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atlascpp-devel-0.6.1-7.fc12.x86_64.rpm

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<title>Atlas-C++: Class List</title>
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<h1>Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_account_data.html">Atlas::Objects::Entity::AccountData</a></td><td class="indexvalue">Base class for accounts </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_action_data.html">Atlas::Objects::Operation::ActionData</a></td><td class="indexvalue">This is base operator for operations that might have effects </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_admin_data.html">Atlas::Objects::Entity::AdminData</a></td><td class="indexvalue">Privileged accounts </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_admin_entity_data.html">Atlas::Objects::Entity::AdminEntityData</a></td><td class="indexvalue">All classes and objects used for adminitrativive purposes </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_affect_data.html">Atlas::Objects::Operation::AffectData</a></td><td class="indexvalue">Sets attributes for existing entity </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_anonymous_data.html">Atlas::Objects::Entity::AnonymousData</a></td><td class="indexvalue">Starting point for entity hierarchy </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_appearance_data.html">Atlas::Objects::Operation::AppearanceData</a></td><td class="indexvalue">Character sees something appearing: it literally appears or has it come in visible range </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_base_object_data.html">Atlas::Objects::BaseObjectData</a></td><td class="indexvalue"><a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> base object class </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_begin_list.html">Atlas::Funky::BeginList</a></td><td class="indexvalue">Token class representing the beginning of a list </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_begin_map.html">Atlas::Funky::BeginMap</a></td><td class="indexvalue">Token class representing the beginning of a map </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_begin_message.html">Atlas::Funky::BeginMessage</a></td><td class="indexvalue">Token class representing the beginning of a message </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_bridge.html">Atlas::Bridge</a></td><td class="indexvalue"><a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> stream bridge </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_codec.html">Atlas::Codec</a></td><td class="indexvalue"><a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> stream codec </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_combine_data.html">Atlas::Objects::Operation::CombineData</a></td><td class="indexvalue">Combine existing objects into new objects </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_communicate_data.html">Atlas::Objects::Operation::CommunicateData</a></td><td class="indexvalue">Base operator for all kind of communication </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_create_data.html">Atlas::Objects::Operation::CreateData</a></td><td class="indexvalue">Create new things from nothing using this operator </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_decoder_base.html">Atlas::Message::DecoderBase</a></td><td class="indexvalue">Base class for decoders that take Atlas::Message::Object </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_delete_data.html">Atlas::Objects::Operation::DeleteData</a></td><td class="indexvalue">Delete something </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_disappearance_data.html">Atlas::Objects::Operation::DisappearanceData</a></td><td class="indexvalue">Character sees something disappearing: it literally disappears or has it gone too far to be visible </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_dispatcher.html">Atlas::Objects::Dispatcher</a></td><td class="indexvalue"><a class="el" href="namespace_atlas_1_1_objects.html" title="The Atlas high level Objects namespace.">Objects</a> hierarchy dispatcher </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_divide_data.html">Atlas::Objects::Operation::DivideData</a></td><td class="indexvalue">Divide existing object into pieces </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_element.html">Atlas::Message::Element</a></td><td class="indexvalue">Multi-type container </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_enc_list.html">Atlas::Funky::EncList&lt; B, T &gt;</a></td><td class="indexvalue">Encoder in List state </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_enc_map.html">Atlas::Funky::EncMap&lt; B, T &gt;</a></td><td class="indexvalue">Encoder in Map state </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_enc_map_value.html">Atlas::Funky::EncMapValue&lt; B, T &gt;</a></td><td class="indexvalue">Encoder in map value state </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_encoder.html">Atlas::Message::Encoder</a></td><td class="indexvalue"><a class="el" href="class_atlas_1_1_message_1_1_encoder.html" title="Encoder that transmits Atlas::Message::Element.">Encoder</a> that transmits <a class="el" href="class_atlas_1_1_message_1_1_element.html" title="Multi-type container.">Atlas::Message::Element</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_encoder_base.html">Atlas::EncoderBase</a></td><td class="indexvalue">Base class forwarding to <a class="el" href="class_atlas_1_1_bridge.html" title="Atlas stream bridge.">Atlas::Bridge</a> as skeleton for other encoders </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_end_list.html">Atlas::Funky::EndList</a></td><td class="indexvalue">Token class representing the end of a list </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_end_map.html">Atlas::Funky::EndMap</a></td><td class="indexvalue">Token class representing the end of a map </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_end_message.html">Atlas::Funky::EndMessage</a></td><td class="indexvalue">Token class representing the end of a message </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_error_data.html">Atlas::Objects::Operation::ErrorData</a></td><td class="indexvalue">Something went wrong </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_exception.html">Atlas::Exception</a></td><td class="indexvalue">Base class for all exceptions thrown by Atlas-C++ </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_feel_data.html">Atlas::Objects::Operation::FeelData</a></td><td class="indexvalue">Character feels something (with fingers usually) </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_filter.html">Atlas::Filter</a></td><td class="indexvalue"><a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> stream filter </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_formatter.html">Atlas::Formatter</a></td><td class="indexvalue"><a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> stream formatter </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_funky_encoder.html">Atlas::Funky::FunkyEncoder&lt; B &gt;</a></td><td class="indexvalue">The root encoder in "stream" state </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_game_data.html">Atlas::Objects::Entity::GameData</a></td><td class="indexvalue">Games this server hosts </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_game_entity_data.html">Atlas::Objects::Entity::GameEntityData</a></td><td class="indexvalue">All In Game classes and objects </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_generic_data.html">Atlas::Objects::Operation::GenericData</a></td><td class="indexvalue">Base operation for all operators </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_get_data.html">Atlas::Objects::Operation::GetData</a></td><td class="indexvalue">Generic operation for getting info about things </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_imaginary_data.html">Atlas::Objects::Operation::ImaginaryData</a></td><td class="indexvalue">When something is not yet implemented in server, then character can pretend to do something ;-) </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_info_data.html">Atlas::Objects::Operation::InfoData</a></td><td class="indexvalue">This is base operator for operations that tell you info about objects or events </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_base_object_data_1_1iterator.html">Atlas::Objects::BaseObjectData::iterator</a></td><td class="indexvalue">The <a class="el" href="class_atlas_1_1_objects_1_1_base_object_data_1_1iterator.html" title="The iterator first iterates over the contents of m_obj-&gt;m_attributes, holding...">iterator</a> first iterates over the contents of m_obj-&gt;m_attributes, holding an <a class="el" href="class_atlas_1_1_objects_1_1_base_object_data_1_1iterator.html" title="The iterator first iterates over the contents of m_obj-&gt;m_attributes, holding...">iterator</a> to the attributes map in m_I </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_listen_data.html">Atlas::Objects::Operation::ListenData</a></td><td class="indexvalue">Listen (something) </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_login_data.html">Atlas::Objects::Operation::LoginData</a></td><td class="indexvalue">Operation for logging into server </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_logout_data.html">Atlas::Objects::Operation::LogoutData</a></td><td class="indexvalue">Operation for logging out </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_look_data.html">Atlas::Objects::Operation::LookData</a></td><td class="indexvalue">Looking at something </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_move_data.html">Atlas::Objects::Operation::MoveData</a></td><td class="indexvalue">Change position </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_negotiate.html">Atlas::Negotiate</a></td><td class="indexvalue">Negotiation of codecs and filters for an <a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> connection </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_net_1_1_negotiate_helper.html">Atlas::Net::NegotiateHelper</a></td><td class="indexvalue">Negotiation of codecs and filters for an <a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> connection </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_no_such_attr_exception.html">Atlas::Objects::NoSuchAttrException</a></td><td class="indexvalue">An exception indicating the requested attribute does not exist </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_objects_decoder.html">Atlas::Objects::ObjectsDecoder</a></td><td class="indexvalue"><a class="el" href="namespace_atlas_1_1_objects.html" title="The Atlas high level Objects namespace.">Objects</a> hierarchy decoder </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_objects_encoder.html">Atlas::Objects::ObjectsEncoder</a></td><td class="indexvalue"><a class="el" href="namespace_atlas_1_1_objects.html" title="The Atlas high level Objects namespace.">Objects</a> hierarchy encoder </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_perceive_data.html">Atlas::Objects::Operation::PerceiveData</a></td><td class="indexvalue">Generic base operation for perceiving things by eyes, ears, etc </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_perception_data.html">Atlas::Objects::Operation::PerceptionData</a></td><td class="indexvalue">Character perceives something </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_player_data.html">Atlas::Objects::Entity::PlayerData</a></td><td class="indexvalue">Player accounts </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_queued_decoder.html">Atlas::Message::QueuedDecoder</a></td><td class="indexvalue">Decoder that presents a queue of <a class="el" href="class_atlas_1_1_message_1_1_element.html" title="Multi-type container.">Atlas::Message::Element</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_root_data.html">Atlas::Objects::RootData</a></td><td class="indexvalue">All objects inherit from this </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_root_entity_data.html">Atlas::Objects::Entity::RootEntityData</a></td><td class="indexvalue">Starting point for entity hierarchy </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_root_operation_data.html">Atlas::Objects::Operation::RootOperationData</a></td><td class="indexvalue">Base operation for all operators </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_set_data.html">Atlas::Objects::Operation::SetData</a></td><td class="indexvalue">Sets attributes for existing entity </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_sight_data.html">Atlas::Objects::Operation::SightData</a></td><td class="indexvalue">Character sees something </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_smell_data.html">Atlas::Objects::Operation::SmellData</a></td><td class="indexvalue">Character smells something </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_sniff_data.html">Atlas::Objects::Operation::SniffData</a></td><td class="indexvalue">Sniff something </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_sound_data.html">Atlas::Objects::Operation::SoundData</a></td><td class="indexvalue">Character hears something </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_net_1_1_stream_accept.html">Atlas::Net::StreamAccept</a></td><td class="indexvalue">Negotiation of servers accepting a connection from a remote system </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_net_1_1_stream_connect.html">Atlas::Net::StreamConnect</a></td><td class="indexvalue">Negotiation of clients building a connection to a remote system </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_talk_data.html">Atlas::Objects::Operation::TalkData</a></td><td class="indexvalue">Used for talking </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_tokens.html">Atlas::Funky::Tokens</a></td><td class="indexvalue"><a class="el" href="class_atlas_1_1_funky_1_1_tokens.html" title="Tokens representing beginnings and ends of maps/lists.">Tokens</a> representing beginnings and ends of maps/lists </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_touch_data.html">Atlas::Objects::Operation::TouchData</a></td><td class="indexvalue">Touch something </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_use_data.html">Atlas::Objects::Operation::UseData</a></td><td class="indexvalue">Use a currently wielded tool </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_wield_data.html">Atlas::Objects::Operation::WieldData</a></td><td class="indexvalue">Attach a tool to the character entity at a pre-defined location so that the character can use it </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_wrong_type_exception.html">Atlas::Message::WrongTypeException</a></td><td class="indexvalue">An exception class issued when the wrong type is requested in as() </td></tr>
</table>
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