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ghc-ghc-devel-6.12.3-8.6.fc14.i686.rpm

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>ghc-6.12.3: The GHC API</TD
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>Contents</A
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>SPARC.Stack</FONT
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>Synopsis</TD
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><TD CLASS="decl"
><A HREF="#v%3AspRel"
>spRel</A
> :: <A HREF="../base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
> -&gt; <A HREF="SPARC-AddrMode.html#t%3AAddrMode"
>AddrMode</A
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><TD CLASS="decl"
><A HREF="#v%3AfpRel"
>fpRel</A
> :: <A HREF="../base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
> -&gt; <A HREF="SPARC-AddrMode.html#t%3AAddrMode"
>AddrMode</A
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><TD CLASS="decl"
><A HREF="#v%3AspillSlotToOffset"
>spillSlotToOffset</A
> :: <A HREF="../base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
> -&gt; <A HREF="../base-4.2.0.2/Data-Int.html#t%3AInt"
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><A HREF="#v%3AmaxSpillSlots"
>maxSpillSlots</A
> :: <A HREF="../base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
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>Documentation</TD
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>spRel</B
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>:: <A HREF="../base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
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>stack offset in words, positive or negative
</TD
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>-&gt; <A HREF="SPARC-AddrMode.html#t%3AAddrMode"
>AddrMode</A
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>Get an AddrMode relative to the address in sp.
	This gives us a stack relative addressing mode for volatile
 	temporaries and for excess call arguments.  
</TD
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><TD CLASS="decl"
><A NAME="v:fpRel"
><A NAME="v%3AfpRel"
></A
></A
><B
>fpRel</B
> :: <A HREF="../base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
> -&gt; <A HREF="SPARC-AddrMode.html#t%3AAddrMode"
>AddrMode</A
></TD
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>Get an address relative to the frame pointer.
	This doesn't work work for offsets greater than 13 bits; we just hope for the best
</TD
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><TD CLASS="decl"
><A NAME="v:spillSlotToOffset"
><A NAME="v%3AspillSlotToOffset"
></A
></A
><B
>spillSlotToOffset</B
> :: <A HREF="../base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
> -&gt; <A HREF="../base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
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>Convert a spill slot number to a *byte* offset, with no sign.
</TD
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><TD CLASS="decl"
><A NAME="v:maxSpillSlots"
><A NAME="v%3AmaxSpillSlots"
></A
></A
><B
>maxSpillSlots</B
> :: <A HREF="../base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
></TD
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><TD CLASS="doc"
><P
>The maximum number of spill slots available on the C stack.
	If we use up all of the slots, then we're screwed.
</P
><P
>Why do we reserve 64 bytes, instead of using the whole thing??
		-- BL 2009<EM
>02</EM
>15
</P
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