> library provides general purpose utility classes for animation. </p>
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Defines</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01310.html#ad2c492bb5c6b59455a73d4efd24d23e3">META_Action</a>(library, name)</td></tr>
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<hr/><h2>Define Documentation</h2>
<a class="anchor" id="ad2c492bb5c6b59455a73d4efd24d23e3"></a><!-- doxytag: member="Action::META_Action" ref="ad2c492bb5c6b59455a73d4efd24d23e3" args="(library, name)" -->
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          <td class="memname">#define META_Action</td>
          <td>(</td>
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          <td class="paramname">library, </td>
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          <td class="paramtype">&nbsp;</td>
          <td class="paramname">name</td><td>&nbsp;</td>
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          <td>)</td>
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<b>Value:</b><div class="fragment"><pre class="fragment"><span class="keyword">virtual</span> <a class="code" href="a00500.html" title="Base class/standard interface for objects which require IO support, cloning and reference counting...">osg::Object</a>* cloneType()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">new</span> name (); } \
        <span class="keyword">virtual</span> <a class="code" href="a00500.html" title="Base class/standard interface for objects which require IO support, cloning and reference counting...">osg::Object</a>* <a class="code" href="a01628.html#a4a1c09ee0208a415ebb6a7d2dc2a51b6">clone</a>(<span class="keyword">const</span> <a class="code" href="a00169.html" title="Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clo...">osg::CopyOp</a>&amp; copyop)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">new</span> name (*<span class="keyword">this</span>,copyop); } \
        <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isSameKindAs(<span class="keyword">const</span> <a class="code" href="a00500.html" title="Base class/standard interface for objects which require IO support, cloning and reference counting...">osg::Object</a>* obj)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">dynamic_cast&lt;</span><span class="keyword">const </span>name *<span class="keyword">&gt;</span>(obj)!=<a class="code" href="a01157.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a>; } \
        <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* className()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> #name; } \
        <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* libraryName()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> #library; } \
        <span class="keyword">virtual</span> <span class="keywordtype">void</span> accept(<a class="code" href="a00009.html">osgAnimation::ActionVisitor</a>&amp; nv) { nv.<a class="code" href="a00009.html#ab58302955c172b809fa30c0507f66c55">apply</a>(*<span class="keyword">this</span>); } \
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