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--></script> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="dir_f5421e52a658cd938113ed6044324834.html">src</a> </li> <li class="navelem"><a class="el" href="dir_ae92c2ff78847f0cb49b545f9089bbbc.html">ompl</a> </li> <li class="navelem"><a class="el" href="dir_1ebcd69eafda777e1b7ee573415af9b3.html">extensions</a> </li> <li class="navelem"><a class="el" href="dir_1b236733af466129d307db6fd8c491fe.html">ode</a> </li> <li class="navelem"><a class="el" href="dir_43adbf5ba310c2c668983d1f351bbdaf.html">src</a> </li> </ul> </div> </div> <div class="header"> <div class="headertitle"> <div class="title">ODEStateSpace.cpp</div> </div> </div> <div class="contents"> <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*********************************************************************</span> <a name="l00002"></a>00002 <span class="comment">* Software License Agreement (BSD License)</span> <a name="l00003"></a>00003 <span class="comment">*</span> <a name="l00004"></a>00004 <span class="comment">* Copyright (c) 2010, Rice University</span> <a name="l00005"></a>00005 <span class="comment">* All rights reserved.</span> <a name="l00006"></a>00006 <span class="comment">*</span> <a name="l00007"></a>00007 <span class="comment">* Redistribution and use in source and binary forms, with or without</span> <a name="l00008"></a>00008 <span class="comment">* modification, are permitted provided that the following conditions</span> <a name="l00009"></a>00009 <span class="comment">* are met:</span> <a name="l00010"></a>00010 <span class="comment">*</span> <a name="l00011"></a>00011 <span class="comment">* * Redistributions of source code must retain the above copyright</span> <a name="l00012"></a>00012 <span class="comment">* notice, this list of conditions and the following disclaimer.</span> <a name="l00013"></a>00013 <span class="comment">* * Redistributions in binary form must reproduce the above</span> <a name="l00014"></a>00014 <span class="comment">* copyright notice, this list of conditions and the following</span> <a name="l00015"></a>00015 <span class="comment">* disclaimer in the documentation and/or other materials provided</span> <a name="l00016"></a>00016 <span class="comment">* with the distribution.</span> <a name="l00017"></a>00017 <span class="comment">* * Neither the name of the Rice University nor the names of its</span> <a name="l00018"></a>00018 <span class="comment">* contributors may be used to endorse or promote products derived</span> <a name="l00019"></a>00019 <span class="comment">* from this software without specific prior written permission.</span> <a name="l00020"></a>00020 <span class="comment">*</span> <a name="l00021"></a>00021 <span class="comment">* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS</span> <a name="l00022"></a>00022 <span class="comment">* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT</span> <a name="l00023"></a>00023 <span class="comment">* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS</span> <a name="l00024"></a>00024 <span class="comment">* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE</span> <a name="l00025"></a>00025 <span class="comment">* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,</span> <a name="l00026"></a>00026 <span class="comment">* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span> <a name="l00027"></a>00027 <span class="comment">* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;</span> <a name="l00028"></a>00028 <span class="comment">* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER</span> <a name="l00029"></a>00029 <span class="comment">* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT</span> <a name="l00030"></a>00030 <span class="comment">* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN</span> <a name="l00031"></a>00031 <span class="comment">* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span> <a name="l00032"></a>00032 <span class="comment">* POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00033"></a>00033 <span class="comment">*********************************************************************/</span> <a name="l00034"></a>00034 <a name="l00035"></a>00035 <span class="comment">/* Author: Ioan Sucan */</span> <a name="l00036"></a>00036 <a name="l00037"></a>00037 <span class="preprocessor">#include "ompl/extensions/ode/ODEStateSpace.h"</span> <a name="l00038"></a>00038 <span class="preprocessor">#include "ompl/util/Console.h"</span> <a name="l00039"></a>00039 <span class="preprocessor">#include <boost/lexical_cast.hpp></span> <a name="l00040"></a>00040 <span class="preprocessor">#include <limits></span> <a name="l00041"></a>00041 <span class="preprocessor">#include <queue></span> <a name="l00042"></a>00042 <a name="l00043"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#ac895b311341b2fbc01fc140a5d0d654d">00043</a> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#ac895b311341b2fbc01fc140a5d0d654d" title="Construct a state space representing ODE states.">ompl::control::ODEStateSpace::ODEStateSpace</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1control_1_1ODEEnvironmentPtr.html" title="A boost shared pointer wrapper for ompl::control::ODEEnvironment.">ODEEnvironmentPtr</a> &env, <a name="l00044"></a>00044 <span class="keywordtype">double</span> positionWeight, <span class="keywordtype">double</span> linVelWeight, <span class="keywordtype">double</span> angVelWeight, <span class="keywordtype">double</span> orientationWeight) : <a name="l00045"></a>00045 base::CompoundStateSpace(), env_(env) <a name="l00046"></a>00046 { <a name="l00047"></a>00047 <a class="code" href="classompl_1_1base_1_1StateSpace.html#ad12cc022ef531dcb563f6d3d13b847ad" title="Set the name of the state space.">setName</a>(<span class="stringliteral">"ODE"</span> + <a class="code" href="classompl_1_1base_1_1StateSpace.html#a90015676df178b4406a8ab8399f0624c" title="Get the name of the state space.">getName</a>()); <a name="l00048"></a>00048 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i < <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a14bed6203a14e8dfdb10f8a7ede817da" title="Representation of the ODE parameters OMPL needs to plan.">env_</a>->stateBodies_.size() ; ++i) <a name="l00049"></a>00049 { <a name="l00050"></a>00050 std::string body = <span class="stringliteral">":B"</span> + boost::lexical_cast<std::string>(i); <a name="l00051"></a>00051 <a name="l00052"></a>00052 <a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#aba4aafa2e39b134bf55c5a2ba17d29af" title="Adds a new state space as part of the compound state space. For computing distances within the compou...">addSubSpace</a>(<a class="code" href="classompl_1_1base_1_1StateSpacePtr.html" title="A boost shared pointer wrapper for ompl::base::StateSpace.">base::StateSpacePtr</a>(<span class="keyword">new</span> <a class="code" href="classompl_1_1base_1_1RealVectorStateSpace.html" title="A state space representing Rn. The distance function is the L2 norm.">base::RealVectorStateSpace</a>(3)), positionWeight); <span class="comment">// position</span> <a name="l00053"></a>00053 <a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#ae5f43ed0a30998604b18f50b007455b4" title="The state spaces that make up the compound state space.">components_</a>.back()->setName(<a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#ae5f43ed0a30998604b18f50b007455b4" title="The state spaces that make up the compound state space.">components_</a>.back()->getName() + body + <span class="stringliteral">":position"</span>); <a name="l00054"></a>00054 <a name="l00055"></a>00055 <a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#aba4aafa2e39b134bf55c5a2ba17d29af" title="Adds a new state space as part of the compound state space. For computing distances within the compou...">addSubSpace</a>(<a class="code" href="classompl_1_1base_1_1StateSpacePtr.html" title="A boost shared pointer wrapper for ompl::base::StateSpace.">base::StateSpacePtr</a>(<span class="keyword">new</span> <a class="code" href="classompl_1_1base_1_1RealVectorStateSpace.html" title="A state space representing Rn. The distance function is the L2 norm.">base::RealVectorStateSpace</a>(3)), linVelWeight); <span class="comment">// linear velocity</span> <a name="l00056"></a>00056 <a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#ae5f43ed0a30998604b18f50b007455b4" title="The state spaces that make up the compound state space.">components_</a>.back()->setName(<a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#ae5f43ed0a30998604b18f50b007455b4" title="The state spaces that make up the compound state space.">components_</a>.back()->getName() + body + <span class="stringliteral">":linvel"</span>); <a name="l00057"></a>00057 <a name="l00058"></a>00058 <a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#aba4aafa2e39b134bf55c5a2ba17d29af" title="Adds a new state space as part of the compound state space. For computing distances within the compou...">addSubSpace</a>(<a class="code" href="classompl_1_1base_1_1StateSpacePtr.html" title="A boost shared pointer wrapper for ompl::base::StateSpace.">base::StateSpacePtr</a>(<span class="keyword">new</span> <a class="code" href="classompl_1_1base_1_1RealVectorStateSpace.html" title="A state space representing Rn. The distance function is the L2 norm.">base::RealVectorStateSpace</a>(3)), angVelWeight); <span class="comment">// angular velocity</span> <a name="l00059"></a>00059 <a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#ae5f43ed0a30998604b18f50b007455b4" title="The state spaces that make up the compound state space.">components_</a>.back()->setName(<a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#ae5f43ed0a30998604b18f50b007455b4" title="The state spaces that make up the compound state space.">components_</a>.back()->getName() + body + <span class="stringliteral">":angvel"</span>); <a name="l00060"></a>00060 <a name="l00061"></a>00061 <a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#aba4aafa2e39b134bf55c5a2ba17d29af" title="Adds a new state space as part of the compound state space. For computing distances within the compou...">addSubSpace</a>(<a class="code" href="classompl_1_1base_1_1StateSpacePtr.html" title="A boost shared pointer wrapper for ompl::base::StateSpace.">base::StateSpacePtr</a>(<span class="keyword">new</span> <a class="code" href="classompl_1_1base_1_1SO3StateSpace.html" title="A state space representing SO(3). The internal representation is done with quaternions. The distance between states is the angle between quaternions and interpolation is done with slerp.">base::SO3StateSpace</a>()), orientationWeight); <span class="comment">// orientation</span> <a name="l00062"></a>00062 <a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#ae5f43ed0a30998604b18f50b007455b4" title="The state spaces that make up the compound state space.">components_</a>.back()->setName(<a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#ae5f43ed0a30998604b18f50b007455b4" title="The state spaces that make up the compound state space.">components_</a>.back()->getName() + body + <span class="stringliteral">":orientation"</span>); <a name="l00063"></a>00063 } <a name="l00064"></a>00064 <a class="code" href="classompl_1_1base_1_1CompoundStateSpace.html#a7aca5d3cfc2ae6bc5b2543a88ef5cb9c" title="Lock this state space. This means no further spaces can be added as components. This function can be ...">lock</a>(); <a name="l00065"></a>00065 <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#aa920d89178817da99722e0fb733e72de" title="By default, the volume bounds enclosing the geometry of the environment are computed to include all o...">setDefaultBounds</a>(); <a name="l00066"></a>00066 } <a name="l00067"></a>00067 <a name="l00068"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#aa920d89178817da99722e0fb733e72de">00068</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#aa920d89178817da99722e0fb733e72de" title="By default, the volume bounds enclosing the geometry of the environment are computed to include all o...">ompl::control::ODEStateSpace::setDefaultBounds</a>(<span class="keywordtype">void</span>) <a name="l00069"></a>00069 { <a name="l00070"></a>00070 <span class="comment">// limit all velocities to 1 m/s, 1 rad/s, respectively</span> <a name="l00071"></a>00071 <a class="code" href="classompl_1_1base_1_1RealVectorBounds.html" title="The lower and upper bounds for an Rn space.">base::RealVectorBounds</a> bounds1(3); <a name="l00072"></a>00072 bounds1.<a class="code" href="classompl_1_1base_1_1RealVectorBounds.html#a6f63c8d793a056e2160e5d9d85c27a58" title="Set the lower bound in each dimension to a specific value.">setLow</a>(-1); <a name="l00073"></a>00073 bounds1.<a class="code" href="classompl_1_1base_1_1RealVectorBounds.html#a756253c602ddc6bd299dc9c870fadfee" title="Set the upper bound in each dimension to a specific value.">setHigh</a>(1); <a name="l00074"></a>00074 setLinearVelocityBounds(bounds1); <a name="l00075"></a>00075 setAngularVelocityBounds(bounds1); <a name="l00076"></a>00076 <a name="l00077"></a>00077 <span class="comment">// find the bounding box that contains all geoms included in the collision spaces</span> <a name="l00078"></a>00078 <span class="keywordtype">double</span> mX, mY, mZ, MX, MY, MZ; <a name="l00079"></a>00079 mX = mY = mZ = std::numeric_limits<double>::infinity(); <a name="l00080"></a>00080 MX = MY = MZ = -std::numeric_limits<double>::infinity(); <a name="l00081"></a>00081 <span class="keywordtype">bool</span> found = <span class="keyword">false</span>; <a name="l00082"></a>00082 <a name="l00083"></a>00083 std::queue<dSpaceID> spaces; <a name="l00084"></a>00084 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i < env_->collisionSpaces_.size() ; ++i) <a name="l00085"></a>00085 spaces.push(env_->collisionSpaces_[i]); <a name="l00086"></a>00086 <a name="l00087"></a>00087 <span class="keywordflow">while</span> (!spaces.empty()) <a name="l00088"></a>00088 { <a name="l00089"></a>00089 dSpaceID space = spaces.front(); <a name="l00090"></a>00090 spaces.pop(); <a name="l00091"></a>00091 <a name="l00092"></a>00092 <span class="keywordtype">int</span> n = dSpaceGetNumGeoms(space); <a name="l00093"></a>00093 <a name="l00094"></a>00094 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0 ; j < n ; ++j) <a name="l00095"></a>00095 { <a name="l00096"></a>00096 dGeomID geom = dSpaceGetGeom(space, j); <a name="l00097"></a>00097 <span class="keywordflow">if</span> (dGeomIsSpace(geom)) <a name="l00098"></a>00098 spaces.push((dSpaceID)geom); <a name="l00099"></a>00099 <span class="keywordflow">else</span> <a name="l00100"></a>00100 { <a name="l00101"></a>00101 <span class="keywordtype">bool</span> valid = <span class="keyword">true</span>; <a name="l00102"></a>00102 dReal aabb[6]; <a name="l00103"></a>00103 dGeomGetAABB(geom, aabb); <a name="l00104"></a>00104 <a name="l00105"></a>00105 <span class="comment">// things like planes are infinite; we want to ignore those</span> <a name="l00106"></a>00106 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> k = 0 ; k < 6 ; ++k) <a name="l00107"></a>00107 <span class="keywordflow">if</span> (fabs(aabb[k]) >= std::numeric_limits<dReal>::max()) <a name="l00108"></a>00108 { <a name="l00109"></a>00109 valid = <span class="keyword">false</span>; <a name="l00110"></a>00110 <span class="keywordflow">break</span>; <a name="l00111"></a>00111 } <a name="l00112"></a>00112 <span class="keywordflow">if</span> (valid) <a name="l00113"></a>00113 { <a name="l00114"></a>00114 found = <span class="keyword">true</span>; <a name="l00115"></a>00115 <span class="keywordflow">if</span> (aabb[0] < mX) mX = aabb[0]; <a name="l00116"></a>00116 <span class="keywordflow">if</span> (aabb[1] > MX) MX = aabb[1]; <a name="l00117"></a>00117 <span class="keywordflow">if</span> (aabb[2] < mY) mY = aabb[2]; <a name="l00118"></a>00118 <span class="keywordflow">if</span> (aabb[3] > MY) MY = aabb[3]; <a name="l00119"></a>00119 <span class="keywordflow">if</span> (aabb[4] < mZ) mZ = aabb[4]; <a name="l00120"></a>00120 <span class="keywordflow">if</span> (aabb[5] > MZ) MZ = aabb[5]; <a name="l00121"></a>00121 } <a name="l00122"></a>00122 } <a name="l00123"></a>00123 } <a name="l00124"></a>00124 } <a name="l00125"></a>00125 <a name="l00126"></a>00126 <span class="keywordflow">if</span> (found) <a name="l00127"></a>00127 { <a name="l00128"></a>00128 <span class="keywordtype">double</span> dx = MX - mX; <a name="l00129"></a>00129 <span class="keywordtype">double</span> dy = MY - mY; <a name="l00130"></a>00130 <span class="keywordtype">double</span> dz = MZ - mZ; <a name="l00131"></a>00131 <span class="keywordtype">double</span> dM = std::max(dx, std::max(dy, dz)); <a name="l00132"></a>00132 <a name="l00133"></a>00133 <span class="comment">// add 10% in each dimension + 1% of the max dimension</span> <a name="l00134"></a>00134 dx = dx / 10.0 + dM / 100.0; <a name="l00135"></a>00135 dy = dy / 10.0 + dM / 100.0; <a name="l00136"></a>00136 dz = dz / 10.0 + dM / 100.0; <a name="l00137"></a>00137 <a name="l00138"></a>00138 bounds1.<a class="code" href="classompl_1_1base_1_1RealVectorBounds.html#a36ebebb6a9e116093581afbd07425baa" title="Lower bound.">low</a>[0] = mX - dx; <a name="l00139"></a>00139 bounds1.<a class="code" href="classompl_1_1base_1_1RealVectorBounds.html#a06827561804a768d6ee86a20a664153c" title="Upper bound.">high</a>[0] = MX + dx; <a name="l00140"></a>00140 bounds1.<a class="code" href="classompl_1_1base_1_1RealVectorBounds.html#a36ebebb6a9e116093581afbd07425baa" title="Lower bound.">low</a>[1] = mY - dy; <a name="l00141"></a>00141 bounds1.<a class="code" href="classompl_1_1base_1_1RealVectorBounds.html#a06827561804a768d6ee86a20a664153c" title="Upper bound.">high</a>[1] = MY + dy; <a name="l00142"></a>00142 bounds1.<a class="code" href="classompl_1_1base_1_1RealVectorBounds.html#a36ebebb6a9e116093581afbd07425baa" title="Lower bound.">low</a>[2] = mZ - dz; <a name="l00143"></a>00143 bounds1.<a class="code" href="classompl_1_1base_1_1RealVectorBounds.html#a06827561804a768d6ee86a20a664153c" title="Upper bound.">high</a>[2] = MZ + dz; <a name="l00144"></a>00144 <a name="l00145"></a>00145 setVolumeBounds(bounds1); <a name="l00146"></a>00146 } <a name="l00147"></a>00147 } <a name="l00148"></a>00148 <a name="l00149"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a74b7cd10a3e11b62f5e3d6c0bda79d92">00149</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a74b7cd10a3e11b62f5e3d6c0bda79d92" title="Copy a state to another. The memory of source and destination should NOT overlap.">ompl::control::ODEStateSpace::copyState</a>(<a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *destination, <span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *source)<span class="keyword"> const</span> <a name="l00150"></a>00150 <span class="keyword"></span>{ <a name="l00151"></a>00151 CompoundStateSpace::copyState(destination, source); <a name="l00152"></a>00152 destination-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a>>()->collision = source-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a>>()-><a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html#a1ba5dfafa14052fd4a9ee317cddcd596" title="Flag containing information about state validity.">collision</a>; <a name="l00153"></a>00153 } <a name="l00154"></a>00154 <a name="l00155"></a>00155 <span class="keyword">namespace </span>ompl <a name="l00156"></a>00156 { <a name="l00158"></a>00158 <span class="keyword">struct </span>CallbackParam <a name="l00159"></a>00159 { <a name="l00160"></a>00160 <span class="keyword">const</span> <a class="code" href="classompl_1_1control_1_1ODEEnvironment.html" title="This class contains the ODE constructs OMPL needs to know about when planning.">control::ODEEnvironment</a> *env; <a name="l00161"></a>00161 <span class="keywordtype">bool</span> collision; <a name="l00162"></a>00162 }; <a name="l00163"></a>00163 <a name="l00164"></a>00164 <span class="keyword">static</span> <span class="keywordtype">void</span> nearCallback(<span class="keywordtype">void</span> *data, dGeomID o1, dGeomID o2) <a name="l00165"></a>00165 { <a name="l00166"></a>00166 <span class="comment">// if a collision has not already been detected</span> <a name="l00167"></a>00167 <span class="keywordflow">if</span> (reinterpret_cast<CallbackParam*>(data)->collision == <span class="keyword">false</span>) <a name="l00168"></a>00168 { <a name="l00169"></a>00169 dBodyID b1 = dGeomGetBody(o1); <a name="l00170"></a>00170 dBodyID b2 = dGeomGetBody(o2); <a name="l00171"></a>00171 <span class="keywordflow">if</span> (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact)) <span class="keywordflow">return</span>; <a name="l00172"></a>00172 <a name="l00173"></a>00173 dContact contact[1]; <span class="comment">// one contact is sufficient</span> <a name="l00174"></a>00174 <span class="keywordtype">int</span> numc = dCollide(o1, o2, 1, &contact[0].geom, <span class="keyword">sizeof</span>(dContact)); <a name="l00175"></a>00175 <a name="l00176"></a>00176 <span class="comment">// check if there is really a collision</span> <a name="l00177"></a>00177 <span class="keywordflow">if</span> (numc) <a name="l00178"></a>00178 { <a name="l00179"></a>00179 <span class="comment">// check if the collision is allowed</span> <a name="l00180"></a>00180 <span class="keywordtype">bool</span> valid = <span class="keyword">reinterpret_cast<</span>CallbackParam*<span class="keyword">></span>(data)->env->isValidCollision(o1, o2, contact[0]); <a name="l00181"></a>00181 <span class="keyword">reinterpret_cast<</span>CallbackParam*<span class="keyword">></span>(data)->collision = !valid; <a name="l00182"></a>00182 <span class="keywordflow">if</span> (reinterpret_cast<CallbackParam*>(data)->env->verboseContacts_) <a name="l00183"></a>00183 { <a name="l00184"></a>00184 <span class="keyword">static</span> <a class="code" href="classompl_1_1msg_1_1Interface.html" title="The piece of code that desires interaction with an action or an output handler should use an instance...">msg::Interface</a> msg; <a name="l00185"></a>00185 msg.<a class="code" href="classompl_1_1msg_1_1Interface.html#ad690e77cfd4c31b55cd221ed9c8ee94e" title="Forward a debug message.">debug</a>((valid ? <span class="stringliteral">"Valid"</span> : <span class="stringliteral">"Invalid"</span>) + std::string(<span class="stringliteral">" contact between "</span>) + <a name="l00186"></a>00186 reinterpret_cast<CallbackParam*>(data)->env->getGeomName(o1) + <span class="stringliteral">" and "</span> + <a name="l00187"></a>00187 <span class="keyword">reinterpret_cast<</span>CallbackParam*<span class="keyword">></span>(data)->env->getGeomName(o2)); <a name="l00188"></a>00188 } <a name="l00189"></a>00189 } <a name="l00190"></a>00190 } <a name="l00191"></a>00191 } <a name="l00193"></a>00193 } <a name="l00194"></a>00194 <a name="l00195"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a1f158dfa526d5573dda8dd31851ba0cf">00195</a> <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a1f158dfa526d5573dda8dd31851ba0cf" title="Fill the ODEStateSpace::STATE_COLLISION_VALUE_BIT of StateType::collision member of a state...">ompl::control::ODEStateSpace::evaluateCollision</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *state)<span class="keyword"> const</span> <a name="l00196"></a>00196 <span class="keyword"></span>{ <a name="l00197"></a>00197 <span class="keywordflow">if</span> (state-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a>>()-><a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html#a1ba5dfafa14052fd4a9ee317cddcd596" title="Flag containing information about state validity.">collision</a> & (1 << STATE_COLLISION_KNOWN_BIT)) <a name="l00198"></a>00198 <span class="keywordflow">return</span> state-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a>>()->collision & (1 << STATE_COLLISION_VALUE_BIT); <a name="l00199"></a>00199 env_->mutex_.lock(); <a name="l00200"></a>00200 writeState(state); <a name="l00201"></a>00201 CallbackParam cp = { env_.get(), <span class="keyword">false</span> }; <a name="l00202"></a>00202 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; cp.collision == <span class="keyword">false</span> && i < env_->collisionSpaces_.size() ; ++i) <a name="l00203"></a>00203 dSpaceCollide(env_->collisionSpaces_[i], &cp, &nearCallback); <a name="l00204"></a>00204 env_->mutex_.unlock(); <a name="l00205"></a>00205 <span class="keywordflow">if</span> (cp.collision) <a name="l00206"></a>00206 state-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a>>()->collision &= (1 << STATE_COLLISION_VALUE_BIT); <a name="l00207"></a>00207 state-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a>>()->collision &= (1 << STATE_COLLISION_KNOWN_BIT); <a name="l00208"></a>00208 <span class="keywordflow">return</span> cp.collision; <a name="l00209"></a>00209 } <a name="l00210"></a>00210 <a name="l00211"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a5b061f3f0cfeb29a70ac6aaa9f2add11">00211</a> <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a5b061f3f0cfeb29a70ac6aaa9f2add11" title="This is a convenience function provided for optimization purposes. It checks whether a state satisfie...">ompl::control::ODEStateSpace::satisfiesBoundsExceptRotation</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a> *state)<span class="keyword"> const</span> <a name="l00212"></a>00212 <span class="keyword"></span>{ <a name="l00213"></a>00213 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i < componentCount_ ; ++i) <a name="l00214"></a>00214 <span class="keywordflow">if</span> (i % 4 != 3) <a name="l00215"></a>00215 <span class="keywordflow">if</span> (!components_[i]->satisfiesBounds(state-><a class="code" href="classompl_1_1base_1_1CompoundState.html#acbfb1f1ff3d5eb2315f47c13fc79a86e" title="The components that make up a compound state.">components</a>[i])) <a name="l00216"></a>00216 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l00217"></a>00217 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l00218"></a>00218 } <a name="l00219"></a>00219 <a name="l00220"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a572348387ab7d3176a4a1063e6b3009e">00220</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a572348387ab7d3176a4a1063e6b3009e" title="Set the bounds for each of the position subspaces.">ompl::control::ODEStateSpace::setVolumeBounds</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1RealVectorBounds.html" title="The lower and upper bounds for an Rn space.">base::RealVectorBounds</a> &bounds) <a name="l00221"></a>00221 { <a name="l00222"></a>00222 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i < env_->stateBodies_.size() ; ++i) <a name="l00223"></a>00223 components_[i * 4]->as<base::RealVectorStateSpace>()->setBounds(bounds); <a name="l00224"></a>00224 } <a name="l00225"></a>00225 <a name="l00226"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a0d779b1d59544cf4bfb90de4def851a5">00226</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a0d779b1d59544cf4bfb90de4def851a5" title="Set the bounds for each of the linear velocity subspaces.">ompl::control::ODEStateSpace::setLinearVelocityBounds</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1RealVectorBounds.html" title="The lower and upper bounds for an Rn space.">base::RealVectorBounds</a> &bounds) <a name="l00227"></a>00227 { <a name="l00228"></a>00228 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i < env_->stateBodies_.size() ; ++i) <a name="l00229"></a>00229 components_[i * 4 + 1]->as<base::RealVectorStateSpace>()->setBounds(bounds); <a name="l00230"></a>00230 } <a name="l00231"></a>00231 <a name="l00232"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#aa7390b20c14d2e09f803b46d2fa9aeed">00232</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#aa7390b20c14d2e09f803b46d2fa9aeed" title="Set the bounds for each of the angular velocity subspaces.">ompl::control::ODEStateSpace::setAngularVelocityBounds</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1RealVectorBounds.html" title="The lower and upper bounds for an Rn space.">base::RealVectorBounds</a> &bounds) <a name="l00233"></a>00233 { <a name="l00234"></a>00234 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i < env_->stateBodies_.size() ; ++i) <a name="l00235"></a>00235 components_[i * 4 + 2]->as<base::RealVectorStateSpace>()->setBounds(bounds); <a name="l00236"></a>00236 } <a name="l00237"></a>00237 <a name="l00238"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a6a322bef2a5ca80db337ecd977235be9">00238</a> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">ompl::base::State</a>* <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a6a322bef2a5ca80db337ecd977235be9" title="Allocate a state that can store a point in the described space.">ompl::control::ODEStateSpace::allocState</a>(<span class="keywordtype">void</span>)<span class="keyword"> const</span> <a name="l00239"></a>00239 <span class="keyword"></span>{ <a name="l00240"></a>00240 <a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a> *state = <span class="keyword">new</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a>(); <a name="l00241"></a>00241 allocStateComponents(state); <a name="l00242"></a>00242 <span class="keywordflow">return</span> state; <a name="l00243"></a>00243 } <a name="l00244"></a>00244 <a name="l00245"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a22e049b3b64c43fc4dc5bf8020c0bbd2">00245</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a22e049b3b64c43fc4dc5bf8020c0bbd2" title="Free the memory of the allocated state.">ompl::control::ODEStateSpace::freeState</a>(<a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *state)<span class="keyword"> const</span> <a name="l00246"></a>00246 <span class="keyword"></span>{ <a name="l00247"></a>00247 CompoundStateSpace::freeState(state); <a name="l00248"></a>00248 } <a name="l00249"></a>00249 <a name="l00250"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a17b12710391410fc3fd0cc6e3eca9f1f">00250</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a17b12710391410fc3fd0cc6e3eca9f1f" title="Read the parameters of the ODE bodies and store them in state.">ompl::control::ODEStateSpace::readState</a>(<a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *state)<span class="keyword"> const</span> <a name="l00251"></a>00251 <span class="keyword"></span>{ <a name="l00252"></a>00252 <a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a> *s = state-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a>>(); <a name="l00253"></a>00253 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = (<span class="keywordtype">int</span>)env_->stateBodies_.size() - 1 ; i >= 0 ; --i) <a name="l00254"></a>00254 { <a name="l00255"></a>00255 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> _i4 = i * 4; <a name="l00256"></a>00256 <a name="l00257"></a>00257 <span class="keyword">const</span> dReal *pos = dBodyGetPosition(env_->stateBodies_[i]); <a name="l00258"></a>00258 <span class="keyword">const</span> dReal *vel = dBodyGetLinearVel(env_->stateBodies_[i]); <a name="l00259"></a>00259 <span class="keyword">const</span> dReal *ang = dBodyGetAngularVel(env_->stateBodies_[i]); <a name="l00260"></a>00260 <span class="keywordtype">double</span> *s_pos = s-><a class="code" href="classompl_1_1base_1_1CompoundState.html#ae51035c1a4c69165f2688d252b527ba7" title="Cast a component of this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1RealVectorStateSpace_1_1StateType.html" title="The definition of a state in Rn">base::RealVectorStateSpace::StateType</a>>(_i4)->values; ++_i4; <a name="l00261"></a>00261 <span class="keywordtype">double</span> *s_vel = s-><a class="code" href="classompl_1_1base_1_1CompoundState.html#ae51035c1a4c69165f2688d252b527ba7" title="Cast a component of this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1RealVectorStateSpace_1_1StateType.html" title="The definition of a state in Rn">base::RealVectorStateSpace::StateType</a>>(_i4)->values; ++_i4; <a name="l00262"></a>00262 <span class="keywordtype">double</span> *s_ang = s-><a class="code" href="classompl_1_1base_1_1CompoundState.html#ae51035c1a4c69165f2688d252b527ba7" title="Cast a component of this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1RealVectorStateSpace_1_1StateType.html" title="The definition of a state in Rn">base::RealVectorStateSpace::StateType</a>>(_i4)->values; ++_i4; <a name="l00263"></a>00263 <a name="l00264"></a>00264 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j < 3; ++j) <a name="l00265"></a>00265 { <a name="l00266"></a>00266 s_pos[j] = pos[j]; <a name="l00267"></a>00267 s_vel[j] = vel[j]; <a name="l00268"></a>00268 s_ang[j] = ang[j]; <a name="l00269"></a>00269 } <a name="l00270"></a>00270 <a name="l00271"></a>00271 <span class="keyword">const</span> dReal *rot = dBodyGetQuaternion(env_->stateBodies_[i]); <a name="l00272"></a>00272 <a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html" title="The definition of a state in SO(3) represented as a unit quaternion.">base::SO3StateSpace::StateType</a> &s_rot = *s-><a class="code" href="classompl_1_1base_1_1CompoundState.html#ae51035c1a4c69165f2688d252b527ba7" title="Cast a component of this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html" title="The definition of a state in SO(3) represented as a unit quaternion.">base::SO3StateSpace::StateType</a>>(_i4); <a name="l00273"></a>00273 <a name="l00274"></a>00274 s_rot.<a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html#a819bd3faba4f19b9f2f58c310c5d6e3c" title="scalar component of quaternion">w</a> = rot[0]; <a name="l00275"></a>00275 s_rot.<a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html#a525d64ca3f68c8e6492c6e26199d4717" title="X component of quaternion vector.">x</a> = rot[1]; <a name="l00276"></a>00276 s_rot.<a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html#ae9e99008a6b4448e6a5e53ba42430bcd" title="Y component of quaternion vector.">y</a> = rot[2]; <a name="l00277"></a>00277 s_rot.<a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html#ae4b1013f96d9ad164e54c758711377d0" title="Z component of quaternion vector.">z</a> = rot[3]; <a name="l00278"></a>00278 } <a name="l00279"></a>00279 } <a name="l00280"></a>00280 <a name="l00281"></a><a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a7cebbdb127b722b783fab82f1873d71d">00281</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace.html#a7cebbdb127b722b783fab82f1873d71d" title="Set the parameters of the ODE bodies to be the ones read from state. The code will technically work i...">ompl::control::ODEStateSpace::writeState</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">base::State</a> *state)<span class="keyword"> const</span> <a name="l00282"></a>00282 <span class="keyword"></span>{ <a name="l00283"></a>00283 <span class="keyword">const</span> <a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a> *s = state-><a class="code" href="classompl_1_1base_1_1State.html#ae4ed5c095a6b2d4a5c946b91bc65e9cb" title="Cast this instance to a desired type.">as</a><<a class="code" href="classompl_1_1control_1_1ODEStateSpace_1_1StateType.html" title="ODE State. This is a compound state that allows accessing the properties of the bodies the state spac...">StateType</a>>(); <a name="l00284"></a>00284 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = (<span class="keywordtype">int</span>)env_->stateBodies_.size() - 1 ; i >= 0 ; --i) <a name="l00285"></a>00285 { <a name="l00286"></a>00286 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> _i4 = i * 4; <a name="l00287"></a>00287 <a name="l00288"></a>00288 <span class="keywordtype">double</span> *s_pos = s-><a class="code" href="classompl_1_1base_1_1CompoundState.html#ae51035c1a4c69165f2688d252b527ba7" title="Cast a component of this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1RealVectorStateSpace_1_1StateType.html" title="The definition of a state in Rn">base::RealVectorStateSpace::StateType</a>>(_i4)->values; ++_i4; <a name="l00289"></a>00289 dBodySetPosition(env_->stateBodies_[i], s_pos[0], s_pos[1], s_pos[2]); <a name="l00290"></a>00290 <a name="l00291"></a>00291 <span class="keywordtype">double</span> *s_vel = s-><a class="code" href="classompl_1_1base_1_1CompoundState.html#ae51035c1a4c69165f2688d252b527ba7" title="Cast a component of this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1RealVectorStateSpace_1_1StateType.html" title="The definition of a state in Rn">base::RealVectorStateSpace::StateType</a>>(_i4)->values; ++_i4; <a name="l00292"></a>00292 dBodySetLinearVel(env_->stateBodies_[i], s_vel[0], s_vel[1], s_vel[2]); <a name="l00293"></a>00293 <a name="l00294"></a>00294 <span class="keywordtype">double</span> *s_ang = s-><a class="code" href="classompl_1_1base_1_1CompoundState.html#ae51035c1a4c69165f2688d252b527ba7" title="Cast a component of this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1RealVectorStateSpace_1_1StateType.html" title="The definition of a state in Rn">base::RealVectorStateSpace::StateType</a>>(_i4)->values; ++_i4; <a name="l00295"></a>00295 dBodySetAngularVel(env_->stateBodies_[i], s_ang[0], s_ang[1], s_ang[2]); <a name="l00296"></a>00296 <a name="l00297"></a>00297 <span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html" title="The definition of a state in SO(3) represented as a unit quaternion.">base::SO3StateSpace::StateType</a> &s_rot = *s-><a class="code" href="classompl_1_1base_1_1CompoundState.html#ae51035c1a4c69165f2688d252b527ba7" title="Cast a component of this instance to a desired type.">as</a><<a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html" title="The definition of a state in SO(3) represented as a unit quaternion.">base::SO3StateSpace::StateType</a>>(_i4); <a name="l00298"></a>00298 dQuaternion q; <a name="l00299"></a>00299 q[0] = s_rot.<a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html#a819bd3faba4f19b9f2f58c310c5d6e3c" title="scalar component of quaternion">w</a>; <a name="l00300"></a>00300 q[1] = s_rot.<a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html#a525d64ca3f68c8e6492c6e26199d4717" title="X component of quaternion vector.">x</a>; <a name="l00301"></a>00301 q[2] = s_rot.<a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html#ae9e99008a6b4448e6a5e53ba42430bcd" title="Y component of quaternion vector.">y</a>; <a name="l00302"></a>00302 q[3] = s_rot.<a class="code" href="classompl_1_1base_1_1SO3StateSpace_1_1StateType.html#ae4b1013f96d9ad164e54c758711377d0" title="Z component of quaternion vector.">z</a>; <a name="l00303"></a>00303 dBodySetQuaternion(env_->stateBodies_[i], q); <a name="l00304"></a>00304 } <a name="l00305"></a>00305 } </pre></div></div> </div> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerator</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> </div> <div class="footer span-22 push-2 last"> <a href="http://www.kavrakilab.org">Physical and Biological Computing Group</a> • <a href="http://www.cs.rice.edu">Department of Computer Science</a> • <a href="http://www.rice.edu">Rice University</a><br> <div class="gray">Generated on Sun Oct 9 2011 23:04:40 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.7.4</div> </div> </div> </body> </html>