[15.0.0] * Supported new parameters of rcssserver-15.0.0. [14.1.1] * Disabled QtOpenGL by default. [14.1.0] * Added new command line options, "--auto-reconnect-mode" and "--auto-reconnect-wait". When auto-reconnect-mode is on, rcssmonitor will try to reconnect to rcssserver if rcssserver does not send information for auto-reconnect-wait(default:5) seconds. Note that auto-reconnect-mode overwrites auto-quit-mode. If auto-reconnect-mode is on, auto-quit-mode is always disabled. * Some parameters are renamed in '~/.rcssmonitor.conf'. It is highly recommended to delete the existing configuration file and regenerate new one. * Changed the policy of configuration file. Now, 'MainWindow' and 'Monitor' sections in '~/.rcssmonitor.conf' are not updated by rcssmonitor. Users have to edit these values manually or set by command line options every time. [14.0.1] * Changed the buffer recovering policy. Now, rcssmonitor tries to recover the buffer until filling up the default buffer size without advancing game status if the buffer becomes empty in the buffering mode. * Added a simple animation to show the buffer recovering status. * Fixed defects of default option value. * Fixed a bug of the red card action. [14.0.0] * Reimplemented rcssmonitor using Qt4. Please note that Qt 4.3.0 or later is required to build the new monitor. The new monitor supports the qmake build system. If you have troubles with Makefile generated by the configure script, please try 'qmake && make'. * Supported QtOpenGL which render the data onto QGLWidget. If the performance is drastically decreased, please try `./configure --disable-gl' to disable QtOpenGL. * Supported Windows environment. * Supported new features in rcssserver version 14: - yellow/red card status. - new catch model. - foul success probability. - new heterogeneous parameters. * Supported buffering mode. Now, rcssmonitor can buffer packets from rcssserver and display them later. This feature will be useful under slow networks. But, note that rcssmonitor is still connected to rcssserver with UDP/IP connection. So, the buffering mode may not work successfully under unstable networks. This problem will be solved if TCP/IP is supported in the future version simulator. To enable buffering mode, you need to invoce rcssmonitor with the following option: $ rcssmonitor --buffering-mode on If you want to change the cache size(default value: 10), you need to add '--buffer-size' option to the command line: $ rcssmonitor --buffering-mode on --buffer-size 100 * Added new interfaces for human referee: - playmode control. - yellow/red cards. * Almost all settings are written in ~/.rcssmonitor.conf (in Windows environment, this file is located under the working folder) with INI format. You can modify settings by editing this file.