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OpenSceneGraph-devel-2.8.3-3.fc14.x86_64.rpm

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<h1>osgGA::TerrainManipulator Member List</h1>  </div>
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<div class="contents">
This is the complete list of members for <a class="el" href="a00879.html">osgGA::TerrainManipulator</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="a00462.html#a5abc60afcb0afa8284cda1d5461708dd">_autoComputeHomePosition</a></td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#ab591f49aa4331fb2ef73f769b1ccaee8">_center</a></td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a07b2e9927e8d0750f139f7b94961d5b7">_coordinateFrameCallback</a></td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#aa10c2a7d3ca69d5d5bc7d45102a71054">_dataVariance</a></td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#aa8055c0c05b67e3f836f2a45d6815da5">_distance</a></td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a2db44393c020d6d7116a2dbefb290ce6">_ga_t0</a></td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#ab9b70961da21b58813714651a0de9c3a">_ga_t1</a></td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a3a0d05b86a42edc71649a3382c5cd85c">_homeCenter</a></td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#af7f5c138ca6b8e47fecbfb3413b867a5">_homeEye</a></td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a23511f79d430215faca4a0c2bc3ecc63">_homeUp</a></td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#a778fbf75006832e7748ac7d614e2abf8">_ignoreHandledEventsMask</a></td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#ab37f34b108187aa89582c94695b74ac1">_intersectTraversalMask</a></td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a8d878dfa0e58cfbae2f12c635829b354">_minimumDistance</a></td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#af688f2acf386b4a7935caf975ee2ef15">_name</a></td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#ae4f3af0263c2f6f97412aa1049358ed7">_nestedCallback</a></td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#aea458371576ffd5b89901f589777e189">_node</a></td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a88aad6e5a37208572d51d57fd2b29ee4">_observerSetDataPtr</a></td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a55ebf3a9535aaa7451648629a00a8456">_previousUp</a></td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#ad14ee22c832093e1873099cd623f1c9e">_refCount</a></td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [mutable, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#afb61b7eceb1aa432a8d6c9a99e8741a2">_rotation</a></td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#ad0fe023f83a1a6aa7f4a944ae1a0b056">_rotationMode</a></td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a4d440fa1265e3db8ad4559033fb93901">_thrown</a></td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#aa4585241f36c40fc2ba78a70e20d5783">_userData</a></td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a1b651428fe621c7f5bdb0985d574b6a3">addMouseEvent</a>(const GUIEventAdapter &amp;ea)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#a44efcaeee950845fa712919ca9ba235e">addNestedCallback</a>(NodeCallback *nc)</td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a6ec2390e110ae9e25af70f15a052f02e">addObserver</a>(Observer *observer) const </td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#ab7315d79d7f77d25d4c995b0823ab28b">calcMovement</a>()</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a4d4aa2623bd771d6accd56cd8be0ecd0">clampOrientation</a>()</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a34e4239f5f1c9cf0a8682338ee76244a">className</a>() const </td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#ac20abff68448b9fcd20ab59e5d7a0030">clone</a>(const CopyOp &amp;) const =0</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a837c584d77ae710bb5565f7895f80dbb">cloneType</a>() const =0</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a9dd06b2fb95870a0ae4d02af1776027a">computeDataVariance</a>()</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a952fec4339063b877669c870a50f6949">computeHomePosition</a>()</td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a09928f150bc07395942446fde27d4081">computePosition</a>(const osg::Vec3d &amp;eye, const osg::Vec3d &amp;lv, const osg::Vec3d &amp;up)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a7bb9750d69d512ced2e3845f6250c0e9">DataVariance</a> enum name</td><td><a class="el" href="a00500.html">osg::Object</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#aeb0764a6e6cbfbe82ab769ea38d22636">DeleteHandler</a> class</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [friend]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#ac49e7d30d71cbcde3f3789aed138802a">deleteUsingDeleteHandler</a>() const </td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a7bb9750d69d512ced2e3845f6250c0e9a6addb6dc30ff4c75d5f00df77582f739">DYNAMIC</a> enum value</td><td><a class="el" href="a00500.html">osg::Object</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a19842d65dace8faf744ef2cf4ea5fbe4ad1b052740946d7a206ac3e6d4c050115">ELEVATION_AZIM</a> enum value</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a19842d65dace8faf744ef2cf4ea5fbe4a97216b8fe672db641a9a69e710cc0108">ELEVATION_AZIM_ROLL</a> enum value</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#a13312aaf8431a36f4283aeae3d0979d1">event</a>(osg::NodeVisitor *nv, osg::Drawable *drawable)</td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00255.html#a13d77f1ed4375dd6cce0ec235491cee9">EventCallback</a>()</td><td><a class="el" href="a00255.html">osg::Drawable::EventCallback</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00255.html#acd2b7e3409d58836421c8e82e0c7a5e9">EventCallback</a>(const EventCallback &amp;, const CopyOp &amp;)</td><td><a class="el" href="a00255.html">osg::Drawable::EventCallback</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a0d9c81872d7622976be1cc2607c6b144">flushMouseEventStack</a>()</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a0fa16f3184fced3affeaecaeccc41a3a">getAutoComputeHomePosition</a>() const </td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a7b1f818762e55cf80fd6cd9d85a62316">getCoordinateFrame</a>(const osg::Vec3d &amp;position) const </td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#acadb0993939d6e36fb0dcf8d37f53d47">getCoordinateFrameCallback</a>()</td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a67e48ea0064ae28b9214493a77a177c1">getCoordinateFrameCallback</a>() const </td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#aa12e0ac2c3a4f77303326b536dc45999">getDataVariance</a>() const </td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a0ad5ef7d87321dd34379d43e98cbba1f">getDeleteHandler</a>()</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a168b65ca8b44a5cfc2f2c4a45f6da574">getFrontVector</a>(const osg::CoordinateFrame &amp;cf) const </td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a3143974ef42efc9020c3995af0398e66">getFusionDistanceMode</a>() const </td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a7c9b0786d3794126cfa80bf4f45410f2">getFusionDistanceValue</a>() const </td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#ad573cc41a3786cb1653f1112b7c7d168">getGlobalReferencedMutex</a>()</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#af75cae1eba0e4c94006a26500d09375a">getHomePosition</a>(osg::Vec3d &amp;eye, osg::Vec3d &amp;center, osg::Vec3d &amp;up) const </td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#aac81118e0c4dc41154c75748c7d2550c">getIgnoreHandledEventsMask</a>() const </td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a403c5d2270b6a762f85a01506979f028">getIntersectTraversalMask</a>() const </td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#ab87eb42bcb656a870dea306cbe6adb5f">getInverseMatrix</a>() const </td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a334ad86410fa75a63e772986c9bc5951">getMatrix</a>() const </td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#ab39e849250b802c1b7784c831469080e">getMinimumDistance</a>() const </td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#afa783f1ef52c651f051c80da7878d88f">getName</a>() const </td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#ac9fb1a415c71c554323e52e8c7469947">getNestedCallback</a>()</td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#a2af37fc921a8702c660738170e7a4238">getNestedCallback</a>() const </td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a1811439181b9cb2e9c52003c70c26efa">getNode</a>() const </td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a0bfbf22bbbc992b0472863a70317ef6d">getNode</a>()</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a73e477cb7f9215641d88c50f35f7e0de">getRefMutex</a>() const </td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#abf6d498d515a8332d7ae27ae44ab6dc4">getRotationMode</a>() const </td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a7af142a42474da06ee1336656dde58ed">getSideVector</a>(const osg::CoordinateFrame &amp;cf) const </td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#af2b3dea028a091acb70b5ead1963fe8f">getThreadSafeReferenceCounting</a>()</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a5549db03ef2957000d25aff263420aaa">getThreadSafeRefUnref</a>() const </td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#af005bd0c5889a0187d86b3a3f2da6fcc">getUpVector</a>(const osg::CoordinateFrame &amp;cf) const </td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#ad487e2fef9aba06bae1297d631869a7a">getUsage</a>(osg::ApplicationUsage &amp;usage) const </td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a39a333d860f9f7a483b4bcc79e0cbadd">getUserData</a>()</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a67185a872960e0c4a3d1651794e81e3e">getUserData</a>() const </td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#a8732a9fdce157f2e17d7ece1cc1afc19">GUIEventHandler</a>()</td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#a0ee527cd9b7685f57320d735d3722979">GUIEventHandler</a>(const GUIEventHandler &amp;eh, const osg::CopyOp &amp;)</td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a95cf0faf9eaff562acf275728a66daf0">handle</a>(const GUIEventAdapter &amp;ea, GUIActionAdapter &amp;us)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#a2b2995b76da4f9997d5c7d0226f9a9f0">osgGA::GUIEventHandler::handle</a>(const GUIEventAdapter &amp;ea, GUIActionAdapter &amp;aa, osg::Object *, osg::NodeVisitor *)</td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#a1db351cfc57640283716c6c0053f52bb">handleWithCheckAgainstIgnoreHandledEventsMask</a>(const GUIEventAdapter &amp;ea, GUIActionAdapter &amp;aa, osg::Object *object, osg::NodeVisitor *nv)</td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#a33955d609a45053272ac945424c870b8">handleWithCheckAgainstIgnoreHandledEventsMask</a>(const GUIEventAdapter &amp;ea, GUIActionAdapter &amp;aa)</td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a0e5967529cf3ae10d1285e8c280dcd3d">home</a>(const GUIEventAdapter &amp;ea, GUIActionAdapter &amp;us)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#adc60fc59e1a2c48bbf149651bb02766c">osgGA::MatrixManipulator::home</a>(double)</td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a8976c854e363fa1f7811df661bf8b682">init</a>(const GUIEventAdapter &amp;ea, GUIActionAdapter &amp;us)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a24050c331578723e0b2fe0886540b399">intersect</a>(const osg::Vec3d &amp;start, const osg::Vec3d &amp;end, osg::Vec3d &amp;intersection) const </td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a97bba2f93f26506432fbeaf8db9908d8">isMouseMoving</a>()</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#ac3b05ac28940dda755014a821b699f3a">isSameKindAs</a>(const Object *) const </td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#adac3709b960df44030d682dd1336413e">libraryName</a>() const =0</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#afb5665ba79ba61ef168347e3628c6baf">MatrixManipulator</a>()</td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#a7312d6c8a59c00a55bfbea4de9b5be06">META_Object</a>(osgGA, GUIEventHandler)</td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#a96675749b57113b672993e08961aab4c">osg::NodeCallback::META_Object</a>(osg, NodeCallback)</td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00255.html#a3eacce92d8aca9a529a4df571c24063d">osg::Drawable::EventCallback::META_Object</a>(osg, EventCallback)</td><td><a class="el" href="a00255.html">osg::Drawable::EventCallback</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#a69cdf1762e4790feb0222b131ad970b4">NodeCallback</a>()</td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#ac22c52bab3cdc6d98a7f0e45be9f143c">NodeCallback</a>(const NodeCallback &amp;nc, const CopyOp &amp;)</td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a5215fb4875b866abfc434f5edf2f338c">Object</a>()</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a61e023231554ebdc06390595c3e1c5ac">Object</a>(bool threadSafeRefUnref)</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline, explicit]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#ae0cd462b498d14ae2c8cdb83e0dead14">Object</a>(const Object &amp;, const CopyOp &amp;copyop=CopyOp::SHALLOW_COPY)</td><td><a class="el" href="a00500.html">osg::Object</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#ab0cb6b503980697cfcc80ed33e0c0ef5">operator()</a>(osg::Node *node, osg::NodeVisitor *nv)</td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#a02c6ca53c0278b087ee8e25f7985d32e">osg::NodeCallback::operator()</a>(Node *node, NodeVisitor *nv)</td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a3174df2fbc79ad22909f566bddb80dfb">osg::Referenced::operator=</a>(const Referenced &amp;)</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#acafcbbae9e9d8bfcbc811cc6c36d1cf4">ref</a>() const </td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#ace354cb67d548ff2bb907f5e3fb19fb0">referenceCount</a>() const </td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a787d1f115f3d9751072e9072d08046b1">Referenced</a>()</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a09344466ff0330d2737211a264ecbf51">Referenced</a>(bool threadSafeRefUnref)</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [explicit]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a6ef63090fa2f66d166683a4559445c45">Referenced</a>(const Referenced &amp;)</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a9a372b2d2ccedae228f526d8409cda66">releaseGLObjects</a>(osg::State *=0) const </td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#a9e77a433b0b56d3c665d1a2f00249182">removeNestedCallback</a>(NodeCallback *nc)</td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a9c6a96c249f699ba18697c2734b6954a">removeObserver</a>(Observer *observer) const </td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#aad5292689187427551b90ae7ef40b9a8">resizeGLObjectBuffers</a>(unsigned int)</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a19842d65dace8faf744ef2cf4ea5fbe4">RotationMode</a> enum name</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a04fcc98dc3bc4182a1300e96a8ef19b8">setAutoComputeHomePosition</a>(bool flag)</td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a374a5831c835dd58f89da97c9a99348f">setByInverseMatrix</a>(const osg::Matrixd &amp;matrix)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#ad3e056ceaddf8189352e857403d6c420">setByMatrix</a>(const osg::Matrixd &amp;matrix)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a129add853d758ad624e7e8eeb776d3f4">setCoordinateFrameCallback</a>(CoordinateFrameCallback *cb)</td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a09b324de93ac1935f7c456de6fc49e0b">setDataVariance</a>(DataVariance dv)</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#aecab01a3e64b088ef106c46a53efd009">setDeleteHandler</a>(DeleteHandler *handler)</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a944dd8b24f008598988fc3b6b522a27b">setHomePosition</a>(const osg::Vec3d &amp;eye, const osg::Vec3d &amp;center, const osg::Vec3d &amp;up, bool autoComputeHomePosition=false)</td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00341.html#a47639a8f6ee901a632fa8c061c87e268">setIgnoreHandledEventsMask</a>(unsigned int mask)</td><td><a class="el" href="a00341.html">osgGA::GUIEventHandler</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#ab437b3481e31158cee21342736fb8694">setIntersectTraversalMask</a>(unsigned int mask)</td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#acbfe861e357e39586e18c50006bddda1">setMinimumDistance</a>(float minimumDistance)</td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#ab2e7d552595577962c6af694bb4762cd">setName</a>(const std::string &amp;name)</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a0b888edc16beae8035573c90d1830442">setName</a>(const char *name)</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#a5193b1b0e51cb822c4c156a70a5d8f79">setNestedCallback</a>(NodeCallback *nc)</td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a7267f27ab7ac7cb728a30352e8607cad">setNode</a>(osg::Node *)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a9fdff2c4f302c989adf592188020e37b">setRotationMode</a>(RotationMode mode)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#ae92a0e300681130102517ccc5bb2dc87">setThreadSafeReferenceCounting</a>(bool enableThreadSafeReferenceCounting)</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#aafc0e0779a54c6fbd46bdade701d7fa2">setThreadSafeRefUnref</a>(bool threadSafe)</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a046e139f3b004c30348efcd941d7379f">setUserData</a>(Referenced *obj)</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a7bb9750d69d512ced2e3845f6250c0e9a8f31b4442228026cc506c1c348532edc">STATIC</a> enum value</td><td><a class="el" href="a00500.html">osg::Object</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a672a0a8fb8f1f4ca3e54df9d3d355089">tb_project_to_sphere</a>(double r, double x, double y)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a1c98bfce9553c96da807bf0baf938a1f">TerrainManipulator</a>()</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#a260ce26f1242c0780cae44f3fa2fc9b8">trackball</a>(osg::Vec3 &amp;axis, double &amp;angle, double p1x, double p1y, double p2x, double p2y)</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#ac7f0ee98b929ac75f3ca40e34f2ef000">traverse</a>(Node *node, NodeVisitor *nv)</td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a0ee3c1293cceac54bfaabe7c541bcb68">unref</a>() const </td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#aead7d535a882a09a40a46b5c4026e9c2">unref_nodelete</a>() const </td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a7bb9750d69d512ced2e3845f6250c0e9ac992ad9d6be8332438c4419883d3389f">UNSPECIFIED</a> enum value</td><td><a class="el" href="a00500.html">osg::Object</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="a00462.html#a8d0a5b6d10d3ed8308796b43ecefd5b0">~MatrixManipulator</a>()</td><td><a class="el" href="a00462.html">osgGA::MatrixManipulator</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00493.html#aebf7dc67ca937d3a0af598f7bf107006">~NodeCallback</a>()</td><td><a class="el" href="a00493.html">osg::NodeCallback</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00500.html#a39d295974c96b21012e421812bf02e41">~Object</a>()</td><td><a class="el" href="a00500.html">osg::Object</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00627.html#a6b47b705aee3c00a152000bf6f581ecf">~Referenced</a>()</td><td><a class="el" href="a00627.html">osg::Referenced</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="a00879.html#ac58b9e4cfea4a4e84baa3c5e8ffea436">~TerrainManipulator</a>()</td><td><a class="el" href="a00879.html">osgGA::TerrainManipulator</a></td><td><code> [protected, virtual]</code></td></tr>
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