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<h1>CText.h</h1><a href="_c_text_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* +---------------------------------------------------------------------------+</span>
<a name="l00002"></a>00002 <span class="comment">   |          The Mobile Robot Programming Toolkit (MRPT) C++ library          |</span>
<a name="l00003"></a>00003 <span class="comment">   |                                                                           |</span>
<a name="l00004"></a>00004 <span class="comment">   |                   http://mrpt.sourceforge.net/                            |</span>
<a name="l00005"></a>00005 <span class="comment">   |                                                                           |</span>
<a name="l00006"></a>00006 <span class="comment">   |   Copyright (C) 2005-2010  University of Malaga                           |</span>
<a name="l00007"></a>00007 <span class="comment">   |                                                                           |</span>
<a name="l00008"></a>00008 <span class="comment">   |    This software was written by the Machine Perception and Intelligent    |</span>
<a name="l00009"></a>00009 <span class="comment">   |      Robotics Lab, University of Malaga (Spain).                          |</span>
<a name="l00010"></a>00010 <span class="comment">   |    Contact: Jose-Luis Blanco  &lt;jlblanco@ctima.uma.es&gt;                     |</span>
<a name="l00011"></a>00011 <span class="comment">   |                                                                           |</span>
<a name="l00012"></a>00012 <span class="comment">   |  This file is part of the MRPT project.                                   |</span>
<a name="l00013"></a>00013 <span class="comment">   |                                                                           |</span>
<a name="l00014"></a>00014 <span class="comment">   |     MRPT is free software: you can redistribute it and/or modify          |</span>
<a name="l00015"></a>00015 <span class="comment">   |     it under the terms of the GNU General Public License as published by  |</span>
<a name="l00016"></a>00016 <span class="comment">   |     the Free Software Foundation, either version 3 of the License, or     |</span>
<a name="l00017"></a>00017 <span class="comment">   |     (at your option) any later version.                                   |</span>
<a name="l00018"></a>00018 <span class="comment">   |                                                                           |</span>
<a name="l00019"></a>00019 <span class="comment">   |   MRPT is distributed in the hope that it will be useful,                 |</span>
<a name="l00020"></a>00020 <span class="comment">   |     but WITHOUT ANY WARRANTY; without even the implied warranty of        |</span>
<a name="l00021"></a>00021 <span class="comment">   |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         |</span>
<a name="l00022"></a>00022 <span class="comment">   |     GNU General Public License for more details.                          |</span>
<a name="l00023"></a>00023 <span class="comment">   |                                                                           |</span>
<a name="l00024"></a>00024 <span class="comment">   |     You should have received a copy of the GNU General Public License     |</span>
<a name="l00025"></a>00025 <span class="comment">   |     along with MRPT.  If not, see &lt;http://www.gnu.org/licenses/&gt;.         |</span>
<a name="l00026"></a>00026 <span class="comment">   |                                                                           |</span>
<a name="l00027"></a>00027 <span class="comment">   +---------------------------------------------------------------------------+ */</span>
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef opengl_CText_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define opengl_CText_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;<a class="code" href="_c_renderizable_8h.html">mrpt/opengl/CRenderizable.h</a>&gt;</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="keyword">namespace </span>mrpt
<a name="l00035"></a>00035 {
<a name="l00036"></a>00036         <span class="keyword">namespace </span>opengl
<a name="l00037"></a>00037         {
<a name="l00038"></a><a class="code" href="namespacemrpt_1_1opengl.html#a5c3ee8e6240b69213d3371a3a5a64ab3">00038</a>                 <span class="keyword">class </span><a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_text.html" title="A 2D text (bitmap rendering): it always &amp;quot;faces the observer&amp;quot; despite it&amp;#39;s...">CText</a>;
<a name="l00039"></a>00039 
<a name="l00040"></a>00040                 <span class="comment">// This must be added to any CSerializable derived class:</span>
<a name="l00041"></a>00041                 <a class="code" href="_c_serializable_8h.html#a9ef523d787f6cb837a0585b790882588" title="This declaration must be inserted in all CSerializable classes definition, before...">DEFINE_SERIALIZABLE_PRE_CUSTOM_BASE_LINKAGE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c_text.html" title="A 2D text (bitmap rendering): it always &amp;quot;faces the observer&amp;quot; despite it&amp;#39;s...">CText</a>, <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>, <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> )
<a name="l00042"></a>00042 
<a name="l00043"></a>00043                 <span class="comment">/** A 2D text (bitmap rendering): it always &quot;faces the observer&quot; despite it&#39;s at some 3D location.</span>
<a name="l00044"></a>00044 <span class="comment">                  *  Use setString and setFont to change the text displayed by this object.</span>
<a name="l00045"></a>00045 <span class="comment">                  *</span>
<a name="l00046"></a>00046 <span class="comment">                  *  \note All texts appear with the font GLUT_BITMAP_TIMES_ROMAN_10 for now (i.e. setFont is ignored)</span>
<a name="l00047"></a>00047 <span class="comment">                  *  \sa opengl::COpenGLScene</span>
<a name="l00048"></a>00048 <span class="comment">                  */</span>
<a name="l00049"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_text.html">00049</a>                 class <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_text.html" title="A 2D text (bitmap rendering): it always &amp;quot;faces the observer&amp;quot; despite it&amp;#39;s...">CText</a> : public <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable.html" title="The base class of 3D objects that can be directly rendered through OpenGL.">CRenderizable</a>
<a name="l00050"></a>00050                 {
<a name="l00051"></a>00051                         <a class="code" href="_c_serializable_8h.html#a72ab55bf7ae009c89b75715cfa21e84d" title="This declaration must be inserted in all CSerializable classes definition, within...">DEFINE_SERIALIZABLE</a>( <a class="code" href="classmrpt_1_1opengl_1_1_c_text.html" title="A 2D text (bitmap rendering): it always &amp;quot;faces the observer&amp;quot; despite it&amp;#39;s...">CText</a> )
<a name="l00052"></a>00052                 <span class="keyword">protected</span>:
<a name="l00053"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#a0f00a78984d3dee0a8759430aca7aee0">00053</a>                         std::string             m_str;
<a name="l00054"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#a49642b3a525514360c8dba51e681d2e5">00054</a>             std::string         m_fontName;
<a name="l00055"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#a745cbdee869be31a44983b1f8a00368b">00055</a>             <span class="keywordtype">int</span>                         m_fontHeight, m_fontWidth;
<a name="l00056"></a>00056 
<a name="l00057"></a>00057                 <span class="keyword">public</span>:
<a name="l00058"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#a4515de9c11c596f2cb9b21f802d922b1">00058</a>                         <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#a4515de9c11c596f2cb9b21f802d922b1" title="Sets the text to display.">setString</a>( <span class="keyword">const</span> std::string &amp;s ) { m_str=s; } <span class="comment">//!&lt; Sets the text to display</span>
<a name="l00059"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#a356bfb91a5b363a1b98f09185fd60625">00059</a> <span class="comment"></span>                        std::string <a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#a356bfb91a5b363a1b98f09185fd60625" title="Return the current text associated to this label.">getString</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_str; }  <span class="comment">//!&lt; Return the current text associated to this label</span>
<a name="l00060"></a>00060 <span class="comment"></span>
<a name="l00061"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#abefc5b7d24e4b0b03c1ecebea7b4461b">00061</a>                         <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#abefc5b7d24e4b0b03c1ecebea7b4461b" title="Sets the font (It has no effect yet!).">setFont</a>(<span class="keyword">const</span> std::string &amp;s, <span class="keywordtype">int</span> height ) { m_fontName=s; m_fontHeight=height; } <span class="comment">//!&lt; Sets the font (It has no effect yet!)</span>
<a name="l00062"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#a46a74e0c87475cdf70556e8b867f48fe">00062</a> <span class="comment"></span>                        std::string <a class="code" href="classmrpt_1_1opengl_1_1_c_text.html#a46a74e0c87475cdf70556e8b867f48fe">getFont</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_fontName; }
<a name="l00063"></a>00063 <span class="comment"></span>
<a name="l00064"></a>00064 <span class="comment">                        /** Render</span>
<a name="l00065"></a>00065 <span class="comment">                          */</span>
<a name="l00066"></a>00066                         <span class="keywordtype">void</span>  render() <span class="keyword">const</span>;
<a name="l00067"></a>00067 
<a name="l00068"></a>00068                 <span class="keyword">private</span>:
<a name="l00069"></a>00069 <span class="comment"></span>
<a name="l00070"></a>00070 <span class="comment">                        /** Constructor</span>
<a name="l00071"></a>00071 <span class="comment">                          */</span>
<a name="l00072"></a>00072                         <a class="code" href="namespacemrpt_1_1opengl.html#a5c3ee8e6240b69213d3371a3a5a64ab3">CText</a>( <span class="keyword">const</span> std::string &amp;str = std::string(<span class="stringliteral">&quot;&quot;</span>) );
<a name="l00073"></a>00073 <span class="comment"></span>
<a name="l00074"></a>00074 <span class="comment">                        /** Private, virtual destructor: only can be deleted from smart pointers */</span>
<a name="l00075"></a>00075                         <span class="keyword">virtual</span> ~<a class="code" href="classmrpt_1_1opengl_1_1_c_text.html" title="A 2D text (bitmap rendering): it always &amp;quot;faces the observer&amp;quot; despite it&amp;#39;s...">CText</a>();
<a name="l00076"></a>00076                 };
<a name="l00077"></a>00077 
<a name="l00078"></a>00078         } <span class="comment">// end namespace</span>
<a name="l00079"></a>00079 
<a name="l00080"></a>00080 } <span class="comment">// End of namespace</span>
<a name="l00081"></a>00081 
<a name="l00082"></a>00082 
<a name="l00083"></a>00083 <span class="preprocessor">#endif</span>
</pre></div></div>
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