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    <h1>Colossus README</h1>
    <h2>Introduction</h2>
    <p>Colossus is an attempt at a Java clone of Avalon Hill&#39;s Titan(tm)
    boardgame.</p>
    <p>It&#39;s not finished yet. Right now it allows hotseat play, and play
    against a mostly working but not-quite-ready-for-prime-time AI.
    Client/server networking is done but still a bit rough. You can play with
    the standard Titan rules, or choose from several variants.</p>
    <p>This program is freeware, distributed under the 
    <a href="http://www.fsf.org/licensing/licenses/info/GPLv2.html">
    GNU General Public License v2</a>
    <a href="COPYING.GPL">(local copy)</a>
     This means that you have the right to make and distribute changes, as long
    as you always include the source code so that others can do the same. If
    you fix any bugs or add any features, please send us a copy so that we can
    fold them into the master code.</p>
    <h2>Game requirements</h2>
    <p>A 1.5 or later version of a JRE (Java runtime environment) or JDK (Java
    development kit).</p>
    <p>Unless you&#39;re an advanced Java user, then you should probably use 
    <a href="http://java.sun.com/products/javawebstart/">Java Web Start</a>
     , which will automatically download and install the correct JRE for
    you.</p>
    <p>(Colossus will not run under Java versions before 1.5.  It won&#39;t 
    run as an applet in a web browser. The obsolete Microsoft 
    JVM that&#39;s bundled with IE and Windows won&#39;t work.)</p>
    <p>Windows, Solaris, and x86 Linux versions of the JRE and JDK are freely
    downloadable from 
    <a href="http://java.sun.com/j2se">java.sun.com/j2se</a></p> 
    <p>The Mac version is at 
    <a href="http://apple.com/java">apple.com/java</a>.</p> 
    <p>Info on other ports (AIX, OS/2, etc.) is at 
    <a
    href="http://java.sun.com/cgi-bin/java-ports.cgi">java.sun.com/cgi-bin/java-ports.cgi</a></p>
    <p>The current recommended version is Sun JRE 1.5.0.  You also need
    a computer with a mouse and a color display. The minimum system spec is
    about a Pentium 300 with 256MiB. The recommended system is about a 1 GHz
    CPU and 512MiB. See 
    <a href="HW-SW-Req.html">Hardware and Software requirements</a>
     for details.</p>
    <h2>Getting the program to run</h2>
    <p>The easiest way to run the game, if you already have Java Web Start
    installed on your computer, is to click on the Java Web Start link on the
    web page <a href="http://colossus.sf.net">colossus.sf.net</a>.
     This will download the latest version of the game, upgrade your JRE if
    necessary, make a shortcut icon if you want, etc. Pretty slick, when it
    works. If it doesn&#39;t work, you have other choices.</p>
    <p>Another option is to run the executable jar file, which is inside the
    zip file.  First you will need to unzip it using your favorite unzip tool 
    and find the jar file inside. Then try double-clicking on Colossus.jar in 
    your GUI file manager. If that fails, pop up a command prompt, cd to the 
    directory where you unzipped the zip file, and try typing 
    <b>java -jar Colossus.jar</b> (or use 
    <b>./run</b>
     or 
    <b>run.bat</b>).</p>
     <p>(Note: Other jar files are in the libs/ subdirectory.  If you move
     Colossus.jar somewhere else, it won't work.)</p>
    <p>(Note: The Unix 
    <b>run</b>
     script includes an 
    <b>xset b 0 0 0</b>
     command to keep Java from constantly beeping at you. This is unfortunately
    global, so if you want other programs to beep, modify this script or write
    your own.)</p>
    <h2>Game play instruction</h2>
    <h4>Disclaimer</h4>
    <p>I assume you already know how to play Titan. The full rules are
    copyrighted, so we can&#39;t provide them. But Valley Games put them
    online at http://www.boardgamegeek.com/file/download/30314/RULES.pdf</p>
    <p>Titan is an excellent boardgame, and I recommend that everyone go buy a 
    copy now that Valley Games has reprinted it.  See http://valleygames.ca</p>
    <h4>Game start</h4>
    <p>Once you get things running, a dialog should pop up, allowing you to
    choose (usually) up to six player types: Human, Network, Various AI 
    types (AI = Aritificial Intelligence, i.e. robot players) or None, 
    and their names. See <A HREF="GetPlayersOptions.html">
     Get Players startup dialog</A>
    for how to use this and description of the various options.
    <P>
    You can also choose a variant (some variants allow 9 or 12 players).
     When you&#39;re done, click <b>New game</b>.
   
    <p>Now a window ("Server Startup progress log") will appear shortly; 
    if you have only local Human players, this disappears immediately
    and you can ignore it; if remote (=Network) players are involved,
    read here about <A HREF="network.html">Networked Colossus</A>.
    <P>
    Once all players (clients) are connected, the MasterBoard(s) appear
    (one for each local Human player).
    <P>
    Next, for each client (the remote players get it on their own
    sreen, of course) two dialogs will appear: first a flat, wide
    dialog asking to pick the color (pick one), and then another
    smaller one to pick his initial legion marker. Pick one. (If you
    don&#39;t care about color and/or markers, use the <b>Auto pick 
    markers</b> option on the <A HREF="ClientPreferences.html#AutoplayTab">
    autoplay tab of the Preferences window</A>.)</p> 
    <p>
    After each player has picked his initial legion marker, the
    MasterBoard window(s) will be available.  Every player can modify
    some settings (affecting then only him) using the 
    <a href="ClientPreferences.html">Preferences window</a>, 
    and for example which satellite windows (Game Status, Inspector, 
    Logwindow, ...) shall be displayed can be selected in the 
    <a href="ClientMenuBar.html">Menu bar in the MasterBoard window</a>.
    <P>
    You&#39;ll see
    each player&#39;s initial legion marker sitting in a tower
    hex. You&#39;ll also see a small window in the lower right corner
    of the screen. This is the Game Status window, which tracks each
    player&#39;s score, number of legion markers remaining, etc. And
    there&#39;s a Caretaker window which tracks how many of each
    creature remain in the stacks. (These are both optional: turn them
    on or off from the <B>Window</B> menu. There are several other useful
    viewers windows in the Window menu - try them!)</p> 
    You can
    right-click (or control-click if you have a one-button mouse) on a
    legion to see its contents - except if the setting <b>Viewable
    legion content</b> in Game startup menu was changed from it&#39;s
    default setting (more detailed <A
    HREF="GetPlayersOptions.html">option descriptions here</A>).</p>
    <P>You can right-click on a hex (empty hex, or on that small free
    area beside a legion) to call up a menu, which lets you either see
    what you can recruit in that hex, or its battle map.</p>
    <h4>Splitting</h4> <p>The active player first needs to split his
    initial 8-high legion.  You&#39;ll notice that the hex containing
    the active player&#39;s legion is lit up as a reminder; in future
    turns this will happen for all 7-high legions. (It&#39;s also
    legal to split legions with 4-6 characters in them, even though
    they are not highlighted.) Click on the legion. A dialog will come
    up to let you pick the new legion marker to use. Then another
    dialog will come up, allowing you to move characters between the
    two legions. The game will not let you leave the split phase on
    the first turn until each of your legions contains three Creatures
    and one Lord. When you&#39;re ready, select Done from the Phase
    menu.</p> <h4>Masterboard movement</h4> <p>Next comes the movement
    phase. The game will tell you your movement roll. Click on a
    legion, and the places it can move will light up. Little pictures
    of the creatures the legion can recruit in hex will also appear.
    Click on one of those places, and the legion will move there. (In
    some cases, you will need to choose whether to teleport or move
    normally, or which lord teleports if there is more than once
    choice.) The <b>Undo Last Move</b> and <b>Undo All Moves</b>
    actions are there in case you change your mind. During the first
    turn only, and once only, there will be a <b>Take Mulligan</b>
    action which you can use to re-roll your movement. When you&#39;re
    done moving everything you want to move, select Done. (If you look
    closely at the menus you&#39;ll see that many of the frequently
    used options have hotkeys, like <b>d</b> for <b>Done</b> .)</p>
    <h4>Engagements</h4> <p>If you moved any legions onto enemy
    legions, then next comes the engagement phase. Each hex with an
    engagement will light up. Click on the one you want to resolve
    first, and a window will pop up showing both legions and giving
    the defender a chance to flee, if applicable. If the defender
    doesn&#39;t flee, then the attacker is given a chance to concede.
    If both legions stick around, then a negotiation window pops up ,
    where creatures can be clicked on to <b>X</b> them away. If the
    combatants can come to an agreement where all the creatures on at
    least one side die, then there&#39;s no need to fight.  Otherwise,
    it&#39;s time for battle.</p> <p>During a battle, the appropriate
    BattleMap pops up, with each legion on the appropriate entry
    side. (You have to choose an entry side during movement when more
    than one is possible.) The defender goes first. Click on each
    character, and the places it can move light up. Click on one of
    those places, and the character moves there. Repeat until all
    characters are on-board, unless you&#39;d like to leave some
    off-board to die for some reason. The <b>Undo Last Move</b> and
    <b>Undo All Moves</b> menu options are available. When done
    moving, click Done. The attacker repeats the process, except that
    after he finishes moving, it&#39;s striking time.</p> <p>Any
    creatures adjacent to an enemy must strike; rangestrikers with an
    enemy in range and line of sight may strike. (If you turn on the
    <b>Auto forced strike</b> option, then creatures that are forced
    to strike and have only one legal target will strike first without
    any intervention on your part, which speeds things up a bit.)
    Click the striker, and all his legal targets light up. Pick one,
    and he tries to strike it. (If it&#39;s legal to take a strike
    penalty in order to carry, then a dialog will pop up to ask if you
    want to do so.) The number of hits are displayed on the target. If
    the target is dead, it will have a big <b>X</b> displayed over
    it. If there is excess damage that can legally carry over, then
    the legal carry target(s) will light up, and the cursor should
    change to a number, and the striking player needs to pick which
    one to carry to, or click somewhere else to decline the
    carry. This carry process can repeat if the strike blows through
    more than one creature. There&#39;s no way to undo strikes. (That
    would be cheating.) When done striking, choose Done.</p> <p>After
    the strike phase, the other player gets a strikeback phase.
    It&#39;s identical to the strike phase, except that rangestrikes
    are not allowed. Dead creatures do get to strike back before being
    removed.</p> <h4>Summoning and acquiring</h4> <p>The first turn
    after he kills an opposing character, the attacker may be allowed
    to summon an angel or archangel, if there is one available in an
    unengaged legion, and he hasn&#39;t yet summoned an angel this
    turn, and the legion doesn&#39;t already have seven creatures. If
    so, a dialog will appear and all MasterBoard hexes with summonable
    angels will light up. The attacker must click on one of those
    hexes, then select the angel or archangel as appropriate in the
    dialog.</p> <p>During turn 4 of the battle, the defender may be
    allowed to muster a recruit. If so, a dialog will pop up showing
    the legal recruits. If desired, pick one. If no recruit is
    desired, dismiss the recruit dialog.  (Click on the X in the top
    right corner, or double-click the top left corner, depending on
    how you normally dismiss dialogs in your OS.)</p> <p>When the
    battle finishes, the winner gets some points and maybe the option
    of acquiring one or more angels or archangels. If the winner
    didn&#39;t summon an angel or recruit a reinforcement earlier, he
    will get another choice if eligible.</p> <h4>Mustering</h4>
    <p>After all engagements are resolved, choose Done to proceed to
    the mustering phase. Legions that moved and can recruit will light
    up. Click on each one and choose a recruit. If more than one type
    of creature is capable of summoning that recruit, you&#39;ll have
    to choose the recruiter(s) to be revealed, unless the <b>Autopick
    recruiter</b> option has been selected. When done, click Done and
    pass the mouse to the next player.</p> <h4>Ending the game</h4>
    <p>The game ends when zero or one Titans remain. The last player
    standing is the winner; if the game ends with a mutual
    elimination, it&#39;s a draw.</p> <h2>Improvements</h2> <p>If you
    find any bugs that you think we can fix, please let us know, in as
    much detail as possible. (In particular, include the operating
    system and Java versions.)</p> <p>The best way to report bugs is
    via the bug tracker at SourceForge -- go to <a
    href="http://colossus.sf.net">colossus.sf.net</a> , click on the
    SourceForge icon, and click on Bugs. (If that&#39;s too hard you
    can just send email.)</p> <p>We&#39;ve tried to get the rules
    right, though a few areas (concession timing, in particular) are
    still off. Bruno Wolff&#39;s <a
    href="http://wolff.to/titan/errata.shtml">Titan Errata and
    Clarifications</a> is a good place to check for rules issues.</p>
    <h2>Links</h2>
    <ul>
      <li>
        <a href="http://colossus.sf.net">Colossus home page</a>
      </li>
      <li>
      <a href="http://wolff.to/titan/">Bruno&#39;s Titan Home Page</a>
       You&#39;ll find there the 
      <a href="http://wolff.to/titan/errata.shtml">Titan Errata and
      Clarifications</a>
      </li>
      <li>
        <a href="http://www.coiinc.com/people/scug/">Jerry&#39;s Titan page</a>
      </li>
      <li>
        <a href="http://www.cheewai.com/titan/">Chee-Wai&#39;s Titan page</a>
      </li>
      <li>
        <a href="http://www.desjardins.org/titan/strategy.txt">David
        desJardins&#39; basic Titan strategy guide</a>
      </li>
    </ul>
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