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5.8.4</small></p> <br><a href="javascript:openAllFlips()">Expand All</a><br><a href="javascript:closeAllFlips()">Contract All</a><p><small><strong>Chapters</strong></small></p> <ul class="flipMenu" imagepath="../js/flipmenu"> <li id="no" title="Installing the Binary Release" expanded="false">Installing the Binary Release<ul> <li><a href="install-binary.html"> Top of chapter </a></li> <li title="UNIX"><a href="install-binary.html#id112058">UNIX</a></li> <li title="Windows"><a href="install-binary.html#id113474">Windows</a></li> </ul> </li> <li id="no" title="Installation Verification" expanded="false">Installation Verification<ul> <li><a href="verification.html"> Top of chapter </a></li> <li title="UNIX"><a href="verification.html#id113342">UNIX</a></li> <li title="Windows"><a href="verification.html#id113250">Windows</a></li> </ul> </li> <li id="no" title="Building and Installing Erlang/OTP" expanded="false">Building and Installing Erlang/OTP<ul> <li><a href="INSTALL.html"> Top of chapter </a></li> <li title="Introduction"><a href="INSTALL.html#id112240">Introduction</a></li> <li title="Daily Build and Test"><a href="INSTALL.html#id113052">Daily Build and Test</a></li> <li title="Versions Known NOT to Work"><a href="INSTALL.html#id112844">Versions Known NOT to Work</a></li> <li title="Required Utilities"><a href="INSTALL.html#id109899">Required Utilities</a></li> <li title="How to Build and Install Erlang/OTP"><a href="INSTALL.html#id108349">How to Build and Install Erlang/OTP</a></li> <li title="The Erlang/OTP Documentation"><a href="INSTALL.html#id120228">The Erlang/OTP Documentation</a></li> <li title="Support for SMP (Symmetric Multi Processing)"><a href="INSTALL.html#id120481">Support for SMP (Symmetric Multi Processing)</a></li> <li title="GS (Graphic System)"><a href="INSTALL.html#id120532">GS (Graphic System)</a></li> <li title="Using HiPE"><a href="INSTALL.html#id120547">Using HiPE</a></li> <li title="Mac OS X (Darwin)"><a 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href="INSTALL-WIN32.html#id124734">Building and Installing</a></li> <li title="Development"><a href="INSTALL-WIN32.html#id125021">Development</a></li> <li title="Final Words"><a href="INSTALL-WIN32.html#id125263">Final Words</a></li> <li title="Copyright and License"><a href="INSTALL-WIN32.html#id125295">Copyright and License</a></li> <li title="Modifying This Document"><a href="INSTALL-WIN32.html#id125323">Modifying This Document</a></li> </ul> </li> </ul> </div></div> <div id="content"> <div class="innertube"> <h1>5 How to Build Erlang/OTP on Windows</h1> <p><strong>Table of Contents</strong></p> <ul> <li> <span class="bold_code"><a href="#Introduction">Introduction</a></span> </li> <li> <span class="bold_code"><a href="#Frequently-Asked-Questions">Frequently Asked Questions</a></span> </li> <li> <span class="bold_code"><a href="#Tools-you-Need-and-Their-Environment">Tools you Need and Their Environment</a></span> </li> <li> <span class="bold_code"><a href="#The-Shell-Environment">The Shell Environment</a></span> </li> <li> <span class="bold_code"><a href="#Building-and-Installing">Building and Installing</a></span> </li> <li> <span class="bold_code"><a href="#Development">Development</a></span> </li> <li> <span class="bold_code"><a href="#Final-Words">Final Words</a></span> </li> <li> <span class="bold_code"><a href="#Copyright-and-License">Copyright and License</a></span> </li> <li> <span class="bold_code"><a href="#Modifying-This-Document">Modifying This Document</a></span> </li> </ul> <a name="Introduction"></a> <h3><a name="id123523">5.1 Introduction</a></h3> <p> This file describes how to build the Erlang emulator and the OTP libraries on Windows. The instructions apply to versions of Windows supporting the Cygwin emulated gnuish environment for Windows. We've built on the following platforms: Windows 2000 Professional, Windows 2003 server, Windows XP Home/Professional, and Windows Vista. Any Windows95'ish platform will surely get you into trouble, what I'm not sure of, but it certainly will... </p> <p> The procedure described uses Cygwin as a build environment, you run the bash shell in Cygwin and uses gnu make/configure/autoconf etc to do the build. The emulator C-source code is, however, mostly compiled with Microsoft Visual C++™, producing a native Windows binary. This is the same procedure as we use to build the pre-built binaries. The fact that we use VC++ and not gcc is explained further in the FAQ section. </p> <p> I describe the build procedure to make it possible for open source customers to build the emulator, given that they have the needed tools. The binary Windows releases is still a preferred alternative if one does not have Microsoft's development tools and/or don't want to install Cygwin. </p> <p> To use Cygwin, one needs basic experience from a Unix environment, if one does not know how to set environment variables, run programs etc in a Unix environment, one will be quite lost in the Cygwin ditto. I can unfortunately not teach all the world how to use Cygwin and bash, neither how to install Cygwin nor perform basic tasks on a computer. Please refer to other documentation on the net for help, or use the binary release instead if you have problems using the tools. </p> <p> However, if you feel comfortable with the environment and build system, and have all the necessary tools, you have a great opportunity to make the Erlang/OTP distribution for Windows better. Please submit any suggestions and patches to the appropriate <span class="bold_code"><a href="http://www.erlang.org/faq.html">mailing lists</a></span> to let them find their way into the next version of Erlang. If making changes to the build system (like makefiles etc) please bear in mind that the same makefiles are used on Unix/VxWorks/OSEDelta, so that your changes don't break other platforms. That of course goes for C-code too, system specific code resides in the <span class="code">$ERL_TOP/erts/emulator/sys/win32</span> and <span class="code">$ERL_TOP/erts/etc/win32</span> directories mostly. The <span class="code">$ERL_TOP/erts/emulator/beam directory</span> is for common code. </p> <p> Before the R9C release of Erlang/OTP, the Windows release was built partly on a Unix (Solaris) box and partly on a Windows box, using Perl hacks to communicate and sync between the two machines. R9C was the first release ever built solely on Windows, where no Unix machine is needed at all. Now we've used this build procedure for a couple of releases, and it has worked fine for us. Still, there might be all sorts of troubles on different machines and with different setups. I'll try to give hints wherever I've encountered difficulties, but please share your experiences by using the <span class="bold_code"><a href="http://www.erlang.org/faq.html">erlang-questions</a></span> mailing list. I cannot of course help everyone with all their problems, please try to solve the problems and submit solutions/workarounds. Remember, it's all about sharing, not about demanding... </p> <p> Lets go then, I'll start with a little FAQ, based on in house questions and misunderstandings. </p> <a name="Frequently-Asked-Questions"></a> <h3><a name="id123610">5.2 Frequently Asked Questions</a></h3> <ul> <li> <p>Q: So, now I can build Erlang using GCC on Windows? </p> <p>A: No, unfortunately not. You'll need Microsoft's Visual C++ still, a Bourne-shell script (cc.sh) wraps the Visual C++ compiler and runs it from within the Cygwin environment. All other tools needed to build Erlang are free-ware/open source, but not the C compiler. </p> </li> <li> <p>Q: Why haven't you got rid of VC++ then, you ******? </p> <p>A: Well, partly because it's a good compiler - really! Actually it's been possible in late R11-releases to build using mingw instead of visual C++ (you might see the remnants of that in some scripts and directories). Unfortunately the development of the SMP version for Windows broke the mingw build and we chose to focus on the VC++ build as the performance has been much better in the VC++ versions. The mingw build will be back, but as long as VC++ gives better performance, the commercial build will be a VC++ one. </p> </li> <li> <p>Q: OK, VC++ you need, but now you've started to demand a very recent (and expensive) version of Visual studio, not the old and stable VC++ 6.0 that was used in earlier versions. Why? </p> <p>A: The SMP version of Erlang needs features in the Visual Studio 2005. Can't live without them. Besides the new compiler gives the Erlang emulator a ~40% performance boost(!). Alternatively you can build Erlang successfully using the free (proprietary) Visual Studio 2008 Express edition C++ compiler. </p> </li> <li> <p>Q: Can/will I build a Cygwin binary with the procedure you describe? </p> <p>A: No, the result will be a pure Windows binary, and as far as I know, it's not possible to make a Cygwin binary yet. That is of course something desirable, but there are still some problems with the dynamic linking (dynamic Erlang driver loading) as well as the TCP/IP emulation in Cygwin, which, I'm sure of, will improve, but still has some problems. Fixing those problems might be easy or might be hard. I suggest you try yourself and share your experience. No one would be happier if a simple <span class="code">./configure && make</span> would produce a fully fledged Cygwin binary. Ericsson does however not pay me to do a Cygwin port, so such a port would have to happen in spare time, which is a limited resource... </p> </li> <li> <p>Q: Hah, I saw you, you used GCC even though you said you didn't! </p> <p>A: OK, I admit, one of the files is compiled using Cygwin's GCC and the resulting object code is then converted to MS VC++ compatible coff using a small C hack. It's because that particular file, <span class="code">beam_emu.c</span> benefits immensely from being able to use the GCC labels-as-values extension, which boosts emulator performance by up to 50%. That does unfortunately not (yet) mean that all of OTP could be compiled using GCC, that particular source code does not do anything system specific and actually is adopted to the fact that GCC is used to compile it on Windows. </p> </li> <li> <p>Q: So now there's a MS VC++ project file somewhere and I can build OTP using the nifty VC++ GUI? </p> <p>A: No, never. The hassle of keeping the project files up to date and do all the steps that constitute an OTP build from within the VC++ GUI is simply not worth it, maybe even impossible. A VC++ project file for Erlang/OTP will never happen, at least I will never make one. Clicking around in super-multi-tab'd dialogs to add a file or compiler option when it's so much easier in a makefile is simply not my style. </p> </li> <li> <p>Q: So how does it all work then? </p> <p>A: Cygwin is the environment, which closely resembles the environments found on any Unix machine. It's almost like you had a virtual Unix machine inside Windows. Configure, given certain parameters, then creates makefiles that are used by the Cygwin gnu-make to built the system. Most of the actual compilers etc are not, however, Cygwin tools, so I've written a couple of wrappers (Bourne-shell scripts), which reside in <span class="code">$ERL_TOP/etc/win32/cygwin_tools</span> and they all do conversion of parameters and switches common in the Unix environment to fit the native Windows tools. Most notable is of course the paths, which in Cygwin are Unix-like paths with "forward slashes" (/) and no drive letters, the Cygwin specific command <span class="code">cygpath</span> is used for most of the path conversions. Luckily most compilers accept forward slashes instead of backslashes as path separators, one still have to get the drive letters etc right, though. The wrapper scripts are not general in the sense that, for example, cc.sh would understand and translates every possible gcc option and passes correct options to cl.exe. The principle is that the scripts are powerful enough to allow building of Erlang/OTP, no more, no less. They might need extensions to cope with changes during the development of Erlang, that's one of the reasons I made them into shell-scripts and not Perl-scripts, I believe they are easier to understand and change that way. I might be wrong though, cause another reason I didn't write them in Perl is because I've never liked Perl and my Perl code is no pleasant reading... </p> <p>In <span class="code">$ERL_TOP</span>, there is a script called <span class="code">otp_build</span>, that script handles the hassle of giving all the right parameters to <span class="code">configure</span>/<span class="code">make</span> and also helps you set up the correct environment variables to work with the Erlang source under Cygwin. </p> </li> <li> <p>Q: You use and need Cygwin, but then you haven't taken the time to port Erlang to the Cygwin environment but instead focus on your commercial release, is that really ethical? </p> <p>A: No, not really, but see this as a step in the right direction. I'm aiming at GCC compiled emulators and a Cygwin version, but I really need to do other things as well... In time, but don't hold your breath... </p> </li> <li> <p>Q: Can I build something that looks exactly as the commercial release? </p> <p>A: Yes, we use the exactly same build procedure. </p> </li> <li> <p>Q: Which version of Cygwin and other tools do you use then? </p> <p>A: For Cygwin we try to use the latest releases available when building. What versions you use shouldn't really matter, I try to include workarounds for the bugs I've found in different Cygwin releases, please help me to add workarounds for new Cygwin-related bugs as soon as you encounter them. Also please do submit bug reports to the appropriate Cygwin developers. The Cygwin GCC we used for R14B03 was version 3.4.4. We used VC++ 8.0 (i.e. Visual studio 2005 SP1), Sun's JDK 1.5.0_17, NSIS 2.37, and Win32 OpenSSL 0.9.8e. Please read the next section for details on what you need. </p> </li> <li> <p>Q: Can you help me setup X in Cygwin? </p> <p>A: No, unfortunately I haven't got time to help with Cygwin related user problems, please read Cygwin related web sites, newsgroups and mailing lists. </p> </li> <li> <p>Q: Why is the instruction so long? Is it really that complicated? </p> <p>A: Partly it's long because I babble too much, partly because I've described as much as I could about the installation of the needed tools. Once the tools are installed, building is quite easy. I also have tried to make this instruction understandable for people with limited Unix experience. Cygwin is a whole new environment to some Windows users, why careful explanation of environment variables etc seemed to be in place. The short story, for the experienced and impatient is: </p> <ul> <li> <p>Get and install complete Cygwin (latest) </p> </li> <li> <p>(Buy and) Install Microsoft Visual studio 2005 and SP1 (or higher) </p> </li> <li> <p>Alternatively install the free MS Visual Studio 2008 Express [msvc++] and the Windows SDK [32bit-SDK] or [64bit-SDK] depending on the Windows platform you are running. </p> </li> <li> <p>Get and install Sun's JDK 1.4.2 </p> </li> <li> <p>Get and install NSIS 2.01 or higher (up to 2.46 tried and working) </p> </li> <li> <p>Get and install OpenSSL 0.9.7c or higher (up to 1.0.0a tried & working) </p> </li> <li> <p>Get the Erlang source distribution (from <span class="bold_code"><a href="http://www.erlang.org/download.html">http://www.erlang.org/download.html</a></span>) and unpack with Cygwin's <span class="code">tar</span>. </p> </li> <li> <p>Set <span class="code">ERL_TOP</span> to where you unpacked the source distribution </p> </li> <li> <p><span class="code">$ cd $ERL_TOP</span> </p> </li> <li> <p>Get (from <span class="bold_code"><a href="http://www.erlang.org/download/tcltk85_win32_bin.tar.gz">http://www.erlang.org/download/tcltk85_win32_bin.tar.gz</a></span>) and unpack the prebuilt TCL/TK binaries for windows with cygwin tar, standing in <span class="code">$ERL_TOP</span> </p> </li> <li> <p>Modify PATH and other environment variables so that all these tools are runnable from a bash shell. Still standing in <span class="code">$ERL_TOP</span>, issue the following commands: </p> <div class="example"><pre> $ eval `./otp_build env_win32` $ ./otp_build autoconf $ ./otp_build configure $ ./otp_build boot -a $ ./otp_build release -a $ ./otp_build installer_win32 $ release/win32/otp_win32_R14B03 /S </pre></div> </li> </ul> <p>Voila! <span class="code">Start->Programs->Erlang OTP R14B03->Erlang</span> starts the Erlang Windows shell. </p> </li> </ul> <a name="Tools-you-Need-and-Their-Environment"></a> <h3><a name="id123983">5.3 Tools you Need and Their Environment</a></h3> <p> You need some tools to be able to build Erlang/OTP on Windows. Most notably you'll need Cygwin and Microsoft VC++, but you also might want a Java compiler, the NSIS install system and OpenSSL. Only VC++ costs money, but then again it costs a lot of money, I know... Well' here's the list: </p> <ul> <li> <p>Cygwin, the very latest is usually best. Get all the development tools and of course all the basic ditto. In fact getting the complete package might be a good idea, as you'll start to love Cygwin after a while if you're accustomed to Unix. Make sure to get jar and also make sure <strong>not</strong> to install a Cygwin'ish Java... The Cygwin jar command is used but Sun's Java compiler and virtual machine... </p> <p>URL: <span class="bold_code"><a href="http://www.cygwin.com">http://www.cygwin.com</a></span> </p> <p>Get the installer from the web site and use that to install Cygwin. Be sure to have fair privileges. If you're on a NT domain you should consider running <span class="code">mkpasswd -d</span> and <span class="code">mkgroup -d</span> after the installation to get the user databases correct. See their respective manual pages. </p> <p>When you start you first bash shell, you will get an awful prompt. You might also have a <span class="code">PATH</span> environment variable that contains backslashes and such. Edit <span class="code">$HOME/.profile</span> and <span class="code">$HOME/.bashrc</span> to set fair prompts and set a correct PATH. Also do a <span class="code">export SHELL</span> in <span class="code">.profile</span>. For some non-obvious reason the environment variable <span class="code">$SHELL</span> is not exported in bash. Also note that <span class="code">.profile</span> is run at login time and <span class="code">.bashrc</span> when sub shells are created. You'll need to explicitly source <span class="code">.bashrc</span> from <span class="code">.profile</span> if you want the commands there to be run at login time (like setting up aliases, shell functions and the like). I personally usually do like this at the end of <span class="code">.profile</span>: </p> <div class="example"><pre> ENV=$HOME/.bashrc export ENV . $ENV </pre></div> <p>You might also, if you're a hard core type of person at least, want to setup X-windows (XFree86), that might be as easy as running startx from the command prompt and it might be much harder. Use Google to find help... </p> <p>If you don't use X-windows, you might want to setup the Windows console window by selecting properties in the console system menu (upper left corner of the window, the Cygwin icon in the title bar). Especially setting a larger screen buffer size (lines) is useful as it gets you a scrollbar so you can see whatever error messages that might appear... </p> <p>If you want to use (t)csh instead of bash you're on your own, I haven't tried and know of no one that has. I expect that you use bash in all shell examples. </p> </li> <li> <p>Microsoft Visual Studio 2005 SP1. Please don't skip the service pack! The installer might update your environment so that you can run the <span class="code">cl</span> command from the bash prompt, then again it might not... There is always a BAT file in VCBin under the installation directory (default <span class="code">C:\Program Files\Microsoft Visual Studio 8</span>) called <span class="code">VCVARS32.BAT</span>. Either add the environment settings in that file to the global environment settings in Windows or add the corresponding BASH environment settings to your <span class="code">.profile</span>/<span class="code">.bashrc</span>. For example, in my case I could add the following to <span class="code">.profile</span> </p> <div class="example"><pre> #Visual C++ Root directory as Cygwin style pathname VCROOT=/cygdrive/c/Program\ Files/Microsoft\ Visual\ Studio 8 # Visual C++ Root directory as Windows style pathname WIN_VCROOT="C:\\Program Files\\Microsoft Visual Studio 8" # The PATH variable should be Cygwin'ish PATH=$VCROOT/Common7/IDE:$VCROOT/VC/BIN:$VCROOT/Common7/Tools:\ $VCROOT/Common7/Tools/bin:$VCROOT/VC/PlatformSDK/bin:$VCROOT/SDK/v2.0/bin:\ $VCROOT/VC/VCPackages:$PATH # Lib and INCLUDE should be Windows'ish # Note that semicolon (;) is used to separate Windows style paths but # colon (:) to separate Cygwin ditto! LIBPATH=$WIN_VCROOT\\VC\\ATLMFC\\LIB LIB=$WIN_VCROOT\\VC\\ATLMFC\\LIB\;$WIN_VCROOT\\VC\\LIB\;\ $WIN_VCROOT\\VC\\PlatformSDK\\lib\;$WIN_VCROOT\\SDK\\v2.0\\lib INCLUDE=$WIN_VCROOT\\VC\\ATLMFC\\INCLUDE\;$WIN_VCROOT\\VC\\INCLUDE\;\ $WIN_VCROOT\\VC\\PlatformSDK\\include export PATH LIB INCLUDE </pre></div> <p>Make a simple hello world and try to compile it with the <span class="code">cl</span> command from within bash. If that does not work, your environment needs fixing. Also remember to fix up the PATH environment, especially old Erlang installations might have inserted quoted paths that Cygwin does not understand. Remove or correct such paths. There should be no backslashes in your path environment variable in Cygwin bash, but LIB and INCLUDE should contain Windows style paths with semicolon, drive letters and backslashes. </p> <p>If you wish to use Visual Studio 2008, a couple things need to be tweaked, namely the fact that some of the SDK stuff is installed in (by default) <span class="code">C:\Program Files\Microsoft SDKs\v6.0A</span> . Just ensure that that <span class="code">C:\Program Files\Microsoft SDKs\v6.0A\Lib</span> is in <span class="code">LIB</span> and <span class="code">C:\Program Files\Microsoft SDKs\v6.0A\Include</span> is in <span class="code">INCLUDE</span>. A symptom of not doing this is errors about finding kernel32.lib and windows.h. </p> <p>Additionally, if you encounter errors about mc.exe not being found, you must install the entire Windows SDK (the partial SDK included in visual studio apparently does not include it). After installing it you'll want to add something like: <span class="code">/c/cygdrive/Program\ Files/Microsoft\ SDKs/v7.0/bin</span> to your <span class="code">PATH</span> to allow the environment to find mc.exe. The next Visual Studio (2010) is expected to include this tool. </p> <p>Alternatively install the free MS Visual Studio 2008 Express [msvc++] and the Windows SDK [32bit-SDK] or [64bit-SDK] depending on the Windows platform you are running, which includes the missing mc.exe message compiler. </p> </li> <li> <p>Sun's Java JDK 1.5.0 or higher. Our Java code (jinterface, ic) is written for JDK 1.5.0. Get it for Windows and install it, the JRE is not enough. If you don't care about Java, you can skip this step, the result will be that jinterface is not built. </p> <p>URL: <span class="bold_code"><a href="http://java.sun.com">http://java.sun.com</a></span> </p> <p>Add javac <strong>LAST</strong> to your path environment in bash, in my case this means: </p> <div class="example"><pre> PATH="$PATH:/cygdrive/c/Program Files/Java/jdk1.5.0_17/bin" </pre></div> <p>No <span class="code">CLASSPATH</span> or anything is needed. Type <span class="code">javac</span> at the bash prompt and you should get a list of available Java options. Make sure by typing <span class="code">which java</span> that you use the Java you installed. Note however that Cygwin's <span class="code">jar.exe</span> is used, that's why the JDK bin-directory should be added last in the <span class="code">PATH</span>. </p> </li> <li> <p>Nullsoft NSIS installer system. You need this to build the self installing package. It's a free open source installer that's much nicer to use than the commercial Wise and Install shield installers. This is the installer we use for commercial releases as well from R9C an on. </p> <p>URL: <span class="bold_code"><a href="http://www.nullsoft.com/free/nsis">http://www.nullsoft.com/free/nsis</a></span> </p> <p>Install the lot, especially the modern user interface components, as it's definitely needed. Put <span class="code">makensis</span> in your path, in my case: </p> <div class="example"><pre> PATH=/cygdrive/c/Program\ Files/NSIS:$PATH </pre></div> <p>type makensis at the bash prompt and you should get a list of options if everything is OK. </p> </li> <li> <p>OpenSSL for Windows. This is if you want the SSL and crypto applications to compile (and run). Go to <span class="bold_code"><a href="http://www.openssl.org">http://www.openssl.org</a></span>, click on the <span class="code">Related</span> link and then on the <span class="code">Binaries</span> link (upper right corner of the page last time I looked), you can then reach the "Shining Lights Productions" Web site for Windows binaries distributions. Get the latest 32-bit installer, or use 0.9.7c if you get trouble with the latest, and install to C:OpenSSL which is where the Makefiles are expecting to find it. It's a nifty installer. The rest should be handled by <span class="code">configure</span>, you needn't put anything in the path or anything. </p> <p>If you want to build openssl for windows yourself (which might be possible, as you wouldn't be reading this if you weren't a compile-it-yourself person), you either have to put the resulting DLL's in your path or in the windows system directory and either specify where you put the includes etc with the configure-parameter <span class="code">--with-ssl=<cygwin path to the root></span> or put your installation directly under <span class="code">c:\OpenSSL</span>. The directory structure under the installation root for OpenSSL is expected to be one with subdirectories named <span class="code">include</span>, <span class="code">bin</span> and <span class="code">lib</span>, possibly with a <span class="code">VC</span> subdirectory of <span class="code">lib</span> containing the actual <span class="code">.lib</span> files. Note that the cygwin distributed OpenSSL cannot be used, it results in cygwin depending binaries and it has unix style archives (<span class="code">.a</span>, not <span class="code">.lib</span>). </p> </li> <li> <p>Building with wxWidgets. Download wxWidgets-2.8.9 or higher patch release (2.9.* is a developer release which currently does not work with wxErlang). </p> <p>Install or unpack it to <span class="code">DRIVE:/PATH/cygwin/opt/local/pgm</span>. Open from explorer (i.e. by double clicking the file) <span class="code">C:\cygwin\opt\local\pgm\wxMSW-2.8.11\build\msw\wx.dsw</span> In Microsoft Visual Studio, click File/Open/File, locate and open: <span class="code">C:\cygwin\opt\local\pgm\wxMSW-2.8.11\include\wx\msw\setup.h</span> enable <span class="code">wxUSE_GLCANVAS</span>, <span class="code">wxUSE_POSTSCRIPT</span> and <span class="code">wxUSE_GRAPHICS_CONTEXT</span> Build it by clicking Build/Batch Build and select all unicode release (and unicode debug) packages. </p> <p>Open <span class="code">C:\cygwin\opt\local\pgm\wxMSW-2.8.11\contrib/build/stc/stc.dsw</span> and batch build all unicode packages. </p> <p>If you are using Visual C++ 9.0 or higher (Visual Studio 2008 onwards) you will also need to convert and re-create the project dependencies in the new .sln "Solution" format. </p> <ul> <li> <p>Open VSC++ & the project <span class="code">wxMSW-2.8.11\build\msw\wx.dsw</span>, accepting the automatic conversion to the newer VC++ format and save as <span class="code">\wxMSW-2.8.11\build\msw\wx.sln</span> </p> </li> <li> <p>right-click on the project, and set up the project dependencies for <span class="code">wx.dsw</span> to achieve the below build order </p> <div class="example"><pre> jpeg, png, tiff, zlib, regex, expat, base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext, xml </pre></div> </li> </ul> <p>Build all unicode release (and unicode debug) packages either from the GUI or alternatively launch a new prompt from somewhere like Start -> Programs -> Microsoft Visual C++ -> Visual Studio Tools -> VS2008 Cmd Prompt and cd to where you unpacked wxMSW </p> <div class="example"><pre> pushd c:\wxMSW*\build\msw vcbuild /useenv /platform:Win32 /M4 wx.sln "Unicode Release|Win32" vcbuild /useenv /platform:Win32 /M4 wx.sln "Unicode Debug|Win32" </pre></div> <p>Open VSC++ & convert <span class="code">C:\wxMSW-2.8.11\contrib\build\stc\stc.dsw</span> to <span class="code">C:\wxMSW-2.8.11\contrib\build\stc\stc.sln</span> </p> <ul><li> <p>build the unicode release (and unicode debug) packages from the GUI or alternatively open a VS2008 Cmd Prompt and cd to where you unpacked wxMSW </p> <div class="example"><pre> pushd c:\wxMSW*\contrib\build\stc vcbuild /useenv /platform:Win32 /M4 stc.sln "Unicode Release|Win32" vcbuild /useenv /platform:Win32 /M4 stc.sln "Unicode Debug|Win32" </pre></div> </li></ul> </li> <li> <p>The Erlang source distribution (from <span class="bold_code"><a href="http://www.erlang.org/download.html">http://www.erlang.org/download.html</a></span>). The same as for Unix platforms. Preferably use tar from within Cygwin to unpack the source tar.gz (<span class="code">tar zxf otp_src_R14B03.tar.gz</span>). </p> <p>set the environment <span class="code">ERL_TOP</span> to point to the root directory of the source distribution. Let's say I stood in <span class="code">$HOME/src</span> and unpacked <span class="code">otp_src_R14B03.tar.gz</span>, I then add the following to <span class="code">.profile</span>: </p> <div class="example"><pre> ERL_TOP=$HOME/src/otp_src_R14B03 export $ERL_TOP </pre></div> </li> <li> <p>The TCL/TK binaries. You could compile Tcl/Tk for windows yourself, but you can get a stripped down version from our website which is suitable to include in the final binary package. If you want to supply tcl/tk yourself, read the instructions about how the tcl/tk tar file used in the build is constructed under <span class="code">$ERL_TOP/lib/gs/tcl</span>. The easy way is to download <span class="bold_code"><a href="http://www.erlang.org/download/tcltk85_win32_bin.tar.gz">http://www.erlang.org/download/tcltk85_win32_bin.tar.gz</a></span> and unpack it standing in the <span class="code">$ERL_TOP</span> directory. This will create the file <span class="code">win32.tar.gz</span> in <span class="code">$ERL_TOP/lib/gs/tcl/binaries</span>. </p> <p>One last alternative is to create a file named <span class="code">SKIP</span> in the <span class="code">$ERL_TOP/lib/gs/</span> after configure is run, but that will give you an erlang system without gs (which might be okay as you probably will use wx anyway). </p> </li> </ul> <a name="The-Shell-Environment"></a> <h3><a name="id124607">5.4 The Shell Environment</a></h3> <p> So, if you have followed the instructions above, when you start a bash shell, you should have an INCLUDE environment with a Windows style path, a LIB environment variable also in Windows style, and finally a PATH that let's you reach cl, makensis, javac etc from the command prompt (use <span class="code">which cl</span> etc to verify from bash). </p> <p> You should also have an <span class="code">ERL_TOP</span> environment variable that is <strong>Cygwin style</strong>, and points to a directory containing, among other files, the script <span class="code">otp_build</span>. </p> <p> A final massage of the environment is needed, and that is done by the script <span class="code">$ERL_TOP/otp_build</span>. Start bash and do the following, note the "back-ticks" (`), can be quite hard to get on some keyboards, but pressing the back-tick key followed by the space bar might do it... </p> <div class="example"><pre> $ cd $ERL_TOP $ eval `./otp_build env_win32` </pre></div> <p> If you're unable to produce back-ticks on your keyboard, you can use the ksh variant: </p> <div class="example"><pre> $ cd $ERL_TOP $ eval $(./otp_build env_win32) </pre></div> <p> This should do the final touch to the environment and building should be easy after this. You could run <span class="code">./otp_build env_win32</span> without <span class="code">eval</span> just to see what it does, and to see that the environment it sets seems OK. The path is cleaned of spaces if possible (using DOS style short names instead), the variables <span class="code">OVERRIDE_TARGET</span>, <span class="code">CC</span>, <span class="code">CXX</span>, <span class="code">AR</span> and <span class="code">RANLIB</span> are set to their respective wrappers and the directories <span class="code">$ERL_TOP/erts/etc/win32/cygwin_tools/vc</span> and <span class="code">$ERL_TOP/erts/etc/win32/cygwin_tool</span> are added first in the PATH. </p> <p> Try now a <span class="code">which erlc</span>. That should result in the erlc wrapper script (which does not have the .sh extension, for reasons best kept untold...). It should reside in <span class="code">$ERL_TOP/erts/etc/win32/cygwin_tools</span>. You could also try <span class="code">which cc.sh</span>, which <span class="code">ar.sh</span> etc. </p> <p> Now you're ready to build... </p> <a name="Building-and-Installing"></a> <h3><a name="id124734">5.5 Building and Installing</a></h3> <p> Now it's assumed that you have executed <span class="code"> eval `./otp_build env_win32` </span> for this particular shell... </p> <p> Building is easiest using the <span class="code">otp_build</span> script. That script takes care of running configure, bootstrapping etc on Windows in a simple way. The <span class="code">otp_build</span> script is the utility we use ourselves to build on different platforms and it therefore contains code for all sorts of platforms. The principle is, however, that for non-Unix platforms, one uses <span class="code">./otp_build env_<target></span> to set up environment and then the script knows how to build on the platform "by itself". You've already run <span class="code">./otp_build env_win32</span> in the step above, so now it's mostly like we build on any platform. OK, here are then steps; Assuming you will want to build a full installation executable with NSIS, you can omit <span class="code"><installation directory></span> and the release will be copied to <span class="code">$ERL_TOP/release/win32</span>: and there is where the packed self installing executable will reside too. </p> <div class="example"><pre> $ ./otp_build autoconf # Ignore the warning blob about versions of autoconf $ ./otp_build configure <optional configure options> $ ./otp_build boot -a $ ./otp_build release -a <installation directory> $ ./otp_build installer_win32 <installation directory> # optional </pre></div> <p> Now you will have a file called <span class="code">otp_win32_R12B.exe</span> in the <span class="code"><installation directory></span>, i.e. <span class="code">$ERL_TOP/release/win32</span>. </p> <p> Lets get into more detail: </p> <ul> <li> <p><span class="code">$ ./otp_build autoconf</span> - This step rebuilds the configure scripts to work correctly in the cygwin environment. In an ideal world, this would not be needed, but alas, we have encountered several incompatibilities between our distributed configure scripts (generated on a Linux platform) and the cygwin environment over the years. Running autoconf on cygwin ensures that the configure scripts are generated in a cygwin-compatible way and that they will work well in the next step. </p> </li> <li> <p><span class="code">$ ./otp_build configure</span> - This runs the newly generated configure scripts with options making configure behave nicely. The target machine type is plainly <span class="code">win32</span>, so a lot of the configure-scripts recognize this awkward target name and behave accordingly. The CC variable also makes the compiler be <span class="code">cc.sh</span>, which wraps MSVC++, so all configure tests regarding the C compiler gets to run the right compiler. A lot of the tests are not needed on Windows, but I thought it best to run the whole configure anyway. The only configure option you might want to supply is <span class="code">--with-ssl</span>, which might be needed if you have built your own OpenSSL distribution. The Shining Lights distribution should be found automatically by <span class="code">configure</span>, if that fails, add a <span class="code">--with-ssl=<dir></span> that specifies the root directory of your OpenSSL installation. </p> </li> <li> <p><span class="code">$ ./otp_build boot -a</span> - This uses the bootstrap directory (shipped with the source, <span class="code">$ERL_TOP/bootstrap</span>) to build a complete OTP system. It first builds an emulator and sets up a minimal OTP system under <span class="code">$ERL_TOP/bootstrap</span>, then starts to compile the different OTP compilers to make the <span class="code">$ERL_TOP/bootstrap</span> system potent enough to be able to compile all Erlang code in OTP. Then, all Erlang and C code under <span class="code">$ERL_TOP/lib</span> is built using the bootstrap system, giving a complete OTP system (although not installed). When this is done, one can run Erlang from within the source tree, just type <span class="code">$ERL_TOP/bin/erl</span> and you should have a prompt. If you omit the -a flag, you'll get a smaller system, that might be useful during development. Now exit from Erlang and start making a release of the thing: </p> </li> <li> <p><span class="code">$ ./otp_build release -a</span> - Builds a commercial release tree from the source tree, default is to put it in <span class="code">$ERL_TOP/release/win32</span>, you can give any directory as parameter (Cygwin style), but it doesn't really matter if you're going to build a self extracting installer too. You could of course build release to the final directory and then run <span class="code">./Install.exe</span> standing in the directory where the release was put, that will create a fully functional OTP installation. But let's make the nifty installer: </p> </li> <li> <p><span class="code">$ ./otp_build installer_win32</span> - Create the self extracting installer executable. The executable <span class="code">otp_win32_R14B03.exe</span> will be placed in the top directory of the release created in the previous step. If no release directory is specified, the release is expected to have been built to <span class="code">$ERL_TOP/release/win32</span>, which also will be the place where the installer executable will be placed. If you specified some other directory for the release (i.e. <span class="code">./otp_build release -a /tmp/erl_release</span>), you're expected to give the same parameter here, (i.e. <span class="code">./otp_build installer_win32 /tmp/erl_release</span>). You need to have a full NSIS installation and <span class="code">makensis.exe</span> in your path for this to work of course. Once you have created the installer, you can run it to install Erlang/OTP in the regular way, just run the executable and follow the steps in the installation wizard. To get all default settings in the installation without any questions asked, you run the executable with the parameter <span class="code">/S</span> (capital S) like in: </p> <div class="example"><pre> $ cd $ERL_TOP $ release/win32/otp_win32_R14B03 /S ... </pre></div> <p>and after a while Erlang/OTP-R14B03 will have been installed in <span class="code">C:\Program Files\erl5.8.4\</span>, with shortcuts in the menu etc. </p> <p>The necessary setup of an Erlang installation is actually done by the program <span class="code">Install.exe</span>, which resides in the release top. That program creates <span class="code">.ini</span>-files and copies the correct boot scripts. If one has the correct directory tree (like after a <span class="code">./otp_build release -a</span>), only the running of <span class="code">Install.exe</span> is necessary to get a fully functional OTP. What the self extracting installer adds is (of course) the possibility to distribute the binary easily, together with adding shortcuts to the Windows start menu. There is also some adding of entries in the registry, to associate <span class="code">.erl</span> and <span class="code">.beam</span> files with Erlang and get nifty icons, but that's not something you'll really need to run Erlang. The registry is also used to store uninstall information, but if one has not used the self extracting installer, one cannot (need not) do any uninstall, one just scratches the release directory and everything is gone. Erlang/OTP does not <strong>need</strong> to put anything in the Windows registry at all, and does not if you don't use the self extracting installer. In other words the installer is pure cosmetics. </p> </li> </ul> <div class="note"> <div class="label">Note</div> <div class="content"><p> <p> Beginning with R9C, the Windows installer does <strong>not</strong> add Erlang to the system wide path. If one wants to have Erlang in the path, one has to add it by hand. </p> </p></div> </div> <a name="Development"></a> <h3><a name="id125021">5.6 Development</a></h3> <p> Once the system is built, you might want to change it. Having a test release in some nice directory might be useful, but you also can run Erlang from within the source tree. The target <span class="code">local_setup</span>, makes the program <span class="code">$ERL_TOP/bin/erl.exe</span> usable and it also uses all the OTP libraries in the source tree. </p> <p> If you hack the emulator, you can then build the emulator executable by standing in <span class="code">$ERL_TOP/erts/emulator</span> and do a simple </p> <div class="example"><pre> $ make opt </pre></div> <p> Note that you need to have run <span class="code">(cd $ERL_TOP && eval `./otp_build env_win32`)</span> in the particular shell before building anything on Windows. After doing a make opt you can test your result by running <span class="code">$ERL_TOP/bin/erl</span>. If you want to copy the result to a release directory (say <span class="code">/tmp/erl_release</span>), you do this (still in <span class="code">$ERL_TOP/erts/emulator</span>) </p> <div class="example"><pre> $ make TESTROOT=/tmp/erl_release release </pre></div> <p> That will copy the emulator executables. </p> <p> To make a debug build of the emulator, you need to recompile both <span class="code">beam.dll</span> (the actual runtime system) and <span class="code">erlexec.dll</span>. Do like this </p> <div class="example"><pre> $ cd $ERL_TOP $ rm bin/win32/erlexec.dll $ cd erts/emulator $ make debug $ cd ../etc $ make debug </pre></div> <p> and sometimes </p> <div class="example"><pre> $ cd $ERL_TOP $ make local_setup </pre></div> <p> So now when you run <span class="code">$ERL_TOP/erl.exe</span>, you should have a debug compiled emulator, which you will see if you do a: </p> <div class="example"><pre> 1> erlang:system_info(system_version). </pre></div> <p> in the erlang shell. If the returned string contains <span class="code">[debug]</span>, you got a debug compiled emulator. </p> <p> To hack the erlang libraries, you simply do a <span class="code">make opt</span> in the specific "applications" directory, like: </p> <div class="example"><pre> $ cd $ERL_TOP/lib/stdlib $ make opt </pre></div> <p> or even in the source directory... </p> <div class="example"><pre> $ cd $ERL_TOP/lib/stdlib/src $ make opt </pre></div> <p> Note that you're expected o have a fresh Erlang in your path when doing this, preferably the plain R14B03 you have built in the previous steps. You could also add <span class="code">$ERL_TOP/bootstrap/bin</span> to your <span class="code">PATH</span> before rebuilding specific libraries, that would give you a good enough Erlang system to compile any OTP erlang code. Setting up the path correctly is a little bit tricky, you still need to have <span class="code">$ERL_TOP/erts/etc/win32/cygwin_tools/vc</span> and <span class="code">$ERL_TOP/erts/etc/win32/cygwin_tools</span> <strong>before</strong> the actual emulator in the path. A typical setting of the path for using the bootstrap compiler would be: </p> <div class="example"><pre> $ export PATH=$ERL_TOP/erts/etc/win32/cygwin_tools/vc\ :$ERL_TOP/erts/etc/win32/cygwin_tools:$ERL_TOP/bootstrap/bin:$PATH </pre></div> <p> That should make it possible to rebuild any library without hassle... </p> <p> If you want to copy a library (an application) newly built, to a release area, you do like with the emulator: </p> <div class="example"><pre> $ cd $ERL_TOP/lib/stdlib $ make TESTROOT=/tmp/erlang_release release </pre></div> <p> Remember that: </p> <ul> <li> <p>Windows specific C-code goes in the <span class="code">$ERL_TOP/erts/emulator/sys/win32</span>, <span class="code">$ERL_TOP/erts/emulator/drivers/win32</span> or <span class="code">$ERL_TOP/erts/etc/win32</span>. </p> </li> <li> <p>Windows specific erlang code should be used conditionally and the host OS tested in <strong>runtime</strong>, the exactly same beam files should be distributed for every platform! So write code like: </p> <div class="example"><pre> case os:type() of {win32,_} -> do_windows_specific(); Other -> do_fallback_or_exit() end, </pre></div> </li> </ul> <p> That's basically all you need to get going. </p> <a name="Final-Words"></a> <h3><a name="id125263">5.7 Final Words</a></h3> My hope is that the possibility to build the whole system on Windows will open up for free development on this platform too. There are many things one might want to do better in the Windows version, like the window-style command prompt as well as pure Cygwin porting. Although i realize it's a much larger step to start building on Windows (with all the software you need) than for instance on Linux, I sincerely hope that some of you will make the effort and start submitting Windows friendly patches. <p> The first build system for Erlang using Cygwin on Windows was created by Per Bergkvist. I haven't used his build system, but it's rumored to be good. The idea to do this came from his work, so credit is well deserved. </p> <p> Of course this would have been completely impossible without the excellent Cygwin package. The guys at Cygnus solutions and Redhat deserves a huge THANKS! as well as all the other people in the free software community who have helped in creating the magnificent software that constitutes Cygwin. </p> <p> Good luck and Happy Hacking, Patrik, OTP </p> <a name="Copyright-and-License"></a> <h3><a name="id125295">5.8 Copyright and License</a></h3> <p> Copyright Ericsson AB 2003-2010. All Rights Reserved. </p> <p> The contents of this file are subject to the Erlang Public License, Version 1.1, (the "License"); you may not use this file except in compliance with the License. You should have received a copy of the Erlang Public License along with this software. If not, it can be retrieved online at http://www.erlang.org/. </p> <p> Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. </p> <a name="Modifying-This-Document"></a> <h3><a name="id125323">5.9 Modifying This Document</a></h3> <p> Before modifying this document you need to have a look at the <span class="code">$ERL_TOP/README.md.txt</span> document. </p> </div> <div class="footer"> <hr> <p>Copyright © 1997-2011 Ericsson AB. All Rights Reserved.</p> </div> </div> </div></body> </html>