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ghc-ForSyDe-devel-3.1.1-4.fc14.i686.rpm

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>ForSyDe.Shallow.BitVector</TITLE
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>ForSyDe-3.1.1: ForSyDe's Haskell-embedded Domain Specific Language.</TD
><TD CLASS="topbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html"
>Source code</A
></TD
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>Contents</A
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><FONT SIZE="6"
>ForSyDe.Shallow.BitVector</FONT
></TD
><TD ALIGN="right"
><TABLE CLASS="narrow" CELLSPACING="0" CELLPADDING="0"
><TR
><TD CLASS="infohead"
>Portability</TD
><TD CLASS="infoval"
>portable</TD
></TR
><TR
><TD CLASS="infohead"
>Stability</TD
><TD CLASS="infoval"
>experimental</TD
></TR
><TR
><TD CLASS="infohead"
>Maintainer</TD
><TD CLASS="infoval"
>forsyde-dev@ict.kth.se</TD
></TR
></TABLE
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD
><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0"
><TR
><TD CLASS="section4"
><B
>Contents</B
></TD
></TR
><TR
><TD
><DL
><DT
><A HREF="#1"
>Polynomial data type
</A
></DT
><DT
><A HREF="#2"
>Bit-vector and integer transformations
</A
></DT
><DT
><A HREF="#3"
>Add even/odd parity bit
</A
></DT
><DT
><A HREF="#4"
>Remove parity bit
</A
></DT
><DT
><A HREF="#5"
>Check the even/odd parity of the bit-vector
</A
></DT
><DT
><A HREF="#6"
>Judge the form sanity of the bit-vector
</A
></DT
></DL
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="section1"
>Description</TD
></TR
><TR
><TD CLASS="doc"
>It defines the bit vector operations from/to integer.
</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="section1"
>Synopsis</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="body"
><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0"
><TR
><TD CLASS="decl"
><SPAN CLASS="keyword"
>type</SPAN
> <A HREF="#t%3ABitVector"
>BitVector</A
> = <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger"
>Integer</A
></TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0"
><TR
><TD CLASS="decl"
><SPAN CLASS="keyword"
>data</SPAN
>  <A HREF="#t%3AParity"
>Parity</A
>  </TD
></TR
><TR
><TD CLASS="body"
><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0"
><TR
><TD CLASS="decl"
>= <A HREF="#v%3AEven"
>Even</A
></TD
></TR
><TR
><TD CLASS="decl"
>| <A HREF="#v%3AOdd"
>Odd</A
></TD
></TR
></TABLE
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AintToBitVector"
>intToBitVector</A
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
> -&gt; <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger"
>Integer</A
> -&gt; <A HREF="ForSyDe-Shallow-BitVector.html#t%3ABitVector"
>BitVector</A
></TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AbitVectorToInt"
>bitVectorToInt</A
> :: <A HREF="ForSyDe-Shallow-BitVector.html#t%3ABitVector"
>BitVector</A
> -&gt; <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger"
>Integer</A
></TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AaddEvenParityBit"
>addEvenParityBit</A
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> a =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a -&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a</TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AaddOddParityBit"
>addOddParityBit</A
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> a =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a -&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a</TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AaddParityBit"
>addParityBit</A
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> a =&gt; <A HREF="ForSyDe-Shallow-BitVector.html#t%3AParity"
>Parity</A
> -&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a -&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a</TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AremoveParityBit"
>removeParityBit</A
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> t =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> t -&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> t</TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AisEvenParity"
>isEvenParity</A
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> t =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> t -&gt; <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool"
>Bool</A
></TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AisOddParity"
>isOddParity</A
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> t =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> t -&gt; <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool"
>Bool</A
></TD
></TR
><TR
><TD CLASS="s8"
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="#v%3AisBitVector"
>isBitVector</A
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> t =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> t -&gt; <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool"
>Bool</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="section1"
><A NAME="1"
><A NAME="1"
>Polynomial data type
</A
></A
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><SPAN CLASS="keyword"
>type</SPAN
> <A NAME="t:BitVector"
><A NAME="t%3ABitVector"
></A
></A
><B
>BitVector</B
> = <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger"
>Integer</A
></TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#BitVector"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><SPAN CLASS="keyword"
>data</SPAN
>  <A NAME="t:Parity"
><A NAME="t%3AParity"
></A
></A
><B
>Parity</B
>  </TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#Parity"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="body"
><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0"
><TR
><TD CLASS="section4"
>Constructors</TD
></TR
><TR
><TD CLASS="body"
><TABLE CLASS="vanilla" CELLSPACING="1" CELLPADDING="0"
><TR
><TD CLASS="arg"
><A NAME="v:Even"
><A NAME="v%3AEven"
></A
></A
><B
>Even</B
></TD
><TD CLASS="rdoc"
></TD
></TR
><TR
><TD CLASS="arg"
><A NAME="v:Odd"
><A NAME="v%3AOdd"
></A
></A
><B
>Odd</B
></TD
><TD CLASS="rdoc"
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="section4"
><IMG SRC="minus.gif" CLASS="coll" ONCLICK="toggle(this,'i:Parity')" ALT="show/hide"
> Instances</TD
></TR
><TR
><TD CLASS="body"
><DIV ID="i:Parity" STYLE="display:block;"
><TABLE CLASS="vanilla" CELLSPACING="1" CELLPADDING="0"
><TR
><TD CLASS="decl"
><A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Eq.html#t%3AEq"
>Eq</A
> <A HREF="ForSyDe-Shallow-BitVector.html#t%3AParity"
>Parity</A
></TD
></TR
><TR
><TD CLASS="decl"
><A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Text-Show.html#t%3AShow"
>Show</A
> <A HREF="ForSyDe-Shallow-BitVector.html#t%3AParity"
>Parity</A
></TD
></TR
></TABLE
></DIV
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="section1"
><A NAME="2"
><A NAME="2"
>Bit-vector and integer transformations
</A
></A
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><A NAME="v:intToBitVector"
><A NAME="v%3AintToBitVector"
></A
></A
><B
>intToBitVector</B
></TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#intToBitVector"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="body"
><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0"
><TR
><TD CLASS="arg"
>:: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Int.html#t%3AInt"
>Int</A
></TD
><TD CLASS="rdoc"
>Num of the bits
</TD
></TR
><TR
><TD CLASS="arg"
>-&gt; <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger"
>Integer</A
></TD
><TD CLASS="rdoc"
>The input integer
</TD
></TR
><TR
><TD CLASS="arg"
>-&gt; <A HREF="ForSyDe-Shallow-BitVector.html#t%3ABitVector"
>BitVector</A
></TD
><TD CLASS="rdoc"
>The output bit-vector
</TD
></TR
><TR
><TD CLASS="ndoc" COLSPAN="2"
>To transform the input integer to a bit-vector with specified number of
 bits.
</TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><A NAME="v:bitVectorToInt"
><A NAME="v%3AbitVectorToInt"
></A
></A
><B
>bitVectorToInt</B
> :: <A HREF="ForSyDe-Shallow-BitVector.html#t%3ABitVector"
>BitVector</A
> -&gt; <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3AInteger"
>Integer</A
></TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#bitVectorToInt"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="doc"
>To transform the input bit-vecotr to an integer.
</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="section1"
><A NAME="3"
><A NAME="3"
>Add even/odd parity bit
</A
></A
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><A NAME="v:addEvenParityBit"
><A NAME="v%3AaddEvenParityBit"
></A
></A
><B
>addEvenParityBit</B
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> a =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a -&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a</TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#addEvenParityBit"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="doc"
>To add even parity bit on the bit-vector in the tail.
</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><A NAME="v:addOddParityBit"
><A NAME="v%3AaddOddParityBit"
></A
></A
><B
>addOddParityBit</B
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> a =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a -&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a</TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#addOddParityBit"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="doc"
>To add odd parity bit on the bit-vector in the tail.
</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><A NAME="v:addParityBit"
><A NAME="v%3AaddParityBit"
></A
></A
><B
>addParityBit</B
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> a =&gt; <A HREF="ForSyDe-Shallow-BitVector.html#t%3AParity"
>Parity</A
> -&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a -&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> a</TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#addParityBit"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="section1"
><A NAME="4"
><A NAME="4"
>Remove parity bit
</A
></A
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><A NAME="v:removeParityBit"
><A NAME="v%3AremoveParityBit"
></A
></A
><B
>removeParityBit</B
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> t =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> t -&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> t</TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#removeParityBit"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="doc"
>To remove the parity bit in the tail.
</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="section1"
><A NAME="5"
><A NAME="5"
>Check the even/odd parity of the bit-vector
</A
></A
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><A NAME="v:isEvenParity"
><A NAME="v%3AisEvenParity"
></A
></A
><B
>isEvenParity</B
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> t =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> t -&gt; <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool"
>Bool</A
></TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#isEvenParity"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="doc"
>To check the even parity of the bit-vector.
</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><A NAME="v:isOddParity"
><A NAME="v%3AisOddParity"
></A
></A
><B
>isOddParity</B
> :: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> t =&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> t -&gt; <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool"
>Bool</A
></TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#isOddParity"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="doc"
>To check the odd parity of the bit-vector.
</TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="section1"
><A NAME="6"
><A NAME="6"
>Judge the form sanity of the bit-vector
</A
></A
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="topdecl"
><TABLE CLASS="declbar"
><TR
><TD CLASS="declname"
><A NAME="v:isBitVector"
><A NAME="v%3AisBitVector"
></A
></A
><B
>isBitVector</B
></TD
><TD CLASS="declbut"
><A HREF="src/ForSyDe-Shallow-BitVector.html#isBitVector"
>Source</A
></TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="body"
><TABLE CLASS="vanilla" CELLSPACING="0" CELLPADDING="0"
><TR
><TD CLASS="arg"
>:: <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Prelude.html#t%3ANum"
>Num</A
> t</TD
><TD CLASS="rdoc"
></TD
></TR
><TR
><TD CLASS="arg"
>=&gt; <A HREF="ForSyDe-Shallow-Vector.html#t%3AVector"
>Vector</A
> t</TD
><TD CLASS="rdoc"
>Input bit-vector
</TD
></TR
><TR
><TD CLASS="arg"
>-&gt; <A HREF="/usr/share/doc/ghc/html/libraries/base-4.2.0.2/Data-Bool.html#t%3ABool"
>Bool</A
></TD
><TD CLASS="rdoc"
>Output boolean value
</TD
></TR
><TR
><TD CLASS="ndoc" COLSPAN="2"
>To judge whether the input bit-vector is in a proper form.
</TD
></TR
></TABLE
></TD
></TR
><TR
><TD CLASS="s15"
></TD
></TR
><TR
><TD CLASS="botbar"
>Produced by <A HREF="http://www.haskell.org/haddock/"
>Haddock</A
> version 2.6.1</TD
></TR
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>