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OpenSceneGraph-devel-2.8.3-3.fc14.x86_64.rpm

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&nbsp;

<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>GL_ABGR_EXT
: <a class="el" href="a01190.html#aba576ffdac23399a47e57b1771c8b58f">Image</a>
</li>
<li>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
: <a class="el" href="a01182.html#ac70225d2da03ecc6671e9e7967fa6f60">GL2Extensions</a>
</li>
<li>GL_ACTIVE_ATTRIBUTES
: <a class="el" href="a01182.html#aa7c727896f0964d71eacb6ccb57ad328">GL2Extensions</a>
</li>
<li>GL_ACTIVE_UNIFORM_MAX_LENGTH
: <a class="el" href="a01182.html#a3bcf0a47bfa33bf14698c2b9eb5fa472">GL2Extensions</a>
</li>
<li>GL_ACTIVE_UNIFORMS
: <a class="el" href="a01182.html#aeb14db2a9d0c7a5aaddec813bbdbfa22">GL2Extensions</a>
</li>
<li>GL_ADD_SIGNED_ARB
: <a class="el" href="a01257.html#a2beaca3371ab12a8a2870eb9f3dbc10f">TexEnvCombine</a>
</li>
<li>GL_ALPHA16F_ARB
: <a class="el" href="a01262.html#a310fadd77b050c6165b6fcb049d3c453">Texture</a>
</li>
<li>GL_ALPHA16I_EXT
: <a class="el" href="a01262.html#a4a1eff61744daf2e32a58dd5c6b774df">Texture</a>
</li>
<li>GL_ALPHA16UI_EXT
: <a class="el" href="a01262.html#a365f65195cd124bca36d087119280cbe">Texture</a>
</li>
<li>GL_ALPHA32F_ARB
: <a class="el" href="a01262.html#a7fe1498cab0f571b33c45784948f6656">Texture</a>
</li>
<li>GL_ALPHA32I_EXT
: <a class="el" href="a01262.html#a7a75e9e53a15ddf1dc9a01f1719251de">Texture</a>
</li>
<li>GL_ALPHA32UI_EXT
: <a class="el" href="a01262.html#a475b745292b4fc78aa5ab60c895c8924">Texture</a>
</li>
<li>GL_ALPHA8I_EXT
: <a class="el" href="a01262.html#a6f6607f175f4f9b3578104c1de781366">Texture</a>
</li>
<li>GL_ALPHA8UI_EXT
: <a class="el" href="a01262.html#ac69a12381fe4c4c5c9eb3b394d6892f1">Texture</a>
</li>
<li>GL_ALPHA_FLOAT16_ATI
: <a class="el" href="a01262.html#a700db85f4b8bdc642c957ad06ae0bde9">Texture</a>
</li>
<li>GL_ALPHA_FLOAT32_ATI
: <a class="el" href="a01262.html#a005c6e888c1db7ce0421e0cc882d2bb9">Texture</a>
</li>
<li>GL_ALPHA_INTEGER_EXT
: <a class="el" href="a01262.html#adc52027ae9ed2085ce2b729541861fd0">Texture</a>
</li>
<li>GL_ALPHA_MAX_SGIX
: <a class="el" href="a01124.html#a33b980aa2c6ad851a764a6f4c216cb67">BlendEquation</a>
</li>
<li>GL_ALPHA_MIN_SGIX
: <a class="el" href="a01124.html#a46c94ba0429896780e87011658b547f3">BlendEquation</a>
</li>
<li>GL_ARRAY_BUFFER_ARB
: <a class="el" href="a01130.html#acb1c5ea3239de87d09959457ffa42f6f">BufferObject</a>
</li>
<li>GL_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#aa31e7d2730e196f2f41933e1b70ae121">BufferObject</a>
</li>
<li>GL_ATTACHED_SHADERS
: <a class="el" href="a01182.html#aedbcf4c659a8f3ad9714c3171d7dcb66">GL2Extensions</a>
</li>
<li>GL_BGR
: <a class="el" href="a01190.html#a35d2992fb6ceb223785f916798c69901">Image</a>
</li>
<li>GL_BGR_INTEGER_EXT
: <a class="el" href="a01262.html#a5d10c1a2aebc6278099af5a33ce5f023">Texture</a>
</li>
<li>GL_BGRA
: <a class="el" href="a01190.html#a56707576fd3e2da55343c25da155294d">Image</a>
</li>
<li>GL_BGRA_INTEGER_EXT
: <a class="el" href="a01262.html#a21683a27b48eb7f2d715f0828ad031be">Texture</a>
</li>
<li>GL_BLEND_COLOR
: <a class="el" href="a01125.html#aaeb7ae1c6700f8dc186672a2abdd825e">BlendFunc</a>
</li>
<li>GL_BLEND_DST_ALPHA
: <a class="el" href="a01125.html#a1e8f20eb4f51cb2254e13789a19f48cd">BlendFunc</a>
</li>
<li>GL_BLEND_DST_RGB
: <a class="el" href="a01125.html#ac3979a3a4c982af6bc325e14ab943cd1">BlendFunc</a>
</li>
<li>GL_BLEND_EQUATION_ALPHA
: <a class="el" href="a01182.html#a85a60a922c2e2abe0838e20bbcc7dbf2">GL2Extensions</a>
</li>
<li>GL_BLEND_EQUATION_RGB
: <a class="el" href="a01182.html#a2d24de280ec5f40a3c9e42f488ba0236">GL2Extensions</a>
</li>
<li>GL_BLEND_SRC_ALPHA
: <a class="el" href="a01125.html#af2983dce40f413d43ca839abdeafd3ff">BlendFunc</a>
</li>
<li>GL_BLEND_SRC_RGB
: <a class="el" href="a01125.html#aeb51171f8c89cddec550fba045e62651">BlendFunc</a>
</li>
<li>GL_BLUE_INTEGER_EXT
: <a class="el" href="a01262.html#ac6238dae6b56888eecdc22ddd473d8f7">Texture</a>
</li>
<li>GL_BOOL
: <a class="el" href="a01182.html#a43c7205c5f4dc7a535bd32817766e272">GL2Extensions</a>
</li>
<li>GL_BOOL_VEC2
: <a class="el" href="a01182.html#a40a09ccdfe230775cf871b10f4361183">GL2Extensions</a>
</li>
<li>GL_BOOL_VEC3
: <a class="el" href="a01182.html#a0c51fbe743a6c9da5d2f7ac4306b66df">GL2Extensions</a>
</li>
<li>GL_BOOL_VEC4
: <a class="el" href="a01182.html#a1985184535af747c30a8a12481e2ffd9">GL2Extensions</a>
</li>
<li>GL_BUFFER_ACCESS_ARB
: <a class="el" href="a01130.html#a853f4c607af437774c13275eb0b3e0fd">BufferObject</a>
</li>
<li>GL_BUFFER_MAP_POINTER_ARB
: <a class="el" href="a01130.html#af75d1ffa1ce8a2a75fce9f81384f6bc2">BufferObject</a>
</li>
<li>GL_BUFFER_MAPPED_ARB
: <a class="el" href="a01130.html#a095119080825a1f803a87031750c7217">BufferObject</a>
</li>
<li>GL_BUFFER_SIZE_ARB
: <a class="el" href="a01130.html#a79b32a071af137fa59ca406e3e8254e7">BufferObject</a>
</li>
<li>GL_BUFFER_USAGE_ARB
: <a class="el" href="a01130.html#af76ad34f6b2ded96a99fa8fce2731a43">BufferObject</a>
</li>
<li>GL_CLAMP_FRAGMENT_COLOR
: <a class="el" href="a01134.html#a35c590d2f83ae96c1d33645ed9cbf109">ClampColor</a>
</li>
<li>GL_CLAMP_FRAGMENT_COLOR_ARB
: <a class="el" href="a01134.html#a15588d12f81c584b38ca1eb1a3915842">ClampColor</a>
</li>
<li>GL_CLAMP_READ_COLOR
: <a class="el" href="a01134.html#a83642945dadadb146bf794e85a5ef90e">ClampColor</a>
</li>
<li>GL_CLAMP_READ_COLOR_ARB
: <a class="el" href="a01134.html#aef0447e2b4b0129865639b38175cc102">ClampColor</a>
</li>
<li>GL_CLAMP_TO_BORDER_ARB
: <a class="el" href="a01262.html#a4e575170092853f85624ce37e614e207">Texture</a>
</li>
<li>GL_CLAMP_TO_EDGE
: <a class="el" href="a01262.html#ae90f81f48642444b4ba7fa5cacf40569">Texture</a>
</li>
<li>GL_CLAMP_VERTEX_COLOR
: <a class="el" href="a01134.html#a3fafb1a9038bbb46f7877640c12c04f1">ClampColor</a>
</li>
<li>GL_CLAMP_VERTEX_COLOR_ARB
: <a class="el" href="a01134.html#a162101bb0d95733885e9a17320810892">ClampColor</a>
</li>
<li>GL_COLOR_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#ac582a701af66e598087965f9531bc30e">BufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT0_EXT
: <a class="el" href="a01176.html#a4ff278d72e0f56e9a713ef0dc40b744c">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT10_EXT
: <a class="el" href="a01176.html#a09fa29bdcf12849a2f31b43743e393bf">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT11_EXT
: <a class="el" href="a01176.html#a7e0548e31a67349325353584ff33c681">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT12_EXT
: <a class="el" href="a01176.html#adcf680d12d03d052b276df5bcbd7de88">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT13_EXT
: <a class="el" href="a01176.html#aa7b8ddd745264c4b58892a3e66966526">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT14_EXT
: <a class="el" href="a01176.html#a68304dbddaa9a0f8e6bb75a2e56043cc">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT15_EXT
: <a class="el" href="a01176.html#a7c90bb127cfe0c5ad309c96d62a7b20f">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT1_EXT
: <a class="el" href="a01176.html#abb41a580a48b0db9ab09bd666b197c38">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT2_EXT
: <a class="el" href="a01176.html#ae095e9224b140740da4120b4df6ee383">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT3_EXT
: <a class="el" href="a01176.html#a5e1b0f6369ed1fec16d1a6a30f27b3e8">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT4_EXT
: <a class="el" href="a01176.html#af6d67cab75dc9104ce5d26351a8df930">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT5_EXT
: <a class="el" href="a01176.html#ab6cf2e09b26e4c491520a6ab2db51a25">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT6_EXT
: <a class="el" href="a01176.html#a57887f8f8eb2e0d40123a5be0d6618a2">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT7_EXT
: <a class="el" href="a01176.html#ab540eeec29302c91687ccd26bbd6376e">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT8_EXT
: <a class="el" href="a01176.html#a261067b4aa6b8948178607a586a86fe5">FrameBufferObject</a>
</li>
<li>GL_COLOR_ATTACHMENT9_EXT
: <a class="el" href="a01176.html#a96ce593a2ce620f5481621c8e556d3dd">FrameBufferObject</a>
</li>
<li>GL_COLOR_SUM
: <a class="el" href="a01248.html#ad128c4352d240ad0dbdd574fbf5c00a5">StateAttribute</a>
</li>
<li>GL_COLOR_SUM_ARB
: <a class="el" href="a01306.html#aec03f19ecb079e28e278fe2f2bc4e9ca">VertexProgram</a>
</li>
<li>GL_COMBINE_ALPHA_ARB
: <a class="el" href="a01257.html#a51cd6921cb69072baae5c5527da2c633">TexEnvCombine</a>
</li>
<li>GL_COMBINE_ARB
: <a class="el" href="a01257.html#ad4c9f43d7ec9962afff14de8e1e26c4c">TexEnvCombine</a>
</li>
<li>GL_COMBINE_RGB_ARB
: <a class="el" href="a01257.html#a11e172d19176c9dbc4a654f3ed0661d3">TexEnvCombine</a>
</li>
<li>GL_COMPARE_R_TO_TEXTURE_ARB
: <a class="el" href="a01262.html#af4d69081972263db4cfdfe5ad836e476">Texture</a>
</li>
<li>GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
: <a class="el" href="a01262.html#a851a7cf64dd741dd72a6814535106761">Texture</a>
</li>
<li>GL_COMPILE_STATUS
: <a class="el" href="a01182.html#a8b14cf3c9445c50aabe5c7d21b31d215">GL2Extensions</a>
</li>
<li>GL_COMPRESSED_ALPHA
: <a class="el" href="a01190.html#a1d4cae88f55b01dc32912907caf0e388">Image</a>
</li>
<li>GL_COMPRESSED_ALPHA_ARB
: <a class="el" href="a01262.html#a5aa819cf8c5d8f10d395fbf20b9ad6ff">Texture</a>
</li>
<li>GL_COMPRESSED_INTENSITY
: <a class="el" href="a01190.html#a9bb9ee74b17675d2eb85780c9eb30e76">Image</a>
</li>
<li>GL_COMPRESSED_INTENSITY_ARB
: <a class="el" href="a01262.html#a2e0d1a6db7da0abc561463f125e397bb">Texture</a>
</li>
<li>GL_COMPRESSED_LUMINANCE
: <a class="el" href="a01190.html#a48550b692c808f2770a7c4953d574c6b">Image</a>
</li>
<li>GL_COMPRESSED_LUMINANCE_ALPHA
: <a class="el" href="a01190.html#a7b67d430c0f3c1a6b370946a4993dc91">Image</a>
</li>
<li>GL_COMPRESSED_LUMINANCE_ALPHA_ARB
: <a class="el" href="a01262.html#a64aae08d8243ef671bf2a19afc9cc5a4">Texture</a>
</li>
<li>GL_COMPRESSED_LUMINANCE_ARB
: <a class="el" href="a01262.html#a70ee883c02540c3f82e6c2c0f88a6e98">Texture</a>
</li>
<li>GL_COMPRESSED_RGB
: <a class="el" href="a01190.html#a6d53cfb9b7cbe9abb9253afcea445b04">Image</a>
</li>
<li>GL_COMPRESSED_RGB_ARB
: <a class="el" href="a01262.html#a94ca346f3a187ec925bea865cd9ca78b">Texture</a>
</li>
<li>GL_COMPRESSED_RGB_S3TC_DXT1_EXT
: <a class="el" href="a01262.html#a76871dbc9ac35424b25ebc707ca11390">Texture</a>
</li>
<li>GL_COMPRESSED_RGBA
: <a class="el" href="a01190.html#a61f07c72b49869caa447fed2d8ab892b">Image</a>
</li>
<li>GL_COMPRESSED_RGBA_ARB
: <a class="el" href="a01262.html#aae4672d854ed9febf82945f9fea7f393">Texture</a>
</li>
<li>GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
: <a class="el" href="a01262.html#aaeed69f7c55e377901d9ff6d00463efa">Texture</a>
</li>
<li>GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
: <a class="el" href="a01262.html#aababc4e27a4845063f8d1b7b91c20b2e">Texture</a>
</li>
<li>GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
: <a class="el" href="a01262.html#a5f6e032bc5f877d09491c9a8ed191571">Texture</a>
</li>
<li>GL_COMPRESSED_SLUMINANCE
: <a class="el" href="a01182.html#a17c89a377697ac50dc3490af30c3d955">GL2Extensions</a>
</li>
<li>GL_COMPRESSED_SLUMINANCE_ALPHA
: <a class="el" href="a01182.html#ad1762f15cc0871cb72bbfb5eb237384c">GL2Extensions</a>
</li>
<li>GL_COMPRESSED_SRGB
: <a class="el" href="a01182.html#a925753efd9b79076fd73cf8e563538ec">GL2Extensions</a>
</li>
<li>GL_COMPRESSED_SRGB_ALPHA
: <a class="el" href="a01182.html#a6dfc548c814dbe76f0b86443930614bf">GL2Extensions</a>
</li>
<li>GL_COMPRESSED_TEXTURE_FORMATS_ARB
: <a class="el" href="a01262.html#a627e0a3efa826d10a7d46d0b4d6a9098">Texture</a>
</li>
<li>GL_CONSTANT_ALPHA
: <a class="el" href="a01125.html#aa8e645785d8215f658c2576d90df1e5d">BlendFunc</a>
</li>
<li>GL_CONSTANT_ARB
: <a class="el" href="a01257.html#aeafd5182e917fd57c02593acfaf4cc37">TexEnvCombine</a>
</li>
<li>GL_CONSTANT_COLOR
: <a class="el" href="a01125.html#a44a85282cd9022542edd9b29b44b4221">BlendFunc</a>
</li>
<li>GL_COORD_REPLACE
: <a class="el" href="a01182.html#a629de8cb4586f47cc1fb687961b98dd3">GL2Extensions</a>
</li>
<li>GL_COORD_REPLACE_ARB
: <a class="el" href="a01225.html#acb7631ab9790175dd5256ba6fb7b0a71">PointSprite</a>
</li>
<li>GL_CURRENT_MATRIX_ARB
: <a class="el" href="a01175.html#a156dd80da92183d7b6a6f63f0edb29ea">FragmentProgram</a>
, <a class="el" href="a01306.html#a156dd80da92183d7b6a6f63f0edb29ea">VertexProgram</a>
</li>
<li>GL_CURRENT_MATRIX_STACK_DEPTH_ARB
: <a class="el" href="a01175.html#afe1cca8a77b823984170337b474d7d71">FragmentProgram</a>
, <a class="el" href="a01306.html#afe1cca8a77b823984170337b474d7d71">VertexProgram</a>
</li>
<li>GL_CURRENT_OCCLUSION_QUERY_ID_NV
: <a class="el" href="a01154.html#a35f2764ee5d8eba42a94941a30f08780">Drawable</a>
</li>
<li>GL_CURRENT_PROGRAM
: <a class="el" href="a01182.html#a25774e2f5a5f0edba78f232ea706ffc0">GL2Extensions</a>
</li>
<li>GL_CURRENT_QUERY_ARB
: <a class="el" href="a01154.html#a1a99272a79beb2c11ee6d8df89dbdfa3">Drawable</a>
</li>
<li>GL_CURRENT_RASTER_SECONDARY_COLOR
: <a class="el" href="a01182.html#a5384d0ca5cb110bc7225da2568c4caa0">GL2Extensions</a>
</li>
<li>GL_CURRENT_VERTEX_ATTRIB
: <a class="el" href="a01182.html#a5bb317422e4b2f35eb0f54f625dfc49e">GL2Extensions</a>
</li>
<li>GL_CURRENT_VERTEX_ATTRIB_ARB
: <a class="el" href="a01306.html#a23aea7a14ad99161a2196c2317c25d1c">VertexProgram</a>
</li>
<li>GL_DECR_WRAP
: <a class="el" href="a01252.html#ae394492c09563af8f82764c864d77864">Stencil</a>
</li>
<li>GL_DELETE_STATUS
: <a class="el" href="a01182.html#ae8d346453bb18046e6bb687b6006c41b">GL2Extensions</a>
</li>
<li>GL_DEPTH24_STENCIL8_EXT
: <a class="el" href="a01176.html#a977d93453dbd8b304989cbd9b1606490">FrameBufferObject</a>
</li>
<li>GL_DEPTH_ATTACHMENT_EXT
: <a class="el" href="a01176.html#a17871868e3ed0792b5782b36b94bd80c">FrameBufferObject</a>
</li>
<li>GL_DEPTH_COMPONENT16
: <a class="el" href="a01176.html#a26b057c4fa415d8de41d43990828b0da">FrameBufferObject</a>
</li>
<li>GL_DEPTH_COMPONENT24
: <a class="el" href="a01176.html#ad871b289b8410082db98e4b3af0301f1">FrameBufferObject</a>
</li>
<li>GL_DEPTH_COMPONENT32
: <a class="el" href="a01176.html#a834857c13895c0375a5d2f4f0df7c7ad">FrameBufferObject</a>
</li>
<li>GL_DEPTH_STENCIL_EXT
: <a class="el" href="a01176.html#a6962edce3c3764b8e7b354934e150e12">FrameBufferObject</a>
</li>
<li>GL_DEPTH_TEXTURE_MODE_ARB
: <a class="el" href="a01262.html#a2b2854f413bbf9d2e9cf2ab18a0e754d">Texture</a>
</li>
<li>GL_DOT3_RGB_ARB
: <a class="el" href="a01257.html#a8129362f88866ded868ebba6630b073c">TexEnvCombine</a>
</li>
<li>GL_DOT3_RGBA_ARB
: <a class="el" href="a01257.html#a198597e26e0321ba98c303b2fa218be7">TexEnvCombine</a>
</li>
<li>GL_DRAW_BUFFER0
: <a class="el" href="a01182.html#aa2469283a1f0e9ac2e284fda0986904b">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER1
: <a class="el" href="a01182.html#a2d6bd6c745a1de4d1465f593fb9c6490">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER10
: <a class="el" href="a01182.html#a442e587e94fbac12a5295a511215183e">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER11
: <a class="el" href="a01182.html#a3dff209c91c5e127ec86e459ca6ad46a">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER12
: <a class="el" href="a01182.html#a061a16dbc7b68f091e1903067b929067">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER13
: <a class="el" href="a01182.html#abdbe6e924fa1252fbd9d67e292d4b93e">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER14
: <a class="el" href="a01182.html#a819521c69534374257cebeb5e2025d55">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER15
: <a class="el" href="a01182.html#a46467585334deca0ddc280cfdff4965e">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER2
: <a class="el" href="a01182.html#ab3e702cb6674aec6967dd262580942cb">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER3
: <a class="el" href="a01182.html#a72edb5a40dd8de4cedc6bdc8d03f5158">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER4
: <a class="el" href="a01182.html#a6dc6a00d55ace50abd475919abe731b0">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER5
: <a class="el" href="a01182.html#a42b24eef0f5ea7e18cff8280b99fc75a">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER6
: <a class="el" href="a01182.html#a3ddf0efa0deb687be24a1320b18a951b">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER7
: <a class="el" href="a01182.html#a0785682bd6abfebf09c7d9824e9e0c5b">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER8
: <a class="el" href="a01182.html#ab4c4e3ed6fa6175de281ffca5447e44c">GL2Extensions</a>
</li>
<li>GL_DRAW_BUFFER9
: <a class="el" href="a01182.html#a2f5f605eddcf20b6e45962a51533d420">GL2Extensions</a>
</li>
<li>GL_DRAW_FRAMEBUFFER_BINDING_EXT
: <a class="el" href="a01176.html#a66b436303307d924194594810e241e24">FrameBufferObject</a>
</li>
<li>GL_DRAW_FRAMEBUFFER_EXT
: <a class="el" href="a01176.html#aaf569bb118062058782da8e438c2258f">FrameBufferObject</a>
</li>
<li>GL_DSDT8_MAG8_INTENSITY8_NV
: <a class="el" href="a01262.html#ad49f0d31410ec1255ae6940dd6902c95">Texture</a>
</li>
<li>GL_DSDT8_MAG8_NV
: <a class="el" href="a01262.html#a8a702902dd0ad591aa31579384bff614">Texture</a>
</li>
<li>GL_DSDT8_NV
: <a class="el" href="a01262.html#a3fc9d88d55fca111f7d2b443f4ae2702">Texture</a>
</li>
<li>GL_DSDT_MAG_NV
: <a class="el" href="a01262.html#a72600080a260fc75df54c808aa4aa578">Texture</a>
</li>
<li>GL_DSDT_MAG_VIB_NV
: <a class="el" href="a01262.html#a42271728ce9b04670f3805b3f126ad2d">Texture</a>
</li>
<li>GL_DSDT_NV
: <a class="el" href="a01262.html#ad75abb33a3a52d6a3221174535d31dd7">Texture</a>
</li>
<li>GL_DYNAMIC_COPY
: <a class="el" href="a01130.html#ad35941788a5c3ad4a19c3263fff294e8">BufferObject</a>
</li>
<li>GL_DYNAMIC_COPY_ARB
: <a class="el" href="a01130.html#aab5519bbfacbf59b42f90d4432d92fed">BufferObject</a>
</li>
<li>GL_DYNAMIC_DRAW
: <a class="el" href="a01130.html#ac1915ebc9c952b9e7140f4bcc78319a6">BufferObject</a>
</li>
<li>GL_DYNAMIC_DRAW_ARB
: <a class="el" href="a01130.html#a08d478afbd15cb6a37c101dc152f7b0f">BufferObject</a>
</li>
<li>GL_DYNAMIC_READ
: <a class="el" href="a01130.html#a40b4752ffc850a91fc26d507395511fd">BufferObject</a>
</li>
<li>GL_DYNAMIC_READ_ARB
: <a class="el" href="a01130.html#a381dcfb8b8bfd7bd1082f82cf0f78535">BufferObject</a>
</li>
<li>GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#aeb36fa5904fd28bfca696c4305bcbe14">BufferObject</a>
</li>
<li>GL_ELEMENT_ARRAY_BUFFER_ARB
: <a class="el" href="a01130.html#ae01505dfe71e32eddbd73c3c0ce713ba">BufferObject</a>
</li>
<li>GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#a37d58cc04db7ee70ec314e007b4d9f5a">BufferObject</a>
</li>
<li>GL_FIXED_ONLY
: <a class="el" href="a01134.html#a7c21b48356798d04b42e92fc56d57d53">ClampColor</a>
</li>
<li>GL_FIXED_ONLY_ARB
: <a class="el" href="a01134.html#a48400d825fd69d2d826fc252ffbdd315">ClampColor</a>
</li>
<li>GL_FLOAT_MAT2
: <a class="el" href="a01182.html#ab66c332d55f70b7fe36640d49235a7d7">GL2Extensions</a>
</li>
<li>GL_FLOAT_MAT2x3
: <a class="el" href="a01182.html#a3117745c4bac9c9d9a6b84229a4f553f">GL2Extensions</a>
</li>
<li>GL_FLOAT_MAT2x4
: <a class="el" href="a01182.html#aba62d0bf6d4cf702d57410e8cb000185">GL2Extensions</a>
</li>
<li>GL_FLOAT_MAT3
: <a class="el" href="a01182.html#a61fcf58656eb22c75d2353e091458e0f">GL2Extensions</a>
</li>
<li>GL_FLOAT_MAT3x2
: <a class="el" href="a01182.html#ab5022a1a24299368b061b3f4b1cac950">GL2Extensions</a>
</li>
<li>GL_FLOAT_MAT3x4
: <a class="el" href="a01182.html#a0940ecca4dc2ffdcf71cfd54e40180ec">GL2Extensions</a>
</li>
<li>GL_FLOAT_MAT4
: <a class="el" href="a01182.html#af2f9eda8aec4c169cf1800b61ead61fb">GL2Extensions</a>
</li>
<li>GL_FLOAT_MAT4x2
: <a class="el" href="a01182.html#a73de4bfbe1d597cd11fb3d60ed830c31">GL2Extensions</a>
</li>
<li>GL_FLOAT_MAT4x3
: <a class="el" href="a01182.html#afa821271f6254cd1623a1311e608df17">GL2Extensions</a>
</li>
<li>GL_FLOAT_R16_NV
: <a class="el" href="a01262.html#afc28347faf59afb2ef318fc617e7389d">Texture</a>
</li>
<li>GL_FLOAT_R32_NV
: <a class="el" href="a01262.html#a74e1ea14a404cc3b3accfc80371a551e">Texture</a>
</li>
<li>GL_FLOAT_R_NV
: <a class="el" href="a01262.html#a0e35b68a0ca3960e4d02007f106cdc95">Texture</a>
</li>
<li>GL_FLOAT_RG16_NV
: <a class="el" href="a01262.html#a06d19ca1e5717f3be88b879eb37b03f0">Texture</a>
</li>
<li>GL_FLOAT_RG32_NV
: <a class="el" href="a01262.html#a42fb7f602cd23d7f26f43b2c110f54a0">Texture</a>
</li>
<li>GL_FLOAT_RG_NV
: <a class="el" href="a01262.html#af544133b3fc28eec104fa2e5e2bdef8a">Texture</a>
</li>
<li>GL_FLOAT_RGB16_NV
: <a class="el" href="a01262.html#aafa13cc0aa82c1ebe98c7900362c7e90">Texture</a>
</li>
<li>GL_FLOAT_RGB32_NV
: <a class="el" href="a01262.html#a349a351d9f755087db8471f66bb9716b">Texture</a>
</li>
<li>GL_FLOAT_RGB_NV
: <a class="el" href="a01262.html#a3d47cb109295288fb9fed9ec48a95099">Texture</a>
</li>
<li>GL_FLOAT_RGBA16_NV
: <a class="el" href="a01262.html#a43c163fe9371f449e6d00ff2297e2aa1">Texture</a>
</li>
<li>GL_FLOAT_RGBA32_NV
: <a class="el" href="a01262.html#a945fc420f26ed5f1941022278c5ffd57">Texture</a>
</li>
<li>GL_FLOAT_RGBA_NV
: <a class="el" href="a01262.html#a0b793163fa49e8baefa8780ca156a54c">Texture</a>
</li>
<li>GL_FLOAT_VEC2
: <a class="el" href="a01182.html#ae32c545990d8412e8a8246632df99824">GL2Extensions</a>
</li>
<li>GL_FLOAT_VEC3
: <a class="el" href="a01182.html#a3bd312b25bbe841d5231ad69c4a0541a">GL2Extensions</a>
</li>
<li>GL_FLOAT_VEC4
: <a class="el" href="a01182.html#a696cfaceb3256bf19e990e46702fe527">GL2Extensions</a>
</li>
<li>GL_FOG_COORDINATE
: <a class="el" href="a01174.html#aa4c840736b2b88dc9b917ded6105d1b3">Fog</a>
</li>
<li>GL_FOG_COORDINATE_ARRAY
: <a class="el" href="a01247.html#a4bfc7f76d272eda015e225e0b29555ed">State</a>
</li>
<li>GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#a28ebc90da902b2a52b2fbf729eb9aba0">BufferObject</a>
</li>
<li>GL_FRAGMENT_DEPTH
: <a class="el" href="a01174.html#ae546ff0a0f2123ffb97ad0a3c9bc3448">Fog</a>
</li>
<li>GL_FRAGMENT_PROGRAM_ARB
: <a class="el" href="a01175.html#a3752d06345bf9b7cd556c8c18f1af1df">FragmentProgram</a>
</li>
<li>GL_FRAGMENT_SHADER
: <a class="el" href="a01182.html#a1a0294662b50921555cae95fb20740d4">GL2Extensions</a>
</li>
<li>GL_FRAGMENT_SHADER_DERIVATIVE_HINT
: <a class="el" href="a01182.html#a8afd2d52d8a440f4b8b05d6284308710">GL2Extensions</a>
</li>
<li>GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
: <a class="el" href="a01182.html#aa3a24661fa41cf585c1c5e129fb485de">GL2Extensions</a>
</li>
<li>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
: <a class="el" href="a01176.html#aea11419a9b191790fe3414b6f329535c">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
: <a class="el" href="a01176.html#a57188ec3e667a0ff2e4295b18bf9c011">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
: <a class="el" href="a01176.html#afb4c713e2e7c1eaa4b60735d4a1f0dd1">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
: <a class="el" href="a01176.html#a770d657a3b2065f9f3d86b73112d7520">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
: <a class="el" href="a01176.html#a3af31179d0ad3edc60810b7dead15d52">FrameBufferObject</a>
, <a class="el" href="a01182.html#a3af31179d0ad3edc60810b7dead15d52">GL2Extensions</a>
, <a class="el" href="a01262.html#a3af31179d0ad3edc60810b7dead15d52">Texture</a>
</li>
<li>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
: <a class="el" href="a01176.html#a38a86ff657d1bb669c30d5d71328a49a">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_BINDING_EXT
: <a class="el" href="a01176.html#aa2f842365229a5a10fdafc445dadf777">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_COMPLETE_EXT
: <a class="el" href="a01176.html#a4e59e117d25bea953dfa017e08d1c3d3">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_EXT
: <a class="el" href="a01176.html#ae5a5d93368758da93a44c2fe8df29185">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
: <a class="el" href="a01176.html#a268da796c680af213faff739cfdd91b9">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
: <a class="el" href="a01176.html#a40dd75292fef8732b397a1bf4241631c">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
: <a class="el" href="a01176.html#a5b20e3d2e251ddc8a57536e5c90436ff">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
: <a class="el" href="a01176.html#a4495f7dce20c9643acaf77044a827530">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
: <a class="el" href="a01176.html#aef8caac76934dfb6688f086595be9d18">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
: <a class="el" href="a01182.html#a0de07eea53f8e376ea5d48af10f667af">GL2Extensions</a>
</li>
<li>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
: <a class="el" href="a01182.html#a2a4be548400212fd78b3a6982ab1d166">GL2Extensions</a>
</li>
<li>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
: <a class="el" href="a01176.html#a9da899ca15cb6f3b95a56e015498eb65">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
: <a class="el" href="a01176.html#aef07350c9ee471d567c0625b00c154ed">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
: <a class="el" href="a01176.html#a4eeea1011dd39c7962ccc429aed24d26">FrameBufferObject</a>
</li>
<li>GL_FRAMEBUFFER_UNSUPPORTED_EXT
: <a class="el" href="a01176.html#a2b67225cbc7d7c72deb5e8e5c19c81f0">FrameBufferObject</a>
</li>
<li>GL_FUNC_ADD
: <a class="el" href="a01124.html#af477e4fa3e741406c0c3532cc5062758">BlendEquation</a>
</li>
<li>GL_FUNC_REVERSE_SUBTRACT
: <a class="el" href="a01124.html#a8439350af7b66d0115f23d27a6511917">BlendEquation</a>
</li>
<li>GL_FUNC_SUBTRACT
: <a class="el" href="a01124.html#ad0017e5c11a6be44b705d87053607fca">BlendEquation</a>
</li>
<li>GL_GENERATE_MIPMAP_HINT_SGIS
: <a class="el" href="a01262.html#aacb38307723117d051220be785bbcd79">Texture</a>
</li>
<li>GL_GENERATE_MIPMAP_SGIS
: <a class="el" href="a01262.html#a88a81c788f81e0325a66e8294aa59a4e">Texture</a>
</li>
<li>GL_GEOMETRY_INPUT_TYPE_EXT
: <a class="el" href="a01182.html#ae1c5b29401f9fa8eb96b72771aabc4f9">GL2Extensions</a>
</li>
<li>GL_GEOMETRY_OUTPUT_TYPE_EXT
: <a class="el" href="a01182.html#a528b80a5156331b7dd89043a74a5ad10">GL2Extensions</a>
</li>
<li>GL_GEOMETRY_SHADER_EXT
: <a class="el" href="a01182.html#a75cdb827fbf3fe7cca71d119361a1251">GL2Extensions</a>
</li>
<li>GL_GEOMETRY_VERTICES_OUT_EXT
: <a class="el" href="a01182.html#afd49157305750d98245f3dde22578683">GL2Extensions</a>
</li>
<li>GL_GREEN_INTEGER_EXT
: <a class="el" href="a01262.html#ab326a05018adbdcff9e879dc44e2d8a6">Texture</a>
</li>
<li>GL_HALF_FLOAT_ARB
: <a class="el" href="a01262.html#aae212f7434dae4eb914939d36e2f8caa">Texture</a>
</li>
<li>GL_HALF_FLOAT_NV
: <a class="el" href="a01262.html#a253eb425a04047d1ebef6212663edb40">Texture</a>
</li>
<li>GL_HILO16_NV
: <a class="el" href="a01262.html#a7554d7f9948c4cb2a2d0b5e73756cdba">Texture</a>
</li>
<li>GL_HILO_NV
: <a class="el" href="a01262.html#ab710285d98f4aa7c4d2e4dcf8a270653">Texture</a>
</li>
<li>GL_INCR_WRAP
: <a class="el" href="a01252.html#ae9efa4d7622ad01999c4c29081218943">Stencil</a>
</li>
<li>GL_INDEX_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#a46a562817d0b8da437857f523ce8ae3d">BufferObject</a>
</li>
<li>GL_INFO_LOG_LENGTH
: <a class="el" href="a01182.html#ae77c1e831fd164e9ac6c1a9cdb697ce5">GL2Extensions</a>
</li>
<li>GL_INT_SAMPLER_1D_ARRAY_EXT
: <a class="el" href="a01182.html#a86ba96c3713f62f23c9464c2a0e4d257">GL2Extensions</a>
</li>
<li>GL_INT_SAMPLER_1D_EXT
: <a class="el" href="a01182.html#aa977a1100dd54eced35ca2c2de7a3780">GL2Extensions</a>
</li>
<li>GL_INT_SAMPLER_2D_ARRAY_EXT
: <a class="el" href="a01182.html#ad4851958193577285e210fbf3a8ad60f">GL2Extensions</a>
</li>
<li>GL_INT_SAMPLER_2D_EXT
: <a class="el" href="a01182.html#aeca8e2eacd4da4b44031b558cee90a23">GL2Extensions</a>
</li>
<li>GL_INT_SAMPLER_2D_RECT_EXT
: <a class="el" href="a01182.html#a98d2e008490ee2dee7fbfb25e34a6ff0">GL2Extensions</a>
</li>
<li>GL_INT_SAMPLER_3D_EXT
: <a class="el" href="a01182.html#a8b4cb697ecafa3c185ca8710681f4492">GL2Extensions</a>
</li>
<li>GL_INT_SAMPLER_BUFFER_EXT
: <a class="el" href="a01182.html#ab549db97b99b102d297b3192e9221888">GL2Extensions</a>
</li>
<li>GL_INT_SAMPLER_CUBE_EXT
: <a class="el" href="a01182.html#a3f9ee12c0dd586fc8420b79cf98604c8">GL2Extensions</a>
</li>
<li>GL_INT_VEC2
: <a class="el" href="a01182.html#a2e72a47b144427174af2d6d87a7ab073">GL2Extensions</a>
</li>
<li>GL_INT_VEC3
: <a class="el" href="a01182.html#a08b6c6a8259ac4ad9ad5d8e7c3d13bb1">GL2Extensions</a>
</li>
<li>GL_INT_VEC4
: <a class="el" href="a01182.html#ae3fd6dab6e2260ce7fa4cdccbcfba0fb">GL2Extensions</a>
</li>
<li>GL_INTENSITY16F_ARB
: <a class="el" href="a01262.html#af7197b53e101d8dd3a6d5fceb2f630d0">Texture</a>
</li>
<li>GL_INTENSITY16I_EXT
: <a class="el" href="a01262.html#adb2530f60f2ad4dda493d0980eaa08bd">Texture</a>
</li>
<li>GL_INTENSITY16UI_EXT
: <a class="el" href="a01262.html#a65be1fa27a9e2691f2b8ab2e0076f829">Texture</a>
</li>
<li>GL_INTENSITY32F_ARB
: <a class="el" href="a01262.html#ae1b800cc82e2cbf329dfbebe41f3dce9">Texture</a>
</li>
<li>GL_INTENSITY32I_EXT
: <a class="el" href="a01262.html#a8fabc6ad494d2c6bd3c558b1d67c7b72">Texture</a>
</li>
<li>GL_INTENSITY32UI_EXT
: <a class="el" href="a01262.html#ace21e95fcf0d9cee710d1142811a7089">Texture</a>
</li>
<li>GL_INTENSITY8I_EXT
: <a class="el" href="a01262.html#aa980b4615f52ecea202f4d5268b24362">Texture</a>
</li>
<li>GL_INTENSITY8UI_EXT
: <a class="el" href="a01262.html#a3ea2808b0d264496b78acfc3d292fe61">Texture</a>
</li>
<li>GL_INTENSITY_FLOAT16_ATI
: <a class="el" href="a01262.html#a5ace64eda1fdea76a35f1124377e311c">Texture</a>
</li>
<li>GL_INTENSITY_FLOAT32_ATI
: <a class="el" href="a01262.html#a717b4d6603b9e8ca2015ae96d071494e">Texture</a>
</li>
<li>GL_INTERPOLATE_ARB
: <a class="el" href="a01257.html#ac825a742197eb5727fbab86125fabd0e">TexEnvCombine</a>
</li>
<li>GL_INVALID_FRAMEBUFFER_OPERATION_EXT
: <a class="el" href="a01176.html#a40e4302481280dfea42fefe95f8a4946">FrameBufferObject</a>
</li>
<li>GL_LINE_STRIP_ADJACENCY_EXT
: <a class="el" href="a01182.html#a421e339618dcf7e151efd2ee751d6513">GL2Extensions</a>
</li>
<li>GL_LINES_ADJACENCY_EXT
: <a class="el" href="a01182.html#ac064545115e146b516ed51cc411300c2">GL2Extensions</a>
</li>
<li>GL_LINK_STATUS
: <a class="el" href="a01182.html#ae644ef6b281c9378fa49d9b1ccefaf31">GL2Extensions</a>
</li>
<li>GL_LOGIC_OP
: <a class="el" href="a01124.html#a82eb62f8cbe63ec98262b52a4323cfb9">BlendEquation</a>
</li>
<li>GL_LOWER_LEFT
: <a class="el" href="a01182.html#ae8b5c2980cf1e2a2ff8d940b57cdcd1a">GL2Extensions</a>
, <a class="el" href="a01225.html#ae8b5c2980cf1e2a2ff8d940b57cdcd1a">PointSprite</a>
</li>
<li>GL_LUMINANCE16F_ARB
: <a class="el" href="a01262.html#ab79b1e21bd4be95824b40330a306cda6">Texture</a>
</li>
<li>GL_LUMINANCE16I_EXT
: <a class="el" href="a01262.html#a02cc6b5fcd5034cf208cedee73413c5f">Texture</a>
</li>
<li>GL_LUMINANCE16UI_EXT
: <a class="el" href="a01262.html#a2c19d32e673cbf37dad1af8670e73651">Texture</a>
</li>
<li>GL_LUMINANCE32F_ARB
: <a class="el" href="a01262.html#a33ba6a053a7de364352204dc9a2dc0d4">Texture</a>
</li>
<li>GL_LUMINANCE32I_EXT
: <a class="el" href="a01262.html#a96276921050eca3e6c1e34f37a5bf6ba">Texture</a>
</li>
<li>GL_LUMINANCE32UI_EXT
: <a class="el" href="a01262.html#a20c6ef83bb08c0ca8d38294b15173386">Texture</a>
</li>
<li>GL_LUMINANCE8I_EXT
: <a class="el" href="a01262.html#a53288d871b9d953e17a2e03d5ba53f8c">Texture</a>
</li>
<li>GL_LUMINANCE8UI_EXT
: <a class="el" href="a01262.html#a4a654790b08bae95bd15c13ee628b8a1">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA16F_ARB
: <a class="el" href="a01262.html#a25b310abccb0a2787dad339bb157e5c8">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA16I_EXT
: <a class="el" href="a01262.html#ae956c0f4c897767e1dc3b665c7c85e13">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA16UI_EXT
: <a class="el" href="a01262.html#a4845f1431f0325168a4c8f36d8d80c16">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA32F_ARB
: <a class="el" href="a01262.html#a1fb1f84c9be7b4cf74fb292f8c6ab6d9">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA32I_EXT
: <a class="el" href="a01262.html#a181e308c968680bc395d9b616b420f3f">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA32UI_EXT
: <a class="el" href="a01262.html#a509fb0f9e82c3e6d518876992de37235">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA8I_EXT
: <a class="el" href="a01262.html#aea1a7b2419d9705d84bb20db4c4e8e05">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA8UI_EXT
: <a class="el" href="a01262.html#aaa79f5ac9b25b38de5db4763cd810549">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA_FLOAT16_ATI
: <a class="el" href="a01262.html#a9faa131e152b7d30fc90378843ba582b">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA_FLOAT32_ATI
: <a class="el" href="a01262.html#a8cb3cb4e833a7b94d5bff965ecb21288">Texture</a>
</li>
<li>GL_LUMINANCE_ALPHA_INTEGER_EXT
: <a class="el" href="a01262.html#af1d1cce0e5f687388caa19061fe1ea2d">Texture</a>
</li>
<li>GL_LUMINANCE_FLOAT16_ATI
: <a class="el" href="a01262.html#aeded330853753d93124eedcf2c8365d5">Texture</a>
</li>
<li>GL_LUMINANCE_FLOAT32_ATI
: <a class="el" href="a01262.html#a9aa646407bd99059ebd561b994e3e49a">Texture</a>
</li>
<li>GL_LUMINANCE_INTEGER_EXT
: <a class="el" href="a01262.html#a1a30159a9212c55e5a69d878ee70e2a3">Texture</a>
</li>
<li>GL_MATRIX0_ARB
: <a class="el" href="a01175.html#a6e2e6d77baeb09b9e8bdaa8c6b15b35c">FragmentProgram</a>
, <a class="el" href="a01306.html#a6e2e6d77baeb09b9e8bdaa8c6b15b35c">VertexProgram</a>
</li>
<li>GL_MATRIX10_ARB
: <a class="el" href="a01175.html#a0d959d4ffe6cebd4a8df2e6983b151d6">FragmentProgram</a>
, <a class="el" href="a01306.html#a0d959d4ffe6cebd4a8df2e6983b151d6">VertexProgram</a>
</li>
<li>GL_MATRIX11_ARB
: <a class="el" href="a01175.html#aadfdd559663b98722fdd0ccb754b0590">FragmentProgram</a>
, <a class="el" href="a01306.html#aadfdd559663b98722fdd0ccb754b0590">VertexProgram</a>
</li>
<li>GL_MATRIX12_ARB
: <a class="el" href="a01175.html#ab3c107e119bc2f67624f3e1b02f3a34e">FragmentProgram</a>
, <a class="el" href="a01306.html#ab3c107e119bc2f67624f3e1b02f3a34e">VertexProgram</a>
</li>
<li>GL_MATRIX13_ARB
: <a class="el" href="a01175.html#a4f758ad7ec574223a5adc8c5bd2807ec">FragmentProgram</a>
, <a class="el" href="a01306.html#a4f758ad7ec574223a5adc8c5bd2807ec">VertexProgram</a>
</li>
<li>GL_MATRIX14_ARB
: <a class="el" href="a01175.html#ac0b5e16e244a26912f99a65d4edb5c13">FragmentProgram</a>
, <a class="el" href="a01306.html#ac0b5e16e244a26912f99a65d4edb5c13">VertexProgram</a>
</li>
<li>GL_MATRIX15_ARB
: <a class="el" href="a01175.html#a6da09adc9ac51bbab0a14c7846d56992">FragmentProgram</a>
, <a class="el" href="a01306.html#a6da09adc9ac51bbab0a14c7846d56992">VertexProgram</a>
</li>
<li>GL_MATRIX16_ARB
: <a class="el" href="a01175.html#a381950b3d7a1d8ec6abc2d3fe0229722">FragmentProgram</a>
, <a class="el" href="a01306.html#a381950b3d7a1d8ec6abc2d3fe0229722">VertexProgram</a>
</li>
<li>GL_MATRIX17_ARB
: <a class="el" href="a01175.html#a5431ba735f894a8181318afd42698d2a">FragmentProgram</a>
, <a class="el" href="a01306.html#a5431ba735f894a8181318afd42698d2a">VertexProgram</a>
</li>
<li>GL_MATRIX18_ARB
: <a class="el" href="a01175.html#ae9d347f566d42d4a7552042a4910169f">FragmentProgram</a>
, <a class="el" href="a01306.html#ae9d347f566d42d4a7552042a4910169f">VertexProgram</a>
</li>
<li>GL_MATRIX19_ARB
: <a class="el" href="a01175.html#a89b6cbd127d9ed022da6cd72575ac51c">FragmentProgram</a>
, <a class="el" href="a01306.html#a89b6cbd127d9ed022da6cd72575ac51c">VertexProgram</a>
</li>
<li>GL_MATRIX1_ARB
: <a class="el" href="a01175.html#a8ccabb21ca243d3743f10e55b0153aff">FragmentProgram</a>
, <a class="el" href="a01306.html#a8ccabb21ca243d3743f10e55b0153aff">VertexProgram</a>
</li>
<li>GL_MATRIX20_ARB
: <a class="el" href="a01175.html#aa124c3ea6a84df17e6b8cf92ae428068">FragmentProgram</a>
, <a class="el" href="a01306.html#aa124c3ea6a84df17e6b8cf92ae428068">VertexProgram</a>
</li>
<li>GL_MATRIX21_ARB
: <a class="el" href="a01175.html#afef9da61b60774018c7fd025ce2f1feb">FragmentProgram</a>
, <a class="el" href="a01306.html#afef9da61b60774018c7fd025ce2f1feb">VertexProgram</a>
</li>
<li>GL_MATRIX22_ARB
: <a class="el" href="a01175.html#a74a53a1aceb6a03c78cff3b642389a2b">FragmentProgram</a>
, <a class="el" href="a01306.html#a74a53a1aceb6a03c78cff3b642389a2b">VertexProgram</a>
</li>
<li>GL_MATRIX23_ARB
: <a class="el" href="a01175.html#afe9d398fddc36679770c52fffd9075cc">FragmentProgram</a>
, <a class="el" href="a01306.html#afe9d398fddc36679770c52fffd9075cc">VertexProgram</a>
</li>
<li>GL_MATRIX24_ARB
: <a class="el" href="a01175.html#ae2d7a57b63a1fecb0f56a71aeb32ca3b">FragmentProgram</a>
, <a class="el" href="a01306.html#ae2d7a57b63a1fecb0f56a71aeb32ca3b">VertexProgram</a>
</li>
<li>GL_MATRIX25_ARB
: <a class="el" href="a01175.html#ab4c76b22cd476dfa6d4dd142c099b777">FragmentProgram</a>
, <a class="el" href="a01306.html#ab4c76b22cd476dfa6d4dd142c099b777">VertexProgram</a>
</li>
<li>GL_MATRIX26_ARB
: <a class="el" href="a01175.html#a7fd4a96db77788c1080f951d1576ff13">FragmentProgram</a>
, <a class="el" href="a01306.html#a7fd4a96db77788c1080f951d1576ff13">VertexProgram</a>
</li>
<li>GL_MATRIX27_ARB
: <a class="el" href="a01175.html#ad8cb865d9795665a3252fc948ac3719f">FragmentProgram</a>
, <a class="el" href="a01306.html#ad8cb865d9795665a3252fc948ac3719f">VertexProgram</a>
</li>
<li>GL_MATRIX28_ARB
: <a class="el" href="a01175.html#ad05c6269412c87966c4a5f93f96819a5">FragmentProgram</a>
, <a class="el" href="a01306.html#ad05c6269412c87966c4a5f93f96819a5">VertexProgram</a>
</li>
<li>GL_MATRIX29_ARB
: <a class="el" href="a01175.html#a5cb423b0cbe5e85e2152fff61410ed7c">FragmentProgram</a>
, <a class="el" href="a01306.html#a5cb423b0cbe5e85e2152fff61410ed7c">VertexProgram</a>
</li>
<li>GL_MATRIX2_ARB
: <a class="el" href="a01175.html#aa8cf2da9ddab14be483fe7084b6c3b48">FragmentProgram</a>
, <a class="el" href="a01306.html#aa8cf2da9ddab14be483fe7084b6c3b48">VertexProgram</a>
</li>
<li>GL_MATRIX30_ARB
: <a class="el" href="a01175.html#a149b40e267b65dce7ee0384c4806974f">FragmentProgram</a>
, <a class="el" href="a01306.html#a149b40e267b65dce7ee0384c4806974f">VertexProgram</a>
</li>
<li>GL_MATRIX31_ARB
: <a class="el" href="a01175.html#ab3ab477e830655dba6eeac67b633f15f">FragmentProgram</a>
, <a class="el" href="a01306.html#ab3ab477e830655dba6eeac67b633f15f">VertexProgram</a>
</li>
<li>GL_MATRIX3_ARB
: <a class="el" href="a01175.html#a760b46981594cc2396f6a822326cf412">FragmentProgram</a>
, <a class="el" href="a01306.html#a760b46981594cc2396f6a822326cf412">VertexProgram</a>
</li>
<li>GL_MATRIX4_ARB
: <a class="el" href="a01175.html#a2c59139e6da233f8f2ee077c0abc8a92">FragmentProgram</a>
, <a class="el" href="a01306.html#a2c59139e6da233f8f2ee077c0abc8a92">VertexProgram</a>
</li>
<li>GL_MATRIX5_ARB
: <a class="el" href="a01175.html#a4b2aebcc94af17eefb54afa196bfca5c">FragmentProgram</a>
, <a class="el" href="a01306.html#a4b2aebcc94af17eefb54afa196bfca5c">VertexProgram</a>
</li>
<li>GL_MATRIX6_ARB
: <a class="el" href="a01175.html#a8e7627f16215a0b846717d50ac4163bb">FragmentProgram</a>
, <a class="el" href="a01306.html#a8e7627f16215a0b846717d50ac4163bb">VertexProgram</a>
</li>
<li>GL_MATRIX7_ARB
: <a class="el" href="a01175.html#a3ac93e85f9b5ce27b9b8139334ecac04">FragmentProgram</a>
, <a class="el" href="a01306.html#a3ac93e85f9b5ce27b9b8139334ecac04">VertexProgram</a>
</li>
<li>GL_MATRIX8_ARB
: <a class="el" href="a01175.html#aee46d5f200261d1b9891588bc2823e91">FragmentProgram</a>
, <a class="el" href="a01306.html#aee46d5f200261d1b9891588bc2823e91">VertexProgram</a>
</li>
<li>GL_MATRIX9_ARB
: <a class="el" href="a01175.html#a868c6f96e2f9dfae856a3a9c035e212f">FragmentProgram</a>
, <a class="el" href="a01306.html#a868c6f96e2f9dfae856a3a9c035e212f">VertexProgram</a>
</li>
<li>GL_MAX
: <a class="el" href="a01124.html#ad615339259858b91f67bf893e2a0b1b7">BlendEquation</a>
</li>
<li>GL_MAX_3D_TEXTURE_SIZE
: <a class="el" href="a01266.html#a9eb2f6fcd1311d528057b82ea84ad75f">Texture3D</a>
</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
: <a class="el" href="a01262.html#a2fed99fafe8e42d36913f13760e47692">Texture</a>
</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT
: <a class="el" href="a01176.html#aa4c6dc169b490cfa81f19423ca65a1f5">FrameBufferObject</a>
</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
: <a class="el" href="a01182.html#a97d4815b832e756dc3841617c5f4540e">GL2Extensions</a>
</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE
: <a class="el" href="a01267.html#a632039148b57b1df2b23f1ef1c94de34">TextureCubeMap</a>
</li>
<li>GL_MAX_DRAW_BUFFERS
: <a class="el" href="a01182.html#a91ba8bd0010298f5ccacbf675b968040">GL2Extensions</a>
</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
: <a class="el" href="a01182.html#a6ba6f2409d8bd8df147e09b0e3eb2820">GL2Extensions</a>
</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
: <a class="el" href="a01182.html#af3af230e62aaee4c6d4e379e689932f3">GL2Extensions</a>
</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
: <a class="el" href="a01182.html#a253cc16b390ee2c49bcb29bdb60a4df5">GL2Extensions</a>
</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
: <a class="el" href="a01182.html#a97465ff3b83f579e9484ac4bbd5fbcd9">GL2Extensions</a>
</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
: <a class="el" href="a01182.html#a8683eeb03bc72edf125b5dd0f52e7622">GL2Extensions</a>
</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
: <a class="el" href="a01182.html#ade964daae6999158b45ce08e92e7a9a3">GL2Extensions</a>
</li>
<li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
: <a class="el" href="a01176.html#a2f0858c683bb51e6862b311af0038c6b">FrameBufferObject</a>
</li>
<li>GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
: <a class="el" href="a01306.html#a839104d7c96607dc6b5c2aa9ba6fd4ef">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#a0a3844dfc5d6766d166fd16a83087849">FragmentProgram</a>
</li>
<li>GL_MAX_PROGRAM_ATTRIBS_ARB
: <a class="el" href="a01175.html#ac125882d6bff243eb94eab54371683e6">FragmentProgram</a>
, <a class="el" href="a01306.html#ac125882d6bff243eb94eab54371683e6">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
: <a class="el" href="a01175.html#a554358da18b1964567c87d950de35c83">FragmentProgram</a>
, <a class="el" href="a01306.html#a554358da18b1964567c87d950de35c83">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#ab0ff0e5866976191429bf1e3d5d95c9e">FragmentProgram</a>
, <a class="el" href="a01306.html#ab0ff0e5866976191429bf1e3d5d95c9e">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
: <a class="el" href="a01175.html#a61def4e10e64fdfb0d961529f2d29b1c">FragmentProgram</a>
, <a class="el" href="a01306.html#a61def4e10e64fdfb0d961529f2d29b1c">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB
: <a class="el" href="a01175.html#a2044a9276264b61227f5c07f86631f46">FragmentProgram</a>
, <a class="el" href="a01306.html#a2044a9276264b61227f5c07f86631f46">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
: <a class="el" href="a01175.html#a7078ed0e4123499049d0785b8dbd7817">FragmentProgram</a>
, <a class="el" href="a01306.html#a7078ed0e4123499049d0785b8dbd7817">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
: <a class="el" href="a01306.html#a5189a1315fb905f710d9aa0d44e73614">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#a18976e75636a5d28a5e1e2cfa3477e27">FragmentProgram</a>
</li>
<li>GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
: <a class="el" href="a01175.html#ab0a254a201c69c194966a6c42113a32f">FragmentProgram</a>
, <a class="el" href="a01306.html#ab0a254a201c69c194966a6c42113a32f">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#a10979fc8d90b84bfcd8c1b25378992c5">FragmentProgram</a>
, <a class="el" href="a01306.html#a10979fc8d90b84bfcd8c1b25378992c5">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
: <a class="el" href="a01175.html#adfec1172793bfa533edb803f498aeba4">FragmentProgram</a>
, <a class="el" href="a01306.html#adfec1172793bfa533edb803f498aeba4">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
: <a class="el" href="a01175.html#a47a6f625a2473ab8725cdce296e1352d">FragmentProgram</a>
, <a class="el" href="a01306.html#a47a6f625a2473ab8725cdce296e1352d">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
: <a class="el" href="a01175.html#a2be0f0ad505c7415604be985b6add29c">FragmentProgram</a>
</li>
<li>GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#a486c49ecd3ccd7817239b714e23d2fcb">FragmentProgram</a>
</li>
<li>GL_MAX_PROGRAM_PARAMETERS_ARB
: <a class="el" href="a01175.html#ae9fe65e3170515ee05754f337ddfe646">FragmentProgram</a>
, <a class="el" href="a01306.html#ae9fe65e3170515ee05754f337ddfe646">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_TEMPORARIES_ARB
: <a class="el" href="a01175.html#a2b82d98a4930003284478c725924fa73">FragmentProgram</a>
, <a class="el" href="a01306.html#a2b82d98a4930003284478c725924fa73">VertexProgram</a>
</li>
<li>GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
: <a class="el" href="a01175.html#a72488af52d9f9004695aef4da465afd4">FragmentProgram</a>
</li>
<li>GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#ae32ef20f92d41db853dfd36573b0da32">FragmentProgram</a>
</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT
: <a class="el" href="a01182.html#a03b9b9045d99d7b5f708123ba633fcab">GL2Extensions</a>
</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT
: <a class="el" href="a01176.html#a473758b67779f4b4e6f319f3693a5387">FrameBufferObject</a>
</li>
<li>GL_MAX_SAMPLES_EXT
: <a class="el" href="a01176.html#a104b5c067f8acc0e10390015e5ccbf82">FrameBufferObject</a>
</li>
<li>GL_MAX_TEXTURE_COORDS
: <a class="el" href="a01182.html#a947620859e913f928cd74a082ad9ed29">GL2Extensions</a>
</li>
<li>GL_MAX_TEXTURE_COORDS_ARB
: <a class="el" href="a01175.html#a8a43e31ad6ecfc7e840dd80cc44438b7">FragmentProgram</a>
</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS
: <a class="el" href="a01182.html#aa1e280e2514abe7d70e7faea3566af6b">GL2Extensions</a>
</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB
: <a class="el" href="a01175.html#a4b1b083176bc9e9fc132692f589d3436">FragmentProgram</a>
</li>
<li>GL_MAX_TEXTURE_LOD_BIAS_EXT
: <a class="el" href="a01258.html#a14d72e2a9325309a2f2ee86445c34432">TexEnvFilter</a>
</li>
<li>GL_MAX_TEXTURE_UNITS
: <a class="el" href="a01262.html#a8f6ece15f415fdb5e36304c8f97ca6e5">Texture</a>
</li>
<li>GL_MAX_VARYING_COMPONENTS_EXT
: <a class="el" href="a01182.html#a1f470a6b9e8b1dccc5892b177323b176">GL2Extensions</a>
</li>
<li>GL_MAX_VARYING_FLOATS
: <a class="el" href="a01182.html#af3bf01941a3298694c5b196bc0bdd514">GL2Extensions</a>
</li>
<li>GL_MAX_VERTEX_ATTRIBS
: <a class="el" href="a01182.html#a676ebaa9cbb5d801e916cc8f0c245f44">GL2Extensions</a>
</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB
: <a class="el" href="a01306.html#a7642f207f5b952cce8859efa6ad03a81">VertexProgram</a>
</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
: <a class="el" href="a01182.html#aa937c6648af59f9616f68dd4c7fdd787">GL2Extensions</a>
</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS
: <a class="el" href="a01182.html#adf723a88758cec8f0d102e11d1a7cf09">GL2Extensions</a>
</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
: <a class="el" href="a01182.html#af77df3217625a0fd57222a43b8941bd6">GL2Extensions</a>
</li>
<li>GL_MIN
: <a class="el" href="a01124.html#a9aa39c311e7b5958879e80579cc129aa">BlendEquation</a>
</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT
: <a class="el" href="a01182.html#a35e0fca75993efc5809284e4448a4cca">GL2Extensions</a>
</li>
<li>GL_MIRRORED_REPEAT_IBM
: <a class="el" href="a01262.html#ac22ff9e6c5573a2be2d97da145cb5a19">Texture</a>
</li>
<li>GL_MULTISAMPLE_ARB
: <a class="el" href="a01211.html#af8a2a4cdd1572339a01b657a3a37d856">Multisample</a>
</li>
<li>GL_MULTISAMPLE_BIT_ARB
: <a class="el" href="a01211.html#ab1799cb8508f761c98608853fea4d7c6">Multisample</a>
</li>
<li>GL_MULTISAMPLE_COVERAGE_MODES_NV
: <a class="el" href="a01176.html#a52d4a5bb40e4ab153ae8c9f992e81676">FrameBufferObject</a>
</li>
<li>GL_MULTISAMPLE_FILTER_HINT_NV
: <a class="el" href="a01211.html#a09a7a386351a919528a05f1de4a1b63a">Multisample</a>
</li>
<li>GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#a62044a50ad83ae9df0b7a6bfc6f59909">BufferObject</a>
</li>
<li>GL_NORMAL_MAP_ARB
: <a class="el" href="a01259.html#ab57a8cb4825feb2d22b5ae3fd9d55f58">TexGen</a>
</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
: <a class="el" href="a01262.html#afea861fd6a3db5b4956cd15bc86c832d">Texture</a>
</li>
<li>GL_OCCLUSION_TEST_HP
: <a class="el" href="a01154.html#a22daf1b41f916066c813394a809f5109">Drawable</a>
</li>
<li>GL_OCCLUSION_TEST_RESULT_HP
: <a class="el" href="a01154.html#a48c637394588fad4caebda85852798e4">Drawable</a>
</li>
<li>GL_ONE_MINUS_CONSTANT_ALPHA
: <a class="el" href="a01125.html#a316d4feb613d04854aba437a278add28">BlendFunc</a>
</li>
<li>GL_ONE_MINUS_CONSTANT_COLOR
: <a class="el" href="a01125.html#aa9fd0672b1352e0a68a7cf268df3734e">BlendFunc</a>
</li>
<li>GL_OPERAND0_ALPHA_ARB
: <a class="el" href="a01257.html#a8fe6481c363e98c6187fc5c46c42f8be">TexEnvCombine</a>
</li>
<li>GL_OPERAND0_RGB_ARB
: <a class="el" href="a01257.html#a0c6bc7f44854de31ee249e45cc6bb487">TexEnvCombine</a>
</li>
<li>GL_OPERAND1_ALPHA_ARB
: <a class="el" href="a01257.html#af7c8b6f1a758bad73c2d66d211b3facf">TexEnvCombine</a>
</li>
<li>GL_OPERAND1_RGB_ARB
: <a class="el" href="a01257.html#a365fa5dfad8bc9050186bad0fbccd3da">TexEnvCombine</a>
</li>
<li>GL_OPERAND2_ALPHA_ARB
: <a class="el" href="a01257.html#ab2370c3879e2e722fb97f5d8d4917ad3">TexEnvCombine</a>
</li>
<li>GL_OPERAND2_RGB_ARB
: <a class="el" href="a01257.html#adedfa8f970adcbd17a1bf9b317ba247a">TexEnvCombine</a>
</li>
<li>GL_PIXEL_COUNT_AVAILABLE_NV
: <a class="el" href="a01154.html#a06b4a45c10129a462b1f151222fb075a">Drawable</a>
</li>
<li>GL_PIXEL_COUNT_NV
: <a class="el" href="a01154.html#adb91e91e14493a8b6ea4b32125d96b0b">Drawable</a>
</li>
<li>GL_PIXEL_COUNTER_BITS_NV
: <a class="el" href="a01154.html#a807384bc9938bee0332e9e7d53529c59">Drawable</a>
</li>
<li>GL_PIXEL_PACK_BUFFER
: <a class="el" href="a01182.html#a836578dbccb4de7ca40be25acb258c12">GL2Extensions</a>
, <a class="el" href="a01130.html#a836578dbccb4de7ca40be25acb258c12">BufferObject</a>
</li>
<li>GL_PIXEL_PACK_BUFFER_ARB
: <a class="el" href="a01130.html#a33442ed4126f53a339ac7061baf89435">BufferObject</a>
</li>
<li>GL_PIXEL_PACK_BUFFER_BINDING
: <a class="el" href="a01130.html#a7d6b225c2cca6bcf22ac423de26433a8">BufferObject</a>
, <a class="el" href="a01182.html#a7d6b225c2cca6bcf22ac423de26433a8">GL2Extensions</a>
</li>
<li>GL_PIXEL_PACK_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#a5fdcb9cc7488e9fafd3e1faf11cf6cde">BufferObject</a>
</li>
<li>GL_PIXEL_UNPACK_BUFFER
: <a class="el" href="a01130.html#afdf430582faee074c2b8436b6ea98089">BufferObject</a>
, <a class="el" href="a01182.html#afdf430582faee074c2b8436b6ea98089">GL2Extensions</a>
</li>
<li>GL_PIXEL_UNPACK_BUFFER_ARB
: <a class="el" href="a01130.html#af287830aa9785013826e3bb81b2365bc">BufferObject</a>
</li>
<li>GL_PIXEL_UNPACK_BUFFER_BINDING
: <a class="el" href="a01130.html#a19a48ce0e424e5cf44974f2427887f8e">BufferObject</a>
, <a class="el" href="a01182.html#a19a48ce0e424e5cf44974f2427887f8e">GL2Extensions</a>
</li>
<li>GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#ab3b78d5b517fd0da0268c69e8aec4f52">BufferObject</a>
</li>
<li>GL_POINT_SPRITE
: <a class="el" href="a01182.html#aa9c2d29fbaccd5badfc18959375c7d74">GL2Extensions</a>
</li>
<li>GL_POINT_SPRITE_ARB
: <a class="el" href="a01225.html#a08d2c10e808cb35e1eb1f067321a0a00">PointSprite</a>
</li>
<li>GL_POINT_SPRITE_COORD_ORIGIN
: <a class="el" href="a01182.html#af7bfdf67a9b594c8e33ca5cdd5dcfb5d">GL2Extensions</a>
, <a class="el" href="a01225.html#af7bfdf67a9b594c8e33ca5cdd5dcfb5d">PointSprite</a>
</li>
<li>GL_PREVIOUS_ARB
: <a class="el" href="a01257.html#a24a4ee159c9974051295a0950c76c865">TexEnvCombine</a>
</li>
<li>GL_PRIMARY_COLOR_ARB
: <a class="el" href="a01257.html#ae92ed5bf4c9ea82af212731519e4f954">TexEnvCombine</a>
</li>
<li>GL_PROGRAM_ADDRESS_REGISTERS_ARB
: <a class="el" href="a01306.html#a27d35362f5f6c5ac2acd04776326fa8a">VertexProgram</a>
</li>
<li>GL_PROGRAM_ALU_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#a5eb810f874fa3cece06a685d2c5b18b6">FragmentProgram</a>
</li>
<li>GL_PROGRAM_ATTRIBS_ARB
: <a class="el" href="a01175.html#afa18236581a25d5c5c1de0da5c3d6f96">FragmentProgram</a>
, <a class="el" href="a01306.html#afa18236581a25d5c5c1de0da5c3d6f96">VertexProgram</a>
</li>
<li>GL_PROGRAM_BINDING_ARB
: <a class="el" href="a01175.html#a7f1005bf576a00f8157e3d4cbcb84cf1">FragmentProgram</a>
, <a class="el" href="a01306.html#a7f1005bf576a00f8157e3d4cbcb84cf1">VertexProgram</a>
</li>
<li>GL_PROGRAM_ERROR_POSITION_ARB
: <a class="el" href="a01306.html#a1c6a1bc963e289308bdc6cfc56045694">VertexProgram</a>
, <a class="el" href="a01175.html#a1c6a1bc963e289308bdc6cfc56045694">FragmentProgram</a>
</li>
<li>GL_PROGRAM_ERROR_STRING_ARB
: <a class="el" href="a01175.html#a3719377662041961e1f8e8798d35c0f5">FragmentProgram</a>
, <a class="el" href="a01306.html#a3719377662041961e1f8e8798d35c0f5">VertexProgram</a>
</li>
<li>GL_PROGRAM_FORMAT_ARB
: <a class="el" href="a01306.html#abea9256878c64639634d8154cb956761">VertexProgram</a>
, <a class="el" href="a01175.html#abea9256878c64639634d8154cb956761">FragmentProgram</a>
</li>
<li>GL_PROGRAM_FORMAT_ASCII_ARB
: <a class="el" href="a01175.html#a3548a6b472d63d5ee6647ae466990832">FragmentProgram</a>
, <a class="el" href="a01306.html#a3548a6b472d63d5ee6647ae466990832">VertexProgram</a>
</li>
<li>GL_PROGRAM_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#ab90f0275619b91635ecb72af642b11de">FragmentProgram</a>
, <a class="el" href="a01306.html#ab90f0275619b91635ecb72af642b11de">VertexProgram</a>
</li>
<li>GL_PROGRAM_LENGTH_ARB
: <a class="el" href="a01175.html#a23301733f1a7e9626f1cf8cac242d3cb">FragmentProgram</a>
, <a class="el" href="a01306.html#a23301733f1a7e9626f1cf8cac242d3cb">VertexProgram</a>
</li>
<li>GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
: <a class="el" href="a01306.html#a09156f5f0992a29addbf9eaeb8f746cf">VertexProgram</a>
</li>
<li>GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#a667c1d35dd005779fb65980da6302d64">FragmentProgram</a>
</li>
<li>GL_PROGRAM_NATIVE_ATTRIBS_ARB
: <a class="el" href="a01175.html#a84ff4c23d774c5c653ac025d4c676c08">FragmentProgram</a>
, <a class="el" href="a01306.html#a84ff4c23d774c5c653ac025d4c676c08">VertexProgram</a>
</li>
<li>GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#a4b0080664dee33231e1d4d2779fc817b">FragmentProgram</a>
, <a class="el" href="a01306.html#a4b0080664dee33231e1d4d2779fc817b">VertexProgram</a>
</li>
<li>GL_PROGRAM_NATIVE_PARAMETERS_ARB
: <a class="el" href="a01175.html#a230fe8d69cf4a541a80bae440a42a427">FragmentProgram</a>
, <a class="el" href="a01306.html#a230fe8d69cf4a541a80bae440a42a427">VertexProgram</a>
</li>
<li>GL_PROGRAM_NATIVE_TEMPORARIES_ARB
: <a class="el" href="a01175.html#ac3078c1fbbfc034e4ac4a3a5d92277b6">FragmentProgram</a>
, <a class="el" href="a01306.html#ac3078c1fbbfc034e4ac4a3a5d92277b6">VertexProgram</a>
</li>
<li>GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
: <a class="el" href="a01175.html#a2380e40c36bd8d42f1e3468eb9c4ef37">FragmentProgram</a>
</li>
<li>GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#a256d1c0898a9e842a1bc472cf7963ab4">FragmentProgram</a>
</li>
<li>GL_PROGRAM_PARAMETERS_ARB
: <a class="el" href="a01306.html#ad6c7d73a586bb05a738cf39759217e81">VertexProgram</a>
, <a class="el" href="a01175.html#ad6c7d73a586bb05a738cf39759217e81">FragmentProgram</a>
</li>
<li>GL_PROGRAM_POINT_SIZE_EXT
: <a class="el" href="a01182.html#a04f58cb68aca5ebe3bb412234075cd4e">GL2Extensions</a>
</li>
<li>GL_PROGRAM_STRING_ARB
: <a class="el" href="a01175.html#a1d170de8ba33fba4c1538c7237f60cfb">FragmentProgram</a>
, <a class="el" href="a01306.html#a1d170de8ba33fba4c1538c7237f60cfb">VertexProgram</a>
</li>
<li>GL_PROGRAM_TEMPORARIES_ARB
: <a class="el" href="a01175.html#a5e669fd8030346042293a62a770e0bd2">FragmentProgram</a>
, <a class="el" href="a01306.html#a5e669fd8030346042293a62a770e0bd2">VertexProgram</a>
</li>
<li>GL_PROGRAM_TEX_INDIRECTIONS_ARB
: <a class="el" href="a01175.html#a8e353235a029666f75d2c7ca8d842226">FragmentProgram</a>
</li>
<li>GL_PROGRAM_TEX_INSTRUCTIONS_ARB
: <a class="el" href="a01175.html#abce582cf2d6e50b709dde2865a3ac313">FragmentProgram</a>
</li>
<li>GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
: <a class="el" href="a01175.html#adfb36766165a8a1742de7323e943d8f7">FragmentProgram</a>
, <a class="el" href="a01306.html#adfb36766165a8a1742de7323e943d8f7">VertexProgram</a>
</li>
<li>GL_PROXY_TEXTURE_2D_ARRAY_EXT
: <a class="el" href="a01262.html#af884bcc9ea8bb20ffeb269fb52745fe9">Texture</a>
</li>
<li>GL_PROXY_TEXTURE_CUBE_MAP
: <a class="el" href="a01267.html#a2235d0c1385ca8f93745311a04e05527">TextureCubeMap</a>
</li>
<li>GL_QUERY_COUNTER_BITS_ARB
: <a class="el" href="a01154.html#a300b9a43c952811ad00c3238824af96b">Drawable</a>
</li>
<li>GL_QUERY_RESULT
: <a class="el" href="a01154.html#a5f22b4318913632dfd529bc7536fa1d6">Drawable</a>
</li>
<li>GL_QUERY_RESULT_ARB
: <a class="el" href="a01154.html#afe6a7e6dd3fc749521facdc709f1b79e">Drawable</a>
</li>
<li>GL_QUERY_RESULT_AVAILABLE
: <a class="el" href="a01154.html#aa3b4655feeeed8b7e7e981c994af1731">Drawable</a>
</li>
<li>GL_QUERY_RESULT_AVAILABLE_ARB
: <a class="el" href="a01154.html#a2767b059926f09b114c4b4ef555283ea">Drawable</a>
</li>
<li>GL_READ_FRAMEBUFFER_BINDING_EXT
: <a class="el" href="a01176.html#aebc68c60338fbdc22a159f6c7a61da43">FrameBufferObject</a>
</li>
<li>GL_READ_FRAMEBUFFER_EXT
: <a class="el" href="a01176.html#a954f2e7018d8a506b6f3f109b968c592">FrameBufferObject</a>
</li>
<li>GL_READ_ONLY_ARB
: <a class="el" href="a01130.html#afd2a43c89320f8b77dc60bff0f0ff8ed">BufferObject</a>
</li>
<li>GL_READ_WRITE_ARB
: <a class="el" href="a01130.html#a6081beecc6dc9b99f3b321e029c4757e">BufferObject</a>
</li>
<li>GL_RED_INTEGER_EXT
: <a class="el" href="a01262.html#a37705a7409040e36a33f116342b32953">Texture</a>
</li>
<li>GL_REFLECTION_MAP_ARB
: <a class="el" href="a01259.html#adc6c44e58bdb9530731c3bdde5c57b10">TexGen</a>
</li>
<li>GL_RENDERBUFFER_ALPHA_SIZE_EXT
: <a class="el" href="a01176.html#aafa214ca3a39e56903514093665f3946">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_BINDING_EXT
: <a class="el" href="a01176.html#a639b760af8be828ef3c99dcc0577db70">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_BLUE_SIZE_EXT
: <a class="el" href="a01176.html#a7746d021dd93f9bff471a4ae0b86f355">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_COLOR_SAMPLES_NV
: <a class="el" href="a01176.html#ab474f639cad439b6c19575d688833584">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
: <a class="el" href="a01176.html#a4a686e0cfb454bc1d1b38933935e0f1e">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_DEPTH_SIZE_EXT
: <a class="el" href="a01176.html#a55b83b8a69bfa7db2f66658bc0e5ae4e">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_EXT
: <a class="el" href="a01176.html#ab100b55f57703b4c81a56ff9acf2f74b">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_GREEN_SIZE_EXT
: <a class="el" href="a01176.html#a17aa1b50023303d3bc294cf0ad1d3163">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_HEIGHT_EXT
: <a class="el" href="a01176.html#a6f132e96954f63cca94246a874acaddf">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
: <a class="el" href="a01176.html#ac7ad1fe8d7abffcddc91938037978cda">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_RED_SIZE_EXT
: <a class="el" href="a01176.html#a714c447403500de38ae3739f06749aa9">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_SAMPLES_EXT
: <a class="el" href="a01176.html#a98891e7d0e986f4b45a3b9fb6c3bba2f">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_STENCIL_SIZE_EXT
: <a class="el" href="a01176.html#a496995d1217f9491f9125166d68a80f4">FrameBufferObject</a>
</li>
<li>GL_RENDERBUFFER_WIDTH_EXT
: <a class="el" href="a01176.html#ab83837bce35855de1ffc3785e824bc91">FrameBufferObject</a>
</li>
<li>GL_RESCALE_NORMAL
: <a class="el" href="a01250.html#a26be8568349f16a356797abb59af0c7b">StateSet</a>
</li>
<li>GL_RGB16F_ARB
: <a class="el" href="a01262.html#ab34cb055682a1d0e64279bd6ca903b3b">Texture</a>
</li>
<li>GL_RGB16I_EXT
: <a class="el" href="a01262.html#acfe12eed44736e4d513df2ee64b644c2">Texture</a>
</li>
<li>GL_RGB16UI_EXT
: <a class="el" href="a01262.html#a7bdaadac0a3f6b589acf0d47f8bd0225">Texture</a>
</li>
<li>GL_RGB32F_ARB
: <a class="el" href="a01262.html#a29fc11f4eadee777054a0acc314fbabb">Texture</a>
</li>
<li>GL_RGB32I_EXT
: <a class="el" href="a01262.html#a6fda740b8ac1ef68334a82951fb249ec">Texture</a>
</li>
<li>GL_RGB32UI_EXT
: <a class="el" href="a01262.html#ad87eed0908d4c1074f06a8c32e8bec1f">Texture</a>
</li>
<li>GL_RGB8I_EXT
: <a class="el" href="a01262.html#a94fc8efea26f176d07f194c3af202b2a">Texture</a>
</li>
<li>GL_RGB8UI_EXT
: <a class="el" href="a01262.html#ad3c8838d1c6107c2066a17eda9c9ce26">Texture</a>
</li>
<li>GL_RGB_FLOAT16_ATI
: <a class="el" href="a01262.html#a1930d98e479ef7f743d2d877727706e2">Texture</a>
</li>
<li>GL_RGB_FLOAT32_ATI
: <a class="el" href="a01262.html#a182d2ed5e359b77f1e661ad2332a1c84">Texture</a>
</li>
<li>GL_RGB_INTEGER_EXT
: <a class="el" href="a01262.html#a403e51f7bb4c511ecc4a933147d4f04c">Texture</a>
</li>
<li>GL_RGB_SCALE_ARB
: <a class="el" href="a01257.html#a8790c9d55cf268a27d1c8ceffcee2f96">TexEnvCombine</a>
</li>
<li>GL_RGBA16F_ARB
: <a class="el" href="a01262.html#a1d69388cec3ce265e2f930a9c7e301ac">Texture</a>
</li>
<li>GL_RGBA16I_EXT
: <a class="el" href="a01262.html#a9324d095147b88792ef7586753f1d70b">Texture</a>
</li>
<li>GL_RGBA16UI_EXT
: <a class="el" href="a01262.html#aceec8e7368a34af36e41fe81123308d3">Texture</a>
</li>
<li>GL_RGBA32F_ARB
: <a class="el" href="a01262.html#a3d25eb63c2737538513f7b6d7d6a051e">Texture</a>
</li>
<li>GL_RGBA32I_EXT
: <a class="el" href="a01262.html#a28a572831bb9cc4dbe16c4fb073b6947">Texture</a>
</li>
<li>GL_RGBA32UI_EXT
: <a class="el" href="a01262.html#af5cfc5eaa2b52dfd3ce3cced02dde3bd">Texture</a>
</li>
<li>GL_RGBA8I_EXT
: <a class="el" href="a01262.html#a815f9c73cb6bf07745b7ae55388f1c42">Texture</a>
</li>
<li>GL_RGBA8UI_EXT
: <a class="el" href="a01262.html#a85dc74f76670b95cbb315cc70bffa02a">Texture</a>
</li>
<li>GL_RGBA_FLOAT16_ATI
: <a class="el" href="a01262.html#a9a4db55ec2c8a231084bd03a4de05bcb">Texture</a>
</li>
<li>GL_RGBA_FLOAT32_ATI
: <a class="el" href="a01262.html#ac7e134b342b372a4b9e25815f8b9e7bd">Texture</a>
</li>
<li>GL_RGBA_FLOAT_MODE_ARB
: <a class="el" href="a01134.html#a8c38f1b9248d4cc621903cf296d5be6a">ClampColor</a>
</li>
<li>GL_RGBA_INTEGER_EXT
: <a class="el" href="a01262.html#a1e424961eee29e4654017c5dc4c47ec2">Texture</a>
</li>
<li>GL_RGBA_INTEGER_MODE_EXT
: <a class="el" href="a01262.html#a4e1e465deff86d7d73305db001449d09">Texture</a>
</li>
<li>GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
: <a class="el" href="a01211.html#a411891855dda47a37df1ef2bd80c182d">Multisample</a>
</li>
<li>GL_SAMPLE_ALPHA_TO_ONE_ARB
: <a class="el" href="a01211.html#a68cab153252536e5d373c43e9011905a">Multisample</a>
</li>
<li>GL_SAMPLE_BUFFERS_ARB
: <a class="el" href="a01211.html#a0726922ffc8dd007fbfae5e400330d29">Multisample</a>
</li>
<li>GL_SAMPLE_COVERAGE_ARB
: <a class="el" href="a01211.html#a5a19e0c54d728ef235db1234bb6d70d1">Multisample</a>
</li>
<li>GL_SAMPLE_COVERAGE_INVERT_ARB
: <a class="el" href="a01211.html#a6bc0ecf9fe4f00a1782245b3c77e93ba">Multisample</a>
</li>
<li>GL_SAMPLE_COVERAGE_VALUE_ARB
: <a class="el" href="a01211.html#ac1c034894bceb837ffbc15285d2b45ad">Multisample</a>
</li>
<li>GL_SAMPLER_1D
: <a class="el" href="a01182.html#a2d29ae66c897d44f3da8b8384a097d04">GL2Extensions</a>
</li>
<li>GL_SAMPLER_1D_ARRAY_EXT
: <a class="el" href="a01182.html#af00069d42bd812aec4e7738e8eba1dac">GL2Extensions</a>
</li>
<li>GL_SAMPLER_1D_ARRAY_SHADOW_EXT
: <a class="el" href="a01182.html#acb5d41b545a9919fed87a38d53d1f12f">GL2Extensions</a>
</li>
<li>GL_SAMPLER_1D_SHADOW
: <a class="el" href="a01182.html#a457fd2d13b374061ad772e310fb7d04a">GL2Extensions</a>
</li>
<li>GL_SAMPLER_2D
: <a class="el" href="a01182.html#a166645e482b60d35b1d31c2f6f378238">GL2Extensions</a>
</li>
<li>GL_SAMPLER_2D_ARRAY_EXT
: <a class="el" href="a01182.html#ac39acdafc9915357488134ea7d491149">GL2Extensions</a>
, <a class="el" href="a01262.html#ac39acdafc9915357488134ea7d491149">Texture</a>
, <a class="el" href="a01182.html#ac39acdafc9915357488134ea7d491149">GL2Extensions</a>
</li>
<li>GL_SAMPLER_2D_ARRAY_SHADOW_EXT
: <a class="el" href="a01262.html#a118735edad1b7e5127ea0d0fc914810b">Texture</a>
, <a class="el" href="a01182.html#a118735edad1b7e5127ea0d0fc914810b">GL2Extensions</a>
</li>
<li>GL_SAMPLER_2D_SHADOW
: <a class="el" href="a01182.html#ae021158f10f94bab8f7d9349f90891e5">GL2Extensions</a>
</li>
<li>GL_SAMPLER_3D
: <a class="el" href="a01182.html#acbaf67c05cdb5290f748c28ca878e537">GL2Extensions</a>
</li>
<li>GL_SAMPLER_BUFFER_EXT
: <a class="el" href="a01182.html#a4f21071e57874a5b8fd1be17e9dfc589">GL2Extensions</a>
</li>
<li>GL_SAMPLER_CUBE
: <a class="el" href="a01182.html#aefd2fef024ff66a2823dfdc1639fb6ad">GL2Extensions</a>
</li>
<li>GL_SAMPLER_CUBE_SHADOW_EXT
: <a class="el" href="a01182.html#af81c82bda0696e1f00502e7fdb4bb1ec">GL2Extensions</a>
</li>
<li>GL_SAMPLES_ARB
: <a class="el" href="a01211.html#a0748808632631e1761050633fe027eb6">Multisample</a>
</li>
<li>GL_SAMPLES_PASSED_ARB
: <a class="el" href="a01154.html#ae15e94a6e68daec5a04c417d88776e4d">Drawable</a>
</li>
<li>GL_SECONDARY_COLOR_ARRAY
: <a class="el" href="a01247.html#a6ac28b896f75279635379ad3df75404c">State</a>
</li>
<li>GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#a2a696fc689fa84f48d9ed7cb195695b0">BufferObject</a>
</li>
<li>GL_SHADER_SOURCE_LENGTH
: <a class="el" href="a01182.html#a7b395fbd7051f340da13f8777b24fc5f">GL2Extensions</a>
</li>
<li>GL_SHADER_TYPE
: <a class="el" href="a01182.html#aa4589f80c92f427cc4ed462223e28850">GL2Extensions</a>
</li>
<li>GL_SHADING_LANGUAGE_VERSION
: <a class="el" href="a01182.html#acd91f154544ab6a152e97adcb742c891">GL2Extensions</a>
</li>
<li>GL_SIGNED_ALPHA8_NV
: <a class="el" href="a01262.html#a462f348c0cf5cf8dca9113de68b4af6c">Texture</a>
</li>
<li>GL_SIGNED_ALPHA_NV
: <a class="el" href="a01262.html#a9e8015b884e1998dbfb8411cf53237a3">Texture</a>
</li>
<li>GL_SIGNED_HILO16_NV
: <a class="el" href="a01262.html#a206b48daa4b469e4d6d381f39b3eb053">Texture</a>
</li>
<li>GL_SIGNED_HILO_NV
: <a class="el" href="a01262.html#a7e2a8c8236572ee1d140c3470c16c9b9">Texture</a>
</li>
<li>GL_SIGNED_INTENSITY8_NV
: <a class="el" href="a01262.html#a7d3f0f40a1a6203735c2ca78122e8545">Texture</a>
</li>
<li>GL_SIGNED_INTENSITY_NV
: <a class="el" href="a01262.html#ad66c6571291ca80c02d3b6e6488efa4b">Texture</a>
</li>
<li>GL_SIGNED_LUMINANCE8_ALPHA8_NV
: <a class="el" href="a01262.html#ac3db198753d3a9d475e0ec8c41136aa9">Texture</a>
</li>
<li>GL_SIGNED_LUMINANCE8_NV
: <a class="el" href="a01262.html#a8e27100cd5557260b8779cece3284881">Texture</a>
</li>
<li>GL_SIGNED_LUMINANCE_ALPHA_NV
: <a class="el" href="a01262.html#a58a01897ff7550e06335686b8fe0e048">Texture</a>
</li>
<li>GL_SIGNED_LUMINANCE_NV
: <a class="el" href="a01262.html#a1adef2891d1f90dcafdb634d288f7049">Texture</a>
</li>
<li>GL_SIGNED_RGB8_NV
: <a class="el" href="a01262.html#ad98caca23dca937b7617cb9f7b31a939">Texture</a>
</li>
<li>GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
: <a class="el" href="a01262.html#a0d199ffe01ff6f5b1aa15e911a325a42">Texture</a>
</li>
<li>GL_SIGNED_RGB_NV
: <a class="el" href="a01262.html#a86d2d2f006735de0b3e56f8aa89ea69c">Texture</a>
</li>
<li>GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
: <a class="el" href="a01262.html#a007f37f93fe4b54ae4d4510f6da69be0">Texture</a>
</li>
<li>GL_SIGNED_RGBA8_NV
: <a class="el" href="a01262.html#ae439cb05f690ea13e36db44552dd83fb">Texture</a>
</li>
<li>GL_SIGNED_RGBA_NV
: <a class="el" href="a01262.html#a7356cb10f918aa1be5d11d5e71dca2c5">Texture</a>
</li>
<li>GL_SLUMINANCE
: <a class="el" href="a01182.html#aeaaf7abd250d2e1602ce8eba0bdaccc3">GL2Extensions</a>
</li>
<li>GL_SLUMINANCE8
: <a class="el" href="a01182.html#ac6408c5601164692663e897f0c9dbfba">GL2Extensions</a>
</li>
<li>GL_SLUMINANCE8_ALPHA8
: <a class="el" href="a01182.html#a2cb69c2acce1da1f1d368a121699bf09">GL2Extensions</a>
</li>
<li>GL_SLUMINANCE_ALPHA
: <a class="el" href="a01182.html#a646b5042cb7eaf8a7feaa76d3ff67dfa">GL2Extensions</a>
</li>
<li>GL_SOURCE0_ALPHA_ARB
: <a class="el" href="a01257.html#a5381097cf8761a63fac7e0cd241dc694">TexEnvCombine</a>
</li>
<li>GL_SOURCE0_RGB_ARB
: <a class="el" href="a01257.html#ad6f48350acc935580b15f972fc88058b">TexEnvCombine</a>
</li>
<li>GL_SOURCE1_ALPHA_ARB
: <a class="el" href="a01257.html#a52d110c63decc7cbd5c2c73a2dc3e577">TexEnvCombine</a>
</li>
<li>GL_SOURCE1_RGB_ARB
: <a class="el" href="a01257.html#a21bcd24f8985d2f2a73acd7b1f5cda7f">TexEnvCombine</a>
</li>
<li>GL_SOURCE2_ALPHA_ARB
: <a class="el" href="a01257.html#a76e177b9f5817fc8afc8ab993c59a58b">TexEnvCombine</a>
</li>
<li>GL_SOURCE2_RGB_ARB
: <a class="el" href="a01257.html#a042d2781498f17131e6d5f217c49235c">TexEnvCombine</a>
</li>
<li>GL_SRGB
: <a class="el" href="a01182.html#ad48339b0f8a7055390d2d6d0f8b31dae">GL2Extensions</a>
</li>
<li>GL_SRGB8
: <a class="el" href="a01182.html#af6fd630d51edb4f0b6f27787e5a5ac65">GL2Extensions</a>
</li>
<li>GL_SRGB8_ALPHA8
: <a class="el" href="a01182.html#a770a8348ad2322d8017b3c561bdc2a92">GL2Extensions</a>
</li>
<li>GL_SRGB_ALPHA
: <a class="el" href="a01182.html#a5bc33677c0708553a3dc8a6dbddd2107">GL2Extensions</a>
</li>
<li>GL_STATIC_COPY
: <a class="el" href="a01130.html#a0009b9a26c78d29e6ed13cc056edc720">BufferObject</a>
</li>
<li>GL_STATIC_COPY_ARB
: <a class="el" href="a01130.html#aecd9dc2bd498061b27ff70ec41f27886">BufferObject</a>
</li>
<li>GL_STATIC_DRAW
: <a class="el" href="a01130.html#ab7dffdc215fbbe75b6ccacfecfc14648">BufferObject</a>
</li>
<li>GL_STATIC_DRAW_ARB
: <a class="el" href="a01130.html#a52d827f177e657db3ce0c6fdb33a94b7">BufferObject</a>
</li>
<li>GL_STATIC_READ
: <a class="el" href="a01130.html#a2cf81671d9eb48057082ae18523d5a4a">BufferObject</a>
</li>
<li>GL_STATIC_READ_ARB
: <a class="el" href="a01130.html#a35ca79d477fe20c1be752a615d373b89">BufferObject</a>
</li>
<li>GL_STENCIL_ATTACHMENT_EXT
: <a class="el" href="a01176.html#a44a68e4acac8d53163b052b77f574ad1">FrameBufferObject</a>
</li>
<li>GL_STENCIL_BACK_FAIL
: <a class="el" href="a01182.html#a1ffa1e7b112d976c2487858b0d612e5e">GL2Extensions</a>
</li>
<li>GL_STENCIL_BACK_FUNC
: <a class="el" href="a01182.html#ab35a8ddee6d334f74fe61c43c4009740">GL2Extensions</a>
</li>
<li>GL_STENCIL_BACK_PASS_DEPTH_FAIL
: <a class="el" href="a01182.html#a3b8bdd9068dbed55386fcf4742149ca3">GL2Extensions</a>
</li>
<li>GL_STENCIL_BACK_PASS_DEPTH_PASS
: <a class="el" href="a01182.html#ad9262afb6e71de6b55716ea503b5608c">GL2Extensions</a>
</li>
<li>GL_STENCIL_BACK_REF
: <a class="el" href="a01182.html#a5c9a40aceb53d69be5ffaff15c7d7c3b">GL2Extensions</a>
</li>
<li>GL_STENCIL_BACK_VALUE_MASK
: <a class="el" href="a01182.html#a7f03d101f47e0c779761cf20b8652dad">GL2Extensions</a>
</li>
<li>GL_STENCIL_BACK_WRITEMASK
: <a class="el" href="a01182.html#a3e0903a295456617def915dbc0932a3a">GL2Extensions</a>
</li>
<li>GL_STENCIL_INDEX16_EXT
: <a class="el" href="a01176.html#a6b4436419191cffbd0c5bf603c77b0d8">FrameBufferObject</a>
</li>
<li>GL_STENCIL_INDEX1_EXT
: <a class="el" href="a01176.html#a3a2da24fcb2c123fb45df3ade27602b1">FrameBufferObject</a>
</li>
<li>GL_STENCIL_INDEX4_EXT
: <a class="el" href="a01176.html#a82bcf75fb2f7b0d550ffb6e0ccc942ed">FrameBufferObject</a>
</li>
<li>GL_STENCIL_INDEX8_EXT
: <a class="el" href="a01176.html#af9ee0fca7fa7d1900f982c97c18bef79">FrameBufferObject</a>
</li>
<li>GL_STENCIL_TEST_TWO_SIDE
: <a class="el" href="a01253.html#a04fe5e80ed76cef4d57b5a86ac262aca">StencilTwoSided</a>
</li>
<li>GL_STREAM_COPY
: <a class="el" href="a01130.html#a6321e334ff05c0a003c26d5f953989e8">BufferObject</a>
</li>
<li>GL_STREAM_COPY_ARB
: <a class="el" href="a01130.html#ab8116c517fb5aa039889b208e2d0a5be">BufferObject</a>
</li>
<li>GL_STREAM_DRAW
: <a class="el" href="a01130.html#aaab0960233739efbd5d1ae2b2fb919cd">BufferObject</a>
</li>
<li>GL_STREAM_DRAW_ARB
: <a class="el" href="a01130.html#ae37a7ed05a3194b55fdd38f0ab1ce05b">BufferObject</a>
</li>
<li>GL_STREAM_READ
: <a class="el" href="a01130.html#abd37e222235517858eb4fe1d8c09de40">BufferObject</a>
</li>
<li>GL_STREAM_READ_ARB
: <a class="el" href="a01130.html#af7ee8b15d3bc29b44d164d30af8259e5">BufferObject</a>
</li>
<li>GL_SUBTRACT_ARB
: <a class="el" href="a01257.html#a07084a221a5e2f372d7d3e38df084aea">TexEnvCombine</a>
</li>
<li>GL_TEXTURE0
: <a class="el" href="a01247.html#a16cc91096144fc7048b45e2add14915b">State</a>
, <a class="el" href="a01257.html#a16cc91096144fc7048b45e2add14915b">TexEnvCombine</a>
</li>
<li>GL_TEXTURE_2D_ARRAY_EXT
: <a class="el" href="a01262.html#a3d1b579f3fdbc2b4789bb447114c5119">Texture</a>
</li>
<li>GL_TEXTURE_3D
: <a class="el" href="a01262.html#a6c865f303c89ec764158e0016e50d4a8">Texture</a>
</li>
<li>GL_TEXTURE_BINDING_2D_ARRAY_EXT
: <a class="el" href="a01262.html#a556782b9a0d7fd6910195be92789a1b4">Texture</a>
</li>
<li>GL_TEXTURE_BINDING_3D
: <a class="el" href="a01262.html#ac898949a7c8e1d67dd6b1910de1b808c">Texture</a>
</li>
<li>GL_TEXTURE_BINDING_CUBE_MAP
: <a class="el" href="a01267.html#ab7d35cf593b0af570c79a6a9a8d2c479">TextureCubeMap</a>
</li>
<li>GL_TEXTURE_COMPARE_FUNC_ARB
: <a class="el" href="a01262.html#a61b39b4b4bdda3a8d403050f45dbe59b">Texture</a>
</li>
<li>GL_TEXTURE_COMPARE_MODE_ARB
: <a class="el" href="a01262.html#ad09367a91fb405c54c1d121ed3b8beae">Texture</a>
</li>
<li>GL_TEXTURE_COMPRESSED_ARB
: <a class="el" href="a01262.html#a016a33500d8145b8b325cc28a4cd98df">Texture</a>
</li>
<li>GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
: <a class="el" href="a01262.html#a4d3adca17ec71753a1f47338258a6442">Texture</a>
</li>
<li>GL_TEXTURE_COMPRESSION_HINT_ARB
: <a class="el" href="a01262.html#ae2e92ecb1bf69bad3e1f9791ebc10071">Texture</a>
</li>
<li>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#a0280aa997eea1c697aae3e1d1e8aa8be">BufferObject</a>
</li>
<li>GL_TEXTURE_CUBE_MAP
: <a class="el" href="a01267.html#a26e189fe84285eb8fae26721662dbe8c">TextureCubeMap</a>
</li>
<li>GL_TEXTURE_CUBE_MAP_NEGATIVE_X
: <a class="el" href="a01267.html#ae642ad8e3baa2512e2e27be2cf17373d">TextureCubeMap</a>
</li>
<li>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
: <a class="el" href="a01267.html#a8d31f977b3490eb05832ecc261313462">TextureCubeMap</a>
</li>
<li>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
: <a class="el" href="a01267.html#a2d568ba9541df33fb21dc5bacbe7b4a3">TextureCubeMap</a>
</li>
<li>GL_TEXTURE_CUBE_MAP_POSITIVE_X
: <a class="el" href="a01267.html#ab83eb56dce8e1f7900585d35016abf39">TextureCubeMap</a>
</li>
<li>GL_TEXTURE_CUBE_MAP_POSITIVE_Y
: <a class="el" href="a01267.html#a0605d5ef41613665b34391f9ba398997">TextureCubeMap</a>
</li>
<li>GL_TEXTURE_CUBE_MAP_POSITIVE_Z
: <a class="el" href="a01267.html#a9c63e51b23baa3e2abc01cc0c892a111">TextureCubeMap</a>
</li>
<li>GL_TEXTURE_DEPTH
: <a class="el" href="a01262.html#a8177de06943e9e08b6f69767c8c18b06">Texture</a>
</li>
<li>GL_TEXTURE_FILTER_CONTROL_EXT
: <a class="el" href="a01258.html#afe93fba1ee48590f7c4be6144e97bae4">TexEnvFilter</a>
</li>
<li>GL_TEXTURE_LOD_BIAS_EXT
: <a class="el" href="a01258.html#ada8467789b03ea2ef0ec9cdfca65877a">TexEnvFilter</a>
</li>
<li>GL_TEXTURE_MAX_ANISOTROPY_EXT
: <a class="el" href="a01262.html#a00b65957cb070504d8e364031b176737">Texture</a>
</li>
<li>GL_TEXTURE_RECTANGLE
: <a class="el" href="a01268.html#a894a9b851c355d2fc5ffc7f30cf42ad6">TextureRectangle</a>
</li>
<li>GL_TEXTURE_RECTANGLE_NV
: <a class="el" href="a01268.html#a8086185ae815ff734e7c294bf1c8c2a6">TextureRectangle</a>
</li>
<li>GL_TEXTURE_STENCIL_SIZE_EXT
: <a class="el" href="a01176.html#a5b82b667c9a89b17c03f5e4c30b75f0c">FrameBufferObject</a>
</li>
<li>GL_TIME_ELAPSED
: <a class="el" href="a01154.html#ab82e4ca4880fdcb8472eda4936513fbf">Drawable</a>
</li>
<li>GL_TRANSPOSE_CURRENT_MATRIX_ARB
: <a class="el" href="a01175.html#a61621409aa3bdd74b143465ed45795db">FragmentProgram</a>
, <a class="el" href="a01306.html#a61621409aa3bdd74b143465ed45795db">VertexProgram</a>
</li>
<li>GL_TRIANGLE_STRIP_ADJACENCY_EXT
: <a class="el" href="a01182.html#a4463eda1607862972c5a9b8a99353e99">GL2Extensions</a>
</li>
<li>GL_TRIANGLES_ADJACENCY_EXT
: <a class="el" href="a01182.html#a3ad07dac8428e557a4b326ff02eb0747">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_BYTE_2_3_3_REV
: <a class="el" href="a01190.html#aebe39160c74c33c76b1e77695a179747">Image</a>
</li>
<li>GL_UNSIGNED_BYTE_3_3_2
: <a class="el" href="a01190.html#ad57d095154f5964429dc149add582257">Image</a>
</li>
<li>GL_UNSIGNED_INT_10_10_10_2
: <a class="el" href="a01190.html#a57051f9ece699613fa17e87c9ec66910">Image</a>
</li>
<li>GL_UNSIGNED_INT_24_8_EXT
: <a class="el" href="a01176.html#a011e0913b0d88575d3a3e4fa98940965">FrameBufferObject</a>
</li>
<li>GL_UNSIGNED_INT_2_10_10_10_REV
: <a class="el" href="a01190.html#aefaf553edc188af69b624b40bbecc380">Image</a>
</li>
<li>GL_UNSIGNED_INT_8_8_8_8
: <a class="el" href="a01190.html#ac164b28463958d495e51702198e6d1cf">Image</a>
</li>
<li>GL_UNSIGNED_INT_8_8_8_8_REV
: <a class="el" href="a01190.html#aeafffc5d69d3f9e05af201e59c0e78d3">Image</a>
</li>
<li>GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
: <a class="el" href="a01182.html#ae5d06d82feca3486d64c4f08916a2364">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_INT_SAMPLER_1D_EXT
: <a class="el" href="a01182.html#af485f980d6f2fbc2d39fea3d3bbc883a">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
: <a class="el" href="a01182.html#a46af1ae2e98ce6718e93aa1aca343b3c">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_INT_SAMPLER_2D_EXT
: <a class="el" href="a01182.html#a3ec9f3844d830413f6bfd271ff3f03ec">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
: <a class="el" href="a01182.html#a397e3a8d8b68cee2991c98b661dc96e5">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_INT_SAMPLER_3D_EXT
: <a class="el" href="a01182.html#a2a27c9507792dcd252e01d44477bcd6e">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
: <a class="el" href="a01182.html#a6cfc6f3b78fb0afe1704ec451bfaf4c0">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
: <a class="el" href="a01182.html#ab91f957c023482d6ca64513eeb477c21">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_INT_VEC2_EXT
: <a class="el" href="a01182.html#ab98f0610dcf28c4df9fb6ca8b5ccf3b8">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_INT_VEC3_EXT
: <a class="el" href="a01182.html#a76ea9a909bd93211da48700a849c7ab9">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_INT_VEC4_EXT
: <a class="el" href="a01182.html#a2eb7c42c2ed6b27a22c5ec6f7968f2dc">GL2Extensions</a>
</li>
<li>GL_UNSIGNED_SHORT_1_5_5_5_REV
: <a class="el" href="a01190.html#ae0f0fe9a3a82b9a25d0d35aa20931097">Image</a>
</li>
<li>GL_UNSIGNED_SHORT_4_4_4_4
: <a class="el" href="a01190.html#ada3c99cc89e14622e4c62b911fda24fd">Image</a>
</li>
<li>GL_UNSIGNED_SHORT_4_4_4_4_REV
: <a class="el" href="a01190.html#a30dd1a52571e3a1deffa686bf1208c68">Image</a>
</li>
<li>GL_UNSIGNED_SHORT_5_5_5_1
: <a class="el" href="a01190.html#a654599021b9e26bd6feb4c7cd001ef7f">Image</a>
</li>
<li>GL_UNSIGNED_SHORT_5_6_5
: <a class="el" href="a01190.html#aecec622a15619219f88d13271b5fd581">Image</a>
</li>
<li>GL_UNSIGNED_SHORT_5_6_5_REV
: <a class="el" href="a01190.html#a513c57ee211a7cb499956f20e1f0363d">Image</a>
</li>
<li>GL_UPPER_LEFT
: <a class="el" href="a01225.html#a7bd958bbbacde2a29bfd74d50e1ddac7">PointSprite</a>
, <a class="el" href="a01182.html#a7bd958bbbacde2a29bfd74d50e1ddac7">GL2Extensions</a>
</li>
<li>GL_VALIDATE_STATUS
: <a class="el" href="a01182.html#a24b642fbcaffb55c9131a1e7d981e9cc">GL2Extensions</a>
</li>
<li>GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#ac8f950c64ca4a7a0bf04019c4f1c9980">BufferObject</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#a2edd2fc34f4005ad63607fec6c1aba3e">BufferObject</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_ENABLED
: <a class="el" href="a01182.html#a5ec11ddfc4685d748eb5aa0f2ae6b8c7">GL2Extensions</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
: <a class="el" href="a01306.html#ab0c8d4a94d427fc26d3cfea8ad421195">VertexProgram</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
: <a class="el" href="a01182.html#a27329f794ceb87696a167be875ce7fc8">GL2Extensions</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
: <a class="el" href="a01306.html#ac3e2ea329d1a48983a1c79865cbf844b">VertexProgram</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_POINTER
: <a class="el" href="a01182.html#a2d788006ebbb2cf18f4427626b9969f7">GL2Extensions</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
: <a class="el" href="a01306.html#a5c10502ad1c7519986f795a7dcef0db8">VertexProgram</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_SIZE
: <a class="el" href="a01182.html#a23a9e9e68af6b13075642a1353fd115f">GL2Extensions</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
: <a class="el" href="a01306.html#a12dfc14fcd0b718af64b4726e2ef5518">VertexProgram</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_STRIDE
: <a class="el" href="a01182.html#ad708be36b5d59b68ab7c9f19f9733881">GL2Extensions</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
: <a class="el" href="a01306.html#ae19ac94f9452d930789a2d5c024cb629">VertexProgram</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_TYPE
: <a class="el" href="a01182.html#a719a3174d4b848cbf2883d45803fbe30">GL2Extensions</a>
</li>
<li>GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
: <a class="el" href="a01306.html#a85f6cec1279c8b32a355b23ad0ac0099">VertexProgram</a>
</li>
<li>GL_VERTEX_PROGRAM_ARB
: <a class="el" href="a01306.html#ad7bcacc5d716c9b697d1af8f675ebabe">VertexProgram</a>
</li>
<li>GL_VERTEX_PROGRAM_POINT_SIZE
: <a class="el" href="a01182.html#a7bfa8245cd2258d1b2ab510d2885d40a">GL2Extensions</a>
</li>
<li>GL_VERTEX_PROGRAM_POINT_SIZE_ARB
: <a class="el" href="a01306.html#a5fd52c78c1e61a1ce4c6fe90020aaf23">VertexProgram</a>
</li>
<li>GL_VERTEX_PROGRAM_TWO_SIDE
: <a class="el" href="a01182.html#a849c1bb5fc1b42785834dd174a95b68d">GL2Extensions</a>
</li>
<li>GL_VERTEX_PROGRAM_TWO_SIDE_ARB
: <a class="el" href="a01306.html#ac046a6df3c13fa20a1eb19cf323b7a4e">VertexProgram</a>
</li>
<li>GL_VERTEX_SHADER
: <a class="el" href="a01182.html#aceb29bc16e885f956eb9e351a7dd6276">GL2Extensions</a>
</li>
<li>GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
: <a class="el" href="a01130.html#a77ad736f6cf5a42926e5b55d2e7482f9">BufferObject</a>
</li>
<li>GL_WRITE_ONLY_ARB
: <a class="el" href="a01130.html#a18ea1a5fccedc8a14d87c0849b5f47db">BufferObject</a>
</li>
<li>GLX_GLXEXT_PROTOTYPES
: <a class="el" href="a01592.html#a296d18d62b3eeb690c34d396359abe90">GraphicsWindowX11</a>
, <a class="el" href="a01593.html#a296d18d62b3eeb690c34d396359abe90">PixelBufferX11</a>
</li>
</ul>
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