<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>Barry: router.cc Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.6 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="dirs.html"><span>Directories</span></a></li> </ul> </div> <div class="navpath"><a class="el" href="dir_3e14c0bb4416cf979afc3165665fc916.html">src</a> </div> </div> <div class="contents"> <h1>router.cc</h1><a href="router_8cc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">///</span> <a name="l00002"></a>00002 <span class="comment"></span><span class="comment">/// \file router.cc</span> <a name="l00003"></a>00003 <span class="comment"></span><span class="comment">/// Support classes for the pluggable socket routing system.</span> <a name="l00004"></a>00004 <span class="comment"></span><span class="comment">///</span> <a name="l00005"></a>00005 <span class="comment"></span> <a name="l00006"></a>00006 <span class="comment">/*</span> <a name="l00007"></a>00007 <span class="comment"> Copyright (C) 2008-2011, Net Direct Inc. (http://www.netdirect.ca/)</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This program is free software; you can redistribute it and/or modify</span> <a name="l00010"></a>00010 <span class="comment"> it under the terms of the GNU General Public License as published by</span> <a name="l00011"></a>00011 <span class="comment"> the Free Software Foundation; either version 2 of the License, or</span> <a name="l00012"></a>00012 <span class="comment"> (at your option) any later version.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> This program is distributed in the hope that it will be useful,</span> <a name="l00015"></a>00015 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00016"></a>00016 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.</span> <a name="l00017"></a>00017 <span class="comment"></span> <a name="l00018"></a>00018 <span class="comment"> See the GNU General Public License in the COPYING file at the</span> <a name="l00019"></a>00019 <span class="comment"> root directory of this project for more details.</span> <a name="l00020"></a>00020 <span class="comment">*/</span> <a name="l00021"></a>00021 <a name="l00022"></a>00022 <span class="preprocessor">#include "<a class="code" href="router_8h.html" title="Support classes for the pluggable socket routing system.">router.h</a>"</span> <a name="l00023"></a>00023 <span class="preprocessor">#include "<a class="code" href="scoped__lock_8h.html" title="Simple scope class for dealing with pthread mutex locking.">scoped_lock.h</a>"</span> <a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="data_8h.html" title="Class to deal with pre-saved data files.">data.h</a>"</span> <a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="protostructs_8h.html" title="USB Blackberry bulk protocol API.">protostructs.h</a>"</span> <a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="usbwrap_8h.html" title="USB API wrapper.">usbwrap.h</a>"</span> <a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="endian_8h.html" title="Endian conversion macros.">endian.h</a>"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include "debug.h"</span> <a name="l00029"></a>00029 <span class="preprocessor">#include <unistd.h></span> <a name="l00030"></a>00030 <a name="l00031"></a>00031 <span class="keyword">namespace </span>Barry { <a name="l00032"></a>00032 <span class="comment"></span> <a name="l00033"></a>00033 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span> <a name="l00034"></a>00034 <span class="comment"></span><span class="comment">// SocketDataHandler default methods</span> <a name="l00035"></a>00035 <a name="l00036"></a>00036 <span class="keywordtype">void</span> SocketRoutingQueue::SocketDataHandler::Error(<a class="code" href="classBarry_1_1Error.html" title="The base class for any future derived exceptions.">Barry::Error</a> &error) <a name="l00037"></a>00037 { <a name="l00038"></a>00038 <span class="comment">// Just log the error</span> <a name="l00039"></a>00039 eout(<span class="stringliteral">"SocketDataHandler: Error: "</span> << error.what()); <a name="l00040"></a>00040 (void) error; <a name="l00041"></a>00041 } <a name="l00042"></a>00042 <a name="l00043"></a>00043 SocketRoutingQueue::SocketDataHandler::~SocketDataHandler() <a name="l00044"></a>00044 { <a name="l00045"></a>00045 <span class="comment">// Nothing to destroy</span> <a name="l00046"></a>00046 } <a name="l00047"></a>00047 <span class="comment"></span> <a name="l00048"></a>00048 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span> <a name="l00049"></a>00049 <span class="comment"></span><span class="comment">// SocketRoutingQueue constructors</span> <a name="l00050"></a>00050 <a name="l00051"></a>00051 SocketRoutingQueue::SocketRoutingQueue(<span class="keywordtype">int</span> prealloc_buffer_count, <a name="l00052"></a>00052 <span class="keywordtype">int</span> default_read_timeout) <a name="l00053"></a>00053 : m_dev(0) <a name="l00054"></a>00054 , m_writeEp(0) <a name="l00055"></a>00055 , m_readEp(0) <a name="l00056"></a>00056 , m_interest(false) <a name="l00057"></a>00057 , m_seen_usb_error(false) <a name="l00058"></a>00058 , m_timeout(default_read_timeout) <a name="l00059"></a>00059 , m_continue_reading(false) <a name="l00060"></a>00060 { <a name="l00061"></a>00061 pthread_mutex_init(&m_mutex, NULL); <a name="l00062"></a>00062 <a name="l00063"></a>00063 pthread_mutex_init(&m_readwaitMutex, NULL); <a name="l00064"></a>00064 pthread_cond_init(&m_readwaitCond, NULL); <a name="l00065"></a>00065 <a name="l00066"></a>00066 AllocateBuffers(prealloc_buffer_count); <a name="l00067"></a>00067 } <a name="l00068"></a>00068 <a name="l00069"></a>00069 SocketRoutingQueue::~SocketRoutingQueue() <a name="l00070"></a>00070 { <a name="l00071"></a>00071 <span class="comment">// thread running?</span> <a name="l00072"></a>00072 <span class="keywordflow">if</span>( m_continue_reading ) { <a name="l00073"></a>00073 m_continue_reading = <span class="keyword">false</span>; <a name="l00074"></a>00074 pthread_join(m_usb_read_thread, NULL); <a name="l00075"></a>00075 } <a name="l00076"></a>00076 } <a name="l00077"></a>00077 <span class="comment"></span> <a name="l00078"></a>00078 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span> <a name="l00079"></a>00079 <span class="comment"></span><span class="comment">// protected members</span> <a name="l00080"></a>00080 <a name="l00081"></a>00081 <span class="comment">//</span> <a name="l00082"></a>00082 <span class="comment">// ReturnBuffer</span> <a name="l00083"></a>00083 <span class="comment">//</span><span class="comment"></span> <a name="l00084"></a>00084 <span class="comment">/// Provides a method of returning a buffer to the free queue</span> <a name="l00085"></a>00085 <span class="comment">/// after processing. The DataHandle class calls this automatically</span> <a name="l00086"></a>00086 <span class="comment">/// from its destructor.</span> <a name="l00087"></a>00087 <span class="comment"></span><span class="keywordtype">void</span> SocketRoutingQueue::ReturnBuffer(Data *buf) <a name="l00088"></a>00088 { <a name="l00089"></a>00089 <span class="comment">// don't need to lock here, since m_free handles its own locking</span> <a name="l00090"></a>00090 m_free.push(buf); <a name="l00091"></a>00091 } <a name="l00092"></a>00092 <a name="l00093"></a>00093 <span class="comment">//</span> <a name="l00094"></a>00094 <span class="comment">// SimpleReadThread()</span> <a name="l00095"></a>00095 <span class="comment">//</span><span class="comment"></span> <a name="l00096"></a>00096 <span class="comment">/// Convenience thread to handle USB read activity.</span> <a name="l00097"></a>00097 <span class="comment">///</span> <a name="l00098"></a>00098 <span class="comment"></span><span class="keywordtype">void</span> *SocketRoutingQueue::SimpleReadThread(<span class="keywordtype">void</span> *userptr) <a name="l00099"></a>00099 { <a name="l00100"></a>00100 SocketRoutingQueue *q = (SocketRoutingQueue *)userptr; <a name="l00101"></a>00101 <a name="l00102"></a>00102 <span class="comment">// read from USB and write to stdout until finished</span> <a name="l00103"></a>00103 q->m_seen_usb_error = <span class="keyword">false</span>; <a name="l00104"></a>00104 <span class="keywordflow">while</span>( q->m_continue_reading ) { <a name="l00105"></a>00105 <span class="keywordflow">try</span> { <a name="l00106"></a>00106 q->DoRead(1000); <span class="comment">// timeout in milliseconds</span> <a name="l00107"></a>00107 } <a name="l00108"></a>00108 <span class="keywordflow">catch</span> (std::runtime_error <span class="keyword">const</span> &e) { <a name="l00109"></a>00109 eout(<span class="stringliteral">"SimpleReadThread received uncaught exception: "</span> << <span class="keyword">typeid</span>(e).name() << <span class="stringliteral">" what: "</span> << e.what()); <a name="l00110"></a>00110 } <a name="l00111"></a>00111 <span class="keywordflow">catch</span> (...) { <a name="l00112"></a>00112 eout(<span class="stringliteral">"SimpleReadThread recevied uncaught exception of unknown type"</span>); <a name="l00113"></a>00113 } <a name="l00114"></a>00114 } <a name="l00115"></a>00115 <span class="keywordflow">return</span> 0; <a name="l00116"></a>00116 } <a name="l00117"></a>00117 <a name="l00118"></a>00118 <span class="comment"></span> <a name="l00119"></a>00119 <span class="comment">///////////////////////////////////////////////////////////////////////////////</span> <a name="l00120"></a>00120 <span class="comment"></span><span class="comment">// public API</span> <a name="l00121"></a>00121 <a name="l00122"></a>00122 <span class="comment">// These functions connect the router to an external Usb::Device</span> <a name="l00123"></a>00123 <span class="comment">// object. Normally this is handled automatically by the</span> <a name="l00124"></a>00124 <span class="comment">// Controller class, but are public here in case they are needed.</span> <a name="l00125"></a>00125 <span class="keywordtype">void</span> SocketRoutingQueue::SetUsbDevice(Usb::Device *dev, <span class="keywordtype">int</span> writeEp, <span class="keywordtype">int</span> readEp, <a name="l00126"></a>00126 SocketDataHandlerPtr callback) <a name="l00127"></a>00127 { <a name="l00128"></a>00128 scoped_lock lock(m_mutex); <a name="l00129"></a>00129 m_dev = dev; <a name="l00130"></a>00130 m_usb_error_dev_callback = callback; <a name="l00131"></a>00131 m_writeEp = writeEp; <a name="l00132"></a>00132 m_readEp = readEp; <a name="l00133"></a>00133 } <a name="l00134"></a>00134 <a name="l00135"></a>00135 <span class="keywordtype">void</span> SocketRoutingQueue::ClearUsbDevice() <a name="l00136"></a>00136 { <a name="l00137"></a>00137 scoped_lock lock(m_mutex); <a name="l00138"></a>00138 m_dev = 0; <a name="l00139"></a>00139 m_usb_error_dev_callback.reset(); <a name="l00140"></a>00140 lock.unlock(); <a name="l00141"></a>00141 <a name="l00142"></a>00142 <span class="comment">// wait for the DoRead cycle to finish, so the external</span> <a name="l00143"></a>00143 <span class="comment">// Usb::Device object doesn't close before we're done with it</span> <a name="l00144"></a>00144 scoped_lock wait(m_readwaitMutex); <a name="l00145"></a>00145 pthread_cond_wait(&m_readwaitCond, &m_readwaitMutex); <a name="l00146"></a>00146 } <a name="l00147"></a>00147 <a name="l00148"></a>00148 <span class="keywordtype">bool</span> SocketRoutingQueue::UsbDeviceReady() <a name="l00149"></a>00149 { <a name="l00150"></a>00150 scoped_lock lock(m_mutex); <a name="l00151"></a>00151 <span class="keywordflow">return</span> m_dev != 0 && !m_seen_usb_error; <a name="l00152"></a>00152 } <a name="l00153"></a>00153 <a name="l00154"></a>00154 <span class="comment">//</span> <a name="l00155"></a>00155 <span class="comment">// AllocateBuffers</span> <a name="l00156"></a>00156 <span class="comment">//</span><span class="comment"></span> <a name="l00157"></a>00157 <span class="comment">/// This class starts out with no buffers, and will grow one buffer</span> <a name="l00158"></a>00158 <span class="comment">/// at a time if needed. Call this to allocate count buffers</span> <a name="l00159"></a>00159 <span class="comment">/// all at once and place them on the free queue. After calling</span> <a name="l00160"></a>00160 <span class="comment">/// this function, at least count buffers will exist in the free</span> <a name="l00161"></a>00161 <span class="comment">/// queue. If there are already count buffers, none will be added.</span> <a name="l00162"></a>00162 <span class="comment">///</span> <a name="l00163"></a>00163 <span class="comment"></span><span class="keywordtype">void</span> SocketRoutingQueue::AllocateBuffers(<span class="keywordtype">int</span> count) <a name="l00164"></a>00164 { <a name="l00165"></a>00165 <span class="keywordtype">int</span> todo = count - m_free.size(); <a name="l00166"></a>00166 <a name="l00167"></a>00167 <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i = 0; i < todo; i++ ) { <a name="l00168"></a>00168 <span class="comment">// m_free handles its own locking</span> <a name="l00169"></a>00169 m_free.push( <span class="keyword">new</span> Data ); <a name="l00170"></a>00170 } <a name="l00171"></a>00171 } <a name="l00172"></a>00172 <a name="l00173"></a>00173 <span class="comment">//</span> <a name="l00174"></a>00174 <span class="comment">// DefaultRead (both variations)</span> <a name="l00175"></a>00175 <span class="comment">//</span><span class="comment"></span> <a name="l00176"></a>00176 <span class="comment">/// Returns the data for the next unregistered socket.</span> <a name="l00177"></a>00177 <span class="comment">/// Blocks until timeout or data is available.</span> <a name="l00178"></a>00178 <span class="comment">/// Returns false (or null pointer) on timeout and no data.</span> <a name="l00179"></a>00179 <span class="comment">/// With the return version of the function, there is no</span> <a name="l00180"></a>00180 <span class="comment">/// copying performed.</span> <a name="l00181"></a>00181 <span class="comment">///</span> <a name="l00182"></a>00182 <span class="comment">/// This version performs a copy.</span> <a name="l00183"></a>00183 <span class="comment">///</span> <a name="l00184"></a>00184 <span class="comment"></span><span class="keywordtype">bool</span> SocketRoutingQueue::DefaultRead(Data &receive, <span class="keywordtype">int</span> timeout) <a name="l00185"></a>00185 { <a name="l00186"></a>00186 DataHandle buf = DefaultRead(timeout); <a name="l00187"></a>00187 <span class="keywordflow">if</span>( !buf.get() ) <a name="l00188"></a>00188 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00189"></a>00189 <a name="l00190"></a>00190 <span class="comment">// copy to desired buffer</span> <a name="l00191"></a>00191 receive = *buf.get(); <a name="l00192"></a>00192 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00193"></a>00193 } <a name="l00194"></a>00194 <span class="comment"></span> <a name="l00195"></a>00195 <span class="comment">///</span> <a name="l00196"></a>00196 <span class="comment">/// This version does not perform a copy.</span> <a name="l00197"></a>00197 <span class="comment">///</span> <a name="l00198"></a>00198 <span class="comment"></span>DataHandle SocketRoutingQueue::DefaultRead(<span class="keywordtype">int</span> timeout) <a name="l00199"></a>00199 { <a name="l00200"></a>00200 <span class="keywordflow">if</span>( m_seen_usb_error && timeout == -1 ) { <a name="l00201"></a>00201 <span class="comment">// If an error has been seen and not cleared then no</span> <a name="l00202"></a>00202 <span class="comment">// more data will be read into the queue by</span> <a name="l00203"></a>00203 <span class="comment">// DoRead(). Forcing the timeout to zero allows any</span> <a name="l00204"></a>00204 <span class="comment">// data already in the queue to be read, but prevents</span> <a name="l00205"></a>00205 <span class="comment">// waiting for data which will never arrive.</span> <a name="l00206"></a>00206 timeout = 0; <a name="l00207"></a>00207 } <a name="l00208"></a>00208 <a name="l00209"></a>00209 <span class="comment">// m_default handles its own locking</span> <a name="l00210"></a>00210 <span class="comment">// Be careful with the queue timeout, since its -1 means "forever"</span> <a name="l00211"></a>00211 Data *buf = m_default.wait_pop(timeout == -1 ? m_timeout : timeout); <a name="l00212"></a>00212 <span class="keywordflow">return</span> DataHandle(*<span class="keyword">this</span>, buf); <a name="l00213"></a>00213 } <a name="l00214"></a>00214 <a name="l00215"></a>00215 <span class="comment">//</span> <a name="l00216"></a>00216 <span class="comment">// RegisterInterest</span> <a name="l00217"></a>00217 <span class="comment">//</span><span class="comment"></span> <a name="l00218"></a>00218 <span class="comment">/// Register an interest in data from a certain socket. To read</span> <a name="l00219"></a>00219 <span class="comment">/// from that socket, use the SocketRead() function from then on.</span> <a name="l00220"></a>00220 <span class="comment">///</span> <a name="l00221"></a>00221 <span class="comment">/// Any non-registered socket goes in the default queue</span> <a name="l00222"></a>00222 <span class="comment">/// and must be read by DefaultRead()</span> <a name="l00223"></a>00223 <span class="comment">///</span> <a name="l00224"></a>00224 <span class="comment">/// If not null, handler is called when new data is read. It will</span> <a name="l00225"></a>00225 <span class="comment">/// be called in the same thread instance that DoRead() is called from.</span> <a name="l00226"></a>00226 <span class="comment">/// Handler is passed the DataQueue Data pointer, and so no</span> <a name="l00227"></a>00227 <span class="comment">/// copying is done. Once the handler returns, the data is</span> <a name="l00228"></a>00228 <span class="comment">/// considered processed and not added to the interested queue,</span> <a name="l00229"></a>00229 <span class="comment">/// but instead returned to m_free.</span> <a name="l00230"></a>00230 <span class="comment">///</span> <a name="l00231"></a>00231 <span class="comment">/// Throws std::logic_error if already registered.</span> <a name="l00232"></a>00232 <span class="comment">///</span> <a name="l00233"></a>00233 <span class="comment"></span><span class="keywordtype">void</span> SocketRoutingQueue::RegisterInterest(SocketId socket, <a name="l00234"></a>00234 SocketDataHandlerPtr handler) <a name="l00235"></a>00235 { <a name="l00236"></a>00236 <span class="comment">// modifying our own std::map, need a lock</span> <a name="l00237"></a>00237 scoped_lock lock(m_mutex); <a name="l00238"></a>00238 <a name="l00239"></a>00239 SocketQueueMap::iterator qi = m_socketQueues.find(socket); <a name="l00240"></a>00240 <span class="keywordflow">if</span>( qi != m_socketQueues.end() ) <a name="l00241"></a>00241 <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">"RegisterInterest requesting a previously registered socket."</span>); <a name="l00242"></a>00242 <a name="l00243"></a>00243 m_socketQueues[socket] = QueueEntryPtr( <span class="keyword">new</span> QueueEntry(handler) ); <a name="l00244"></a>00244 m_interest = <span class="keyword">true</span>; <a name="l00245"></a>00245 } <a name="l00246"></a>00246 <a name="l00247"></a>00247 <span class="comment">//</span> <a name="l00248"></a>00248 <span class="comment">// UnregisterInterest</span> <a name="l00249"></a>00249 <span class="comment">//</span><span class="comment"></span> <a name="l00250"></a>00250 <span class="comment">/// Unregisters interest in data from the given socket, and discards</span> <a name="l00251"></a>00251 <span class="comment">/// any existing data in its interest queue. Any new incoming data</span> <a name="l00252"></a>00252 <span class="comment">/// for this socket will be placed in the default queue.</span> <a name="l00253"></a>00253 <span class="comment">///</span> <a name="l00254"></a>00254 <span class="comment"></span><span class="keywordtype">void</span> SocketRoutingQueue::UnregisterInterest(SocketId socket) <a name="l00255"></a>00255 { <a name="l00256"></a>00256 <span class="comment">// modifying our own std::map, need a lock</span> <a name="l00257"></a>00257 scoped_lock lock(m_mutex); <a name="l00258"></a>00258 <a name="l00259"></a>00259 SocketQueueMap::iterator qi = m_socketQueues.find(socket); <a name="l00260"></a>00260 <span class="keywordflow">if</span>( qi == m_socketQueues.end() ) <a name="l00261"></a>00261 <span class="keywordflow">return</span>; <span class="comment">// nothing registered, done</span> <a name="l00262"></a>00262 <a name="l00263"></a>00263 <span class="comment">// salvage all our data buffers</span> <a name="l00264"></a>00264 m_free.append_from( qi->second->m_queue ); <a name="l00265"></a>00265 <a name="l00266"></a>00266 <span class="comment">// remove the QueueEntryPtr from the map</span> <a name="l00267"></a>00267 m_socketQueues.erase( qi ); <a name="l00268"></a>00268 <a name="l00269"></a>00269 <span class="comment">// check the interest flag</span> <a name="l00270"></a>00270 m_interest = m_socketQueues.size() > 0; <a name="l00271"></a>00271 } <a name="l00272"></a>00272 <a name="l00273"></a>00273 <span class="comment">//</span> <a name="l00274"></a>00274 <span class="comment">// SocketRead</span> <a name="l00275"></a>00275 <span class="comment">//</span><span class="comment"></span> <a name="l00276"></a>00276 <span class="comment">/// Reads data from the interested socket cache. Can only read</span> <a name="l00277"></a>00277 <span class="comment">/// from sockets that have been previously registered.</span> <a name="l00278"></a>00278 <span class="comment">///</span> <a name="l00279"></a>00279 <span class="comment">/// Blocks until timeout or data is available.</span> <a name="l00280"></a>00280 <span class="comment">///</span> <a name="l00281"></a>00281 <span class="comment">/// Returns false (or null pointer) on timeout and no data.</span> <a name="l00282"></a>00282 <span class="comment">/// With the return version of the function, there is no</span> <a name="l00283"></a>00283 <span class="comment">/// copying performed.</span> <a name="l00284"></a>00284 <span class="comment">///</span> <a name="l00285"></a>00285 <span class="comment">/// Throws std::logic_error if a socket was requested that was</span> <a name="l00286"></a>00286 <span class="comment">/// not previously registered.</span> <a name="l00287"></a>00287 <span class="comment">///</span> <a name="l00288"></a>00288 <span class="comment">/// Copying is performed with this function.</span> <a name="l00289"></a>00289 <span class="comment">///</span> <a name="l00290"></a>00290 <span class="comment"></span><span class="keywordtype">bool</span> SocketRoutingQueue::SocketRead(SocketId socket, Data &receive, <span class="keywordtype">int</span> timeout) <a name="l00291"></a>00291 { <a name="l00292"></a>00292 DataHandle buf = SocketRead(socket, timeout); <a name="l00293"></a>00293 <span class="keywordflow">if</span>( !buf.get() ) <a name="l00294"></a>00294 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00295"></a>00295 <a name="l00296"></a>00296 <span class="comment">// copy to desired buffer</span> <a name="l00297"></a>00297 receive = *buf.get(); <a name="l00298"></a>00298 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00299"></a>00299 } <a name="l00300"></a>00300 <span class="comment"></span> <a name="l00301"></a>00301 <span class="comment">///</span> <a name="l00302"></a>00302 <span class="comment">/// Copying is not performed with this function.</span> <a name="l00303"></a>00303 <span class="comment">///</span> <a name="l00304"></a>00304 <span class="comment">/// Throws std::logic_error if a socket was requested that was</span> <a name="l00305"></a>00305 <span class="comment">/// not previously registered.</span> <a name="l00306"></a>00306 <span class="comment">///</span> <a name="l00307"></a>00307 <span class="comment"></span>DataHandle SocketRoutingQueue::SocketRead(SocketId socket, <span class="keywordtype">int</span> timeout) <a name="l00308"></a>00308 { <a name="l00309"></a>00309 QueueEntryPtr qep; <a name="l00310"></a>00310 DataQueue *dq = 0; <a name="l00311"></a>00311 <a name="l00312"></a>00312 <span class="comment">// accessing our own std::map, need a lock</span> <a name="l00313"></a>00313 { <a name="l00314"></a>00314 scoped_lock lock(m_mutex); <a name="l00315"></a>00315 SocketQueueMap::iterator qi = m_socketQueues.find(socket); <a name="l00316"></a>00316 <span class="keywordflow">if</span>( qi == m_socketQueues.end() ) <a name="l00317"></a>00317 <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">"SocketRead requested data from unregistered socket."</span>); <a name="l00318"></a>00318 <a name="l00319"></a>00319 <span class="comment">// got our queue, save the whole QueueEntryPtr (shared_ptr),</span> <a name="l00320"></a>00320 <span class="comment">// and unlock, since we will be waiting on the DataQueue,</span> <a name="l00321"></a>00321 <span class="comment">// not the socketQueues map</span> <a name="l00322"></a>00322 <span class="comment">//</span> <a name="l00323"></a>00323 <span class="comment">// This is safe, since even if UnregisterInterest is called,</span> <a name="l00324"></a>00324 <span class="comment">// our pointer won't be deleted until our shared_ptr</span> <a name="l00325"></a>00325 <span class="comment">// (QueueEntryPtr) goes out of scope.</span> <a name="l00326"></a>00326 <span class="comment">//</span> <a name="l00327"></a>00327 <span class="comment">// The remaining problem is that wait_pop() might wait</span> <a name="l00328"></a>00328 <span class="comment">// forever if there is no timeout... c'est la vie.</span> <a name="l00329"></a>00329 <span class="comment">// Should'a used a timeout. :-)</span> <a name="l00330"></a>00330 qep = qi->second; <a name="l00331"></a>00331 dq = &qep->m_queue; <a name="l00332"></a>00332 } <a name="l00333"></a>00333 <a name="l00334"></a>00334 <span class="comment">// get data from DataQueue</span> <a name="l00335"></a>00335 <span class="comment">// Be careful with the queue timeout, since its -1 means "forever"</span> <a name="l00336"></a>00336 Data *buf = dq->wait_pop(timeout == -1 ? m_timeout : timeout); <a name="l00337"></a>00337 <a name="l00338"></a>00338 <span class="comment">// specifically delete our copy of shared pointer, in a locked</span> <a name="l00339"></a>00339 <span class="comment">// environment</span> <a name="l00340"></a>00340 { <a name="l00341"></a>00341 scoped_lock lock(m_mutex); <a name="l00342"></a>00342 qep.reset(); <a name="l00343"></a>00343 } <a name="l00344"></a>00344 <a name="l00345"></a>00345 <span class="keywordflow">return</span> DataHandle(*<span class="keyword">this</span>, buf); <a name="l00346"></a>00346 } <a name="l00347"></a>00347 <a name="l00348"></a>00348 <span class="comment">// Returns true if data is available for that socket.</span> <a name="l00349"></a>00349 <span class="keywordtype">bool</span> SocketRoutingQueue::IsAvailable(SocketId socket)<span class="keyword"> const</span> <a name="l00350"></a>00350 <span class="keyword"></span>{ <a name="l00351"></a>00351 scoped_lock lock(m_mutex); <a name="l00352"></a>00352 SocketQueueMap::const_iterator qi = m_socketQueues.find(socket); <a name="l00353"></a>00353 <span class="keywordflow">if</span>( qi == m_socketQueues.end() ) <a name="l00354"></a>00354 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00355"></a>00355 <span class="keywordflow">return</span> qi->second->m_queue.size() > 0; <a name="l00356"></a>00356 } <a name="l00357"></a>00357 <a name="l00358"></a>00358 <span class="comment">//</span> <a name="l00359"></a>00359 <span class="comment">// DoRead</span> <a name="l00360"></a>00360 <span class="comment">//</span><span class="comment"></span> <a name="l00361"></a>00361 <span class="comment">/// Called by the application's "read thread" to read the next usb</span> <a name="l00362"></a>00362 <span class="comment">/// packet and route it to the correct queue. Returns after every</span> <a name="l00363"></a>00363 <span class="comment">/// read, even if a handler is associated with a queue.</span> <a name="l00364"></a>00364 <span class="comment">/// Note: this function is safe to call before SetUsbDevice() is</span> <a name="l00365"></a>00365 <span class="comment">/// called... it just doesn't do anything if there is no usb</span> <a name="l00366"></a>00366 <span class="comment">/// device to work with.</span> <a name="l00367"></a>00367 <span class="comment">///</span> <a name="l00368"></a>00368 <span class="comment">/// Timeout is in milliseconds.</span> <a name="l00369"></a>00369 <span class="comment"></span><span class="comment">// This timeout is for the USB subsystem, so no special handling</span> <a name="l00370"></a>00370 <span class="comment">// for it is needed... just use usbwrap's default timeout.</span> <a name="l00371"></a>00371 <span class="keywordtype">void</span> SocketRoutingQueue::DoRead(<span class="keywordtype">int</span> timeout) <a name="l00372"></a>00372 { <a name="l00373"></a>00373 <span class="keyword">class </span>ReadWaitSignal <a name="l00374"></a>00374 { <a name="l00375"></a>00375 pthread_mutex_t &m_Mutex; <a name="l00376"></a>00376 pthread_cond_t &m_Cond; <a name="l00377"></a>00377 <span class="keyword">public</span>: <a name="l00378"></a>00378 ReadWaitSignal(pthread_mutex_t &mut, pthread_cond_t &cond) <a name="l00379"></a>00379 : m_Mutex(mut), m_Cond(cond) <a name="l00380"></a>00380 {} <a name="l00381"></a>00381 ~ReadWaitSignal() <a name="l00382"></a>00382 { <a name="l00383"></a>00383 scoped_lock wait(m_Mutex); <a name="l00384"></a>00384 pthread_cond_signal(&m_Cond); <a name="l00385"></a>00385 } <a name="l00386"></a>00386 } readwait(m_readwaitMutex, m_readwaitCond); <a name="l00387"></a>00387 <a name="l00388"></a>00388 Usb::Device * <span class="keyword">volatile</span> dev = 0; <a name="l00389"></a>00389 <span class="keywordtype">int</span> readEp; <a name="l00390"></a>00390 DataHandle buf(*<span class="keyword">this</span>, 0); <a name="l00391"></a>00391 <a name="l00392"></a>00392 <span class="comment">// if we are not connected to a USB device yet, just wait</span> <a name="l00393"></a>00393 { <a name="l00394"></a>00394 scoped_lock lock(m_mutex); <a name="l00395"></a>00395 <a name="l00396"></a>00396 <span class="keywordflow">if</span>( !m_dev || m_seen_usb_error ) { <a name="l00397"></a>00397 lock.unlock(); <span class="comment">// unlock early, since we're sleeping</span> <a name="l00398"></a>00398 <span class="comment">// sleep only a short time, since things could be</span> <a name="l00399"></a>00399 <span class="comment">// in the process of setup or teardown</span> <a name="l00400"></a>00400 usleep(125000); <a name="l00401"></a>00401 <span class="keywordflow">return</span>; <a name="l00402"></a>00402 } <a name="l00403"></a>00403 <a name="l00404"></a>00404 dev = m_dev; <a name="l00405"></a>00405 readEp = m_readEp; <a name="l00406"></a>00406 <a name="l00407"></a>00407 <span class="comment">// fetch a free buffer</span> <a name="l00408"></a>00408 Data *raw = m_free.pop(); <a name="l00409"></a>00409 <span class="keywordflow">if</span>( !raw ) <a name="l00410"></a>00410 buf = DataHandle(*<span class="keyword">this</span>, <span class="keyword">new</span> Data); <a name="l00411"></a>00411 <span class="keywordflow">else</span> <a name="l00412"></a>00412 buf = DataHandle(*<span class="keyword">this</span>, raw); <a name="l00413"></a>00413 } <a name="l00414"></a>00414 <a name="l00415"></a>00415 <span class="comment">// take a chance and do the read unlocked, as this has the potential</span> <a name="l00416"></a>00416 <span class="comment">// for blocking for a while</span> <a name="l00417"></a>00417 <span class="keywordflow">try</span> { <a name="l00418"></a>00418 <a name="l00419"></a>00419 Data &data = *buf.get(); <a name="l00420"></a>00420 <a name="l00421"></a>00421 <span class="keywordflow">if</span>( !dev->BulkRead(readEp, data, timeout) ) <a name="l00422"></a>00422 <span class="keywordflow">return</span>; <span class="comment">// no data, done!</span> <a name="l00423"></a>00423 <a name="l00424"></a>00424 MAKE_PACKET(pack, data); <a name="l00425"></a>00425 <a name="l00426"></a>00426 <span class="comment">// make sure the size is right</span> <a name="l00427"></a>00427 <span class="keywordflow">if</span>( data.GetSize() < SB_PACKET_SOCKET_SIZE ) <a name="l00428"></a>00428 <span class="keywordflow">return</span>; <span class="comment">// bad size, just skip</span> <a name="l00429"></a>00429 <a name="l00430"></a>00430 <span class="comment">// extract the socket from the packet</span> <a name="l00431"></a>00431 uint16_t socket = btohs(pack->socket); <a name="l00432"></a>00432 <a name="l00433"></a>00433 <span class="comment">// we have data, now lock up again to place it</span> <a name="l00434"></a>00434 <span class="comment">// in the right queue</span> <a name="l00435"></a>00435 scoped_lock lock(m_mutex); <a name="l00436"></a>00436 <a name="l00437"></a>00437 <span class="comment">// search for registration of socket</span> <a name="l00438"></a>00438 <span class="keywordflow">if</span>( m_interest ) { <a name="l00439"></a>00439 SocketQueueMap::iterator qi = m_socketQueues.find(socket); <a name="l00440"></a>00440 <span class="keywordflow">if</span>( qi != m_socketQueues.end() ) { <a name="l00441"></a>00441 SocketDataHandlerPtr &sdh = qi->second->m_handler; <a name="l00442"></a>00442 <a name="l00443"></a>00443 <span class="comment">// is there a handler?</span> <a name="l00444"></a>00444 <span class="keywordflow">if</span>( sdh ) { <a name="l00445"></a>00445 <span class="comment">// unlock & let the handler process it</span> <a name="l00446"></a>00446 lock.unlock(); <a name="l00447"></a>00447 sdh->DataReceived(*buf.get()); <a name="l00448"></a>00448 <span class="keywordflow">return</span>; <a name="l00449"></a>00449 } <a name="l00450"></a>00450 <span class="keywordflow">else</span> { <a name="l00451"></a>00451 qi->second->m_queue.push(buf.release()); <a name="l00452"></a>00452 <span class="keywordflow">return</span>; <a name="l00453"></a>00453 } <a name="l00454"></a>00454 } <a name="l00455"></a>00455 <a name="l00456"></a>00456 <span class="comment">// fall through</span> <a name="l00457"></a>00457 } <a name="l00458"></a>00458 <a name="l00459"></a>00459 <span class="comment">// safe to unlock now, we are done with the map</span> <a name="l00460"></a>00460 lock.unlock(); <a name="l00461"></a>00461 <a name="l00462"></a>00462 <span class="comment">// if we get here, send to default queue</span> <a name="l00463"></a>00463 m_default.push(buf.release()); <a name="l00464"></a>00464 } <a name="l00465"></a>00465 <span class="keywordflow">catch</span>( Usb::Timeout & ) { <a name="l00466"></a>00466 <span class="comment">// this is expected... just ignore</span> <a name="l00467"></a>00467 } <a name="l00468"></a>00468 <span class="keywordflow">catch</span>( <a class="code" href="classUsb_1_1Error.html" title="Thrown on low level USB errors.">Usb::Error</a> &ue ) { <a name="l00469"></a>00469 <span class="comment">// set the flag first, in case any of the handlers</span> <a name="l00470"></a>00470 <span class="comment">// are able to recover from this error</span> <a name="l00471"></a>00471 m_seen_usb_error = <span class="keyword">true</span>; <a name="l00472"></a>00472 <a name="l00473"></a>00473 <span class="comment">// this is unexpected, but we're in a thread here...</span> <a name="l00474"></a>00474 <span class="comment">// Need to iterate through all the registered handlers</span> <a name="l00475"></a>00475 <span class="comment">// calling their error callback.</span> <a name="l00476"></a>00476 <span class="comment">// Can't be locked when calling the callback, so need</span> <a name="l00477"></a>00477 <span class="comment">// to make a list of them first.</span> <a name="l00478"></a>00478 scoped_lock lock(m_mutex); <a name="l00479"></a>00479 std::vector<SocketDataHandlerPtr> handlers; <a name="l00480"></a>00480 SocketQueueMap::iterator qi = m_socketQueues.begin(); <a name="l00481"></a>00481 <span class="keywordflow">while</span>( qi != m_socketQueues.end() ) { <a name="l00482"></a>00482 SocketDataHandlerPtr &sdh = qi->second->m_handler; <a name="l00483"></a>00483 <span class="comment">// is there a handler?</span> <a name="l00484"></a>00484 <span class="keywordflow">if</span>( sdh ) { <a name="l00485"></a>00485 handlers.push_back(sdh); <a name="l00486"></a>00486 } <a name="l00487"></a>00487 ++qi; <a name="l00488"></a>00488 } <a name="l00489"></a>00489 <a name="l00490"></a>00490 SocketDataHandlerPtr usb_error_handler = m_usb_error_dev_callback; <a name="l00491"></a>00491 <a name="l00492"></a>00492 lock.unlock(); <a name="l00493"></a>00493 std::vector<SocketDataHandlerPtr>::iterator hi = handlers.begin(); <a name="l00494"></a>00494 <span class="keywordflow">while</span>( hi != handlers.end() ) { <a name="l00495"></a>00495 (*hi)->Error(ue); <a name="l00496"></a>00496 ++hi; <a name="l00497"></a>00497 } <a name="l00498"></a>00498 <a name="l00499"></a>00499 <span class="comment">// and finally, call the specific error callback if available</span> <a name="l00500"></a>00500 <span class="keywordflow">if</span>( usb_error_handler.get() ) { <a name="l00501"></a>00501 usb_error_handler->Error(ue); <a name="l00502"></a>00502 } <a name="l00503"></a>00503 } <a name="l00504"></a>00504 } <a name="l00505"></a>00505 <a name="l00506"></a>00506 <span class="keywordtype">void</span> SocketRoutingQueue::SpinoffSimpleReadThread() <a name="l00507"></a>00507 { <a name="l00508"></a>00508 <span class="comment">// signal that it's ok to run inside the thread</span> <a name="l00509"></a>00509 <span class="keywordflow">if</span>( m_continue_reading ) <a name="l00510"></a>00510 <span class="keywordflow">return</span>; <span class="comment">// already running</span> <a name="l00511"></a>00511 m_continue_reading = <span class="keyword">true</span>; <a name="l00512"></a>00512 <a name="l00513"></a>00513 <span class="comment">// Start USB read thread, to handle all routing</span> <a name="l00514"></a>00514 <span class="keywordtype">int</span> ret = pthread_create(&m_usb_read_thread, NULL, &SimpleReadThread, <span class="keyword">this</span>); <a name="l00515"></a>00515 <span class="keywordflow">if</span>( ret ) { <a name="l00516"></a>00516 m_continue_reading = <span class="keyword">false</span>; <a name="l00517"></a>00517 <span class="keywordflow">throw</span> <a class="code" href="classBarry_1_1ErrnoError.html" title="System error that provides an errno error code.">Barry::ErrnoError</a>(<span class="stringliteral">"SocketRoutingQueue: Error creating USB read thread."</span>, ret); <a name="l00518"></a>00518 } <a name="l00519"></a>00519 } <a name="l00520"></a>00520 <a name="l00521"></a>00521 } <span class="comment">// namespace Barry</span> <a name="l00522"></a>00522 </pre></div></div> <hr size="1"><address style="text-align: right;"><small>Generated on Tue Mar 1 17:50:16 2011 for Barry by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address> </body> </html>