<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html><head><title>QAudioInput Class Reference</title><style>h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm } a:link { color: #004faf; text-decoration: none } a:visited { color: #672967; text-decoration: none } td.postheader { font-family: sans-serif } tr.address { font-family: sans-serif } body { background: #ffffff; color: black; } </style></head><body><table border="0" cellpadding="0" cellspacing="0" width="100%"><tr /><td align="left" valign="top" width="32"><img align="left" border="0" height="32" src="images/rb-logo.png" width="32" /></td><td width="1">  </td><td class="postheader" valign="center"><a href="../pyqt4ref.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="modules.html"><font color="#004faf">Modules</font></a></td></table><h1 align="center">QAudioInput Class Reference<br /><sup><sup>[<a href="qtmultimedia.html">QtMultimedia</a> module]</sup></sup></h1><p>The QAudioInput class provides an interface for receiving audio data from an audio input device. <a href="#details">More...</a></p> <p>Inherits <a href="qobject.html">QObject</a>.</p><h3>Methods</h3><ul><li><div class="fn" /><b><a href="qaudioinput.html#QAudioInput">__init__</a></b> (<i>self</i>, QAudioFormat <i>format</i> = QAudioFormat(), QObject <i>parent</i> = None)</li><li><div class="fn" /><b><a href="qaudioinput.html#QAudioInput-2">__init__</a></b> (<i>self</i>, QAudioDeviceInfo <i>audioDevice</i>, QAudioFormat <i>format</i> = QAudioFormat(), QObject <i>parent</i> = None)</li><li><div class="fn" />int <b><a href="qaudioinput.html#bufferSize">bufferSize</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qaudioinput.html#bytesReady">bytesReady</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qaudioinput.html#elapsedUSecs">elapsedUSecs</a></b> (<i>self</i>)</li><li><div class="fn" />QAudio.Error <b><a href="qaudioinput.html#error">error</a></b> (<i>self</i>)</li><li><div class="fn" />QAudioFormat <b><a href="qaudioinput.html#format">format</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qaudioinput.html#notifyInterval">notifyInterval</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qaudioinput.html#periodSize">periodSize</a></b> (<i>self</i>)</li><li><div class="fn" />int <b><a href="qaudioinput.html#processedUSecs">processedUSecs</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qaudioinput.html#reset">reset</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qaudioinput.html#resume">resume</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qaudioinput.html#setBufferSize">setBufferSize</a></b> (<i>self</i>, int <i>bytes</i>)</li><li><div class="fn" /><b><a href="qaudioinput.html#setNotifyInterval">setNotifyInterval</a></b> (<i>self</i>, int <i>milliSeconds</i>)</li><li><div class="fn" /><b><a href="qaudioinput.html#start">start</a></b> (<i>self</i>, QIODevice <i>device</i>)</li><li><div class="fn" />QIODevice <b><a href="qaudioinput.html#start-2">start</a></b> (<i>self</i>)</li><li><div class="fn" />QAudio.State <b><a href="qaudioinput.html#state">state</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qaudioinput.html#stop">stop</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qaudioinput.html#suspend">suspend</a></b> (<i>self</i>)</li></ul><h3>Qt Signals</h3><ul><li><div class="fn" />void <b><a href="qaudioinput.html#notify">notify</a></b> ()</li><li><div class="fn" />void <b><a href="qaudioinput.html#stateChanged">stateChanged</a></b> (QAudio::State)</li></ul><a name="details" /><hr /><h2>Detailed Description</h2><p>The QAudioInput class provides an interface for receiving audio data from an audio input device.</p> <p>You can construct an audio input with the system's <a href="qaudiodeviceinfo.html#defaultInputDevice">default audio input device</a>. It is also possible to create QAudioInput with a specific <a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a>. When you create the audio input, you should also send in the <a href="qaudioformat.html">QAudioFormat</a> to be used for the recording (see the <a href="qaudioformat.html">QAudioFormat</a> class description for details).</p> <p>To record to a file:</p> <p>QAudioInput lets you record audio with an audio input device. The default constructor of this class will use the systems default audio device, but you can also specify a <a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a> for a specific device. You also need to pass in the <a href="qaudioformat.html">QAudioFormat</a> in which you wish to record.</p> <p>Starting up the QAudioInput is simply a matter of calling <a href="qaudioinput.html#start">start</a>() with a <a href="qiodevice.html">QIODevice</a> opened for writing. For instance, to record to a file, you can:</p> <pre class="highlightedCode brush: cpp"> QFile outputFile; <span class="comment">// class member.</span> QAudioInput* audio; <span class="comment">// class member.</span> </pre> <pre class="highlightedCode brush: cpp"> { outputFile.setFileName("/tmp/test.raw"); outputFile.open( QIODevice.WriteOnly | QIODevice.Truncate ); QAudioFormat format; <span class="comment">// set up the format you want, eg.</span> format.setFrequency(8000); format.setChannels(1); format.setSampleSize(8); format.setCodec("audio/pcm"); format.setByteOrder(QAudioFormat.LittleEndian); format.setSampleType(QAudioFormat.UnSignedInt); QAudioDeviceInfo info = QAudioDeviceInfo.defaultInputDevice(); if (!info.isFormatSupported(format)) { qWarning()<<"default format not supported try to use nearest"; format = info.nearestFormat(format); } audio = new QAudioInput(format, this); QTimer.singleShot(3000, this, SLOT(stopRecording())); audio->start(&outputFile); <span class="comment">// Records audio for 3000ms</span> } </pre> <p>This will start recording if the format specified is supported by the input device (you can check this with <a href="qaudiodeviceinfo.html#isFormatSupported">QAudioDeviceInfo.isFormatSupported</a>(). In case there are any snags, use the <a href="qaudioinput.html#error">error</a>() function to check what went wrong. We stop recording in the <tt>stopRecording()</tt> slot.</p> <pre class="highlightedCode brush: cpp"> void stopRecording() { audio->stop(); outputFile->close(); delete audio; } </pre> <p>At any point in time, QAudioInput will be in one of four states: active, suspended, stopped, or idle. These states are specified by the <a href="qaudio.html#State-enum">QAudio.State</a> enum. You can request a state change directly through <a href="qaudioinput.html#suspend">suspend</a>(), <a href="qaudioinput.html#resume">resume</a>(), <a href="qaudioinput.html#stop">stop</a>(), <a href="qaudioinput.html#reset">reset</a>(), and <a href="qaudioinput.html#start">start</a>(). The current state is reported by <a href="qaudioinput.html#state">state</a>(). <a href="qaudiooutput.html">QAudioOutput</a> will also signal you when the state changes (<a href="qaudioinput.html#stateChanged">stateChanged</a>()).</p> <p>QAudioInput provides several ways of measuring the time that has passed since the <a href="qaudioinput.html#start">start</a>() of the recording. The <tt>processedUSecs()</tt> function returns the length of the stream in microseconds written, i.e., it leaves out the times the audio input was suspended or idle. The <a href="qaudioinput.html#elapsedUSecs">elapsedUSecs</a>() function returns the time elapsed since <a href="qaudioinput.html#start">start</a>() was called regardless of which states the QAudioInput has been in.</p> <p>If an error should occur, you can fetch its reason with <a href="qaudioinput.html#error">error</a>(). The possible error reasons are described by the <a href="qaudio.html#Error-enum">QAudio.Error</a> enum. The QAudioInput will enter the <a href="qaudio.html#State-enum">StoppedState</a> when an error is encountered. Connect to the <a href="qaudioinput.html#stateChanged">stateChanged</a>() signal to handle the error:</p> <pre class="highlightedCode brush: cpp"> void stateChanged(QAudio.State newState) { switch(newState) { case QAudio.StopState: if (input->error() != QAudio.NoError) { <span class="comment">// Error handling</span> } else { } break; </pre> <a id="symbian-platform-security-requirements" name="symbian-platform-security-requirements" /> <h3>Symbian Platform Security Requirements</h3> <p>On Symbian, processes which use this class must have the <tt>UserEnvironment</tt> platform security capability. If the client process lacks this capability, calls to either overload of <a href="qaudioinput.html#start">start</a>() will fail. This failure is indicated by the QAudioInput object setting its <a href="qaudioinput.html#error">error</a>() value to <a href="qaudio.html#Error-enum">QAudio.OpenError</a> and then emitting a <a href="qaudioinput.html#stateChanged">stateChanged</a>(<a href="qaudio.html#State-enum">QAudio.StoppedState</a>) signal.</p> <p>Platform security capabilities are added via the <a href="qmake-variable-reference.html#target-capability">TARGET.CAPABILITY</a> qmake variable.</p> <hr /><h2>Method Documentation</h2><h3 class="fn"><a name="QAudioInput" />QAudioInput.__init__ (<i>self</i>, <a href="qaudioformat.html">QAudioFormat</a> <i>format</i> = QAudioFormat(), <a href="qobject.html">QObject</a> <i>parent</i> = None)</h3><p>The <i>parent</i> argument, if not None, causes <i>self</i> to be owned by Qt instead of PyQt.</p><p>Construct a new audio input and attach it to <i>parent</i>. The default audio input device is used with the output <i>format</i> parameters.</p> <h3 class="fn"><a name="QAudioInput-2" />QAudioInput.__init__ (<i>self</i>, <a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a> <i>audioDevice</i>, <a href="qaudioformat.html">QAudioFormat</a> <i>format</i> = QAudioFormat(), <a href="qobject.html">QObject</a> <i>parent</i> = None)</h3><p>The <i>parent</i> argument, if not None, causes <i>self</i> to be owned by Qt instead of PyQt.</p><p>Construct a new audio input and attach it to <i>parent</i>. The device referenced by <i>audioDevice</i> is used with the input <i>format</i> parameters.</p> <h3 class="fn"><a name="bufferSize" />int QAudioInput.bufferSize (<i>self</i>)</h3><p>Returns the audio buffer size in milliseconds.</p> <p>If called before <a href="qaudioinput.html#start">start</a>(), returns platform default value. If called before <a href="qaudioinput.html#start">start</a>() but <a href="qaudioinput.html#setBufferSize">setBufferSize</a>() was called prior, returns value set by <a href="qaudioinput.html#setBufferSize">setBufferSize</a>(). If called after <a href="qaudioinput.html#start">start</a>(), returns the actual buffer size being used. This may not be what was set previously by <a href="qaudioinput.html#setBufferSize">setBufferSize</a>().</p> <p>See also <a href="qaudioinput.html#setBufferSize">setBufferSize</a>().</p> <h3 class="fn"><a name="bytesReady" />int QAudioInput.bytesReady (<i>self</i>)</h3><p>Returns the amount of audio data available to read in bytes.</p> <p>NOTE: returned value is only valid while in <a href="qaudio.html#State-enum">QAudio.ActiveState</a> or <a href="qaudio.html#State-enum">QAudio.IdleState</a> state, otherwise returns zero.</p> <h3 class="fn"><a name="elapsedUSecs" />int QAudioInput.elapsedUSecs (<i>self</i>)</h3><p>Returns the microseconds since <a href="qaudioinput.html#start">start</a>() was called, including time in Idle and Suspend states.</p> <h3 class="fn"><a name="error" /><a href="qaudio.html#Error-enum">QAudio.Error</a> QAudioInput.error (<i>self</i>)</h3><p>Returns the error state.</p> <h3 class="fn"><a name="format" /><a href="qaudioformat.html">QAudioFormat</a> QAudioInput.format (<i>self</i>)</h3><p>Returns the <a href="qaudioformat.html">QAudioFormat</a> being used.</p> <h3 class="fn"><a name="notifyInterval" />int QAudioInput.notifyInterval (<i>self</i>)</h3><p>Returns the notify interval in milliseconds.</p> <p>See also <a href="qaudioinput.html#setNotifyInterval">setNotifyInterval</a>().</p> <h3 class="fn"><a name="periodSize" />int QAudioInput.periodSize (<i>self</i>)</h3><p>Returns the period size in bytes.</p> <p>Note: This is the recommended read size in bytes.</p> <h3 class="fn"><a name="processedUSecs" />int QAudioInput.processedUSecs (<i>self</i>)</h3><p>Returns the amount of audio data processed since <a href="qaudioinput.html#start">start</a>() was called in microseconds.</p> <h3 class="fn"><a name="reset" />QAudioInput.reset (<i>self</i>)</h3><p>Drops all audio data in the buffers, resets buffers to zero.</p> <h3 class="fn"><a name="resume" />QAudioInput.resume (<i>self</i>)</h3><p>Resumes processing audio data after a <a href="qaudioinput.html#suspend">suspend</a>().</p> <p>Sets <a href="qaudioinput.html#error">error</a>() to <a href="qaudio.html#Error-enum">QAudio.NoError</a>. Sets <a href="qaudioinput.html#state">state</a>() to <a href="qaudio.html#State-enum">QAudio.ActiveState</a> if you previously called start(<a href="qiodevice.html">QIODevice</a>*). Sets <a href="qaudioinput.html#state">state</a>() to <a href="qaudio.html#State-enum">QAudio.IdleState</a> if you previously called <a href="qaudioinput.html#start">start</a>(). emits <a href="qaudioinput.html#stateChanged">stateChanged</a>() signal.</p> <h3 class="fn"><a name="setBufferSize" />QAudioInput.setBufferSize (<i>self</i>, int <i>bytes</i>)</h3><p>Sets the audio buffer size to <i>value</i> milliseconds.</p> <p>Note: This function can be called anytime before <a href="qaudioinput.html#start">start</a>(), calls to this are ignored after <a href="qaudioinput.html#start">start</a>(). It should not be assumed that the buffer size set is the actual buffer size used, calling <a href="qaudioinput.html#bufferSize">bufferSize</a>() anytime after <a href="qaudioinput.html#start">start</a>() will return the actual buffer size being used.</p> <p>See also <a href="qaudioinput.html#bufferSize">bufferSize</a>().</p> <h3 class="fn"><a name="setNotifyInterval" />QAudioInput.setNotifyInterval (<i>self</i>, int <i>milliSeconds</i>)</h3><p>Sets the interval for <a href="qaudioinput.html#notify">notify</a>() signal to be emitted. This is based on the <i>ms</i> of audio data processed not on actual real-time. The minimum resolution of the timer is platform specific and values should be checked with <a href="qaudioinput.html#notifyInterval">notifyInterval</a>() to confirm actual value being used.</p> <p>See also <a href="qaudioinput.html#notifyInterval">notifyInterval</a>().</p> <h3 class="fn"><a name="start" />QAudioInput.start (<i>self</i>, <a href="qiodevice.html">QIODevice</a> <i>device</i>)</h3><p>Uses the <i>device</i> as the <a href="qiodevice.html">QIODevice</a> to transfer data. Passing a <a href="qiodevice.html">QIODevice</a> allows the data to be transfered without any extra code. All that is required is to open the <a href="qiodevice.html">QIODevice</a>.</p> <p>If able to successfully get audio data from the systems audio device the <a href="qaudioinput.html#state">state</a>() is set to either <a href="qaudio.html#State-enum">QAudio.ActiveState</a> or <a href="qaudio.html#State-enum">QAudio.IdleState</a>, <a href="qaudioinput.html#error">error</a>() is set to <a href="qaudio.html#Error-enum">QAudio.NoError</a> and the <a href="qaudioinput.html#stateChanged">stateChanged</a>() signal is emitted.</p> <p>If a problem occurs during this process the <a href="qaudioinput.html#error">error</a>() is set to <a href="qaudio.html#Error-enum">QAudio.OpenError</a>, <a href="qaudioinput.html#state">state</a>() is set to <a href="qaudio.html#State-enum">QAudio.StoppedState</a> and <a href="qaudioinput.html#stateChanged">stateChanged</a>() signal is emitted.</p> <p><a href="qaudioinput.html#symbian-platform-security-requirements">QAudioInput#Symbian Platform Security Requirements</a></p> <p>See also <a href="qiodevice.html">QIODevice</a>.</p> <h3 class="fn"><a name="start-2" /><a href="qiodevice.html">QIODevice</a> QAudioInput.start (<i>self</i>)</h3><p>Returns a pointer to the <a href="qiodevice.html">QIODevice</a> being used to handle the data transfer. This <a href="qiodevice.html">QIODevice</a> can be used to read() audio data directly.</p> <p>If able to access the systems audio device the <a href="qaudioinput.html#state">state</a>() is set to <a href="qaudio.html#State-enum">QAudio.IdleState</a>, <a href="qaudioinput.html#error">error</a>() is set to <a href="qaudio.html#Error-enum">QAudio.NoError</a> and the <a href="qaudioinput.html#stateChanged">stateChanged</a>() signal is emitted.</p> <p>If a problem occurs during this process the <a href="qaudioinput.html#error">error</a>() is set to <a href="qaudio.html#Error-enum">QAudio.OpenError</a>, <a href="qaudioinput.html#state">state</a>() is set to <a href="qaudio.html#State-enum">QAudio.StoppedState</a> and <a href="qaudioinput.html#stateChanged">stateChanged</a>() signal is emitted.</p> <p><a href="qaudioinput.html#symbian-platform-security-requirements">QAudioInput#Symbian Platform Security Requirements</a></p> <p>See also <a href="qiodevice.html">QIODevice</a>.</p> <h3 class="fn"><a name="state" /><a href="qaudio.html#State-enum">QAudio.State</a> QAudioInput.state (<i>self</i>)</h3><p>Returns the state of audio processing.</p> <h3 class="fn"><a name="stop" />QAudioInput.stop (<i>self</i>)</h3><p>Stops the audio input, detaching from the system resource.</p> <p>Sets <a href="qaudioinput.html#error">error</a>() to <a href="qaudio.html#Error-enum">QAudio.NoError</a>, <a href="qaudioinput.html#state">state</a>() to <a href="qaudio.html#State-enum">QAudio.StoppedState</a> and emit <a href="qaudioinput.html#stateChanged">stateChanged</a>() signal.</p> <h3 class="fn"><a name="suspend" />QAudioInput.suspend (<i>self</i>)</h3><p>Stops processing audio data, preserving buffered audio data.</p> <p>Sets <a href="qaudioinput.html#error">error</a>() to <a href="qaudio.html#Error-enum">QAudio.NoError</a>, <a href="qaudioinput.html#state">state</a>() to <a href="qaudio.html#State-enum">QAudio.SuspendedState</a> and emit <a href="qaudioinput.html#stateChanged">stateChanged</a>() signal.</p> <hr /><h2>Qt Signal Documentation</h2><h3 class="fn"><a name="notify" />void notify ()</h3><p>This is the default overload of this signal.</p><p>This signal is emitted when x ms of audio data has been processed the interval set by setNotifyInterval(x).</p> <h3 class="fn"><a name="stateChanged" />void stateChanged (QAudio::State)</h3><p>This is the default overload of this signal.</p><p>This signal is emitted when the device <i>state</i> has changed.</p> <address><hr /><div align="center"><table border="0" cellspacing="0" width="100%"><tr class="address"><td align="left" width="25%">PyQt 4.8.3 for X11</td><td align="center" width="50%">Copyright © <a href="http://www.riverbankcomputing.com">Riverbank Computing Ltd</a> and <a href="http://www.qtsoftware.com">Nokia</a> 2011</td><td align="right" width="25%">Qt 4.7.1</td></tr></table></div></address></body></html>