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<div class="title">EST.cpp</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">* Software License Agreement (BSD License)</span>
<a name="l00003"></a>00003 <span class="comment">*</span>
<a name="l00004"></a>00004 <span class="comment">*  Copyright (c) 2008, Willow Garage, Inc.</span>
<a name="l00005"></a>00005 <span class="comment">*  All rights reserved.</span>
<a name="l00006"></a>00006 <span class="comment">*</span>
<a name="l00007"></a>00007 <span class="comment">*  Redistribution and use in source and binary forms, with or without</span>
<a name="l00008"></a>00008 <span class="comment">*  modification, are permitted provided that the following conditions</span>
<a name="l00009"></a>00009 <span class="comment">*  are met:</span>
<a name="l00010"></a>00010 <span class="comment">*</span>
<a name="l00011"></a>00011 <span class="comment">*   * Redistributions of source code must retain the above copyright</span>
<a name="l00012"></a>00012 <span class="comment">*     notice, this list of conditions and the following disclaimer.</span>
<a name="l00013"></a>00013 <span class="comment">*   * Redistributions in binary form must reproduce the above</span>
<a name="l00014"></a>00014 <span class="comment">*     copyright notice, this list of conditions and the following</span>
<a name="l00015"></a>00015 <span class="comment">*     disclaimer in the documentation and/or other materials provided</span>
<a name="l00016"></a>00016 <span class="comment">*     with the distribution.</span>
<a name="l00017"></a>00017 <span class="comment">*   * Neither the name of the Willow Garage nor the names of its</span>
<a name="l00018"></a>00018 <span class="comment">*     contributors may be used to endorse or promote products derived</span>
<a name="l00019"></a>00019 <span class="comment">*     from this software without specific prior written permission.</span>
<a name="l00020"></a>00020 <span class="comment">*</span>
<a name="l00021"></a>00021 <span class="comment">*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS</span>
<a name="l00022"></a>00022 <span class="comment">*  &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT</span>
<a name="l00023"></a>00023 <span class="comment">*  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS</span>
<a name="l00024"></a>00024 <span class="comment">*  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE</span>
<a name="l00025"></a>00025 <span class="comment">*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,</span>
<a name="l00026"></a>00026 <span class="comment">*  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span>
<a name="l00027"></a>00027 <span class="comment">*  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;</span>
<a name="l00028"></a>00028 <span class="comment">*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER</span>
<a name="l00029"></a>00029 <span class="comment">*  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT</span>
<a name="l00030"></a>00030 <span class="comment">*  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN</span>
<a name="l00031"></a>00031 <span class="comment">*  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span>
<a name="l00032"></a>00032 <span class="comment">*  POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00033"></a>00033 <span class="comment">*********************************************************************/</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="comment">/* Author: Ioan Sucan */</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#include &quot;ompl/geometric/planners/est/EST.h&quot;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &quot;ompl/base/GoalSampleableRegion.h&quot;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &quot;ompl/tools/config/SelfConfig.h&quot;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;limits&gt;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &lt;cassert&gt;</span>
<a name="l00042"></a>00042 
<a name="l00043"></a><a class="code" href="classompl_1_1geometric_1_1EST.html#a45412d1097e02ad0c8b967a07310c84a">00043</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1geometric_1_1EST.html#a45412d1097e02ad0c8b967a07310c84a" title="Perform extra configuration steps, if needed. This call will also issue a call to ompl::base::SpaceIn...">ompl::geometric::EST::setup</a>(<span class="keywordtype">void</span>)
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045     <a class="code" href="classompl_1_1geometric_1_1EST.html#a45412d1097e02ad0c8b967a07310c84a" title="Perform extra configuration steps, if needed. This call will also issue a call to ompl::base::SpaceIn...">Planner::setup</a>();
<a name="l00046"></a>00046     <a class="code" href="classompl_1_1SelfConfig.html" title="This class contains methods that automatically configure various parameters for motion planning...">SelfConfig</a> sc(<a class="code" href="classompl_1_1base_1_1Planner.html#aa3ceb9471163b6c96f6eeadbcfd3694e" title="The space information for which planning is done.">si_</a>, <a class="code" href="classompl_1_1base_1_1Planner.html#a79bac96f3b6f6e07c24f4b407054f8a3" title="Get the name of the planner.">getName</a>());
<a name="l00047"></a>00047     sc.<a class="code" href="classompl_1_1SelfConfig.html#ad2b1dc5899d8fab0744bacab31bc1661" title="If proj is undefined, it is set to the default projection reported by base::StateSpace::getDefaultPro...">configureProjectionEvaluator</a>(<a class="code" href="classompl_1_1geometric_1_1EST.html#a032232c682e6ce0e25b0827f2171b138" title="This algorithm uses a discretization (a grid) to guide the exploration. The exploration is imposed on...">projectionEvaluator_</a>);
<a name="l00048"></a>00048     sc.<a class="code" href="classompl_1_1SelfConfig.html#a86d0c4b1dc9a9a25bd53a6820a6b973c" title="Compute what a good length for motion segments is.">configurePlannerRange</a>(<a class="code" href="classompl_1_1geometric_1_1EST.html#adecb398b5fd5d0c202663b5e2ee3f7d9" title="The maximum length of a motion to be added to a tree.">maxDistance_</a>);
<a name="l00049"></a>00049 
<a name="l00050"></a>00050     <a class="code" href="classompl_1_1geometric_1_1EST.html#a1d5924729ec9205f1a5369229889f082" title="The exploration tree constructed by this algorithm.">tree_</a>.<a class="code" href="structompl_1_1geometric_1_1EST_1_1TreeData.html#a6a918cc4fb27ecdf1ffaa9508c1552ba" title="A grid where each cell contains an array of motions.">grid</a>.<a class="code" href="classompl_1_1Grid.html#a118373bcfe70886449d94782b0a7c783">setDimension</a>(<a class="code" href="classompl_1_1geometric_1_1EST.html#a032232c682e6ce0e25b0827f2171b138" title="This algorithm uses a discretization (a grid) to guide the exploration. The exploration is imposed on...">projectionEvaluator_</a>-&gt;getDimension());
<a name="l00051"></a>00051 }
<a name="l00052"></a>00052 
<a name="l00053"></a><a class="code" href="classompl_1_1geometric_1_1EST.html#a89e787b0f2263fe10d30aa8c70da9589">00053</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1geometric_1_1EST.html#a89e787b0f2263fe10d30aa8c70da9589" title="Clear all internal datastructures. Planner settings are not affected. Subsequent calls to solve() wil...">ompl::geometric::EST::clear</a>(<span class="keywordtype">void</span>)
<a name="l00054"></a>00054 {
<a name="l00055"></a>00055     Planner::clear();
<a name="l00056"></a>00056     sampler_.reset();
<a name="l00057"></a>00057     freeMemory();
<a name="l00058"></a>00058     tree_.grid.clear();
<a name="l00059"></a>00059     tree_.size = 0;
<a name="l00060"></a>00060 }
<a name="l00061"></a>00061 
<a name="l00062"></a><a class="code" href="classompl_1_1geometric_1_1EST.html#ab0638a0f11765252b281d2b5ed9dad4d">00062</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1geometric_1_1EST.html#ab0638a0f11765252b281d2b5ed9dad4d" title="Free the memory allocated by this planner.">ompl::geometric::EST::freeMemory</a>(<span class="keywordtype">void</span>)
<a name="l00063"></a>00063 {
<a name="l00064"></a>00064     <span class="keywordflow">for</span> (<a class="code" href="classompl_1_1Grid.html" title="Representation of a simple grid.">Grid&lt;MotionSet&gt;::iterator</a> it = tree_.grid.<a class="code" href="classompl_1_1Grid.html#ad74c5df97cf3d54a1a15eff55596973c" title="Return the begin() iterator for the grid.">begin</a>(); it != tree_.grid.end() ; ++it)
<a name="l00065"></a>00065     {
<a name="l00066"></a>00066         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; it-&gt;second-&gt;data.size() ; ++i)
<a name="l00067"></a>00067         {
<a name="l00068"></a>00068             <span class="keywordflow">if</span> (it-&gt;second-&gt;data[i]-&gt;state)
<a name="l00069"></a>00069                 si_-&gt;freeState(it-&gt;second-&gt;data[i]-&gt;state);
<a name="l00070"></a>00070             <span class="keyword">delete</span> it-&gt;second-&gt;data[i];
<a name="l00071"></a>00071         }
<a name="l00072"></a>00072     }
<a name="l00073"></a>00073 }
<a name="l00074"></a>00074 
<a name="l00075"></a><a class="code" href="classompl_1_1geometric_1_1EST.html#a655826d49c8b3fbd9ccd1c38f9b97f05">00075</a> <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1geometric_1_1EST.html#a655826d49c8b3fbd9ccd1c38f9b97f05" title="Function that can solve the motion planning problem. This function can be called multiple times on th...">ompl::geometric::EST::solve</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1PlannerTerminationCondition.html" title="Encapsulate a termination condition for a motion planner. Planners will call operator() to decide whe...">base::PlannerTerminationCondition</a> &amp;ptc)
<a name="l00076"></a>00076 {
<a name="l00077"></a>00077     checkValidity();
<a name="l00078"></a>00078     <a class="code" href="classompl_1_1base_1_1Goal.html" title="Abstract definition of goals. Will contain solutions, if found.">base::Goal</a>                   *goal = pdef_-&gt;getGoal().get();
<a name="l00079"></a>00079     <a class="code" href="classompl_1_1base_1_1GoalSampleableRegion.html" title="Abstract definition of a goal region that can be sampled.">base::GoalSampleableRegion</a> *goal_s = <span class="keyword">dynamic_cast&lt;</span><a class="code" href="classompl_1_1base_1_1GoalSampleableRegion.html" title="Abstract definition of a goal region that can be sampled.">base::GoalSampleableRegion</a>*<span class="keyword">&gt;</span>(goal);
<a name="l00080"></a>00080 
<a name="l00081"></a>00081     <span class="keywordflow">while</span> (<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *st = pis_.nextStart())
<a name="l00082"></a>00082     {
<a name="l00083"></a>00083         <a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html" title="The definition of a motion.">Motion</a> *motion = <span class="keyword">new</span> <a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html" title="The definition of a motion.">Motion</a>(si_);
<a name="l00084"></a>00084         si_-&gt;copyState(motion-&gt;<a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html#acd1f3149d66c9708e29177956c1fca5b" title="The state contained by the motion.">state</a>, st);
<a name="l00085"></a>00085         addMotion(motion);
<a name="l00086"></a>00086     }
<a name="l00087"></a>00087 
<a name="l00088"></a>00088     <span class="keywordflow">if</span> (tree_.grid.size() == 0)
<a name="l00089"></a>00089     {
<a name="l00090"></a>00090         msg_.error(<span class="stringliteral">&quot;There are no valid initial states!&quot;</span>);
<a name="l00091"></a>00091         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00092"></a>00092     }
<a name="l00093"></a>00093 
<a name="l00094"></a>00094     <span class="keywordflow">if</span> (!sampler_)
<a name="l00095"></a>00095         sampler_ = si_-&gt;allocValidStateSampler();
<a name="l00096"></a>00096 
<a name="l00097"></a>00097     msg_.inform(<span class="stringliteral">&quot;Starting with %u states&quot;</span>, tree_.size);
<a name="l00098"></a>00098 
<a name="l00099"></a>00099     <a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html" title="The definition of a motion.">Motion</a> *solution  = NULL;
<a name="l00100"></a>00100     <a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html" title="The definition of a motion.">Motion</a> *approxsol = NULL;
<a name="l00101"></a>00101     <span class="keywordtype">double</span>  approxdif = std::numeric_limits&lt;double&gt;::infinity();
<a name="l00102"></a>00102     <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *xstate = si_-&gt;allocState();
<a name="l00103"></a>00103 
<a name="l00104"></a>00104     <span class="keywordflow">while</span> (ptc() == <span class="keyword">false</span>)
<a name="l00105"></a>00105     {
<a name="l00106"></a>00106         <span class="comment">/* Decide on a state to expand from */</span>
<a name="l00107"></a>00107         <a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html" title="The definition of a motion.">Motion</a> *existing = selectMotion();
<a name="l00108"></a>00108         assert(existing);
<a name="l00109"></a>00109 
<a name="l00110"></a>00110         <span class="comment">/* sample random state (with goal biasing) */</span>
<a name="l00111"></a>00111         <span class="keywordflow">if</span> (goal_s &amp;&amp; rng_.uniform01() &lt; goalBias_ &amp;&amp; goal_s-&gt;<a class="code" href="classompl_1_1base_1_1GoalSampleableRegion.html#a60329b89ea7217a7550197e5866c28c7" title="Return true of maxSampleCount() &gt; 0, since in this case samples can certainly be produced.">canSample</a>())
<a name="l00112"></a>00112             goal_s-&gt;<a class="code" href="classompl_1_1base_1_1GoalSampleableRegion.html#a11c9d2c4d9d5ddbeb8c30e531d1efc5f" title="Sample a state in the goal region.">sampleGoal</a>(xstate);
<a name="l00113"></a>00113         <span class="keywordflow">else</span>
<a name="l00114"></a>00114             <span class="keywordflow">if</span> (!sampler_-&gt;sampleNear(xstate, existing-&gt;<a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html#acd1f3149d66c9708e29177956c1fca5b" title="The state contained by the motion.">state</a>, maxDistance_))
<a name="l00115"></a>00115                 <span class="keywordflow">continue</span>;
<a name="l00116"></a>00116 
<a name="l00117"></a>00117         <span class="keywordflow">if</span> (si_-&gt;checkMotion(existing-&gt;<a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html#acd1f3149d66c9708e29177956c1fca5b" title="The state contained by the motion.">state</a>, xstate))
<a name="l00118"></a>00118         {
<a name="l00119"></a>00119             <span class="comment">/* create a motion */</span>
<a name="l00120"></a>00120             <a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html" title="The definition of a motion.">Motion</a> *motion = <span class="keyword">new</span> <a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html" title="The definition of a motion.">Motion</a>(si_);
<a name="l00121"></a>00121             si_-&gt;copyState(motion-&gt;<a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html#acd1f3149d66c9708e29177956c1fca5b" title="The state contained by the motion.">state</a>, xstate);
<a name="l00122"></a>00122             motion-&gt;<a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html#afd5c7859f515492855e625d0afef5376" title="The parent motion in the exploration tree.">parent</a> = existing;
<a name="l00123"></a>00123 
<a name="l00124"></a>00124             addMotion(motion);
<a name="l00125"></a>00125             <span class="keywordtype">double</span> dist = 0.0;
<a name="l00126"></a>00126             <span class="keywordtype">bool</span> solved = goal-&gt;<a class="code" href="classompl_1_1base_1_1Goal.html#a02ba4ba487714cd4e8f67c9d4164d0ec" title="Return true if the state satisfies the goal constraints.">isSatisfied</a>(motion-&gt;<a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html#acd1f3149d66c9708e29177956c1fca5b" title="The state contained by the motion.">state</a>, &amp;dist);
<a name="l00127"></a>00127             <span class="keywordflow">if</span> (solved)
<a name="l00128"></a>00128             {
<a name="l00129"></a>00129                 approxdif = dist;
<a name="l00130"></a>00130                 solution = motion;
<a name="l00131"></a>00131                 <span class="keywordflow">break</span>;
<a name="l00132"></a>00132             }
<a name="l00133"></a>00133             <span class="keywordflow">if</span> (dist &lt; approxdif)
<a name="l00134"></a>00134             {
<a name="l00135"></a>00135                 approxdif = dist;
<a name="l00136"></a>00136                 approxsol = motion;
<a name="l00137"></a>00137             }
<a name="l00138"></a>00138         }
<a name="l00139"></a>00139     }
<a name="l00140"></a>00140 
<a name="l00141"></a>00141     <span class="keywordtype">bool</span> approximate = <span class="keyword">false</span>;
<a name="l00142"></a>00142     <span class="keywordflow">if</span> (solution == NULL)
<a name="l00143"></a>00143     {
<a name="l00144"></a>00144         solution = approxsol;
<a name="l00145"></a>00145         approximate = <span class="keyword">true</span>;
<a name="l00146"></a>00146     }
<a name="l00147"></a>00147 
<a name="l00148"></a>00148     <span class="keywordflow">if</span> (solution != NULL)
<a name="l00149"></a>00149     {
<a name="l00150"></a>00150         <span class="comment">/* construct the solution path */</span>
<a name="l00151"></a>00151         std::vector&lt;Motion*&gt; mpath;
<a name="l00152"></a>00152         <span class="keywordflow">while</span> (solution != NULL)
<a name="l00153"></a>00153         {
<a name="l00154"></a>00154             mpath.push_back(solution);
<a name="l00155"></a>00155             solution = solution-&gt;<a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html#afd5c7859f515492855e625d0afef5376" title="The parent motion in the exploration tree.">parent</a>;
<a name="l00156"></a>00156         }
<a name="l00157"></a>00157 
<a name="l00158"></a>00158         <span class="comment">/* set the solution path */</span>
<a name="l00159"></a>00159         <a class="code" href="classompl_1_1geometric_1_1PathGeometric.html" title="Definition of a geometric path.">PathGeometric</a> *path = <span class="keyword">new</span> <a class="code" href="classompl_1_1geometric_1_1PathGeometric.html" title="Definition of a geometric path.">PathGeometric</a>(si_);
<a name="l00160"></a>00160            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = mpath.size() - 1 ; i &gt;= 0 ; --i)
<a name="l00161"></a>00161             path-&gt;<a class="code" href="classompl_1_1geometric_1_1PathGeometric.html#a3a729dab22338b733888bc2f9c9769a4" title="The list of states that make up the path.">states</a>.push_back(si_-&gt;cloneState(mpath[i]-&gt;state));
<a name="l00162"></a>00162         goal-&gt;<a class="code" href="classompl_1_1base_1_1Goal.html#afbfc02ebac97049ebdd28d040ce44c37" title="Set the difference between the found solution path and the desired solution path.">setDifference</a>(approxdif);
<a name="l00163"></a>00163         goal-&gt;<a class="code" href="classompl_1_1base_1_1Goal.html#ade528c0fefb9094abc1a2d1518a5f860" title="Update the solution path. If a previous solution path exists, it is deleted.">setSolutionPath</a>(<a class="code" href="classompl_1_1base_1_1PathPtr.html" title="A boost shared pointer wrapper for ompl::base::Path.">base::PathPtr</a>(path), approximate);
<a name="l00164"></a>00164 
<a name="l00165"></a>00165         <span class="keywordflow">if</span> (approximate)
<a name="l00166"></a>00166             msg_.warn(<span class="stringliteral">&quot;Found approximate solution&quot;</span>);
<a name="l00167"></a>00167     }
<a name="l00168"></a>00168 
<a name="l00169"></a>00169     si_-&gt;freeState(xstate);
<a name="l00170"></a>00170 
<a name="l00171"></a>00171     msg_.inform(<span class="stringliteral">&quot;Created %u states in %u cells&quot;</span>, tree_.size, tree_.grid.size());
<a name="l00172"></a>00172 
<a name="l00173"></a>00173     <span class="keywordflow">return</span> goal-&gt;<a class="code" href="classompl_1_1base_1_1Goal.html#a9a6e44d33f848108d0beeb1cf7a6c1ad" title="Returns true if a solution path has been found (could be approximate)">isAchieved</a>();
<a name="l00174"></a>00174 }
<a name="l00175"></a>00175 
<a name="l00176"></a><a class="code" href="classompl_1_1geometric_1_1EST.html#a3a816d55016044176a62f7794cd0cf50">00176</a> <a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html" title="The definition of a motion.">ompl::geometric::EST::Motion</a>* <a class="code" href="classompl_1_1geometric_1_1EST.html#a3a816d55016044176a62f7794cd0cf50" title="Select a motion to continue the expansion of the tree from.">ompl::geometric::EST::selectMotion</a>(<span class="keywordtype">void</span>)
<a name="l00177"></a>00177 {
<a name="l00178"></a>00178     <span class="keywordtype">double</span> sum  = 0.0;
<a name="l00179"></a>00179     <a class="code" href="classompl_1_1Grid.html" title="Representation of a simple grid.">Grid&lt;MotionSet&gt;::Cell</a>* cell = NULL;
<a name="l00180"></a>00180     <span class="keywordtype">double</span> prob = rng_.uniform01() * (tree_.grid.size() - 1);
<a name="l00181"></a>00181     <span class="keywordflow">for</span> (<a class="code" href="classompl_1_1Grid.html" title="Representation of a simple grid.">Grid&lt;MotionSet&gt;::iterator</a> it = tree_.grid.<a class="code" href="classompl_1_1Grid.html#ad74c5df97cf3d54a1a15eff55596973c" title="Return the begin() iterator for the grid.">begin</a>(); it != tree_.grid.end() ; ++it)
<a name="l00182"></a>00182     {
<a name="l00183"></a>00183         sum += (double)(tree_.size - it-&gt;second-&gt;data.size()) / (<span class="keywordtype">double</span>)tree_.<a class="code" href="classompl_1_1Grid.html#a94c2dd5667093608a10aa91a46f42dfa" title="Check the size of the grid.">size</a>;
<a name="l00184"></a>00184         <span class="keywordflow">if</span> (prob &lt; sum)
<a name="l00185"></a>00185         {
<a name="l00186"></a>00186             cell = it-&gt;second;
<a name="l00187"></a>00187             <span class="keywordflow">break</span>;
<a name="l00188"></a>00188         }
<a name="l00189"></a>00189     }
<a name="l00190"></a>00190     <span class="keywordflow">if</span> (!cell &amp;&amp; tree_.grid.<a class="code" href="classompl_1_1Grid.html#a94c2dd5667093608a10aa91a46f42dfa" title="Check the size of the grid.">size</a>() &gt; 0)
<a name="l00191"></a>00191         cell = tree_.grid.<a class="code" href="classompl_1_1Grid.html#ad74c5df97cf3d54a1a15eff55596973c" title="Return the begin() iterator for the grid.">begin</a>()-&gt;second;
<a name="l00192"></a>00192     <span class="keywordflow">return</span> cell &amp;&amp; !cell-&gt;data.<a class="code" href="classompl_1_1Grid.html#af91ee958440919adc378ab2ae3b49fd8" title="Check if the grid is empty.">empty</a>() ? cell-&gt;data[rng_.uniformInt(0, cell-&gt;data.<a class="code" href="classompl_1_1Grid.html#a94c2dd5667093608a10aa91a46f42dfa" title="Check the size of the grid.">size</a>() - 1)] : NULL;
<a name="l00193"></a>00193 }
<a name="l00194"></a>00194 
<a name="l00195"></a><a class="code" href="classompl_1_1geometric_1_1EST.html#a91983e841bc9d3d85a01cfc8c13d10f5">00195</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1geometric_1_1EST.html#a91983e841bc9d3d85a01cfc8c13d10f5" title="Add a motion to the exploration tree.">ompl::geometric::EST::addMotion</a>(<a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html" title="The definition of a motion.">Motion</a> *motion)
<a name="l00196"></a>00196 {
<a name="l00197"></a>00197     <a class="code" href="classompl_1_1Grid.html" title="Representation of a simple grid.">Grid&lt;MotionSet&gt;::Coord</a> coord;
<a name="l00198"></a>00198     projectionEvaluator_-&gt;computeCoordinates(motion-&gt;<a class="code" href="classompl_1_1geometric_1_1EST_1_1Motion.html#acd1f3149d66c9708e29177956c1fca5b" title="The state contained by the motion.">state</a>, coord);
<a name="l00199"></a>00199     <a class="code" href="classompl_1_1Grid.html" title="Representation of a simple grid.">Grid&lt;MotionSet&gt;::Cell</a>* cell = tree_.grid.<a class="code" href="classompl_1_1Grid.html#ae563fea4e6a46c741682b6dcbe93ce54" title="Get the cell at a specified coordinate.">getCell</a>(coord);
<a name="l00200"></a>00200     <span class="keywordflow">if</span> (cell)
<a name="l00201"></a>00201         cell-&gt;data.push_back(motion);
<a name="l00202"></a>00202     <span class="keywordflow">else</span>
<a name="l00203"></a>00203     {
<a name="l00204"></a>00204         cell = tree_.grid.<a class="code" href="classompl_1_1Grid.html#ad105860f5ce20c533281104b95f3d402">createCell</a>(coord);
<a name="l00205"></a>00205         cell-&gt;data.push_back(motion);
<a name="l00206"></a>00206         tree_.grid.<a class="code" href="classompl_1_1Grid.html#ac72fa046a57332c7627126e8d84fb1dc" title="Add an instantiated cell to the grid.">add</a>(cell);
<a name="l00207"></a>00207     }
<a name="l00208"></a>00208     tree_.size++;
<a name="l00209"></a>00209 }
<a name="l00210"></a>00210 
<a name="l00211"></a><a class="code" href="classompl_1_1geometric_1_1EST.html#af5e5d1ba32389dac630db53c1bdd867b">00211</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1geometric_1_1EST.html#af5e5d1ba32389dac630db53c1bdd867b" title="Get information about the current run of the motion planner. Repeated calls to this function will upd...">ompl::geometric::EST::getPlannerData</a>(<a class="code" href="classompl_1_1base_1_1PlannerData.html" title="Datatype holding data a planner can expose for debug purposes.">base::PlannerData</a> &amp;data)<span class="keyword"> const</span>
<a name="l00212"></a>00212 <span class="keyword"></span>{
<a name="l00213"></a>00213     Planner::getPlannerData(data);
<a name="l00214"></a>00214 
<a name="l00215"></a>00215     std::vector&lt;MotionSet&gt; motions;
<a name="l00216"></a>00216     tree_.grid.getContent(motions);
<a name="l00217"></a>00217 
<a name="l00218"></a>00218     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; motions.size() ; ++i)
<a name="l00219"></a>00219         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j = 0 ; j &lt; motions[i].size() ; ++j)
<a name="l00220"></a>00220             data.<a class="code" href="classompl_1_1base_1_1PlannerData.html#aa11d568e75a53a0fecddbecbc05ca429" title="Record an edge between two states. This function is called by planners to fill states, stateIndex and edges. If the same state/edge is seen multiple times, it is added only once.">recordEdge</a>(motions[i][j]-&gt;parent ? motions[i][j]-&gt;parent-&gt;state : NULL, motions[i][j]-&gt;state);
<a name="l00221"></a>00221 }
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