<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <title>AllegroGL: videovtb.c Source File</title> <link href="alleggl.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.5.2 --> <div class="tabs"> <ul> <li><a href="main.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="annotated.html"><span>Data Structures</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="files.html"><span>File List</span></a></li> <li><a href="globals.html"><span>Globals</span></a></li> </ul> </div> <h1>videovtb.c</h1><a href="videovtb_8c.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* This code is (C) AllegroGL contributors, and double licensed under</span> <a name="l00002"></a>00002 <span class="comment"> * the GPL and zlib licenses. See gpl.txt or zlib.txt for details.</span> <a name="l00003"></a>00003 <span class="comment"> */</span> <a name="l00009"></a>00009 <span class="preprocessor">#include <string.h></span> <a name="l00010"></a>00010 <span class="preprocessor">#include <limits.h></span> <a name="l00011"></a>00011 <a name="l00012"></a>00012 <span class="preprocessor">#include <allegro.h></span> <a name="l00013"></a>00013 <a name="l00014"></a>00014 <span class="preprocessor">#ifdef ALLEGRO_WINDOWS</span> <a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#include <winalleg.h></span> <a name="l00016"></a>00016 <span class="preprocessor">#endif</span> <a name="l00017"></a>00017 <span class="preprocessor"></span> <a name="l00018"></a>00018 <span class="preprocessor">#include "<a class="code" href="alleggl_8h.html" title="Main header file for AllegroGL.">alleggl.h</a>"</span> <a name="l00019"></a>00019 <span class="preprocessor">#include "allglint.h"</span> <a name="l00020"></a>00020 <span class="preprocessor">#include "glvtable.h"</span> <a name="l00021"></a>00021 <span class="preprocessor">#include <allegro/internal/aintern.h></span> <a name="l00022"></a>00022 <span class="preprocessor">#ifdef ALLEGRO_MACOSX</span> <a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#include <OpenGL/glu.h></span> <a name="l00024"></a>00024 <span class="preprocessor">#else</span> <a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#include <GL/glu.h></span> <a name="l00026"></a>00026 <span class="preprocessor">#endif</span> <a name="l00027"></a>00027 <span class="preprocessor"></span> <a name="l00028"></a>00028 <a name="l00029"></a><a class="code" href="videovtb_8c.html#42035eedff186110d67819b71ab77679">00029</a> <span class="preprocessor">#define MASKED_BLIT 1</span> <a name="l00030"></a><a class="code" href="videovtb_8c.html#cead34653ba328ac1635c0e9fcbce9d3">00030</a> <span class="preprocessor"></span><span class="preprocessor">#define BLIT 2</span> <a name="l00031"></a><a class="code" href="videovtb_8c.html#bf9c248762203aeb01092b253484d6e0">00031</a> <span class="preprocessor"></span><span class="preprocessor">#define TRANS 3</span> <a name="l00032"></a>00032 <span class="preprocessor"></span> <a name="l00033"></a>00033 <a name="l00034"></a><a class="code" href="videovtb_8c.html#67dbf9f9130a817a286957680d33077c">00034</a> <span class="keyword">static</span> GFX_VTABLE <a class="code" href="videovtb_8c.html#67dbf9f9130a817a286957680d33077c">allegro_gl_video_vtable</a>; <a name="l00035"></a>00035 <a name="l00036"></a>00036 <span class="comment">/* Counter for video bitmaps. screen = 1 */</span> <a name="l00037"></a><a class="code" href="videovtb_8c.html#418c32e916340723502ed163329a04e7">00037</a> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="videovtb_8c.html#418c32e916340723502ed163329a04e7">video_bitmap_count</a> = 2; <a name="l00038"></a>00038 <a name="l00039"></a><a class="code" href="videovtb_8c.html#ce513382bd47d9005a3609262fe38425">00039</a> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="videovtb_8c.html#ce513382bd47d9005a3609262fe38425">__allegro_gl_video_bitmap_bpp</a> = -1; <a name="l00040"></a>00040 <a name="l00041"></a>00041 <span class="keyword">extern</span> BITMAP *<a class="code" href="glvtable_8c.html#dc2cff32ad2b6f426fd288f48e08637e">__agl_drawing_pattern_bmp</a>; <a name="l00042"></a><a class="code" href="videovtb_8c.html#ba110209b8880114f479647ed753c1f1">00042</a> BITMAP *<a class="code" href="videovtb_8c.html#ba110209b8880114f479647ed753c1f1">old_pattern</a> = NULL; <a name="l00043"></a>00043 <a name="l00044"></a>00044 <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#69a97f6c3805246762fbefb545f20f87" title="destroy_video_bitmap() overload.">allegro_gl_destroy_video_bitmap</a>(BITMAP *bmp); <a name="l00045"></a>00045 <a name="l00046"></a>00046 <a name="l00047"></a>00047 <a name="l00048"></a><a class="code" href="videovtb_8c.html#e3f29395d4c9644a84400943fdd1e8dc">00048</a> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="videovtb_8c.html#e3f29395d4c9644a84400943fdd1e8dc">allegro_gl_make_video_bitmap_helper1</a>(<span class="keywordtype">int</span> w, <span class="keywordtype">int</span> h, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a name="l00049"></a>00049 GLint <a class="code" href="scorer_8c.html#8f51691db4d64b4da9a295eca922ffba">target</a>, <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> **pvid) { <a name="l00050"></a>00050 <a name="l00051"></a>00051 <span class="keywordtype">int</span> internal_format; <a name="l00052"></a>00052 <span class="keywordtype">int</span> bpp; <a name="l00053"></a>00053 <a name="l00054"></a>00054 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#ce513382bd47d9005a3609262fe38425">__allegro_gl_video_bitmap_bpp</a> == -1) { <a name="l00055"></a>00055 bpp = bitmap_color_depth(screen); <a name="l00056"></a>00056 } <a name="l00057"></a>00057 <span class="keywordflow">else</span> { <a name="l00058"></a>00058 bpp = <a class="code" href="videovtb_8c.html#ce513382bd47d9005a3609262fe38425">__allegro_gl_video_bitmap_bpp</a>; <a name="l00059"></a>00059 } <a name="l00060"></a>00060 <a name="l00061"></a>00061 (*pvid) = malloc(<span class="keyword">sizeof</span>(<a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a>)); <a name="l00062"></a>00062 <a name="l00063"></a>00063 <span class="keywordflow">if</span> (!(*pvid)) <a name="l00064"></a>00064 <span class="keywordflow">return</span> -1; <a name="l00065"></a>00065 <a name="l00066"></a>00066 memset(*pvid, 0, <span class="keyword">sizeof</span>(AGL_VIDEO_BITMAP)); <a name="l00067"></a>00067 <a name="l00068"></a>00068 <span class="comment">/* Create associated bitmap */</span> <a name="l00069"></a>00069 (*pvid)->memory_copy = create_bitmap_ex(bpp, w, h); <a name="l00070"></a>00070 <span class="keywordflow">if</span> (!(*pvid)->memory_copy) <a name="l00071"></a>00071 <span class="keywordflow">return</span> -1; <a name="l00072"></a>00072 <a name="l00073"></a>00073 (*pvid)->format = <a class="code" href="texture_8c.html#e7375e040634b674f80f4bda0fcf83a4">__allegro_gl_get_bitmap_color_format</a>((*pvid)->memory_copy, <a class="code" href="group__texture.html#g8cc859eadf1610b424cd9188e716f432" title="Tell AllegroGL that the bitmap had an alpha channel, so it should be preserved when...">AGL_TEXTURE_HAS_ALPHA</a>); <a name="l00074"></a>00074 (*pvid)->type = <a class="code" href="texture_8c.html#2cef4a2942e811ed2029ac496f298b9b">__allegro_gl_get_bitmap_type</a>((*pvid)->memory_copy, 0); <a name="l00075"></a>00075 internal_format = <a class="code" href="texture_8c.html#3669207f7e280178429393bd61f1172b">__allegro_gl_get_texture_format_ex</a>((*pvid)->memory_copy, <a class="code" href="group__texture.html#g8cc859eadf1610b424cd9188e716f432" title="Tell AllegroGL that the bitmap had an alpha channel, so it should be preserved when...">AGL_TEXTURE_HAS_ALPHA</a>); <a name="l00076"></a>00076 <a name="l00077"></a>00077 (*pvid)->target = target; <a name="l00078"></a>00078 <a name="l00079"></a>00079 <span class="comment">/* Fill in some values in the bitmap to make it act as a subbitmap</span> <a name="l00080"></a>00080 <span class="comment"> */</span> <a name="l00081"></a>00081 (*pvid)->width = w; <a name="l00082"></a>00082 (*pvid)->height = h; <a name="l00083"></a>00083 (*pvid)->x_ofs = x; <a name="l00084"></a>00084 (*pvid)->y_ofs = y; <a name="l00085"></a>00085 <a name="l00086"></a>00086 <span class="comment">/* Make a texture out of it */</span> <a name="l00087"></a>00087 glGenTextures(1, &((*pvid)->tex)); <a name="l00088"></a>00088 <span class="keywordflow">if</span> (!((*pvid)->tex)) <a name="l00089"></a>00089 <span class="keywordflow">return</span> -1; <a name="l00090"></a>00090 <a name="l00091"></a>00091 glEnable((*pvid)->target); <a name="l00092"></a>00092 glBindTexture((*pvid)->target, ((*pvid)->tex)); <a name="l00093"></a>00093 <a name="l00094"></a>00094 glTexImage2D((*pvid)->target, 0, internal_format, w, h, <a name="l00095"></a>00095 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); <a name="l00096"></a>00096 <a name="l00097"></a>00097 <span class="comment">/* By default, use the Allegro filtering mode - ie: Nearest */</span> <a name="l00098"></a>00098 glTexParameteri((*pvid)->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); <a name="l00099"></a>00099 glTexParameteri((*pvid)->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); <a name="l00100"></a>00100 <a name="l00101"></a>00101 <span class="comment">/* <mmimica></span> <a name="l00102"></a>00102 <span class="comment"> Clamping removed because we want video bitmaps that are set for</span> <a name="l00103"></a>00103 <span class="comment"> patterned drawing to be GL_REPEAT (default wrapping mode). Doesn't</span> <a name="l00104"></a>00104 <span class="comment"> seem to break anything.</span> <a name="l00105"></a>00105 <span class="comment"> */</span> <a name="l00106"></a>00106 <span class="preprocessor">#if 0</span> <a name="l00107"></a>00107 <span class="preprocessor"></span> <span class="comment">/* Clamp to edge */</span> <a name="l00108"></a>00108 { <a name="l00109"></a>00109 GLenum clamp = GL_CLAMP_TO_EDGE; <a name="l00110"></a>00110 <span class="keywordflow">if</span> (!<a class="code" href="group__extensions.html#g7492f6f6acc608789210560ee63e5436" title="List of OpenGL extensions supported by AllegroGL.">allegro_gl_extensions_GL</a>.SGIS_texture_edge_clamp) { <a name="l00111"></a>00111 clamp = GL_CLAMP; <a name="l00112"></a>00112 } <a name="l00113"></a>00113 glTexParameteri((*pvid)->target, GL_TEXTURE_WRAP_S, clamp); <a name="l00114"></a>00114 glTexParameteri((*pvid)->target, GL_TEXTURE_WRAP_T, clamp); <a name="l00115"></a>00115 } <a name="l00116"></a>00116 <span class="preprocessor">#endif</span> <a name="l00117"></a>00117 <span class="preprocessor"></span> <a name="l00118"></a>00118 glDisable((*pvid)->target); <a name="l00119"></a>00119 <a name="l00120"></a>00120 <span class="keywordflow">if</span> (<a class="code" href="group__extensions.html#g7492f6f6acc608789210560ee63e5436" title="List of OpenGL extensions supported by AllegroGL.">allegro_gl_extensions_GL</a>.EXT_framebuffer_object) { <a name="l00121"></a>00121 glGenFramebuffersEXT(1, &((*pvid)->fbo)); <a name="l00122"></a>00122 <span class="keywordflow">if</span> (!(*pvid)->fbo) { <a name="l00123"></a>00123 glDeleteTextures(1, &((*pvid)->tex)); <a name="l00124"></a>00124 <span class="keywordflow">return</span> -1; <a name="l00125"></a>00125 } <a name="l00126"></a>00126 <a name="l00127"></a>00127 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (*pvid)->fbo); <a name="l00128"></a>00128 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, (*pvid)->target, (*pvid)->tex, 0); <a name="l00129"></a>00129 <span class="keywordflow">if</span> (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT) { <a name="l00130"></a>00130 <span class="comment">/* Some FBO implementation limitation was hit, will use normal textures. */</span> <a name="l00131"></a>00131 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); <a name="l00132"></a>00132 glDeleteFramebuffersEXT(1, &((*pvid)->fbo)); <a name="l00133"></a>00133 (*pvid)->fbo = 0; <a name="l00134"></a>00134 <span class="keywordflow">return</span> 0; <a name="l00135"></a>00135 } <a name="l00136"></a>00136 <a name="l00137"></a>00137 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); <a name="l00138"></a>00138 } <a name="l00139"></a>00139 <span class="keywordflow">else</span> { <a name="l00140"></a>00140 (*pvid)->fbo = 0; <a name="l00141"></a>00141 } <a name="l00142"></a>00142 <a name="l00143"></a>00143 <span class="keywordflow">return</span> 0; <a name="l00144"></a>00144 } <a name="l00145"></a>00145 <a name="l00146"></a>00146 <a name="l00147"></a>00147 <a name="l00148"></a><a class="code" href="videovtb_8c.html#a728dacc187a06671c3140b5e0404cd7">00148</a> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="videovtb_8c.html#a728dacc187a06671c3140b5e0404cd7">allegro_gl_make_video_bitmap_helper0</a>(<span class="keywordtype">int</span> w, <span class="keywordtype">int</span> h, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a name="l00149"></a>00149 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> **pvid) { <a name="l00150"></a>00150 <a name="l00151"></a>00151 <span class="keywordtype">int</span> is_power_of_2 = (!(w & (w - 1)) && !(h & (h - 1))); <a name="l00152"></a>00152 <span class="keywordtype">int</span> texture_rect_available = <a class="code" href="group__extensions.html#g7492f6f6acc608789210560ee63e5436" title="List of OpenGL extensions supported by AllegroGL.">allegro_gl_extensions_GL</a>.ARB_texture_rectangle <a name="l00153"></a>00153 <span class="preprocessor">#ifdef ALLEGRO_MACOSX</span> <a name="l00154"></a>00154 <span class="preprocessor"></span> || <a class="code" href="group__extensions.html#g7492f6f6acc608789210560ee63e5436" title="List of OpenGL extensions supported by AllegroGL.">allegro_gl_extensions_GL</a>.EXT_texture_rectangle <a name="l00155"></a>00155 <span class="preprocessor">#endif</span> <a name="l00156"></a>00156 <span class="preprocessor"></span> || <a class="code" href="group__extensions.html#g7492f6f6acc608789210560ee63e5436" title="List of OpenGL extensions supported by AllegroGL.">allegro_gl_extensions_GL</a>.NV_texture_rectangle; <a name="l00157"></a>00157 GLint max_rect_texture_size = 0; <a name="l00158"></a>00158 <a name="l00159"></a>00159 <span class="keywordflow">if</span> (texture_rect_available) { <a name="l00160"></a>00160 glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &max_rect_texture_size); <a name="l00161"></a>00161 } <a name="l00162"></a>00162 <a name="l00163"></a>00163 <span class="keywordflow">if</span> (w <= <a class="code" href="structallegro__gl__info.html">allegro_gl_info</a>.max_texture_size && <a name="l00164"></a>00164 h <= <a class="code" href="structallegro__gl__info.html">allegro_gl_info</a>.max_texture_size) { <a name="l00165"></a>00165 <span class="keywordflow">if</span> (<a class="code" href="group__extensions.html#g7492f6f6acc608789210560ee63e5436" title="List of OpenGL extensions supported by AllegroGL.">allegro_gl_extensions_GL</a>.ARB_texture_non_power_of_two || <a name="l00166"></a>00166 is_power_of_2) { <a name="l00167"></a>00167 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#e3f29395d4c9644a84400943fdd1e8dc">allegro_gl_make_video_bitmap_helper1</a>(w, h, x, y, <a name="l00168"></a>00168 GL_TEXTURE_2D, pvid)) { <a name="l00169"></a>00169 <span class="keywordflow">return</span> -1; <a name="l00170"></a>00170 } <a name="l00171"></a>00171 } <a name="l00172"></a>00172 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (texture_rect_available && <a name="l00173"></a>00173 w <= max_rect_texture_size && <a name="l00174"></a>00174 h <= max_rect_texture_size) { <a name="l00175"></a>00175 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#e3f29395d4c9644a84400943fdd1e8dc">allegro_gl_make_video_bitmap_helper1</a>(w, h, x, y, <a name="l00176"></a>00176 GL_TEXTURE_RECTANGLE_ARB, pvid)) { <a name="l00177"></a>00177 <span class="keywordflow">return</span> -1; <a name="l00178"></a>00178 } <a name="l00179"></a>00179 } <a name="l00180"></a>00180 <span class="keywordflow">else</span> { <a name="l00181"></a>00181 <span class="comment">/* NPO2 textures are not suppored by the driver in any way.</span> <a name="l00182"></a>00182 <span class="comment"> * Split the bitmap into smaller POT bitmaps. */</span> <a name="l00183"></a>00183 <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> BITS = <span class="keyword">sizeof</span>(int) * CHAR_BIT; <a name="l00184"></a>00184 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i, j; <a name="l00185"></a>00185 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> w1, h1; <a name="l00186"></a>00186 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> x1, y1; <a name="l00187"></a>00187 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> p1, p2; <a name="l00188"></a>00188 <a name="l00189"></a>00189 <span class="comment">/* Find the POTs using bits. */</span> <a name="l00190"></a>00190 y1 = 0; <a name="l00191"></a>00191 <span class="keywordflow">for</span> (i = 0; i < BITS; i++) { <a name="l00192"></a>00192 p1 = 1 << i; <a name="l00193"></a>00193 <span class="keywordflow">if</span> (h & p1) <a name="l00194"></a>00194 h1 = p1; <a name="l00195"></a>00195 <span class="keywordflow">else</span> <a name="l00196"></a>00196 <span class="keywordflow">continue</span>; <a name="l00197"></a>00197 <a name="l00198"></a>00198 x1 = 0; <a name="l00199"></a>00199 <span class="keywordflow">for</span> (j = 0; j < BITS; j++) { <a name="l00200"></a>00200 p2 = 1 << j; <a name="l00201"></a>00201 <span class="keywordflow">if</span> (w & p2) <a name="l00202"></a>00202 w1 = p2; <a name="l00203"></a>00203 <span class="keywordflow">else</span> <a name="l00204"></a>00204 <span class="keywordflow">continue</span>; <a name="l00205"></a>00205 <a name="l00206"></a>00206 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#a728dacc187a06671c3140b5e0404cd7">allegro_gl_make_video_bitmap_helper0</a>(w1, h1, x + x1, <a name="l00207"></a>00207 y + y1, pvid)) { <a name="l00208"></a>00208 <span class="keywordflow">return</span> -1; <a name="l00209"></a>00209 } <a name="l00210"></a>00210 <span class="keywordflow">do</span> { <a name="l00211"></a>00211 pvid = &((*pvid)->next); <a name="l00212"></a>00212 } <span class="keywordflow">while</span> (*pvid); <a name="l00213"></a>00213 <a name="l00214"></a>00214 x1 += w1; <a name="l00215"></a>00215 } <a name="l00216"></a>00216 <a name="l00217"></a>00217 y1 += h1; <a name="l00218"></a>00218 } <a name="l00219"></a>00219 } <a name="l00220"></a>00220 } <a name="l00221"></a>00221 <span class="keywordflow">else</span> { <a name="l00222"></a>00222 <span class="comment">/* Texture is too big to fit. Split it in 4 and try again. */</span> <a name="l00223"></a>00223 <span class="keywordtype">int</span> w1, w2, h1, h2; <a name="l00224"></a>00224 <a name="l00225"></a>00225 w2 = w / 2; <a name="l00226"></a>00226 w1 = w - w2; <a name="l00227"></a>00227 <a name="l00228"></a>00228 h2 = h / 2; <a name="l00229"></a>00229 h1 = h - h2; <a name="l00230"></a>00230 <a name="l00231"></a>00231 <span class="comment">/* Even a 1x1 texture didn't work? Bail*/</span> <a name="l00232"></a>00232 <span class="keywordflow">if</span> (!w2 && !h2) { <a name="l00233"></a>00233 <span class="keywordflow">return</span> -1; <a name="l00234"></a>00234 } <a name="l00235"></a>00235 <a name="l00236"></a>00236 <span class="comment">/* Top-left corner */</span> <a name="l00237"></a>00237 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#a728dacc187a06671c3140b5e0404cd7">allegro_gl_make_video_bitmap_helper0</a>(w1, h1, x, y, pvid)) { <a name="l00238"></a>00238 <span class="keywordflow">return</span> -1; <a name="l00239"></a>00239 } <a name="l00240"></a>00240 <span class="keywordflow">do</span> { <a name="l00241"></a>00241 pvid = &((*pvid)->next); <a name="l00242"></a>00242 } <span class="keywordflow">while</span> (*pvid); <a name="l00243"></a>00243 <a name="l00244"></a>00244 <span class="comment">/* Top-right corner */</span> <a name="l00245"></a>00245 <span class="keywordflow">if</span> (w2) { <a name="l00246"></a>00246 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#a728dacc187a06671c3140b5e0404cd7">allegro_gl_make_video_bitmap_helper0</a>(w2, h1, x + w1, y, pvid)) { <a name="l00247"></a>00247 <span class="keywordflow">return</span> -1; <a name="l00248"></a>00248 } <a name="l00249"></a>00249 <span class="keywordflow">do</span> { <a name="l00250"></a>00250 pvid = &((*pvid)->next); <a name="l00251"></a>00251 } <span class="keywordflow">while</span> (*pvid); <a name="l00252"></a>00252 } <a name="l00253"></a>00253 <span class="comment">/* Bottom-left corner */</span> <a name="l00254"></a>00254 <span class="keywordflow">if</span> (h2) { <a name="l00255"></a>00255 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#a728dacc187a06671c3140b5e0404cd7">allegro_gl_make_video_bitmap_helper0</a>(w1, h2, x, y + h1, pvid)) { <a name="l00256"></a>00256 <span class="keywordflow">return</span> -1; <a name="l00257"></a>00257 } <a name="l00258"></a>00258 <span class="keywordflow">do</span> { <a name="l00259"></a>00259 pvid = &((*pvid)->next); <a name="l00260"></a>00260 } <span class="keywordflow">while</span> (*pvid); <a name="l00261"></a>00261 } <a name="l00262"></a>00262 <span class="comment">/* Bottom-right corner */</span> <a name="l00263"></a>00263 <span class="keywordflow">if</span> (w2 && h2) { <a name="l00264"></a>00264 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#a728dacc187a06671c3140b5e0404cd7">allegro_gl_make_video_bitmap_helper0</a>(w2, h2, x + w1, y + h1, pvid)) { <a name="l00265"></a>00265 <span class="keywordflow">return</span> -1; <a name="l00266"></a>00266 } <a name="l00267"></a>00267 <span class="keywordflow">do</span> { <a name="l00268"></a>00268 pvid = &((*pvid)->next); <a name="l00269"></a>00269 } <span class="keywordflow">while</span> (*pvid); <a name="l00270"></a>00270 } <a name="l00271"></a>00271 } <a name="l00272"></a>00272 <a name="l00273"></a>00273 <span class="keywordflow">return</span> 0; <a name="l00274"></a>00274 } <a name="l00275"></a>00275 <a name="l00276"></a>00276 <a name="l00277"></a>00277 <a name="l00278"></a>00278 <span class="comment">/* Will make a (potentially piece-wise) texture out of the specified bitmap</span> <a name="l00279"></a>00279 <span class="comment"> * Source -must- be a memory bitmap or memory subbitmap (created by Allegro</span> <a name="l00280"></a>00280 <span class="comment"> * only).</span> <a name="l00281"></a>00281 <span class="comment"> *</span> <a name="l00282"></a>00282 <span class="comment"> */</span> <a name="l00283"></a><a class="code" href="videovtb_8c.html#1e95bf6770b5e12c171b7487abe66d8d">00283</a> <span class="keyword">static</span> BITMAP *<a class="code" href="videovtb_8c.html#1e95bf6770b5e12c171b7487abe66d8d">allegro_gl_make_video_bitmap</a>(BITMAP *bmp) { <a name="l00284"></a>00284 <a name="l00285"></a>00285 <span class="comment">/* Grab a pointer to the bitmap data to patch */</span> <a name="l00286"></a>00286 <span class="keywordtype">void</span> *ptr = &bmp->extra; <a name="l00287"></a>00287 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> **pvid = (<a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a>**)ptr; <a name="l00288"></a>00288 <a name="l00289"></a>00289 <span class="comment">/* Convert bitmap to texture */</span> <a name="l00290"></a>00290 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#a728dacc187a06671c3140b5e0404cd7">allegro_gl_make_video_bitmap_helper0</a>(bmp->w, bmp->h, 0, 0, pvid)) { <a name="l00291"></a>00291 <span class="keywordflow">goto</span> agl_error; <a name="l00292"></a>00292 } <a name="l00293"></a>00293 <a name="l00294"></a>00294 <span class="keywordflow">return</span> bmp; <a name="l00295"></a>00295 <a name="l00296"></a>00296 agl_error: <a name="l00297"></a>00297 <a class="code" href="videovtb_8c.html#69a97f6c3805246762fbefb545f20f87" title="destroy_video_bitmap() overload.">allegro_gl_destroy_video_bitmap</a>(bmp); <a name="l00298"></a>00298 <span class="keywordflow">return</span> NULL; <a name="l00299"></a>00299 } <a name="l00300"></a>00300 <a name="l00301"></a>00301 <a name="l00302"></a>00302 <a name="l00303"></a>00303 <span class="comment">/* void allegro_gl_destroy_video_bitmap(BITMAP *bmp) */</span> <a name="l00308"></a>00308 <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#69a97f6c3805246762fbefb545f20f87" title="destroy_video_bitmap() overload.">allegro_gl_destroy_video_bitmap</a>(BITMAP *bmp) { <a name="l00309"></a>00309 <a name="l00310"></a>00310 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid = bmp ? bmp->extra : NULL, *next; <a name="l00311"></a>00311 <a name="l00312"></a>00312 <span class="keywordflow">if</span> (!bmp) <a name="l00313"></a>00313 <span class="keywordflow">return</span>; <a name="l00314"></a>00314 <a name="l00315"></a>00315 <span class="keywordflow">while</span> (vid) { <a name="l00316"></a>00316 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>) <a name="l00317"></a>00317 destroy_bitmap(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>); <a name="l00318"></a>00318 <a name="l00319"></a>00319 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#4e48b83b354d43e6eedc039d986f2171">tex</a>) <a name="l00320"></a>00320 glDeleteTextures(1, &vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#4e48b83b354d43e6eedc039d986f2171">tex</a>); <a name="l00321"></a>00321 <a name="l00322"></a>00322 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#b77334eed12fb8385be0ae0604e3ebcf">fbo</a>) <a name="l00323"></a>00323 glDeleteFramebuffersEXT(1, &vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#b77334eed12fb8385be0ae0604e3ebcf">fbo</a>); <a name="l00324"></a>00324 <a name="l00325"></a>00325 next = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00326"></a>00326 free(vid); <a name="l00327"></a>00327 vid = next; <a name="l00328"></a>00328 } <a name="l00329"></a>00329 <a name="l00330"></a>00330 free(bmp->vtable); <a name="l00331"></a>00331 free(bmp); <a name="l00332"></a>00332 <a name="l00333"></a>00333 <span class="keywordflow">return</span>; <a name="l00334"></a>00334 } <a name="l00335"></a>00335 <a name="l00336"></a>00336 <a name="l00337"></a>00337 <a name="l00338"></a>00338 <span class="comment">/* BITMAP *allegro_gl_create_video_bitmap(int w, int h) */</span> <a name="l00344"></a><a class="code" href="videovtb_8c.html#4dadb9b189453bc9693c032ce63fc5b4">00344</a> BITMAP *<a class="code" href="videovtb_8c.html#4dadb9b189453bc9693c032ce63fc5b4" title="create_video_bitmap() overload.">allegro_gl_create_video_bitmap</a>(<span class="keywordtype">int</span> w, <span class="keywordtype">int</span> h) { <a name="l00345"></a>00345 GFX_VTABLE *vtable; <a name="l00346"></a>00346 BITMAP *bitmap; <a name="l00347"></a>00347 <a name="l00348"></a>00348 bitmap = malloc(<span class="keyword">sizeof</span>(BITMAP) + <span class="keyword">sizeof</span>(<span class="keywordtype">char</span> *)); <a name="l00349"></a>00349 <a name="l00350"></a>00350 <span class="keywordflow">if</span> (!bitmap) <a name="l00351"></a>00351 <span class="keywordflow">return</span> NULL; <a name="l00352"></a>00352 <a name="l00353"></a>00353 bitmap->dat = NULL; <a name="l00354"></a>00354 bitmap->w = bitmap->cr = w; <a name="l00355"></a>00355 bitmap->h = bitmap->cb = h; <a name="l00356"></a>00356 bitmap->clip = TRUE; <a name="l00357"></a>00357 bitmap->cl = bitmap->ct = 0; <a name="l00358"></a>00358 bitmap->write_bank = bitmap->read_bank = NULL; <a name="l00359"></a>00359 <span class="comment">/* We should keep tracks of allocated bitmaps for the ref counter */</span> <a name="l00360"></a>00360 bitmap->id = BMP_ID_VIDEO | <a class="code" href="videovtb_8c.html#418c32e916340723502ed163329a04e7">video_bitmap_count</a>; <a name="l00361"></a>00361 bitmap->extra = NULL; <a name="l00362"></a>00362 bitmap->x_ofs = 0; <a name="l00363"></a>00363 bitmap->y_ofs = 0; <a name="l00364"></a>00364 bitmap->seg = _default_ds(); <a name="l00365"></a>00365 bitmap->line[0] = NULL; <a name="l00366"></a>00366 bitmap->vtable = NULL; <a name="l00367"></a>00367 <a name="l00368"></a>00368 <span class="keywordflow">if</span> (!<a class="code" href="videovtb_8c.html#1e95bf6770b5e12c171b7487abe66d8d">allegro_gl_make_video_bitmap</a>(bitmap)) { <a name="l00369"></a>00369 <span class="keywordflow">return</span> NULL; <a name="l00370"></a>00370 } <a name="l00371"></a>00371 <a class="code" href="videovtb_8c.html#418c32e916340723502ed163329a04e7">video_bitmap_count</a>++; <a name="l00372"></a>00372 <a name="l00373"></a>00373 <span class="comment">/* XXX <rohannessian> We ought to leave the Allegro values intact</span> <a name="l00374"></a>00374 <span class="comment"> * Avoids bad interaction with correct Allegro programs.</span> <a name="l00375"></a>00375 <span class="comment"> */</span> <a name="l00376"></a>00376 vtable = malloc(<span class="keyword">sizeof</span>(<span class="keyword">struct</span> GFX_VTABLE)); <a name="l00377"></a>00377 *vtable = <a class="code" href="videovtb_8c.html#67dbf9f9130a817a286957680d33077c">allegro_gl_video_vtable</a>; <a name="l00378"></a>00378 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#ce513382bd47d9005a3609262fe38425">__allegro_gl_video_bitmap_bpp</a> == -1) { <a name="l00379"></a>00379 vtable->color_depth = bitmap_color_depth(screen); <a name="l00380"></a>00380 } <a name="l00381"></a>00381 <span class="keywordflow">else</span> { <a name="l00382"></a>00382 vtable->color_depth = <a class="code" href="videovtb_8c.html#ce513382bd47d9005a3609262fe38425">__allegro_gl_video_bitmap_bpp</a>; <a name="l00383"></a>00383 } <a name="l00384"></a>00384 <span class="keywordflow">switch</span> (vtable->color_depth) { <a name="l00385"></a>00385 <span class="keywordflow">case</span> 8: <a name="l00386"></a>00386 vtable->mask_color = MASK_COLOR_8; <a name="l00387"></a>00387 <span class="keywordflow">break</span>; <a name="l00388"></a>00388 <span class="keywordflow">case</span> 15: <a name="l00389"></a>00389 vtable->mask_color = MASK_COLOR_15; <a name="l00390"></a>00390 <span class="keywordflow">break</span>; <a name="l00391"></a>00391 <span class="keywordflow">case</span> 16: <a name="l00392"></a>00392 vtable->mask_color = MASK_COLOR_16; <a name="l00393"></a>00393 <span class="keywordflow">break</span>; <a name="l00394"></a>00394 <span class="keywordflow">case</span> 24: <a name="l00395"></a>00395 vtable->mask_color = MASK_COLOR_24; <a name="l00396"></a>00396 <span class="keywordflow">break</span>; <a name="l00397"></a>00397 <span class="keywordflow">case</span> 32: <a name="l00398"></a>00398 vtable->mask_color = MASK_COLOR_32; <a name="l00399"></a>00399 <span class="keywordflow">break</span>; <a name="l00400"></a>00400 } <a name="l00401"></a>00401 bitmap->vtable = vtable; <a name="l00402"></a>00402 <a name="l00403"></a>00403 <span class="keywordflow">return</span> bitmap; <a name="l00404"></a>00404 } <a name="l00405"></a>00405 <a name="l00406"></a>00406 <a name="l00407"></a>00407 <a name="l00408"></a>00408 <span class="comment">/* allegro_gl_set_video_bitmap_color_depth(int bpp) */</span> <a name="l00423"></a><a class="code" href="group__bitmap.html#g92d58cf7b4bebf34aa27112efba1020e">00423</a> GLint <a class="code" href="group__bitmap.html#g92d58cf7b4bebf34aa27112efba1020e" title="Sets the color depth you'd like AllegroGL to use for video bitmaps.">allegro_gl_set_video_bitmap_color_depth</a>(<span class="keywordtype">int</span> bpp) { <a name="l00424"></a>00424 GLint old_val = <a class="code" href="videovtb_8c.html#ce513382bd47d9005a3609262fe38425">__allegro_gl_video_bitmap_bpp</a>; <a name="l00425"></a>00425 <a class="code" href="videovtb_8c.html#ce513382bd47d9005a3609262fe38425">__allegro_gl_video_bitmap_bpp</a> = bpp; <a name="l00426"></a>00426 <span class="keywordflow">return</span> old_val; <a name="l00427"></a>00427 } <a name="l00428"></a>00428 <a name="l00429"></a>00429 <a name="l00430"></a>00430 <span class="comment">/* static void allegro_gl_video_acquire(struct BITMAP *bmp) */</span> <a name="l00437"></a><a class="code" href="group__glvtable.html#g7002daa2a3e02adf79bed09039469595">00437</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="group__glvtable.html#g7002daa2a3e02adf79bed09039469595" title="acquire_bitmap(bmp) overload.">allegro_gl_video_acquire</a>(<span class="keyword">struct</span> BITMAP *bmp) {} <a name="l00438"></a>00438 <a name="l00439"></a>00439 <a name="l00440"></a>00440 <a name="l00441"></a>00441 <span class="comment">/* static void allegro_gl_video_release(struct BITMAP *bmp) */</span> <a name="l00448"></a><a class="code" href="group__glvtable.html#g6fe7f8e5d64ab6b6e85643adefe8b0d5">00448</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="group__glvtable.html#g6fe7f8e5d64ab6b6e85643adefe8b0d5" title="release_bitmap(bmp) overload.">allegro_gl_video_release</a>(<span class="keyword">struct</span> BITMAP *bmp) {} <a name="l00449"></a>00449 <a name="l00450"></a>00450 <a name="l00451"></a>00451 <a name="l00452"></a><a class="code" href="videovtb_8c.html#8adea790c74bdc84be35226a45517cff">00452</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#8adea790c74bdc84be35226a45517cff">set_drawing_pattern</a>(<span class="keywordtype">void</span>) <a name="l00453"></a>00453 { <a name="l00454"></a>00454 <span class="keywordflow">if</span> (_drawing_pattern && !is_memory_bitmap(_drawing_pattern)) { <a name="l00455"></a>00455 <a class="code" href="videovtb_8c.html#ba110209b8880114f479647ed753c1f1">old_pattern</a> = _drawing_pattern; <a name="l00456"></a>00456 drawing_mode(_drawing_mode, <a class="code" href="glvtable_8c.html#dc2cff32ad2b6f426fd288f48e08637e">__agl_drawing_pattern_bmp</a>, <a name="l00457"></a>00457 _drawing_x_anchor, _drawing_y_anchor); <a name="l00458"></a>00458 } <a name="l00459"></a>00459 } <a name="l00460"></a>00460 <a name="l00461"></a>00461 <a name="l00462"></a>00462 <a name="l00463"></a><a class="code" href="videovtb_8c.html#06ed4e6762c7eacce759cff4741a648a">00463</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#06ed4e6762c7eacce759cff4741a648a">unset_drawing_pattern</a>(<span class="keywordtype">void</span>) <a name="l00464"></a>00464 { <a name="l00465"></a>00465 <span class="keywordflow">if</span> (<a class="code" href="videovtb_8c.html#ba110209b8880114f479647ed753c1f1">old_pattern</a>) { <a name="l00466"></a>00466 drawing_mode(_drawing_mode, <a class="code" href="videovtb_8c.html#ba110209b8880114f479647ed753c1f1">old_pattern</a>, <a name="l00467"></a>00467 _drawing_x_anchor, _drawing_y_anchor); <a name="l00468"></a>00468 <a class="code" href="videovtb_8c.html#ba110209b8880114f479647ed753c1f1">old_pattern</a> = NULL; <a name="l00469"></a>00469 } <a name="l00470"></a>00470 } <a name="l00471"></a>00471 <a name="l00472"></a>00472 <a name="l00473"></a>00473 <a name="l00474"></a><a class="code" href="videovtb_8c.html#24e30e951be15ca7e8e65f8a4e8571d3">00474</a> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="videovtb_8c.html#24e30e951be15ca7e8e65f8a4e8571d3">allegro_gl_video_getpixel</a>(<span class="keyword">struct</span> BITMAP *bmp, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) <a name="l00475"></a>00475 { <a name="l00476"></a>00476 <span class="keywordtype">int</span> pix = -1; <a name="l00477"></a>00477 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid; <a name="l00478"></a>00478 AGL_LOG(2, <span class="stringliteral">"glvtable.c:allegro_gl_screen_getpixel\n"</span>); <a name="l00479"></a>00479 <a name="l00480"></a>00480 <span class="keywordflow">if</span> (is_sub_bitmap(bmp)) { <a name="l00481"></a>00481 x += bmp->x_ofs; <a name="l00482"></a>00482 y += bmp->y_ofs; <a name="l00483"></a>00483 } <a name="l00484"></a>00484 <span class="keywordflow">if</span> (x < bmp->cl || x >= bmp->cr || y < bmp->ct || y >= bmp->cb) { <a name="l00485"></a>00485 <span class="keywordflow">return</span> -1; <a name="l00486"></a>00486 } <a name="l00487"></a>00487 <a name="l00488"></a>00488 vid = bmp->extra; <a name="l00489"></a>00489 <a name="l00490"></a>00490 <span class="keywordflow">while</span> (vid) { <a name="l00491"></a>00491 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> <= x && vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> <= y <a name="l00492"></a>00492 && vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->w > x <a name="l00493"></a>00493 && vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->h > y) { <a name="l00494"></a>00494 <a name="l00495"></a>00495 pix = getpixel(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, x - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>, y - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>); <a name="l00496"></a>00496 <span class="keywordflow">break</span>; <a name="l00497"></a>00497 } <a name="l00498"></a>00498 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00499"></a>00499 } <a name="l00500"></a>00500 <a name="l00501"></a>00501 <span class="keywordflow">if</span> (pix != -1) { <a name="l00502"></a>00502 <span class="keywordflow">return</span> pix; <a name="l00503"></a>00503 } <a name="l00504"></a>00504 <a name="l00505"></a>00505 <span class="keywordflow">return</span> -1; <a name="l00506"></a>00506 } <a name="l00507"></a>00507 <a name="l00508"></a>00508 <a name="l00509"></a>00509 <a name="l00510"></a><a class="code" href="videovtb_8c.html#335c1cb83cdcb75e3fc5c7a411066528">00510</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#335c1cb83cdcb75e3fc5c7a411066528">update_texture_memory</a>(<a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid, <span class="keywordtype">int</span> x1, <span class="keywordtype">int</span> y1, <a name="l00511"></a>00511 <span class="keywordtype">int</span> x2, <span class="keywordtype">int</span> y2) { <a name="l00512"></a>00512 GLint saved_row_length; <a name="l00513"></a>00513 GLint saved_alignment; <a name="l00514"></a>00514 GLint type; <a name="l00515"></a>00515 GLint format; <a name="l00516"></a>00516 <span class="keywordtype">int</span> bpp; <a name="l00517"></a>00517 BITMAP *temp = NULL; <a name="l00518"></a>00518 BITMAP *vbmp = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>;; <a name="l00519"></a>00519 <a name="l00520"></a>00520 glGetIntegerv(GL_UNPACK_ROW_LENGTH, &saved_row_length); <a name="l00521"></a>00521 glGetIntegerv(GL_UNPACK_ALIGNMENT, &saved_alignment); <a name="l00522"></a>00522 <a name="l00523"></a>00523 bpp = BYTES_PER_PIXEL(bitmap_color_depth(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>)); <a name="l00524"></a>00524 format = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#9d7a086528560f608b28b986d38e2d97">format</a>; <a name="l00525"></a>00525 type = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#7a6b27d6e1610b56bcb065aecb38b527">type</a>; <a name="l00526"></a>00526 <a name="l00527"></a>00527 glColor4ub(255, 255, 255, 255); <a name="l00528"></a>00528 <a name="l00529"></a>00529 <span class="comment">/* If packed pixels (or GL 1.2) isn't supported, then we need to convert</span> <a name="l00530"></a>00530 <span class="comment"> * the bitmap into something GL can understand - 24-bpp should do it.</span> <a name="l00531"></a>00531 <span class="comment"> */</span> <a name="l00532"></a>00532 <span class="keywordflow">if</span> (!<a class="code" href="group__extensions.html#g7492f6f6acc608789210560ee63e5436" title="List of OpenGL extensions supported by AllegroGL.">allegro_gl_extensions_GL</a>.EXT_packed_pixels <a name="l00533"></a>00533 && bitmap_color_depth(vbmp) < 24) { <a name="l00534"></a>00534 temp = create_bitmap_ex(24, vbmp->w, vbmp->h); <a name="l00535"></a>00535 <span class="keywordflow">if</span> (!temp) <a name="l00536"></a>00536 <span class="keywordflow">return</span>; <a name="l00537"></a>00537 <a name="l00538"></a>00538 blit(vbmp, temp, 0, 0, 0, 0, temp->w, temp->h); <a name="l00539"></a>00539 vbmp = temp; <a name="l00540"></a>00540 bpp = BYTES_PER_PIXEL(bitmap_color_depth(vbmp)); <a name="l00541"></a>00541 format = <a class="code" href="texture_8c.html#e7375e040634b674f80f4bda0fcf83a4">__allegro_gl_get_bitmap_color_format</a>(vbmp, 0); <a name="l00542"></a>00542 type = <a class="code" href="texture_8c.html#2cef4a2942e811ed2029ac496f298b9b">__allegro_gl_get_bitmap_type</a>(vbmp, 0); <a name="l00543"></a>00543 } <a name="l00544"></a>00544 <a name="l00545"></a>00545 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); <a name="l00546"></a>00546 glPixelStorei(GL_UNPACK_ROW_LENGTH, <a name="l00547"></a>00547 vbmp->h > 1 <a name="l00548"></a>00548 ? (vbmp->line[1] - vbmp->line[0]) / bpp <a name="l00549"></a>00549 : vbmp->w); <a name="l00550"></a>00550 <a name="l00551"></a>00551 glEnable(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#3f5f0efa83c98e120d7a0653a41949d1">target</a>); <a name="l00552"></a>00552 glBindTexture(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#3f5f0efa83c98e120d7a0653a41949d1">target</a>, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#4e48b83b354d43e6eedc039d986f2171">tex</a>); <a name="l00553"></a>00553 glTexSubImage2D(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#3f5f0efa83c98e120d7a0653a41949d1">target</a>, 0, <a name="l00554"></a>00554 x1, y1, x2 - x1 + 1, y2 - y1 + 1, format, <a name="l00555"></a>00555 type, vbmp->line[y1] + x1 * bpp); <a name="l00556"></a>00556 glBindTexture(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#3f5f0efa83c98e120d7a0653a41949d1">target</a>, 0); <a name="l00557"></a>00557 glDisable(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#3f5f0efa83c98e120d7a0653a41949d1">target</a>); <a name="l00558"></a>00558 <a name="l00559"></a>00559 <span class="keywordflow">if</span> (temp) <a name="l00560"></a>00560 destroy_bitmap(temp); <a name="l00561"></a>00561 <a name="l00562"></a>00562 glPixelStorei(GL_UNPACK_ROW_LENGTH, saved_row_length); <a name="l00563"></a>00563 glPixelStorei(GL_UNPACK_ALIGNMENT, saved_alignment); <a name="l00564"></a>00564 } <a name="l00565"></a>00565 <a name="l00566"></a>00566 <a name="l00567"></a>00567 <a name="l00568"></a><a class="code" href="videovtb_8c.html#ba5d88eb05e6cab8e3b857b4baaa7370">00568</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#ba5d88eb05e6cab8e3b857b4baaa7370">allegro_gl_video_putpixel</a>(<span class="keyword">struct</span> BITMAP *bmp, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a name="l00569"></a>00569 <span class="keywordtype">int</span> color) { <a name="l00570"></a>00570 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid; <a name="l00571"></a>00571 <a name="l00572"></a>00572 <span class="keywordflow">if</span> (is_sub_bitmap(bmp)) { <a name="l00573"></a>00573 x += bmp-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00574"></a>00574 y += bmp->y_ofs; <a name="l00575"></a>00575 } <a name="l00576"></a>00576 <span class="keywordflow">if</span> (x < bmp->cl || x >= bmp->cr || y < bmp->ct || y >= bmp->cb) { <a name="l00577"></a>00577 <span class="keywordflow">return</span>; <a name="l00578"></a>00578 } <a name="l00579"></a>00579 <a name="l00580"></a>00580 vid = bmp->extra; <a name="l00581"></a>00581 <a name="l00582"></a>00582 <span class="keywordflow">while</span> (vid) { <a name="l00583"></a>00583 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> <= x && vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> <= y <a name="l00584"></a>00584 && vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->w > x <a name="l00585"></a>00585 && vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->h > y) { <a name="l00586"></a>00586 <a name="l00587"></a>00587 <a class="code" href="videovtb_8c.html#8adea790c74bdc84be35226a45517cff">set_drawing_pattern</a>(); <a name="l00588"></a>00588 putpixel(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, x - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>, y - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>, color); <a name="l00589"></a>00589 <a class="code" href="videovtb_8c.html#06ed4e6762c7eacce759cff4741a648a">unset_drawing_pattern</a>(); <a name="l00590"></a>00590 <a class="code" href="videovtb_8c.html#335c1cb83cdcb75e3fc5c7a411066528">update_texture_memory</a>(vid, x - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>, y - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>, x - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>, y - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>); <a name="l00591"></a>00591 <span class="keywordflow">break</span>; <a name="l00592"></a>00592 } <a name="l00593"></a>00593 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00594"></a>00594 } <a name="l00595"></a>00595 <a name="l00596"></a>00596 <span class="keywordflow">return</span>; <a name="l00597"></a>00597 } <a name="l00598"></a>00598 <a name="l00599"></a>00599 <a name="l00600"></a>00600 <a name="l00601"></a><a class="code" href="videovtb_8c.html#f2f337fc6316857b62a8e062d0b45bce">00601</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#f2f337fc6316857b62a8e062d0b45bce">allegro_gl_video_vline</a>(BITMAP *bmp, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y1, <span class="keywordtype">int</span> y2, <a name="l00602"></a>00602 <span class="keywordtype">int</span> color) { <a name="l00603"></a>00603 <a name="l00604"></a>00604 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid; <a name="l00605"></a>00605 <a name="l00606"></a>00606 AGL_LOG(2, <span class="stringliteral">"glvtable.c:allegro_gl_video_vline\n"</span>); <a name="l00607"></a>00607 vid = bmp->extra; <a name="l00608"></a>00608 <a name="l00609"></a>00609 <span class="keywordflow">if</span> (is_sub_bitmap(bmp)) { <a name="l00610"></a>00610 x += bmp-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00611"></a>00611 y1 += bmp->y_ofs; <a name="l00612"></a>00612 y2 += bmp->y_ofs; <a name="l00613"></a>00613 } <a name="l00614"></a>00614 <span class="keywordflow">if</span> (x < bmp->cl || x >= bmp->cr) { <a name="l00615"></a>00615 <span class="keywordflow">return</span>; <a name="l00616"></a>00616 } <a name="l00617"></a>00617 <a name="l00618"></a>00618 <span class="keywordflow">if</span> (y1 > y2) { <a name="l00619"></a>00619 <span class="keywordtype">int</span> temp = y1; <a name="l00620"></a>00620 y1 = y2; <a name="l00621"></a>00621 y2 = temp; <a name="l00622"></a>00622 } <a name="l00623"></a>00623 <a name="l00624"></a>00624 <span class="keywordflow">if</span> (y1 < bmp->ct) { <a name="l00625"></a>00625 y1 = bmp->ct; <a name="l00626"></a>00626 } <a name="l00627"></a>00627 <span class="keywordflow">if</span> (y2 >= bmp->cb) { <a name="l00628"></a>00628 y2 = bmp->cb - 1; <a name="l00629"></a>00629 } <a name="l00630"></a>00630 <a name="l00631"></a>00631 <span class="keywordflow">while</span> (vid) { <a name="l00632"></a>00632 BITMAP *vbmp = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>; <a name="l00633"></a>00633 <a name="l00634"></a>00634 <span class="keywordtype">int</span> _y1, _y2, _x; <a name="l00635"></a>00635 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> > x || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> > y2 <a name="l00636"></a>00636 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w <= x <a name="l00637"></a>00637 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h <= y1) { <a name="l00638"></a>00638 <a name="l00639"></a>00639 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00640"></a>00640 <span class="keywordflow">continue</span>; <a name="l00641"></a>00641 } <a name="l00642"></a>00642 <a name="l00643"></a>00643 _y1 = MAX(y1, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00644"></a>00644 _y2 = MIN(y2, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h - 1) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00645"></a>00645 _x = x - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00646"></a>00646 <a name="l00647"></a>00647 <a class="code" href="videovtb_8c.html#8adea790c74bdc84be35226a45517cff">set_drawing_pattern</a>(); <a name="l00648"></a>00648 vline(vbmp, _x, _y1, _y2, color); <a name="l00649"></a>00649 <a class="code" href="videovtb_8c.html#06ed4e6762c7eacce759cff4741a648a">unset_drawing_pattern</a>(); <a name="l00650"></a>00650 <a class="code" href="videovtb_8c.html#335c1cb83cdcb75e3fc5c7a411066528">update_texture_memory</a>(vid, _x, _y1, _x, _y2); <a name="l00651"></a>00651 <a name="l00652"></a>00652 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00653"></a>00653 } <a name="l00654"></a>00654 <a name="l00655"></a>00655 <span class="keywordflow">return</span>; <a name="l00656"></a>00656 } <a name="l00657"></a>00657 <a name="l00658"></a>00658 <a name="l00659"></a>00659 <a name="l00660"></a><a class="code" href="videovtb_8c.html#e177663ac26c6ae5a595d27e8e064f3a">00660</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#e177663ac26c6ae5a595d27e8e064f3a">allegro_gl_video_hline</a>(BITMAP *bmp, <span class="keywordtype">int</span> x1, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> x2, <a name="l00661"></a>00661 <span class="keywordtype">int</span> color) { <a name="l00662"></a>00662 <a name="l00663"></a>00663 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid; <a name="l00664"></a>00664 <a name="l00665"></a>00665 AGL_LOG(2, <span class="stringliteral">"glvtable.c:allegro_gl_video_hline\n"</span>); <a name="l00666"></a>00666 vid = bmp->extra; <a name="l00667"></a>00667 <a name="l00668"></a>00668 <span class="keywordflow">if</span> (is_sub_bitmap(bmp)) { <a name="l00669"></a>00669 x1 += bmp-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00670"></a>00670 x2 += bmp->x_ofs; <a name="l00671"></a>00671 y += bmp->y_ofs; <a name="l00672"></a>00672 } <a name="l00673"></a>00673 <a name="l00674"></a>00674 <span class="keywordflow">if</span> (y < bmp->ct || y >= bmp->cb) { <a name="l00675"></a>00675 <span class="keywordflow">return</span>; <a name="l00676"></a>00676 } <a name="l00677"></a>00677 <a name="l00678"></a>00678 <span class="keywordflow">if</span> (x1 > x2) { <a name="l00679"></a>00679 <span class="keywordtype">int</span> temp = x1; <a name="l00680"></a>00680 x1 = x2; <a name="l00681"></a>00681 x2 = temp; <a name="l00682"></a>00682 } <a name="l00683"></a>00683 <a name="l00684"></a>00684 <span class="keywordflow">if</span> (x1 < bmp->cl) { <a name="l00685"></a>00685 x1 = bmp->cl; <a name="l00686"></a>00686 } <a name="l00687"></a>00687 <span class="keywordflow">if</span> (x2 >= bmp->cr) { <a name="l00688"></a>00688 x2 = bmp->cr - 1; <a name="l00689"></a>00689 } <a name="l00690"></a>00690 <a name="l00691"></a>00691 <span class="keywordflow">while</span> (vid) { <a name="l00692"></a>00692 BITMAP *vbmp = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>; <a name="l00693"></a>00693 <a name="l00694"></a>00694 <span class="keywordtype">int</span> _x1, _x2, _y; <a name="l00695"></a>00695 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> > y || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> > x2 <a name="l00696"></a>00696 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w <= x1 <a name="l00697"></a>00697 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h <= y) { <a name="l00698"></a>00698 <a name="l00699"></a>00699 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00700"></a>00700 <span class="keywordflow">continue</span>; <a name="l00701"></a>00701 } <a name="l00702"></a>00702 <a name="l00703"></a>00703 _x1 = MAX(x1, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00704"></a>00704 _x2 = MIN(x2, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w - 1) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00705"></a>00705 _y = y - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00706"></a>00706 <a name="l00707"></a>00707 <a class="code" href="videovtb_8c.html#8adea790c74bdc84be35226a45517cff">set_drawing_pattern</a>(); <a name="l00708"></a>00708 hline(vbmp, _x1, _y, _x2, color); <a name="l00709"></a>00709 <a class="code" href="videovtb_8c.html#06ed4e6762c7eacce759cff4741a648a">unset_drawing_pattern</a>(); <a name="l00710"></a>00710 <a class="code" href="videovtb_8c.html#335c1cb83cdcb75e3fc5c7a411066528">update_texture_memory</a>(vid, _x1, _y, _x2, _y); <a name="l00711"></a>00711 <a name="l00712"></a>00712 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00713"></a>00713 } <a name="l00714"></a>00714 <a name="l00715"></a>00715 <span class="keywordflow">return</span>; <a name="l00716"></a>00716 } <a name="l00717"></a>00717 <a name="l00718"></a>00718 <a name="l00719"></a>00719 <a name="l00720"></a><a class="code" href="videovtb_8c.html#ee4bb324192dd6c39fc8e76c1d482d1c">00720</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#ee4bb324192dd6c39fc8e76c1d482d1c">allegro_gl_video_line</a>(<span class="keyword">struct</span> BITMAP *bmp, <span class="keywordtype">int</span> x1, <span class="keywordtype">int</span> y1, <span class="keywordtype">int</span> x2, <a name="l00721"></a>00721 <span class="keywordtype">int</span> y2, <span class="keywordtype">int</span> color) { <a name="l00722"></a>00722 <a name="l00723"></a>00723 <span class="comment">/* Note: very very slow */</span> <a name="l00724"></a>00724 do_line(bmp, x1, y1, x2, y2, color, <a class="code" href="videovtb_8c.html#ba5d88eb05e6cab8e3b857b4baaa7370">allegro_gl_video_putpixel</a>); <a name="l00725"></a>00725 <a name="l00726"></a>00726 <span class="keywordflow">return</span>; <a name="l00727"></a>00727 } <a name="l00728"></a>00728 <a name="l00729"></a>00729 <a name="l00730"></a>00730 <a name="l00731"></a><a class="code" href="videovtb_8c.html#df6c58f2f77a7d36fa2a48e1d5647f99">00731</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#df6c58f2f77a7d36fa2a48e1d5647f99">allegro_gl_video_rectfill</a>(<span class="keyword">struct</span> BITMAP *bmp, <span class="keywordtype">int</span> x1, <span class="keywordtype">int</span> y1, <a name="l00732"></a>00732 <span class="keywordtype">int</span> x2, <span class="keywordtype">int</span> y2, <span class="keywordtype">int</span> color) { <a name="l00733"></a>00733 <a name="l00734"></a>00734 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid; <a name="l00735"></a>00735 <a name="l00736"></a>00736 AGL_LOG(2, <span class="stringliteral">"glvtable.c:allegro_gl_video_rectfill\n"</span>); <a name="l00737"></a>00737 vid = bmp->extra; <a name="l00738"></a>00738 <a name="l00739"></a>00739 <span class="keywordflow">if</span> (is_sub_bitmap(bmp)) { <a name="l00740"></a>00740 x1 += bmp-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00741"></a>00741 x2 += bmp->x_ofs; <a name="l00742"></a>00742 y1 += bmp->y_ofs; <a name="l00743"></a>00743 y2 += bmp->y_ofs; <a name="l00744"></a>00744 } <a name="l00745"></a>00745 <a name="l00746"></a>00746 <span class="keywordflow">if</span> (y1 > y2) { <a name="l00747"></a>00747 <span class="keywordtype">int</span> temp = y1; <a name="l00748"></a>00748 y1 = y2; <a name="l00749"></a>00749 y2 = temp; <a name="l00750"></a>00750 } <a name="l00751"></a>00751 <a name="l00752"></a>00752 <span class="keywordflow">if</span> (x1 > x2) { <a name="l00753"></a>00753 <span class="keywordtype">int</span> temp = x1; <a name="l00754"></a>00754 x1 = x2; <a name="l00755"></a>00755 x2 = temp; <a name="l00756"></a>00756 } <a name="l00757"></a>00757 <a name="l00758"></a>00758 <span class="keywordflow">if</span> (x1 < bmp->cl) { <a name="l00759"></a>00759 x1 = bmp->cl; <a name="l00760"></a>00760 } <a name="l00761"></a>00761 <span class="keywordflow">if</span> (x2 > bmp->cr) { <a name="l00762"></a>00762 x2 = bmp->cr; <a name="l00763"></a>00763 } <a name="l00764"></a>00764 <span class="keywordflow">if</span> (y1 < bmp->ct) { <a name="l00765"></a>00765 y1 = bmp->ct; <a name="l00766"></a>00766 } <a name="l00767"></a>00767 <span class="keywordflow">if</span> (y1 > bmp->cb) { <a name="l00768"></a>00768 y1 = bmp->cb; <a name="l00769"></a>00769 } <a name="l00770"></a>00770 <a name="l00771"></a>00771 <span class="keywordflow">while</span> (vid) { <a name="l00772"></a>00772 BITMAP *vbmp = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>; <a name="l00773"></a>00773 <a name="l00774"></a>00774 <span class="keywordtype">int</span> _y1, _y2, _x1, _x2; <a name="l00775"></a>00775 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> > x2 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> > y2 <a name="l00776"></a>00776 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w <= x1 <a name="l00777"></a>00777 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h <= y1) { <a name="l00778"></a>00778 <a name="l00779"></a>00779 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00780"></a>00780 <span class="keywordflow">continue</span>; <a name="l00781"></a>00781 } <a name="l00782"></a>00782 <a name="l00783"></a>00783 _y1 = MAX(y1, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00784"></a>00784 _y2 = MIN(y2, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h - 1) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00785"></a>00785 _x1 = MAX(x1, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00786"></a>00786 _x2 = MIN(x2, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w - 1) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00787"></a>00787 <a name="l00788"></a>00788 <a class="code" href="videovtb_8c.html#8adea790c74bdc84be35226a45517cff">set_drawing_pattern</a>(); <a name="l00789"></a>00789 rectfill(vbmp, _x1, _y1, _x2, _y2, color); <a name="l00790"></a>00790 <a class="code" href="videovtb_8c.html#06ed4e6762c7eacce759cff4741a648a">unset_drawing_pattern</a>(); <a name="l00791"></a>00791 <a name="l00792"></a>00792 <a class="code" href="videovtb_8c.html#335c1cb83cdcb75e3fc5c7a411066528">update_texture_memory</a>(vid, _x1, _y1, _x2, _y2); <a name="l00793"></a>00793 <a name="l00794"></a>00794 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00795"></a>00795 } <a name="l00796"></a>00796 <a name="l00797"></a>00797 <span class="keywordflow">return</span>; <a name="l00798"></a>00798 } <a name="l00799"></a>00799 <a name="l00800"></a>00800 <a name="l00801"></a><a class="code" href="videovtb_8c.html#e6cd58651fec41048913db848b2106c9">00801</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#e6cd58651fec41048913db848b2106c9">allegro_gl_video_triangle</a>(<span class="keyword">struct</span> BITMAP *bmp, <span class="keywordtype">int</span> x1, <span class="keywordtype">int</span> y1, <a name="l00802"></a>00802 <span class="keywordtype">int</span> x2, <span class="keywordtype">int</span> y2, <span class="keywordtype">int</span> x3, <span class="keywordtype">int</span> y3, <span class="keywordtype">int</span> color) <a name="l00803"></a>00803 { <a name="l00804"></a>00804 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid; <a name="l00805"></a>00805 <span class="keywordtype">int</span> min_y, max_y, min_x, max_x; <a name="l00806"></a>00806 <a name="l00807"></a>00807 AGL_LOG(2, <span class="stringliteral">"glvtable.c:allegro_gl_video_triangle\n"</span>); <a name="l00808"></a>00808 vid = bmp->extra; <a name="l00809"></a>00809 <a name="l00810"></a>00810 <span class="keywordflow">if</span> (is_sub_bitmap(bmp)) { <a name="l00811"></a>00811 x1 += bmp-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00812"></a>00812 x2 += bmp->x_ofs; <a name="l00813"></a>00813 x3 += bmp->x_ofs; <a name="l00814"></a>00814 y1 += bmp->y_ofs; <a name="l00815"></a>00815 y2 += bmp->y_ofs; <a name="l00816"></a>00816 y3 += bmp->y_ofs; <a name="l00817"></a>00817 } <a name="l00818"></a>00818 <a name="l00819"></a>00819 min_y = MIN(y1, MIN(y2, y3)); <a name="l00820"></a>00820 min_x = MIN(x1, MIN(x2, x3)); <a name="l00821"></a>00821 max_y = MAX(y1, MAX(y2, y3)); <a name="l00822"></a>00822 max_x = MAX(x1, MAX(x2, x3)); <a name="l00823"></a>00823 <a name="l00824"></a>00824 <span class="keywordflow">while</span> (vid) { <a name="l00825"></a>00825 BITMAP *vbmp = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>; <a name="l00826"></a>00826 <a name="l00827"></a>00827 <span class="keywordtype">int</span> _y1, _y2, _x1, _x2, _x3, _y3; <a name="l00828"></a>00828 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> > max_x || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> > max_y <a name="l00829"></a>00829 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w <= min_x <a name="l00830"></a>00830 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h <= min_y) { <a name="l00831"></a>00831 <a name="l00832"></a>00832 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00833"></a>00833 <span class="keywordflow">continue</span>; <a name="l00834"></a>00834 } <a name="l00835"></a>00835 <a name="l00836"></a>00836 _y1 = y1 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00837"></a>00837 _y2 = y2 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00838"></a>00838 _y3 = y3 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00839"></a>00839 _x1 = x1 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00840"></a>00840 _x2 = x2 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00841"></a>00841 _x3 = x3 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00842"></a>00842 <a name="l00843"></a>00843 set_clip_rect(vbmp, bmp->cl - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>, bmp->ct - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>, <a name="l00844"></a>00844 bmp->cr - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> - 1, bmp->cb - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> - 1); <a name="l00845"></a>00845 <a name="l00846"></a>00846 <a class="code" href="videovtb_8c.html#8adea790c74bdc84be35226a45517cff">set_drawing_pattern</a>(); <a name="l00847"></a>00847 <a name="l00848"></a>00848 triangle(vbmp, _x1, _y1, _x2, _y2, _x3, _y3, color); <a name="l00849"></a>00849 <a name="l00850"></a>00850 <a class="code" href="videovtb_8c.html#06ed4e6762c7eacce759cff4741a648a">unset_drawing_pattern</a>(); <a name="l00851"></a>00851 <a name="l00852"></a>00852 set_clip_rect(vbmp, 0, 0, vbmp->w - 1, vbmp->h - 1); <a name="l00853"></a>00853 <a name="l00854"></a>00854 <span class="comment">/* Not quite the minimal rectangle occupied by the triangle, but</span> <a name="l00855"></a>00855 <span class="comment"> * pretty close */</span> <a name="l00856"></a>00856 _y1 = MAX(0, min_y - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>); <a name="l00857"></a>00857 _y2 = MIN(vbmp->h - 1, max_y - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>); <a name="l00858"></a>00858 _x1 = MAX(0, min_x - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>); <a name="l00859"></a>00859 _x2 = MIN(vbmp->w - 1, max_x - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>); <a name="l00860"></a>00860 <a name="l00861"></a>00861 <a class="code" href="videovtb_8c.html#335c1cb83cdcb75e3fc5c7a411066528">update_texture_memory</a>(vid, _x1, _y1, _x2, _y2); <a name="l00862"></a>00862 <a name="l00863"></a>00863 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00864"></a>00864 } <a name="l00865"></a>00865 } <a name="l00866"></a>00866 <a name="l00867"></a>00867 <a name="l00868"></a>00868 <a name="l00869"></a><a class="code" href="videovtb_8c.html#deabf560ae0e6123ad64c4ab3a338eed">00869</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#deabf560ae0e6123ad64c4ab3a338eed">allegro_gl_video_blit_from_memory_ex</a>(BITMAP *source, BITMAP *dest, <a name="l00870"></a>00870 <span class="keywordtype">int</span> source_x, <span class="keywordtype">int</span> source_y, <span class="keywordtype">int</span> dest_x, <span class="keywordtype">int</span> dest_y, <a name="l00871"></a>00871 <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#2474a5474cbff19523a51eb1de01cda4">width</a>, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#d12fc34ce789bce6c8a05d8a17138534">height</a>, <span class="keywordtype">int</span> draw_type) { <a name="l00872"></a>00872 <a name="l00873"></a>00873 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid; <a name="l00874"></a>00874 BITMAP *dest_parent = dest; <a name="l00875"></a>00875 <a name="l00876"></a>00876 <span class="keywordflow">if</span> (is_sub_bitmap (dest)) { <a name="l00877"></a>00877 dest_x += dest-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00878"></a>00878 dest_y += dest->y_ofs; <a name="l00879"></a>00879 <span class="keywordflow">while</span> (dest_parent->id & BMP_ID_SUB) <a name="l00880"></a>00880 dest_parent = (BITMAP *)dest_parent->extra; <a name="l00881"></a>00881 } <a name="l00882"></a>00882 <a name="l00883"></a>00883 <span class="keywordflow">if</span> (dest_x < dest->cl) { <a name="l00884"></a>00884 dest_x = dest->cl; <a name="l00885"></a>00885 } <a name="l00886"></a>00886 <span class="keywordflow">if</span> (dest_y < dest->ct) { <a name="l00887"></a>00887 dest_y = dest->ct; <a name="l00888"></a>00888 } <a name="l00889"></a>00889 <span class="keywordflow">if</span> (dest_x + width >= dest->cr) { <a name="l00890"></a>00890 width = dest->cr - dest_x; <a name="l00891"></a>00891 } <a name="l00892"></a>00892 <span class="keywordflow">if</span> (dest_y + height >= dest->cb) { <a name="l00893"></a>00893 height = dest->cb - dest_y; <a name="l00894"></a>00894 } <a name="l00895"></a>00895 <span class="keywordflow">if</span> (width < 1 || height < 1) { <a name="l00896"></a>00896 <span class="keywordflow">return</span>; <a name="l00897"></a>00897 } <a name="l00898"></a>00898 <a name="l00899"></a>00899 vid = dest_parent->extra; <a name="l00900"></a>00900 <a name="l00901"></a>00901 <span class="keywordflow">while</span> (vid) { <a name="l00902"></a>00902 BITMAP *vbmp = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>; <a name="l00903"></a>00903 <a name="l00904"></a>00904 <span class="keywordtype">int</span> _x, _y, _w, _h, _sx, _sy; <a name="l00905"></a>00905 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> >= dest_x + width || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> >= dest_y + height <a name="l00906"></a>00906 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w <= dest_x <a name="l00907"></a>00907 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h <= dest_y) { <a name="l00908"></a>00908 <a name="l00909"></a>00909 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00910"></a>00910 <span class="keywordflow">continue</span>; <a name="l00911"></a>00911 } <a name="l00912"></a>00912 <a name="l00913"></a>00913 _x = MAX (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>, dest_x) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00914"></a>00914 _w = MIN (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w, dest_x + width) <a name="l00915"></a>00915 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> - _x; <a name="l00916"></a>00916 _y = MAX (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>, dest_y) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00917"></a>00917 _h = MIN (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h, dest_y + height) <a name="l00918"></a>00918 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> - _y; <a name="l00919"></a>00919 <a name="l00920"></a>00920 _sx = source_x + vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + _x - dest_x; <a name="l00921"></a>00921 _sy = source_y + vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + _y - dest_y; <a name="l00922"></a>00922 <a name="l00923"></a>00923 <span class="keywordflow">if</span> (draw_type == <a class="code" href="videovtb_8c.html#cead34653ba328ac1635c0e9fcbce9d3">BLIT</a>) { <a name="l00924"></a>00924 blit(source, vbmp, _sx, _sy, _x, _y, _w, _h); <a name="l00925"></a>00925 } <a name="l00926"></a>00926 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (draw_type == <a class="code" href="videovtb_8c.html#42035eedff186110d67819b71ab77679">MASKED_BLIT</a>) { <a name="l00927"></a>00927 masked_blit(source, vbmp, _sx, _sy, _x, _y, _w, _h); <a name="l00928"></a>00928 } <a name="l00929"></a>00929 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (draw_type == <a class="code" href="videovtb_8c.html#bf9c248762203aeb01092b253484d6e0">TRANS</a>) { <a name="l00930"></a>00930 BITMAP *clip = create_sub_bitmap(source, _sx, _sy, _w, _h); <a name="l00931"></a>00931 <span class="keywordflow">if</span> (!clip) <a name="l00932"></a>00932 <span class="keywordflow">return</span>; <a name="l00933"></a>00933 draw_trans_sprite(vbmp, clip, _x, _y); <a name="l00934"></a>00934 destroy_bitmap(clip); <a name="l00935"></a>00935 } <a name="l00936"></a>00936 <a name="l00937"></a>00937 <a class="code" href="videovtb_8c.html#335c1cb83cdcb75e3fc5c7a411066528">update_texture_memory</a>(vid, _x, _y, _x + _w - 1, _y + _h - 1); <a name="l00938"></a>00938 <a name="l00939"></a>00939 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00940"></a>00940 } <a name="l00941"></a>00941 <a name="l00942"></a>00942 <span class="keywordflow">return</span>; <a name="l00943"></a>00943 } <a name="l00944"></a>00944 <a name="l00945"></a>00945 <a name="l00946"></a><a class="code" href="videovtb_8c.html#205bfda898f1d0c1a78fa3b08634fabf">00946</a> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#205bfda898f1d0c1a78fa3b08634fabf">allegro_gl_video_blit_from_memory</a>(BITMAP *source, BITMAP *dest, <a name="l00947"></a>00947 <span class="keywordtype">int</span> source_x, <span class="keywordtype">int</span> source_y, <span class="keywordtype">int</span> dest_x, <span class="keywordtype">int</span> dest_y, <a name="l00948"></a>00948 <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#2474a5474cbff19523a51eb1de01cda4">width</a>, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#d12fc34ce789bce6c8a05d8a17138534">height</a>) { <a name="l00949"></a>00949 <a name="l00950"></a>00950 <a class="code" href="videovtb_8c.html#deabf560ae0e6123ad64c4ab3a338eed">allegro_gl_video_blit_from_memory_ex</a>(source, dest, source_x, source_y, <a name="l00951"></a>00951 dest_x, dest_y, width, height, <a class="code" href="videovtb_8c.html#cead34653ba328ac1635c0e9fcbce9d3">BLIT</a>); <a name="l00952"></a>00952 <span class="keywordflow">return</span>; <a name="l00953"></a>00953 } <a name="l00954"></a>00954 <a name="l00955"></a>00955 <a name="l00956"></a>00956 <a name="l00957"></a><a class="code" href="videovtb_8c.html#2c259332833f882822e121b3c9849de0">00957</a> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#2c259332833f882822e121b3c9849de0">allegro_gl_video_blit_to_memory</a>(<span class="keyword">struct</span> BITMAP *source, <span class="keyword">struct</span> BITMAP *dest, <a name="l00958"></a>00958 <span class="keywordtype">int</span> source_x, <span class="keywordtype">int</span> source_y, <span class="keywordtype">int</span> dest_x, <span class="keywordtype">int</span> dest_y, <a name="l00959"></a>00959 <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#2474a5474cbff19523a51eb1de01cda4">width</a>, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#d12fc34ce789bce6c8a05d8a17138534">height</a>) { <a name="l00960"></a>00960 <a name="l00961"></a>00961 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid; <a name="l00962"></a>00962 BITMAP *source_parent = source; <a name="l00963"></a>00963 <a name="l00964"></a>00964 AGL_LOG(2, <span class="stringliteral">"glvtable.c:allegro_gl_video_blit_to_memory\n"</span>); <a name="l00965"></a>00965 <a name="l00966"></a>00966 <span class="keywordflow">if</span> (is_sub_bitmap(source)) { <a name="l00967"></a>00967 source_x += source->x_ofs; <a name="l00968"></a>00968 source_y += source->y_ofs; <a name="l00969"></a>00969 <span class="keywordflow">while</span> (source_parent->id & BMP_ID_SUB) <a name="l00970"></a>00970 source_parent = (BITMAP *)source_parent->extra; <a name="l00971"></a>00971 } <a name="l00972"></a>00972 <a name="l00973"></a>00973 vid = source_parent->extra; <a name="l00974"></a>00974 <a name="l00975"></a>00975 <span class="keywordflow">while</span> (vid) { <a name="l00976"></a>00976 BITMAP *vbmp = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>; <a name="l00977"></a>00977 <span class="keywordtype">int</span> x, y, dx, dy, w, h; <a name="l00978"></a>00978 <a name="l00979"></a>00979 x = MAX(source_x, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00980"></a>00980 y = MAX(source_y, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00981"></a>00981 w = MIN(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w, source_x + width) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l00982"></a>00982 h = MIN(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h, source_y + height) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l00983"></a>00983 dx = MAX(0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> - source_x) + dest_x; <a name="l00984"></a>00984 dy = MAX(0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> - source_y) + dest_y; <a name="l00985"></a>00985 <a name="l00986"></a>00986 blit(vbmp, dest, x, y, dx, dy, w, h); <a name="l00987"></a>00987 <a name="l00988"></a>00988 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l00989"></a>00989 } <a name="l00990"></a>00990 <a name="l00991"></a>00991 <span class="keywordflow">return</span>; <a name="l00992"></a>00992 } <a name="l00993"></a>00993 <a name="l00994"></a>00994 <a name="l00995"></a>00995 <a name="l00996"></a>00996 <span class="comment">/* Just like allegro_gl_video_blit_from_memory(), except that draws only to the</span> <a name="l00997"></a>00997 <span class="comment"> * memory copy.</span> <a name="l00998"></a>00998 <span class="comment"> */</span> <a name="l00999"></a><a class="code" href="videovtb_8c.html#a752aef3019401a1a6d8769123b08dc1">00999</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#a752aef3019401a1a6d8769123b08dc1">__video_update_memory_copy</a>(BITMAP *source, BITMAP *dest, <a name="l01000"></a>01000 <span class="keywordtype">int</span> source_x, <span class="keywordtype">int</span> source_y, <span class="keywordtype">int</span> dest_x, <span class="keywordtype">int</span> dest_y, <a name="l01001"></a>01001 <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#2474a5474cbff19523a51eb1de01cda4">width</a>, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#d12fc34ce789bce6c8a05d8a17138534">height</a>, <span class="keywordtype">int</span> draw_type) { <a name="l01002"></a>01002 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid; <a name="l01003"></a>01003 BITMAP *dest_parent = dest; <a name="l01004"></a>01004 <a name="l01005"></a>01005 <span class="keywordflow">if</span> (is_sub_bitmap (dest)) { <a name="l01006"></a>01006 dest_x += dest-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l01007"></a>01007 dest_y += dest->y_ofs; <a name="l01008"></a>01008 <span class="keywordflow">while</span> (dest_parent->id & BMP_ID_SUB) <a name="l01009"></a>01009 dest_parent = (BITMAP *)dest_parent->extra; <a name="l01010"></a>01010 } <a name="l01011"></a>01011 <a name="l01012"></a>01012 <span class="keywordflow">if</span> (dest_x < dest->cl) { <a name="l01013"></a>01013 dest_x = dest->cl; <a name="l01014"></a>01014 } <a name="l01015"></a>01015 <span class="keywordflow">if</span> (dest_y < dest->ct) { <a name="l01016"></a>01016 dest_y = dest->ct; <a name="l01017"></a>01017 } <a name="l01018"></a>01018 <span class="keywordflow">if</span> (dest_x + width >= dest->cr) { <a name="l01019"></a>01019 width = dest->cr - dest_x; <a name="l01020"></a>01020 } <a name="l01021"></a>01021 <span class="keywordflow">if</span> (dest_y + height >= dest->cb) { <a name="l01022"></a>01022 height = dest->cb - dest_y; <a name="l01023"></a>01023 } <a name="l01024"></a>01024 <span class="keywordflow">if</span> (width < 1 || height < 1) { <a name="l01025"></a>01025 <span class="keywordflow">return</span>; <a name="l01026"></a>01026 } <a name="l01027"></a>01027 <a name="l01028"></a>01028 vid = dest_parent->extra; <a name="l01029"></a>01029 <a name="l01030"></a>01030 <span class="keywordflow">while</span> (vid) { <a name="l01031"></a>01031 <span class="keywordtype">int</span> sx, sy; <a name="l01032"></a>01032 BITMAP *vbmp = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>; <a name="l01033"></a>01033 <a name="l01034"></a>01034 <span class="keywordtype">int</span> dx, dy, w, h; <a name="l01035"></a>01035 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> >= dest_x + width || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> >= dest_y + height <a name="l01036"></a>01036 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w <= dest_x <a name="l01037"></a>01037 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h <= dest_y) { <a name="l01038"></a>01038 <a name="l01039"></a>01039 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l01040"></a>01040 <span class="keywordflow">continue</span>; <a name="l01041"></a>01041 } <a name="l01042"></a>01042 <a name="l01043"></a>01043 dx = MAX (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>, dest_x) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l01044"></a>01044 w = MIN (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w, dest_x + width) <a name="l01045"></a>01045 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> - dx; <a name="l01046"></a>01046 dy = MAX (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>, dest_y) - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l01047"></a>01047 h = MIN (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h, dest_y + height) <a name="l01048"></a>01048 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> - dy; <a name="l01049"></a>01049 <a name="l01050"></a>01050 sx = source_x + vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + dx - dest_x; <a name="l01051"></a>01051 sy = source_y + vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + dy - dest_y; <a name="l01052"></a>01052 <a name="l01053"></a>01053 <span class="keywordflow">if</span> (draw_type == <a class="code" href="videovtb_8c.html#42035eedff186110d67819b71ab77679">MASKED_BLIT</a>) { <a name="l01054"></a>01054 masked_blit(source, vbmp, sx, sy, dx, dy, w, h); <a name="l01055"></a>01055 } <a name="l01056"></a>01056 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (draw_type == <a class="code" href="videovtb_8c.html#cead34653ba328ac1635c0e9fcbce9d3">BLIT</a>) { <a name="l01057"></a>01057 blit(source, vbmp, sx, sy, dx, dy, w, h); <a name="l01058"></a>01058 } <a name="l01059"></a>01059 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (draw_type == <a class="code" href="videovtb_8c.html#bf9c248762203aeb01092b253484d6e0">TRANS</a>) { <a name="l01060"></a>01060 BITMAP *clip = create_sub_bitmap(source, sx, sy, w, h); <a name="l01061"></a>01061 <span class="keywordflow">if</span> (!clip) <a name="l01062"></a>01062 <span class="keywordflow">return</span>; <a name="l01063"></a>01063 draw_trans_sprite(vbmp, clip, dx, dy); <a name="l01064"></a>01064 destroy_bitmap(clip); <a name="l01065"></a>01065 } <a name="l01066"></a>01066 <a name="l01067"></a>01067 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l01068"></a>01068 } <a name="l01069"></a>01069 <a name="l01070"></a>01070 <span class="keywordflow">return</span>; <a name="l01071"></a>01071 } <a name="l01072"></a>01072 <a name="l01073"></a>01073 <a name="l01074"></a>01074 <span class="preprocessor">#define FOR_EACH_TEXTURE_FRAGMENT( \</span> <a name="l01075"></a>01075 <span class="preprocessor"> screen_blit_from_vid, </span><span class="comment">/* used when dest is FBO to blit to texture </span> <a name="l01076"></a>01076 <span class="comment"> memory from video bitmap */</span> \ <a name="l01077"></a>01077 screen_blit_from_mem, <span class="comment">/* used when dest is FBO to blit to texture</span> <a name="l01078"></a>01078 <span class="comment"> memory from memory bitmap */</span> \ <a name="l01079"></a>01079 mem_copy_blit_from_vid, <span class="comment">/* used to update the memory copy of the</span> <a name="l01080"></a>01080 <span class="comment"> dest from the source video bitmap */</span> \ <a name="l01081"></a>01081 mem_copy_blit_from_mem, <span class="comment">/* used to update the memory copy of the</span> <a name="l01082"></a>01082 <span class="comment"> dest from the source memory bitmap */</span> \ <a name="l01083"></a>01083 vid_and_mem_copy_blit_from_vid, <span class="comment">/* used when dest is not FBO, draws to both</span> <a name="l01084"></a>01084 <span class="comment"> memory copy and texute memory of the dest,</span> <a name="l01085"></a>01085 <span class="comment"> from video bitmap source*/</span> \ <a name="l01086"></a><a class="code" href="videovtb_8c.html#6adc5fed68c0b1b6f138398acb6fb3a6">01086</a> vid_and_mem_copy_blit_from_mem) <span class="comment">/* used when dest is not FBO, draws to both</span> <a name="l01087"></a>01087 <span class="comment"> memory copy and texute memory of the dest,</span> <a name="l01088"></a>01088 <span class="comment"> from memory bitmap source */</span> \ <a name="l01089"></a>01089 { \ <a name="l01090"></a>01090 int used_fbo = FALSE; \ <a name="l01091"></a>01091 AGL_VIDEO_BITMAP *vid; \ <a name="l01092"></a>01092 \ <a name="l01093"></a>01093 vid = dest->extra; \ <a name="l01094"></a>01094 if (vid->fbo) { \ <a name="l01095"></a>01095 int sx, sy; \ <a name="l01096"></a>01096 int dx, dy; \ <a name="l01097"></a>01097 int w, h; \ <a name="l01098"></a>01098 \ <a name="l01099"></a>01099 static GLint v[4]; \ <a name="l01100"></a>01100 static double allegro_gl_projection_matrix[16]; \ <a name="l01101"></a>01101 static double allegro_gl_modelview_matrix[16]; \ <a name="l01102"></a>01102 \ <a name="l01103"></a>01103 glGetIntegerv(GL_VIEWPORT, &v[0]); \ <a name="l01104"></a>01104 glMatrixMode(GL_MODELVIEW); \ <a name="l01105"></a>01105 glGetDoublev(GL_MODELVIEW_MATRIX, allegro_gl_modelview_matrix); \ <a name="l01106"></a>01106 glMatrixMode(GL_PROJECTION); \ <a name="l01107"></a>01107 glGetDoublev(GL_PROJECTION_MATRIX, allegro_gl_projection_matrix); \ <a name="l01108"></a>01108 \ <a name="l01109"></a>01109 while (vid) { \ <a name="l01110"></a>01110 if (dest_x >= vid->x_ofs + vid->memory_copy->w || \ <a name="l01111"></a>01111 dest_y >= vid->y_ofs + vid->memory_copy->h || \ <a name="l01112"></a>01112 vid->x_ofs >= dest_x + width || \ <a name="l01113"></a>01113 vid->y_ofs >= dest_y + height) { \ <a name="l01114"></a>01114 vid = vid->next; \ <a name="l01115"></a>01115 continue; \ <a name="l01116"></a>01116 } \ <a name="l01117"></a>01117 \ <a name="l01118"></a>01118 dx = MAX(vid->x_ofs, dest_x) - vid->x_ofs; \ <a name="l01119"></a>01119 w = MIN(vid->x_ofs + vid->memory_copy->w, dest_x + width) \ <a name="l01120"></a>01120 - vid->x_ofs - dx; \ <a name="l01121"></a>01121 dy = MAX(vid->y_ofs, dest_y) - vid->y_ofs; \ <a name="l01122"></a>01122 h = MIN(vid->y_ofs + vid->memory_copy->h, dest_y + height) \ <a name="l01123"></a>01123 - vid->y_ofs - dy; \ <a name="l01124"></a>01124 \ <a name="l01125"></a>01125 sx = source_x + vid->x_ofs + dx - dest_x; \ <a name="l01126"></a>01126 sy = source_y + vid->y_ofs + dy - dest_y; \ <a name="l01127"></a>01127 \ <a name="l01128"></a>01128 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, vid->fbo); \ <a name="l01129"></a>01129 \ <a name="l01130"></a>01130 glViewport(0, 0, vid->memory_copy->w, vid->memory_copy->h); \ <a name="l01131"></a>01131 glMatrixMode(GL_PROJECTION); \ <a name="l01132"></a>01132 glLoadIdentity(); \ <a name="l01133"></a>01133 gluOrtho2D(0, vid->memory_copy->w, 0, vid->memory_copy->h); \ <a name="l01134"></a>01134 glMatrixMode(GL_MODELVIEW); \ <a name="l01135"></a>01135 \ <a name="l01136"></a>01136 if (is_memory_bitmap(source)) { \ <a name="l01137"></a>01137 screen_blit_from_mem; \ <a name="l01138"></a>01138 } \ <a name="l01139"></a>01139 else { \ <a name="l01140"></a>01140 screen_blit_from_vid; \ <a name="l01141"></a>01141 } \ <a name="l01142"></a>01142 \ <a name="l01143"></a>01143 vid = vid->next; \ <a name="l01144"></a>01144 } \ <a name="l01145"></a>01145 \ <a name="l01146"></a>01146 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); \ <a name="l01147"></a>01147 \ <a name="l01148"></a>01148 glViewport(v[0], v[1], v[2], v[3]); \ <a name="l01149"></a>01149 glMatrixMode(GL_PROJECTION); \ <a name="l01150"></a>01150 glLoadMatrixd(allegro_gl_projection_matrix); \ <a name="l01151"></a>01151 glMatrixMode(GL_MODELVIEW); \ <a name="l01152"></a>01152 glLoadMatrixd(allegro_gl_modelview_matrix); \ <a name="l01153"></a>01153 \ <a name="l01154"></a>01154 used_fbo = TRUE; \ <a name="l01155"></a>01155 } \ <a name="l01156"></a>01156 \ <a name="l01157"></a>01157 if (is_video_bitmap(source)) { \ <a name="l01158"></a>01158 int sx, sy; \ <a name="l01159"></a>01159 int dx, dy; \ <a name="l01160"></a>01160 int w, h; \ <a name="l01161"></a>01161 \ <a name="l01162"></a>01162 vid = source->extra; \ <a name="l01163"></a>01163 \ <a name="l01164"></a>01164 while (vid) { \ <a name="l01165"></a>01165 if (source_x >= vid->x_ofs + vid->memory_copy->w || \ <a name="l01166"></a>01166 source_y >= vid->y_ofs + vid->memory_copy->h || \ <a name="l01167"></a>01167 vid->x_ofs >= source_x + width || \ <a name="l01168"></a>01168 vid->y_ofs >= source_y + height) { \ <a name="l01169"></a>01169 vid = vid->next; \ <a name="l01170"></a>01170 continue; \ <a name="l01171"></a>01171 } \ <a name="l01172"></a>01172 \ <a name="l01173"></a>01173 sx = MAX(vid->x_ofs, source_x) - vid->x_ofs; \ <a name="l01174"></a>01174 w = MIN(vid->x_ofs + vid->memory_copy->w, source_x + width) \ <a name="l01175"></a>01175 - vid->x_ofs - sx; \ <a name="l01176"></a>01176 sy = MAX(vid->y_ofs, source_y) - vid->y_ofs; \ <a name="l01177"></a>01177 h = MIN(vid->y_ofs + vid->memory_copy->h, source_y + height) \ <a name="l01178"></a>01178 - vid->y_ofs - sy; \ <a name="l01179"></a>01179 \ <a name="l01180"></a>01180 dx = dest_x + vid->x_ofs + sx - source_x; \ <a name="l01181"></a>01181 dy = dest_y + vid->y_ofs + sy - source_y; \ <a name="l01182"></a>01182 \ <a name="l01183"></a>01183 if (used_fbo) { \ <a name="l01184"></a>01184 mem_copy_blit_from_vid; \ <a name="l01185"></a>01185 } \ <a name="l01186"></a>01186 else { \ <a name="l01187"></a>01187 vid_and_mem_copy_blit_from_vid; \ <a name="l01188"></a>01188 } \ <a name="l01189"></a>01189 \ <a name="l01190"></a>01190 vid = vid->next; \ <a name="l01191"></a>01191 } \ <a name="l01192"></a>01192 } \ <a name="l01193"></a>01193 else if (is_memory_bitmap(source)) { \ <a name="l01194"></a>01194 if (used_fbo) { \ <a name="l01195"></a>01195 mem_copy_blit_from_mem; \ <a name="l01196"></a>01196 } \ <a name="l01197"></a>01197 else { \ <a name="l01198"></a>01198 vid_and_mem_copy_blit_from_mem; \ <a name="l01199"></a>01199 } \ <a name="l01200"></a>01200 } \ <a name="l01201"></a>01201 } <a name="l01202"></a>01202 <a name="l01203"></a>01203 <a name="l01204"></a>01204 <span class="comment">/* allegro_gl_video_blit_to_self:</span> <a name="l01205"></a><a class="code" href="videovtb_8c.html#426c0b0fa5683b21ce2e4018db6a4de4">01205</a> <span class="comment"> * blit() overload for video -> video blits</span> <a name="l01206"></a>01206 <span class="comment"> */</span> <a name="l01207"></a>01207 <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#426c0b0fa5683b21ce2e4018db6a4de4">allegro_gl_video_blit_to_self</a>(<span class="keyword">struct</span> BITMAP *source, <span class="keyword">struct</span> BITMAP *dest, <a name="l01208"></a>01208 <span class="keywordtype">int</span> source_x, <span class="keywordtype">int</span> source_y, <span class="keywordtype">int</span> dest_x, <span class="keywordtype">int</span> dest_y, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#2474a5474cbff19523a51eb1de01cda4">width</a>, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#d12fc34ce789bce6c8a05d8a17138534">height</a>) { <a name="l01209"></a>01209 <a name="l01210"></a>01210 <a class="code" href="videovtb_8c.html#6adc5fed68c0b1b6f138398acb6fb3a6">FOR_EACH_TEXTURE_FRAGMENT</a> ( <a name="l01211"></a>01211 <a class="code" href="group__glvtable.html#g0dc407670ad3a20ca8b69668cafb00a7">allegro_gl_screen_blit_to_self</a>(source, screen, sx, sy, dx, dy, w, h), <a name="l01212"></a>01212 <a class="code" href="group__glvtable.html#g0dc407670ad3a20ca8b69668cafb00a7">allegro_gl_screen_blit_to_self</a>(source, screen, sx, sy, dx, dy, w, h), <a name="l01213"></a>01213 <a class="code" href="videovtb_8c.html#a752aef3019401a1a6d8769123b08dc1">__video_update_memory_copy</a>(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, dest, sx, sy, dx, dy, w, h, <a class="code" href="videovtb_8c.html#cead34653ba328ac1635c0e9fcbce9d3">BLIT</a>), <a name="l01214"></a>01214 <a class="code" href="videovtb_8c.html#a752aef3019401a1a6d8769123b08dc1">__video_update_memory_copy</a>(source, dest, source_x, source_y, dest_x, dest_y, width, height, <a class="code" href="videovtb_8c.html#cead34653ba328ac1635c0e9fcbce9d3">BLIT</a>), <a name="l01215"></a>01215 <a class="code" href="videovtb_8c.html#205bfda898f1d0c1a78fa3b08634fabf">allegro_gl_video_blit_from_memory</a>(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, dest, sx, sy, dx, dy, w, h), <a name="l01216"></a>01216 <a class="code" href="videovtb_8c.html#205bfda898f1d0c1a78fa3b08634fabf">allegro_gl_video_blit_from_memory</a>(source, dest, source_x, source_y, dest_x, dest_y, width, height) <a name="l01217"></a>01217 ) <a name="l01218"></a>01218 } <a name="l01219"></a>01219 <a name="l01220"></a>01220 <a name="l01221"></a><a class="code" href="videovtb_8c.html#2c648695970228f0e1356e5459c7513f">01221</a> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#2c648695970228f0e1356e5459c7513f">do_masked_blit_video</a>(<span class="keyword">struct</span> BITMAP *source, <span class="keyword">struct</span> BITMAP *dest, <a name="l01222"></a>01222 <span class="keywordtype">int</span> source_x, <span class="keywordtype">int</span> source_y, <span class="keywordtype">int</span> dest_x, <span class="keywordtype">int</span> dest_y, <a name="l01223"></a>01223 <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#2474a5474cbff19523a51eb1de01cda4">width</a>, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#d12fc34ce789bce6c8a05d8a17138534">height</a>, <span class="keywordtype">int</span> flip_dir, <span class="keywordtype">int</span> blit_type) { <a name="l01224"></a>01224 <a name="l01225"></a>01225 <a class="code" href="videovtb_8c.html#6adc5fed68c0b1b6f138398acb6fb3a6">FOR_EACH_TEXTURE_FRAGMENT</a> ( <a name="l01226"></a>01226 <a class="code" href="group__glvtable.html#gff57a6bbb1e26a7a6a04220ab2e7ccb9">do_masked_blit_screen</a>(source, screen, sx, sy, dx, dy, w, h, flip_dir, blit_type), <a name="l01227"></a>01227 <a class="code" href="group__glvtable.html#gff57a6bbb1e26a7a6a04220ab2e7ccb9">do_masked_blit_screen</a>(source, screen, sx, sy, dx, dy, w, h, flip_dir, blit_type), <a name="l01228"></a>01228 <a class="code" href="videovtb_8c.html#a752aef3019401a1a6d8769123b08dc1">__video_update_memory_copy</a>(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, dest, sx, sy, dx, dy, w, h, <a class="code" href="videovtb_8c.html#42035eedff186110d67819b71ab77679">MASKED_BLIT</a>), <a name="l01229"></a>01229 <a class="code" href="videovtb_8c.html#a752aef3019401a1a6d8769123b08dc1">__video_update_memory_copy</a>(source, dest, source_x, source_y, dest_x, dest_y, width, height, <a class="code" href="videovtb_8c.html#42035eedff186110d67819b71ab77679">MASKED_BLIT</a>), <a name="l01230"></a>01230 <a class="code" href="videovtb_8c.html#deabf560ae0e6123ad64c4ab3a338eed">allegro_gl_video_blit_from_memory_ex</a>(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, dest, sx, sy, dx, dy, w, h, <a class="code" href="videovtb_8c.html#42035eedff186110d67819b71ab77679">MASKED_BLIT</a>), <a name="l01231"></a>01231 <a class="code" href="videovtb_8c.html#deabf560ae0e6123ad64c4ab3a338eed">allegro_gl_video_blit_from_memory_ex</a>(source, dest, source_x, source_y, dest_x, dest_y, width, height, <a class="code" href="videovtb_8c.html#42035eedff186110d67819b71ab77679">MASKED_BLIT</a>) <a name="l01232"></a>01232 ) <a name="l01233"></a>01233 } <a name="l01234"></a>01234 <a name="l01235"></a>01235 <a name="l01236"></a>01236 <span class="comment">/* allegro_gl_video_masked_blit:</span> <a name="l01237"></a>01237 <span class="comment"> * masked_blit() overload for video -> video masked blits</span> <a name="l01238"></a>01238 <span class="comment"> */</span> <a name="l01239"></a>01239 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#7fb7aa93c48488c72820c8715b3e979a">allegro_gl_video_masked_blit</a>(<span class="keyword">struct</span> BITMAP *source, <a name="l01240"></a>01240 <span class="keyword">struct</span> BITMAP *dest, <span class="keywordtype">int</span> source_x, <span class="keywordtype">int</span> source_y, <a name="l01241"></a><a class="code" href="videovtb_8c.html#7fb7aa93c48488c72820c8715b3e979a">01241</a> <span class="keywordtype">int</span> dest_x, <span class="keywordtype">int</span> dest_y, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#2474a5474cbff19523a51eb1de01cda4">width</a>, <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#d12fc34ce789bce6c8a05d8a17138534">height</a>) { <a name="l01242"></a>01242 <a class="code" href="videovtb_8c.html#2c648695970228f0e1356e5459c7513f">do_masked_blit_video</a>(source, dest, source_x, source_y, dest_x, dest_y, <a name="l01243"></a>01243 width, height, FALSE, AGL_REGULAR_BMP | AGL_NO_ROTATION); <a name="l01244"></a>01244 <a name="l01245"></a>01245 <span class="keywordflow">return</span>; <a name="l01246"></a>01246 } <a name="l01247"></a>01247 <a name="l01248"></a>01248 <a name="l01249"></a>01249 <span class="comment">/* allegro_gl_video_draw_sprite:</span> <a name="l01250"></a>01250 <span class="comment"> * draw_sprite() overload for video -> video sprite drawing</span> <a name="l01251"></a>01251 <span class="comment"> */</span> <a name="l01252"></a>01252 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#886f1b28dd76ba730ab148707b2f28a0">allegro_gl_video_draw_sprite</a>(<span class="keyword">struct</span> BITMAP *bmp, <a name="l01253"></a>01253 <span class="keyword">struct</span> BITMAP *sprite, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) { <a name="l01254"></a>01254 <a name="l01255"></a>01255 <a class="code" href="videovtb_8c.html#2c648695970228f0e1356e5459c7513f">do_masked_blit_video</a>(sprite, bmp, 0, 0, x, y, sprite->w, sprite->h, <a name="l01256"></a>01256 FALSE, AGL_NO_ROTATION); <a name="l01257"></a>01257 <a name="l01258"></a>01258 <span class="keywordflow">return</span>; <a name="l01259"></a><a class="code" href="videovtb_8c.html#886f1b28dd76ba730ab148707b2f28a0">01259</a> } <a name="l01260"></a>01260 <a name="l01261"></a>01261 <a name="l01262"></a>01262 <span class="comment">/* allegro_gl_video_draw_sprite_v_flip:</span> <a name="l01263"></a>01263 <span class="comment"> * draw_sprite_v_flip() overload for video -> video blits</span> <a name="l01264"></a>01264 <span class="comment"> * FIXME: Broken if the bitmap was split into multiple textures.</span> <a name="l01265"></a>01265 <span class="comment"> * FIXME: Doesn't apply rotation and scale to the memory copy</span> <a name="l01266"></a>01266 <span class="comment"> */</span> <a name="l01267"></a>01267 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#6664b14c3eb8573c47bb7061312c19f1">allegro_gl_video_draw_sprite_v_flip</a>(<span class="keyword">struct</span> BITMAP *bmp, <a name="l01268"></a>01268 <span class="keyword">struct</span> BITMAP *sprite, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) { <a name="l01269"></a>01269 <a name="l01270"></a>01270 <a class="code" href="videovtb_8c.html#2c648695970228f0e1356e5459c7513f">do_masked_blit_video</a>(sprite, bmp, 0, 0, x, y, sprite->w, sprite->h, <a name="l01271"></a>01271 AGL_V_FLIP, AGL_NO_ROTATION); <a name="l01272"></a>01272 <a name="l01273"></a>01273 <span class="keywordflow">return</span>; <a name="l01274"></a>01274 } <a name="l01275"></a>01275 <a name="l01276"></a>01276 <a name="l01277"></a><a class="code" href="videovtb_8c.html#6664b14c3eb8573c47bb7061312c19f1">01277</a> <span class="comment">/* allegro_gl_video_draw_sprite_h_flip:</span> <a name="l01278"></a>01278 <span class="comment"> * draw_sprite_v_flip() overload for video -> video blits</span> <a name="l01279"></a>01279 <span class="comment"> * FIXME: Broken if the bitmap was split into multiple textures.</span> <a name="l01280"></a>01280 <span class="comment"> * FIXME: Doesn't apply rotation and scale to the memory copy</span> <a name="l01281"></a>01281 <span class="comment"> */</span> <a name="l01282"></a>01282 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#fb33a9c30c7cebad7f777b4aab283daa">allegro_gl_video_draw_sprite_h_flip</a>(<span class="keyword">struct</span> BITMAP *bmp, <a name="l01283"></a>01283 <span class="keyword">struct</span> BITMAP *sprite, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) { <a name="l01284"></a>01284 <a name="l01285"></a>01285 <a class="code" href="videovtb_8c.html#2c648695970228f0e1356e5459c7513f">do_masked_blit_video</a>(sprite, bmp, 0, 0, x, y, sprite->w, sprite->h, <a name="l01286"></a>01286 AGL_H_FLIP, AGL_NO_ROTATION); <a name="l01287"></a>01287 <a name="l01288"></a>01288 <span class="keywordflow">return</span>; <a name="l01289"></a>01289 } <a name="l01290"></a>01290 <a name="l01291"></a>01291 <a name="l01292"></a>01292 <span class="comment">/* allegro_gl_video_draw_sprite_vh_flip:</span> <a name="l01293"></a>01293 <span class="comment"> * draw_sprite_vh_flip() overload for video -> video blits</span> <a name="l01294"></a>01294 <span class="comment"> * FIXME: Broken if the bitmap was split into multiple textures.</span> <a name="l01295"></a><a class="code" href="videovtb_8c.html#fb33a9c30c7cebad7f777b4aab283daa">01295</a> <span class="comment"> * FIXME: Doesn't apply rotation and scale to the memory copy</span> <a name="l01296"></a>01296 <span class="comment"> */</span> <a name="l01297"></a>01297 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#8380ed055087f7e87a1df49d9de6a2d4">allegro_gl_video_draw_sprite_vh_flip</a>(<span class="keyword">struct</span> BITMAP *bmp, <a name="l01298"></a>01298 <span class="keyword">struct</span> BITMAP *sprite, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) { <a name="l01299"></a>01299 <a name="l01300"></a>01300 <a class="code" href="videovtb_8c.html#2c648695970228f0e1356e5459c7513f">do_masked_blit_video</a>(sprite, bmp, 0, 0, x, y, sprite->w, sprite->h, <a name="l01301"></a>01301 AGL_V_FLIP | AGL_H_FLIP, AGL_NO_ROTATION); <a name="l01302"></a>01302 <a name="l01303"></a>01303 <span class="keywordflow">return</span>; <a name="l01304"></a>01304 } <a name="l01305"></a>01305 <a name="l01306"></a>01306 <a name="l01307"></a>01307 <span class="comment">/* allegro_gl_video_pivot_scaled_sprite_flip:</span> <a name="l01308"></a>01308 <span class="comment"> * FIXME: Broken if the bitmap was split into multiple textures.</span> <a name="l01309"></a>01309 <span class="comment"> * FIXME: Doesn't apply rotation and scale to the memory copy</span> <a name="l01310"></a>01310 <span class="comment"> * FIXME: Doesn't work for when FBO is not available.</span> <a name="l01311"></a>01311 <span class="comment"> */</span> <a name="l01312"></a>01312 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#74489c6e80727925c62d288dcf373025">allegro_gl_video_pivot_scaled_sprite_flip</a>(<span class="keyword">struct</span> BITMAP *bmp, <a name="l01313"></a><a class="code" href="videovtb_8c.html#8380ed055087f7e87a1df49d9de6a2d4">01313</a> <span class="keyword">struct</span> BITMAP *sprite, fixed x, fixed y, fixed cx, fixed cy, <a name="l01314"></a>01314 fixed angle, fixed scale, <span class="keywordtype">int</span> v_flip) { <a name="l01315"></a>01315 <span class="keywordtype">double</span> dscale = fixtof(scale); <a name="l01316"></a>01316 GLint matrix_mode; <a name="l01317"></a>01317 <a name="l01318"></a>01318 <span class="preprocessor">#define BIN_2_DEG(x) (-(x) * 180.0 / 128)</span> <a name="l01319"></a>01319 <span class="preprocessor"></span> <a name="l01320"></a>01320 glGetIntegerv(GL_MATRIX_MODE, &matrix_mode); <a name="l01321"></a>01321 glMatrixMode(GL_MODELVIEW); <a name="l01322"></a>01322 glPushMatrix(); <a name="l01323"></a>01323 glTranslated(fixtof(x), fixtof(y), 0.); <a name="l01324"></a>01324 glRotated(BIN_2_DEG(fixtof(angle)), 0., 0., -1.); <a name="l01325"></a>01325 glScaled(dscale, dscale, dscale); <a name="l01326"></a>01326 glTranslated(-fixtof(x+cx), -fixtof(y+cy), 0.); <a name="l01327"></a>01327 <a name="l01328"></a>01328 <a class="code" href="videovtb_8c.html#2c648695970228f0e1356e5459c7513f">do_masked_blit_video</a>(sprite, bmp, 0, 0, fixtoi(x), fixtoi(y), <a name="l01329"></a>01329 sprite->w, sprite->h, v_flip ? AGL_V_FLIP : FALSE, FALSE); <a name="l01330"></a>01330 glPopMatrix(); <a name="l01331"></a><a class="code" href="videovtb_8c.html#74489c6e80727925c62d288dcf373025">01331</a> glMatrixMode(matrix_mode); <a name="l01332"></a>01332 <a name="l01333"></a>01333 <span class="preprocessor">#undef BIN_2_DEG</span> <a name="l01334"></a>01334 <span class="preprocessor"></span> <a name="l01335"></a>01335 <span class="keywordflow">return</span>; <a name="l01336"></a>01336 } <a name="l01337"></a>01337 <a name="l01338"></a>01338 <a name="l01339"></a>01339 <span class="comment">/* allegro_gl_video_do_stretch_blit:</span> <a name="l01340"></a>01340 <span class="comment"> * overload for all kind of video -> video and video -> screen stretchers</span> <a name="l01341"></a>01341 <span class="comment"> * FIXME: Doesn't apply scale to the memory copy</span> <a name="l01342"></a>01342 <span class="comment"> * FIXME: Doesn't work for video->video when FBO is not available.</span> <a name="l01343"></a>01343 <span class="comment"> */</span> <a name="l01344"></a>01344 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#df93e286856e8a09456c72ae9f7f7b9f">allegro_gl_video_do_stretch_blit</a>(BITMAP *source, BITMAP *dest, <a name="l01345"></a>01345 <span class="keywordtype">int</span> source_x, <span class="keywordtype">int</span> source_y, <span class="keywordtype">int</span> source_width, <span class="keywordtype">int</span> source_height, <a name="l01346"></a>01346 <span class="keywordtype">int</span> dest_x, <span class="keywordtype">int</span> dest_y, <span class="keywordtype">int</span> dest_width, <span class="keywordtype">int</span> dest_height, <a name="l01347"></a>01347 <span class="keywordtype">int</span> masked) { <a name="l01348"></a>01348 <span class="comment">/* note: src is a video bitmap, dest is not a memory bitmap */</span> <a name="l01349"></a>01349 <a name="l01350"></a>01350 <span class="keywordtype">double</span> scalew = ((double)dest_width) / source_width; <a name="l01351"></a>01351 <span class="keywordtype">double</span> scaleh = ((double)dest_height) / source_height; <a name="l01352"></a>01352 <a name="l01353"></a>01353 GLint matrix_mode; <a name="l01354"></a>01354 <a name="l01355"></a>01355 <span class="comment">/* BITMAP_BLIT_CLIP macro from glvtable.c is no good for scaled images. */</span> <a name="l01356"></a>01356 <span class="keywordflow">if</span> (dest->clip) { <a name="l01357"></a>01357 <span class="keywordflow">if</span> ((dest_x >= dest->cr) || (dest_y >= dest->cb) <a name="l01358"></a>01358 || (dest_x + dest_width < dest->cl) || (dest_y + dest_height < dest->ct)) { <a name="l01359"></a>01359 <span class="keywordflow">return</span>; <a name="l01360"></a>01360 } <a name="l01361"></a>01361 <span class="keywordflow">if</span> (dest_x < dest->cl) { <a name="l01362"></a>01362 source_x -= (dest_x - dest->cl) / scalew; <a name="l01363"></a><a class="code" href="videovtb_8c.html#df93e286856e8a09456c72ae9f7f7b9f">01363</a> dest_x = dest->cl; <a name="l01364"></a>01364 } <a name="l01365"></a>01365 <span class="keywordflow">if</span> (dest_y < dest->ct) { <a name="l01366"></a>01366 source_y -= (dest_y - dest->ct) / scaleh; <a name="l01367"></a>01367 dest_y = dest->ct; <a name="l01368"></a>01368 } <a name="l01369"></a>01369 <span class="keywordflow">if</span> (dest_x + dest_width > dest->cr) { <a name="l01370"></a>01370 source_width -= (dest_x + dest_width - dest->cr) / scalew; <a name="l01371"></a>01371 dest_width = dest->cr - dest_x; <a name="l01372"></a>01372 } <a name="l01373"></a>01373 <span class="keywordflow">if</span> (dest_y + dest_height > dest->cb) { <a name="l01374"></a>01374 source_height -= (dest_y + dest_height - dest->cb) / scaleh; <a name="l01375"></a>01375 dest_height = dest->cb - dest_y; <a name="l01376"></a>01376 } <a name="l01377"></a>01377 } <a name="l01378"></a>01378 <a name="l01379"></a>01379 glGetIntegerv(GL_MATRIX_MODE, &matrix_mode); <a name="l01380"></a>01380 glMatrixMode(GL_MODELVIEW); <a name="l01381"></a>01381 glPushMatrix(); <a name="l01382"></a>01382 glTranslated(dest_x, dest_y, 0.); <a name="l01383"></a>01383 glScaled(scalew, scaleh, 1.); <a name="l01384"></a>01384 glTranslated(-dest_x, -dest_y, 0.); <a name="l01385"></a>01385 <a name="l01386"></a>01386 <span class="keywordflow">if</span> (masked) { <a name="l01387"></a>01387 <span class="keywordflow">if</span> (is_screen_bitmap(dest)) { <a name="l01388"></a>01388 <a class="code" href="group__glvtable.html#gff57a6bbb1e26a7a6a04220ab2e7ccb9">do_masked_blit_screen</a>(source, dest, source_x, source_y, <a name="l01389"></a>01389 dest_x, dest_y, source_width, source_height, <a name="l01390"></a>01390 FALSE, AGL_REGULAR_BMP); <a name="l01391"></a>01391 } <a name="l01392"></a>01392 <span class="keywordflow">else</span> { <a name="l01393"></a>01393 <a class="code" href="videovtb_8c.html#2c648695970228f0e1356e5459c7513f">do_masked_blit_video</a>(source, dest, source_x, source_y, <a name="l01394"></a>01394 dest_x, dest_y, source_width, source_height, <a name="l01395"></a>01395 FALSE, AGL_REGULAR_BMP); <a name="l01396"></a>01396 } <a name="l01397"></a>01397 } <a name="l01398"></a>01398 <span class="keywordflow">else</span> { <a name="l01399"></a>01399 <a class="code" href="group__glvtable.html#g0dc407670ad3a20ca8b69668cafb00a7">allegro_gl_screen_blit_to_self</a>(source, dest, source_x, source_y, <a name="l01400"></a>01400 dest_x, dest_y, source_width, source_height); <a name="l01401"></a>01401 } <a name="l01402"></a>01402 <a name="l01403"></a>01403 glPopMatrix(); <a name="l01404"></a>01404 glMatrixMode(matrix_mode); <a name="l01405"></a>01405 <a name="l01406"></a>01406 <span class="keywordflow">return</span>; <a name="l01407"></a>01407 } <a name="l01408"></a>01408 <a name="l01409"></a>01409 <a name="l01410"></a>01410 <a name="l01411"></a>01411 <span class="comment">/* allegro_gl_video_draw_trans_rgba_sprite:</span> <a name="l01412"></a>01412 <span class="comment"> * draw_trans_sprite() overload for video -> video drawing</span> <a name="l01413"></a>01413 <span class="comment"> */</span> <a name="l01414"></a>01414 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#eeb3fb00eead72a1fb02f3e16fbce9ba">allegro_gl_video_draw_trans_rgba_sprite</a>(BITMAP *bmp, <a name="l01415"></a>01415 BITMAP *sprite, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) { <a name="l01416"></a>01416 <span class="comment">/* Adapt variables for FOR_EACH_TEXTURE_FRAGMENT macro. */</span> <a name="l01417"></a>01417 BITMAP *source = sprite; <a name="l01418"></a>01418 BITMAP *dest = bmp; <a name="l01419"></a>01419 <span class="keywordtype">int</span> dest_x = x; <a name="l01420"></a>01420 <span class="keywordtype">int</span> dest_y = y; <a name="l01421"></a>01421 <span class="keywordtype">int</span> source_x = 0; <a name="l01422"></a>01422 <span class="keywordtype">int</span> source_y = 0; <a name="l01423"></a>01423 <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#2474a5474cbff19523a51eb1de01cda4">width</a> = sprite->w; <a name="l01424"></a>01424 <span class="keywordtype">int</span> <a class="code" href="gui_8c.html#d12fc34ce789bce6c8a05d8a17138534">height</a> = sprite->h; <a name="l01425"></a>01425 GLint format = <a class="code" href="texture_8c.html#e7375e040634b674f80f4bda0fcf83a4">__allegro_gl_get_bitmap_color_format</a>(sprite, <a class="code" href="group__texture.html#g8cc859eadf1610b424cd9188e716f432" title="Tell AllegroGL that the bitmap had an alpha channel, so it should be preserved when...">AGL_TEXTURE_HAS_ALPHA</a>); <a name="l01426"></a>01426 GLint type = <a class="code" href="texture_8c.html#2cef4a2942e811ed2029ac496f298b9b">__allegro_gl_get_bitmap_type</a>(sprite, 0); <a name="l01427"></a>01427 <a name="l01428"></a>01428 <span class="keywordflow">if</span> (<a class="code" href="alleggl_8c.html#480f9c7c69cd0af982451925cb6c25c8">__allegro_gl_blit_operation</a> == AGL_OP_LOGIC_OP) <a name="l01429"></a>01429 glEnable(GL_COLOR_LOGIC_OP); <a name="l01430"></a>01430 <span class="keywordflow">else</span> <a name="l01431"></a>01431 glEnable(GL_BLEND); <a name="l01432"></a>01432 <a name="l01433"></a>01433 <a class="code" href="videovtb_8c.html#6adc5fed68c0b1b6f138398acb6fb3a6">FOR_EACH_TEXTURE_FRAGMENT</a> ( <a name="l01434"></a>01434 <a class="code" href="group__glvtable.html#g0dc407670ad3a20ca8b69668cafb00a7">allegro_gl_screen_blit_to_self</a>(source, screen, sx, sy, dx, dy, w, h), <a name="l01435"></a>01435 <a class="code" href="group__glvtable.html#g787fdbf593783a6b16297babbaa9034b">allegro_gl_upload_and_display_texture</a>(sprite, sx, sy, dx, dy, w, h, 0, format, type), <a name="l01436"></a>01436 <a class="code" href="videovtb_8c.html#a752aef3019401a1a6d8769123b08dc1">__video_update_memory_copy</a>(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, dest, sx, sy, dx, dy, w, h, <a class="code" href="videovtb_8c.html#bf9c248762203aeb01092b253484d6e0">TRANS</a>), <a name="l01437"></a><a class="code" href="videovtb_8c.html#eeb3fb00eead72a1fb02f3e16fbce9ba">01437</a> <a class="code" href="videovtb_8c.html#a752aef3019401a1a6d8769123b08dc1">__video_update_memory_copy</a>(source, dest, 0, 0, x, y, sprite->w, sprite->h, <a class="code" href="videovtb_8c.html#bf9c248762203aeb01092b253484d6e0">TRANS</a>), <a name="l01438"></a>01438 <a class="code" href="videovtb_8c.html#deabf560ae0e6123ad64c4ab3a338eed">allegro_gl_video_blit_from_memory_ex</a>(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, dest, sx, sy, dx, dy, w, h, <a class="code" href="videovtb_8c.html#bf9c248762203aeb01092b253484d6e0">TRANS</a>), <a name="l01439"></a>01439 <a class="code" href="videovtb_8c.html#deabf560ae0e6123ad64c4ab3a338eed">allegro_gl_video_blit_from_memory_ex</a>(source, dest, 0, 0, x, y, sprite->w, sprite->h, <a class="code" href="videovtb_8c.html#bf9c248762203aeb01092b253484d6e0">TRANS</a>) <a name="l01440"></a>01440 ) <a name="l01441"></a>01441 <a name="l01442"></a>01442 if (<a class="code" href="alleggl_8c.html#480f9c7c69cd0af982451925cb6c25c8">__allegro_gl_blit_operation</a> == AGL_OP_LOGIC_OP) <a name="l01443"></a>01443 glDisable(GL_COLOR_LOGIC_OP); <a name="l01444"></a>01444 else <a name="l01445"></a>01445 glDisable(GL_BLEND); <a name="l01446"></a>01446 <a name="l01447"></a>01447 return; <a name="l01448"></a>01448 } <a name="l01449"></a>01449 <a name="l01450"></a>01450 <a name="l01451"></a>01451 <a name="l01452"></a>01452 static <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#c822baec63f5f43c88be18b8e1acb57a">allegro_gl_video_clear_to_color</a>(BITMAP *bmp, <span class="keywordtype">int</span> color) { <a name="l01453"></a>01453 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid = bmp->extra; <a name="l01454"></a>01454 <a name="l01455"></a>01455 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#b77334eed12fb8385be0ae0604e3ebcf">fbo</a>) { <a name="l01456"></a>01456 <span class="keyword">static</span> GLint v[4]; <a name="l01457"></a>01457 <span class="keyword">static</span> <span class="keywordtype">double</span> <a class="code" href="group__glvtable.html#gf9c51fa0a17c012fa3584b03e45e96e6">allegro_gl_projection_matrix</a>[16]; <a name="l01458"></a>01458 <span class="keyword">static</span> <span class="keywordtype">double</span> <a class="code" href="group__glvtable.html#gb872906d7a4f142647002d3ff5058a0e">allegro_gl_modelview_matrix</a>[16]; <a name="l01459"></a>01459 <a name="l01460"></a>01460 glGetIntegerv(GL_VIEWPORT, &v[0]); <a name="l01461"></a>01461 glMatrixMode(GL_MODELVIEW); <a name="l01462"></a>01462 glGetDoublev(GL_MODELVIEW_MATRIX, allegro_gl_modelview_matrix); <a name="l01463"></a>01463 glMatrixMode(GL_PROJECTION); <a name="l01464"></a>01464 glGetDoublev(GL_PROJECTION_MATRIX, allegro_gl_projection_matrix); <a name="l01465"></a>01465 <a name="l01466"></a>01466 <span class="keywordflow">while</span> (vid) { <a name="l01467"></a>01467 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#b77334eed12fb8385be0ae0604e3ebcf">fbo</a>); <a name="l01468"></a>01468 <a name="l01469"></a>01469 glViewport(0, 0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->w, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->h); <a name="l01470"></a>01470 glMatrixMode(GL_PROJECTION); <a name="l01471"></a>01471 glLoadIdentity(); <a name="l01472"></a>01472 gluOrtho2D(0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->w, 0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->h); <a name="l01473"></a>01473 glMatrixMode(GL_MODELVIEW); <a name="l01474"></a>01474 <a name="l01475"></a>01475 <a class="code" href="group__glvtable.html#g333283185678bab117599411cb4f39f3">allegro_gl_screen_clear_to_color</a>(bmp, color); <a name="l01476"></a>01476 clear_to_color(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, color); <a name="l01477"></a><a class="code" href="videovtb_8c.html#c822baec63f5f43c88be18b8e1acb57a">01477</a> vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l01478"></a>01478 } <a name="l01479"></a>01479 <a name="l01480"></a>01480 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); <a name="l01481"></a>01481 <a name="l01482"></a>01482 glViewport(v[0], v[1], v[2], v[3]); <a name="l01483"></a>01483 glMatrixMode(GL_PROJECTION); <a name="l01484"></a>01484 glLoadMatrixd(allegro_gl_projection_matrix); <a name="l01485"></a>01485 glMatrixMode(GL_MODELVIEW); <a name="l01486"></a>01486 glLoadMatrixd(allegro_gl_modelview_matrix); <a name="l01487"></a>01487 } <a name="l01488"></a>01488 <span class="keywordflow">else</span> { <a name="l01489"></a>01489 <a class="code" href="videovtb_8c.html#df6c58f2f77a7d36fa2a48e1d5647f99">allegro_gl_video_rectfill</a>(bmp, 0, 0, bmp->w, bmp->h, color); <a name="l01490"></a>01490 } <a name="l01491"></a>01491 } <a name="l01492"></a>01492 <a name="l01493"></a>01493 <a name="l01494"></a>01494 <a name="l01495"></a>01495 <span class="comment">/* FIXME: Doesn't work when FBO is not available.</span> <a name="l01496"></a>01496 <span class="comment"> * FIXME: Doesn't care for segmented video bitmaps.</span> <a name="l01497"></a>01497 <span class="comment"> */</span> <a name="l01498"></a>01498 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#bd7ad76c45b482ed945999ad2dc73965">allegro_gl_video_draw_color_glyph</a>(<span class="keyword">struct</span> BITMAP *bmp, <a name="l01499"></a>01499 <span class="keyword">struct</span> BITMAP *sprite, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> color, <span class="keywordtype">int</span> bg) <a name="l01500"></a>01500 { <a name="l01501"></a>01501 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid = bmp->extra; <a name="l01502"></a>01502 <a name="l01503"></a>01503 <span class="keyword">static</span> GLint v[4]; <a name="l01504"></a>01504 <span class="keyword">static</span> <span class="keywordtype">double</span> <a class="code" href="group__glvtable.html#gf9c51fa0a17c012fa3584b03e45e96e6">allegro_gl_projection_matrix</a>[16]; <a name="l01505"></a>01505 <span class="keyword">static</span> <span class="keywordtype">double</span> <a class="code" href="group__glvtable.html#gb872906d7a4f142647002d3ff5058a0e">allegro_gl_modelview_matrix</a>[16]; <a name="l01506"></a>01506 <a name="l01507"></a>01507 <span class="keywordflow">if</span> (!vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#b77334eed12fb8385be0ae0604e3ebcf">fbo</a>) <a name="l01508"></a>01508 <span class="keywordflow">return</span>; <a name="l01509"></a>01509 <a name="l01510"></a>01510 glGetIntegerv(GL_VIEWPORT, &v[0]); <a name="l01511"></a>01511 glMatrixMode(GL_MODELVIEW); <a name="l01512"></a>01512 glGetDoublev(GL_MODELVIEW_MATRIX, allegro_gl_modelview_matrix); <a name="l01513"></a>01513 glMatrixMode(GL_PROJECTION); <a name="l01514"></a>01514 glGetDoublev(GL_PROJECTION_MATRIX, allegro_gl_projection_matrix); <a name="l01515"></a>01515 <a name="l01516"></a>01516 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#b77334eed12fb8385be0ae0604e3ebcf">fbo</a>); <a name="l01517"></a>01517 <a name="l01518"></a>01518 glViewport(0, 0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->w, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->h); <a name="l01519"></a>01519 glMatrixMode(GL_PROJECTION); <a name="l01520"></a>01520 glLoadIdentity(); <a name="l01521"></a>01521 gluOrtho2D(0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->w, 0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->h); <a name="l01522"></a>01522 glMatrixMode(GL_MODELVIEW); <a name="l01523"></a><a class="code" href="videovtb_8c.html#bd7ad76c45b482ed945999ad2dc73965">01523</a> <a name="l01524"></a>01524 <a class="code" href="group__glvtable.html#g9f229b5924ad20f83f25a81622800a8e">allegro_gl_screen_draw_color_glyph_ex</a>(bmp, sprite, x, y, color, bg, 0); <a name="l01525"></a>01525 <a name="l01526"></a>01526 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); <a name="l01527"></a>01527 <a name="l01528"></a>01528 glViewport(v[0], v[1], v[2], v[3]); <a name="l01529"></a>01529 glMatrixMode(GL_PROJECTION); <a name="l01530"></a>01530 glLoadMatrixd(allegro_gl_projection_matrix); <a name="l01531"></a>01531 glMatrixMode(GL_MODELVIEW); <a name="l01532"></a>01532 glLoadMatrixd(allegro_gl_modelview_matrix); <a name="l01533"></a>01533 <a name="l01534"></a>01534 vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->vtable->draw_character(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, sprite, x, y, color, bg); <a name="l01535"></a>01535 } <a name="l01536"></a>01536 <a name="l01537"></a>01537 <a name="l01538"></a>01538 <a name="l01539"></a>01539 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#8057261d922ab4d9c1bd2b6f19a5ea59">allegro_gl_video_draw_256_sprite</a>(BITMAP *bmp, BITMAP *sprite, <a name="l01540"></a>01540 <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) { <a name="l01541"></a>01541 <a class="code" href="videovtb_8c.html#bd7ad76c45b482ed945999ad2dc73965">allegro_gl_video_draw_color_glyph</a>(bmp, sprite, x, y, -1, _textmode); <a name="l01542"></a>01542 } <a name="l01543"></a>01543 <a name="l01544"></a>01544 <a name="l01545"></a>01545 <a name="l01546"></a>01546 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#0820a0004641bb6d52959117742426df">allegro_gl_video_draw_character</a>(BITMAP *bmp, BITMAP *sprite, <a name="l01547"></a>01547 <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> color, <span class="keywordtype">int</span> bg) { <a name="l01548"></a>01548 <a class="code" href="videovtb_8c.html#bd7ad76c45b482ed945999ad2dc73965">allegro_gl_video_draw_color_glyph</a>(bmp, sprite, x, y, color, bg); <a name="l01549"></a>01549 } <a name="l01550"></a>01550 <a name="l01551"></a>01551 <a name="l01552"></a>01552 <a name="l01553"></a>01553 <span class="comment">/* FIXME: Doesn't work when FBO is not available.</span> <a name="l01554"></a>01554 <span class="comment"> * FIXME: Doesn't care for segmented video bitmaps.</span> <a name="l01555"></a>01555 <span class="comment"> */</span> <a name="l01556"></a>01556 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#8fa0e863749fc7ef7fd3e32c8638d9ef">allegro_gl_video_draw_glyph</a>(<span class="keyword">struct</span> BITMAP *bmp, <a name="l01557"></a>01557 AL_CONST <span class="keyword">struct</span> FONT_GLYPH *glyph, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a name="l01558"></a>01558 <span class="keywordtype">int</span> color, <span class="keywordtype">int</span> bg) { <a name="l01559"></a>01559 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid = bmp->extra; <a name="l01560"></a>01560 <a name="l01561"></a>01561 <span class="keyword">static</span> GLint v[4]; <a name="l01562"></a>01562 <span class="keyword">static</span> <span class="keywordtype">double</span> allegro_gl_projection_matrix[16]; <a name="l01563"></a>01563 <span class="keyword">static</span> <span class="keywordtype">double</span> allegro_gl_modelview_matrix[16]; <a name="l01564"></a><a class="code" href="videovtb_8c.html#8057261d922ab4d9c1bd2b6f19a5ea59">01564</a> <a name="l01565"></a>01565 <span class="keywordflow">if</span> (!vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#b77334eed12fb8385be0ae0604e3ebcf">fbo</a>) <a name="l01566"></a>01566 <span class="keywordflow">return</span>; <a name="l01567"></a>01567 <a name="l01568"></a>01568 glGetIntegerv(GL_VIEWPORT, &v[0]); <a name="l01569"></a>01569 glMatrixMode(GL_MODELVIEW); <a name="l01570"></a>01570 glGetDoublev(GL_MODELVIEW_MATRIX, allegro_gl_modelview_matrix); <a name="l01571"></a><a class="code" href="videovtb_8c.html#0820a0004641bb6d52959117742426df">01571</a> glMatrixMode(GL_PROJECTION); <a name="l01572"></a>01572 glGetDoublev(GL_PROJECTION_MATRIX, allegro_gl_projection_matrix); <a name="l01573"></a>01573 <a name="l01574"></a>01574 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#b77334eed12fb8385be0ae0604e3ebcf">fbo</a>); <a name="l01575"></a>01575 <a name="l01576"></a>01576 glViewport(0, 0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->w, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->h); <a name="l01577"></a>01577 glMatrixMode(GL_PROJECTION); <a name="l01578"></a>01578 glLoadIdentity(); <a name="l01579"></a>01579 gluOrtho2D(0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->w, 0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->h); <a name="l01580"></a>01580 glMatrixMode(GL_MODELVIEW); <a name="l01581"></a><a class="code" href="videovtb_8c.html#8fa0e863749fc7ef7fd3e32c8638d9ef">01581</a> <a name="l01582"></a>01582 <a class="code" href="group__glvtable.html#g14425004040eaf59dad3d5937e072851">allegro_gl_screen_draw_glyph_ex</a>(bmp, glyph, x, y, color, bg, 1); <a name="l01583"></a>01583 <a name="l01584"></a>01584 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); <a name="l01585"></a>01585 <a name="l01586"></a>01586 glViewport(v[0], v[1], v[2], v[3]); <a name="l01587"></a>01587 glMatrixMode(GL_PROJECTION); <a name="l01588"></a>01588 glLoadMatrixd(allegro_gl_projection_matrix); <a name="l01589"></a>01589 glMatrixMode(GL_MODELVIEW); <a name="l01590"></a>01590 glLoadMatrixd(allegro_gl_modelview_matrix); <a name="l01591"></a>01591 <a name="l01592"></a>01592 vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->vtable->draw_glyph(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, glyph, x, y, color, bg); <a name="l01593"></a>01593 } <a name="l01594"></a>01594 <a name="l01595"></a>01595 <a name="l01596"></a>01596 <a name="l01597"></a>01597 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#ee6e19cda3962da916c46953ecca5d74">allegro_gl_video_polygon3d_f</a>(BITMAP *bmp, <span class="keywordtype">int</span> type, BITMAP *<a class="code" href="gui_8c.html#0704dfe56dec926cb35f7bdc0834ecd0">texture</a>, <a name="l01598"></a>01598 <span class="keywordtype">int</span> vc, V3D_f *vtx[]) <a name="l01599"></a>01599 { <a name="l01600"></a>01600 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid = bmp->extra; <a name="l01601"></a>01601 <a name="l01602"></a>01602 <span class="comment">/* Switch to software mode is using polygon type that isn't supported by</span> <a name="l01603"></a>01603 <span class="comment"> allegro_gl_screen_polygon3d_f. */</span> <a name="l01604"></a>01604 <span class="keywordtype">int</span> use_fbo = (type == POLYTYPE_FLAT) || <a name="l01605"></a>01605 (type == POLYTYPE_GRGB) || <a name="l01606"></a>01606 (type == POLYTYPE_GCOL) || <a name="l01607"></a>01607 (type == POLYTYPE_ATEX) || <a name="l01608"></a>01608 (type == POLYTYPE_PTEX) || <a name="l01609"></a>01609 (type == POLYTYPE_ATEX_TRANS) || <a name="l01610"></a>01610 (type == POLYTYPE_PTEX_TRANS); <a name="l01611"></a>01611 <a name="l01612"></a>01612 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#b77334eed12fb8385be0ae0604e3ebcf">fbo</a> && use_fbo) { <a name="l01613"></a>01613 <span class="keyword">static</span> GLint v[4]; <a name="l01614"></a>01614 <span class="keyword">static</span> <span class="keywordtype">double</span> allegro_gl_projection_matrix[16]; <a name="l01615"></a>01615 <span class="keyword">static</span> <span class="keywordtype">double</span> allegro_gl_modelview_matrix[16]; <a name="l01616"></a>01616 <a name="l01617"></a>01617 glGetIntegerv(GL_VIEWPORT, &v[0]); <a name="l01618"></a>01618 glMatrixMode(GL_MODELVIEW); <a name="l01619"></a>01619 glGetDoublev(GL_MODELVIEW_MATRIX, allegro_gl_modelview_matrix); <a name="l01620"></a>01620 glMatrixMode(GL_PROJECTION); <a name="l01621"></a>01621 glGetDoublev(GL_PROJECTION_MATRIX, allegro_gl_projection_matrix); <a name="l01622"></a><a class="code" href="videovtb_8c.html#ee6e19cda3962da916c46953ecca5d74">01622</a> <a name="l01623"></a>01623 <span class="keywordflow">while</span> (vid) { <a name="l01624"></a>01624 BITMAP *mem_texture; <a name="l01625"></a>01625 <a name="l01626"></a>01626 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#b77334eed12fb8385be0ae0604e3ebcf">fbo</a>); <a name="l01627"></a>01627 <a name="l01628"></a>01628 glViewport(0, 0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->w, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->h); <a name="l01629"></a>01629 glMatrixMode(GL_PROJECTION); <a name="l01630"></a>01630 glLoadIdentity(); <a name="l01631"></a>01631 gluOrtho2D(0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->w, 0, vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>->h); <a name="l01632"></a>01632 glMatrixMode(GL_MODELVIEW); <a name="l01633"></a>01633 <a name="l01634"></a>01634 <a class="code" href="group__glvtable.html#g96c4dc94111a6da2ffe8b302e08e076a">allegro_gl_screen_polygon3d_f</a>(bmp, type, texture, vc, vtx); <a name="l01635"></a>01635 <a name="l01636"></a>01636 <span class="keywordflow">if</span> (is_video_bitmap(texture)) { <a name="l01637"></a>01637 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vbmp = texture->extra; <a name="l01638"></a>01638 mem_texture = vbmp-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>; <a name="l01639"></a>01639 } <a name="l01640"></a>01640 <span class="keywordflow">else</span> { <a name="l01641"></a>01641 mem_texture = texture; <a name="l01642"></a>01642 } <a name="l01643"></a>01643 polygon3d_f(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, type, mem_texture, vc, vtx); <a name="l01644"></a>01644 <a name="l01645"></a>01645 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l01646"></a>01646 } <a name="l01647"></a>01647 <a name="l01648"></a>01648 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); <a name="l01649"></a>01649 <a name="l01650"></a>01650 glViewport(v[0], v[1], v[2], v[3]); <a name="l01651"></a>01651 glMatrixMode(GL_PROJECTION); <a name="l01652"></a>01652 glLoadMatrixd(allegro_gl_projection_matrix); <a name="l01653"></a>01653 glMatrixMode(GL_MODELVIEW); <a name="l01654"></a>01654 glLoadMatrixd(allegro_gl_modelview_matrix); <a name="l01655"></a>01655 } <a name="l01656"></a>01656 <span class="keywordflow">else</span> { <a name="l01657"></a>01657 <span class="keywordtype">int</span> i; <a name="l01658"></a>01658 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *vid; <a name="l01659"></a>01659 <a name="l01660"></a>01660 vid = bmp->extra; <a name="l01661"></a>01661 <a name="l01662"></a>01662 <span class="keywordflow">if</span> (is_sub_bitmap(bmp)) { <a name="l01663"></a>01663 <span class="keywordflow">for</span> (i = 0; i < vc; ++i) { <a name="l01664"></a>01664 vtx[i]->x += bmp-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l01665"></a>01665 vtx[i]->y += bmp->y_ofs; <a name="l01666"></a>01666 } <a name="l01667"></a>01667 } <a name="l01668"></a>01668 <a name="l01669"></a>01669 <span class="keywordflow">while</span> (vid) { <a name="l01670"></a>01670 BITMAP *mem_texture; <a name="l01671"></a>01671 <span class="keywordtype">int</span> _y1, _y2, _x1, _x2; <a name="l01672"></a>01672 BITMAP *vbmp = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>; <a name="l01673"></a>01673 <a name="l01674"></a>01674 _x1 = 9999; <a name="l01675"></a>01675 <span class="keywordflow">for</span> (i = 0; i < vc; ++i) <a name="l01676"></a>01676 <span class="keywordflow">if</span> (vtx[i]->x < _x1) _x1 = vtx[i]->x; <a name="l01677"></a>01677 <a name="l01678"></a>01678 _x2 = -9999; <a name="l01679"></a>01679 <span class="keywordflow">for</span> (i = 0; i < vc; ++i) <a name="l01680"></a>01680 <span class="keywordflow">if</span> (vtx[i]->x > _x2) _x2 = vtx[i]->x; <a name="l01681"></a>01681 <a name="l01682"></a>01682 _y1 = 9999; <a name="l01683"></a>01683 <span class="keywordflow">for</span> (i = 0; i < vc; ++i) <a name="l01684"></a>01684 <span class="keywordflow">if</span> (vtx[i]->y < _y1) _y1 = vtx[i]->y; <a name="l01685"></a>01685 <a name="l01686"></a>01686 _y2 = -9999; <a name="l01687"></a>01687 <span class="keywordflow">for</span> (i = 0; i < vc; ++i) <a name="l01688"></a>01688 <span class="keywordflow">if</span> (vtx[i]->y > _y2) _y2 = vtx[i]->y; <a name="l01689"></a>01689 <a name="l01690"></a>01690 <span class="keywordflow">if</span> (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> > _x2 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> > _y2 <a name="l01691"></a>01691 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w <= _x1 <a name="l01692"></a>01692 || vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h <= _y1) { <a name="l01693"></a>01693 <a name="l01694"></a>01694 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l01695"></a>01695 <span class="keywordflow">continue</span>; <a name="l01696"></a>01696 } <a name="l01697"></a>01697 <a name="l01698"></a>01698 _x1 = MAX(0, _x1 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>); <a name="l01699"></a>01699 _x2 = (_x2 - (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a> + vbmp->w) > 0) ? vbmp->w - 1: _x2 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#26c9ef8a1918481d7df5bb204a52b1c0">x_ofs</a>; <a name="l01700"></a>01700 _y1 = MAX(0, _y1 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>); <a name="l01701"></a>01701 _y2 = (_x2 - (vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a> + vbmp->h) > 0) ? vbmp->h - 1: _y2 - vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#53b1e118658250ed5ac7cbaa2e357d5c">y_ofs</a>; <a name="l01702"></a>01702 <a name="l01703"></a>01703 <span class="keywordflow">if</span> (is_video_bitmap(texture)) { <a name="l01704"></a>01704 <a class="code" href="structAGL__VIDEO__BITMAP.html">AGL_VIDEO_BITMAP</a> *tex = texture->extra; <a name="l01705"></a>01705 mem_texture = tex->memory_copy; <a name="l01706"></a>01706 } <a name="l01707"></a>01707 <span class="keywordflow">else</span> { <a name="l01708"></a>01708 mem_texture = texture; <a name="l01709"></a>01709 } <a name="l01710"></a>01710 polygon3d_f(vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#47b0935ad4dc01630823b764641da407">memory_copy</a>, type, mem_texture, vc, vtx); <a name="l01711"></a>01711 <a name="l01712"></a>01712 <a class="code" href="videovtb_8c.html#335c1cb83cdcb75e3fc5c7a411066528">update_texture_memory</a>(vid, _x1, _y1, _x2, _y2); <a name="l01713"></a>01713 <a name="l01714"></a>01714 vid = vid-><a class="code" href="structAGL__VIDEO__BITMAP.html#41d26d0320a93ab4489ca75120990040">next</a>; <a name="l01715"></a>01715 } <a name="l01716"></a>01716 } <a name="l01717"></a>01717 <a name="l01718"></a>01718 <span class="keywordflow">return</span>; <a name="l01719"></a>01719 } <a name="l01720"></a>01720 <a name="l01721"></a>01721 <a name="l01722"></a>01722 <a name="l01723"></a>01723 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#2bea4823790e9c2c4d691da6996e9143">allegro_gl_video_polygon3d</a>(BITMAP *bmp, <span class="keywordtype">int</span> type, BITMAP *texture, <a name="l01724"></a>01724 <span class="keywordtype">int</span> vc, V3D *vtx[]) <a name="l01725"></a>01725 { <a name="l01726"></a>01726 <span class="keywordtype">int</span> i; <a name="l01727"></a>01727 V3D_f **vtx_f = malloc(vc * <span class="keyword">sizeof</span>(<span class="keyword">struct</span> V3D_f*)); <a name="l01728"></a>01728 <span class="keywordflow">if</span> (!vtx_f) <a name="l01729"></a>01729 <span class="keywordflow">return</span>; <a name="l01730"></a>01730 <a name="l01731"></a>01731 <span class="keywordflow">for</span> (i = 0; i < vc; i++) { <a name="l01732"></a>01732 vtx_f[i] = malloc(<span class="keyword">sizeof</span>(<span class="keyword">struct</span> V3D_f)); <a name="l01733"></a>01733 <span class="keywordflow">if</span> (!vtx_f[i]) { <a name="l01734"></a>01734 <span class="keywordtype">int</span> k; <a name="l01735"></a>01735 <span class="keywordflow">for</span> (k = 0; k < i; k++) <a name="l01736"></a>01736 free(vtx_f[k]); <a name="l01737"></a>01737 free(vtx_f); <a name="l01738"></a>01738 <span class="keywordflow">return</span>; <a name="l01739"></a>01739 } <a name="l01740"></a>01740 vtx_f[i]->c = vtx[i]->c; <a name="l01741"></a>01741 vtx_f[i]->u = fixtof(vtx[i]->u); <a name="l01742"></a>01742 vtx_f[i]->v = fixtof(vtx[i]->v); <a name="l01743"></a>01743 vtx_f[i]->x = fixtof(vtx[i]->x); <a name="l01744"></a>01744 vtx_f[i]->y = fixtof(vtx[i]->y); <a name="l01745"></a>01745 vtx_f[i]->z = fixtof(vtx[i]->z); <a name="l01746"></a>01746 } <a name="l01747"></a>01747 <a name="l01748"></a><a class="code" href="videovtb_8c.html#2bea4823790e9c2c4d691da6996e9143">01748</a> <a class="code" href="videovtb_8c.html#ee6e19cda3962da916c46953ecca5d74">allegro_gl_video_polygon3d_f</a>(bmp, type, texture, vc, vtx_f); <a name="l01749"></a>01749 <a name="l01750"></a>01750 <span class="keywordflow">for</span> (i = 0; i < vc; i++) <a name="l01751"></a>01751 free(vtx_f[i]); <a name="l01752"></a>01752 free(vtx_f); <a name="l01753"></a>01753 } <a name="l01754"></a>01754 <a name="l01755"></a>01755 <a name="l01756"></a>01756 <a name="l01757"></a>01757 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#1658a92ba65608b84c569b3b29975ce7">allegro_gl_video_triangle3d</a>(BITMAP *bmp, <span class="keywordtype">int</span> type, BITMAP *texture, <a name="l01758"></a>01758 V3D *v1, V3D *v2, V3D *v3) <a name="l01759"></a>01759 { <a name="l01760"></a>01760 V3D *vtx[3]; <a name="l01761"></a>01761 vtx[0] = v1; <a name="l01762"></a>01762 vtx[1] = v2; <a name="l01763"></a>01763 vtx[2] = v3; <a name="l01764"></a>01764 <a name="l01765"></a>01765 <a class="code" href="videovtb_8c.html#2bea4823790e9c2c4d691da6996e9143">allegro_gl_video_polygon3d</a>(bmp, type, texture, 3, vtx); <a name="l01766"></a>01766 } <a name="l01767"></a>01767 <a name="l01768"></a>01768 <a name="l01769"></a>01769 <a name="l01770"></a>01770 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#5e922029b625a23e31c38aadfd122bce">allegro_gl_video_triangle3d_f</a>(BITMAP *bmp, <span class="keywordtype">int</span> type, BITMAP *texture, <a name="l01771"></a>01771 V3D_f *v1, V3D_f *v2, V3D_f *v3) <a name="l01772"></a>01772 { <a name="l01773"></a>01773 V3D_f *vtx_f[3]; <a name="l01774"></a>01774 vtx_f[0] = v1; <a name="l01775"></a>01775 vtx_f[1] = v2; <a name="l01776"></a>01776 vtx_f[2] = v3; <a name="l01777"></a>01777 <a name="l01778"></a>01778 <a class="code" href="videovtb_8c.html#ee6e19cda3962da916c46953ecca5d74">allegro_gl_video_polygon3d_f</a>(bmp, type, texture, 3, vtx_f); <a name="l01779"></a>01779 } <a name="l01780"></a>01780 <a name="l01781"></a>01781 <a name="l01782"></a><a class="code" href="videovtb_8c.html#1658a92ba65608b84c569b3b29975ce7">01782</a> <a name="l01783"></a>01783 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#7eae7db7c7cd6a6c6ff97c8f89952eea">allegro_gl_video_quad3d</a>(BITMAP *bmp, <span class="keywordtype">int</span> type, BITMAP *texture, <a name="l01784"></a>01784 V3D *v1, V3D *v2, V3D *v3, V3D *v4) <a name="l01785"></a>01785 { <a name="l01786"></a>01786 V3D *vtx[4]; <a name="l01787"></a>01787 vtx[0] = v1; <a name="l01788"></a>01788 vtx[1] = v2; <a name="l01789"></a>01789 vtx[2] = v3; <a name="l01790"></a>01790 vtx[3] = v4; <a name="l01791"></a>01791 <a name="l01792"></a>01792 <a class="code" href="videovtb_8c.html#2bea4823790e9c2c4d691da6996e9143">allegro_gl_video_polygon3d</a>(bmp, type, texture, 4, vtx); <a name="l01793"></a>01793 } <a name="l01794"></a>01794 <a name="l01795"></a><a class="code" href="videovtb_8c.html#5e922029b625a23e31c38aadfd122bce">01795</a> <a name="l01796"></a>01796 <a name="l01797"></a>01797 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="videovtb_8c.html#e9f4a03c4b24ffb857f028f667f8cb93">allegro_gl_video_quad3d_f</a>(BITMAP *bmp, <span class="keywordtype">int</span> type, BITMAP *texture, <a name="l01798"></a>01798 V3D_f *v1, V3D_f *v2, V3D_f *v3, V3D_f *v4) <a name="l01799"></a>01799 { <a name="l01800"></a>01800 V3D_f *vtx_f[4]; <a name="l01801"></a>01801 vtx_f[0] = v1; <a name="l01802"></a>01802 vtx_f[1] = v2; <a name="l01803"></a>01803 vtx_f[2] = v3; <a name="l01804"></a>01804 vtx_f[3] = v4; <a name="l01805"></a>01805 <a name="l01806"></a>01806 <a class="code" href="videovtb_8c.html#ee6e19cda3962da916c46953ecca5d74">allegro_gl_video_polygon3d_f</a>(bmp, type, texture, 4, vtx_f); <a name="l01807"></a>01807 } <a name="l01808"></a><a class="code" href="videovtb_8c.html#7eae7db7c7cd6a6c6ff97c8f89952eea">01808</a> <a name="l01809"></a>01809 <a name="l01810"></a>01810 <a name="l01811"></a>01811 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="group__glvtable.html#ga61710c66f03d0c47602d22768e4bcc4">dummy_unwrite_bank</a>(<span class="keywordtype">void</span>) <a name="l01812"></a>01812 { <a name="l01813"></a>01813 } <a name="l01814"></a>01814 <a name="l01815"></a>01815 <a name="l01816"></a>01816 <a name="l01817"></a>01817 <span class="keyword">static</span> GFX_VTABLE <a class="code" href="videovtb_8c.html#67dbf9f9130a817a286957680d33077c">allegro_gl_video_vtable</a> = { <a name="l01818"></a>01818 0, <a name="l01819"></a>01819 0, <a name="l01820"></a>01820 <a class="code" href="group__glvtable.html#ga61710c66f03d0c47602d22768e4bcc4">dummy_unwrite_bank</a>, <span class="comment">//void *unwrite_bank; /* C function on some machines, asm on i386 */</span> <a name="l01821"></a>01821 NULL, <span class="comment">//AL_METHOD(void, set_clip, (struct BITMAP *bmp));</span> <a name="l01822"></a><a class="code" href="videovtb_8c.html#e9f4a03c4b24ffb857f028f667f8cb93">01822</a> <a class="code" href="group__glvtable.html#g7002daa2a3e02adf79bed09039469595" title="acquire_bitmap(bmp) overload.">allegro_gl_video_acquire</a>, <a name="l01823"></a>01823 <a class="code" href="group__glvtable.html#g6fe7f8e5d64ab6b6e85643adefe8b0d5" title="release_bitmap(bmp) overload.">allegro_gl_video_release</a>, <a name="l01824"></a>01824 NULL, <span class="comment">//AL_METHOD(struct BITMAP *, create_sub_bitmap, (struct BITMAP *parent, int x, int y, int width, int height));</span> <a name="l01825"></a>01825 <a class="code" href="group__glvtable.html#g26f4a6de9f04b0807fa42700dd1a20d7">allegro_gl_created_sub_bitmap</a>, <a name="l01826"></a>01826 <a class="code" href="videovtb_8c.html#24e30e951be15ca7e8e65f8a4e8571d3">allegro_gl_video_getpixel</a>, <a name="l01827"></a>01827 <a class="code" href="videovtb_8c.html#ba5d88eb05e6cab8e3b857b4baaa7370">allegro_gl_video_putpixel</a>, <a name="l01828"></a>01828 <a class="code" href="videovtb_8c.html#f2f337fc6316857b62a8e062d0b45bce">allegro_gl_video_vline</a>, <a name="l01829"></a>01829 <a class="code" href="videovtb_8c.html#e177663ac26c6ae5a595d27e8e064f3a">allegro_gl_video_hline</a>, <a name="l01830"></a>01830 allegro_gl_video_hline, <a name="l01831"></a>01831 <a class="code" href="videovtb_8c.html#ee4bb324192dd6c39fc8e76c1d482d1c">allegro_gl_video_line</a>, <a name="l01832"></a>01832 allegro_gl_video_line, <a name="l01833"></a>01833 <a class="code" href="videovtb_8c.html#df6c58f2f77a7d36fa2a48e1d5647f99">allegro_gl_video_rectfill</a>, <a name="l01834"></a>01834 <a class="code" href="videovtb_8c.html#e6cd58651fec41048913db848b2106c9">allegro_gl_video_triangle</a>, <a name="l01835"></a>01835 <a class="code" href="videovtb_8c.html#886f1b28dd76ba730ab148707b2f28a0">allegro_gl_video_draw_sprite</a>, <a name="l01836"></a><a class="code" href="videovtb_8c.html#a61710c66f03d0c47602d22768e4bcc4">01836</a> <a class="code" href="videovtb_8c.html#8057261d922ab4d9c1bd2b6f19a5ea59">allegro_gl_video_draw_256_sprite</a>, <a name="l01837"></a>01837 <a class="code" href="videovtb_8c.html#6664b14c3eb8573c47bb7061312c19f1">allegro_gl_video_draw_sprite_v_flip</a>, <a name="l01838"></a>01838 <a class="code" href="videovtb_8c.html#fb33a9c30c7cebad7f777b4aab283daa">allegro_gl_video_draw_sprite_h_flip</a>, <a name="l01839"></a>01839 <a class="code" href="videovtb_8c.html#8380ed055087f7e87a1df49d9de6a2d4">allegro_gl_video_draw_sprite_vh_flip</a>, <a name="l01840"></a>01840 <a class="code" href="videovtb_8c.html#eeb3fb00eead72a1fb02f3e16fbce9ba">allegro_gl_video_draw_trans_rgba_sprite</a>, <a name="l01841"></a>01841 allegro_gl_video_draw_trans_rgba_sprite, <a name="l01842"></a><a class="code" href="videovtb_8c.html#67dbf9f9130a817a286957680d33077c">01842</a> NULL, <span class="comment">//AL_METHOD(void, draw_lit_sprite, (struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color));</span> <a name="l01843"></a>01843 NULL, <span class="comment">//AL_METHOD(void, allegro_gl_video_draw_rle_sprite, (struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y));</span> <a name="l01844"></a>01844 NULL, <span class="comment">//AL_METHOD(void, draw_trans_rle_sprite, (struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y));</span> <a name="l01845"></a>01845 NULL, <span class="comment">//AL_METHOD(void, draw_trans_rgba_rle_sprite, (struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y));</span> <a name="l01846"></a>01846 NULL, <span class="comment">//AL_METHOD(void, draw_lit_rle_sprite, (struct BITMAP *bmp, struct RLE_SPRITE *sprite, int x, int y, int color));</span> <a name="l01847"></a>01847 <a class="code" href="videovtb_8c.html#0820a0004641bb6d52959117742426df">allegro_gl_video_draw_character</a>, <a name="l01848"></a>01848 <a class="code" href="videovtb_8c.html#8fa0e863749fc7ef7fd3e32c8638d9ef">allegro_gl_video_draw_glyph</a>, <a name="l01849"></a>01849 <a class="code" href="videovtb_8c.html#205bfda898f1d0c1a78fa3b08634fabf">allegro_gl_video_blit_from_memory</a>, <a name="l01850"></a>01850 <a class="code" href="videovtb_8c.html#2c259332833f882822e121b3c9849de0">allegro_gl_video_blit_to_memory</a>, <a name="l01851"></a>01851 NULL, <span class="comment">//AL_METHOD(void, blit_from_system, (struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height));</span> <a name="l01852"></a>01852 NULL, <span class="comment">//AL_METHOD(void, blit_to_system, (struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height));</span> <a name="l01853"></a>01853 <a class="code" href="group__glvtable.html#g0dc407670ad3a20ca8b69668cafb00a7">allegro_gl_screen_blit_to_self</a>, <span class="comment">/* Video bitmaps use same method as screen */</span> <a name="l01854"></a>01854 allegro_gl_screen_blit_to_self, <span class="comment">/* ..._forward */</span> <a name="l01855"></a>01855 allegro_gl_screen_blit_to_self, <span class="comment">/* ..._backward */</span> <a name="l01856"></a>01856 <a class="code" href="group__glvtable.html#g9f6042da85f5738a43821f83d491a772">allegro_gl_memory_blit_between_formats</a>, <a name="l01857"></a>01857 <a class="code" href="videovtb_8c.html#7fb7aa93c48488c72820c8715b3e979a">allegro_gl_video_masked_blit</a>, <a name="l01858"></a>01858 <a class="code" href="videovtb_8c.html#c822baec63f5f43c88be18b8e1acb57a">allegro_gl_video_clear_to_color</a>, <a name="l01859"></a>01859 <a class="code" href="videovtb_8c.html#74489c6e80727925c62d288dcf373025">allegro_gl_video_pivot_scaled_sprite_flip</a>, <a name="l01860"></a>01860 <a class="code" href="videovtb_8c.html#df93e286856e8a09456c72ae9f7f7b9f">allegro_gl_video_do_stretch_blit</a>, <a name="l01861"></a>01861 NULL, <span class="comment">//AL_METHOD(void, draw_gouraud_sprite, (struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int c1, int c2, int c3, int c4));</span> <a name="l01862"></a>01862 NULL, <span class="comment">//AL_METHOD(void, draw_sprite_end, (void));</span> <a name="l01863"></a>01863 NULL, <span class="comment">//AL_METHOD(void, blit_end, (void));</span> <a name="l01864"></a>01864 _soft_polygon, <span class="comment">//AL_METHOD(void, polygon, (struct BITMAP *bmp, int vertices, AL_CONST int *points, int color));</span> <a name="l01865"></a>01865 _soft_rect, <span class="comment">//AL_METHOD(void, rect, (struct BITMAP *bmp, int x1, int y1, int x2, int y2, int color));</span> <a name="l01866"></a>01866 _soft_circle, <span class="comment">//AL_METHOD(void, circle, (struct BITMAP *bmp, int x, int y, int radius, int color));</span> <a name="l01867"></a>01867 _soft_circlefill, <span class="comment">//AL_METHOD(void, circlefill, (struct BITMAP *bmp, int x, int y, int radius, int color));</span> <a name="l01868"></a>01868 _soft_ellipse, <span class="comment">//AL_METHOD(void, ellipse, (struct BITMAP *bmp, int x, int y, int rx, int ry, int color));</span> <a name="l01869"></a>01869 _soft_ellipsefill, <span class="comment">//AL_METHOD(void, ellipsefill, (struct BITMAP *bmp, int x, int y, int rx, int ry, int color));</span> <a name="l01870"></a>01870 _soft_arc, <span class="comment">//AL_METHOD(void, arc, (struct BITMAP *bmp, int x, int y, fixed ang1, fixed ang2, int r, int color));</span> <a name="l01871"></a>01871 _soft_spline, <span class="comment">//AL_METHOD(void, spline, (struct BITMAP *bmp, AL_CONST int points[8], int color));</span> <a name="l01872"></a>01872 _soft_floodfill, <span class="comment">//AL_METHOD(void, floodfill, (struct BITMAP *bmp, int x, int y, int color));</span> <a name="l01873"></a>01873 <a class="code" href="videovtb_8c.html#2bea4823790e9c2c4d691da6996e9143">allegro_gl_video_polygon3d</a>, <a name="l01874"></a>01874 <a class="code" href="videovtb_8c.html#ee6e19cda3962da916c46953ecca5d74">allegro_gl_video_polygon3d_f</a>, <a name="l01875"></a>01875 <a class="code" href="videovtb_8c.html#1658a92ba65608b84c569b3b29975ce7">allegro_gl_video_triangle3d</a>, <a name="l01876"></a>01876 <a class="code" href="videovtb_8c.html#5e922029b625a23e31c38aadfd122bce">allegro_gl_video_triangle3d_f</a>, <a name="l01877"></a>01877 <a class="code" href="videovtb_8c.html#7eae7db7c7cd6a6c6ff97c8f89952eea">allegro_gl_video_quad3d</a>, <a name="l01878"></a>01878 <a class="code" href="videovtb_8c.html#e9f4a03c4b24ffb857f028f667f8cb93">allegro_gl_video_quad3d_f</a>, <a name="l01879"></a>01879 }; <a name="l01880"></a>01880 </pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Mon Nov 12 11:05:32 2007 for AllegroGL by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.2 </small></address> </body> </html>