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colossus-0.12.1-1.fc14.noarch.rpm

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    <title>The Colossus Battlelands Builder</title>
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    <h1 align="center">The Colossus Battlelands Builder</h1>
    <div class="p">
      <h2>
      <a id="tth_sEc1" name="tth_sEc1">1</a>
       BattlelandsBuilder</h2>
    </div>
    <div class="p">BattlelandsBuilder is a (crude) tool to interactively create
    Battlelands for use with the &quot; 
    <a href="http://colossus.sf.net/">Colossus</a>
     &quot; Game. It has the same requirements as Colossus itself, see 
    <a href="README.html">README</a>
     and 
    <a href="build.html">Colossus build-HOWTO</a>
     .</div>
    <div class="p">To create the program, just type &quot;ant bbjar&quot;. See the
    <a href="build.html">Colossus build-HOWTO</a>
     . for more details. This should create the BattlelandsBuilder.</div>
    <div class="p">You can use it directly, starting from a bare plains hex, or
    you can give a pre-existing Battlelands as a starting point by loading the
    previous Battlelands with the File menu. </div>
    <div class="p">Editing is point-and-click : click in the middle of an hex
    to get a popup-menu to change the type and elevation of the hex ; click
    near the border of an hex to get a popup-menu to change this border of this
    hex (warning: beware slope or wall who can easily be put on the wrong hex,
    as there&#39;s not much visual clue of their orientation).</div>
    <div class="p">If at least on hex is selected (surrounded by red), that
    means the terrain use a startlist, i.e. custom entry hexes for the defender
    (like the Tower in regular Titan). If no hexes are selected, normal rules
    apply.</div>
    <div class="p">The &quot;File&quot; Menu:</div>
    <div class="p">
      <ul>
        <li>The &quot;Load Map&quot; menu item is used to load a Battlelands
        file in the map. The loaded battleland is 
        <em>merged</em>
         with the currently displayed battleland. Use &quot;Erase Map&quot;
        below if you want to start from scratch.</li>
        <li>The &quot;Save As&quot; menu item save the Battleland to a file
        choosen by the user.</li>
        <li>The &quot;Show Battleland&quot; menu item dump the Battleland on
        standard output (can be seen only if you have a CLI or a way to access
        standard output...)</li>
      </ul>
    </div>
    <div class="p">The &quot;Special&quot; Menu:</div>
    <div class="p">
      <ul>
        <li>The &quot;Erase Map&quot; menu item return the map to the default,
        i.e. only Plains of elevation 0, and no hexside. Warning: startlist is
        unchanged.</li>
        <li>The &quot;Terrain is a Tower&quot; is used to specify if the
        terrain is designed to be a Tower or not (i.e. the 
        <tt>TOWER</tt>
         flags explained in 
        <a href="FileFormat.html">FileFormat</a>
         ).</li>
        <li>The &quot;Remove StartList&quot; removes all hexes from the
        startlist. See the file format link above for a startlist
        description.</li>
        <li>The &quot;Fill Edge with Slope&quot; put a slope on every hexside
        between plains with a difference in elevation of exactly one, unless an
        hexside was already present.</li>
        <li>The &quot;Fill High Edge with Cliff&quot; put a cliff on every hexside
        between plains with a difference in elevation of two or more, unless an
        hexside was already present.</li>
        <li>The &quot;Fill Sand Edge with Dune&quot; put a dune on every hexside
        between plain and sand, unless an hexside was already present.</li>
        <li>The &quot;Randomize&quot; submenu items are used to generate a
        random map from a description file (many are predefined).
        See the
        <a href="BattlelandsRandomizer.html">BattlelandsRandomizer</a>
         for a description of the input file. The loaded battleland is
        <em>merged</em>
         with the currently displayed battleland. Use &quot;Erase Map&quot;
        from the File menu if you want to start from scratch.</li>
      </ul>
    </div>
    <div class="p">
      <h2>
      <a id="tth_sEc2" name="tth_sEc2">2</a>
       Frequently Asked Questions</h2>
    </div>
    <div class="p">
      <ul>
        <li>Q I can&#39;t get the hex side popup-menu, or my hex side is on the
        wrong hex 
        <p>A To get the hex side menu, you must be quite close to the side
        itself. You must also not be on one of the outer side, without a
        neighbor hex, as you can&#39;t put a hex side there. Finally, if the
        hex side is put &quot;backward&quot;, that means you clicked on the
        wrong Hex ; for instance, you must click behind the straight border, on
        the Sand, to get a proper Dune. Clicking where you intend to get the
        round part will put the Dune backward.</p>
        </li>
        <li>Q BattlelandsBuilder let me do something dumb! 
        <p>A Well, yes. It&#39;s designed that way : you can do whatever you
        please with it, including surrounding a Tree with dune or filling the
        map with Volcanoes. It will try to flag some obviously
        &quot;dangerous&quot; or &quot;wrong&quot; combinations with warnings,
        but you can use the output anyway (the warnings are comments that will
        be ignored by Colossus).</p>
        </li>
      </ul>
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