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OpenSceneGraph-devel-2.8.3-3.fc14.x86_64.rpm

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<h1>Effect File Reference</h1>  </div>
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<code>#include &lt;<a class="el" href="a01159.html">osgFX/Export</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a01392.html">osgFX/Technique</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a01129.html">osg/buffered_value</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a01237.html">osg/ref_ptr</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a01212.html">osg/Node</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a01188.html">osg/Group</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a01179.html">osg/Geode</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a01219.html">osg/OccluderNode</a>&gt;</code><br/>
<code>#include &lt;vector&gt;</code><br/>
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Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00240.html">osgFX::Effect</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The base class for special effects.  <a href="a00240.html#_details">More...</a><br/></td></tr>
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Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01631.html">osgFX</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>The <a class="el" href="a01631.html" title="The osgFX library is a NodeKit that extends the core scene graph to provide a special effects framewo...">osgFX</a> library is a NodeKit that extends the core scene graph to provide a special effects framework. </p>
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Defines</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a01388.html#a86f95704646804fe6304cb33bf9ff648">META_Effect</a>(library, classname, effectname, effectdescription, effectauthor)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An helper macro that defines the methods like effectName() and effectDescription() making them return the strings passed as parameters, after the usual library name and class name.  <a href="#a86f95704646804fe6304cb33bf9ff648"></a><br/></td></tr>
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<hr/><h2>Define Documentation</h2>
<a class="anchor" id="a86f95704646804fe6304cb33bf9ff648"></a><!-- doxytag: member="Effect::META_Effect" ref="a86f95704646804fe6304cb33bf9ff648" args="(library, classname, effectname, effectdescription, effectauthor)" -->
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          <td class="memname">#define META_Effect</td>
          <td>(</td>
          <td class="paramtype">&nbsp;</td>
          <td class="paramname">library, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">&nbsp;</td>
          <td class="paramname">classname, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">&nbsp;</td>
          <td class="paramname">effectname, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">&nbsp;</td>
          <td class="paramname">effectdescription, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">&nbsp;</td>
          <td class="paramname">effectauthor</td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td></td>
        </tr>
      </table>
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<b>Value:</b><div class="fragment"><pre class="fragment"><a class="code" href="a01212.html#aa523d8f02a25bac934b55a798c85ea34" title="META_Node macro define the standard clone, isSameKindAs, className and accept methods.">META_Node</a>(library, classname) \
    <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *effectName()<span class="keyword"> const        </span>{ <span class="keywordflow">return</span> effectname; } \
    <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *effectDescription()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> effectdescription; } \
    <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *effectAuthor()<span class="keyword"> const      </span>{ <span class="keywordflow">return</span> effectauthor; }
</pre></div>
<p>An helper macro that defines the methods like effectName() and effectDescription() making them return the strings passed as parameters, after the usual library name and class name. </p>

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