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--></script> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="dir_d6bab724a8a8d39645841e5b1716649d.html">demos</a> </li> </ul> </div> </div> <div class="header"> <div class="headertitle"> <div class="title">ODERigidBodyPlanning.cpp</div> </div> </div> <div class="contents"> <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*********************************************************************</span> <a name="l00002"></a>00002 <span class="comment">* Software License Agreement (BSD License)</span> <a name="l00003"></a>00003 <span class="comment">*</span> <a name="l00004"></a>00004 <span class="comment">* Copyright (c) 2010, Rice University</span> <a name="l00005"></a>00005 <span class="comment">* All rights reserved.</span> <a name="l00006"></a>00006 <span class="comment">*</span> <a name="l00007"></a>00007 <span class="comment">* Redistribution and use in source and binary forms, with or without</span> <a name="l00008"></a>00008 <span class="comment">* modification, are permitted provided that the following conditions</span> <a name="l00009"></a>00009 <span class="comment">* are met:</span> <a name="l00010"></a>00010 <span class="comment">*</span> <a name="l00011"></a>00011 <span class="comment">* * Redistributions of source code must retain the above copyright</span> <a name="l00012"></a>00012 <span class="comment">* notice, this list of conditions and the following disclaimer.</span> <a name="l00013"></a>00013 <span class="comment">* * Redistributions in binary form must reproduce the above</span> <a name="l00014"></a>00014 <span class="comment">* copyright notice, this list of conditions and the following</span> <a name="l00015"></a>00015 <span class="comment">* disclaimer in the documentation and/or other materials provided</span> <a name="l00016"></a>00016 <span class="comment">* with the distribution.</span> <a name="l00017"></a>00017 <span class="comment">* * Neither the name of the Rice University nor the names of its</span> <a name="l00018"></a>00018 <span class="comment">* contributors may be used to endorse or promote products derived</span> <a name="l00019"></a>00019 <span class="comment">* from this software without specific prior written permission.</span> <a name="l00020"></a>00020 <span class="comment">*</span> <a name="l00021"></a>00021 <span class="comment">* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS</span> <a name="l00022"></a>00022 <span class="comment">* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT</span> <a name="l00023"></a>00023 <span class="comment">* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS</span> <a name="l00024"></a>00024 <span class="comment">* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE</span> <a name="l00025"></a>00025 <span class="comment">* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,</span> <a name="l00026"></a>00026 <span class="comment">* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span> <a name="l00027"></a>00027 <span class="comment">* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;</span> <a name="l00028"></a>00028 <span class="comment">* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER</span> <a name="l00029"></a>00029 <span class="comment">* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT</span> <a name="l00030"></a>00030 <span class="comment">* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN</span> <a name="l00031"></a>00031 <span class="comment">* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span> <a name="l00032"></a>00032 <span class="comment">* POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00033"></a>00033 <span class="comment">*********************************************************************/</span> <a name="l00034"></a>00034 <a name="l00035"></a>00035 <span class="comment">/* Author: Ioan Sucan */</span> <a name="l00036"></a>00036 <a name="l00037"></a>00037 <span class="preprocessor">#include <ompl/extensions/ode/ODESimpleSetup.h></span> <a name="l00038"></a>00038 <span class="preprocessor">#include <ompl/base/GoalRegion.h></span> <a name="l00039"></a>00039 <span class="preprocessor">#include <ompl/config.h></span> <a name="l00040"></a>00040 <span class="preprocessor">#include <iostream></span> <a name="l00041"></a>00041 <span class="preprocessor">#include <ode/ode.h></span> <a name="l00042"></a>00042 <a name="l00043"></a>00043 <span class="keyword">namespace </span>ob = ompl::base; <a name="l00044"></a>00044 <span class="keyword">namespace </span>og = ompl::geometric; <a name="l00045"></a>00045 <span class="keyword">namespace </span>oc = ompl::control; <a name="l00046"></a>00046 <a name="l00048"></a>00048 <a name="l00049"></a>00049 <span class="keyword">class </span>RigidBodyEnvironment : <span class="keyword">public</span> oc::ODEEnvironment <a name="l00050"></a>00050 { <a name="l00051"></a>00051 <span class="keyword">public</span>: <a name="l00052"></a>00052 <a name="l00053"></a>00053 RigidBodyEnvironment(<span class="keywordtype">void</span>) : oc::ODEEnvironment() <a name="l00054"></a>00054 { <a name="l00055"></a>00055 createWorld(); <a name="l00056"></a>00056 } <a name="l00057"></a>00057 <a name="l00058"></a>00058 <span class="keyword">virtual</span> ~RigidBodyEnvironment(<span class="keywordtype">void</span>) <a name="l00059"></a>00059 { <a name="l00060"></a>00060 destroyWorld(); <a name="l00061"></a>00061 } <a name="l00062"></a>00062 <a name="l00063"></a>00063 <span class="comment">/**************************************************</span> <a name="l00064"></a>00064 <span class="comment"> * Implementation of functions needed by planning *</span> <a name="l00065"></a>00065 <span class="comment"> **************************************************/</span> <a name="l00066"></a>00066 <a name="l00067"></a>00067 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getControlDimension(<span class="keywordtype">void</span>)<span class="keyword"> const</span> <a name="l00068"></a>00068 <span class="keyword"> </span>{ <a name="l00069"></a>00069 <span class="keywordflow">return</span> 3; <a name="l00070"></a>00070 } <a name="l00071"></a>00071 <a name="l00072"></a>00072 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getControlBounds(std::vector<double> &lower, std::vector<double> &upper)<span class="keyword"> const</span> <a name="l00073"></a>00073 <span class="keyword"> </span>{ <a name="l00074"></a>00074 <span class="keyword">static</span> <span class="keywordtype">double</span> maxForce = 0.2; <a name="l00075"></a>00075 lower.resize(3); <a name="l00076"></a>00076 lower[0] = -maxForce; <a name="l00077"></a>00077 lower[1] = -maxForce; <a name="l00078"></a>00078 lower[2] = -maxForce; <a name="l00079"></a>00079 <a name="l00080"></a>00080 upper.resize(3); <a name="l00081"></a>00081 upper[0] = maxForce; <a name="l00082"></a>00082 upper[1] = maxForce; <a name="l00083"></a>00083 upper[2] = maxForce; <a name="l00084"></a>00084 } <a name="l00085"></a>00085 <a name="l00086"></a>00086 <span class="keyword">virtual</span> <span class="keywordtype">void</span> applyControl(<span class="keyword">const</span> <span class="keywordtype">double</span> *control)<span class="keyword"> const</span> <a name="l00087"></a>00087 <span class="keyword"> </span>{ <a name="l00088"></a>00088 dBodyAddForce(boxBody, control[0], control[1], control[2]); <a name="l00089"></a>00089 } <a name="l00090"></a>00090 <a name="l00091"></a>00091 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isValidCollision(dGeomID geom1, dGeomID geom2, <span class="keyword">const</span> dContact& contact)<span class="keyword"> const</span> <a name="l00092"></a>00092 <span class="keyword"> </span>{ <a name="l00093"></a>00093 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00094"></a>00094 } <a name="l00095"></a>00095 <a name="l00096"></a>00096 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setupContact(dGeomID geom1, dGeomID geom2, dContact &contact)<span class="keyword"> const</span> <a name="l00097"></a>00097 <span class="keyword"> </span>{ <a name="l00098"></a>00098 contact.surface.mode = dContactSoftCFM | dContactApprox1; <a name="l00099"></a>00099 contact.surface.mu = 0.9; <a name="l00100"></a>00100 contact.surface.soft_cfm = 0.2; <a name="l00101"></a>00101 } <a name="l00102"></a>00102 <a name="l00103"></a>00103 <span class="comment">/**************************************************/</span> <a name="l00104"></a>00104 <a name="l00105"></a>00105 <a name="l00106"></a>00106 <span class="comment">// OMPL does not require this function here; we implement it here</span> <a name="l00107"></a>00107 <span class="comment">// for convenience. This function is only ODE code to create a</span> <a name="l00108"></a>00108 <span class="comment">// simulation environment. At the end of the function, there is a</span> <a name="l00109"></a>00109 <span class="comment">// call to setPlanningParameters(), which configures members of</span> <a name="l00110"></a>00110 <span class="comment">// the base class needed by planners.</span> <a name="l00111"></a>00111 <span class="keywordtype">void</span> createWorld(<span class="keywordtype">void</span>); <a name="l00112"></a>00112 <a name="l00113"></a>00113 <span class="comment">// Clear all ODE objects</span> <a name="l00114"></a>00114 <span class="keywordtype">void</span> destroyWorld(<span class="keywordtype">void</span>); <a name="l00115"></a>00115 <a name="l00116"></a>00116 <span class="comment">// Set parameters needed by the base class (such as the bodies</span> <a name="l00117"></a>00117 <span class="comment">// that make up to state of the system we are planning for)</span> <a name="l00118"></a>00118 <span class="keywordtype">void</span> setPlanningParameters(<span class="keywordtype">void</span>); <a name="l00119"></a>00119 <a name="l00120"></a>00120 <span class="comment">// the simulation world</span> <a name="l00121"></a>00121 dWorldID bodyWorld; <a name="l00122"></a>00122 <a name="l00123"></a>00123 <span class="comment">// the space for all objects</span> <a name="l00124"></a>00124 dSpaceID space; <a name="l00125"></a>00125 <a name="l00126"></a>00126 <span class="comment">// the car mass</span> <a name="l00127"></a>00127 dMass m; <a name="l00128"></a>00128 <a name="l00129"></a>00129 <span class="comment">// the body geom</span> <a name="l00130"></a>00130 dGeomID boxGeom; <a name="l00131"></a>00131 <a name="l00132"></a>00132 <span class="comment">// the body</span> <a name="l00133"></a>00133 dBodyID boxBody; <a name="l00134"></a>00134 <a name="l00135"></a>00135 }; <a name="l00136"></a>00136 <a name="l00137"></a>00137 <a name="l00138"></a>00138 <span class="comment">// Define the goal we want to reach</span> <a name="l00139"></a>00139 <span class="keyword">class </span>RigidBodyGoal : <span class="keyword">public</span> ob::GoalRegion <a name="l00140"></a>00140 { <a name="l00141"></a>00141 <span class="keyword">public</span>: <a name="l00142"></a>00142 <a name="l00143"></a>00143 RigidBodyGoal(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1SpaceInformationPtr.html" title="A boost shared pointer wrapper for ompl::base::SpaceInformation.">ob::SpaceInformationPtr</a> &si) : ob::GoalRegion(si) <a name="l00144"></a>00144 { <a name="l00145"></a>00145 threshold_ = 0.5; <a name="l00146"></a>00146 } <a name="l00147"></a>00147 <a name="l00148"></a>00148 <span class="keyword">virtual</span> <span class="keywordtype">double</span> distanceGoal(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">ob::State</a> *st)<span class="keyword"> const</span> <a name="l00149"></a>00149 <span class="keyword"> </span>{ <a name="l00150"></a>00150 <span class="keyword">const</span> <span class="keywordtype">double</span> *pos = st-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#af12997f7c56f7263fb78be7444b838e5" title="Define the type of state allocated by this state space.">oc::ODEStateSpace::StateType</a>>()->getBodyPosition(0); <a name="l00151"></a>00151 <span class="keywordtype">double</span> dx = fabs(pos[0] - 30); <a name="l00152"></a>00152 <span class="keywordtype">double</span> dy = fabs(pos[1] - 55); <a name="l00153"></a>00153 <span class="keywordtype">double</span> dz = fabs(pos[2] - 35); <a name="l00154"></a>00154 <span class="keywordflow">return</span> sqrt(dx * dx + dy * dy + dz * dz); <a name="l00155"></a>00155 } <a name="l00156"></a>00156 <a name="l00157"></a>00157 }; <a name="l00158"></a>00158 <a name="l00159"></a>00159 <a name="l00160"></a>00160 <span class="comment">// Define how we project a state</span> <a name="l00161"></a>00161 <span class="keyword">class </span>RigidBodyStateProjectionEvaluator : <span class="keyword">public</span> ob::ProjectionEvaluator <a name="l00162"></a>00162 { <a name="l00163"></a>00163 <span class="keyword">public</span>: <a name="l00164"></a>00164 <a name="l00165"></a>00165 RigidBodyStateProjectionEvaluator(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1StateSpace.html" title="Representation of a space in which planning can be performed. Topology specific sampling, interpolation and distance are defined.">ob::StateSpace</a> *space) : ob::ProjectionEvaluator(space) <a name="l00166"></a>00166 { <a name="l00167"></a>00167 } <a name="l00168"></a>00168 <a name="l00169"></a>00169 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getDimension(<span class="keywordtype">void</span>)<span class="keyword"> const</span> <a name="l00170"></a>00170 <span class="keyword"> </span>{ <a name="l00171"></a>00171 <span class="keywordflow">return</span> 3; <a name="l00172"></a>00172 } <a name="l00173"></a>00173 <a name="l00174"></a>00174 <span class="keyword">virtual</span> <span class="keywordtype">void</span> defaultCellSizes(<span class="keywordtype">void</span>) <a name="l00175"></a>00175 { <a name="l00176"></a>00176 cellSizes_.resize(3); <a name="l00177"></a>00177 cellSizes_[0] = 1; <a name="l00178"></a>00178 cellSizes_[1] = 1; <a name="l00179"></a>00179 cellSizes_[2] = 1; <a name="l00180"></a>00180 } <a name="l00181"></a>00181 <a name="l00182"></a>00182 <span class="keyword">virtual</span> <span class="keywordtype">void</span> project(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">ob::State</a> *state, <a class="code" href="namespaceompl_1_1base.html#aa83f2e90d56884b236b1e400d116b10b" title="The datatype for state projections. This class contains a real vector.">ob::EuclideanProjection</a> &projection)<span class="keyword"> const</span> <a name="l00183"></a>00183 <span class="keyword"> </span>{ <a name="l00184"></a>00184 <span class="keyword">const</span> <span class="keywordtype">double</span> *pos = state-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#af12997f7c56f7263fb78be7444b838e5" title="Define the type of state allocated by this state space.">oc::ODEStateSpace::StateType</a>>()->getBodyPosition(0); <a name="l00185"></a>00185 projection[0] = pos[0]; <a name="l00186"></a>00186 projection[1] = pos[1]; <a name="l00187"></a>00187 projection[2] = pos[2]; <a name="l00188"></a>00188 } <a name="l00189"></a>00189 <a name="l00190"></a>00190 }; <a name="l00191"></a>00191 <a name="l00192"></a>00192 <span class="comment">// Define our own space, to include a distance function we want and register a default projection</span> <a name="l00193"></a>00193 <span class="keyword">class </span>RigidBodyStateSpace : <span class="keyword">public</span> oc::ODEStateSpace <a name="l00194"></a>00194 { <a name="l00195"></a>00195 <span class="keyword">public</span>: <a name="l00196"></a>00196 <a name="l00197"></a>00197 RigidBodyStateSpace(<span class="keyword">const</span> <a class="code" href="classompl_1_1control_1_1ODEEnvironmentPtr.html" title="A boost shared pointer wrapper for ompl::control::ODEEnvironment.">oc::ODEEnvironmentPtr</a> &env) : oc::ODEStateSpace(env) <a name="l00198"></a>00198 { <a name="l00199"></a>00199 } <a name="l00200"></a>00200 <a name="l00201"></a>00201 <span class="keyword">virtual</span> <span class="keywordtype">double</span> distance(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">ob::State</a> *s1, <span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">ob::State</a> *s2)<span class="keyword"> const</span> <a name="l00202"></a>00202 <span class="keyword"> </span>{ <a name="l00203"></a>00203 <span class="keyword">const</span> <span class="keywordtype">double</span> *p1 = s1-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#af12997f7c56f7263fb78be7444b838e5" title="Define the type of state allocated by this state space.">oc::ODEStateSpace::StateType</a>>()->getBodyPosition(0); <a name="l00204"></a>00204 <span class="keyword">const</span> <span class="keywordtype">double</span> *p2 = s2-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#af12997f7c56f7263fb78be7444b838e5" title="Define the type of state allocated by this state space.">oc::ODEStateSpace::StateType</a>>()->getBodyPosition(0); <a name="l00205"></a>00205 <span class="keywordtype">double</span> dx = fabs(p1[0] - p2[0]); <a name="l00206"></a>00206 <span class="keywordtype">double</span> dy = fabs(p1[1] - p2[1]); <a name="l00207"></a>00207 <span class="keywordtype">double</span> dz = fabs(p1[2] - p2[2]); <a name="l00208"></a>00208 <span class="keywordflow">return</span> sqrt(dx * dx + dy * dy + dz * dz); <a name="l00209"></a>00209 } <a name="l00210"></a>00210 <a name="l00211"></a>00211 <span class="keyword">virtual</span> <span class="keywordtype">void</span> registerProjections(<span class="keywordtype">void</span>) <a name="l00212"></a>00212 { <a name="l00213"></a>00213 registerDefaultProjection(<a class="code" href="classompl_1_1base_1_1ProjectionEvaluatorPtr.html" title="A boost shared pointer wrapper for ompl::base::ProjectionEvaluator.">ob::ProjectionEvaluatorPtr</a>(<span class="keyword">new</span> RigidBodyStateProjectionEvaluator(<span class="keyword">this</span>))); <a name="l00214"></a>00214 } <a name="l00215"></a>00215 <a name="l00216"></a>00216 }; <a name="l00217"></a>00217 <a name="l00219"></a>00219 <a name="l00220"></a>00220 <span class="keywordtype">int</span> main(<span class="keywordtype">int</span>, <span class="keywordtype">char</span> **) <a name="l00221"></a>00221 { <a name="l00222"></a>00222 <span class="comment">// initialize ODE</span> <a name="l00223"></a>00223 dInitODE2(0); <a name="l00224"></a>00224 <a name="l00225"></a>00225 <span class="comment">// create the ODE environment</span> <a name="l00226"></a>00226 <a class="code" href="classompl_1_1control_1_1ODEEnvironmentPtr.html" title="A boost shared pointer wrapper for ompl::control::ODEEnvironment.">oc::ODEEnvironmentPtr</a> env(<span class="keyword">new</span> RigidBodyEnvironment()); <a name="l00227"></a>00227 <a name="l00228"></a>00228 <span class="comment">// create the state space and the control space for planning</span> <a name="l00229"></a>00229 RigidBodyStateSpace *stateSpace = <span class="keyword">new</span> RigidBodyStateSpace(env); <a name="l00230"></a>00230 <a class="code" href="classompl_1_1base_1_1StateSpacePtr.html" title="A boost shared pointer wrapper for ompl::base::StateSpace.">ob::StateSpacePtr</a> stateSpacePtr = <a class="code" href="classompl_1_1base_1_1StateSpacePtr.html" title="A boost shared pointer wrapper for ompl::base::StateSpace.">ob::StateSpacePtr</a>(stateSpace); <a name="l00231"></a>00231 <a name="l00232"></a>00232 <span class="comment">// this will take care of setting a proper collision checker and the starting state for the planner as the initial ODE state</span> <a name="l00233"></a>00233 <a class="code" href="classompl_1_1control_1_1ODESimpleSetup.html" title="Create the set of classes typically needed to solve a control problem when forward propagation is com...">oc::ODESimpleSetup</a> ss(stateSpacePtr); <a name="l00234"></a>00234 <a name="l00235"></a>00235 <span class="comment">// set the goal we would like to reach</span> <a name="l00236"></a>00236 ss.setGoal(<a class="code" href="classompl_1_1base_1_1GoalPtr.html" title="A boost shared pointer wrapper for ompl::base::Goal.">ob::GoalPtr</a>(<span class="keyword">new</span> RigidBodyGoal(ss.getSpaceInformation()))); <a name="l00237"></a>00237 <a name="l00238"></a>00238 <a class="code" href="classompl_1_1base_1_1RealVectorBounds.html" title="The lower and upper bounds for an Rn space.">ob::RealVectorBounds</a> bounds(3); <a name="l00239"></a>00239 bounds.setLow(-200); <a name="l00240"></a>00240 bounds.setHigh(200); <a name="l00241"></a>00241 stateSpace->setVolumeBounds(bounds); <a name="l00242"></a>00242 <a name="l00243"></a>00243 bounds.setLow(-20); <a name="l00244"></a>00244 bounds.setHigh(20); <a name="l00245"></a>00245 stateSpace->setLinearVelocityBounds(bounds); <a name="l00246"></a>00246 stateSpace->setAngularVelocityBounds(bounds); <a name="l00247"></a>00247 <a name="l00248"></a>00248 ss.setup(); <a name="l00249"></a>00249 ss.print(); <a name="l00250"></a>00250 <a name="l00251"></a>00251 <span class="keywordflow">if</span> (ss.solve(10)) <a name="l00252"></a>00252 { <a name="l00253"></a>00253 <span class="keyword">const</span> <a class="code" href="classompl_1_1geometric_1_1PathGeometric.html" title="Definition of a geometric path.">og::PathGeometric</a> &p = ss.getSolutionPath().asGeometric(); <a name="l00254"></a>00254 <span class="keyword">const</span> std::vector<ob::State*> &states = p.<a class="code" href="classompl_1_1geometric_1_1PathGeometric.html#a3a729dab22338b733888bc2f9c9769a4" title="The list of states that make up the path.">states</a>; <a name="l00255"></a>00255 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i < states.size() ; ++i) <a name="l00256"></a>00256 { <a name="l00257"></a>00257 <span class="keyword">const</span> <span class="keywordtype">double</span> *pos = states[i]->as<<a class="code" href="classompl_1_1base_1_1CompoundState.html" title="Definition of a compound state.">ob::CompoundState</a>>()->as<ob::RealVectorStateSpace::StateType>(0)->values; <a name="l00258"></a>00258 std::cout << pos[0] << <span class="stringliteral">" "</span> << pos[1] << <span class="stringliteral">" "</span> << pos[2] << std::endl; <a name="l00259"></a>00259 } <a name="l00260"></a>00260 } <a name="l00261"></a>00261 <a name="l00262"></a>00262 dCloseODE(); <a name="l00263"></a>00263 <a name="l00264"></a>00264 <span class="keywordflow">return</span> 0; <a name="l00265"></a>00265 } <a name="l00266"></a>00266 <a name="l00267"></a>00267 <a name="l00268"></a>00268 <a name="l00269"></a>00269 <a name="l00270"></a>00270 <a name="l00271"></a>00271 <a name="l00272"></a>00272 <a name="l00273"></a>00273 <a name="l00275"></a>00275 <a name="l00276"></a>00276 <span class="comment">/***********************************************</span> <a name="l00277"></a>00277 <span class="comment"> * Member function implementations *</span> <a name="l00278"></a>00278 <span class="comment"> ***********************************************/</span> <a name="l00279"></a>00279 <a name="l00280"></a>00280 <span class="keywordtype">void</span> RigidBodyEnvironment::createWorld(<span class="keywordtype">void</span>) <a name="l00281"></a>00281 { <a name="l00282"></a>00282 <span class="comment">// BEGIN SETTING UP AN ODE ENVIRONMENT</span> <a name="l00283"></a>00283 <span class="comment">// ***********************************</span> <a name="l00284"></a>00284 <a name="l00285"></a>00285 bodyWorld = dWorldCreate(); <a name="l00286"></a>00286 space = dHashSpaceCreate(0); <a name="l00287"></a>00287 <a name="l00288"></a>00288 dWorldSetGravity(bodyWorld, 0, 0, -0.981); <a name="l00289"></a>00289 <a name="l00290"></a>00290 <span class="keywordtype">double</span> lx = 0.2; <a name="l00291"></a>00291 <span class="keywordtype">double</span> ly = 0.2; <a name="l00292"></a>00292 <span class="keywordtype">double</span> lz = 0.1; <a name="l00293"></a>00293 <a name="l00294"></a>00294 dMassSetBox(&m, 1, lx, ly, lz); <a name="l00295"></a>00295 <a name="l00296"></a>00296 boxGeom = dCreateBox(space, lx, ly, lz); <a name="l00297"></a>00297 boxBody = dBodyCreate(bodyWorld); <a name="l00298"></a>00298 dBodySetMass(boxBody, &m); <a name="l00299"></a>00299 dGeomSetBody(boxGeom, boxBody); <a name="l00300"></a>00300 <a name="l00301"></a>00301 <span class="comment">// *********************************</span> <a name="l00302"></a>00302 <span class="comment">// END SETTING UP AN ODE ENVIRONMENT</span> <a name="l00303"></a>00303 <a name="l00304"></a>00304 setPlanningParameters(); <a name="l00305"></a>00305 } <a name="l00306"></a>00306 <a name="l00307"></a>00307 <span class="keywordtype">void</span> RigidBodyEnvironment::destroyWorld(<span class="keywordtype">void</span>) <a name="l00308"></a>00308 { <a name="l00309"></a>00309 dSpaceDestroy(space); <a name="l00310"></a>00310 dWorldDestroy(bodyWorld); <a name="l00311"></a>00311 } <a name="l00312"></a>00312 <a name="l00313"></a>00313 <span class="keywordtype">void</span> RigidBodyEnvironment::setPlanningParameters(<span class="keywordtype">void</span>) <a name="l00314"></a>00314 { <a name="l00315"></a>00315 <span class="comment">// Fill in parameters for OMPL:</span> <a name="l00316"></a>00316 world_ = bodyWorld; <a name="l00317"></a>00317 collisionSpaces_.push_back(space); <a name="l00318"></a>00318 stateBodies_.push_back(boxBody); <a name="l00319"></a>00319 stepSize_ = 0.05; <a name="l00320"></a>00320 maxContacts_ = 3; <a name="l00321"></a>00321 minControlSteps_ = 10; <a name="l00322"></a>00322 maxControlSteps_ = 500; <a name="l00323"></a>00323 } </pre></div></div> </div> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerator</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> </div> <div class="footer span-22 push-2 last"> <a href="http://www.kavrakilab.org">Physical and Biological Computing Group</a> • <a href="http://www.cs.rice.edu">Department of Computer Science</a> • <a href="http://www.rice.edu">Rice University</a><br> <div class="gray">Generated on Sun Oct 9 2011 23:04:39 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.7.4</div> </div> </div> </body> </html>