Sophie

Sophie

distrib > Fedora > 15 > i386 > by-pkgid > 17b3b183e611d5215dd0c74920f6f6d9 > files > 102

jack-audio-connection-kit-devel-1.9.7-1.fc15.i686.rpm

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>Jack2: JackMessageBuffer.cpp Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<!-- Generated by Doxygen 1.7.3 -->
<div id="top">
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">Jack2&#160;<span id="projectnumber">1.9.7</span></div>
  </td>
 </tr>
 </tbody>
</table>
</div>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
      <li><a href="modules.html"><span>Modules</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>File&#160;List</span></a></li>
      <li><a href="globals.html"><span>File&#160;Members</span></a></li>
    </ul>
  </div>
<div class="header">
  <div class="headertitle">
<h1>JackMessageBuffer.cpp</h1>  </div>
</div>
<div class="contents">
<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> *  Copyright (C) 2004 Rui Nuno Capela, Steve Harris</span>
<a name="l00003"></a>00003 <span class="comment"> *  Copyright (C) 2008 Nedko Arnaudov</span>
<a name="l00004"></a>00004 <span class="comment"> *  Copyright (C) 2008 Grame</span>
<a name="l00005"></a>00005 <span class="comment"> *</span>
<a name="l00006"></a>00006 <span class="comment"> *  This program is free software; you can redistribute it and/or modify</span>
<a name="l00007"></a>00007 <span class="comment"> *  it under the terms of the GNU Lesser General Public License as published by</span>
<a name="l00008"></a>00008 <span class="comment"> *  the Free Software Foundation; either version 2.1 of the License, or</span>
<a name="l00009"></a>00009 <span class="comment"> *  (at your option) any later version.</span>
<a name="l00010"></a>00010 <span class="comment"> *</span>
<a name="l00011"></a>00011 <span class="comment"> *  This program is distributed in the hope that it will be useful,</span>
<a name="l00012"></a>00012 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00013"></a>00013 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00014"></a>00014 <span class="comment"> *  GNU Lesser General Public License for more details.</span>
<a name="l00015"></a>00015 <span class="comment"> *</span>
<a name="l00016"></a>00016 <span class="comment"> *  You should have received a copy of the GNU Lesser General Public License</span>
<a name="l00017"></a>00017 <span class="comment"> *  along with this program; if not, write to the Free Software</span>
<a name="l00018"></a>00018 <span class="comment"> *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> */</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;JackMessageBuffer.h&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;JackGlobals.h&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;JackError.h&quot;</span>
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="keyword">namespace </span>Jack
<a name="l00027"></a>00027 {
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 JackMessageBuffer* JackMessageBuffer::fInstance = NULL;
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 JackMessageBuffer::JackMessageBuffer()
<a name="l00032"></a>00032     :fInit(NULL),fInitArg(NULL),fThread(this),fInBuffer(0),fOutBuffer(0),fOverruns(0),fRunning(false)
<a name="l00033"></a>00033 {}
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 JackMessageBuffer::~JackMessageBuffer()
<a name="l00036"></a>00036 {}
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 <span class="keywordtype">void</span> JackMessageBuffer::Start()
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040     fRunning = <span class="keyword">true</span>;
<a name="l00041"></a>00041     fThread.StartSync();
<a name="l00042"></a>00042 }
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="keywordtype">void</span> JackMessageBuffer::Stop()
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046     <span class="keywordflow">if</span> (fOverruns &gt; 0) {
<a name="l00047"></a>00047         <a class="code" href="group__ServerControl.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;WARNING: %d message buffer overruns!&quot;</span>, fOverruns);
<a name="l00048"></a>00048     } <span class="keywordflow">else</span> {
<a name="l00049"></a>00049         <a class="code" href="group__ServerControl.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;no message buffer overruns&quot;</span>);
<a name="l00050"></a>00050     }
<a name="l00051"></a>00051     fGuard.Lock();
<a name="l00052"></a>00052     fRunning = <span class="keyword">false</span>;
<a name="l00053"></a>00053     fGuard.Signal();
<a name="l00054"></a>00054     fGuard.Unlock();
<a name="l00055"></a>00055     fThread.Stop();
<a name="l00056"></a>00056     Flush();
<a name="l00057"></a>00057 }
<a name="l00058"></a>00058 
<a name="l00059"></a>00059 <span class="keywordtype">void</span> JackMessageBuffer::Flush()
<a name="l00060"></a>00060 {
<a name="l00061"></a>00061     <span class="keywordflow">while</span> (fOutBuffer != fInBuffer) {
<a name="l00062"></a>00062         jack_log_function(fBuffers[fOutBuffer].level, fBuffers[fOutBuffer].message);
<a name="l00063"></a>00063         fOutBuffer = MB_NEXT(fOutBuffer);
<a name="l00064"></a>00064     }
<a name="l00065"></a>00065 }
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 <span class="keywordtype">void</span> JackMessageBuffer::AddMessage(<span class="keywordtype">int</span> level, <span class="keyword">const</span> <span class="keywordtype">char</span> *message)
<a name="l00068"></a>00068 {
<a name="l00069"></a>00069     <span class="keywordflow">if</span> (fGuard.Trylock()) {
<a name="l00070"></a>00070         fBuffers[fInBuffer].level = level;
<a name="l00071"></a>00071         strncpy(fBuffers[fInBuffer].message, message, MB_BUFFERSIZE);
<a name="l00072"></a>00072         fInBuffer = MB_NEXT(fInBuffer);
<a name="l00073"></a>00073         fGuard.Signal();
<a name="l00074"></a>00074         fGuard.Unlock();
<a name="l00075"></a>00075     } <span class="keywordflow">else</span> {            <span class="comment">/* lock collision */</span>
<a name="l00076"></a>00076         INC_ATOMIC(&amp;fOverruns);
<a name="l00077"></a>00077     }
<a name="l00078"></a>00078 }
<a name="l00079"></a>00079 
<a name="l00080"></a>00080 <span class="keywordtype">bool</span> JackMessageBuffer::Execute()
<a name="l00081"></a>00081 {
<a name="l00082"></a>00082     <span class="keywordflow">while</span> (fRunning) {
<a name="l00083"></a>00083         fGuard.Lock();
<a name="l00084"></a>00084         fGuard.Wait();
<a name="l00085"></a>00085         <span class="comment">/* the client asked for all threads to run a thread</span>
<a name="l00086"></a>00086 <span class="comment">        initialization callback, which includes us.</span>
<a name="l00087"></a>00087 <span class="comment">        */</span>
<a name="l00088"></a>00088         <span class="keywordflow">if</span> (fInit) {
<a name="l00089"></a>00089             fInit(fInitArg);
<a name="l00090"></a>00090             fInit = NULL;
<a name="l00091"></a>00091             <span class="comment">/* and we&#39;re done */</span>
<a name="l00092"></a>00092             fGuard.Signal();
<a name="l00093"></a>00093         }
<a name="l00094"></a>00094         Flush();
<a name="l00095"></a>00095         fGuard.Unlock();
<a name="l00096"></a>00096     }
<a name="l00097"></a>00097     <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00098"></a>00098 }
<a name="l00099"></a>00099 
<a name="l00100"></a>00100 <span class="keywordtype">void</span> JackMessageBuffer::Create()
<a name="l00101"></a>00101 {
<a name="l00102"></a>00102     <span class="keywordflow">if</span> (fInstance == NULL) {
<a name="l00103"></a>00103         fInstance = <span class="keyword">new</span> JackMessageBuffer();
<a name="l00104"></a>00104         fInstance-&gt;Start();
<a name="l00105"></a>00105     }
<a name="l00106"></a>00106 }
<a name="l00107"></a>00107 
<a name="l00108"></a>00108 <span class="keywordtype">void</span> JackMessageBuffer::Destroy()
<a name="l00109"></a>00109 {
<a name="l00110"></a>00110     <span class="keywordflow">if</span> (fInstance != NULL) {
<a name="l00111"></a>00111         fInstance-&gt;Stop();
<a name="l00112"></a>00112         <span class="keyword">delete</span> fInstance;
<a name="l00113"></a>00113         fInstance = NULL;
<a name="l00114"></a>00114     }
<a name="l00115"></a>00115 }
<a name="l00116"></a>00116 
<a name="l00117"></a>00117 <span class="keywordtype">void</span> JackMessageBufferAdd(<span class="keywordtype">int</span> level, <span class="keyword">const</span> <span class="keywordtype">char</span> *message)
<a name="l00118"></a>00118 {
<a name="l00119"></a>00119     <span class="keywordflow">if</span> (Jack::JackMessageBuffer::fInstance == NULL) {
<a name="l00120"></a>00120         <span class="comment">/* Unable to print message with realtime safety. Complain and print it anyway. */</span>
<a name="l00121"></a>00121         jack_log_function(LOG_LEVEL_ERROR, <span class="stringliteral">&quot;messagebuffer not initialized, skip message&quot;</span>);
<a name="l00122"></a>00122     } <span class="keywordflow">else</span> {
<a name="l00123"></a>00123         Jack::JackMessageBuffer::fInstance-&gt;AddMessage(level, message);
<a name="l00124"></a>00124     }
<a name="l00125"></a>00125 }
<a name="l00126"></a>00126 
<a name="l00127"></a>00127 <span class="keywordtype">void</span> JackMessageBuffer::SetInitCallback(JackThreadInitCallback callback, <span class="keywordtype">void</span> *arg)
<a name="l00128"></a>00128 {
<a name="l00129"></a>00129     fGuard.Lock();
<a name="l00130"></a>00130     <span class="comment">/* set up the callback */</span>
<a name="l00131"></a>00131     fInitArg = arg;
<a name="l00132"></a>00132     fInit = callback;
<a name="l00133"></a>00133     <span class="comment">/* wake msg buffer thread */</span>
<a name="l00134"></a>00134     fGuard.Signal();
<a name="l00135"></a>00135     <span class="comment">/* wait for it to be done */</span>
<a name="l00136"></a>00136     fGuard.Wait();
<a name="l00137"></a>00137     <span class="comment">/* and we&#39;re done */</span>
<a name="l00138"></a>00138     fGuard.Unlock();
<a name="l00139"></a>00139 }
<a name="l00140"></a>00140 
<a name="l00141"></a>00141 };
<a name="l00142"></a>00142 
</pre></div></div>
</div>
<hr size="1"><address style="text-align: right;"><small>
Generated for Jack2 by <a href="http://www.doxygen.org/
index.html"><img src="doxygen.png" alt="doxygen" align="middle" border="0"></a>
1.7.3</small></address>
</body>
</html>