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mercator-devel-0.3.0-4.fc15.i686.rpm

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      <li class="navelem"><b>Mercator</b>      </li>
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<div class="title">Mercator::Terrain Member List</div>  </div>
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This is the complete list of members for <a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a940eb1110160e5b07c567d99431752cb">addArea</a>(const Area *a)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a1e67e120d4d5319bb4c20c5f0e8c0739">addEffector</a>(const Effector *effector)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a85c7d22d30653534b0a9e82c61fdbc78">addMod</a>(const TerrainMod *mod)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a49db6f94fb945ea11503a3661547de6a">addShader</a>(const Shader *t, int id)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a59cd47b6275d1f411e149de20a6b0a60">addSurfaces</a>(Segment &amp;)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#add4304e8eb567ab757a24b36794df7f0">DEFAULT</a></td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#ac6ba34b71f23f97c61f2d9ef7d0cb380">defaultLevel</a></td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a0e1d0a5a9f981ca4ac6fd86096e59a78">Effectorstore</a> typedef</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a62f7e7f8859f9a57ceb4ada5a8692aa1">get</a>(float x, float y) const </td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a94be215ba502cd18e664fa2d7fb5cda8">getBasePoint</a>(int x, int y, BasePoint &amp;z) const </td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#aac5f058f9010a83b166a256504b12fd4">getHeightAndNormal</a>(float x, float y, float &amp;, WFMath::Vector&lt; 3 &gt; &amp;) const </td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a1e6cac2b8a4b0676735224c100515b48">getPoints</a>() const </td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a80846a617cb038a380013676046687c4">getResolution</a>() const </td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#afbac30e64b1238a6cef7742b51b4b841">getSegment</a>(float x, float y) const </td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#ac9a5be09341c7fdf3263d7b64ee842da">getSegment</a>(int x, int y) const </td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a7ab7d9eca6a49adc4c4890a9a2527692">getShaders</a>() const </td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a5bed332aed96a00e06fb1b1b03af038e">getTerrain</a>() const </td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a65eb5c51d4e68899d6a48b522f261204">isShaded</a>() const </td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [inline, private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a0f532b22160c43242a1748db01bc6570">m_basePoints</a></td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a9e424ad26e031fc2a95b90cc6c1bce89">m_effectors</a></td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a91e8bae8d2e875b3d450fd52ffef64a4">m_options</a></td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a463b068fd850017deba6b314b11dd4b1">m_res</a></td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a78dcfc4c448e142284b6e55a0d48fba2">m_segments</a></td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a0c084b62c11ed9e9ef72871f97e39b2d">m_shaders</a></td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#aa85621e330e4e966707fb05dbcf1da0f">Pointcolumn</a> typedef</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a8ef00e79582b11c4f5fdd52a4fef4fd9">Pointstore</a> typedef</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a98b5c9d43424b10cf661499686b01b78">Rect</a> typedef</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#ada9221eeaf2f99cd1890818fc2551f79">removeArea</a>(const Area *a)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#aa86788534ba94907813f492b71105fb3">removeEffector</a>(const Effector *effector)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>removeMod</b>(const TerrainMod *mod) (defined in <a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a>)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#aa6754b03423261ad939c1f825f4f9b41">removeShader</a>(const Shader *t, int id)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#af2eb876a36be64910e9337db6264f36b">Segmentcolumn</a> typedef</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a5e8e532d4bddc351eb1615227d045985">Segmentstore</a> typedef</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a3b197b14226ce7778fdebd830f17cfdd">setBasePoint</a>(int x, int y, const BasePoint &amp;z)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a889959141af43e99b0ad07f9fa9540bd">setBasePoint</a>(int x, int y, float z)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#aef99312279505ea40055f64679809825">SHADED</a></td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#ad57b7607147880db225ce08a6c78641c">Shaderstore</a> typedef</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#ae7e53d9e48fd297712b5622abd309105">shadeSurfaces</a>(Segment &amp;)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a2cd266aa54a3805dbd645ac973b8fffb">Terrain</a>(unsigned int options=DEFAULT, unsigned int resolution=defaultResolution)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [explicit]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a6d7fd457c6982171506faca743318156">updateArea</a>(const Area *a)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#a126c7c5ff1de64fe01dde5c5827d5218">updateEffector</a>(const Effector *effector)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#aaed2fff3b648a67c93a819a34dd8b31a">updateMod</a>(const TerrainMod *mod)</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classMercator_1_1Terrain.html#ad538c3910378f367dd0e267ea6af1a65">~Terrain</a>()</td><td><a class="el" href="classMercator_1_1Terrain.html">Mercator::Terrain</a></td><td></td></tr>
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