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ompl-devel-0.9.5-1.fc14.i686.rpm

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<div class="title">BinaryHeap.h</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">* Software License Agreement (BSD License)</span>
<a name="l00003"></a>00003 <span class="comment">*</span>
<a name="l00004"></a>00004 <span class="comment">*  Copyright (c) 2008, Willow Garage, Inc.</span>
<a name="l00005"></a>00005 <span class="comment">*  All rights reserved.</span>
<a name="l00006"></a>00006 <span class="comment">*</span>
<a name="l00007"></a>00007 <span class="comment">*  Redistribution and use in source and binary forms, with or without</span>
<a name="l00008"></a>00008 <span class="comment">*  modification, are permitted provided that the following conditions</span>
<a name="l00009"></a>00009 <span class="comment">*  are met:</span>
<a name="l00010"></a>00010 <span class="comment">*</span>
<a name="l00011"></a>00011 <span class="comment">*   * Redistributions of source code must retain the above copyright</span>
<a name="l00012"></a>00012 <span class="comment">*     notice, this list of conditions and the following disclaimer.</span>
<a name="l00013"></a>00013 <span class="comment">*   * Redistributions in binary form must reproduce the above</span>
<a name="l00014"></a>00014 <span class="comment">*     copyright notice, this list of conditions and the following</span>
<a name="l00015"></a>00015 <span class="comment">*     disclaimer in the documentation and/or other materials provided</span>
<a name="l00016"></a>00016 <span class="comment">*     with the distribution.</span>
<a name="l00017"></a>00017 <span class="comment">*   * Neither the name of the Willow Garage nor the names of its</span>
<a name="l00018"></a>00018 <span class="comment">*     contributors may be used to endorse or promote products derived</span>
<a name="l00019"></a>00019 <span class="comment">*     from this software without specific prior written permission.</span>
<a name="l00020"></a>00020 <span class="comment">*</span>
<a name="l00021"></a>00021 <span class="comment">*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS</span>
<a name="l00022"></a>00022 <span class="comment">*  &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT</span>
<a name="l00023"></a>00023 <span class="comment">*  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS</span>
<a name="l00024"></a>00024 <span class="comment">*  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE</span>
<a name="l00025"></a>00025 <span class="comment">*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,</span>
<a name="l00026"></a>00026 <span class="comment">*  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span>
<a name="l00027"></a>00027 <span class="comment">*  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;</span>
<a name="l00028"></a>00028 <span class="comment">*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER</span>
<a name="l00029"></a>00029 <span class="comment">*  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT</span>
<a name="l00030"></a>00030 <span class="comment">*  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN</span>
<a name="l00031"></a>00031 <span class="comment">*  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span>
<a name="l00032"></a>00032 <span class="comment">*  POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00033"></a>00033 <span class="comment">*********************************************************************/</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="comment">/* Author: Ioan Sucan */</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#ifndef OMPL_DATASTRUCTURES_BINARY_HEAP_</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#define OMPL_DATASTRUCTURES_BINARY_HEAP_</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;functional&gt;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include &lt;cassert&gt;</span>
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="keyword">namespace </span>ompl
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 
<a name="l00051"></a>00051     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> _T,
<a name="l00052"></a>00052               <span class="keyword">class </span>LessThan = std::less&lt;_T&gt; &gt;
<a name="l00053"></a><a class="code" href="classompl_1_1BinaryHeap.html">00053</a>     <span class="keyword">class </span><a class="code" href="classompl_1_1BinaryHeap.html" title="This class provides an implementation of an updatable min-heap. Using it is a bit cumbersome...">BinaryHeap</a>
<a name="l00054"></a>00054     {
<a name="l00055"></a>00055     <span class="keyword">public</span>:
<a name="l00056"></a>00056 
<a name="l00061"></a><a class="code" href="classompl_1_1BinaryHeap_1_1Element.html">00061</a>         <span class="keyword">class </span><a class="code" href="classompl_1_1BinaryHeap_1_1Element.html" title="When an element is added to the heap, an instance of Element* is created. This instance contains the ...">Element</a>
<a name="l00062"></a>00062         {
<a name="l00063"></a>00063             <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classompl_1_1BinaryHeap.html" title="This class provides an implementation of an updatable min-heap. Using it is a bit cumbersome...">BinaryHeap</a>;
<a name="l00064"></a>00064         <span class="keyword">private</span>:
<a name="l00065"></a>00065             <a class="code" href="classompl_1_1BinaryHeap_1_1Element.html" title="When an element is added to the heap, an instance of Element* is created. This instance contains the ...">Element</a>(<span class="keywordtype">void</span>) { }
<a name="l00066"></a>00066             ~<a class="code" href="classompl_1_1BinaryHeap_1_1Element.html" title="When an element is added to the heap, an instance of Element* is created. This instance contains the ...">Element</a>(<span class="keywordtype">void</span>) { }
<a name="l00068"></a>00068             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> position;
<a name="l00069"></a>00069         <span class="keyword">public</span>:
<a name="l00071"></a><a class="code" href="classompl_1_1BinaryHeap_1_1Element.html#a824930edad6908382484b0aacf62abb4">00071</a>             _T           <a class="code" href="classompl_1_1BinaryHeap_1_1Element.html#a824930edad6908382484b0aacf62abb4" title="The data of this element.">data</a>;
<a name="l00072"></a>00072         };
<a name="l00073"></a>00073 
<a name="l00075"></a><a class="code" href="classompl_1_1BinaryHeap.html#afd217208dc62566489216f0c5a172259">00075</a>         <span class="keyword">typedef</span> void (*<a class="code" href="classompl_1_1BinaryHeap.html#afd217208dc62566489216f0c5a172259" title="Event that gets called after an insertion.">EventAfterInsert</a>) (Element*, <span class="keywordtype">void</span>*);
<a name="l00076"></a>00076 
<a name="l00078"></a><a class="code" href="classompl_1_1BinaryHeap.html#a35877aaf27acdf33af11defd5ddc3d61">00078</a>         <span class="keyword">typedef</span> void (*<a class="code" href="classompl_1_1BinaryHeap.html#a35877aaf27acdf33af11defd5ddc3d61" title="Event that gets called just before a removal.">EventBeforeRemove</a>)(Element*, <span class="keywordtype">void</span>*);
<a name="l00079"></a>00079 
<a name="l00080"></a>00080         <a class="code" href="classompl_1_1BinaryHeap.html" title="This class provides an implementation of an updatable min-heap. Using it is a bit cumbersome...">BinaryHeap</a>(<span class="keywordtype">void</span>)
<a name="l00081"></a>00081         {
<a name="l00082"></a>00082             eventAfterInsert_  = NULL;
<a name="l00083"></a>00083             eventBeforeRemove_ = NULL;
<a name="l00084"></a>00084         }
<a name="l00085"></a>00085 
<a name="l00086"></a>00086         ~<a class="code" href="classompl_1_1BinaryHeap.html" title="This class provides an implementation of an updatable min-heap. Using it is a bit cumbersome...">BinaryHeap</a>(<span class="keywordtype">void</span>)
<a name="l00087"></a>00087         {
<a name="l00088"></a>00088             <a class="code" href="classompl_1_1BinaryHeap.html#a318edd8b65126de610e0f11138f8c147" title="Clear the heap.">clear</a>();
<a name="l00089"></a>00089         }
<a name="l00090"></a>00090 
<a name="l00092"></a><a class="code" href="classompl_1_1BinaryHeap.html#adb5a517c064a3844a47cc873fddea796">00092</a>         <span class="keywordtype">void</span> <a class="code" href="classompl_1_1BinaryHeap.html#adb5a517c064a3844a47cc873fddea796" title="Set the event that gets called after insertion.">onAfterInsert</a>(<a class="code" href="classompl_1_1BinaryHeap.html#afd217208dc62566489216f0c5a172259" title="Event that gets called after an insertion.">EventAfterInsert</a> event, <span class="keywordtype">void</span> *arg)
<a name="l00093"></a>00093         {
<a name="l00094"></a>00094             eventAfterInsert_ = event;
<a name="l00095"></a>00095             eventAfterInsertData_ = arg;
<a name="l00096"></a>00096         }
<a name="l00097"></a>00097 
<a name="l00099"></a><a class="code" href="classompl_1_1BinaryHeap.html#a5a6368ea8193cdbf545f8a57dbaf02f5">00099</a>         <span class="keywordtype">void</span> <a class="code" href="classompl_1_1BinaryHeap.html#a5a6368ea8193cdbf545f8a57dbaf02f5" title="Set the event that gets called before a removal.">onBeforeRemove</a>(<a class="code" href="classompl_1_1BinaryHeap.html#a35877aaf27acdf33af11defd5ddc3d61" title="Event that gets called just before a removal.">EventBeforeRemove</a> event, <span class="keywordtype">void</span> *arg)
<a name="l00100"></a>00100         {
<a name="l00101"></a>00101             eventBeforeRemove_ = event;
<a name="l00102"></a>00102             eventBeforeRemoveData_ = arg;
<a name="l00103"></a>00103         }
<a name="l00104"></a>00104 
<a name="l00106"></a><a class="code" href="classompl_1_1BinaryHeap.html#a318edd8b65126de610e0f11138f8c147">00106</a>         <span class="keywordtype">void</span> <a class="code" href="classompl_1_1BinaryHeap.html#a318edd8b65126de610e0f11138f8c147" title="Clear the heap.">clear</a>(<span class="keywordtype">void</span>)
<a name="l00107"></a>00107         {
<a name="l00108"></a>00108             <span class="keywordflow">for</span> (<span class="keyword">typename</span> std::vector&lt;Element*&gt;::iterator i = vector_.begin() ;
<a name="l00109"></a>00109                  i != vector_.end() ; ++i)
<a name="l00110"></a>00110                 <span class="keyword">delete</span> *i;
<a name="l00111"></a>00111             vector_.clear();
<a name="l00112"></a>00112         }
<a name="l00113"></a>00113 
<a name="l00115"></a><a class="code" href="classompl_1_1BinaryHeap.html#a4288f352550d26811383a45b2a9fb6e7">00115</a>         Element* <a class="code" href="classompl_1_1BinaryHeap.html#a4288f352550d26811383a45b2a9fb6e7" title="Return the top element. NULL for an empty heap.">top</a>(<span class="keywordtype">void</span>)<span class="keyword"> const</span>
<a name="l00116"></a>00116 <span class="keyword">        </span>{
<a name="l00117"></a>00117             <span class="keywordflow">return</span> vector_.empty() ? NULL : vector_.at(0);
<a name="l00118"></a>00118         }
<a name="l00119"></a>00119 
<a name="l00121"></a><a class="code" href="classompl_1_1BinaryHeap.html#a75ced2f3f0f1434045afe4d73ee60482">00121</a>         <span class="keywordtype">void</span> <a class="code" href="classompl_1_1BinaryHeap.html#a75ced2f3f0f1434045afe4d73ee60482" title="Remove the top element.">pop</a>(<span class="keywordtype">void</span>)
<a name="l00122"></a>00122         {
<a name="l00123"></a>00123             removePos(0);
<a name="l00124"></a>00124         }
<a name="l00125"></a>00125 
<a name="l00127"></a><a class="code" href="classompl_1_1BinaryHeap.html#a56848811174698cd9a907e1128e6ce02">00127</a>         <span class="keywordtype">void</span> <span class="keyword">remove</span>(Element* element)
<a name="l00128"></a>00128         {
<a name="l00129"></a>00129             <span class="keywordflow">if</span> (eventBeforeRemove_)
<a name="l00130"></a>00130                 eventBeforeRemove_(element, eventBeforeRemoveData_);
<a name="l00131"></a>00131             removePos(element-&gt;position);
<a name="l00132"></a>00132         }
<a name="l00133"></a>00133 
<a name="l00135"></a><a class="code" href="classompl_1_1BinaryHeap.html#a7712c8909b596a4d12e0080960bd0274">00135</a>         Element* <a class="code" href="classompl_1_1BinaryHeap.html#a7712c8909b596a4d12e0080960bd0274" title="Add a new element.">insert</a>(<span class="keyword">const</span> _T&amp; data)
<a name="l00136"></a>00136         {
<a name="l00137"></a>00137             Element* element = <span class="keyword">new</span> Element();
<a name="l00138"></a>00138             element-&gt;data = data;
<a name="l00139"></a>00139             <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> pos = vector_.size();
<a name="l00140"></a>00140             element-&gt;position = pos;
<a name="l00141"></a>00141             vector_.push_back(element);
<a name="l00142"></a>00142             percolateUp(pos);
<a name="l00143"></a>00143             <span class="keywordflow">if</span> (eventAfterInsert_)
<a name="l00144"></a>00144                 eventAfterInsert_(element, eventAfterInsertData_);
<a name="l00145"></a>00145             <span class="keywordflow">return</span> element;
<a name="l00146"></a>00146         }
<a name="l00147"></a>00147 
<a name="l00149"></a><a class="code" href="classompl_1_1BinaryHeap.html#a275aa4aab2088b38df1fa2fd2827fffe">00149</a>         <span class="keywordtype">void</span> <a class="code" href="classompl_1_1BinaryHeap.html#a7712c8909b596a4d12e0080960bd0274" title="Add a new element.">insert</a>(<span class="keyword">const</span> std::vector&lt;_T&gt;&amp; list)
<a name="l00150"></a>00150         {
<a name="l00151"></a>00151             <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> n = vector_.size();
<a name="l00152"></a>00152             <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m = list.size();
<a name="l00153"></a>00153             <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; m ; ++i)
<a name="l00154"></a>00154             {
<a name="l00155"></a>00155                 <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> pos = i + n;
<a name="l00156"></a>00156                 Element* element = newElement(list[i], pos);
<a name="l00157"></a>00157                 vector_.push_back(element);
<a name="l00158"></a>00158                 percolateUp(pos);
<a name="l00159"></a>00159                 <span class="keywordflow">if</span> (eventAfterInsert_)
<a name="l00160"></a>00160                     eventAfterInsert_(element, eventAfterInsertData_);
<a name="l00161"></a>00161             }
<a name="l00162"></a>00162         }
<a name="l00163"></a>00163 
<a name="l00165"></a><a class="code" href="classompl_1_1BinaryHeap.html#ac8d1b64b5b7d50cd09380bfa14bbc45d">00165</a>         <span class="keywordtype">void</span> <a class="code" href="classompl_1_1BinaryHeap.html#ac8d1b64b5b7d50cd09380bfa14bbc45d" title="Clear the heap, add the set of elements list to it and rebuild it.">buildFrom</a>(<span class="keyword">const</span> std::vector&lt;_T&gt;&amp; list)
<a name="l00166"></a>00166         {
<a name="l00167"></a>00167             <a class="code" href="classompl_1_1BinaryHeap.html#a318edd8b65126de610e0f11138f8c147" title="Clear the heap.">clear</a>();
<a name="l00168"></a>00168             <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m = list.size();
<a name="l00169"></a>00169             <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; m ; ++i)
<a name="l00170"></a>00170                 vector_.push_back(newElement(list[i], i));
<a name="l00171"></a>00171             build();
<a name="l00172"></a>00172         }
<a name="l00173"></a>00173 
<a name="l00175"></a><a class="code" href="classompl_1_1BinaryHeap.html#aa1e483f2aea8cacf7f0ae4587d212eb2">00175</a>         <span class="keywordtype">void</span> <a class="code" href="classompl_1_1BinaryHeap.html#aa1e483f2aea8cacf7f0ae4587d212eb2" title="Rebuild the heap.">rebuild</a>(<span class="keywordtype">void</span>)
<a name="l00176"></a>00176         {
<a name="l00177"></a>00177             build();
<a name="l00178"></a>00178         }
<a name="l00179"></a>00179 
<a name="l00181"></a><a class="code" href="classompl_1_1BinaryHeap.html#a8114dc53c4239fe0e199106386898ce3">00181</a>         <span class="keywordtype">void</span> <a class="code" href="classompl_1_1BinaryHeap.html#a8114dc53c4239fe0e199106386898ce3" title="Update an element in the heap.">update</a>(Element* element)
<a name="l00182"></a>00182         {
<a name="l00183"></a>00183             <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> pos = element-&gt;position;
<a name="l00184"></a>00184             assert(vector_[pos] == element);
<a name="l00185"></a>00185             percolateUp(pos);
<a name="l00186"></a>00186             percolateDown(pos);
<a name="l00187"></a>00187         }
<a name="l00188"></a>00188 
<a name="l00190"></a><a class="code" href="classompl_1_1BinaryHeap.html#a486a10e941494a63e5dea950e90f39bf">00190</a>         <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1BinaryHeap.html#a486a10e941494a63e5dea950e90f39bf" title="Check if the heap is empty.">empty</a>(<span class="keywordtype">void</span>)<span class="keyword"> const</span>
<a name="l00191"></a>00191 <span class="keyword">        </span>{
<a name="l00192"></a>00192             <span class="keywordflow">return</span> vector_.empty();
<a name="l00193"></a>00193         }
<a name="l00194"></a>00194 
<a name="l00196"></a><a class="code" href="classompl_1_1BinaryHeap.html#af04187686dd607db2bca3e8bf45b8d12">00196</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classompl_1_1BinaryHeap.html#af04187686dd607db2bca3e8bf45b8d12" title="Get the number of elements in the heap.">size</a>(<span class="keywordtype">void</span>)<span class="keyword"> const</span>
<a name="l00197"></a>00197 <span class="keyword">        </span>{
<a name="l00198"></a>00198             <span class="keywordflow">return</span> vector_.size();
<a name="l00199"></a>00199         }
<a name="l00200"></a>00200 
<a name="l00202"></a><a class="code" href="classompl_1_1BinaryHeap.html#a47cbd6ea3b6aa270825ed29a850ffc30">00202</a>         <span class="keywordtype">void</span> <a class="code" href="classompl_1_1BinaryHeap.html#a47cbd6ea3b6aa270825ed29a850ffc30" title="Get the data stored in this heap.">getContent</a>(std::vector&lt;_T&gt; &amp;content)<span class="keyword"> const</span>
<a name="l00203"></a>00203 <span class="keyword">        </span>{
<a name="l00204"></a>00204             <span class="keywordflow">for</span> (<span class="keyword">typename</span> std::vector&lt;Element*&gt;::const_iterator i = vector_.begin();
<a name="l00205"></a>00205                  i != vector_.end() ; ++i)
<a name="l00206"></a>00206                 content.push_back((*i)-&gt;data);
<a name="l00207"></a>00207         }
<a name="l00208"></a>00208 
<a name="l00210"></a><a class="code" href="classompl_1_1BinaryHeap.html#ad782d92c652443841ebc310d778a22f0">00210</a>         <span class="keywordtype">void</span> <a class="code" href="classompl_1_1BinaryHeap.html#ad782d92c652443841ebc310d778a22f0" title="Sort an array of elements. This does not affect the content of the heap.">sort</a>(std::vector&lt;_T&gt;&amp; list)
<a name="l00211"></a>00211         {
<a name="l00212"></a>00212             <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> n         = list.size();
<a name="l00213"></a>00213             std::vector&lt;Element*&gt; backup = vector_;
<a name="l00214"></a>00214             vector_.clear();
<a name="l00215"></a>00215             <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; n ; ++i)
<a name="l00216"></a>00216                 vector_.push_back(newElement(list[i], i));
<a name="l00217"></a>00217             build();
<a name="l00218"></a>00218             list.clear();
<a name="l00219"></a>00219             list.reserve(n);
<a name="l00220"></a>00220 
<a name="l00221"></a>00221             <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; n ; ++i)
<a name="l00222"></a>00222             {
<a name="l00223"></a>00223                 list.push_back(vector_[0]-&gt;data);
<a name="l00224"></a>00224                 removePos(0);
<a name="l00225"></a>00225             }
<a name="l00226"></a>00226             vector_ = backup;
<a name="l00227"></a>00227         }
<a name="l00228"></a>00228 
<a name="l00229"></a>00229     <span class="keyword">private</span>:
<a name="l00230"></a>00230 
<a name="l00231"></a>00231         LessThan                 lt_;
<a name="l00232"></a>00232 
<a name="l00233"></a>00233         std::vector&lt;Element*&gt;    vector_;
<a name="l00234"></a>00234 
<a name="l00235"></a>00235         <a class="code" href="classompl_1_1BinaryHeap.html#afd217208dc62566489216f0c5a172259" title="Event that gets called after an insertion.">EventAfterInsert</a>         eventAfterInsert_;
<a name="l00236"></a>00236         <span class="keywordtype">void</span>                    *eventAfterInsertData_;
<a name="l00237"></a>00237         <a class="code" href="classompl_1_1BinaryHeap.html#a35877aaf27acdf33af11defd5ddc3d61" title="Event that gets called just before a removal.">EventBeforeRemove</a>        eventBeforeRemove_;
<a name="l00238"></a>00238         <span class="keywordtype">void</span>                    *eventBeforeRemoveData_;
<a name="l00239"></a>00239 
<a name="l00240"></a>00240         <span class="keywordtype">void</span> removePos(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> pos)
<a name="l00241"></a>00241         {
<a name="l00242"></a>00242             <span class="keyword">const</span> <span class="keywordtype">int</span> n = vector_.size() - 1;
<a name="l00243"></a>00243             <span class="keyword">delete</span> vector_[pos];
<a name="l00244"></a>00244             <span class="keywordflow">if</span> ((<span class="keywordtype">int</span>)pos &lt; n)
<a name="l00245"></a>00245             {
<a name="l00246"></a>00246                 vector_[pos] = vector_.back();
<a name="l00247"></a>00247                 vector_[pos]-&gt;position = pos;
<a name="l00248"></a>00248                 vector_.pop_back();
<a name="l00249"></a>00249                 percolateDown(pos);
<a name="l00250"></a>00250             }
<a name="l00251"></a>00251             <span class="keywordflow">else</span>
<a name="l00252"></a>00252                 vector_.pop_back();
<a name="l00253"></a>00253         }
<a name="l00254"></a>00254 
<a name="l00255"></a>00255         Element* newElement(_T&amp; data, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> pos)<span class="keyword"> const</span>
<a name="l00256"></a>00256 <span class="keyword">        </span>{
<a name="l00257"></a>00257             Element* element = <span class="keyword">new</span> Element();
<a name="l00258"></a>00258             element-&gt;data = data;
<a name="l00259"></a>00259             element-&gt;position = pos;
<a name="l00260"></a>00260             <span class="keywordflow">return</span> element;
<a name="l00261"></a>00261         }
<a name="l00262"></a>00262 
<a name="l00263"></a>00263         <span class="keywordtype">void</span> build(<span class="keywordtype">void</span>)
<a name="l00264"></a>00264         {
<a name="l00265"></a>00265             <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = vector_.size() / 2 - 1; i &gt;= 0; --i)
<a name="l00266"></a>00266                 percolateDown(i);
<a name="l00267"></a>00267         }
<a name="l00268"></a>00268 
<a name="l00269"></a>00269         <span class="keywordtype">void</span> percolateDown(<span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> pos)
<a name="l00270"></a>00270         {
<a name="l00271"></a>00271             <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> n      = vector_.size();
<a name="l00272"></a>00272             Element*           tmp    = vector_[pos];
<a name="l00273"></a>00273             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       parent = pos;
<a name="l00274"></a>00274             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       child  = (pos + 1) &lt;&lt; 1;
<a name="l00275"></a>00275 
<a name="l00276"></a>00276             <span class="keywordflow">while</span> (child &lt; n)
<a name="l00277"></a>00277             {
<a name="l00278"></a>00278                 <span class="keywordflow">if</span> (lt_(vector_[child - 1]-&gt;data, vector_[child]-&gt;data)) --child;
<a name="l00279"></a>00279                 <span class="keywordflow">if</span> (lt_(vector_[child]-&gt;data,  tmp-&gt;data))
<a name="l00280"></a>00280                 {
<a name="l00281"></a>00281                     vector_[parent] = vector_[child];
<a name="l00282"></a>00282                     vector_[parent]-&gt;position = parent;
<a name="l00283"></a>00283                 }
<a name="l00284"></a>00284                 <span class="keywordflow">else</span>
<a name="l00285"></a>00285                     <span class="keywordflow">break</span>;
<a name="l00286"></a>00286                 parent = child;
<a name="l00287"></a>00287                 child  = (child + 1) &lt;&lt; 1;
<a name="l00288"></a>00288             }
<a name="l00289"></a>00289             <span class="keywordflow">if</span> (child == n)
<a name="l00290"></a>00290             {
<a name="l00291"></a>00291                 --child;
<a name="l00292"></a>00292                 <span class="keywordflow">if</span> (lt_(vector_[child]-&gt;data, tmp-&gt;data))
<a name="l00293"></a>00293                 {
<a name="l00294"></a>00294                     vector_[parent] = vector_[child];
<a name="l00295"></a>00295                     vector_[parent]-&gt;position = parent;
<a name="l00296"></a>00296                     parent = child;
<a name="l00297"></a>00297                 }
<a name="l00298"></a>00298             }
<a name="l00299"></a>00299             <span class="keywordflow">if</span> (parent != pos)
<a name="l00300"></a>00300             {
<a name="l00301"></a>00301                 vector_[parent] = tmp;
<a name="l00302"></a>00302                 vector_[parent]-&gt;position = parent;
<a name="l00303"></a>00303             }
<a name="l00304"></a>00304         }
<a name="l00305"></a>00305 
<a name="l00306"></a>00306         <span class="keywordtype">void</span> percolateUp(<span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> pos)
<a name="l00307"></a>00307         {
<a name="l00308"></a>00308             Element*           tmp    = vector_[pos];
<a name="l00309"></a>00309             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       child  = pos;
<a name="l00310"></a>00310             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       parent = (pos - 1) &gt;&gt; 1;
<a name="l00311"></a>00311 
<a name="l00312"></a>00312             <span class="keywordflow">while</span> (child &gt; 0 &amp;&amp; lt_(tmp-&gt;data, vector_[parent]-&gt;data))
<a name="l00313"></a>00313             {
<a name="l00314"></a>00314                 vector_[child] = vector_[parent];
<a name="l00315"></a>00315                 vector_[child]-&gt;position = child;
<a name="l00316"></a>00316                 child  = parent;
<a name="l00317"></a>00317                 parent = (parent - 1) &gt;&gt; 1;
<a name="l00318"></a>00318             }
<a name="l00319"></a>00319             <span class="keywordflow">if</span> (child != pos)
<a name="l00320"></a>00320             {
<a name="l00321"></a>00321                 vector_[child] = tmp;
<a name="l00322"></a>00322                 vector_[child]-&gt;position = child;
<a name="l00323"></a>00323             }
<a name="l00324"></a>00324         }
<a name="l00325"></a>00325     };
<a name="l00326"></a>00326 
<a name="l00327"></a>00327 }
<a name="l00328"></a>00328 
<a name="l00329"></a>00329 <span class="preprocessor">#endif</span>
</pre></div></div>
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