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ClanLib06-devel-0.6.5-16.fc13.x86_64.rpm


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<TITLE>ClanLib Game SDK: Creating a font using the old method, ClanLib API overview</TITLE>
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<h1>Creating a font using the old method, ClanLib API overview</h1>



<p>You need to use a 256 color bitmap. You may draw the letters in any order,
but keep in mind that colors with indexes 253, 254, 255 are reserved.</p>

<p>A typical font would look like this:</p>

<p><img src="Images/font_old0.png"</p>

<p>From this, one can deduce the following rules:</p>

<ul>
<li>color 255 is used as an "horizontal delimiter" (the white lines).</li>
<li>color 254 is used as a "vertical delimiter" (the green lines).</li>
<li>color 253 is used as a "carriage return" (the dark red lines), when one needs to define a font on several lines.</li>
</ul>

<p>Save your file as a 256 coloured PCX. Note that Photoshop strangely moves index
colours 253, 254, 255 to index 1,2 and 3. Don't ask why :)</p>

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<FONT COLOR="#a0a0a0">Questions or comments, write to the <a href="mailto:clanlib-user.x.dtu.dk">ClanLib mailing list</a>.</FONT>
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