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ompl-devel-0.9.5-1.fc14.i686.rpm

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<div class="title">BallTreeRRTstar.cpp</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">* Software License Agreement (BSD License)</span>
<a name="l00003"></a>00003 <span class="comment">*</span>
<a name="l00004"></a>00004 <span class="comment">*  Copyright (c) 2011, Rice University</span>
<a name="l00005"></a>00005 <span class="comment">*  All rights reserved.</span>
<a name="l00006"></a>00006 <span class="comment">*</span>
<a name="l00007"></a>00007 <span class="comment">*  Redistribution and use in source and binary forms, with or without</span>
<a name="l00008"></a>00008 <span class="comment">*  modification, are permitted provided that the following conditions</span>
<a name="l00009"></a>00009 <span class="comment">*  are met:</span>
<a name="l00010"></a>00010 <span class="comment">*</span>
<a name="l00011"></a>00011 <span class="comment">*   * Redistributions of source code must retain the above copyright</span>
<a name="l00012"></a>00012 <span class="comment">*     notice, this list of conditions and the following disclaimer.</span>
<a name="l00013"></a>00013 <span class="comment">*   * Redistributions in binary form must reproduce the above</span>
<a name="l00014"></a>00014 <span class="comment">*     copyright notice, this list of conditions and the following</span>
<a name="l00015"></a>00015 <span class="comment">*     disclaimer in the documentation and/or other materials provided</span>
<a name="l00016"></a>00016 <span class="comment">*     with the distribution.</span>
<a name="l00017"></a>00017 <span class="comment">*   * Neither the name of the Rice University nor the names of its</span>
<a name="l00018"></a>00018 <span class="comment">*     contributors may be used to endorse or promote products derived</span>
<a name="l00019"></a>00019 <span class="comment">*     from this software without specific prior written permission.</span>
<a name="l00020"></a>00020 <span class="comment">*</span>
<a name="l00021"></a>00021 <span class="comment">*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS</span>
<a name="l00022"></a>00022 <span class="comment">*  &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT</span>
<a name="l00023"></a>00023 <span class="comment">*  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS</span>
<a name="l00024"></a>00024 <span class="comment">*  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE</span>
<a name="l00025"></a>00025 <span class="comment">*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,</span>
<a name="l00026"></a>00026 <span class="comment">*  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span>
<a name="l00027"></a>00027 <span class="comment">*  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;</span>
<a name="l00028"></a>00028 <span class="comment">*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER</span>
<a name="l00029"></a>00029 <span class="comment">*  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT</span>
<a name="l00030"></a>00030 <span class="comment">*  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN</span>
<a name="l00031"></a>00031 <span class="comment">*  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span>
<a name="l00032"></a>00032 <span class="comment">*  POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00033"></a>00033 <span class="comment">*********************************************************************/</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="comment">/* Authors: Alejandro Perez, Sertac Karaman, Ioan Sucan */</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#include &quot;ompl/contrib/rrt_star/BallTreeRRTstar.h&quot;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &quot;ompl/base/GoalSampleableRegion.h&quot;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &quot;ompl/datastructures/NearestNeighborsSqrtApprox.h&quot;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &quot;ompl/tools/config/SelfConfig.h&quot;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &lt;algorithm&gt;</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include &lt;limits&gt;</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &lt;map&gt;</span>
<a name="l00044"></a>00044 
<a name="l00045"></a><a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#afd5af5d5217dff1115820202d9c85ac3">00045</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#afd5af5d5217dff1115820202d9c85ac3" title="Perform extra configuration steps, if needed. This call will also issue a call to ompl::base::SpaceIn...">ompl::geometric::BallTreeRRTstar::setup</a>(<span class="keywordtype">void</span>)
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047     <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#afd5af5d5217dff1115820202d9c85ac3" title="Perform extra configuration steps, if needed. This call will also issue a call to ompl::base::SpaceIn...">Planner::setup</a>();
<a name="l00048"></a>00048     <a class="code" href="classompl_1_1SelfConfig.html" title="This class contains methods that automatically configure various parameters for motion planning...">SelfConfig</a> sc(<a class="code" href="classompl_1_1base_1_1Planner.html#aa3ceb9471163b6c96f6eeadbcfd3694e" title="The space information for which planning is done.">si_</a>, <a class="code" href="classompl_1_1base_1_1Planner.html#a79bac96f3b6f6e07c24f4b407054f8a3" title="Get the name of the planner.">getName</a>());
<a name="l00049"></a>00049     sc.<a class="code" href="classompl_1_1SelfConfig.html#a86d0c4b1dc9a9a25bd53a6820a6b973c" title="Compute what a good length for motion segments is.">configurePlannerRange</a>(<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#a74f84ff8f56b4413a617bee1dc5ee68d" title="The maximum length of a motion to be added to a tree.">maxDistance_</a>);
<a name="l00050"></a>00050 
<a name="l00051"></a>00051     <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#a313137f73961f360e6eebaba79f21315" title="Maximum radius the planner uses to find near neighbors and rewire.">ballRadiusMax_</a> = <a class="code" href="classompl_1_1base_1_1Planner.html#aa3ceb9471163b6c96f6eeadbcfd3694e" title="The space information for which planning is done.">si_</a>-&gt;getMaximumExtent();
<a name="l00052"></a>00052     <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#ae031c5ecc5c5a557692862f41d325f11" title="Shrink rate of radius the planner uses to find near neighbors and rewire.">ballRadiusConst_</a> = <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#a74f84ff8f56b4413a617bee1dc5ee68d" title="The maximum length of a motion to be added to a tree.">maxDistance_</a> * sqrt(<a class="code" href="classompl_1_1base_1_1Planner.html#aa3ceb9471163b6c96f6eeadbcfd3694e" title="The space information for which planning is done.">si_</a>-&gt;getStateSpace()-&gt;getDimension());
<a name="l00053"></a>00053 
<a name="l00054"></a>00054     <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#ace5c17f5eae277cbe6c9e2dc8f3fb1ed" title="Option to delay and reduce collision checking within iterations.">delayCC_</a> = <span class="keyword">true</span>;
<a name="l00055"></a>00055 
<a name="l00056"></a>00056     <span class="keywordflow">if</span> (!<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#acc4f6c9bc0eab53494c14c1410c11484" title="A nearest-neighbors datastructure containing the tree of motions.">nn_</a>)
<a name="l00057"></a>00057         <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#acc4f6c9bc0eab53494c14c1410c11484" title="A nearest-neighbors datastructure containing the tree of motions.">nn_</a>.reset(<span class="keyword">new</span> <a class="code" href="classompl_1_1NearestNeighborsSqrtApprox.html" title="A nearest neighbors datastructure that uses linear search. The linear search is done over sqrt(n) ele...">NearestNeighborsSqrtApprox&lt;Motion*&gt;</a>());
<a name="l00058"></a>00058     <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#acc4f6c9bc0eab53494c14c1410c11484" title="A nearest-neighbors datastructure containing the tree of motions.">nn_</a>-&gt;setDistanceFunction(boost::bind(&amp;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#ad23854a908038c8caf45c9ab8421acc1" title="Distance calculation considering volumes.">BallTreeRRTstar::distanceFunction</a>, <span class="keyword">this</span>, _1, _2));
<a name="l00059"></a>00059 }
<a name="l00060"></a>00060 
<a name="l00061"></a><a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#a450aea782c10383dc22e21cfcb72dcea">00061</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#a450aea782c10383dc22e21cfcb72dcea" title="Clear all internal datastructures. Planner settings are not affected. Subsequent calls to solve() wil...">ompl::geometric::BallTreeRRTstar::clear</a>(<span class="keywordtype">void</span>)
<a name="l00062"></a>00062 {
<a name="l00063"></a>00063     Planner::clear();
<a name="l00064"></a>00064     sampler_.reset();
<a name="l00065"></a>00065     motions_.clear();
<a name="l00066"></a>00066     freeMemory();
<a name="l00067"></a>00067     <span class="keywordflow">if</span> (nn_)
<a name="l00068"></a>00068         nn_-&gt;clear();
<a name="l00069"></a>00069 }
<a name="l00070"></a>00070 
<a name="l00071"></a><a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#aca33b01960299c9fd1704e6cdaf06c06">00071</a> <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#aca33b01960299c9fd1704e6cdaf06c06" title="Function that can solve the motion planning problem. This function can be called multiple times on th...">ompl::geometric::BallTreeRRTstar::solve</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1PlannerTerminationCondition.html" title="Encapsulate a termination condition for a motion planner. Planners will call operator() to decide whe...">base::PlannerTerminationCondition</a> &amp;ptc)
<a name="l00072"></a>00072 {
<a name="l00073"></a>00073     checkValidity();
<a name="l00074"></a>00074     <a class="code" href="classompl_1_1base_1_1Goal.html" title="Abstract definition of goals. Will contain solutions, if found.">base::Goal</a>                 *goal   = pdef_-&gt;getGoal().get();
<a name="l00075"></a>00075     <a class="code" href="classompl_1_1base_1_1GoalSampleableRegion.html" title="Abstract definition of a goal region that can be sampled.">base::GoalSampleableRegion</a> *goal_s = <span class="keyword">dynamic_cast&lt;</span><a class="code" href="classompl_1_1base_1_1GoalSampleableRegion.html" title="Abstract definition of a goal region that can be sampled.">base::GoalSampleableRegion</a>*<span class="keyword">&gt;</span>(goal);
<a name="l00076"></a>00076 
<a name="l00077"></a>00077     <span class="keywordflow">if</span> (!goal)
<a name="l00078"></a>00078     {
<a name="l00079"></a>00079         msg_.error(<span class="stringliteral">&quot;Goal undefined&quot;</span>);
<a name="l00080"></a>00080         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00081"></a>00081     }
<a name="l00082"></a>00082 
<a name="l00083"></a>00083     <span class="keywordflow">while</span> (<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *st = pis_.nextStart())
<a name="l00084"></a>00084     {
<a name="l00085"></a>00085         <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html" title="Representation of a motion.">Motion</a> *motion = <span class="keyword">new</span> <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html" title="Representation of a motion.">Motion</a>(si_, rO_);
<a name="l00086"></a>00086         si_-&gt;copyState(motion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>, st);
<a name="l00087"></a>00087         addMotion(motion);
<a name="l00088"></a>00088     }
<a name="l00089"></a>00089 
<a name="l00090"></a>00090     <span class="keywordflow">if</span> (nn_-&gt;size() == 0)
<a name="l00091"></a>00091     {
<a name="l00092"></a>00092         msg_.error(<span class="stringliteral">&quot;There are no valid initial states!&quot;</span>);
<a name="l00093"></a>00093         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00094"></a>00094     }
<a name="l00095"></a>00095 
<a name="l00096"></a>00096     <span class="keywordflow">if</span> (!sampler_)
<a name="l00097"></a>00097         sampler_ = si_-&gt;allocStateSampler();
<a name="l00098"></a>00098 
<a name="l00099"></a>00099     msg_.inform(<span class="stringliteral">&quot;Starting with %u states&quot;</span>, nn_-&gt;size());
<a name="l00100"></a>00100 
<a name="l00101"></a>00101     <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html" title="Representation of a motion.">Motion</a> *solution     = NULL;
<a name="l00102"></a>00102     <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html" title="Representation of a motion.">Motion</a> *approxsol    = NULL;
<a name="l00103"></a>00103     <span class="keywordtype">double</span>  approxdif    = std::numeric_limits&lt;double&gt;::infinity();
<a name="l00104"></a>00104     <span class="keywordtype">bool</span>    approxsolved = <span class="keyword">false</span>;
<a name="l00105"></a>00105 
<a name="l00106"></a>00106     <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html" title="Representation of a motion.">Motion</a> *rmotion   = <span class="keyword">new</span> <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html" title="Representation of a motion.">Motion</a>(si_, rO_);
<a name="l00107"></a>00107     <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html" title="Representation of a motion.">Motion</a> *toTrim    = NULL;
<a name="l00108"></a>00108     <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *rstate = rmotion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>;
<a name="l00109"></a>00109     <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *xstate = si_-&gt;allocState();
<a name="l00110"></a>00110     <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *tstate = si_-&gt;allocState();
<a name="l00111"></a>00111     std::vector&lt;Motion*&gt; solCheck;
<a name="l00112"></a>00112     std::vector&lt;Motion*&gt; nbh;
<a name="l00113"></a>00113     std::vector&lt;double&gt;  dists;
<a name="l00114"></a>00114     std::vector&lt;int&gt;     valid;
<a name="l00115"></a>00115     <span class="keywordtype">long</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>    rewireTest = 0;
<a name="l00116"></a>00116 
<a name="l00117"></a>00117     std::pair&lt;base::State*,double&gt; lastValid(tstate, 0.0);
<a name="l00118"></a>00118 
<a name="l00119"></a>00119     <span class="keywordflow">while</span> (ptc() == <span class="keyword">false</span>)
<a name="l00120"></a>00120     {
<a name="l00121"></a>00121         <span class="keywordtype">bool</span> rejected = <span class="keyword">false</span>;
<a name="l00122"></a>00122 
<a name="l00123"></a>00123         <span class="comment">/* sample until a state not within any of the existing volumes is found */</span>
<a name="l00124"></a>00124         <span class="keywordflow">do</span>
<a name="l00125"></a>00125         {
<a name="l00126"></a>00126             <span class="comment">/* sample random state (with goal biasing) */</span>
<a name="l00127"></a>00127             <span class="keywordflow">if</span> (goal_s &amp;&amp; rng_.uniform01() &lt; goalBias_ &amp;&amp; goal_s-&gt;<a class="code" href="classompl_1_1base_1_1GoalSampleableRegion.html#a60329b89ea7217a7550197e5866c28c7" title="Return true of maxSampleCount() &gt; 0, since in this case samples can certainly be produced.">canSample</a>())
<a name="l00128"></a>00128                 goal_s-&gt;<a class="code" href="classompl_1_1base_1_1GoalSampleableRegion.html#a11c9d2c4d9d5ddbeb8c30e531d1efc5f" title="Sample a state in the goal region.">sampleGoal</a>(rstate);
<a name="l00129"></a>00129             <span class="keywordflow">else</span>
<a name="l00130"></a>00130                 sampler_-&gt;sampleUniform(rstate);
<a name="l00131"></a>00131 
<a name="l00132"></a>00132             <span class="comment">/* check to see if it is inside an existing volume */</span>
<a name="l00133"></a>00133             <span class="keywordflow">if</span> (inVolume(rstate))
<a name="l00134"></a>00134             {
<a name="l00135"></a>00135                 rejected = <span class="keyword">true</span>;
<a name="l00136"></a>00136 
<a name="l00137"></a>00137                 <span class="comment">/* see if the state is valid */</span>
<a name="l00138"></a>00138                 <span class="keywordflow">if</span>(!si_-&gt;isValid(rstate))
<a name="l00139"></a>00139                 {
<a name="l00140"></a>00140                     <span class="comment">/* if it&#39;s not, reduce the size of the nearest volume to the distance</span>
<a name="l00141"></a>00141 <span class="comment">                       between its center and the rejected state */</span>
<a name="l00142"></a>00142                     toTrim = nn_-&gt;nearest(rmotion);
<a name="l00143"></a>00143                     <span class="keywordtype">double</span> newRad = si_-&gt;distance(toTrim-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>, rstate);
<a name="l00144"></a>00144                     <span class="keywordflow">if</span> (newRad &lt; toTrim-&gt;volRadius)
<a name="l00145"></a>00145                         toTrim-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a36a1c4c7f77b7c5c6ee14adc9f5a4b72" title="The radius of the volume associated to this motion.">volRadius</a> = newRad;
<a name="l00146"></a>00146                 }
<a name="l00147"></a>00147 
<a name="l00148"></a>00148             }
<a name="l00149"></a>00149             <span class="keywordflow">else</span>
<a name="l00150"></a>00150 
<a name="l00151"></a>00151                 rejected = <span class="keyword">false</span>;
<a name="l00152"></a>00152 
<a name="l00153"></a>00153         }
<a name="l00154"></a>00154         <span class="keywordflow">while</span> (rejected);
<a name="l00155"></a>00155 
<a name="l00156"></a>00156         <span class="comment">/* find closest state in the tree */</span>
<a name="l00157"></a>00157         <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html" title="Representation of a motion.">Motion</a> *nmotion = nn_-&gt;nearest(rmotion);
<a name="l00158"></a>00158 
<a name="l00159"></a>00159         <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *dstate = rstate;
<a name="l00160"></a>00160 
<a name="l00161"></a>00161         <span class="comment">/* find state to add */</span>
<a name="l00162"></a>00162         <span class="keywordtype">double</span> d = si_-&gt;distance(nmotion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>, rstate);
<a name="l00163"></a>00163         <span class="keywordflow">if</span> (d &gt; maxDistance_)
<a name="l00164"></a>00164         {
<a name="l00165"></a>00165             si_-&gt;getStateSpace()-&gt;interpolate(nmotion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>, rstate, maxDistance_ / d, xstate);
<a name="l00166"></a>00166             dstate = xstate;
<a name="l00167"></a>00167         }
<a name="l00168"></a>00168 
<a name="l00169"></a>00169         <span class="keywordflow">if</span> (si_-&gt;checkMotion(nmotion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>, dstate, lastValid))
<a name="l00170"></a>00170         {
<a name="l00171"></a>00171             <span class="comment">/* create a motion */</span>
<a name="l00172"></a>00172             <span class="keywordtype">double</span> distN = si_-&gt;distance(dstate, nmotion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>);
<a name="l00173"></a>00173             <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html" title="Representation of a motion.">Motion</a> *motion = <span class="keyword">new</span> <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html" title="Representation of a motion.">Motion</a>(si_, rO_);
<a name="l00174"></a>00174             si_-&gt;copyState(motion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>, dstate);
<a name="l00175"></a>00175             motion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#af3b35ea82a4ce4a771ae72e12c3d8298" title="The parent motion in the exploration tree.">parent</a> = nmotion;
<a name="l00176"></a>00176             motion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a589e3cb7a2a25c4f54dde560c31c379e" title="The cost of this motion.">cost</a> = nmotion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a589e3cb7a2a25c4f54dde560c31c379e" title="The cost of this motion.">cost</a> + distN;
<a name="l00177"></a>00177 
<a name="l00178"></a>00178             <span class="comment">/* find nearby neighbors */</span>
<a name="l00179"></a>00179             <span class="keywordtype">double</span> r = std::min(ballRadiusConst_ * (sqrt(log((<span class="keywordtype">double</span>)(1 + nn_-&gt;size())) / ((double)(nn_-&gt;size())))),
<a name="l00180"></a>00180                                 ballRadiusMax_);
<a name="l00181"></a>00181 
<a name="l00182"></a>00182             nn_-&gt;nearestR(motion, r, nbh);
<a name="l00183"></a>00183             rewireTest += nbh.size();
<a name="l00184"></a>00184 
<a name="l00185"></a>00185             <span class="comment">// cache for distance computations</span>
<a name="l00186"></a>00186             dists.resize(nbh.size());
<a name="l00187"></a>00187             <span class="comment">// cache for motion validity</span>
<a name="l00188"></a>00188             valid.resize(nbh.size());
<a name="l00189"></a>00189             std::fill(valid.begin(), valid.end(), 0);
<a name="l00190"></a>00190 
<a name="l00191"></a>00191             <span class="keywordflow">if</span> (delayCC_)
<a name="l00192"></a>00192             {
<a name="l00193"></a>00193                 <span class="comment">// calculate all costs and distances</span>
<a name="l00194"></a>00194                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; nbh.size() ; ++i)
<a name="l00195"></a>00195                     <span class="keywordflow">if</span> (nbh[i] != nmotion)
<a name="l00196"></a>00196                     {
<a name="l00197"></a>00197                         <span class="keywordtype">double</span> c = nbh[i]-&gt;cost + si_-&gt;distance(nbh[i]-&gt;state, dstate);
<a name="l00198"></a>00198                         nbh[i]-&gt;cost = c;
<a name="l00199"></a>00199                     }
<a name="l00200"></a>00200 
<a name="l00201"></a>00201                 <span class="comment">// sort the nodes</span>
<a name="l00202"></a>00202                 std::sort(nbh.begin(), nbh.end(), compareMotion);
<a name="l00203"></a>00203 
<a name="l00204"></a>00204                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; nbh.size() ; ++i)
<a name="l00205"></a>00205                     <span class="keywordflow">if</span> (nbh[i] != nmotion)
<a name="l00206"></a>00206                     {
<a name="l00207"></a>00207                         dists[i] = si_-&gt;distance(nbh[i]-&gt;state, dstate);
<a name="l00208"></a>00208                         nbh[i]-&gt;cost -= dists[i];
<a name="l00209"></a>00209                     }
<a name="l00210"></a>00210                 <span class="comment">// collision check until a valid motion is found</span>
<a name="l00211"></a>00211                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; nbh.size() ; ++i)
<a name="l00212"></a>00212                     <span class="keywordflow">if</span> (nbh[i] != nmotion)
<a name="l00213"></a>00213                     {
<a name="l00214"></a>00214 
<a name="l00215"></a>00215                         dists[i] = si_-&gt;distance(nbh[i]-&gt;state, dstate);
<a name="l00216"></a>00216                         <span class="keywordtype">double</span> c = nbh[i]-&gt;cost + dists[i];
<a name="l00217"></a>00217                         <span class="keywordflow">if</span> (c &lt; motion-&gt;cost)
<a name="l00218"></a>00218                         {
<a name="l00219"></a>00219                             <span class="keywordflow">if</span> (si_-&gt;checkMotion(nbh[i]-&gt;state, dstate, lastValid))
<a name="l00220"></a>00220                             {
<a name="l00221"></a>00221                                 motion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a589e3cb7a2a25c4f54dde560c31c379e" title="The cost of this motion.">cost</a> = c;
<a name="l00222"></a>00222                                 motion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#af3b35ea82a4ce4a771ae72e12c3d8298" title="The parent motion in the exploration tree.">parent</a> = nbh[i];
<a name="l00223"></a>00223                                 valid[i] = 1;
<a name="l00224"></a>00224                                 <span class="keywordflow">break</span>;
<a name="l00225"></a>00225                             }
<a name="l00226"></a>00226                             <span class="keywordflow">else</span>
<a name="l00227"></a>00227                             {
<a name="l00228"></a>00228                                 valid[i] = -1;
<a name="l00229"></a>00229                                 <span class="comment">/* if a collision is found, trim radius to distance from motion to last valid state */</span>
<a name="l00230"></a>00230                                 <span class="keywordtype">double</span> nR = si_-&gt;distance(nbh[i]-&gt;state, lastValid.first);
<a name="l00231"></a>00231                                 <span class="keywordflow">if</span> (nR &lt; nbh[i]-&gt;volRadius)
<a name="l00232"></a>00232                                     nbh[i]-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a36a1c4c7f77b7c5c6ee14adc9f5a4b72" title="The radius of the volume associated to this motion.">volRadius</a> = nR;
<a name="l00233"></a>00233                             }
<a name="l00234"></a>00234                         }
<a name="l00235"></a>00235                     }
<a name="l00236"></a>00236                     <span class="keywordflow">else</span>
<a name="l00237"></a>00237                     {
<a name="l00238"></a>00238                         valid[i] = 1;
<a name="l00239"></a>00239                         dists[i] = distN;
<a name="l00240"></a>00240                         <span class="keywordflow">break</span>;
<a name="l00241"></a>00241                     }
<a name="l00242"></a>00242 
<a name="l00243"></a>00243             }
<a name="l00244"></a>00244             <span class="keywordflow">else</span>{
<a name="l00245"></a>00245                 <span class="comment">/* find which one we connect the new state to*/</span>
<a name="l00246"></a>00246                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; nbh.size() ; ++i)
<a name="l00247"></a>00247                     <span class="keywordflow">if</span> (nbh[i] != nmotion)
<a name="l00248"></a>00248                     {
<a name="l00249"></a>00249 
<a name="l00250"></a>00250                         dists[i] = si_-&gt;distance(nbh[i]-&gt;state, dstate);
<a name="l00251"></a>00251                         <span class="keywordtype">double</span> c = nbh[i]-&gt;cost + dists[i];
<a name="l00252"></a>00252                         <span class="keywordflow">if</span> (c &lt; motion-&gt;cost)
<a name="l00253"></a>00253                         {
<a name="l00254"></a>00254                             <span class="keywordflow">if</span> (si_-&gt;checkMotion(nbh[i]-&gt;state, dstate, lastValid))
<a name="l00255"></a>00255                             {
<a name="l00256"></a>00256                                 motion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a589e3cb7a2a25c4f54dde560c31c379e" title="The cost of this motion.">cost</a> = c;
<a name="l00257"></a>00257                                 motion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#af3b35ea82a4ce4a771ae72e12c3d8298" title="The parent motion in the exploration tree.">parent</a> = nbh[i];
<a name="l00258"></a>00258                                 valid[i] = 1;
<a name="l00259"></a>00259                             }
<a name="l00260"></a>00260                             <span class="keywordflow">else</span>
<a name="l00261"></a>00261                             {
<a name="l00262"></a>00262                                 valid[i] = -1;
<a name="l00263"></a>00263                                 <span class="comment">/* if a collision is found, trim radius to distance from motion to last valid state */</span>
<a name="l00264"></a>00264                                 <span class="keywordtype">double</span> newR = si_-&gt;distance(nbh[i]-&gt;state, lastValid.first);
<a name="l00265"></a>00265                                 <span class="keywordflow">if</span> (newR &lt; nbh[i]-&gt;volRadius)
<a name="l00266"></a>00266                                     nbh[i]-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a36a1c4c7f77b7c5c6ee14adc9f5a4b72" title="The radius of the volume associated to this motion.">volRadius</a> = newR;
<a name="l00267"></a>00267 
<a name="l00268"></a>00268                             }
<a name="l00269"></a>00269                         }
<a name="l00270"></a>00270                     }
<a name="l00271"></a>00271                     <span class="keywordflow">else</span>
<a name="l00272"></a>00272                     {
<a name="l00273"></a>00273                         valid[i] = 1;
<a name="l00274"></a>00274                         dists[i] = distN;
<a name="l00275"></a>00275                     }
<a name="l00276"></a>00276             }
<a name="l00277"></a>00277 
<a name="l00278"></a>00278             <span class="comment">/* add motion to tree */</span>
<a name="l00279"></a>00279             addMotion(motion);
<a name="l00280"></a>00280 
<a name="l00281"></a>00281             solCheck.resize(1);
<a name="l00282"></a>00282             solCheck[0] = motion;
<a name="l00283"></a>00283 
<a name="l00284"></a>00284             <span class="comment">/* rewire tree if needed */</span>
<a name="l00285"></a>00285             <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; nbh.size() ; ++i)
<a name="l00286"></a>00286                 <span class="keywordflow">if</span> (nbh[i] != motion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#af3b35ea82a4ce4a771ae72e12c3d8298" title="The parent motion in the exploration tree.">parent</a>)
<a name="l00287"></a>00287                 {
<a name="l00288"></a>00288                     <span class="keywordtype">double</span> c = motion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a589e3cb7a2a25c4f54dde560c31c379e" title="The cost of this motion.">cost</a> + dists[i];
<a name="l00289"></a>00289                     <span class="keywordflow">if</span> (c &lt; nbh[i]-&gt;cost)
<a name="l00290"></a>00290                     {
<a name="l00291"></a>00291                         <span class="keywordtype">bool</span> v = <span class="keyword">false</span>;
<a name="l00292"></a>00292                         <span class="keywordflow">if</span> (valid[i] == 0)
<a name="l00293"></a>00293                         {
<a name="l00294"></a>00294                             <span class="keywordflow">if</span>(!si_-&gt;checkMotion(nbh[i]-&gt;state, dstate, lastValid))
<a name="l00295"></a>00295                             {
<a name="l00296"></a>00296                                 <span class="comment">/* if a collision is found, trim radius to distance from motion to last valid state */</span>
<a name="l00297"></a>00297                                 <span class="keywordtype">double</span> R =  si_-&gt;distance(nbh[i]-&gt;state, lastValid.first);
<a name="l00298"></a>00298                                 <span class="keywordflow">if</span> (R &lt; nbh[i]-&gt;volRadius)
<a name="l00299"></a>00299                                     nbh[i]-&gt;volRadius = R;
<a name="l00300"></a>00300                             }
<a name="l00301"></a>00301                             <span class="keywordflow">else</span>
<a name="l00302"></a>00302                             {
<a name="l00303"></a>00303                                 v = <span class="keyword">true</span>;
<a name="l00304"></a>00304                             }
<a name="l00305"></a>00305                         }
<a name="l00306"></a>00306                         <span class="keywordflow">if</span> (valid[i] == 1)
<a name="l00307"></a>00307                             v = <span class="keyword">true</span>;
<a name="l00308"></a>00308 
<a name="l00309"></a>00309                         <span class="keywordflow">if</span> (v)
<a name="l00310"></a>00310                         {
<a name="l00311"></a>00311                             nbh[i]-&gt;parent = motion;
<a name="l00312"></a>00312                             nbh[i]-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a589e3cb7a2a25c4f54dde560c31c379e" title="The cost of this motion.">cost</a> = c;
<a name="l00313"></a>00313                             solCheck.push_back(nbh[i]);
<a name="l00314"></a>00314                         }
<a name="l00315"></a>00315                     }
<a name="l00316"></a>00316                 }
<a name="l00317"></a>00317 
<a name="l00318"></a>00318             <span class="comment">/* check if  we found a solution */</span>
<a name="l00319"></a>00319             <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; solCheck.size() ; ++i)
<a name="l00320"></a>00320             {
<a name="l00321"></a>00321                 <span class="keywordtype">double</span> dist = 0.0;
<a name="l00322"></a>00322                 <span class="keywordtype">bool</span> solved = goal-&gt;<a class="code" href="classompl_1_1base_1_1Goal.html#a02ba4ba487714cd4e8f67c9d4164d0ec" title="Return true if the state satisfies the goal constraints.">isSatisfied</a>(solCheck[i]-&gt;state, &amp;dist);
<a name="l00323"></a>00323                 <span class="keywordtype">bool</span> sufficientlyShort = solved ? goal-&gt;<a class="code" href="classompl_1_1base_1_1Goal.html#ab4beedc8edd881714081eb99b9b4ba34" title="Check if pathLength is smaller than the value returned by getMaximumPathLength()">isPathLengthSatisfied</a>(solCheck[i]-&gt;cost) : <span class="keyword">false</span>;
<a name="l00324"></a>00324 
<a name="l00325"></a>00325                 <span class="keywordflow">if</span> (solved)
<a name="l00326"></a>00326                 {
<a name="l00327"></a>00327                     <span class="keywordflow">if</span> (sufficientlyShort)
<a name="l00328"></a>00328                     {
<a name="l00329"></a>00329                         solution = solCheck[i];
<a name="l00330"></a>00330                         <span class="keywordflow">break</span>;
<a name="l00331"></a>00331                     }
<a name="l00332"></a>00332                     <span class="keywordflow">else</span>
<a name="l00333"></a>00333                     {
<a name="l00334"></a>00334                         <span class="keywordflow">if</span> (approxsolved)
<a name="l00335"></a>00335                         {
<a name="l00336"></a>00336                             <span class="keywordflow">if</span> (dist &lt; approxdif)
<a name="l00337"></a>00337                             {
<a name="l00338"></a>00338                                 approxdif = dist;
<a name="l00339"></a>00339                                 approxsol = solCheck[i];
<a name="l00340"></a>00340                             }
<a name="l00341"></a>00341                         }
<a name="l00342"></a>00342                         <span class="keywordflow">else</span>
<a name="l00343"></a>00343                         {
<a name="l00344"></a>00344                             approxsolved = <span class="keyword">true</span>;
<a name="l00345"></a>00345                             approxdif = dist;
<a name="l00346"></a>00346                             approxsol = solCheck[i];
<a name="l00347"></a>00347                         }
<a name="l00348"></a>00348                     }
<a name="l00349"></a>00349                 }
<a name="l00350"></a>00350                 <span class="keywordflow">else</span>
<a name="l00351"></a>00351                     <span class="keywordflow">if</span> (!approxsolved &amp;&amp; dist &lt; approxdif)
<a name="l00352"></a>00352                     {
<a name="l00353"></a>00353                         approxdif = dist;
<a name="l00354"></a>00354                         approxsol = solCheck[i];
<a name="l00355"></a>00355                     }
<a name="l00356"></a>00356             }
<a name="l00357"></a>00357 
<a name="l00358"></a>00358             <span class="comment">/* terminate if a solution was found */</span>
<a name="l00359"></a>00359             <span class="keywordflow">if</span> (solution != NULL)
<a name="l00360"></a>00360                 <span class="keywordflow">break</span>;
<a name="l00361"></a>00361         }
<a name="l00362"></a>00362         <span class="keywordflow">else</span>
<a name="l00363"></a>00363         {
<a name="l00364"></a>00364             <span class="comment">/* if a collision is found, trim radius to distance from motion to last valid state */</span>
<a name="l00365"></a>00365             toTrim = nn_-&gt;nearest(nmotion);
<a name="l00366"></a>00366             <span class="keywordtype">double</span> newRadius =  si_-&gt;distance(toTrim-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>, lastValid.first);
<a name="l00367"></a>00367             <span class="keywordflow">if</span> (newRadius &lt; toTrim-&gt;volRadius)
<a name="l00368"></a>00368                 toTrim-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a36a1c4c7f77b7c5c6ee14adc9f5a4b72" title="The radius of the volume associated to this motion.">volRadius</a> = newRadius;
<a name="l00369"></a>00369         }
<a name="l00370"></a>00370     }
<a name="l00371"></a>00371 
<a name="l00372"></a>00372     <span class="keywordtype">bool</span> approximate = <span class="keyword">false</span>;
<a name="l00373"></a>00373     <span class="keywordflow">if</span> (solution == NULL)
<a name="l00374"></a>00374     {
<a name="l00375"></a>00375         solution = approxsol;
<a name="l00376"></a>00376         approximate = <span class="keyword">true</span>;
<a name="l00377"></a>00377     }
<a name="l00378"></a>00378 
<a name="l00379"></a>00379     <span class="keywordflow">if</span> (solution != NULL)
<a name="l00380"></a>00380     {
<a name="l00381"></a>00381         <span class="comment">/* construct the solution path */</span>
<a name="l00382"></a>00382         std::vector&lt;Motion*&gt; mpath;
<a name="l00383"></a>00383         <span class="keywordflow">while</span> (solution != NULL)
<a name="l00384"></a>00384         {
<a name="l00385"></a>00385             mpath.push_back(solution);
<a name="l00386"></a>00386             solution = solution-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#af3b35ea82a4ce4a771ae72e12c3d8298" title="The parent motion in the exploration tree.">parent</a>;
<a name="l00387"></a>00387         }
<a name="l00388"></a>00388 
<a name="l00389"></a>00389         <span class="comment">/* set the solution path */</span>
<a name="l00390"></a>00390         <a class="code" href="classompl_1_1geometric_1_1PathGeometric.html" title="Definition of a geometric path.">PathGeometric</a> *path = <span class="keyword">new</span> <a class="code" href="classompl_1_1geometric_1_1PathGeometric.html" title="Definition of a geometric path.">PathGeometric</a>(si_);
<a name="l00391"></a>00391         <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = mpath.size() - 1 ; i &gt;= 0 ; --i)
<a name="l00392"></a>00392             path-&gt;<a class="code" href="classompl_1_1geometric_1_1PathGeometric.html#a3a729dab22338b733888bc2f9c9769a4" title="The list of states that make up the path.">states</a>.push_back(si_-&gt;cloneState(mpath[i]-&gt;state));
<a name="l00393"></a>00393         goal-&gt;<a class="code" href="classompl_1_1base_1_1Goal.html#afbfc02ebac97049ebdd28d040ce44c37" title="Set the difference between the found solution path and the desired solution path.">setDifference</a>(approxdif);
<a name="l00394"></a>00394         goal-&gt;<a class="code" href="classompl_1_1base_1_1Goal.html#ade528c0fefb9094abc1a2d1518a5f860" title="Update the solution path. If a previous solution path exists, it is deleted.">setSolutionPath</a>(<a class="code" href="classompl_1_1base_1_1PathPtr.html" title="A boost shared pointer wrapper for ompl::base::Path.">base::PathPtr</a>(path), approximate);
<a name="l00395"></a>00395 
<a name="l00396"></a>00396         <span class="keywordflow">if</span> (approximate)
<a name="l00397"></a>00397             msg_.warn(<span class="stringliteral">&quot;Found approximate solution&quot;</span>);
<a name="l00398"></a>00398     }
<a name="l00399"></a>00399 
<a name="l00400"></a>00400     si_-&gt;freeState(xstate);
<a name="l00401"></a>00401     <span class="keywordflow">if</span> (rmotion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>)
<a name="l00402"></a>00402         si_-&gt;freeState(rmotion-&gt;<a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar_1_1Motion.html#a8d95ca2061c2d38e294a307c0bd86be1" title="The state contained by the motion.">state</a>);
<a name="l00403"></a>00403     <span class="keyword">delete</span> rmotion;
<a name="l00404"></a>00404 
<a name="l00405"></a>00405     msg_.inform(<span class="stringliteral">&quot;Created %u states. Checked %lu rewire options.&quot;</span>, nn_-&gt;size(), rewireTest);
<a name="l00406"></a>00406 
<a name="l00407"></a>00407     <span class="keywordflow">return</span> goal-&gt;<a class="code" href="classompl_1_1base_1_1Goal.html#a9a6e44d33f848108d0beeb1cf7a6c1ad" title="Returns true if a solution path has been found (could be approximate)">isAchieved</a>();
<a name="l00408"></a>00408 }
<a name="l00409"></a>00409 
<a name="l00410"></a><a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#ace1165ebcf8b4712422bc53a73ae5dec">00410</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#ace1165ebcf8b4712422bc53a73ae5dec" title="Free the memory allocated by this planner.">ompl::geometric::BallTreeRRTstar::freeMemory</a>(<span class="keywordtype">void</span>)
<a name="l00411"></a>00411 {
<a name="l00412"></a>00412     <span class="keywordflow">if</span> (nn_)
<a name="l00413"></a>00413     {
<a name="l00414"></a>00414         std::vector&lt;Motion*&gt; motions;
<a name="l00415"></a>00415         nn_-&gt;list(motions);
<a name="l00416"></a>00416         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; motions.size() ; ++i)
<a name="l00417"></a>00417         {
<a name="l00418"></a>00418             <span class="keywordflow">if</span> (motions[i]-&gt;state)
<a name="l00419"></a>00419                 si_-&gt;freeState(motions[i]-&gt;state);
<a name="l00420"></a>00420             <span class="keyword">delete</span> motions[i];
<a name="l00421"></a>00421         }
<a name="l00422"></a>00422     }
<a name="l00423"></a>00423 }
<a name="l00424"></a>00424 
<a name="l00425"></a><a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#a8ea2d6a703307a13272b52588acca8ef">00425</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1geometric_1_1BallTreeRRTstar.html#a8ea2d6a703307a13272b52588acca8ef" title="Get information about the current run of the motion planner. Repeated calls to this function will upd...">ompl::geometric::BallTreeRRTstar::getPlannerData</a>(<a class="code" href="classompl_1_1base_1_1PlannerData.html" title="Datatype holding data a planner can expose for debug purposes.">base::PlannerData</a> &amp;data)<span class="keyword"> const</span>
<a name="l00426"></a>00426 <span class="keyword"></span>{
<a name="l00427"></a>00427     Planner::getPlannerData(data);
<a name="l00428"></a>00428 
<a name="l00429"></a>00429     std::vector&lt;Motion*&gt; motions;
<a name="l00430"></a>00430     <span class="keywordflow">if</span> (nn_)
<a name="l00431"></a>00431         nn_-&gt;list(motions);
<a name="l00432"></a>00432 
<a name="l00433"></a>00433     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; motions.size() ; ++i)
<a name="l00434"></a>00434         data.<a class="code" href="classompl_1_1base_1_1PlannerData.html#aa11d568e75a53a0fecddbecbc05ca429" title="Record an edge between two states. This function is called by planners to fill states, stateIndex and edges. If the same state/edge is seen multiple times, it is added only once.">recordEdge</a>(motions[i]-&gt;parent ? motions[i]-&gt;parent-&gt;state : NULL, motions[i]-&gt;state);
<a name="l00435"></a>00435 }
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  <a href="http://www.kavrakilab.org">Physical and Biological Computing Group</a> &bull;
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