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<h1>JackWinNamedPipeServerChannel.h</h1>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2004-2008 Grame</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment"> This program is free software; you can redistribute it and/or modify</span>
<a name="l00005"></a>00005 <span class="comment"> it under the terms of the GNU Lesser General Public License as published by</span>
<a name="l00006"></a>00006 <span class="comment"> the Free Software Foundation; either version 2.1 of the License, or</span>
<a name="l00007"></a>00007 <span class="comment"> (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment"> This program is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00012"></a>00012 <span class="comment"> GNU Lesser General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Lesser General Public License</span>
<a name="l00015"></a>00015 <span class="comment"> along with this program; if not, write to the Free Software</span>
<a name="l00016"></a>00016 <span class="comment"> Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.</span>
<a name="l00017"></a>00017 <span class="comment"></span>
<a name="l00018"></a>00018 <span class="comment"> */</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">#ifndef __JackWinNamedPipeServerChannel__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define __JackWinNamedPipeServerChannel__</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;JackWinNamedPipe.h&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;JackPlatformPlug.h&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;list&gt;</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="keyword">namespace </span>Jack
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="keyword">class </span>JackServer;
<a name="l00032"></a>00032 
<a name="l00033"></a><a class="code" href="classJack_1_1JackClientPipeThread.html">00033</a> <span class="keyword">class </span><a class="code" href="classJack_1_1JackClientPipeThread.html">JackClientPipeThread</a> : <span class="keyword">public</span> <a class="code" href="classJack_1_1JackRunnableInterface.html" title="The base class for runnable objects, that have an  Init  and  Execute  method to be called in a threa...">JackRunnableInterface</a>
<a name="l00034"></a>00034 {
<a name="l00035"></a>00035 
<a name="l00036"></a>00036     <span class="keyword">private</span>:
<a name="l00037"></a>00037 
<a name="l00038"></a>00038         <a class="code" href="classJack_1_1JackWinNamedPipeClient.html" title="Client named pipe.">JackWinNamedPipeClient</a>* fPipe;
<a name="l00039"></a>00039         <a class="code" href="classJack_1_1JackServer.html" title="The Jack server.">JackServer</a>*     fServer;
<a name="l00040"></a>00040         <a class="code" href="classJack_1_1JackMachThread.html" title="Darwin threads. Real-time threads are actually &amp;quot;time constraint&amp;quot; threads.">JackThread</a> fThread;
<a name="l00041"></a>00041         <span class="keywordtype">int</span> fRefNum;
<a name="l00042"></a>00042 
<a name="l00043"></a>00043         <span class="keywordtype">void</span> ClientAdd(<span class="keywordtype">char</span>* name, <span class="keywordtype">int</span> pid, <span class="keywordtype">int</span> uuid, <span class="keywordtype">int</span>* shared_engine, <span class="keywordtype">int</span>* shared_client, <span class="keywordtype">int</span>* shared_graph, <span class="keywordtype">int</span>* result);
<a name="l00044"></a>00044         <span class="keywordtype">void</span> ClientRemove();
<a name="l00045"></a>00045         <span class="keywordtype">void</span> ClientKill();
<a name="l00046"></a>00046 
<a name="l00047"></a>00047         <span class="keyword">static</span> HANDLE fMutex;
<a name="l00048"></a>00048 
<a name="l00049"></a>00049     <span class="keyword">public</span>:
<a name="l00050"></a>00050 
<a name="l00051"></a>00051         <a class="code" href="classJack_1_1JackClientPipeThread.html">JackClientPipeThread</a>(<a class="code" href="classJack_1_1JackWinNamedPipeClient.html" title="Client named pipe.">JackWinNamedPipeClient</a>* pipe);
<a name="l00052"></a>00052         <span class="keyword">virtual</span> ~<a class="code" href="classJack_1_1JackClientPipeThread.html">JackClientPipeThread</a>();
<a name="l00053"></a>00053 
<a name="l00054"></a>00054         <span class="keywordtype">int</span> Open(<a class="code" href="classJack_1_1JackServer.html" title="The Jack server.">JackServer</a>* server);   <span class="comment">// Open the Server/Client connection</span>
<a name="l00055"></a>00055         <span class="keywordtype">void</span> Close();                   <span class="comment">// Close the Server/Client connection</span>
<a name="l00056"></a>00056 
<a name="l00057"></a>00057         <span class="keywordtype">bool</span> HandleRequest();
<a name="l00058"></a>00058 
<a name="l00059"></a>00059         <span class="comment">// JackRunnableInterface interface</span>
<a name="l00060"></a>00060         <span class="keywordtype">bool</span> Execute();
<a name="l00061"></a>00061 
<a name="l00062"></a>00062         <span class="comment">// To be used for find out if the object can be deleted</span>
<a name="l00063"></a>00063         <span class="keywordtype">bool</span> IsRunning()
<a name="l00064"></a>00064         {
<a name="l00065"></a>00065             <span class="keywordflow">return</span> (fRefNum &gt;= 0);
<a name="l00066"></a>00066         }
<a name="l00067"></a>00067 };
<a name="l00068"></a>00068 
<a name="l00073"></a><a class="code" href="classJack_1_1JackWinNamedPipeServerChannel.html">00073</a> <span class="keyword">class </span><a class="code" href="classJack_1_1JackWinNamedPipeServerChannel.html" title="JackServerChannel using pipe.">JackWinNamedPipeServerChannel</a> : <span class="keyword">public</span> <a class="code" href="classJack_1_1JackRunnableInterface.html" title="The base class for runnable objects, that have an  Init  and  Execute  method to be called in a threa...">JackRunnableInterface</a>
<a name="l00074"></a>00074 {
<a name="l00075"></a>00075 
<a name="l00076"></a>00076     <span class="keyword">private</span>:
<a name="l00077"></a>00077 
<a name="l00078"></a>00078         <a class="code" href="classJack_1_1JackWinNamedPipeServer.html" title="Server named pipe.">JackWinNamedPipeServer</a> fRequestListenPipe;      <span class="comment">// Pipe to create request socket for the client</span>
<a name="l00079"></a>00079         <a class="code" href="classJack_1_1JackServer.html" title="The Jack server.">JackServer</a>*     fServer;
<a name="l00080"></a>00080         <a class="code" href="classJack_1_1JackMachThread.html" title="Darwin threads. Real-time threads are actually &amp;quot;time constraint&amp;quot; threads.">JackThread</a> fThread;                         <span class="comment">// Thread to execute the event loop</span>
<a name="l00081"></a>00081         <span class="keywordtype">char</span> fServerName[64];
<a name="l00082"></a>00082 
<a name="l00083"></a>00083         std::list&lt;JackClientPipeThread*&gt; fClientList;
<a name="l00084"></a>00084 
<a name="l00085"></a>00085         <span class="keywordtype">void</span> ClientAdd(<a class="code" href="classJack_1_1JackWinNamedPipeClient.html" title="Client named pipe.">JackWinNamedPipeClient</a>* pipe);
<a name="l00086"></a>00086 
<a name="l00087"></a>00087     <span class="keyword">public</span>:
<a name="l00088"></a>00088 
<a name="l00089"></a>00089         <a class="code" href="classJack_1_1JackWinNamedPipeServerChannel.html" title="JackServerChannel using pipe.">JackWinNamedPipeServerChannel</a>();
<a name="l00090"></a>00090         ~<a class="code" href="classJack_1_1JackWinNamedPipeServerChannel.html" title="JackServerChannel using pipe.">JackWinNamedPipeServerChannel</a>();
<a name="l00091"></a>00091 
<a name="l00092"></a>00092         <span class="keywordtype">int</span> Open(<span class="keyword">const</span> <span class="keywordtype">char</span>* server_name, <a class="code" href="classJack_1_1JackServer.html" title="The Jack server.">JackServer</a>* server);  <span class="comment">// Open the Server/Client connection</span>
<a name="l00093"></a>00093         <span class="keywordtype">void</span> Close();                                           <span class="comment">// Close the Server/Client connection</span>
<a name="l00094"></a>00094 
<a name="l00095"></a>00095         <span class="keywordtype">int</span> Start();
<a name="l00096"></a>00096 
<a name="l00097"></a>00097         <span class="comment">// JackRunnableInterface interface</span>
<a name="l00098"></a>00098         <span class="keywordtype">bool</span> <a class="code" href="classJack_1_1JackWinNamedPipeServerChannel.html#a7451a6d92f7e44dd884d3d582c4fcedf">Init</a>();
<a name="l00099"></a>00099         <span class="keywordtype">bool</span> Execute();
<a name="l00100"></a>00100 };
<a name="l00101"></a>00101 
<a name="l00102"></a>00102 
<a name="l00103"></a>00103 } <span class="comment">// end of namespace</span>
<a name="l00104"></a>00104 
<a name="l00105"></a>00105 <span class="preprocessor">#endif</span>
<a name="l00106"></a>00106 <span class="preprocessor"></span>
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