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<title>Mercator: Mercator::LevelTerrainMod&lt; Shape &gt; Class Template Reference</title>
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      <li class="navelem"><b>Mercator</b>      </li>
      <li class="navelem"><a class="el" href="classMercator_1_1LevelTerrainMod.html">LevelTerrainMod</a>      </li>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pro-attribs">Protected Attributes</a> &#124;
<a href="#pri-methods">Private Member Functions</a>  </div>
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<div class="title">Mercator::LevelTerrainMod&lt; Shape &gt; Class Template Reference</div>  </div>
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<!-- doxytag: class="Mercator::LevelTerrainMod" --><!-- doxytag: inherits="Mercator::ShapeTerrainMod" -->
<p><a class="el" href="classMercator_1_1Terrain.html" title="Class storing centrally all data about an instance of some terrain.">Terrain</a> modifier that defines an area of fixed height.  
 <a href="classMercator_1_1LevelTerrainMod.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="TerrainMod_8h_source.html">TerrainMod.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for Mercator::LevelTerrainMod&lt; Shape &gt;:</div>
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  <img src="classMercator_1_1LevelTerrainMod.png" usemap="#Mercator::LevelTerrainMod&lt; Shape &gt;_map" alt=""/>
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<area href="classMercator_1_1ShapeTerrainMod.html" title="Terrain modifier which is defined by a shape variable." alt="Mercator::ShapeTerrainMod&lt; Shape &gt;" shape="rect" coords="0,112,232,136"/>
<area href="classMercator_1_1TerrainMod.html" title="Base class for modifiers to the procedurally generated terrain." alt="Mercator::TerrainMod" shape="rect" coords="0,56,232,80"/>
<area href="classMercator_1_1Effector.html" title="Device which effects a change in the terrain." alt="Mercator::Effector" shape="rect" coords="0,0,232,24"/>
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<p><a href="classMercator_1_1LevelTerrainMod-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1LevelTerrainMod.html#ae5568f1024581142f57cd2585ebfeb77">LevelTerrainMod</a> (float level, const Shape&lt; 2 &gt; &amp;s)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor.  <a href="#ae5568f1024581142f57cd2585ebfeb77"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1LevelTerrainMod.html#a7e3eda235fa6b99f5115a4c34cae7072">apply</a> (float &amp;point, int x, int y) const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Apply this modifier on a terrain segment.  <a href="#a7e3eda235fa6b99f5115a4c34cae7072"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a783e4b9e7d837806529e85b9ae2efc8e"></a><!-- doxytag: member="Mercator::LevelTerrainMod::clone" ref="a783e4b9e7d837806529e85b9ae2efc8e" args="() const " -->
virtual <a class="el" href="classMercator_1_1TerrainMod.html">TerrainMod</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1LevelTerrainMod.html#a783e4b9e7d837806529e85b9ae2efc8e">clone</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a copy of this modifier. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3f8a4d422043bed54d3d5fa68206eda0"></a><!-- doxytag: member="Mercator::LevelTerrainMod::setShape" ref="a3f8a4d422043bed54d3d5fa68206eda0" args="(float level, const Shape&lt; 2 &gt; &amp;s)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><b>setShape</b> (float level, const Shape&lt; 2 &gt; &amp;s)</td></tr>
<tr><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a457f28e8e854be6c2618e24a01c4ccb8"></a><!-- doxytag: member="Mercator::LevelTerrainMod::m_level" ref="a457f28e8e854be6c2618e24a01c4ccb8" args="" -->
float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1LevelTerrainMod.html#a457f28e8e854be6c2618e24a01c4ccb8">m_level</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The height level of all points affected. <br/></td></tr>
<tr><td colspan="2"><h2><a name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a40f7ffd0284c156950141856ba90723d"></a><!-- doxytag: member="Mercator::LevelTerrainMod::LevelTerrainMod" ref="a40f7ffd0284c156950141856ba90723d" args="(LevelTerrainMod &amp;)" -->
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1LevelTerrainMod.html#a40f7ffd0284c156950141856ba90723d">LevelTerrainMod</a> (<a class="el" href="classMercator_1_1LevelTerrainMod.html">LevelTerrainMod</a> &amp;)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Copy constructor. <br/></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><h3>template&lt;template&lt; int &gt; class Shape&gt;<br/>
class Mercator::LevelTerrainMod&lt; Shape &gt;</h3>

<p><a class="el" href="classMercator_1_1Terrain.html" title="Class storing centrally all data about an instance of some terrain.">Terrain</a> modifier that defines an area of fixed height. </p>
<p>This modifier sets all points inside the shape to the same altitude </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="ae5568f1024581142f57cd2585ebfeb77"></a><!-- doxytag: member="Mercator::LevelTerrainMod::LevelTerrainMod" ref="ae5568f1024581142f57cd2585ebfeb77" args="(float level, const Shape&lt; 2 &gt; &amp;s)" -->
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template&lt;template&lt; int &gt; class Shape&gt; </div>
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classMercator_1_1LevelTerrainMod.html">Mercator::LevelTerrainMod</a>&lt; Shape &gt;::<a class="el" href="classMercator_1_1LevelTerrainMod.html">LevelTerrainMod</a> </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>level</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const Shape&lt; 2 &gt; &amp;&#160;</td>
          <td class="paramname"><em>s</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td><code> [inline]</code></td>
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<p>Constructor. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">level</td><td>The height level of all points affected. </td></tr>
    <tr><td class="paramname">s</td><td>shape of the modifier. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a7e3eda235fa6b99f5115a4c34cae7072"></a><!-- doxytag: member="Mercator::LevelTerrainMod::apply" ref="a7e3eda235fa6b99f5115a4c34cae7072" args="(float &amp;point, int x, int y) const " -->
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<div class="memproto">
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template&lt;template&lt; int &gt; class Shape&gt; </div>
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          <td class="memname">void <a class="el" href="classMercator_1_1LevelTerrainMod.html">Mercator::LevelTerrainMod</a>&lt; Shape &gt;::apply </td>
          <td>(</td>
          <td class="paramtype">float &amp;&#160;</td>
          <td class="paramname"><em>point</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>x</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>y</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td> const<code> [virtual]</code></td>
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<div class="memdoc">

<p>Apply this modifier on a terrain segment. </p>
<p>The segment is at x,y in local coordinates. Output is placed into point. </p>

<p>Implements <a class="el" href="classMercator_1_1TerrainMod.html#a89b94b74a24df696460e4a8b9bc06fe9">Mercator::TerrainMod</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="TerrainMod_8h_source.html">TerrainMod.h</a></li>
<li><a class="el" href="TerrainMod__impl_8h_source.html">TerrainMod_impl.h</a></li>
</ul>
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