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jack-audio-connection-kit-devel-1.9.7-1.fc15.i686.rpm

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<h1>JackServer.cpp</h1>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">Copyright (C) 2001 Paul Davis</span>
<a name="l00003"></a>00003 <span class="comment">Copyright (C) 2004-2008 Grame</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">This program is free software; you can redistribute it and/or modify</span>
<a name="l00006"></a>00006 <span class="comment">it under the terms of the GNU General Public License as published by</span>
<a name="l00007"></a>00007 <span class="comment">the Free Software Foundation; either version 2 of the License, or</span>
<a name="l00008"></a>00008 <span class="comment">(at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">This program is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00013"></a>00013 <span class="comment">GNU General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">You should have received a copy of the GNU General Public License</span>
<a name="l00016"></a>00016 <span class="comment">along with this program; if not, write to the Free Software</span>
<a name="l00017"></a>00017 <span class="comment">Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment"></span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;JackSystemDeps.h&quot;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;JackServerGlobals.h&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;JackTime.h&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;JackFreewheelDriver.h&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;JackDummyDriver.h&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;JackThreadedDriver.h&quot;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &quot;JackGlobals.h&quot;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &quot;JackLockedEngine.h&quot;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &quot;JackAudioDriver.h&quot;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &quot;JackChannel.h&quot;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;JackClientControl.h&quot;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;JackEngineControl.h&quot;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;JackGraphManager.h&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;JackInternalClient.h&quot;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &quot;JackError.h&quot;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &quot;JackMessageBuffer.h&quot;</span>
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 <span class="keyword">namespace </span>Jack
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 JackServer::JackServer(<span class="keywordtype">bool</span> sync, <span class="keywordtype">bool</span> temporary, <span class="keywordtype">int</span> timeout, <span class="keywordtype">bool</span> rt, <span class="keywordtype">int</span> priority, <span class="keywordtype">int</span> port_max, <span class="keywordtype">bool</span> verbose, jack_timer_type_t clock, <span class="keyword">const</span> <span class="keywordtype">char</span>* server_name)
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043     <span class="keywordflow">if</span> (rt) {
<a name="l00044"></a>00044         <a class="code" href="group__ServerControl.html#ga21328fd378306e0da7270952196eb717">jack_info</a>(<span class="stringliteral">&quot;JACK server starting in realtime mode with priority %ld&quot;</span>, priority);
<a name="l00045"></a>00045     } <span class="keywordflow">else</span> {
<a name="l00046"></a>00046         <a class="code" href="group__ServerControl.html#ga21328fd378306e0da7270952196eb717">jack_info</a>(<span class="stringliteral">&quot;JACK server starting in non-realtime mode&quot;</span>);
<a name="l00047"></a>00047     }
<a name="l00048"></a>00048 
<a name="l00049"></a>00049     fGraphManager = JackGraphManager::Allocate(port_max);
<a name="l00050"></a>00050     fEngineControl = <span class="keyword">new</span> JackEngineControl(sync, temporary, timeout, rt, priority, verbose, clock, server_name);
<a name="l00051"></a>00051     fEngine = <span class="keyword">new</span> JackLockedEngine(fGraphManager, GetSynchroTable(), fEngineControl);
<a name="l00052"></a>00052 
<a name="l00053"></a>00053     <span class="comment">// A distinction is made between the threaded freewheel driver and the</span>
<a name="l00054"></a>00054     <span class="comment">// regular freewheel driver because the freewheel driver needs to run in</span>
<a name="l00055"></a>00055     <span class="comment">// threaded mode when freewheel mode is active and needs to run as a slave</span>
<a name="l00056"></a>00056     <span class="comment">// when freewheel mode isn&#39;t active.</span>
<a name="l00057"></a>00057     JackFreewheelDriver *freewheelDriver =
<a name="l00058"></a>00058         <span class="keyword">new</span> JackFreewheelDriver(fEngine, GetSynchroTable());
<a name="l00059"></a>00059     fThreadedFreewheelDriver = <span class="keyword">new</span> JackThreadedDriver(freewheelDriver);
<a name="l00060"></a>00060 
<a name="l00061"></a>00061    fFreewheelDriver = freewheelDriver;
<a name="l00062"></a>00062     fDriverInfo = <span class="keyword">new</span> <a class="code" href="classJackDriverInfo.html">JackDriverInfo</a>();
<a name="l00063"></a>00063     fAudioDriver = NULL;
<a name="l00064"></a>00064     fFreewheel = <span class="keyword">false</span>;
<a name="l00065"></a>00065     JackServerGlobals::fInstance = <span class="keyword">this</span>;   <span class="comment">// Unique instance</span>
<a name="l00066"></a>00066     JackServerGlobals::fUserCount = 1;     <span class="comment">// One user</span>
<a name="l00067"></a>00067     JackGlobals::fVerbose = verbose;
<a name="l00068"></a>00068 }
<a name="l00069"></a>00069 
<a name="l00070"></a>00070 JackServer::~JackServer()
<a name="l00071"></a>00071 {
<a name="l00072"></a>00072     JackGraphManager::Destroy(fGraphManager);
<a name="l00073"></a>00073     <span class="keyword">delete</span> fDriverInfo;
<a name="l00074"></a>00074     <span class="keyword">delete</span> fThreadedFreewheelDriver;
<a name="l00075"></a>00075     <span class="keyword">delete</span> fEngine;
<a name="l00076"></a>00076     <span class="keyword">delete</span> fEngineControl;
<a name="l00077"></a>00077 }
<a name="l00078"></a>00078 
<a name="l00079"></a>00079 <span class="keywordtype">int</span> JackServer::Open(<a class="code" href="structjack__driver__desc__t.html">jack_driver_desc_t</a>* driver_desc, <a class="code" href="struct__JSList.html">JSList</a>* driver_params)
<a name="l00080"></a>00080 {
<a name="l00081"></a>00081     <span class="comment">// TODO: move that in reworked JackServerGlobals::Init()</span>
<a name="l00082"></a>00082     JackMessageBuffer::Create();
<a name="l00083"></a>00083 
<a name="l00084"></a>00084      <span class="keywordflow">if</span> ((fAudioDriver = fDriverInfo-&gt;Open(driver_desc, fEngine, GetSynchroTable(), driver_params)) == NULL) {
<a name="l00085"></a>00085         <a class="code" href="group__ServerControl.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;Cannot initialize driver&quot;</span>);
<a name="l00086"></a>00086         <span class="keywordflow">goto</span> fail_close1;
<a name="l00087"></a>00087     }
<a name="l00088"></a>00088 
<a name="l00089"></a>00089     <span class="keywordflow">if</span> (fChannel.Open(fEngineControl-&gt;fServerName, <span class="keyword">this</span>) &lt; 0) {
<a name="l00090"></a>00090         <a class="code" href="group__ServerControl.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;Server channel open error&quot;</span>);
<a name="l00091"></a>00091         <span class="keywordflow">goto</span> fail_close2;
<a name="l00092"></a>00092     }
<a name="l00093"></a>00093 
<a name="l00094"></a>00094     <span class="keywordflow">if</span> (fEngine-&gt;Open() &lt; 0) {
<a name="l00095"></a>00095         <a class="code" href="group__ServerControl.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;Cannot open engine&quot;</span>);
<a name="l00096"></a>00096         <span class="keywordflow">goto</span> fail_close3;
<a name="l00097"></a>00097     }
<a name="l00098"></a>00098 
<a name="l00099"></a>00099     <span class="keywordflow">if</span> (fFreewheelDriver-&gt;Open() &lt; 0) {
<a name="l00100"></a>00100         <a class="code" href="group__ServerControl.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;Cannot open freewheel driver&quot;</span>);
<a name="l00101"></a>00101         <span class="keywordflow">goto</span> fail_close4;
<a name="l00102"></a>00102     }
<a name="l00103"></a>00103 
<a name="l00104"></a>00104     <span class="keywordflow">if</span> (fAudioDriver-&gt;Attach() &lt; 0) {
<a name="l00105"></a>00105         <a class="code" href="group__ServerControl.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;Cannot attach audio driver&quot;</span>);
<a name="l00106"></a>00106         <span class="keywordflow">goto</span> fail_close5;
<a name="l00107"></a>00107     }
<a name="l00108"></a>00108 
<a name="l00109"></a>00109     fFreewheelDriver-&gt;SetMaster(<span class="keyword">false</span>);
<a name="l00110"></a>00110     fAudioDriver-&gt;SetMaster(<span class="keyword">true</span>);
<a name="l00111"></a>00111     fAudioDriver-&gt;AddSlave(fFreewheelDriver);
<a name="l00112"></a>00112     InitTime();
<a name="l00113"></a>00113     SetClockSource(fEngineControl-&gt;fClockSource);
<a name="l00114"></a>00114     <span class="keywordflow">return</span> 0;
<a name="l00115"></a>00115 
<a name="l00116"></a>00116 fail_close5:
<a name="l00117"></a>00117     fFreewheelDriver-&gt;Close();
<a name="l00118"></a>00118 
<a name="l00119"></a>00119 fail_close4:
<a name="l00120"></a>00120     fEngine-&gt;Close();
<a name="l00121"></a>00121 
<a name="l00122"></a>00122 fail_close3:
<a name="l00123"></a>00123     fChannel.Close();
<a name="l00124"></a>00124 
<a name="l00125"></a>00125 fail_close2:
<a name="l00126"></a>00126     fAudioDriver-&gt;Close();
<a name="l00127"></a>00127 
<a name="l00128"></a>00128 fail_close1:
<a name="l00129"></a>00129     JackMessageBuffer::Destroy();
<a name="l00130"></a>00130     <span class="keywordflow">return</span> -1;
<a name="l00131"></a>00131 }
<a name="l00132"></a>00132 
<a name="l00133"></a>00133 <span class="keywordtype">int</span> JackServer::Close()
<a name="l00134"></a>00134 {
<a name="l00135"></a>00135     <a class="code" href="group__ServerControl.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;JackServer::Close&quot;</span>);
<a name="l00136"></a>00136     fEngine-&gt;NotifyQuit();
<a name="l00137"></a>00137     fChannel.Close();
<a name="l00138"></a>00138     fAudioDriver-&gt;Detach();
<a name="l00139"></a>00139     fAudioDriver-&gt;Close();
<a name="l00140"></a>00140     fFreewheelDriver-&gt;Close();
<a name="l00141"></a>00141     fEngine-&gt;Close();
<a name="l00142"></a>00142     <span class="comment">// TODO: move that in reworked JackServerGlobals::Destroy()</span>
<a name="l00143"></a>00143     JackMessageBuffer::Destroy();
<a name="l00144"></a>00144     <span class="keywordflow">return</span> 0;
<a name="l00145"></a>00145 }
<a name="l00146"></a>00146 
<a name="l00147"></a>00147 <span class="keywordtype">int</span> JackServer::InternalClientLoad1(<span class="keyword">const</span> <span class="keywordtype">char</span>* client_name, <span class="keyword">const</span> <span class="keywordtype">char</span>* so_name, <span class="keyword">const</span> <span class="keywordtype">char</span>* objet_data, <span class="keywordtype">int</span> options, <span class="keywordtype">int</span>* int_ref, <span class="keywordtype">int</span> uuid, <span class="keywordtype">int</span>* status)
<a name="l00148"></a>00148 {
<a name="l00149"></a>00149     JackLoadableInternalClient* client = <span class="keyword">new</span> JackLoadableInternalClient1(JackServerGlobals::fInstance, GetSynchroTable(), objet_data);
<a name="l00150"></a>00150     assert(client);
<a name="l00151"></a>00151     <span class="keywordflow">return</span> InternalClientLoadAux(client, so_name, client_name, options, int_ref, uuid, status);
<a name="l00152"></a>00152  }
<a name="l00153"></a>00153 
<a name="l00154"></a>00154 <span class="keywordtype">int</span> JackServer::InternalClientLoad2(<span class="keyword">const</span> <span class="keywordtype">char</span>* client_name, <span class="keyword">const</span> <span class="keywordtype">char</span>* so_name, <span class="keyword">const</span> <a class="code" href="struct__JSList.html">JSList</a> * parameters, <span class="keywordtype">int</span> options, <span class="keywordtype">int</span>* int_ref, <span class="keywordtype">int</span> uuid, <span class="keywordtype">int</span>* status)
<a name="l00155"></a>00155 {
<a name="l00156"></a>00156     JackLoadableInternalClient* client = <span class="keyword">new</span> JackLoadableInternalClient2(JackServerGlobals::fInstance, GetSynchroTable(), parameters);
<a name="l00157"></a>00157     assert(client);
<a name="l00158"></a>00158     <span class="keywordflow">return</span> InternalClientLoadAux(client, so_name, client_name, options, int_ref, uuid, status);
<a name="l00159"></a>00159 }
<a name="l00160"></a>00160 
<a name="l00161"></a>00161 <span class="keywordtype">int</span> JackServer::InternalClientLoadAux(JackLoadableInternalClient* client, <span class="keyword">const</span> <span class="keywordtype">char</span>* so_name, <span class="keyword">const</span> <span class="keywordtype">char</span>* client_name, <span class="keywordtype">int</span> options, <span class="keywordtype">int</span>* int_ref, <span class="keywordtype">int</span> uuid, <span class="keywordtype">int</span>* status)
<a name="l00162"></a>00162 {
<a name="l00163"></a>00163     <span class="comment">// Clear status</span>
<a name="l00164"></a>00164     *status = 0;
<a name="l00165"></a>00165 
<a name="l00166"></a>00166     <span class="comment">// Client object is internally kept in JackEngine</span>
<a name="l00167"></a>00167     <span class="keywordflow">if</span> ((client-&gt;Init(so_name) &lt; 0) || (client-&gt;Open(JACK_DEFAULT_SERVER_NAME, client_name,  uuid, (jack_options_t)options, (jack_status_t*)status) &lt; 0)) {
<a name="l00168"></a>00168         <span class="keyword">delete</span> client;
<a name="l00169"></a>00169         <span class="keywordtype">int</span> my_status1 = *status | JackFailure;
<a name="l00170"></a>00170         *status = (jack_status_t)my_status1;
<a name="l00171"></a>00171         *int_ref = 0;
<a name="l00172"></a>00172         <span class="keywordflow">return</span> -1;
<a name="l00173"></a>00173     } <span class="keywordflow">else</span> {
<a name="l00174"></a>00174         *int_ref = client-&gt;GetClientControl()-&gt;fRefNum;
<a name="l00175"></a>00175         <span class="keywordflow">return</span> 0;
<a name="l00176"></a>00176     }
<a name="l00177"></a>00177  }
<a name="l00178"></a>00178 
<a name="l00179"></a>00179 <span class="keywordtype">int</span> JackServer::Start()
<a name="l00180"></a>00180 {
<a name="l00181"></a>00181     <a class="code" href="group__ServerControl.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;JackServer::Start&quot;</span>);
<a name="l00182"></a>00182     <span class="keywordflow">if</span> (fAudioDriver-&gt;Start() &lt; 0) {
<a name="l00183"></a>00183         <span class="keywordflow">return</span> -1;
<a name="l00184"></a>00184     }
<a name="l00185"></a>00185     <span class="keywordflow">return</span> fChannel.Start();
<a name="l00186"></a>00186 }
<a name="l00187"></a>00187 
<a name="l00188"></a>00188 <span class="keywordtype">int</span> JackServer::Stop()
<a name="l00189"></a>00189 {
<a name="l00190"></a>00190     <a class="code" href="group__ServerControl.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;JackServer::Stop&quot;</span>);
<a name="l00191"></a>00191     <span class="keywordflow">if</span> (fFreewheel) {
<a name="l00192"></a>00192         <span class="keywordflow">return</span> fThreadedFreewheelDriver-&gt;Stop();
<a name="l00193"></a>00193     } <span class="keywordflow">else</span> {
<a name="l00194"></a>00194         <span class="keywordflow">return</span> fAudioDriver-&gt;Stop();
<a name="l00195"></a>00195     }
<a name="l00196"></a>00196 }
<a name="l00197"></a>00197 
<a name="l00198"></a>00198 <span class="keywordtype">bool</span> JackServer::IsRunning()
<a name="l00199"></a>00199 {
<a name="l00200"></a>00200     <a class="code" href="group__ServerControl.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;JackServer::IsRunning&quot;</span>);
<a name="l00201"></a>00201     assert(fAudioDriver);
<a name="l00202"></a>00202     <span class="keywordflow">return</span> fAudioDriver-&gt;IsRunning();
<a name="l00203"></a>00203 }
<a name="l00204"></a>00204 
<a name="l00205"></a>00205 <span class="keywordtype">int</span> JackServer::SetBufferSize(jack_nframes_t buffer_size)
<a name="l00206"></a>00206 {
<a name="l00207"></a>00207     <a class="code" href="group__ServerControl.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;JackServer::SetBufferSize nframes = %ld&quot;</span>, buffer_size);
<a name="l00208"></a>00208     jack_nframes_t current_buffer_size = fEngineControl-&gt;fBufferSize;
<a name="l00209"></a>00209 
<a name="l00210"></a>00210     <span class="keywordflow">if</span> (current_buffer_size == buffer_size) {
<a name="l00211"></a>00211         <a class="code" href="group__ServerControl.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;SetBufferSize: requirement for new buffer size equals current value&quot;</span>);
<a name="l00212"></a>00212         <span class="keywordflow">return</span> 0;
<a name="l00213"></a>00213     }
<a name="l00214"></a>00214 
<a name="l00215"></a>00215     <span class="keywordflow">if</span> (fAudioDriver-&gt;IsFixedBufferSize()) {
<a name="l00216"></a>00216         <a class="code" href="group__ServerControl.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;SetBufferSize: driver only supports a fixed buffer size&quot;</span>);
<a name="l00217"></a>00217         <span class="keywordflow">return</span> -1;
<a name="l00218"></a>00218     }
<a name="l00219"></a>00219 
<a name="l00220"></a>00220     <span class="keywordflow">if</span> (fAudioDriver-&gt;Stop() != 0) {
<a name="l00221"></a>00221         <a class="code" href="group__ServerControl.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;Cannot stop audio driver&quot;</span>);
<a name="l00222"></a>00222         <span class="keywordflow">return</span> -1;
<a name="l00223"></a>00223     }
<a name="l00224"></a>00224 
<a name="l00225"></a>00225     <span class="keywordflow">if</span> (fAudioDriver-&gt;SetBufferSize(buffer_size) == 0) {
<a name="l00226"></a>00226         fFreewheelDriver-&gt;SetBufferSize(buffer_size);
<a name="l00227"></a>00227         fEngine-&gt;NotifyBufferSize(buffer_size);
<a name="l00228"></a>00228         <span class="keywordflow">return</span> fAudioDriver-&gt;Start();
<a name="l00229"></a>00229     } <span class="keywordflow">else</span> { <span class="comment">// Failure: try to restore current value</span>
<a name="l00230"></a>00230         <a class="code" href="group__ServerControl.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;Cannot SetBufferSize for audio driver, restore current value %ld&quot;</span>, current_buffer_size);
<a name="l00231"></a>00231         fAudioDriver-&gt;SetBufferSize(current_buffer_size);
<a name="l00232"></a>00232         fFreewheelDriver-&gt;SetBufferSize(current_buffer_size);
<a name="l00233"></a>00233         fAudioDriver-&gt;Start();
<a name="l00234"></a>00234         <span class="comment">// SetBufferSize actually failed, so return an error...</span>
<a name="l00235"></a>00235         <span class="keywordflow">return</span> -1;
<a name="l00236"></a>00236     }
<a name="l00237"></a>00237 }
<a name="l00238"></a>00238 
<a name="l00239"></a>00239 <span class="comment">/*</span>
<a name="l00240"></a>00240 <span class="comment">Freewheel mode is implemented by switching from the (audio + freewheel) driver to the freewheel driver only:</span>
<a name="l00241"></a>00241 <span class="comment"></span>
<a name="l00242"></a>00242 <span class="comment">    - &quot;global&quot; connection state is saved</span>
<a name="l00243"></a>00243 <span class="comment">    - all audio driver ports are deconnected, thus there is no more dependancies with the audio driver</span>
<a name="l00244"></a>00244 <span class="comment">    - the freewheel driver will be synchronized with the end of graph execution : all clients are connected to the freewheel driver</span>
<a name="l00245"></a>00245 <span class="comment">    - the freewheel driver becomes the &quot;master&quot;</span>
<a name="l00246"></a>00246 <span class="comment"></span>
<a name="l00247"></a>00247 <span class="comment">Normal mode is restored with the connections state valid before freewheel mode was done. Thus one consider that</span>
<a name="l00248"></a>00248 <span class="comment">no graph state change can be done during freewheel mode.</span>
<a name="l00249"></a>00249 <span class="comment">*/</span>
<a name="l00250"></a>00250 
<a name="l00251"></a>00251 <span class="keywordtype">int</span> JackServer::SetFreewheel(<span class="keywordtype">bool</span> onoff)
<a name="l00252"></a>00252 {
<a name="l00253"></a>00253     <a class="code" href="group__ServerControl.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;JackServer::SetFreewheel is = %ld want = %ld&quot;</span>, fFreewheel, onoff);
<a name="l00254"></a>00254 
<a name="l00255"></a>00255     <span class="keywordflow">if</span> (fFreewheel) {
<a name="l00256"></a>00256         <span class="keywordflow">if</span> (onoff) {
<a name="l00257"></a>00257             <span class="keywordflow">return</span> -1;
<a name="l00258"></a>00258         } <span class="keywordflow">else</span> {
<a name="l00259"></a>00259             fFreewheel = <span class="keyword">false</span>;
<a name="l00260"></a>00260             fThreadedFreewheelDriver-&gt;Stop();
<a name="l00261"></a>00261             fGraphManager-&gt;Restore(&amp;fConnectionState);   <span class="comment">// Restore previous connection state</span>
<a name="l00262"></a>00262             fEngine-&gt;NotifyFreewheel(onoff);
<a name="l00263"></a>00263             fFreewheelDriver-&gt;SetMaster(<span class="keyword">false</span>);
<a name="l00264"></a>00264             fAudioDriver-&gt;SetMaster(<span class="keyword">true</span>);
<a name="l00265"></a>00265             <span class="keywordflow">return</span> fAudioDriver-&gt;Start();
<a name="l00266"></a>00266         }
<a name="l00267"></a>00267     } <span class="keywordflow">else</span> {
<a name="l00268"></a>00268         <span class="keywordflow">if</span> (onoff) {
<a name="l00269"></a>00269             fFreewheel = <span class="keyword">true</span>;
<a name="l00270"></a>00270             fAudioDriver-&gt;Stop();
<a name="l00271"></a>00271             fGraphManager-&gt;Save(&amp;fConnectionState);     <span class="comment">// Save connection state</span>
<a name="l00272"></a>00272             fGraphManager-&gt;DisconnectAllPorts(fAudioDriver-&gt;GetClientControl()-&gt;fRefNum);
<a name="l00273"></a>00273             fEngine-&gt;NotifyFreewheel(onoff);
<a name="l00274"></a>00274             fAudioDriver-&gt;SetMaster(<span class="keyword">false</span>);
<a name="l00275"></a>00275             fFreewheelDriver-&gt;SetMaster(<span class="keyword">true</span>);
<a name="l00276"></a>00276             <span class="keywordflow">return</span> fThreadedFreewheelDriver-&gt;Start();
<a name="l00277"></a>00277         } <span class="keywordflow">else</span> {
<a name="l00278"></a>00278             <span class="keywordflow">return</span> -1;
<a name="l00279"></a>00279         }
<a name="l00280"></a>00280     }
<a name="l00281"></a>00281 }
<a name="l00282"></a>00282 
<a name="l00283"></a>00283 <span class="comment">// Coming from the RT thread</span>
<a name="l00284"></a>00284 <span class="keywordtype">void</span> JackServer::Notify(<span class="keywordtype">int</span> refnum, <span class="keywordtype">int</span> notify, <span class="keywordtype">int</span> value)
<a name="l00285"></a>00285 {
<a name="l00286"></a>00286     <span class="keywordflow">switch</span> (notify) {
<a name="l00287"></a>00287 
<a name="l00288"></a>00288         <span class="keywordflow">case</span> kGraphOrderCallback:
<a name="l00289"></a>00289             fEngine-&gt;NotifyGraphReorder();
<a name="l00290"></a>00290             <span class="keywordflow">break</span>;
<a name="l00291"></a>00291 
<a name="l00292"></a>00292         <span class="keywordflow">case</span> kXRunCallback:
<a name="l00293"></a>00293             fEngine-&gt;NotifyXRun(refnum);
<a name="l00294"></a>00294             <span class="keywordflow">break</span>;
<a name="l00295"></a>00295     }
<a name="l00296"></a>00296 }
<a name="l00297"></a>00297 
<a name="l00298"></a>00298 <span class="keywordtype">void</span> JackServer::ClientKill(<span class="keywordtype">int</span> refnum)
<a name="l00299"></a>00299 {
<a name="l00300"></a>00300     <a class="code" href="group__ServerControl.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;JackServer::ClientKill ref = %ld&quot;</span>, refnum);
<a name="l00301"></a>00301     <span class="keywordflow">if</span> (fEngine-&gt;ClientDeactivate(refnum) &lt; 0) {
<a name="l00302"></a>00302         <a class="code" href="group__ServerControl.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;JackServer::ClientKill ref = %ld cannot be removed from the graph !!&quot;</span>, refnum);
<a name="l00303"></a>00303     }
<a name="l00304"></a>00304     <span class="keywordflow">if</span> (fEngine-&gt;ClientExternalClose(refnum) &lt; 0) {
<a name="l00305"></a>00305         <a class="code" href="group__ServerControl.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;JackServer::ClientKill ref = %ld cannot be closed&quot;</span>, refnum);
<a name="l00306"></a>00306     }
<a name="l00307"></a>00307 }
<a name="l00308"></a>00308 
<a name="l00309"></a>00309 <span class="comment">//----------------------</span>
<a name="l00310"></a>00310 <span class="comment">// Backend management</span>
<a name="l00311"></a>00311 <span class="comment">//----------------------</span>
<a name="l00312"></a>00312 
<a name="l00313"></a>00313 <a class="code" href="classJackDriverInfo.html">JackDriverInfo</a>* JackServer::AddSlave(<a class="code" href="structjack__driver__desc__t.html">jack_driver_desc_t</a>* driver_desc, <a class="code" href="struct__JSList.html">JSList</a>* driver_params)
<a name="l00314"></a>00314 {
<a name="l00315"></a>00315     <a class="code" href="classJackDriverInfo.html">JackDriverInfo</a>* info = <span class="keyword">new</span> <a class="code" href="classJackDriverInfo.html">JackDriverInfo</a>();
<a name="l00316"></a>00316     JackDriverClientInterface* slave = info-&gt;Open(driver_desc, fEngine, GetSynchroTable(), driver_params);
<a name="l00317"></a>00317     <span class="keywordflow">if</span> (slave == NULL) {
<a name="l00318"></a>00318         <span class="keyword">delete</span> info;
<a name="l00319"></a>00319         <span class="keywordflow">return</span> NULL;
<a name="l00320"></a>00320     }
<a name="l00321"></a>00321     slave-&gt;Attach();
<a name="l00322"></a>00322     slave-&gt;SetMaster(<span class="keyword">false</span>);
<a name="l00323"></a>00323     fAudioDriver-&gt;AddSlave(slave);
<a name="l00324"></a>00324     <span class="keywordflow">return</span> info;
<a name="l00325"></a>00325 }
<a name="l00326"></a>00326 
<a name="l00327"></a>00327 <span class="keywordtype">void</span> JackServer::RemoveSlave(<a class="code" href="classJackDriverInfo.html">JackDriverInfo</a>* info)
<a name="l00328"></a>00328 {
<a name="l00329"></a>00329     JackDriverClientInterface* slave = info-&gt;GetBackend();
<a name="l00330"></a>00330     fAudioDriver-&gt;RemoveSlave(slave);
<a name="l00331"></a>00331     slave-&gt;Detach();
<a name="l00332"></a>00332     slave-&gt;Close();
<a name="l00333"></a>00333 }
<a name="l00334"></a>00334 
<a name="l00335"></a><a class="code" href="classJack_1_1JackServer.html#a61d163dbe6766491096c1e28564a69c8">00335</a> <span class="keywordtype">int</span> <a class="code" href="classJack_1_1JackServer.html#a61d163dbe6766491096c1e28564a69c8">JackServer::SwitchMaster</a>(<a class="code" href="structjack__driver__desc__t.html">jack_driver_desc_t</a>* driver_desc, <a class="code" href="struct__JSList.html">JSList</a>* driver_params)
<a name="l00336"></a>00336 {
<a name="l00338"></a>00338     fAudioDriver-&gt;Stop();
<a name="l00339"></a>00339     fAudioDriver-&gt;Detach();
<a name="l00340"></a>00340     fAudioDriver-&gt;Close();
<a name="l00341"></a>00341 
<a name="l00342"></a>00342     <span class="comment">// Open new master</span>
<a name="l00343"></a>00343     <a class="code" href="classJackDriverInfo.html">JackDriverInfo</a>* info = <span class="keyword">new</span> <a class="code" href="classJackDriverInfo.html">JackDriverInfo</a>();
<a name="l00344"></a>00344     <a class="code" href="classJack_1_1JackDriverClientInterface.html" title="The base interface for drivers clients.">JackDriverClientInterface</a>* master = info-&gt;Open(driver_desc, fEngine, GetSynchroTable(), driver_params);
<a name="l00345"></a>00345 
<a name="l00346"></a>00346     <span class="keywordflow">if</span> (master == NULL) {
<a name="l00347"></a>00347         <span class="keyword">delete</span> info;
<a name="l00348"></a>00348         <span class="keywordflow">return</span> -1;
<a name="l00349"></a>00349     }
<a name="l00350"></a>00350 
<a name="l00351"></a>00351     <span class="comment">// Get slaves list</span>
<a name="l00352"></a>00352     std::list&lt;JackDriverInterface*&gt; slave_list = fAudioDriver-&gt;GetSlaves();
<a name="l00353"></a>00353     std::list&lt;JackDriverInterface*&gt;::const_iterator it;
<a name="l00354"></a>00354 
<a name="l00355"></a>00355     <span class="comment">// Move slaves in new master</span>
<a name="l00356"></a>00356     <span class="keywordflow">for</span> (it = slave_list.begin(); it != slave_list.end(); it++) {
<a name="l00357"></a>00357         <a class="code" href="classJack_1_1JackDriverInterface.html" title="The base interface for drivers.">JackDriverInterface</a>* slave = *it;
<a name="l00358"></a>00358         master-&gt;AddSlave(slave);
<a name="l00359"></a>00359     }
<a name="l00360"></a>00360 
<a name="l00361"></a>00361     <span class="comment">// Delete old master</span>
<a name="l00362"></a>00362     <span class="keyword">delete</span> fDriverInfo;
<a name="l00363"></a>00363 
<a name="l00364"></a>00364     <span class="comment">// Activate master</span>
<a name="l00365"></a>00365     fAudioDriver = master;
<a name="l00366"></a>00366     fDriverInfo = info;
<a name="l00367"></a>00367     fAudioDriver-&gt;Attach();
<a name="l00368"></a>00368     fAudioDriver-&gt;SetMaster(<span class="keyword">true</span>);
<a name="l00369"></a>00369     <span class="keywordflow">return</span> fAudioDriver-&gt;Start();
<a name="l00370"></a>00370 }
<a name="l00371"></a>00371 
<a name="l00372"></a>00372 <span class="comment">//----------------------</span>
<a name="l00373"></a>00373 <span class="comment">// Transport management</span>
<a name="l00374"></a>00374 <span class="comment">//----------------------</span>
<a name="l00375"></a>00375 
<a name="l00376"></a>00376 <span class="keywordtype">int</span> JackServer::ReleaseTimebase(<span class="keywordtype">int</span> refnum)
<a name="l00377"></a>00377 {
<a name="l00378"></a>00378     <span class="keywordflow">return</span> fEngineControl-&gt;fTransport.ResetTimebase(refnum);
<a name="l00379"></a>00379 }
<a name="l00380"></a>00380 
<a name="l00381"></a>00381 <span class="keywordtype">int</span> JackServer::SetTimebaseCallback(<span class="keywordtype">int</span> refnum, <span class="keywordtype">int</span> conditional)
<a name="l00382"></a>00382 {
<a name="l00383"></a>00383     <span class="keywordflow">return</span> fEngineControl-&gt;fTransport.SetTimebaseMaster(refnum, conditional);
<a name="l00384"></a>00384 }
<a name="l00385"></a>00385 
<a name="l00386"></a>00386 JackLockedEngine* JackServer::GetEngine()
<a name="l00387"></a>00387 {
<a name="l00388"></a>00388     <span class="keywordflow">return</span> fEngine;
<a name="l00389"></a>00389 }
<a name="l00390"></a>00390 
<a name="l00391"></a>00391 JackSynchro* JackServer::GetSynchroTable()
<a name="l00392"></a>00392 {
<a name="l00393"></a>00393     <span class="keywordflow">return</span> fSynchroTable;
<a name="l00394"></a>00394 }
<a name="l00395"></a>00395 
<a name="l00396"></a>00396 JackEngineControl* JackServer::GetEngineControl()
<a name="l00397"></a>00397 {
<a name="l00398"></a>00398     <span class="keywordflow">return</span> fEngineControl;
<a name="l00399"></a>00399 }
<a name="l00400"></a>00400 
<a name="l00401"></a>00401 JackGraphManager* JackServer::GetGraphManager()
<a name="l00402"></a>00402 {
<a name="l00403"></a>00403     <span class="keywordflow">return</span> fGraphManager;
<a name="l00404"></a>00404 }
<a name="l00405"></a>00405 
<a name="l00406"></a>00406 
<a name="l00407"></a>00407 } <span class="comment">// end of namespace</span>
<a name="l00408"></a>00408 
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