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ompl-devel-0.9.5-1.fc14.i686.rpm

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<div class="title">ProblemDefinition.cpp</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">* Software License Agreement (BSD License)</span>
<a name="l00003"></a>00003 <span class="comment">*</span>
<a name="l00004"></a>00004 <span class="comment">*  Copyright (c) 2010, Rice University</span>
<a name="l00005"></a>00005 <span class="comment">*  All rights reserved.</span>
<a name="l00006"></a>00006 <span class="comment">*</span>
<a name="l00007"></a>00007 <span class="comment">*  Redistribution and use in source and binary forms, with or without</span>
<a name="l00008"></a>00008 <span class="comment">*  modification, are permitted provided that the following conditions</span>
<a name="l00009"></a>00009 <span class="comment">*  are met:</span>
<a name="l00010"></a>00010 <span class="comment">*</span>
<a name="l00011"></a>00011 <span class="comment">*   * Redistributions of source code must retain the above copyright</span>
<a name="l00012"></a>00012 <span class="comment">*     notice, this list of conditions and the following disclaimer.</span>
<a name="l00013"></a>00013 <span class="comment">*   * Redistributions in binary form must reproduce the above</span>
<a name="l00014"></a>00014 <span class="comment">*     copyright notice, this list of conditions and the following</span>
<a name="l00015"></a>00015 <span class="comment">*     disclaimer in the documentation and/or other materials provided</span>
<a name="l00016"></a>00016 <span class="comment">*     with the distribution.</span>
<a name="l00017"></a>00017 <span class="comment">*   * Neither the name of the Rice University nor the names of its</span>
<a name="l00018"></a>00018 <span class="comment">*     contributors may be used to endorse or promote products derived</span>
<a name="l00019"></a>00019 <span class="comment">*     from this software without specific prior written permission.</span>
<a name="l00020"></a>00020 <span class="comment">*</span>
<a name="l00021"></a>00021 <span class="comment">*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS</span>
<a name="l00022"></a>00022 <span class="comment">*  &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT</span>
<a name="l00023"></a>00023 <span class="comment">*  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS</span>
<a name="l00024"></a>00024 <span class="comment">*  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE</span>
<a name="l00025"></a>00025 <span class="comment">*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,</span>
<a name="l00026"></a>00026 <span class="comment">*  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span>
<a name="l00027"></a>00027 <span class="comment">*  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;</span>
<a name="l00028"></a>00028 <span class="comment">*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER</span>
<a name="l00029"></a>00029 <span class="comment">*  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT</span>
<a name="l00030"></a>00030 <span class="comment">*  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN</span>
<a name="l00031"></a>00031 <span class="comment">*  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span>
<a name="l00032"></a>00032 <span class="comment">*  POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00033"></a>00033 <span class="comment">*********************************************************************/</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="comment">/* Author: Ioan Sucan */</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#include &quot;ompl/base/ProblemDefinition.h&quot;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &quot;ompl/base/GoalState.h&quot;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &quot;ompl/base/GoalStates.h&quot;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &quot;ompl/control/SpaceInformation.h&quot;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &quot;ompl/control/PathControl.h&quot;</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include &lt;sstream&gt;</span>
<a name="l00043"></a>00043 
<a name="l00044"></a><a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a9ab5830fd9366be606349ea1885a3695">00044</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a9ab5830fd9366be606349ea1885a3695" title="In the simplest case possible, we have a single starting state and a single goal state.">ompl::base::ProblemDefinition::setStartAndGoalStates</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *start, <span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *goal, <span class="keyword">const</span> <span class="keywordtype">double</span> threshold)
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046     <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#ac21b7750c81186c872485cc4231a9fd0" title="Clear all start states (memory is freed)">clearStartStates</a>();
<a name="l00047"></a>00047     <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a3120682d036099f68fd26805fee0736d" title="Add a start state. The state is copied.">addStartState</a>(start);
<a name="l00048"></a>00048     <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a5cd271339a73f61bc1b13588a92a36d7" title="A simple form of setting the goal. This is called by setStartAndGoalStates(). A more general form is ...">setGoalState</a>(goal, threshold);
<a name="l00049"></a>00049 }
<a name="l00050"></a>00050 
<a name="l00051"></a><a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a5cd271339a73f61bc1b13588a92a36d7">00051</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a5cd271339a73f61bc1b13588a92a36d7" title="A simple form of setting the goal. This is called by setStartAndGoalStates(). A more general form is ...">ompl::base::ProblemDefinition::setGoalState</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *goal, <span class="keyword">const</span> <span class="keywordtype">double</span> threshold)
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053     clearGoal();
<a name="l00054"></a>00054     <a class="code" href="classompl_1_1base_1_1GoalState.html" title="Definition of a goal state.">GoalState</a> *gs = <span class="keyword">new</span> <a class="code" href="classompl_1_1base_1_1GoalState.html" title="Definition of a goal state.">GoalState</a>(si_);
<a name="l00055"></a>00055     gs-&gt;<a class="code" href="classompl_1_1base_1_1GoalState.html#a4ffb6cc48229964b4cc86066dda3e649" title="Set the goal state.">setState</a>(goal);
<a name="l00056"></a>00056     gs-&gt;<a class="code" href="classompl_1_1base_1_1GoalRegion.html#a66faea81767a0772924082816b88e63f" title="Set the distance to the goal that is allowed for a state to be considered in the goal region...">setThreshold</a>(threshold);
<a name="l00057"></a>00057     setGoal(<a class="code" href="classompl_1_1base_1_1GoalPtr.html" title="A boost shared pointer wrapper for ompl::base::Goal.">GoalPtr</a>(gs));
<a name="l00058"></a>00058 }
<a name="l00059"></a>00059 
<a name="l00060"></a><a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a8b292f3df6545bb90fbeff72e11f0b59">00060</a> <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a8b292f3df6545bb90fbeff72e11f0b59" title="Check whether a specified starting state is already included in the problem definition and optionally...">ompl::base::ProblemDefinition::hasStartState</a>(<span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *state, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *startIndex)
<a name="l00061"></a>00061 {
<a name="l00062"></a>00062     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; startStates_.size() ; ++i)
<a name="l00063"></a>00063         <span class="keywordflow">if</span> (si_-&gt;equalStates(state, startStates_[i]))
<a name="l00064"></a>00064         {
<a name="l00065"></a>00065             <span class="keywordflow">if</span> (startIndex)
<a name="l00066"></a>00066                 *startIndex = i;
<a name="l00067"></a>00067             <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00068"></a>00068         }
<a name="l00069"></a>00069     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00070"></a>00070 }
<a name="l00071"></a>00071 
<a name="l00072"></a><a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a4afcbeee27af97ac5eefdc40ea8ecfbe">00072</a> <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a4afcbeee27af97ac5eefdc40ea8ecfbe" title="Helper function for fixInvalidInputStates(). Attempts to fix an individual state.">ompl::base::ProblemDefinition::fixInvalidInputState</a>(<a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *state, <span class="keywordtype">double</span> dist, <span class="keywordtype">bool</span> start, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> attempts)
<a name="l00073"></a>00073 {
<a name="l00074"></a>00074     <span class="keywordtype">bool</span> result = <span class="keyword">false</span>;
<a name="l00075"></a>00075 
<a name="l00076"></a>00076     <span class="keywordtype">bool</span> b = si_-&gt;satisfiesBounds(state);
<a name="l00077"></a>00077     <span class="keywordtype">bool</span> v = <span class="keyword">false</span>;
<a name="l00078"></a>00078     <span class="keywordflow">if</span> (b)
<a name="l00079"></a>00079     {
<a name="l00080"></a>00080         v = si_-&gt;isValid(state);
<a name="l00081"></a>00081         <span class="keywordflow">if</span> (!v)
<a name="l00082"></a>00082             msg_.debug(<span class="stringliteral">&quot;%s state is not valid&quot;</span>, start ? <span class="stringliteral">&quot;Start&quot;</span> : <span class="stringliteral">&quot;Goal&quot;</span>);
<a name="l00083"></a>00083     }
<a name="l00084"></a>00084     <span class="keywordflow">else</span>
<a name="l00085"></a>00085         msg_.debug(<span class="stringliteral">&quot;%s state is not within space bounds&quot;</span>, start ? <span class="stringliteral">&quot;Start&quot;</span> : <span class="stringliteral">&quot;Goal&quot;</span>);
<a name="l00086"></a>00086 
<a name="l00087"></a>00087     <span class="keywordflow">if</span> (!b || !v)
<a name="l00088"></a>00088     {
<a name="l00089"></a>00089         std::stringstream ss;
<a name="l00090"></a>00090         si_-&gt;printState(state, ss);
<a name="l00091"></a>00091         ss &lt;&lt; <span class="stringliteral">&quot; within distance &quot;</span> &lt;&lt; dist;
<a name="l00092"></a>00092         msg_.debug(<span class="stringliteral">&quot;Attempting to fix %s state %s&quot;</span>, start ? <span class="stringliteral">&quot;start&quot;</span> : <span class="stringliteral">&quot;goal&quot;</span>, ss.str().c_str());
<a name="l00093"></a>00093 
<a name="l00094"></a>00094         <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *temp = si_-&gt;allocState();
<a name="l00095"></a>00095         <span class="keywordflow">if</span> (si_-&gt;searchValidNearby(temp, state, dist, attempts))
<a name="l00096"></a>00096         {
<a name="l00097"></a>00097             si_-&gt;copyState(state, temp);
<a name="l00098"></a>00098             result = <span class="keyword">true</span>;
<a name="l00099"></a>00099         }
<a name="l00100"></a>00100         <span class="keywordflow">else</span>
<a name="l00101"></a>00101             msg_.warn(<span class="stringliteral">&quot;Unable to fix %s state&quot;</span>, start ? <span class="stringliteral">&quot;start&quot;</span> : <span class="stringliteral">&quot;goal&quot;</span>);
<a name="l00102"></a>00102         si_-&gt;freeState(temp);
<a name="l00103"></a>00103     }
<a name="l00104"></a>00104 
<a name="l00105"></a>00105     <span class="keywordflow">return</span> result;
<a name="l00106"></a>00106 }
<a name="l00107"></a>00107 
<a name="l00108"></a><a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a74aa8792df6065a84f1b602db53d108c">00108</a> <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a74aa8792df6065a84f1b602db53d108c" title="Many times the start or goal state will barely touch an obstacle. In this case, we may want to automa...">ompl::base::ProblemDefinition::fixInvalidInputStates</a>(<span class="keywordtype">double</span> distStart, <span class="keywordtype">double</span> distGoal, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> attempts)
<a name="l00109"></a>00109 {
<a name="l00110"></a>00110     <span class="keywordtype">bool</span> result = <span class="keyword">true</span>;
<a name="l00111"></a>00111 
<a name="l00112"></a>00112     <span class="comment">// fix start states</span>
<a name="l00113"></a>00113     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; startStates_.size() ; ++i)
<a name="l00114"></a>00114         <span class="keywordflow">if</span> (!fixInvalidInputState(startStates_[i], distStart, <span class="keyword">true</span>, attempts))
<a name="l00115"></a>00115             result = <span class="keyword">false</span>;
<a name="l00116"></a>00116 
<a name="l00117"></a>00117     <span class="comment">// fix goal state</span>
<a name="l00118"></a>00118     <a class="code" href="classompl_1_1base_1_1GoalState.html" title="Definition of a goal state.">GoalState</a> *goal = <span class="keyword">dynamic_cast&lt;</span><a class="code" href="classompl_1_1base_1_1GoalState.html" title="Definition of a goal state.">GoalState</a>*<span class="keyword">&gt;</span>(goal_.get());
<a name="l00119"></a>00119     <span class="keywordflow">if</span> (goal)
<a name="l00120"></a>00120     {
<a name="l00121"></a>00121         <span class="keywordflow">if</span> (!fixInvalidInputState(goal-&gt;<a class="code" href="classompl_1_1base_1_1GoalState.html#ad35d1a357b23dae86eb5e34f0cc92670" title="The goal state.">state</a>, distGoal, <span class="keyword">false</span>, attempts))
<a name="l00122"></a>00122             result = <span class="keyword">false</span>;
<a name="l00123"></a>00123     }
<a name="l00124"></a>00124 
<a name="l00125"></a>00125     <span class="comment">// fix goal state</span>
<a name="l00126"></a>00126     <a class="code" href="classompl_1_1base_1_1GoalStates.html" title="Definition of a set of goal states.">GoalStates</a> *goals = <span class="keyword">dynamic_cast&lt;</span><a class="code" href="classompl_1_1base_1_1GoalStates.html" title="Definition of a set of goal states.">GoalStates</a>*<span class="keyword">&gt;</span>(goal_.get());
<a name="l00127"></a>00127     <span class="keywordflow">if</span> (goals)
<a name="l00128"></a>00128     {
<a name="l00129"></a>00129         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; goals-&gt;<a class="code" href="classompl_1_1base_1_1GoalStates.html#a34ef4d90da89228d610ef169ec0c81e1" title="The goal states. Only ones that are valid are considered by the motion planner.">states</a>.size() ; ++i)
<a name="l00130"></a>00130             <span class="keywordflow">if</span> (!fixInvalidInputState(goals-&gt;<a class="code" href="classompl_1_1base_1_1GoalStates.html#a34ef4d90da89228d610ef169ec0c81e1" title="The goal states. Only ones that are valid are considered by the motion planner.">states</a>[i], distGoal, <span class="keyword">false</span>, attempts))
<a name="l00131"></a>00131                 result = <span class="keyword">false</span>;
<a name="l00132"></a>00132     }
<a name="l00133"></a>00133 
<a name="l00134"></a>00134     <span class="keywordflow">return</span> result;
<a name="l00135"></a>00135 }
<a name="l00136"></a>00136 
<a name="l00137"></a><a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a817035d12f2b66e0cb9bbf339b56921e">00137</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a817035d12f2b66e0cb9bbf339b56921e" title="Get all the input states. This includes start states and states that are part of goal regions that ca...">ompl::base::ProblemDefinition::getInputStates</a>(std::vector&lt;const State*&gt; &amp;states)<span class="keyword"> const</span>
<a name="l00138"></a>00138 <span class="keyword"></span>{
<a name="l00139"></a>00139     states.clear();
<a name="l00140"></a>00140     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; startStates_.size() ; ++i)
<a name="l00141"></a>00141         states.push_back(startStates_[i]);
<a name="l00142"></a>00142 
<a name="l00143"></a>00143     <a class="code" href="classompl_1_1base_1_1GoalState.html" title="Definition of a goal state.">GoalState</a> *goal = <span class="keyword">dynamic_cast&lt;</span><a class="code" href="classompl_1_1base_1_1GoalState.html" title="Definition of a goal state.">GoalState</a>*<span class="keyword">&gt;</span>(goal_.get());
<a name="l00144"></a>00144     <span class="keywordflow">if</span> (goal)
<a name="l00145"></a>00145         states.push_back(goal-&gt;<a class="code" href="classompl_1_1base_1_1GoalState.html#ad35d1a357b23dae86eb5e34f0cc92670" title="The goal state.">state</a>);
<a name="l00146"></a>00146 
<a name="l00147"></a>00147     <a class="code" href="classompl_1_1base_1_1GoalStates.html" title="Definition of a set of goal states.">GoalStates</a> *goals = <span class="keyword">dynamic_cast&lt;</span><a class="code" href="classompl_1_1base_1_1GoalStates.html" title="Definition of a set of goal states.">GoalStates</a>*<span class="keyword">&gt;</span>(goal_.get());
<a name="l00148"></a>00148     <span class="keywordflow">if</span> (goals)
<a name="l00149"></a>00149         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; goals-&gt;<a class="code" href="classompl_1_1base_1_1GoalStates.html#a34ef4d90da89228d610ef169ec0c81e1" title="The goal states. Only ones that are valid are considered by the motion planner.">states</a>.size() ; ++i)
<a name="l00150"></a>00150             states.push_back(goals-&gt;<a class="code" href="classompl_1_1base_1_1GoalStates.html#a34ef4d90da89228d610ef169ec0c81e1" title="The goal states. Only ones that are valid are considered by the motion planner.">states</a>[i]);
<a name="l00151"></a>00151 }
<a name="l00152"></a>00152 
<a name="l00153"></a><a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a45aac71e8031a0cda6e38efef737e5c3">00153</a> <a class="code" href="classompl_1_1base_1_1PathPtr.html" title="A boost shared pointer wrapper for ompl::base::Path.">ompl::base::PathPtr</a> <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a45aac71e8031a0cda6e38efef737e5c3" title="Check if a straight line path is valid. If it is, return an instance of a path that represents the st...">ompl::base::ProblemDefinition::isStraightLinePathValid</a>(<span class="keywordtype">void</span>)<span class="keyword"> const</span>
<a name="l00154"></a>00154 <span class="keyword"></span>{
<a name="l00155"></a>00155     <a class="code" href="classompl_1_1base_1_1PathPtr.html" title="A boost shared pointer wrapper for ompl::base::Path.">PathPtr</a> path;
<a name="l00156"></a>00156     <span class="keywordflow">if</span> (<a class="code" href="classompl_1_1control_1_1SpaceInformationPtr.html" title="A boost shared pointer wrapper for ompl::control::SpaceInformation.">control::SpaceInformationPtr</a> sic = boost::dynamic_pointer_cast&lt;control::SpaceInformation, SpaceInformation&gt;(si_))
<a name="l00157"></a>00157     {
<a name="l00158"></a>00158         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> startIndex;
<a name="l00159"></a>00159         <span class="keywordflow">if</span> (isTrivial(&amp;startIndex, NULL))
<a name="l00160"></a>00160         {
<a name="l00161"></a>00161             <a class="code" href="classompl_1_1control_1_1PathControl.html" title="Definition of a control path.">control::PathControl</a> *pc = <span class="keyword">new</span> <a class="code" href="classompl_1_1control_1_1PathControl.html" title="Definition of a control path.">control::PathControl</a>(sic);
<a name="l00162"></a>00162             pc-&gt;<a class="code" href="classompl_1_1control_1_1PathControl.html#a2bd25b55f0de06ecac55cabb4b90a606" title="The list of states that make up the path.">states</a>.push_back(sic-&gt;cloneState(startStates_[startIndex]));
<a name="l00163"></a>00163             pc-&gt;<a class="code" href="classompl_1_1control_1_1PathControl.html#a2bd25b55f0de06ecac55cabb4b90a606" title="The list of states that make up the path.">states</a>.push_back(sic-&gt;cloneState(startStates_[startIndex]));
<a name="l00164"></a>00164             pc-&gt;<a class="code" href="classompl_1_1control_1_1PathControl.html#a69d77e39906c91394470f9e988b4944a" title="The control applied at each state. This array contains one element less than the list of states...">controls</a>.push_back(sic-&gt;allocControl());
<a name="l00165"></a>00165             sic-&gt;nullControl(pc-&gt;<a class="code" href="classompl_1_1control_1_1PathControl.html#a69d77e39906c91394470f9e988b4944a" title="The control applied at each state. This array contains one element less than the list of states...">controls</a>.back());
<a name="l00166"></a>00166             pc-&gt;<a class="code" href="classompl_1_1control_1_1PathControl.html#a3a8b0e7b00684789eac7d51d65d81b49" title="The duration of the control applied at each state. This array contains one element less than the list...">controlDurations</a>.push_back(0);
<a name="l00167"></a>00167             path.reset(pc);
<a name="l00168"></a>00168         }
<a name="l00169"></a>00169         <span class="keywordflow">else</span>
<a name="l00170"></a>00170         {
<a name="l00171"></a>00171             <a class="code" href="classompl_1_1control_1_1Control.html" title="Definition of an abstract control.">control::Control</a> *nc = sic-&gt;allocControl();
<a name="l00172"></a>00172             <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *result1 = sic-&gt;allocState();
<a name="l00173"></a>00173             <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *result2 = sic-&gt;allocState();
<a name="l00174"></a>00174             sic-&gt;nullControl(nc);
<a name="l00175"></a>00175 
<a name="l00176"></a>00176             <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> k = 0 ; k &lt; startStates_.size() &amp;&amp; !path ; ++k)
<a name="l00177"></a>00177             {
<a name="l00178"></a>00178                 <span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *start = startStates_[k];
<a name="l00179"></a>00179                 <span class="keywordflow">if</span> (start &amp;&amp; si_-&gt;isValid(start) &amp;&amp; si_-&gt;satisfiesBounds(start))
<a name="l00180"></a>00180                 {
<a name="l00181"></a>00181                     sic-&gt;copyState(result1, start);
<a name="l00182"></a>00182                     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; sic-&gt;getMaxControlDuration() &amp;&amp; !path ; ++i)
<a name="l00183"></a>00183                         <span class="keywordflow">if</span> (sic-&gt;propagateWhileValid(result1, nc, 1, result2))
<a name="l00184"></a>00184                         {
<a name="l00185"></a>00185                             <span class="keywordflow">if</span> (goal_-&gt;isSatisfied(result2))
<a name="l00186"></a>00186                             {
<a name="l00187"></a>00187                                 <a class="code" href="classompl_1_1control_1_1PathControl.html" title="Definition of a control path.">control::PathControl</a> *pc = <span class="keyword">new</span> <a class="code" href="classompl_1_1control_1_1PathControl.html" title="Definition of a control path.">control::PathControl</a>(sic);
<a name="l00188"></a>00188                                 pc-&gt;<a class="code" href="classompl_1_1control_1_1PathControl.html#a2bd25b55f0de06ecac55cabb4b90a606" title="The list of states that make up the path.">states</a>.push_back(sic-&gt;cloneState(start));
<a name="l00189"></a>00189                                 pc-&gt;<a class="code" href="classompl_1_1control_1_1PathControl.html#a2bd25b55f0de06ecac55cabb4b90a606" title="The list of states that make up the path.">states</a>.push_back(sic-&gt;cloneState(result2));
<a name="l00190"></a>00190                                 pc-&gt;<a class="code" href="classompl_1_1control_1_1PathControl.html#a69d77e39906c91394470f9e988b4944a" title="The control applied at each state. This array contains one element less than the list of states...">controls</a>.push_back(sic-&gt;cloneControl(nc));
<a name="l00191"></a>00191                                 pc-&gt;<a class="code" href="classompl_1_1control_1_1PathControl.html#a3a8b0e7b00684789eac7d51d65d81b49" title="The duration of the control applied at each state. This array contains one element less than the list...">controlDurations</a>.push_back(i + 1);
<a name="l00192"></a>00192                                 path.reset(pc);
<a name="l00193"></a>00193                                 <span class="keywordflow">break</span>;
<a name="l00194"></a>00194                             }
<a name="l00195"></a>00195                             std::swap(result1, result2);
<a name="l00196"></a>00196                         }
<a name="l00197"></a>00197                 }
<a name="l00198"></a>00198             }
<a name="l00199"></a>00199             sic-&gt;freeState(result1);
<a name="l00200"></a>00200             sic-&gt;freeState(result2);
<a name="l00201"></a>00201             sic-&gt;freeControl(nc);
<a name="l00202"></a>00202         }
<a name="l00203"></a>00203     }
<a name="l00204"></a>00204     <span class="keywordflow">else</span>
<a name="l00205"></a>00205     {
<a name="l00206"></a>00206         std::vector&lt;const State*&gt; states;
<a name="l00207"></a>00207         <a class="code" href="classompl_1_1base_1_1GoalState.html" title="Definition of a goal state.">GoalState</a> *goal = <span class="keyword">dynamic_cast&lt;</span><a class="code" href="classompl_1_1base_1_1GoalState.html" title="Definition of a goal state.">GoalState</a>*<span class="keyword">&gt;</span>(goal_.get());
<a name="l00208"></a>00208         <span class="keywordflow">if</span> (goal)
<a name="l00209"></a>00209             <span class="keywordflow">if</span> (si_-&gt;isValid(goal-&gt;<a class="code" href="classompl_1_1base_1_1GoalState.html#ad35d1a357b23dae86eb5e34f0cc92670" title="The goal state.">state</a>) &amp;&amp; si_-&gt;satisfiesBounds(goal-&gt;<a class="code" href="classompl_1_1base_1_1GoalState.html#ad35d1a357b23dae86eb5e34f0cc92670" title="The goal state.">state</a>))
<a name="l00210"></a>00210                 states.push_back(goal-&gt;<a class="code" href="classompl_1_1base_1_1GoalState.html#ad35d1a357b23dae86eb5e34f0cc92670" title="The goal state.">state</a>);
<a name="l00211"></a>00211         <a class="code" href="classompl_1_1base_1_1GoalStates.html" title="Definition of a set of goal states.">GoalStates</a> *goals = <span class="keyword">dynamic_cast&lt;</span><a class="code" href="classompl_1_1base_1_1GoalStates.html" title="Definition of a set of goal states.">GoalStates</a>*<span class="keyword">&gt;</span>(goal_.get());
<a name="l00212"></a>00212         <span class="keywordflow">if</span> (goals)
<a name="l00213"></a>00213             <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; goals-&gt;<a class="code" href="classompl_1_1base_1_1GoalStates.html#a34ef4d90da89228d610ef169ec0c81e1" title="The goal states. Only ones that are valid are considered by the motion planner.">states</a>.size() ; ++i)
<a name="l00214"></a>00214                 <span class="keywordflow">if</span> (si_-&gt;isValid(goals-&gt;<a class="code" href="classompl_1_1base_1_1GoalStates.html#a34ef4d90da89228d610ef169ec0c81e1" title="The goal states. Only ones that are valid are considered by the motion planner.">states</a>[i]) &amp;&amp; si_-&gt;satisfiesBounds(goals-&gt;<a class="code" href="classompl_1_1base_1_1GoalStates.html#a34ef4d90da89228d610ef169ec0c81e1" title="The goal states. Only ones that are valid are considered by the motion planner.">states</a>[i]))
<a name="l00215"></a>00215                     states.push_back(goals-&gt;<a class="code" href="classompl_1_1base_1_1GoalStates.html#a34ef4d90da89228d610ef169ec0c81e1" title="The goal states. Only ones that are valid are considered by the motion planner.">states</a>[i]);
<a name="l00216"></a>00216 
<a name="l00217"></a>00217         <span class="keywordflow">if</span> (states.empty())
<a name="l00218"></a>00218         {
<a name="l00219"></a>00219             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> startIndex;
<a name="l00220"></a>00220             <span class="keywordflow">if</span> (isTrivial(&amp;startIndex))
<a name="l00221"></a>00221             {
<a name="l00222"></a>00222                 <a class="code" href="classompl_1_1geometric_1_1PathGeometric.html" title="Definition of a geometric path.">geometric::PathGeometric</a> *pg = <span class="keyword">new</span> <a class="code" href="classompl_1_1geometric_1_1PathGeometric.html" title="Definition of a geometric path.">geometric::PathGeometric</a>(si_);
<a name="l00223"></a>00223                 pg-&gt;<a class="code" href="classompl_1_1geometric_1_1PathGeometric.html#a3a729dab22338b733888bc2f9c9769a4" title="The list of states that make up the path.">states</a>.push_back(si_-&gt;cloneState(startStates_[startIndex]));
<a name="l00224"></a>00224                 pg-&gt;<a class="code" href="classompl_1_1geometric_1_1PathGeometric.html#a3a729dab22338b733888bc2f9c9769a4" title="The list of states that make up the path.">states</a>.push_back(si_-&gt;cloneState(startStates_[startIndex]));
<a name="l00225"></a>00225                 path.reset(pg);
<a name="l00226"></a>00226             }
<a name="l00227"></a>00227         }
<a name="l00228"></a>00228         <span class="keywordflow">else</span>
<a name="l00229"></a>00229         {
<a name="l00230"></a>00230             <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; startStates_.size() &amp;&amp; !path ; ++i)
<a name="l00231"></a>00231             {
<a name="l00232"></a>00232                 <span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *start = startStates_[i];
<a name="l00233"></a>00233                 <span class="keywordflow">if</span> (start &amp;&amp; si_-&gt;isValid(start) &amp;&amp; si_-&gt;satisfiesBounds(start))
<a name="l00234"></a>00234                 {
<a name="l00235"></a>00235                     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j = 0 ; j &lt; states.size() &amp;&amp; !path ; ++j)
<a name="l00236"></a>00236                         <span class="keywordflow">if</span> (si_-&gt;checkMotion(start, states[j]))
<a name="l00237"></a>00237                         {
<a name="l00238"></a>00238                             <a class="code" href="classompl_1_1geometric_1_1PathGeometric.html" title="Definition of a geometric path.">geometric::PathGeometric</a> *pg = <span class="keyword">new</span> <a class="code" href="classompl_1_1geometric_1_1PathGeometric.html" title="Definition of a geometric path.">geometric::PathGeometric</a>(si_);
<a name="l00239"></a>00239                             pg-&gt;<a class="code" href="classompl_1_1geometric_1_1PathGeometric.html#a3a729dab22338b733888bc2f9c9769a4" title="The list of states that make up the path.">states</a>.push_back(si_-&gt;cloneState(start));
<a name="l00240"></a>00240                             pg-&gt;<a class="code" href="classompl_1_1geometric_1_1PathGeometric.html#a3a729dab22338b733888bc2f9c9769a4" title="The list of states that make up the path.">states</a>.push_back(si_-&gt;cloneState(states[j]));
<a name="l00241"></a>00241                             path.reset(pg);
<a name="l00242"></a>00242                             <span class="keywordflow">break</span>;
<a name="l00243"></a>00243                         }
<a name="l00244"></a>00244                 }
<a name="l00245"></a>00245             }
<a name="l00246"></a>00246         }
<a name="l00247"></a>00247     }
<a name="l00248"></a>00248 
<a name="l00249"></a>00249     <span class="keywordflow">return</span> path;
<a name="l00250"></a>00250 }
<a name="l00251"></a>00251 
<a name="l00252"></a><a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#ae8c6ae8979fb163fd01387c4a9f8fd2b">00252</a> <span class="keywordtype">bool</span> <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#ae8c6ae8979fb163fd01387c4a9f8fd2b" title="A problem is trivial if a given starting state already in the goal region, so we need no motion plann...">ompl::base::ProblemDefinition::isTrivial</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *startIndex, <span class="keywordtype">double</span> *distance)<span class="keyword"> const</span>
<a name="l00253"></a>00253 <span class="keyword"></span>{
<a name="l00254"></a>00254     <span class="keywordflow">if</span> (!goal_)
<a name="l00255"></a>00255     {
<a name="l00256"></a>00256         msg_.error(<span class="stringliteral">&quot;Goal undefined&quot;</span>);
<a name="l00257"></a>00257         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00258"></a>00258     }
<a name="l00259"></a>00259 
<a name="l00260"></a>00260     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; startStates_.size() ; ++i)
<a name="l00261"></a>00261     {
<a name="l00262"></a>00262         <span class="keyword">const</span> <a class="code" href="classompl_1_1base_1_1State.html" title="Definition of an abstract state.">State</a> *start = startStates_[i];
<a name="l00263"></a>00263         <span class="keywordflow">if</span> (start &amp;&amp; si_-&gt;isValid(start) &amp;&amp; si_-&gt;satisfiesBounds(start))
<a name="l00264"></a>00264         {
<a name="l00265"></a>00265             <span class="keywordtype">double</span> dist;
<a name="l00266"></a>00266             <span class="keywordflow">if</span> (goal_-&gt;isSatisfied(start, &amp;dist))
<a name="l00267"></a>00267             {
<a name="l00268"></a>00268                 <span class="keywordflow">if</span> (startIndex)
<a name="l00269"></a>00269                     *startIndex = i;
<a name="l00270"></a>00270                 <span class="keywordflow">if</span> (distance)
<a name="l00271"></a>00271                     *distance = dist;
<a name="l00272"></a>00272                 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00273"></a>00273             }
<a name="l00274"></a>00274         }
<a name="l00275"></a>00275         <span class="keywordflow">else</span>
<a name="l00276"></a>00276         {
<a name="l00277"></a>00277             msg_.error(<span class="stringliteral">&quot;Initial state is in collision!&quot;</span>);
<a name="l00278"></a>00278         }
<a name="l00279"></a>00279     }
<a name="l00280"></a>00280 
<a name="l00281"></a>00281     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00282"></a>00282 }
<a name="l00283"></a>00283 
<a name="l00284"></a><a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a76cd24bc1d239ffa674967c004c7df20">00284</a> <span class="keywordtype">void</span> <a class="code" href="classompl_1_1base_1_1ProblemDefinition.html#a76cd24bc1d239ffa674967c004c7df20" title="Print information about the start and goal states.">ompl::base::ProblemDefinition::print</a>(std::ostream &amp;out)<span class="keyword"> const</span>
<a name="l00285"></a>00285 <span class="keyword"></span>{
<a name="l00286"></a>00286     out &lt;&lt; <span class="stringliteral">&quot;Start states:&quot;</span> &lt;&lt; std::endl;
<a name="l00287"></a>00287     <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0 ; i &lt; startStates_.size() ; ++i)
<a name="l00288"></a>00288         si_-&gt;printState(startStates_[i], out);
<a name="l00289"></a>00289     <span class="keywordflow">if</span> (goal_)
<a name="l00290"></a>00290         goal_-&gt;print(out);
<a name="l00291"></a>00291     <span class="keywordflow">else</span>
<a name="l00292"></a>00292         out &lt;&lt; <span class="stringliteral">&quot;Goal = NULL&quot;</span> &lt;&lt; std::endl;
<a name="l00293"></a>00293 }
</pre></div></div>
</div>
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  <a href="http://www.kavrakilab.org">Physical and Biological Computing Group</a> &bull;
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