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ghc-GLUT-devel-2.1.2.1-9.fc15.i686.rpm

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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Graphics-UI-GLUT-Begin.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">GLUT-2.1.2.1: A binding for the OpenGL Utility Toolkit</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Portability</th><td>portable</td></tr><tr><th>Stability</th><td>stable</td></tr><tr><th>Maintainer</th><td>sven.panne@aedion.de</td></tr></table><p class="caption">Graphics.UI.GLUT.Begin</p></div><div id="table-of-contents"><p class="caption">Contents</p><ul><li><a href="#g:1">Handling events
</a></li><li><a href="#g:2">Controlling the behaviour when windows are closed
</a></li></ul></div><div id="description"><p class="caption">Description</p><div class="doc"><p>After a GLUT program has done initial setup such as creating windows and
 menus, GLUT programs enter the GLUT event processing loop by calling
 <code><a href="Graphics-UI-GLUT-Begin.html#v:mainLoop">mainLoop</a></code> or handle events iteratively with <code><a href="Graphics-UI-GLUT-Begin.html#v:mainLoopEvent">mainLoopEvent</a></code>.
</p></div></div><div id="synopsis"><p id="control.syn" class="caption expander" onclick="toggleSection('syn')">Synopsis</p><ul id="section.syn" class="hide" onclick="toggleSection('syn')"><li class="src short"><a href="#v:mainLoop">mainLoop</a> :: <a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/System-IO.html#t:IO">IO</a> <a href="/usr/share/doc/ghc/html/libraries/ghc-prim-0.2.0.0/GHC-Unit.html#t:-40--41-">()</a></li><li class="src short"><a href="#v:mainLoopEvent">mainLoopEvent</a> :: <a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/System-IO.html#t:IO">IO</a> <a href="/usr/share/doc/ghc/html/libraries/ghc-prim-0.2.0.0/GHC-Unit.html#t:-40--41-">()</a></li><li class="src short"><a href="#v:leaveMainLoop">leaveMainLoop</a> :: <a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/System-IO.html#t:IO">IO</a> <a href="/usr/share/doc/ghc/html/libraries/ghc-prim-0.2.0.0/GHC-Unit.html#t:-40--41-">()</a></li><li class="src short"><span class="keyword">data</span>  <a href="#t:ActionOnWindowClose">ActionOnWindowClose</a> <ul class="subs"><li>= <a href="#v:Exit">Exit</a>  </li><li>| <a href="#v:MainLoopReturns">MainLoopReturns</a>  </li><li>| <a href="#v:ContinueExectuion">ContinueExectuion</a>  </li></ul></li><li class="src short"><a href="#v:actionOnWindowClose">actionOnWindowClose</a> :: <a href="/usr/share/doc/ghc/html/libraries/OpenGL-2.2.3.0/Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> <a href="Graphics-UI-GLUT-Begin.html#t:ActionOnWindowClose">ActionOnWindowClose</a></li></ul></div><div id="interface"><h1 id="g:1">Handling events
</h1><div class="top"><p class="src"><a name="v:mainLoop" class="def">mainLoop</a> :: <a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/System-IO.html#t:IO">IO</a> <a href="/usr/share/doc/ghc/html/libraries/ghc-prim-0.2.0.0/GHC-Unit.html#t:-40--41-">()</a><a href="src/Graphics-UI-GLUT-Begin.html#mainLoop" class="link">Source</a></p><div class="doc"><p>Enter the GLUT event processing loop; it will call as necessary any
 callbacks that have been registered. This routine should be called at most
 once in a GLUT program.
</p></div></div><div class="top"><p class="src"><a name="v:mainLoopEvent" class="def">mainLoopEvent</a> :: <a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/System-IO.html#t:IO">IO</a> <a href="/usr/share/doc/ghc/html/libraries/ghc-prim-0.2.0.0/GHC-Unit.html#t:-40--41-">()</a><a href="src/Graphics-UI-GLUT-Begin.html#mainLoopEvent" class="link">Source</a></p><div class="doc"><p>(<em>freeglut only</em>) Process one iteration's worth of events in its event loop.
 This allows the application to control its own event loop and still use the
 GLUT package.
</p></div></div><div class="top"><p class="src"><a name="v:leaveMainLoop" class="def">leaveMainLoop</a> :: <a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/System-IO.html#t:IO">IO</a> <a href="/usr/share/doc/ghc/html/libraries/ghc-prim-0.2.0.0/GHC-Unit.html#t:-40--41-">()</a><a href="src/Graphics-UI-GLUT-Begin.html#leaveMainLoop" class="link">Source</a></p><div class="doc"><p>(<em>freeglut only</em>) Stop the event loop. If <code><a href="Graphics-UI-GLUT-Begin.html#v:actionOnWindowClose">actionOnWindowClose</a></code> contains
 <code><a href="Graphics-UI-GLUT-Begin.html#v:Exit">Exit</a></code>, the application will exit; otherwise control will return to the
 function which called <code><a href="Graphics-UI-GLUT-Begin.html#v:mainLoop">mainLoop</a></code>.
</p><p>If the application has two nested calls to <code><a href="Graphics-UI-GLUT-Begin.html#v:mainLoop">mainLoop</a></code> and calls
 <code><a href="Graphics-UI-GLUT-Begin.html#v:leaveMainLoop">leaveMainLoop</a></code>, the behaviour is undefined. It may leave only the inner
 nested loop or it may leave both loops. If the reader has a strong preference
 for one behaviour over the other he should contact the freeglut Programming
 Consortium and ask for the code to be fixed.
</p></div></div><h1 id="g:2">Controlling the behaviour when windows are closed
</h1><div class="top"><p class="src"><span class="keyword">data</span>  <a name="t:ActionOnWindowClose" class="def">ActionOnWindowClose</a>  <a href="src/Graphics-UI-GLUT-Begin.html#ActionOnWindowClose" class="link">Source</a></p><div class="doc"><p>The behaviour when the user closes a window.
</p></div><div class="subs constructors"><p class="caption">Constructors</p><table><tr><td class="src"><a name="v:Exit" class="def">Exit</a></td><td class="doc"><p>Exit the whole program when any window is closed or <code><a href="Graphics-UI-GLUT-Begin.html#v:leaveMainLoop">leaveMainLoop</a></code>
 is called (default).
</p></td></tr><tr><td class="src"><a name="v:MainLoopReturns" class="def">MainLoopReturns</a></td><td class="doc"><p>Return from mainLoop when any window is closed.
</p></td></tr><tr><td class="src"><a name="v:ContinueExectuion" class="def">ContinueExectuion</a></td><td class="doc"><p>Return from mainLoop after the last window is closed.
</p></td></tr></table></div><div class="subs instances"><p id="control.i:ActionOnWindowClose" class="caption collapser" onclick="toggleSection('i:ActionOnWindowClose')">Instances</p><div id="section.i:ActionOnWindowClose" class="show"><table><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Eq.html#t:Eq">Eq</a> <a href="Graphics-UI-GLUT-Begin.html#t:ActionOnWindowClose">ActionOnWindowClose</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Ord.html#t:Ord">Ord</a> <a href="Graphics-UI-GLUT-Begin.html#t:ActionOnWindowClose">ActionOnWindowClose</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Text-Show.html#t:Show">Show</a> <a href="Graphics-UI-GLUT-Begin.html#t:ActionOnWindowClose">ActionOnWindowClose</a></td><td class="doc empty">&nbsp;</td></tr></table></div></div></div><div class="top"><p class="src"><a name="v:actionOnWindowClose" class="def">actionOnWindowClose</a> :: <a href="/usr/share/doc/ghc/html/libraries/OpenGL-2.2.3.0/Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> <a href="Graphics-UI-GLUT-Begin.html#t:ActionOnWindowClose">ActionOnWindowClose</a><a href="src/Graphics-UI-GLUT-Begin.html#actionOnWindowClose" class="link">Source</a></p><div class="doc"><p>(<em>freeglut only</em>) Controls the behaviour when the user closes a window.
</p></div></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.9.2</p></div></body></html>