Sophie

Sophie

distrib > Fedora > 14 > x86_64 > by-pkgid > abb2634846290d27f545cecded067e1f > files > 1836

barry-devel-docs-0.17.1-4.fc14.noarch.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<title>Barry: router.cc Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
<link href="tabs.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.5.6 -->
<div class="navigation" id="top">
  <div class="tabs">
    <ul>
      <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
      <li><a href="modules.html"><span>Modules</span></a></li>
      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
      <li><a href="classes.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
      <li><a href="dirs.html"><span>Directories</span></a></li>
    </ul>
  </div>
  <div class="navpath"><a class="el" href="dir_3e14c0bb4416cf979afc3165665fc916.html">src</a>
  </div>
</div>
<div class="contents">
<h1>router.cc</h1><a href="router_8cc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">///</span>
<a name="l00002"></a>00002 <span class="comment"></span><span class="comment">/// \file       router.cc</span>
<a name="l00003"></a>00003 <span class="comment"></span><span class="comment">///             Support classes for the pluggable socket routing system.</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">///</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">/*</span>
<a name="l00007"></a>00007 <span class="comment">    Copyright (C) 2008-2011, Net Direct Inc. (http://www.netdirect.ca/)</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This program is free software; you can redistribute it and/or modify</span>
<a name="l00010"></a>00010 <span class="comment">    it under the terms of the GNU General Public License as published by</span>
<a name="l00011"></a>00011 <span class="comment">    the Free Software Foundation; either version 2 of the License, or</span>
<a name="l00012"></a>00012 <span class="comment">    (at your option) any later version.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    This program is distributed in the hope that it will be useful,</span>
<a name="l00015"></a>00015 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00016"></a>00016 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00017"></a>00017 <span class="comment"></span>
<a name="l00018"></a>00018 <span class="comment">    See the GNU General Public License in the COPYING file at the</span>
<a name="l00019"></a>00019 <span class="comment">    root directory of this project for more details.</span>
<a name="l00020"></a>00020 <span class="comment">*/</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#include "<a class="code" href="router_8h.html" title="Support classes for the pluggable socket routing system.">router.h</a>"</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "<a class="code" href="scoped__lock_8h.html" title="Simple scope class for dealing with pthread mutex locking.">scoped_lock.h</a>"</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="data_8h.html" title="Class to deal with pre-saved data files.">data.h</a>"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="protostructs_8h.html" title="USB Blackberry bulk protocol API.">protostructs.h</a>"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="usbwrap_8h.html" title="USB API wrapper.">usbwrap.h</a>"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="endian_8h.html" title="Endian conversion macros.">endian.h</a>"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "debug.h"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &lt;unistd.h&gt;</span>
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="keyword">namespace </span>Barry {
<a name="l00032"></a>00032 <span class="comment"></span>
<a name="l00033"></a>00033 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span>
<a name="l00034"></a>00034 <span class="comment"></span><span class="comment">// SocketDataHandler default methods</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="keywordtype">void</span> SocketRoutingQueue::SocketDataHandler::Error(<a class="code" href="classBarry_1_1Error.html" title="The base class for any future derived exceptions.">Barry::Error</a> &amp;error)
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038         <span class="comment">// Just log the error</span>
<a name="l00039"></a>00039         eout(<span class="stringliteral">"SocketDataHandler: Error: "</span> &lt;&lt; error.what());
<a name="l00040"></a>00040         (void) error;
<a name="l00041"></a>00041 }
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 SocketRoutingQueue::SocketDataHandler::~SocketDataHandler()
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045         <span class="comment">// Nothing to destroy</span>
<a name="l00046"></a>00046 }
<a name="l00047"></a>00047 <span class="comment"></span>
<a name="l00048"></a>00048 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span>
<a name="l00049"></a>00049 <span class="comment"></span><span class="comment">// SocketRoutingQueue constructors</span>
<a name="l00050"></a>00050 
<a name="l00051"></a>00051 SocketRoutingQueue::SocketRoutingQueue(<span class="keywordtype">int</span> prealloc_buffer_count,
<a name="l00052"></a>00052                                         <span class="keywordtype">int</span> default_read_timeout)
<a name="l00053"></a>00053         : m_dev(0)
<a name="l00054"></a>00054         , m_writeEp(0)
<a name="l00055"></a>00055         , m_readEp(0)
<a name="l00056"></a>00056         , m_interest(false)
<a name="l00057"></a>00057         , m_seen_usb_error(false)
<a name="l00058"></a>00058         , m_timeout(default_read_timeout)
<a name="l00059"></a>00059         , m_continue_reading(false)
<a name="l00060"></a>00060 {
<a name="l00061"></a>00061         pthread_mutex_init(&amp;m_mutex, NULL);
<a name="l00062"></a>00062 
<a name="l00063"></a>00063         pthread_mutex_init(&amp;m_readwaitMutex, NULL);
<a name="l00064"></a>00064         pthread_cond_init(&amp;m_readwaitCond, NULL);
<a name="l00065"></a>00065 
<a name="l00066"></a>00066         AllocateBuffers(prealloc_buffer_count);
<a name="l00067"></a>00067 }
<a name="l00068"></a>00068 
<a name="l00069"></a>00069 SocketRoutingQueue::~SocketRoutingQueue()
<a name="l00070"></a>00070 {
<a name="l00071"></a>00071         <span class="comment">// thread running?</span>
<a name="l00072"></a>00072         <span class="keywordflow">if</span>( m_continue_reading ) {
<a name="l00073"></a>00073                 m_continue_reading = <span class="keyword">false</span>;
<a name="l00074"></a>00074                 pthread_join(m_usb_read_thread, NULL);
<a name="l00075"></a>00075         }
<a name="l00076"></a>00076 }
<a name="l00077"></a>00077 <span class="comment"></span>
<a name="l00078"></a>00078 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span>
<a name="l00079"></a>00079 <span class="comment"></span><span class="comment">// protected members</span>
<a name="l00080"></a>00080 
<a name="l00081"></a>00081 <span class="comment">//</span>
<a name="l00082"></a>00082 <span class="comment">// ReturnBuffer</span>
<a name="l00083"></a>00083 <span class="comment">//</span><span class="comment"></span>
<a name="l00084"></a>00084 <span class="comment">/// Provides a method of returning a buffer to the free queue</span>
<a name="l00085"></a>00085 <span class="comment">/// after processing.  The DataHandle class calls this automatically</span>
<a name="l00086"></a>00086 <span class="comment">/// from its destructor.</span>
<a name="l00087"></a>00087 <span class="comment"></span><span class="keywordtype">void</span> SocketRoutingQueue::ReturnBuffer(Data *buf)
<a name="l00088"></a>00088 {
<a name="l00089"></a>00089         <span class="comment">// don't need to lock here, since m_free handles its own locking</span>
<a name="l00090"></a>00090         m_free.push(buf);
<a name="l00091"></a>00091 }
<a name="l00092"></a>00092 
<a name="l00093"></a>00093 <span class="comment">//</span>
<a name="l00094"></a>00094 <span class="comment">// SimpleReadThread()</span>
<a name="l00095"></a>00095 <span class="comment">//</span><span class="comment"></span>
<a name="l00096"></a>00096 <span class="comment">/// Convenience thread to handle USB read activity.</span>
<a name="l00097"></a>00097 <span class="comment">///</span>
<a name="l00098"></a>00098 <span class="comment"></span><span class="keywordtype">void</span> *SocketRoutingQueue::SimpleReadThread(<span class="keywordtype">void</span> *userptr)
<a name="l00099"></a>00099 {
<a name="l00100"></a>00100         SocketRoutingQueue *q = (SocketRoutingQueue *)userptr;
<a name="l00101"></a>00101 
<a name="l00102"></a>00102         <span class="comment">// read from USB and write to stdout until finished</span>
<a name="l00103"></a>00103         q-&gt;m_seen_usb_error = <span class="keyword">false</span>;
<a name="l00104"></a>00104         <span class="keywordflow">while</span>( q-&gt;m_continue_reading ) {
<a name="l00105"></a>00105                 <span class="keywordflow">try</span> {
<a name="l00106"></a>00106                         q-&gt;DoRead(1000);        <span class="comment">// timeout in milliseconds</span>
<a name="l00107"></a>00107                 }
<a name="l00108"></a>00108                 <span class="keywordflow">catch</span> (std::runtime_error <span class="keyword">const</span> &amp;e) {
<a name="l00109"></a>00109                         eout(<span class="stringliteral">"SimpleReadThread received uncaught exception: "</span> &lt;&lt;  <span class="keyword">typeid</span>(e).name() &lt;&lt; <span class="stringliteral">" what: "</span> &lt;&lt; e.what());
<a name="l00110"></a>00110                 }
<a name="l00111"></a>00111                 <span class="keywordflow">catch</span> (...) {
<a name="l00112"></a>00112                         eout(<span class="stringliteral">"SimpleReadThread recevied uncaught exception of unknown type"</span>);
<a name="l00113"></a>00113                 }
<a name="l00114"></a>00114         }
<a name="l00115"></a>00115         <span class="keywordflow">return</span> 0;
<a name="l00116"></a>00116 }
<a name="l00117"></a>00117 
<a name="l00118"></a>00118 <span class="comment"></span>
<a name="l00119"></a>00119 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span>
<a name="l00120"></a>00120 <span class="comment"></span><span class="comment">// public API</span>
<a name="l00121"></a>00121 
<a name="l00122"></a>00122 <span class="comment">// These functions connect the router to an external Usb::Device</span>
<a name="l00123"></a>00123 <span class="comment">// object.  Normally this is handled automatically by the</span>
<a name="l00124"></a>00124 <span class="comment">// Controller class, but are public here in case they are needed.</span>
<a name="l00125"></a>00125 <span class="keywordtype">void</span> SocketRoutingQueue::SetUsbDevice(Usb::Device *dev, <span class="keywordtype">int</span> writeEp, <span class="keywordtype">int</span> readEp,
<a name="l00126"></a>00126                                         SocketDataHandlerPtr callback)
<a name="l00127"></a>00127 {
<a name="l00128"></a>00128         scoped_lock lock(m_mutex);
<a name="l00129"></a>00129         m_dev = dev;
<a name="l00130"></a>00130         m_usb_error_dev_callback = callback;
<a name="l00131"></a>00131         m_writeEp = writeEp;
<a name="l00132"></a>00132         m_readEp = readEp;
<a name="l00133"></a>00133 }
<a name="l00134"></a>00134 
<a name="l00135"></a>00135 <span class="keywordtype">void</span> SocketRoutingQueue::ClearUsbDevice()
<a name="l00136"></a>00136 {
<a name="l00137"></a>00137         scoped_lock lock(m_mutex);
<a name="l00138"></a>00138         m_dev = 0;
<a name="l00139"></a>00139         m_usb_error_dev_callback.reset();
<a name="l00140"></a>00140         lock.unlock();
<a name="l00141"></a>00141 
<a name="l00142"></a>00142         <span class="comment">// wait for the DoRead cycle to finish, so the external</span>
<a name="l00143"></a>00143         <span class="comment">// Usb::Device object doesn't close before we're done with it</span>
<a name="l00144"></a>00144         scoped_lock wait(m_readwaitMutex);
<a name="l00145"></a>00145         pthread_cond_wait(&amp;m_readwaitCond, &amp;m_readwaitMutex);
<a name="l00146"></a>00146 }
<a name="l00147"></a>00147 
<a name="l00148"></a>00148 <span class="keywordtype">bool</span> SocketRoutingQueue::UsbDeviceReady()
<a name="l00149"></a>00149 {
<a name="l00150"></a>00150         scoped_lock lock(m_mutex);
<a name="l00151"></a>00151         <span class="keywordflow">return</span> m_dev != 0 &amp;&amp; !m_seen_usb_error;
<a name="l00152"></a>00152 }
<a name="l00153"></a>00153 
<a name="l00154"></a>00154 <span class="comment">//</span>
<a name="l00155"></a>00155 <span class="comment">// AllocateBuffers</span>
<a name="l00156"></a>00156 <span class="comment">//</span><span class="comment"></span>
<a name="l00157"></a>00157 <span class="comment">/// This class starts out with no buffers, and will grow one buffer</span>
<a name="l00158"></a>00158 <span class="comment">/// at a time if needed.  Call this to allocate count buffers</span>
<a name="l00159"></a>00159 <span class="comment">/// all at once and place them on the free queue.  After calling</span>
<a name="l00160"></a>00160 <span class="comment">/// this function, at least count buffers will exist in the free</span>
<a name="l00161"></a>00161 <span class="comment">/// queue.  If there are already count buffers, none will be added.</span>
<a name="l00162"></a>00162 <span class="comment">///</span>
<a name="l00163"></a>00163 <span class="comment"></span><span class="keywordtype">void</span> SocketRoutingQueue::AllocateBuffers(<span class="keywordtype">int</span> count)
<a name="l00164"></a>00164 {
<a name="l00165"></a>00165         <span class="keywordtype">int</span> todo = count - m_free.size();
<a name="l00166"></a>00166 
<a name="l00167"></a>00167         <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i = 0; i &lt; todo; i++ ) {
<a name="l00168"></a>00168                 <span class="comment">// m_free handles its own locking</span>
<a name="l00169"></a>00169                 m_free.push( <span class="keyword">new</span> Data );
<a name="l00170"></a>00170         }
<a name="l00171"></a>00171 }
<a name="l00172"></a>00172 
<a name="l00173"></a>00173 <span class="comment">//</span>
<a name="l00174"></a>00174 <span class="comment">// DefaultRead (both variations)</span>
<a name="l00175"></a>00175 <span class="comment">//</span><span class="comment"></span>
<a name="l00176"></a>00176 <span class="comment">/// Returns the data for the next unregistered socket.</span>
<a name="l00177"></a>00177 <span class="comment">/// Blocks until timeout or data is available.</span>
<a name="l00178"></a>00178 <span class="comment">/// Returns false (or null pointer) on timeout and no data.</span>
<a name="l00179"></a>00179 <span class="comment">/// With the return version of the function, there is no</span>
<a name="l00180"></a>00180 <span class="comment">/// copying performed.</span>
<a name="l00181"></a>00181 <span class="comment">///</span>
<a name="l00182"></a>00182 <span class="comment">/// This version performs a copy.</span>
<a name="l00183"></a>00183 <span class="comment">///</span>
<a name="l00184"></a>00184 <span class="comment"></span><span class="keywordtype">bool</span> SocketRoutingQueue::DefaultRead(Data &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00185"></a>00185 {
<a name="l00186"></a>00186         DataHandle buf = DefaultRead(timeout);
<a name="l00187"></a>00187         <span class="keywordflow">if</span>( !buf.get() )
<a name="l00188"></a>00188                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00189"></a>00189 
<a name="l00190"></a>00190         <span class="comment">// copy to desired buffer</span>
<a name="l00191"></a>00191         receive = *buf.get();
<a name="l00192"></a>00192         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00193"></a>00193 }
<a name="l00194"></a>00194 <span class="comment"></span>
<a name="l00195"></a>00195 <span class="comment">///</span>
<a name="l00196"></a>00196 <span class="comment">/// This version does not perform a copy.</span>
<a name="l00197"></a>00197 <span class="comment">///</span>
<a name="l00198"></a>00198 <span class="comment"></span>DataHandle SocketRoutingQueue::DefaultRead(<span class="keywordtype">int</span> timeout)
<a name="l00199"></a>00199 {
<a name="l00200"></a>00200         <span class="keywordflow">if</span>( m_seen_usb_error &amp;&amp; timeout == -1 ) {
<a name="l00201"></a>00201                 <span class="comment">// If an error has been seen and not cleared then no</span>
<a name="l00202"></a>00202                 <span class="comment">// more data will be read into the queue by</span>
<a name="l00203"></a>00203                 <span class="comment">// DoRead(). Forcing the timeout to zero allows any</span>
<a name="l00204"></a>00204                 <span class="comment">// data already in the queue to be read, but prevents</span>
<a name="l00205"></a>00205                 <span class="comment">// waiting for data which will never arrive.</span>
<a name="l00206"></a>00206                 timeout = 0;
<a name="l00207"></a>00207         }
<a name="l00208"></a>00208 
<a name="l00209"></a>00209         <span class="comment">// m_default handles its own locking</span>
<a name="l00210"></a>00210         <span class="comment">// Be careful with the queue timeout, since its -1 means "forever"</span>
<a name="l00211"></a>00211         Data *buf = m_default.wait_pop(timeout == -1 ? m_timeout : timeout);
<a name="l00212"></a>00212         <span class="keywordflow">return</span> DataHandle(*<span class="keyword">this</span>, buf);
<a name="l00213"></a>00213 }
<a name="l00214"></a>00214 
<a name="l00215"></a>00215 <span class="comment">//</span>
<a name="l00216"></a>00216 <span class="comment">// RegisterInterest</span>
<a name="l00217"></a>00217 <span class="comment">//</span><span class="comment"></span>
<a name="l00218"></a>00218 <span class="comment">/// Register an interest in data from a certain socket.  To read</span>
<a name="l00219"></a>00219 <span class="comment">/// from that socket, use the SocketRead() function from then on.</span>
<a name="l00220"></a>00220 <span class="comment">///</span>
<a name="l00221"></a>00221 <span class="comment">/// Any non-registered socket goes in the default queue</span>
<a name="l00222"></a>00222 <span class="comment">/// and must be read by DefaultRead()</span>
<a name="l00223"></a>00223 <span class="comment">///</span>
<a name="l00224"></a>00224 <span class="comment">/// If not null, handler is called when new data is read.  It will</span>
<a name="l00225"></a>00225 <span class="comment">/// be called in the same thread instance that DoRead() is called from.</span>
<a name="l00226"></a>00226 <span class="comment">/// Handler is passed the DataQueue Data pointer, and so no</span>
<a name="l00227"></a>00227 <span class="comment">/// copying is done.  Once the handler returns, the data is</span>
<a name="l00228"></a>00228 <span class="comment">/// considered processed and not added to the interested queue,</span>
<a name="l00229"></a>00229 <span class="comment">/// but instead returned to m_free.</span>
<a name="l00230"></a>00230 <span class="comment">///</span>
<a name="l00231"></a>00231 <span class="comment">/// Throws std::logic_error if already registered.</span>
<a name="l00232"></a>00232 <span class="comment">///</span>
<a name="l00233"></a>00233 <span class="comment"></span><span class="keywordtype">void</span> SocketRoutingQueue::RegisterInterest(SocketId socket,
<a name="l00234"></a>00234                                           SocketDataHandlerPtr handler)
<a name="l00235"></a>00235 {
<a name="l00236"></a>00236         <span class="comment">// modifying our own std::map, need a lock</span>
<a name="l00237"></a>00237         scoped_lock lock(m_mutex);
<a name="l00238"></a>00238 
<a name="l00239"></a>00239         SocketQueueMap::iterator qi = m_socketQueues.find(socket);
<a name="l00240"></a>00240         <span class="keywordflow">if</span>( qi != m_socketQueues.end() )
<a name="l00241"></a>00241                 <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">"RegisterInterest requesting a previously registered socket."</span>);
<a name="l00242"></a>00242 
<a name="l00243"></a>00243         m_socketQueues[socket] = QueueEntryPtr( <span class="keyword">new</span> QueueEntry(handler) );
<a name="l00244"></a>00244         m_interest = <span class="keyword">true</span>;
<a name="l00245"></a>00245 }
<a name="l00246"></a>00246 
<a name="l00247"></a>00247 <span class="comment">//</span>
<a name="l00248"></a>00248 <span class="comment">// UnregisterInterest</span>
<a name="l00249"></a>00249 <span class="comment">//</span><span class="comment"></span>
<a name="l00250"></a>00250 <span class="comment">/// Unregisters interest in data from the given socket, and discards</span>
<a name="l00251"></a>00251 <span class="comment">/// any existing data in its interest queue.  Any new incoming data</span>
<a name="l00252"></a>00252 <span class="comment">/// for this socket will be placed in the default queue.</span>
<a name="l00253"></a>00253 <span class="comment">///</span>
<a name="l00254"></a>00254 <span class="comment"></span><span class="keywordtype">void</span> SocketRoutingQueue::UnregisterInterest(SocketId socket)
<a name="l00255"></a>00255 {
<a name="l00256"></a>00256         <span class="comment">// modifying our own std::map, need a lock</span>
<a name="l00257"></a>00257         scoped_lock lock(m_mutex);
<a name="l00258"></a>00258 
<a name="l00259"></a>00259         SocketQueueMap::iterator qi = m_socketQueues.find(socket);
<a name="l00260"></a>00260         <span class="keywordflow">if</span>( qi == m_socketQueues.end() )
<a name="l00261"></a>00261                 <span class="keywordflow">return</span>; <span class="comment">// nothing registered, done</span>
<a name="l00262"></a>00262 
<a name="l00263"></a>00263         <span class="comment">// salvage all our data buffers</span>
<a name="l00264"></a>00264         m_free.append_from( qi-&gt;second-&gt;m_queue );
<a name="l00265"></a>00265 
<a name="l00266"></a>00266         <span class="comment">// remove the QueueEntryPtr from the map</span>
<a name="l00267"></a>00267         m_socketQueues.erase( qi );
<a name="l00268"></a>00268 
<a name="l00269"></a>00269         <span class="comment">// check the interest flag</span>
<a name="l00270"></a>00270         m_interest = m_socketQueues.size() &gt; 0;
<a name="l00271"></a>00271 }
<a name="l00272"></a>00272 
<a name="l00273"></a>00273 <span class="comment">//</span>
<a name="l00274"></a>00274 <span class="comment">// SocketRead</span>
<a name="l00275"></a>00275 <span class="comment">//</span><span class="comment"></span>
<a name="l00276"></a>00276 <span class="comment">/// Reads data from the interested socket cache.  Can only read</span>
<a name="l00277"></a>00277 <span class="comment">/// from sockets that have been previously registered.</span>
<a name="l00278"></a>00278 <span class="comment">///</span>
<a name="l00279"></a>00279 <span class="comment">/// Blocks until timeout or data is available.</span>
<a name="l00280"></a>00280 <span class="comment">///</span>
<a name="l00281"></a>00281 <span class="comment">/// Returns false (or null pointer) on timeout and no data.</span>
<a name="l00282"></a>00282 <span class="comment">/// With the return version of the function, there is no</span>
<a name="l00283"></a>00283 <span class="comment">/// copying performed.</span>
<a name="l00284"></a>00284 <span class="comment">///</span>
<a name="l00285"></a>00285 <span class="comment">/// Throws std::logic_error if a socket was requested that was</span>
<a name="l00286"></a>00286 <span class="comment">/// not previously registered.</span>
<a name="l00287"></a>00287 <span class="comment">///</span>
<a name="l00288"></a>00288 <span class="comment">/// Copying is performed with this function.</span>
<a name="l00289"></a>00289 <span class="comment">///</span>
<a name="l00290"></a>00290 <span class="comment"></span><span class="keywordtype">bool</span> SocketRoutingQueue::SocketRead(SocketId socket, Data &amp;receive, <span class="keywordtype">int</span> timeout)
<a name="l00291"></a>00291 {
<a name="l00292"></a>00292         DataHandle buf = SocketRead(socket, timeout);
<a name="l00293"></a>00293         <span class="keywordflow">if</span>( !buf.get() )
<a name="l00294"></a>00294                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00295"></a>00295 
<a name="l00296"></a>00296         <span class="comment">// copy to desired buffer</span>
<a name="l00297"></a>00297         receive = *buf.get();
<a name="l00298"></a>00298         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00299"></a>00299 }
<a name="l00300"></a>00300 <span class="comment"></span>
<a name="l00301"></a>00301 <span class="comment">///</span>
<a name="l00302"></a>00302 <span class="comment">/// Copying is not performed with this function.</span>
<a name="l00303"></a>00303 <span class="comment">///</span>
<a name="l00304"></a>00304 <span class="comment">/// Throws std::logic_error if a socket was requested that was</span>
<a name="l00305"></a>00305 <span class="comment">/// not previously registered.</span>
<a name="l00306"></a>00306 <span class="comment">///</span>
<a name="l00307"></a>00307 <span class="comment"></span>DataHandle SocketRoutingQueue::SocketRead(SocketId socket, <span class="keywordtype">int</span> timeout)
<a name="l00308"></a>00308 {
<a name="l00309"></a>00309         QueueEntryPtr qep;
<a name="l00310"></a>00310         DataQueue *dq = 0;
<a name="l00311"></a>00311 
<a name="l00312"></a>00312         <span class="comment">// accessing our own std::map, need a lock</span>
<a name="l00313"></a>00313         {
<a name="l00314"></a>00314                 scoped_lock lock(m_mutex);
<a name="l00315"></a>00315                 SocketQueueMap::iterator qi = m_socketQueues.find(socket);
<a name="l00316"></a>00316                 <span class="keywordflow">if</span>( qi == m_socketQueues.end() )
<a name="l00317"></a>00317                         <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">"SocketRead requested data from unregistered socket."</span>);
<a name="l00318"></a>00318 
<a name="l00319"></a>00319                 <span class="comment">// got our queue, save the whole QueueEntryPtr (shared_ptr),</span>
<a name="l00320"></a>00320                 <span class="comment">// and unlock, since we will be waiting on the DataQueue,</span>
<a name="l00321"></a>00321                 <span class="comment">// not the socketQueues map</span>
<a name="l00322"></a>00322                 <span class="comment">//</span>
<a name="l00323"></a>00323                 <span class="comment">// This is safe, since even if UnregisterInterest is called,</span>
<a name="l00324"></a>00324                 <span class="comment">// our pointer won't be deleted until our shared_ptr</span>
<a name="l00325"></a>00325                 <span class="comment">// (QueueEntryPtr) goes out of scope.</span>
<a name="l00326"></a>00326                 <span class="comment">//</span>
<a name="l00327"></a>00327                 <span class="comment">// The remaining problem is that wait_pop() might wait</span>
<a name="l00328"></a>00328                 <span class="comment">// forever if there is no timeout... c'est la vie.</span>
<a name="l00329"></a>00329                 <span class="comment">// Should'a used a timeout. :-)</span>
<a name="l00330"></a>00330                 qep = qi-&gt;second;
<a name="l00331"></a>00331                 dq = &amp;qep-&gt;m_queue;
<a name="l00332"></a>00332         }
<a name="l00333"></a>00333 
<a name="l00334"></a>00334         <span class="comment">// get data from DataQueue</span>
<a name="l00335"></a>00335         <span class="comment">// Be careful with the queue timeout, since its -1 means "forever"</span>
<a name="l00336"></a>00336         Data *buf = dq-&gt;wait_pop(timeout == -1 ? m_timeout : timeout);
<a name="l00337"></a>00337 
<a name="l00338"></a>00338         <span class="comment">// specifically delete our copy of shared pointer, in a locked</span>
<a name="l00339"></a>00339         <span class="comment">// environment</span>
<a name="l00340"></a>00340         {
<a name="l00341"></a>00341                 scoped_lock lock(m_mutex);
<a name="l00342"></a>00342                 qep.reset();
<a name="l00343"></a>00343         }
<a name="l00344"></a>00344 
<a name="l00345"></a>00345         <span class="keywordflow">return</span> DataHandle(*<span class="keyword">this</span>, buf);
<a name="l00346"></a>00346 }
<a name="l00347"></a>00347 
<a name="l00348"></a>00348 <span class="comment">// Returns true if data is available for that socket.</span>
<a name="l00349"></a>00349 <span class="keywordtype">bool</span> SocketRoutingQueue::IsAvailable(SocketId socket)<span class="keyword"> const</span>
<a name="l00350"></a>00350 <span class="keyword"></span>{
<a name="l00351"></a>00351         scoped_lock lock(m_mutex);
<a name="l00352"></a>00352         SocketQueueMap::const_iterator qi = m_socketQueues.find(socket);
<a name="l00353"></a>00353         <span class="keywordflow">if</span>( qi == m_socketQueues.end() )
<a name="l00354"></a>00354                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00355"></a>00355         <span class="keywordflow">return</span> qi-&gt;second-&gt;m_queue.size() &gt; 0;
<a name="l00356"></a>00356 }
<a name="l00357"></a>00357 
<a name="l00358"></a>00358 <span class="comment">//</span>
<a name="l00359"></a>00359 <span class="comment">// DoRead</span>
<a name="l00360"></a>00360 <span class="comment">//</span><span class="comment"></span>
<a name="l00361"></a>00361 <span class="comment">/// Called by the application's "read thread" to read the next usb</span>
<a name="l00362"></a>00362 <span class="comment">/// packet and route it to the correct queue.  Returns after every</span>
<a name="l00363"></a>00363 <span class="comment">/// read, even if a handler is associated with a queue.</span>
<a name="l00364"></a>00364 <span class="comment">/// Note: this function is safe to call before SetUsbDevice() is</span>
<a name="l00365"></a>00365 <span class="comment">/// called... it just doesn't do anything if there is no usb</span>
<a name="l00366"></a>00366 <span class="comment">/// device to work with.</span>
<a name="l00367"></a>00367 <span class="comment">///</span>
<a name="l00368"></a>00368 <span class="comment">/// Timeout is in milliseconds.</span>
<a name="l00369"></a>00369 <span class="comment"></span><span class="comment">//  This timeout is for the USB subsystem, so no special handling</span>
<a name="l00370"></a>00370 <span class="comment">//  for it is needed... just use usbwrap's default timeout.</span>
<a name="l00371"></a>00371 <span class="keywordtype">void</span> SocketRoutingQueue::DoRead(<span class="keywordtype">int</span> timeout)
<a name="l00372"></a>00372 {
<a name="l00373"></a>00373         <span class="keyword">class </span>ReadWaitSignal
<a name="l00374"></a>00374         {
<a name="l00375"></a>00375                 pthread_mutex_t &amp;m_Mutex;
<a name="l00376"></a>00376                 pthread_cond_t &amp;m_Cond;
<a name="l00377"></a>00377         <span class="keyword">public</span>:
<a name="l00378"></a>00378                 ReadWaitSignal(pthread_mutex_t &amp;mut, pthread_cond_t &amp;cond)
<a name="l00379"></a>00379                         : m_Mutex(mut), m_Cond(cond)
<a name="l00380"></a>00380                         {}
<a name="l00381"></a>00381                 ~ReadWaitSignal()
<a name="l00382"></a>00382                 {
<a name="l00383"></a>00383                         scoped_lock wait(m_Mutex);
<a name="l00384"></a>00384                         pthread_cond_signal(&amp;m_Cond);
<a name="l00385"></a>00385                 }
<a name="l00386"></a>00386         } readwait(m_readwaitMutex, m_readwaitCond);
<a name="l00387"></a>00387 
<a name="l00388"></a>00388         Usb::Device * <span class="keyword">volatile</span> dev = 0;
<a name="l00389"></a>00389         <span class="keywordtype">int</span> readEp;
<a name="l00390"></a>00390         DataHandle buf(*<span class="keyword">this</span>, 0);
<a name="l00391"></a>00391 
<a name="l00392"></a>00392         <span class="comment">// if we are not connected to a USB device yet, just wait</span>
<a name="l00393"></a>00393         {
<a name="l00394"></a>00394                 scoped_lock lock(m_mutex);
<a name="l00395"></a>00395 
<a name="l00396"></a>00396                 <span class="keywordflow">if</span>( !m_dev || m_seen_usb_error ) {
<a name="l00397"></a>00397                         lock.unlock();  <span class="comment">// unlock early, since we're sleeping</span>
<a name="l00398"></a>00398                         <span class="comment">// sleep only a short time, since things could be</span>
<a name="l00399"></a>00399                         <span class="comment">// in the process of setup or teardown</span>
<a name="l00400"></a>00400                         usleep(125000);
<a name="l00401"></a>00401                         <span class="keywordflow">return</span>;
<a name="l00402"></a>00402                 }
<a name="l00403"></a>00403 
<a name="l00404"></a>00404                 dev = m_dev;
<a name="l00405"></a>00405                 readEp = m_readEp;
<a name="l00406"></a>00406 
<a name="l00407"></a>00407                 <span class="comment">// fetch a free buffer</span>
<a name="l00408"></a>00408                 Data *raw = m_free.pop();
<a name="l00409"></a>00409                 <span class="keywordflow">if</span>( !raw )
<a name="l00410"></a>00410                         buf = DataHandle(*<span class="keyword">this</span>, <span class="keyword">new</span> Data);
<a name="l00411"></a>00411                 <span class="keywordflow">else</span>
<a name="l00412"></a>00412                         buf = DataHandle(*<span class="keyword">this</span>, raw);
<a name="l00413"></a>00413         }
<a name="l00414"></a>00414 
<a name="l00415"></a>00415         <span class="comment">// take a chance and do the read unlocked, as this has the potential</span>
<a name="l00416"></a>00416         <span class="comment">// for blocking for a while</span>
<a name="l00417"></a>00417         <span class="keywordflow">try</span> {
<a name="l00418"></a>00418 
<a name="l00419"></a>00419                 Data &amp;data = *buf.get();
<a name="l00420"></a>00420 
<a name="l00421"></a>00421                 <span class="keywordflow">if</span>( !dev-&gt;BulkRead(readEp, data, timeout) )
<a name="l00422"></a>00422                         <span class="keywordflow">return</span>; <span class="comment">// no data, done!</span>
<a name="l00423"></a>00423 
<a name="l00424"></a>00424                 MAKE_PACKET(pack, data);
<a name="l00425"></a>00425 
<a name="l00426"></a>00426                 <span class="comment">// make sure the size is right</span>
<a name="l00427"></a>00427                 <span class="keywordflow">if</span>( data.GetSize() &lt; SB_PACKET_SOCKET_SIZE )
<a name="l00428"></a>00428                         <span class="keywordflow">return</span>; <span class="comment">// bad size, just skip</span>
<a name="l00429"></a>00429 
<a name="l00430"></a>00430                 <span class="comment">// extract the socket from the packet</span>
<a name="l00431"></a>00431                 uint16_t socket = btohs(pack-&gt;socket);
<a name="l00432"></a>00432 
<a name="l00433"></a>00433                 <span class="comment">// we have data, now lock up again to place it</span>
<a name="l00434"></a>00434                 <span class="comment">// in the right queue</span>
<a name="l00435"></a>00435                 scoped_lock lock(m_mutex);
<a name="l00436"></a>00436 
<a name="l00437"></a>00437                 <span class="comment">// search for registration of socket</span>
<a name="l00438"></a>00438                 <span class="keywordflow">if</span>( m_interest ) {
<a name="l00439"></a>00439                         SocketQueueMap::iterator qi = m_socketQueues.find(socket);
<a name="l00440"></a>00440                         <span class="keywordflow">if</span>( qi != m_socketQueues.end() ) {
<a name="l00441"></a>00441                                 SocketDataHandlerPtr &amp;sdh = qi-&gt;second-&gt;m_handler;
<a name="l00442"></a>00442 
<a name="l00443"></a>00443                                 <span class="comment">// is there a handler?</span>
<a name="l00444"></a>00444                                 <span class="keywordflow">if</span>( sdh ) {
<a name="l00445"></a>00445                                         <span class="comment">// unlock &amp; let the handler process it</span>
<a name="l00446"></a>00446                                         lock.unlock();
<a name="l00447"></a>00447                                         sdh-&gt;DataReceived(*buf.get());
<a name="l00448"></a>00448                                         <span class="keywordflow">return</span>;
<a name="l00449"></a>00449                                 }
<a name="l00450"></a>00450                                 <span class="keywordflow">else</span> {
<a name="l00451"></a>00451                                         qi-&gt;second-&gt;m_queue.push(buf.release());
<a name="l00452"></a>00452                                         <span class="keywordflow">return</span>;
<a name="l00453"></a>00453                                 }
<a name="l00454"></a>00454                         }
<a name="l00455"></a>00455 
<a name="l00456"></a>00456                         <span class="comment">// fall through</span>
<a name="l00457"></a>00457                 }
<a name="l00458"></a>00458 
<a name="l00459"></a>00459                 <span class="comment">// safe to unlock now, we are done with the map</span>
<a name="l00460"></a>00460                 lock.unlock();
<a name="l00461"></a>00461 
<a name="l00462"></a>00462                 <span class="comment">// if we get here, send to default queue</span>
<a name="l00463"></a>00463                 m_default.push(buf.release());
<a name="l00464"></a>00464         }
<a name="l00465"></a>00465         <span class="keywordflow">catch</span>( Usb::Timeout &amp; ) {
<a name="l00466"></a>00466                 <span class="comment">// this is expected... just ignore</span>
<a name="l00467"></a>00467         }
<a name="l00468"></a>00468         <span class="keywordflow">catch</span>( <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Usb::Error</a> &amp;ue ) {
<a name="l00469"></a>00469                 <span class="comment">// set the flag first, in case any of the handlers</span>
<a name="l00470"></a>00470                 <span class="comment">// are able to recover from this error</span>
<a name="l00471"></a>00471                 m_seen_usb_error = <span class="keyword">true</span>;
<a name="l00472"></a>00472 
<a name="l00473"></a>00473                 <span class="comment">// this is unexpected, but we're in a thread here...</span>
<a name="l00474"></a>00474                 <span class="comment">// Need to iterate through all the registered handlers</span>
<a name="l00475"></a>00475                 <span class="comment">// calling their error callback.</span>
<a name="l00476"></a>00476                 <span class="comment">// Can't be locked when calling the callback, so need</span>
<a name="l00477"></a>00477                 <span class="comment">// to make a list of them first.</span>
<a name="l00478"></a>00478                 scoped_lock lock(m_mutex);
<a name="l00479"></a>00479                 std::vector&lt;SocketDataHandlerPtr&gt; handlers;
<a name="l00480"></a>00480                 SocketQueueMap::iterator qi = m_socketQueues.begin();
<a name="l00481"></a>00481                 <span class="keywordflow">while</span>( qi != m_socketQueues.end() ) {
<a name="l00482"></a>00482                         SocketDataHandlerPtr &amp;sdh = qi-&gt;second-&gt;m_handler;
<a name="l00483"></a>00483                         <span class="comment">// is there a handler?</span>
<a name="l00484"></a>00484                         <span class="keywordflow">if</span>( sdh ) {
<a name="l00485"></a>00485                                 handlers.push_back(sdh);
<a name="l00486"></a>00486                         }
<a name="l00487"></a>00487                         ++qi;
<a name="l00488"></a>00488                 }
<a name="l00489"></a>00489 
<a name="l00490"></a>00490                 SocketDataHandlerPtr usb_error_handler = m_usb_error_dev_callback;
<a name="l00491"></a>00491 
<a name="l00492"></a>00492                 lock.unlock();
<a name="l00493"></a>00493                 std::vector&lt;SocketDataHandlerPtr&gt;::iterator hi = handlers.begin();
<a name="l00494"></a>00494                 <span class="keywordflow">while</span>( hi != handlers.end() ) {
<a name="l00495"></a>00495                         (*hi)-&gt;Error(ue);
<a name="l00496"></a>00496                         ++hi;
<a name="l00497"></a>00497                 }
<a name="l00498"></a>00498 
<a name="l00499"></a>00499                 <span class="comment">// and finally, call the specific error callback if available</span>
<a name="l00500"></a>00500                 <span class="keywordflow">if</span>( usb_error_handler.get() ) {
<a name="l00501"></a>00501                         usb_error_handler-&gt;Error(ue);
<a name="l00502"></a>00502                 }
<a name="l00503"></a>00503         }
<a name="l00504"></a>00504 }
<a name="l00505"></a>00505 
<a name="l00506"></a>00506 <span class="keywordtype">void</span> SocketRoutingQueue::SpinoffSimpleReadThread()
<a name="l00507"></a>00507 {
<a name="l00508"></a>00508         <span class="comment">// signal that it's ok to run inside the thread</span>
<a name="l00509"></a>00509         <span class="keywordflow">if</span>( m_continue_reading )
<a name="l00510"></a>00510                 <span class="keywordflow">return</span>; <span class="comment">// already running</span>
<a name="l00511"></a>00511         m_continue_reading = <span class="keyword">true</span>;
<a name="l00512"></a>00512 
<a name="l00513"></a>00513         <span class="comment">// Start USB read thread, to handle all routing</span>
<a name="l00514"></a>00514         <span class="keywordtype">int</span> ret = pthread_create(&amp;m_usb_read_thread, NULL, &amp;SimpleReadThread, <span class="keyword">this</span>);
<a name="l00515"></a>00515         <span class="keywordflow">if</span>( ret ) {
<a name="l00516"></a>00516                 m_continue_reading = <span class="keyword">false</span>;
<a name="l00517"></a>00517                 <span class="keywordflow">throw</span> <a class="code" href="classBarry_1_1ErrnoError.html" title="System error that provides an errno error code.">Barry::ErrnoError</a>(<span class="stringliteral">"SocketRoutingQueue: Error creating USB read thread."</span>, ret);
<a name="l00518"></a>00518         }
<a name="l00519"></a>00519 }
<a name="l00520"></a>00520 
<a name="l00521"></a>00521 } <span class="comment">// namespace Barry</span>
<a name="l00522"></a>00522 
</pre></div></div>
<hr size="1"><address style="text-align: right;"><small>Generated on Tue Mar 1 17:50:16 2011 for Barry by&nbsp;
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address>
</body>
</html>