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ompl-devel-0.9.5-1.fc14.i686.rpm

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<div class="title">GAIK.cpp</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">* Software License Agreement (BSD License)</span>
<a name="l00003"></a>00003 <span class="comment">*</span>
<a name="l00004"></a>00004 <span class="comment">*  Copyright (c) 2008, Willow Garage, Inc.</span>
<a name="l00005"></a>00005 <span class="comment">*  All rights reserved.</span>
<a name="l00006"></a>00006 <span class="comment">*</span>
<a name="l00007"></a>00007 <span class="comment">*  Redistribution and use in source and binary forms, with or without</span>
<a name="l00008"></a>00008 <span class="comment">*  modification, are permitted provided that the following conditions</span>
<a name="l00009"></a>00009 <span class="comment">*  are met:</span>
<a name="l00010"></a>00010 <span class="comment">*</span>
<a name="l00011"></a>00011 <span class="comment">*   * Redistributions of source code must retain the above copyright</span>
<a name="l00012"></a>00012 <span class="comment">*     notice, this list of conditions and the following disclaimer.</span>
<a name="l00013"></a>00013 <span class="comment">*   * Redistributions in binary form must reproduce the above</span>
<a name="l00014"></a>00014 <span class="comment">*     copyright notice, this list of conditions and the following</span>
<a name="l00015"></a>00015 <span class="comment">*     disclaimer in the documentation and/or other materials provided</span>
<a name="l00016"></a>00016 <span class="comment">*     with the distribution.</span>
<a name="l00017"></a>00017 <span class="comment">*   * Neither the name of the Willow Garage nor the names of its</span>
<a name="l00018"></a>00018 <span class="comment">*     contributors may be used to endorse or promote products derived</span>
<a name="l00019"></a>00019 <span class="comment">*     from this software without specific prior written permission.</span>
<a name="l00020"></a>00020 <span class="comment">*</span>
<a name="l00021"></a>00021 <span class="comment">*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS</span>
<a name="l00022"></a>00022 <span class="comment">*  &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT</span>
<a name="l00023"></a>00023 <span class="comment">*  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS</span>
<a name="l00024"></a>00024 <span class="comment">*  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE</span>
<a name="l00025"></a>00025 <span class="comment">*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,</span>
<a name="l00026"></a>00026 <span class="comment">*  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span>
<a name="l00027"></a>00027 <span class="comment">*  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;</span>
<a name="l00028"></a>00028 <span class="comment">*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER</span>
<a name="l00029"></a>00029 <span class="comment">*  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT</span>
<a name="l00030"></a>00030 <span class="comment">*  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN</span>
<a name="l00031"></a>00031 <span class="comment">*  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span>
<a name="l00032"></a>00032 <span class="comment">*  POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00033"></a>00033 <span class="comment">*********************************************************************/</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="comment">/* Author: Ioan Sucan */</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#include &quot;ompl/geometric/ik/GAIK.h&quot;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &quot;ompl/util/Time.h&quot;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &quot;ompl/util/Exception.h&quot;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;algorithm&gt;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &lt;limits&gt;</span>
<a name="l00042"></a>00042 
<a name="l00043"></a><a class="code" href="classompl_1_1geometric_1_1GAIK.html#ab6bd5e917a6e185ffa976b844d2fc326">00043</a> <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1geometric_1_1GAIK.html#ab6bd5e917a6e185ffa976b844d2fc326" title="Find a state that fits the request.">ompl::geometric::GAIK::solve</a>(<span class="keywordtype">double</span> solveTime, <span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1GoalRegion.html" title="Definition of a goal region.">base::GoalRegion</a> &amp;goal, <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *result, <span class="keyword">const</span> std::vector&lt;base::State*&gt; &amp;hint)
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045     <span class="keywordflow">if</span> (maxDistance_ &lt; std::numeric_limits&lt;double&gt;::epsilon())
<a name="l00046"></a>00046     {
<a name="l00047"></a>00047         maxDistance_ = si_-&gt;getMaximumExtent() / 5.0;
<a name="l00048"></a>00048         msg_.<a class="code" href="classompl_1_1msg_1_1Interface.html#a545368346a008e4de3ea44ce21daccd5" title="Forward information.">inform</a>(<span class="stringliteral">&quot;The maximum distance for sampling around states is assumed to be %f&quot;</span>, maxDistance_);
<a name="l00049"></a>00049     }
<a name="l00050"></a>00050 
<a name="l00051"></a>00051     <span class="keywordflow">if</span> (poolSize_ &lt; 1)
<a name="l00052"></a>00052     {
<a name="l00053"></a>00053         msg_.<a class="code" href="classompl_1_1msg_1_1Interface.html#ab9c7d9a3fd8a6358e6d8e27c73a52575" title="Forward an error.">error</a>(<span class="stringliteral">&quot;Pool size too small&quot;</span>);
<a name="l00054"></a>00054         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00055"></a>00055     }
<a name="l00056"></a>00056 
<a name="l00057"></a>00057     <a class="code" href="namespaceompl_1_1time.html#a9f28e947d7e95cfa5f0790ccdb7f0953" title="Representation of a point in time.">time::point</a>             endTime = <a class="code" href="namespaceompl_1_1time.html#a1413ad6c9709d0699343679b291b9c1d" title="Get the current time point.">time::now</a>() + <a class="code" href="namespaceompl_1_1time.html#acac374ab4374adb207edb38cedb7fbb1" title="Return the time duration representing a given number of seconds.">time::seconds</a>(solveTime);
<a name="l00058"></a>00058 
<a name="l00059"></a>00059     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>            maxPoolSize = poolSize_ + poolMutation_ + poolRandom_;
<a name="l00060"></a>00060     std::vector&lt;Individual&gt; pool(maxPoolSize);
<a name="l00061"></a>00061     IndividualSort          gs;
<a name="l00062"></a>00062     <span class="keywordtype">bool</span>                    solved = <span class="keyword">false</span>;
<a name="l00063"></a>00063     <span class="keywordtype">int</span>                     solution = -1;
<a name="l00064"></a>00064 
<a name="l00065"></a>00065     <a class="code" href="classompl_1_1base_1_1StateSamplerPtr.html" title="A boost shared pointer wrapper for ompl::base::StateSampler.">base::StateSamplerPtr</a> sampler = si_-&gt;allocStateSampler();
<a name="l00066"></a>00066 
<a name="l00067"></a>00067     <span class="comment">// add hint states</span>
<a name="l00068"></a>00068     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nh = std::min&lt;unsigned int&gt;(maxPoolSize, hint.size());
<a name="l00069"></a>00069     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; nh ; ++i)
<a name="l00070"></a>00070     {
<a name="l00071"></a>00071         pool[i].state = si_-&gt;cloneState(hint[i]);
<a name="l00072"></a>00072         si_-&gt;enforceBounds(pool[i].state);
<a name="l00073"></a>00073         pool[i].valid = valid(pool[i].state);
<a name="l00074"></a>00074         <span class="keywordflow">if</span> (goal.<a class="code" href="classompl_1_1base_1_1GoalRegion.html#a63180f3c2e53eb6feedae905cb858f39" title="Equivalent to calling isSatisfied(const State *, double *) with a NULL second argument.">isSatisfied</a>(pool[i].state, &amp;(pool[i].distance)))
<a name="l00075"></a>00075         {
<a name="l00076"></a>00076             <span class="keywordflow">if</span> (pool[i].valid)
<a name="l00077"></a>00077             {
<a name="l00078"></a>00078                 solved = <span class="keyword">true</span>;
<a name="l00079"></a>00079                 solution = i;
<a name="l00080"></a>00080             }
<a name="l00081"></a>00081         }
<a name="l00082"></a>00082     }
<a name="l00083"></a>00083 
<a name="l00084"></a>00084     <span class="comment">// add states near the hint states</span>
<a name="l00085"></a>00085     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nh2 = nh * 2;
<a name="l00086"></a>00086     <span class="keywordflow">if</span> (nh2 &lt; maxPoolSize)
<a name="l00087"></a>00087     {
<a name="l00088"></a>00088         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = nh ; i &lt; nh2 ; ++i)
<a name="l00089"></a>00089         {
<a name="l00090"></a>00090             pool[i].state = si_-&gt;allocState();
<a name="l00091"></a>00091             sampler-&gt;sampleUniformNear(pool[i].state, pool[i % nh].state, maxDistance_);
<a name="l00092"></a>00092             pool[i].valid = valid(pool[i].state);
<a name="l00093"></a>00093             <span class="keywordflow">if</span> (goal.<a class="code" href="classompl_1_1base_1_1GoalRegion.html#a63180f3c2e53eb6feedae905cb858f39" title="Equivalent to calling isSatisfied(const State *, double *) with a NULL second argument.">isSatisfied</a>(pool[i].state, &amp;(pool[i].distance)))
<a name="l00094"></a>00094             {
<a name="l00095"></a>00095                 <span class="keywordflow">if</span> (pool[i].valid)
<a name="l00096"></a>00096                 {
<a name="l00097"></a>00097                     solved = <span class="keyword">true</span>;
<a name="l00098"></a>00098                     solution = i;
<a name="l00099"></a>00099                 }
<a name="l00100"></a>00100             }
<a name="l00101"></a>00101         }
<a name="l00102"></a>00102         nh = nh2;
<a name="l00103"></a>00103     }
<a name="l00104"></a>00104 
<a name="l00105"></a>00105     <span class="comment">// add random states</span>
<a name="l00106"></a>00106     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = nh ; i &lt; maxPoolSize ; ++i)
<a name="l00107"></a>00107     {
<a name="l00108"></a>00108         pool[i].state = si_-&gt;allocState();
<a name="l00109"></a>00109         sampler-&gt;sampleUniform(pool[i].state);
<a name="l00110"></a>00110         pool[i].valid = valid(pool[i].state);
<a name="l00111"></a>00111         <span class="keywordflow">if</span> (goal.<a class="code" href="classompl_1_1base_1_1GoalRegion.html#a63180f3c2e53eb6feedae905cb858f39" title="Equivalent to calling isSatisfied(const State *, double *) with a NULL second argument.">isSatisfied</a>(pool[i].state, &amp;(pool[i].distance)))
<a name="l00112"></a>00112         {
<a name="l00113"></a>00113             <span class="keywordflow">if</span> (pool[i].valid)
<a name="l00114"></a>00114             {
<a name="l00115"></a>00115                 solved = <span class="keyword">true</span>;
<a name="l00116"></a>00116                 solution = i;
<a name="l00117"></a>00117             }
<a name="l00118"></a>00118         }
<a name="l00119"></a>00119     }
<a name="l00120"></a>00120 
<a name="l00121"></a>00121     <span class="comment">// run the genetic algorithm</span>
<a name="l00122"></a>00122     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> generations = 1;
<a name="l00123"></a>00123     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> mutationsSize = poolSize_ + poolMutation_;
<a name="l00124"></a>00124 
<a name="l00125"></a>00125     <span class="keywordflow">while</span> (!solved &amp;&amp; <a class="code" href="namespaceompl_1_1time.html#a1413ad6c9709d0699343679b291b9c1d" title="Get the current time point.">time::now</a>() &lt; endTime)
<a name="l00126"></a>00126     {
<a name="l00127"></a>00127         generations++;
<a name="l00128"></a>00128         std::sort(pool.begin(), pool.end(), gs);
<a name="l00129"></a>00129 
<a name="l00130"></a>00130         <span class="comment">// add mutations</span>
<a name="l00131"></a>00131         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = poolSize_ ; i &lt; mutationsSize ; ++i)
<a name="l00132"></a>00132         {
<a name="l00133"></a>00133             sampler-&gt;sampleUniformNear(pool[i].state, pool[i % poolSize_].state, maxDistance_);
<a name="l00134"></a>00134             pool[i].valid = valid(pool[i].state);
<a name="l00135"></a>00135             <span class="keywordflow">if</span> (goal.<a class="code" href="classompl_1_1base_1_1GoalRegion.html#a63180f3c2e53eb6feedae905cb858f39" title="Equivalent to calling isSatisfied(const State *, double *) with a NULL second argument.">isSatisfied</a>(pool[i].state, &amp;(pool[i].distance)))
<a name="l00136"></a>00136             {
<a name="l00137"></a>00137                 <span class="keywordflow">if</span> (pool[i].valid)
<a name="l00138"></a>00138                 {
<a name="l00139"></a>00139                     solved = <span class="keyword">true</span>;
<a name="l00140"></a>00140                     solution = i;
<a name="l00141"></a>00141                     <span class="keywordflow">break</span>;
<a name="l00142"></a>00142                 }
<a name="l00143"></a>00143             }
<a name="l00144"></a>00144         }
<a name="l00145"></a>00145 
<a name="l00146"></a>00146         <span class="comment">// add random states</span>
<a name="l00147"></a>00147         <span class="keywordflow">if</span> (!solved)
<a name="l00148"></a>00148             <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = mutationsSize ; i &lt; maxPoolSize ; ++i)
<a name="l00149"></a>00149             {
<a name="l00150"></a>00150                 sampler-&gt;sampleUniform(pool[i].state);
<a name="l00151"></a>00151                 pool[i].valid = valid(pool[i].state);
<a name="l00152"></a>00152                 <span class="keywordflow">if</span> (goal.<a class="code" href="classompl_1_1base_1_1GoalRegion.html#a63180f3c2e53eb6feedae905cb858f39" title="Equivalent to calling isSatisfied(const State *, double *) with a NULL second argument.">isSatisfied</a>(pool[i].state, &amp;(pool[i].distance)))
<a name="l00153"></a>00153                 {
<a name="l00154"></a>00154                     <span class="keywordflow">if</span> (pool[i].valid)
<a name="l00155"></a>00155                     {
<a name="l00156"></a>00156                         solved = <span class="keyword">true</span>;
<a name="l00157"></a>00157                         solution = i;
<a name="l00158"></a>00158                         <span class="keywordflow">break</span>;
<a name="l00159"></a>00159                     }
<a name="l00160"></a>00160                 }
<a name="l00161"></a>00161             }
<a name="l00162"></a>00162     }
<a name="l00163"></a>00163 
<a name="l00164"></a>00164 
<a name="l00165"></a>00165     <span class="comment">// fill in solution, if found</span>
<a name="l00166"></a>00166     msg_.<a class="code" href="classompl_1_1msg_1_1Interface.html#a545368346a008e4de3ea44ce21daccd5" title="Forward information.">inform</a>(<span class="stringliteral">&quot;Ran for %u generations&quot;</span>, generations);
<a name="l00167"></a>00167 
<a name="l00168"></a>00168     <span class="keywordflow">if</span> (solved)
<a name="l00169"></a>00169     {
<a name="l00170"></a>00170         <span class="comment">// set the solution</span>
<a name="l00171"></a>00171         si_-&gt;copyState(result, pool[solution].state);
<a name="l00172"></a>00172 
<a name="l00173"></a>00173         <span class="comment">// try to improve the solution</span>
<a name="l00174"></a>00174         tryToImprove(goal, result, pool[solution].distance);
<a name="l00175"></a>00175 
<a name="l00176"></a>00176         <span class="comment">// if improving the state made it invalid, revert</span>
<a name="l00177"></a>00177         <span class="keywordflow">if</span> (!valid(result))
<a name="l00178"></a>00178             si_-&gt;copyState(result, pool[solution].state);
<a name="l00179"></a>00179     }
<a name="l00180"></a>00180     <span class="keywordflow">else</span>
<a name="l00181"></a>00181     {
<a name="l00182"></a>00182         <span class="comment">/* one last attempt to find a solution */</span>
<a name="l00183"></a>00183         std::sort(pool.begin(), pool.end(), gs);
<a name="l00184"></a>00184         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; 5 ; ++i)
<a name="l00185"></a>00185         {
<a name="l00186"></a>00186             <span class="comment">// get a valid state that is closer to the goal</span>
<a name="l00187"></a>00187             <span class="keywordflow">if</span> (pool[i].valid)
<a name="l00188"></a>00188             {
<a name="l00189"></a>00189                 <span class="comment">// set the solution</span>
<a name="l00190"></a>00190                 si_-&gt;copyState(result, pool[i].state);
<a name="l00191"></a>00191 
<a name="l00192"></a>00192                 <span class="comment">// try to improve the state</span>
<a name="l00193"></a>00193                 tryToImprove(goal, result, pool[i].distance);
<a name="l00194"></a>00194 
<a name="l00195"></a>00195                 <span class="comment">// if the improvement made the state no longer valid, revert to previous one</span>
<a name="l00196"></a>00196                 <span class="keywordflow">if</span> (!valid(result))
<a name="l00197"></a>00197                     si_-&gt;copyState(result, pool[i].state);
<a name="l00198"></a>00198                 <span class="keywordflow">else</span>
<a name="l00199"></a>00199                     solved = goal.<a class="code" href="classompl_1_1base_1_1GoalRegion.html#a63180f3c2e53eb6feedae905cb858f39" title="Equivalent to calling isSatisfied(const State *, double *) with a NULL second argument.">isSatisfied</a>(result);
<a name="l00200"></a>00200                 <span class="keywordflow">if</span> (solved)
<a name="l00201"></a>00201                     <span class="keywordflow">break</span>;
<a name="l00202"></a>00202             }
<a name="l00203"></a>00203         }
<a name="l00204"></a>00204     }
<a name="l00205"></a>00205 
<a name="l00206"></a>00206     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; maxPoolSize ; ++i)
<a name="l00207"></a>00207         si_-&gt;freeState(pool[i].state);
<a name="l00208"></a>00208 
<a name="l00209"></a>00209     <span class="keywordflow">return</span> solved;
<a name="l00210"></a>00210 }
<a name="l00211"></a>00211 
<a name="l00212"></a>00212 <span class="keywordtype">bool</span> ompl::geometric::GAIK::tryToImprove(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1GoalRegion.html" title="Definition of a goal region.">base::GoalRegion</a> &amp;goal, <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *state, <span class="keywordtype">double</span> distance)
<a name="l00213"></a>00213 {
<a name="l00214"></a>00214     msg_.debug(<span class="stringliteral">&quot;Distance to goal before improvement: %g&quot;</span>, distance);
<a name="l00215"></a>00215     <a class="code" href="namespaceompl_1_1time.html#a9f28e947d7e95cfa5f0790ccdb7f0953" title="Representation of a point in time.">time::point</a> start = <a class="code" href="namespaceompl_1_1time.html#a1413ad6c9709d0699343679b291b9c1d" title="Get the current time point.">time::now</a>();
<a name="l00216"></a>00216     <span class="keywordtype">double</span> dist = si_-&gt;getMaximumExtent() / 10.0;
<a name="l00217"></a>00217     hcik_.tryToImprove(goal, state, dist, &amp;distance);
<a name="l00218"></a>00218     hcik_.tryToImprove(goal, state, dist / 3.0, &amp;distance);
<a name="l00219"></a>00219     hcik_.tryToImprove(goal, state, dist / 10.0, &amp;distance);
<a name="l00220"></a>00220     msg_.debug(<span class="stringliteral">&quot;Improvement took  %u ms&quot;</span>, (<a class="code" href="namespaceompl_1_1time.html#a1413ad6c9709d0699343679b291b9c1d" title="Get the current time point.">time::now</a>() - start).total_milliseconds());
<a name="l00221"></a>00221     msg_.debug(<span class="stringliteral">&quot;Distance to goal after improvement: %g&quot;</span>, distance);
<a name="l00222"></a>00222     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00223"></a>00223 }
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