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ompl-devel-0.9.5-1.fc14.i686.rpm

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<div class="title">GoalLazySamples.h</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">* Software License Agreement (BSD License)</span>
<a name="l00003"></a>00003 <span class="comment">*</span>
<a name="l00004"></a>00004 <span class="comment">*  Copyright (c) 2010, Rice University</span>
<a name="l00005"></a>00005 <span class="comment">*  All rights reserved.</span>
<a name="l00006"></a>00006 <span class="comment">*</span>
<a name="l00007"></a>00007 <span class="comment">*  Redistribution and use in source and binary forms, with or without</span>
<a name="l00008"></a>00008 <span class="comment">*  modification, are permitted provided that the following conditions</span>
<a name="l00009"></a>00009 <span class="comment">*  are met:</span>
<a name="l00010"></a>00010 <span class="comment">*</span>
<a name="l00011"></a>00011 <span class="comment">*   * Redistributions of source code must retain the above copyright</span>
<a name="l00012"></a>00012 <span class="comment">*     notice, this list of conditions and the following disclaimer.</span>
<a name="l00013"></a>00013 <span class="comment">*   * Redistributions in binary form must reproduce the above</span>
<a name="l00014"></a>00014 <span class="comment">*     copyright notice, this list of conditions and the following</span>
<a name="l00015"></a>00015 <span class="comment">*     disclaimer in the documentation and/or other materials provided</span>
<a name="l00016"></a>00016 <span class="comment">*     with the distribution.</span>
<a name="l00017"></a>00017 <span class="comment">*   * Neither the name of the Rice University nor the names of its</span>
<a name="l00018"></a>00018 <span class="comment">*     contributors may be used to endorse or promote products derived</span>
<a name="l00019"></a>00019 <span class="comment">*     from this software without specific prior written permission.</span>
<a name="l00020"></a>00020 <span class="comment">*</span>
<a name="l00021"></a>00021 <span class="comment">*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS</span>
<a name="l00022"></a>00022 <span class="comment">*  &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT</span>
<a name="l00023"></a>00023 <span class="comment">*  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS</span>
<a name="l00024"></a>00024 <span class="comment">*  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE</span>
<a name="l00025"></a>00025 <span class="comment">*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,</span>
<a name="l00026"></a>00026 <span class="comment">*  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span>
<a name="l00027"></a>00027 <span class="comment">*  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;</span>
<a name="l00028"></a>00028 <span class="comment">*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER</span>
<a name="l00029"></a>00029 <span class="comment">*  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT</span>
<a name="l00030"></a>00030 <span class="comment">*  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN</span>
<a name="l00031"></a>00031 <span class="comment">*  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span>
<a name="l00032"></a>00032 <span class="comment">*  POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00033"></a>00033 <span class="comment">*********************************************************************/</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="comment">/* Author: Ioan Sucan */</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#ifndef OMPL_BASE_GOAL_LAZY_SAMPLES_</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#define OMPL_BASE_GOAL_LAZY_SAMPLES_</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &quot;ompl/base/GoalStates.h&quot;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &lt;boost/thread/thread.hpp&gt;</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include &lt;boost/function.hpp&gt;</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &lt;limits&gt;</span>
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 <span class="keyword">namespace </span>ompl
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047 
<a name="l00048"></a>00048     <span class="keyword">namespace </span>base
<a name="l00049"></a>00049     {
<a name="l00050"></a>00050 
<a name="l00051"></a><a class="code" href="namespaceompl_1_1base.html#a7ed818b17b8281f0dbb11b666a76aaa7">00051</a>         <span class="keyword">class </span><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html" title="Definition of a goal region that can be sampled, but the sampling process can be slow. This class allows sampling the happen in a separate thread, and the number of goals may increase, as the planner is running, in a thread-safe manner.">GoalLazySamples</a>;
<a name="l00052"></a>00052 
<a name="l00055"></a>00055         <span class="keyword">typedef</span> boost::function2&lt;bool, const GoalLazySamples*, State*&gt; <a class="code" href="namespaceompl_1_1base.html#a7ed818b17b8281f0dbb11b666a76aaa7" title="Goal sampling function. Returns false when no further calls should be made to it. Fills its second ar...">GoalSamplingFn</a>;
<a name="l00056"></a>00056 
<a name="l00071"></a><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html">00071</a>         <span class="keyword">class </span><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html" title="Definition of a goal region that can be sampled, but the sampling process can be slow. This class allows sampling the happen in a separate thread, and the number of goals may increase, as the planner is running, in a thread-safe manner.">GoalLazySamples</a> : <span class="keyword">public</span> <a class="code" href="classompl_1_1base_1_1GoalStates.html" title="Definition of a set of goal states.">GoalStates</a>
<a name="l00072"></a>00072         {
<a name="l00073"></a>00073         <span class="keyword">public</span>:
<a name="l00074"></a>00074 
<a name="l00093"></a>00093             <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ad296cf0838d99bbd70fdf807432f2e67" title="Create a goal region that can be sampled in a lazy fashion. A function that produces samples from tha...">GoalLazySamples</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1SpaceInformationPtr.html" title="A boost shared pointer wrapper for ompl::base::SpaceInformation.">SpaceInformationPtr</a> &amp;si, <span class="keyword">const</span> <a class="code" href="namespaceompl_1_1base.html#a7ed818b17b8281f0dbb11b666a76aaa7" title="Goal sampling function. Returns false when no further calls should be made to it. Fills its second ar...">GoalSamplingFn</a> &amp;samplerFunc,
<a name="l00094"></a>00094                             <span class="keywordtype">bool</span> autoStart = <span class="keyword">true</span>, <span class="keywordtype">double</span> minDist = std::numeric_limits&lt;double&gt;::epsilon());
<a name="l00095"></a>00095 
<a name="l00096"></a>00096             <span class="keyword">virtual</span> ~<a class="code" href="classompl_1_1base_1_1GoalLazySamples.html" title="Definition of a goal region that can be sampled, but the sampling process can be slow. This class allows sampling the happen in a separate thread, and the number of goals may increase, as the planner is running, in a thread-safe manner.">GoalLazySamples</a>(<span class="keywordtype">void</span>);
<a name="l00097"></a>00097 
<a name="l00098"></a>00098             <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a0fb9e9d12bea1de967b6fbc6b6738719" title="Sample a state in the goal region.">sampleGoal</a>(<a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *st) <span class="keyword">const</span>;
<a name="l00099"></a>00099 
<a name="l00100"></a>00100             <span class="keyword">virtual</span> <span class="keywordtype">double</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a692bde395578c4fc7e9db960f724832e" title="Compute the distance to the goal (heuristic). This function is the one used in computing the distance...">distanceGoal</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *st) <span class="keyword">const</span>;
<a name="l00101"></a>00101 
<a name="l00102"></a>00102             <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a11885628f6b06904462165fd9d1fc08b" title="Add a goal state.">addState</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a>* st);
<a name="l00103"></a>00103 
<a name="l00105"></a>00105             <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#af3894060ae99b12f00cdcc1ef2c7d0bf" title="Start the goal sampling thread.">startSampling</a>(<span class="keywordtype">void</span>);
<a name="l00106"></a>00106 
<a name="l00108"></a>00108             <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a6581de7182b474a8f2c6ca6129a8ce9d" title="Stop the goal sampling thread.">stopSampling</a>(<span class="keywordtype">void</span>);
<a name="l00109"></a>00109 
<a name="l00111"></a>00111             <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ad524231e037fc7ce539ede485e240def" title="Return true if the sampling thread is active.">isSampling</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00112"></a>00112 
<a name="l00116"></a>00116             <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a5f1ed43b242503b8031996f83d79e4ab" title="Return true of maxSampleCount() &gt; 0 or if the sampling thread is active, as in this case it is possib...">canSample</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00117"></a>00117 
<a name="l00120"></a><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ae19f97c741f2c0f48c7e3c88b16d432f">00120</a>             <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ae19f97c741f2c0f48c7e3c88b16d432f" title="Set the minimum distance that a new state returned by the sampling thread needs to be away from previ...">setMinNewSampleDistance</a>(<span class="keywordtype">double</span> dist)
<a name="l00121"></a>00121             {
<a name="l00122"></a>00122                 <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a2872e6f726b36c7140d88b81921a5a81" title="Samples returned by the sampling thread are added to the list of states only if they are at least min...">minDist_</a> = dist;
<a name="l00123"></a>00123             }
<a name="l00124"></a>00124 
<a name="l00127"></a><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ae80dbaa527a1d5a234c28b83b392786e">00127</a>             <span class="keywordtype">double</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ae80dbaa527a1d5a234c28b83b392786e" title="Get the minimum distance that a new state returned by the sampling thread needs to be away from previ...">getMinNewSampleDistance</a>(<span class="keywordtype">void</span>)<span class="keyword"> const</span>
<a name="l00128"></a>00128 <span class="keyword">            </span>{
<a name="l00129"></a>00129                 <span class="keywordflow">return</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a2872e6f726b36c7140d88b81921a5a81" title="Samples returned by the sampling thread are added to the list of states only if they are at least min...">minDist_</a>;
<a name="l00130"></a>00130             }
<a name="l00131"></a>00131 
<a name="l00133"></a><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a408682957039671f0cda9b031770f5c1">00133</a>             <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a408682957039671f0cda9b031770f5c1" title="Return true if the last state returned by the sampling function was added. Return false otherwise...">wasLastStateAdded</a>(<span class="keywordtype">void</span>)<span class="keyword"> const</span>
<a name="l00134"></a>00134 <span class="keyword">            </span>{
<a name="l00135"></a>00135                 <span class="keywordflow">return</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a3178d4b6de7fde34a163182b98b98238" title="Flag indicating whether the last state returned by the sampling function was added or not...">lastStateAdded_</a>;
<a name="l00136"></a>00136             }
<a name="l00137"></a>00137 
<a name="l00139"></a>00139             <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#aa7015a082cbebc65f76d57cc7fc8521a" title="Add a state st if it further away that minDistance from previously added states. Return true if the s...">addStateIfDifferent</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a>* st, <span class="keywordtype">double</span> minDistance);
<a name="l00140"></a>00140 
<a name="l00141"></a>00141             <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ab33e196cd1f63ca75146721ef6f9cdaa" title="Clear all goal states.">clear</a>(<span class="keywordtype">void</span>);
<a name="l00142"></a>00142 
<a name="l00143"></a>00143         <span class="keyword">protected</span>:
<a name="l00144"></a>00144 
<a name="l00146"></a>00146             <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a787aad32e2abd6586ba29f3d3fd866fc" title="The function that samples goals by calling samplerFunc_ in a separate thread.">goalSamplingThread</a>(<span class="keywordtype">void</span>);
<a name="l00147"></a>00147 
<a name="l00149"></a><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a21473de193144c6885ed1de4c9f03354">00149</a>             <span class="keyword">mutable</span> boost::mutex           <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a21473de193144c6885ed1de4c9f03354" title="Lock for updating the set of states.">lock_</a>;
<a name="l00150"></a>00150 
<a name="l00152"></a><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ad3ce46e7898f2f001fcdd07a23b09987">00152</a>             <a class="code" href="namespaceompl_1_1base.html#a7ed818b17b8281f0dbb11b666a76aaa7" title="Goal sampling function. Returns false when no further calls should be made to it. Fills its second ar...">GoalSamplingFn</a>                 <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ad3ce46e7898f2f001fcdd07a23b09987" title="Function that produces samples.">samplerFunc_</a>;
<a name="l00153"></a>00153 
<a name="l00155"></a><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ac8bfb5596555a8f1ee48c8c75ee93205">00155</a>             <span class="keywordtype">bool</span>                           <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#ac8bfb5596555a8f1ee48c8c75ee93205" title="Flag used to notify the sampling thread to terminate sampling.">terminateSamplingThread_</a>;
<a name="l00156"></a>00156 
<a name="l00158"></a><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a834ee816753de6f2bbc8e4684c48b4a3">00158</a>             boost::thread                 *<a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a834ee816753de6f2bbc8e4684c48b4a3" title="Additional thread for sampling goal states.">samplingThread_</a>;
<a name="l00159"></a>00159 
<a name="l00161"></a><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a3178d4b6de7fde34a163182b98b98238">00161</a>             <span class="keywordtype">bool</span>                           <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a3178d4b6de7fde34a163182b98b98238" title="Flag indicating whether the last state returned by the sampling function was added or not...">lastStateAdded_</a>;
<a name="l00162"></a>00162 
<a name="l00165"></a><a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a2872e6f726b36c7140d88b81921a5a81">00165</a>             <span class="keywordtype">double</span>                         <a class="code" href="classompl_1_1base_1_1GoalLazySamples.html#a2872e6f726b36c7140d88b81921a5a81" title="Samples returned by the sampling thread are added to the list of states only if they are at least min...">minDist_</a>;
<a name="l00166"></a>00166         };
<a name="l00167"></a>00167 
<a name="l00168"></a>00168     }
<a name="l00169"></a>00169 }
<a name="l00170"></a>00170 
<a name="l00171"></a>00171 <span class="preprocessor">#endif</span>
</pre></div></div>
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