<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!--Rendered using the Haskell Html Library v0.2--> <HTML ><HEAD ><META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8" ><TITLE >ForSyDe.Shallow.BitVector</TITLE ><LINK HREF="haddock.css" REL="stylesheet" TYPE="text/css" ><SCRIPT SRC="haddock-util.js" TYPE="text/javascript" ></SCRIPT ><SCRIPT TYPE="text/javascript" >window.onload = function () {setSynopsis("mini_ForSyDe-Shallow-BitVector.html")};</SCRIPT ></HEAD ><BODY ><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0" ><TR ><TD CLASS="topbar" ><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0" ><TR ><TD ><IMG SRC="haskell_icon.gif" WIDTH="16" HEIGHT="16" ALT=" " ></TD ><TD CLASS="title" >ForSyDe-3.1.1: ForSyDe's Haskell-embedded Domain Specific Language.</TD ><TD CLASS="topbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html" >Source code</A ></TD ><TD CLASS="topbut" ><A HREF="index.html" >Contents</A ></TD ><TD CLASS="topbut" ><A HREF="doc-index.html" >Index</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="modulebar" ><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0" ><TR ><TD ><FONT SIZE="6" >ForSyDe.Shallow.BitVector</FONT ></TD ><TD ALIGN="right" ><TABLE CLASS="narrow" CELLSPACING="0" CELLPADDING="0" ><TR ><TD CLASS="infohead" >Portability</TD ><TD CLASS="infoval" >portable</TD ></TR ><TR ><TD CLASS="infohead" >Stability</TD ><TD CLASS="infoval" >experimental</TD ></TR ><TR ><TD CLASS="infohead" >Maintainer</TD ><TD CLASS="infoval" >forsyde-dev@ict.kth.se</TD ></TR ></TABLE ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD ><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0" ><TR ><TD CLASS="section4" ><B >Contents</B ></TD ></TR ><TR ><TD ><DL ><DT ><A HREF="#1" >Polynomial data type </A ></DT ><DT ><A HREF="#2" >Bit-vector and integer transformations </A ></DT ><DT ><A HREF="#3" >Add even/odd parity bit </A ></DT ><DT ><A HREF="#4" >Remove parity bit </A ></DT ><DT ><A HREF="#5" >Check the even/odd parity of the bit-vector </A ></DT ><DT ><A HREF="#6" >Judge the form sanity of the bit-vector </A ></DT ></DL ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="section1" >Description</TD ></TR ><TR ><TD CLASS="doc" >It defines the bit vector operations from/to integer. </TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="section1" >Synopsis</TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="body" ><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0" ><TR ><TD CLASS="decl" ><SPAN CLASS="keyword" >type</SPAN > <A HREF="#t%3ABitVector" >BitVector</A > = <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger" >Integer</A ></TD ></TR ><TR ><TD CLASS="s8" ></TD ></TR ><TR ><TD CLASS="decl" ><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0" ><TR ><TD CLASS="decl" ><SPAN CLASS="keyword" >data</SPAN > <A HREF="#t%3AParity" >Parity</A > </TD ></TR ><TR ><TD CLASS="body" ><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0" ><TR ><TD CLASS="decl" >= <A HREF="#v%3AEven" >Even</A ></TD ></TR ><TR ><TD CLASS="decl" >| <A HREF="#v%3AOdd" >Odd</A ></TD ></TR ></TABLE ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="s8" ></TD ></TR ><TR ><TD CLASS="decl" ><A HREF="#v%3AintToBitVector" >intToBitVector</A > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Int.html#t%3AInt" >Int</A > -> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger" >Integer</A > -> <A HREF="ForSyDe-Shallow-BitVector.html#t%3ABitVector" >BitVector</A ></TD ></TR ><TR ><TD CLASS="s8" ></TD ></TR ><TR ><TD CLASS="decl" ><A HREF="#v%3AbitVectorToInt" >bitVectorToInt</A > :: <A HREF="ForSyDe-Shallow-BitVector.html#t%3ABitVector" >BitVector</A > -> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger" >Integer</A ></TD ></TR ><TR ><TD CLASS="s8" ></TD ></TR ><TR ><TD CLASS="decl" ><A HREF="#v%3AaddEvenParityBit" >addEvenParityBit</A > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > a => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a -> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a</TD ></TR ><TR ><TD CLASS="s8" ></TD ></TR ><TR ><TD CLASS="decl" ><A HREF="#v%3AaddOddParityBit" >addOddParityBit</A > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > a => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a -> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a</TD ></TR ><TR ><TD CLASS="s8" ></TD ></TR ><TR ><TD CLASS="decl" ><A HREF="#v%3AaddParityBit" >addParityBit</A > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > a => <A HREF="ForSyDe-Shallow-BitVector.html#t%3AParity" >Parity</A > -> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a -> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a</TD ></TR ><TR ><TD CLASS="s8" ></TD ></TR ><TR ><TD CLASS="decl" ><A HREF="#v%3AremoveParityBit" >removeParityBit</A > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > t => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > t -> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > t</TD ></TR ><TR ><TD CLASS="s8" ></TD ></TR ><TR ><TD CLASS="decl" ><A HREF="#v%3AisEvenParity" >isEvenParity</A > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > t => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > t -> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool" >Bool</A ></TD ></TR ><TR ><TD CLASS="s8" ></TD ></TR ><TR ><TD CLASS="decl" ><A HREF="#v%3AisOddParity" >isOddParity</A > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > t => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > t -> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool" >Bool</A ></TD ></TR ><TR ><TD CLASS="s8" ></TD ></TR ><TR ><TD CLASS="decl" ><A HREF="#v%3AisBitVector" >isBitVector</A > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > t => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > t -> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool" >Bool</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="section1" ><A NAME="1" ><A NAME="1" >Polynomial data type </A ></A ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><SPAN CLASS="keyword" >type</SPAN > <A NAME="t:BitVector" ><A NAME="t%3ABitVector" ></A ></A ><B >BitVector</B > = <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger" >Integer</A ></TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#BitVector" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><SPAN CLASS="keyword" >data</SPAN > <A NAME="t:Parity" ><A NAME="t%3AParity" ></A ></A ><B >Parity</B > </TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#Parity" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="body" ><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0" ><TR ><TD CLASS="section4" >Constructors</TD ></TR ><TR ><TD CLASS="body" ><TABLE CLASS="vanilla" CELLSPACING="1" CELLPADDING="0" ><TR ><TD CLASS="arg" ><A NAME="v:Even" ><A NAME="v%3AEven" ></A ></A ><B >Even</B ></TD ><TD CLASS="rdoc" ></TD ></TR ><TR ><TD CLASS="arg" ><A NAME="v:Odd" ><A NAME="v%3AOdd" ></A ></A ><B >Odd</B ></TD ><TD CLASS="rdoc" ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="section4" ><IMG SRC="minus.gif" CLASS="coll" ONCLICK="toggle(this,'i:Parity')" ALT="show/hide" > Instances</TD ></TR ><TR ><TD CLASS="body" ><DIV ID="i:Parity" STYLE="display:block;" ><TABLE CLASS="vanilla" CELLSPACING="1" CELLPADDING="0" ><TR ><TD CLASS="decl" ><A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Eq.html#t%3AEq" >Eq</A > <A HREF="ForSyDe-Shallow-BitVector.html#t%3AParity" >Parity</A ></TD ></TR ><TR ><TD CLASS="decl" ><A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Text-Show.html#t%3AShow" >Show</A > <A HREF="ForSyDe-Shallow-BitVector.html#t%3AParity" >Parity</A ></TD ></TR ></TABLE ></DIV ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="section1" ><A NAME="2" ><A NAME="2" >Bit-vector and integer transformations </A ></A ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><A NAME="v:intToBitVector" ><A NAME="v%3AintToBitVector" ></A ></A ><B >intToBitVector</B ></TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#intToBitVector" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="body" ><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0" ><TR ><TD CLASS="arg" >:: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Int.html#t%3AInt" >Int</A ></TD ><TD CLASS="rdoc" >Num of the bits </TD ></TR ><TR ><TD CLASS="arg" >-> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger" >Integer</A ></TD ><TD CLASS="rdoc" >The input integer </TD ></TR ><TR ><TD CLASS="arg" >-> <A HREF="ForSyDe-Shallow-BitVector.html#t%3ABitVector" >BitVector</A ></TD ><TD CLASS="rdoc" >The output bit-vector </TD ></TR ><TR ><TD CLASS="ndoc" COLSPAN="2" >To transform the input integer to a bit-vector with specified number of bits. </TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><A NAME="v:bitVectorToInt" ><A NAME="v%3AbitVectorToInt" ></A ></A ><B >bitVectorToInt</B > :: <A HREF="ForSyDe-Shallow-BitVector.html#t%3ABitVector" >BitVector</A > -> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger" >Integer</A ></TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#bitVectorToInt" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="doc" >To transform the input bit-vecotr to an integer. </TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="section1" ><A NAME="3" ><A NAME="3" >Add even/odd parity bit </A ></A ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><A NAME="v:addEvenParityBit" ><A NAME="v%3AaddEvenParityBit" ></A ></A ><B >addEvenParityBit</B > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > a => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a -> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a</TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#addEvenParityBit" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="doc" >To add even parity bit on the bit-vector in the tail. </TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><A NAME="v:addOddParityBit" ><A NAME="v%3AaddOddParityBit" ></A ></A ><B >addOddParityBit</B > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > a => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a -> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a</TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#addOddParityBit" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="doc" >To add odd parity bit on the bit-vector in the tail. </TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><A NAME="v:addParityBit" ><A NAME="v%3AaddParityBit" ></A ></A ><B >addParityBit</B > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > a => <A HREF="ForSyDe-Shallow-BitVector.html#t%3AParity" >Parity</A > -> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a -> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > a</TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#addParityBit" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="section1" ><A NAME="4" ><A NAME="4" >Remove parity bit </A ></A ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><A NAME="v:removeParityBit" ><A NAME="v%3AremoveParityBit" ></A ></A ><B >removeParityBit</B > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > t => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > t -> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > t</TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#removeParityBit" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="doc" >To remove the parity bit in the tail. </TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="section1" ><A NAME="5" ><A NAME="5" >Check the even/odd parity of the bit-vector </A ></A ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><A NAME="v:isEvenParity" ><A NAME="v%3AisEvenParity" ></A ></A ><B >isEvenParity</B > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > t => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > t -> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool" >Bool</A ></TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#isEvenParity" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="doc" >To check the even parity of the bit-vector. </TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><A NAME="v:isOddParity" ><A NAME="v%3AisOddParity" ></A ></A ><B >isOddParity</B > :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > t => <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > t -> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool" >Bool</A ></TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#isOddParity" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="doc" >To check the odd parity of the bit-vector. </TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="section1" ><A NAME="6" ><A NAME="6" >Judge the form sanity of the bit-vector </A ></A ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="topdecl" ><TABLE CLASS="declbar" ><TR ><TD CLASS="declname" ><A NAME="v:isBitVector" ><A NAME="v%3AisBitVector" ></A ></A ><B >isBitVector</B ></TD ><TD CLASS="declbut" ><A HREF="src/ForSyDe-Shallow-BitVector.html#isBitVector" >Source</A ></TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="body" ><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0" ><TR ><TD CLASS="arg" >:: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum" >Num</A > t</TD ><TD CLASS="rdoc" ></TD ></TR ><TR ><TD CLASS="arg" >=> <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector" >Vector</A > t</TD ><TD CLASS="rdoc" >Input bit-vector </TD ></TR ><TR ><TD CLASS="arg" >-> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool" >Bool</A ></TD ><TD CLASS="rdoc" >Output boolean value </TD ></TR ><TR ><TD CLASS="ndoc" COLSPAN="2" >To judge whether the input bit-vector is in a proper form. </TD ></TR ></TABLE ></TD ></TR ><TR ><TD CLASS="s15" ></TD ></TR ><TR ><TD CLASS="botbar" >Produced by <A HREF="http://www.haskell.org/haddock/" >Haddock</A > version 2.6.1</TD ></TR ></TABLE ></BODY ></HTML >