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<div class="title">gusout.cc</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/**************************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">    gusout.cc  - class GUSOut which implements support for Gravis</span>
<a name="l00004"></a>00004 <span class="comment">         Ultrasound cards through a /dev/sequencer device</span>
<a name="l00005"></a>00005 <span class="comment">    This file is part of LibKMid 0.9.5</span>
<a name="l00006"></a>00006 <span class="comment">    Copyright (C) 1998,99,2000  Antonio Larrosa Jimenez</span>
<a name="l00007"></a>00007 <span class="comment">    LibKMid&#39;s homepage : http://www.arrakis.es/~rlarrosa/libkmid.html</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00010"></a>00010 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00011"></a>00011 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00012"></a>00012 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00015"></a>00015 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00016"></a>00016 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00017"></a>00017 <span class="comment">    Library General Public License for more details.</span>
<a name="l00018"></a>00018 <span class="comment"></span>
<a name="l00019"></a>00019 <span class="comment">    You should have received a copy of the GNU Library General Public License</span>
<a name="l00020"></a>00020 <span class="comment">    along with this library; see the file COPYING.LIB.  If not, write to</span>
<a name="l00021"></a>00021 <span class="comment">    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
<a name="l00022"></a>00022 <span class="comment">    Boston, MA 02110-1301, USA.</span>
<a name="l00023"></a>00023 <span class="comment"></span>
<a name="l00024"></a>00024 <span class="comment">    Send comments and bug fixes to Antonio Larrosa &lt;larrosa@kde.org&gt;</span>
<a name="l00025"></a>00025 <span class="comment"></span>
<a name="l00026"></a>00026 <span class="comment">***************************************************************************/</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &quot;gusout.h&quot;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &quot;sndcard.h&quot;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &quot;midispec.h&quot;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &quot;gusvoices.h&quot;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;sys/stat.h&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;unistd.h&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;fcntl.h&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;sys/ioctl.h&gt;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;errno.h&gt;</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;string.h&gt;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;sys/param.h&gt;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;stdlib.h&gt;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#ifdef HAVE_CONFIG_H</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#include &lt;config.h&gt;</span>
<a name="l00042"></a>00042 <span class="preprocessor">#endif</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00044"></a>00044 SEQ_USE_EXTBUF();
<a name="l00045"></a>00045 
<a name="l00046"></a>00046 <span class="preprocessor">#ifdef HAVE_OSS_SUPPORT</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="keyword">struct </span>pat_header
<a name="l00048"></a>00048 {
<a name="l00049"></a>00049   <span class="keywordtype">char</span>            magic[12];
<a name="l00050"></a>00050   <span class="keywordtype">char</span>            <a class="codeRef" doxygen="kdecore.tag:../../kdecore/html/" href="../../kdecore/html/namespaceKDE.html#aa7220767389d3c119ac8cf38bf333c55">version</a>[10];
<a name="l00051"></a>00051   <span class="keywordtype">char</span>            <a class="codeRef" doxygen="kdecore.tag:../../kdecore/html/" href="../../kdecore/html/namespaceKStdAccel.html#a35d2086a231403eb59f82ea75da4cb4c">description</a>[60];
<a name="l00052"></a>00052   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   instruments;
<a name="l00053"></a>00053   <span class="keywordtype">char</span>            voices;
<a name="l00054"></a>00054   <span class="keywordtype">char</span>            channels;
<a name="l00055"></a>00055   <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>  nr_waveforms;
<a name="l00056"></a>00056   <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>  master_volume;
<a name="l00057"></a>00057   <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>   data_size;
<a name="l00058"></a>00058 };
<a name="l00059"></a>00059 <span class="keyword">struct </span>sample_header
<a name="l00060"></a>00060 {
<a name="l00061"></a>00061   <span class="keywordtype">char</span>            <a class="codeRef" doxygen="kdecore.tag:../../kdecore/html/" href="../../kdecore/html/namespaceKStdAccel.html#a737bc2466b1f000625fe8ebddffbb09d">name</a>[7];
<a name="l00062"></a>00062   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   fractions;
<a name="l00063"></a>00063   <span class="keywordtype">long</span>            len;
<a name="l00064"></a>00064   <span class="keywordtype">long</span>            loop_start;
<a name="l00065"></a>00065   <span class="keywordtype">long</span>            loop_end;
<a name="l00066"></a>00066   <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>  base_freq;
<a name="l00067"></a>00067   <span class="keywordtype">long</span>            low_note;
<a name="l00068"></a>00068   <span class="keywordtype">long</span>            high_note;
<a name="l00069"></a>00069   <span class="keywordtype">long</span>            base_note;
<a name="l00070"></a>00070   <span class="keywordtype">short</span>           detune;
<a name="l00071"></a>00071   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   panning;
<a name="l00072"></a>00072 
<a name="l00073"></a>00073   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   envelope_rate[6];
<a name="l00074"></a>00074   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   envelope_offset[6];
<a name="l00075"></a>00075 
<a name="l00076"></a>00076   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   tremolo_sweep;
<a name="l00077"></a>00077   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   tremolo_rate;
<a name="l00078"></a>00078   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   tremolo_depth;
<a name="l00079"></a>00079 
<a name="l00080"></a>00080   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   vibrato_sweep;
<a name="l00081"></a>00081   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   vibrato_rate;
<a name="l00082"></a>00082   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>   vibrato_depth;
<a name="l00083"></a>00083 
<a name="l00084"></a>00084   <span class="keywordtype">char</span>            modes;
<a name="l00085"></a>00085 
<a name="l00086"></a>00086   <span class="keywordtype">short</span>           scale_frequency;
<a name="l00087"></a>00087   <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>  scale_factor;
<a name="l00088"></a>00088 };
<a name="l00089"></a>00089 
<a name="l00090"></a>00090 <span class="keywordtype">int</span> get_dint(<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *p)
<a name="l00091"></a>00091 {
<a name="l00092"></a>00092   <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> v=0;
<a name="l00093"></a>00093 
<a name="l00094"></a>00094   <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i=0;i&lt;4;i++)
<a name="l00095"></a>00095   {
<a name="l00096"></a>00096     v |= (p[i] &lt;&lt; (i*8));
<a name="l00097"></a>00097   }
<a name="l00098"></a>00098   <span class="keywordflow">return</span> (<span class="keywordtype">int</span>)v;
<a name="l00099"></a>00099 }
<a name="l00100"></a>00100 
<a name="l00101"></a>00101 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> get_word(<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *p)
<a name="l00102"></a>00102 {
<a name="l00103"></a>00103   <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> v=0;
<a name="l00104"></a>00104 
<a name="l00105"></a>00105   <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i=0;i&lt;2;i++)
<a name="l00106"></a>00106     v |= (*p++ &lt;&lt; (i*8));
<a name="l00107"></a>00107   <span class="keywordflow">return</span> (<span class="keywordtype">short</span>)v;
<a name="l00108"></a>00108 }
<a name="l00109"></a>00109 
<a name="l00110"></a>00110 <span class="preprocessor">#endif</span>
<a name="l00111"></a>00111 <span class="preprocessor"></span>
<a name="l00112"></a><a class="code" href="classGUSOut.html#adcd5eadb028f11bed62fdbd268738776">00112</a> <a class="code" href="classGUSOut.html#adcd5eadb028f11bed62fdbd268738776" title="Constructor.">GUSOut::GUSOut</a>(<span class="keywordtype">int</span> d,<span class="keywordtype">int</span> total)
<a name="l00113"></a>00113 {
<a name="l00114"></a>00114   seqfd = -1;
<a name="l00115"></a>00115   devicetype=KMID_GUS;
<a name="l00116"></a>00116   device= d;
<a name="l00117"></a>00117   _ok=1;
<a name="l00118"></a>00118 
<a name="l00119"></a>00119   use8bit=0;
<a name="l00120"></a>00120   nvoices=total;
<a name="l00121"></a>00121   vm=<span class="keyword">new</span> VoiceManager(nvoices);
<a name="l00122"></a>00122 }
<a name="l00123"></a>00123 
<a name="l00124"></a><a class="code" href="classGUSOut.html#a811d3051ffb01c2085f60feba44f49d3">00124</a> <a class="code" href="classGUSOut.html#a811d3051ffb01c2085f60feba44f49d3" title="Destructor.">GUSOut::~GUSOut</a>()
<a name="l00125"></a>00125 {
<a name="l00126"></a>00126   <a class="code" href="classGUSOut.html#ac27415d9031d37869f4e6641abf6848f" title="See MidiOut::closeDev()">closeDev</a>();
<a name="l00127"></a>00127   
<a name="l00128"></a>00128   <span class="keyword">delete</span> vm;
<a name="l00129"></a>00129   <span class="keywordflow">if</span> (delete_GUS_patches_directory)
<a name="l00130"></a>00130   {
<a name="l00131"></a>00131     free((<span class="keywordtype">char</span> *)GUS_patches_directory);
<a name="l00132"></a>00132     delete_GUS_patches_directory = 0;
<a name="l00133"></a>00133     GUS_patches_directory=<span class="stringliteral">&quot;/etc&quot;</span>;
<a name="l00134"></a>00134   }
<a name="l00135"></a>00135 }
<a name="l00136"></a>00136 
<a name="l00137"></a><a class="code" href="classGUSOut.html#a00ced18d9a643ceffb16faa4b622e55a">00137</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#a00ced18d9a643ceffb16faa4b622e55a" title="See MidiOut::openDev()">GUSOut::openDev</a> (<span class="keywordtype">int</span> sqfd)
<a name="l00138"></a>00138 {
<a name="l00139"></a>00139   _ok=1;
<a name="l00140"></a>00140   seqfd = sqfd;
<a name="l00141"></a>00141   <span class="comment">//vm-&gt;clearLists();</span>
<a name="l00142"></a>00142   <span class="keywordflow">if</span> (seqfd==-1)
<a name="l00143"></a>00143   {
<a name="l00144"></a>00144     printfdebug(<span class="stringliteral">&quot;ERROR: Could not open /dev/sequencer\n&quot;</span>);
<a name="l00145"></a>00145     <span class="keywordflow">return</span>;
<a name="l00146"></a>00146   }
<a name="l00147"></a>00147 
<a name="l00148"></a>00148 <span class="preprocessor">#ifdef HAVE_OSS_SUPPORT</span>
<a name="l00149"></a>00149 <span class="preprocessor"></span>
<a name="l00150"></a>00150   <span class="comment">//seqbuf_clean();</span>
<a name="l00151"></a>00151   <span class="comment">//ioctl(seqfd,SNDCTL_SEQ_RESET);</span>
<a name="l00152"></a>00152   <span class="comment">//ioctl(seqfd,SNDCTL_SEQ_PANIC);</span>
<a name="l00153"></a>00153 
<a name="l00154"></a>00154   <span class="keywordflow">if</span> (ioctl(seqfd, SNDCTL_SEQ_RESETSAMPLES, &amp;device)==-1)
<a name="l00155"></a>00155   {
<a name="l00156"></a>00156     printfdebug(<span class="stringliteral">&quot;Error reseting gus samples. Please report\n&quot;</span>);
<a name="l00157"></a>00157   };
<a name="l00158"></a>00158   use8bit=0;
<a name="l00159"></a>00159   totalmemory = device;
<a name="l00160"></a>00160   ioctl(seqfd, SNDCTL_SYNTH_MEMAVL, &amp;totalmemory);
<a name="l00161"></a>00161   freememory = device;
<a name="l00162"></a>00162   ioctl(seqfd, SNDCTL_SYNTH_MEMAVL, &amp;freememory);
<a name="l00163"></a>00163 
<a name="l00164"></a>00164 <span class="preprocessor">#endif</span>
<a name="l00165"></a>00165 <span class="preprocessor"></span>
<a name="l00166"></a>00166 
<a name="l00167"></a>00167 }
<a name="l00168"></a>00168 
<a name="l00169"></a><a class="code" href="classGUSOut.html#ac27415d9031d37869f4e6641abf6848f">00169</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#ac27415d9031d37869f4e6641abf6848f" title="See MidiOut::closeDev()">GUSOut::closeDev</a> (<span class="keywordtype">void</span>)
<a name="l00170"></a>00170 {
<a name="l00171"></a>00171   <span class="keywordflow">if</span> (!<a class="code" href="classMidiOut.html#adb7701cf6f4fea7bfdf4b110f3fd2fd2" title="Returns true if everything&#39;s ok and false if there has been any problem.">ok</a>()) <span class="keywordflow">return</span>;
<a name="l00172"></a>00172   vm-&gt;clearLists();
<a name="l00173"></a>00173   <span class="comment">//if (seqfd&gt;=0)</span>
<a name="l00174"></a>00174   <span class="comment">//    close(seqfd);</span>
<a name="l00175"></a>00175   seqfd=-1;
<a name="l00176"></a>00176 }
<a name="l00177"></a>00177 
<a name="l00178"></a><a class="code" href="classGUSOut.html#aa02cb206225bec46285f11584a9eb6f7">00178</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#aa02cb206225bec46285f11584a9eb6f7" title="See MidiOut::initDev()">GUSOut::initDev</a> (<span class="keywordtype">void</span>)
<a name="l00179"></a>00179 {
<a name="l00180"></a>00180 <span class="preprocessor">#ifdef HAVE_OSS_SUPPORT</span>
<a name="l00181"></a>00181 <span class="preprocessor"></span>  <span class="keywordtype">int</span> chn;
<a name="l00182"></a>00182   <span class="keywordflow">if</span> (!<a class="code" href="classMidiOut.html#adb7701cf6f4fea7bfdf4b110f3fd2fd2" title="Returns true if everything&#39;s ok and false if there has been any problem.">ok</a>()) <span class="keywordflow">return</span>;
<a name="l00183"></a>00183   uchar gm_reset[5]={0x7e, 0x7f, 0x09, 0x01, 0xf7};
<a name="l00184"></a>00184   <a class="code" href="classGUSOut.html#aff190956fe307114e1330201f06ae5b8" title="It&#39;s an empty function, as GUS synths don&#39;t support System Exclusive messages.">sysex</a>(gm_reset, <span class="keyword">sizeof</span>(gm_reset));
<a name="l00185"></a>00185   <span class="keywordflow">for</span> (chn=0;chn&lt;16;chn++)
<a name="l00186"></a>00186   {
<a name="l00187"></a>00187     chnmute[chn]=0;
<a name="l00188"></a>00188     <a class="code" href="classGUSOut.html#acf231cc3b64a9933b31d52171f056de3" title="See MidiOut::chnPatchChange()">chnPatchChange</a>(chn,0);
<a name="l00189"></a>00189     <span class="comment">//        chnPressure(chn,127);</span>
<a name="l00190"></a>00190     <a class="code" href="classGUSOut.html#af87699d2bb0e317d02fdd3e525c54dfb" title="See MidiOut::chnPitchBender()">chnPitchBender</a>(chn, 0x00, 0x40);
<a name="l00191"></a>00191     <a class="code" href="classGUSOut.html#a24ef8810d86d67a25970eb1c86974716" title="See MidiOut::chnController()">chnController</a>(chn, CTL_MAIN_VOLUME,127);
<a name="l00192"></a>00192     <a class="code" href="classGUSOut.html#a24ef8810d86d67a25970eb1c86974716" title="See MidiOut::chnController()">chnController</a>(chn, CTL_EXT_EFF_DEPTH, 0);
<a name="l00193"></a>00193     <a class="code" href="classGUSOut.html#a24ef8810d86d67a25970eb1c86974716" title="See MidiOut::chnController()">chnController</a>(chn, CTL_CHORUS_DEPTH, 0);
<a name="l00194"></a>00194     <a class="code" href="classGUSOut.html#a24ef8810d86d67a25970eb1c86974716" title="See MidiOut::chnController()">chnController</a>(chn, 0x4a, 127);
<a name="l00195"></a>00195   }
<a name="l00196"></a>00196 
<a name="l00197"></a>00197 
<a name="l00198"></a>00198   <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; nvoices; i++)
<a name="l00199"></a>00199   {
<a name="l00200"></a>00200     SEQ_CONTROL(device, i, SEQ_VOLMODE, VOL_METHOD_LINEAR);
<a name="l00201"></a>00201     SEQ_STOP_NOTE(device, i, vm-&gt;note(i), 64);
<a name="l00202"></a>00202   }
<a name="l00203"></a>00203 
<a name="l00204"></a>00204 <span class="preprocessor">#endif</span>
<a name="l00205"></a>00205 <span class="preprocessor"></span>}
<a name="l00206"></a>00206 
<a name="l00207"></a>00207 
<a name="l00208"></a><a class="code" href="classGUSOut.html#a650e3abbe8be4cfeeb48f99a8ed1521e">00208</a> <span class="keywordtype">int</span> <a class="code" href="classGUSOut.html#a650e3abbe8be4cfeeb48f99a8ed1521e" title="Returns p if the patch with number p has been correctly loaded.">GUSOut::patch</a>(<span class="keywordtype">int</span> p)
<a name="l00209"></a>00209 {
<a name="l00210"></a>00210   <span class="keywordflow">if</span> (patchloaded[p]==1) <span class="keywordflow">return</span> p;
<a name="l00211"></a>00211   printfdebug(<span class="stringliteral">&quot;Not loaded %d!\n&quot;</span>,p);
<a name="l00212"></a>00212   p=0;
<a name="l00213"></a>00213   <span class="keywordflow">while</span> ((p&lt;256)&amp;&amp;(patchloaded[p]==0)) p++;
<a name="l00214"></a>00214   <span class="keywordflow">return</span> p;
<a name="l00215"></a>00215 }
<a name="l00216"></a>00216 
<a name="l00217"></a><a class="code" href="classGUSOut.html#a22341d7226833443ae3e3a5ce3719965">00217</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#a22341d7226833443ae3e3a5ce3719965" title="See MidiOut::noteOn()">GUSOut::noteOn</a>  (uchar chn, uchar note, uchar vel)
<a name="l00218"></a>00218 {
<a name="l00219"></a>00219   <span class="keywordflow">if</span> (vel==0)
<a name="l00220"></a>00220   {
<a name="l00221"></a>00221     <a class="code" href="classGUSOut.html#a19b08017bd073198306bf623f036e3a1" title="See MidiOut::noteOff()">noteOff</a>(chn,note,vel);
<a name="l00222"></a>00222   }
<a name="l00223"></a>00223   <span class="keywordflow">else</span>
<a name="l00224"></a>00224   {
<a name="l00225"></a>00225     <span class="keywordflow">if</span> (chn==PERCUSSION_CHANNEL)
<a name="l00226"></a>00226     {
<a name="l00227"></a>00227       <span class="keywordflow">if</span> (patchloaded[note+128]==0) <span class="keywordflow">return</span>;
<a name="l00228"></a>00228       <span class="keywordflow">else</span>
<a name="l00229"></a>00229     <span class="keywordflow">if</span> (patchloaded[chnpatch[chn]]==0) <span class="keywordflow">return</span>;
<a name="l00230"></a>00230     };
<a name="l00231"></a>00231     <span class="keywordtype">int</span> v=vm-&gt;allocateVoice(chn,note);
<a name="l00232"></a>00232     <span class="keywordtype">int</span> p;
<a name="l00233"></a>00233     <span class="keywordflow">if</span> (chn==PERCUSSION_CHANNEL)
<a name="l00234"></a>00234       SEQ_SET_PATCH(device,v ,p=<a class="code" href="classGUSOut.html#a650e3abbe8be4cfeeb48f99a8ed1521e" title="Returns p if the patch with number p has been correctly loaded.">patch</a>(note+128))
<a name="l00235"></a>00235     <span class="keywordflow">else</span>
<a name="l00236"></a>00236       SEQ_SET_PATCH(device,v ,p=map-&gt;<a class="code" href="classMidiMapper.html#a7f6e49b422e84e432bc9d6f762135e7a" title="Returns the patch which pgm used on channel chn should be mapped to.">patch</a>(chn,chnpatch[chn]));
<a name="l00237"></a>00237     SEQ_BENDER(device, v, chnbender[chn]);
<a name="l00238"></a>00238 
<a name="l00239"></a>00239     SEQ_START_NOTE(device, v, note, vel);
<a name="l00240"></a>00240     <span class="comment">//        SEQ_CONTROL(device, v, CTL_MAIN_VOLUME, chncontroller[chn][CTL_MAIN_VOLUME]);</span>
<a name="l00241"></a>00241     SEQ_CHN_PRESSURE(device, v , chnpressure[chn]);
<a name="l00242"></a>00242   }
<a name="l00243"></a>00243 
<a name="l00244"></a>00244   printfdebug(<span class="stringliteral">&quot;Note ON &gt;\t chn : %d\tnote : %d\tvel: %d\n&quot;</span>,chn,note,vel);
<a name="l00245"></a>00245 }
<a name="l00246"></a>00246 
<a name="l00247"></a><a class="code" href="classGUSOut.html#a19b08017bd073198306bf623f036e3a1">00247</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#a19b08017bd073198306bf623f036e3a1" title="See MidiOut::noteOff()">GUSOut::noteOff</a> (uchar chn, uchar note, uchar vel)
<a name="l00248"></a>00248 {
<a name="l00249"></a>00249   <span class="keywordtype">int</span> i;
<a name="l00250"></a>00250   vm-&gt;initSearch();
<a name="l00251"></a>00251   <span class="keywordflow">while</span> ((i=vm-&gt;search(chn,note))!=-1)
<a name="l00252"></a>00252   {
<a name="l00253"></a>00253     SEQ_STOP_NOTE(device, i, note, vel);
<a name="l00254"></a>00254     vm-&gt;deallocateVoice(i);
<a name="l00255"></a>00255   }
<a name="l00256"></a>00256 
<a name="l00257"></a>00257 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00258"></a>00258 <span class="preprocessor"></span>  printf(<span class="stringliteral">&quot;Note OFF &gt;\t chn : %d\tnote : %d\tvel: %d\n&quot;</span>,chn,note,vel);
<a name="l00259"></a>00259 <span class="preprocessor">#endif</span>
<a name="l00260"></a>00260 <span class="preprocessor"></span>}
<a name="l00261"></a>00261 
<a name="l00262"></a><a class="code" href="classGUSOut.html#a4347f6364c371831ce301021ce766eee">00262</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#a4347f6364c371831ce301021ce766eee" title="See MidiOut::keyPressure()">GUSOut::keyPressure</a> (uchar chn, uchar note, uchar vel)
<a name="l00263"></a>00263 {
<a name="l00264"></a>00264   <span class="keywordtype">int</span> i;
<a name="l00265"></a>00265   vm-&gt;initSearch();
<a name="l00266"></a>00266   <span class="keywordflow">while</span> ((i=vm-&gt;search(chn,note))!=-1)
<a name="l00267"></a>00267     SEQ_KEY_PRESSURE(device, i, note,vel);
<a name="l00268"></a>00268 }
<a name="l00269"></a>00269 
<a name="l00270"></a><a class="code" href="classGUSOut.html#acf231cc3b64a9933b31d52171f056de3">00270</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#acf231cc3b64a9933b31d52171f056de3" title="See MidiOut::chnPatchChange()">GUSOut::chnPatchChange</a> (uchar chn, uchar patch)
<a name="l00271"></a>00271 {
<a name="l00272"></a>00272   <span class="keywordflow">if</span> (chn==PERCUSSION_CHANNEL) <span class="keywordflow">return</span>;
<a name="l00273"></a>00273   <span class="keywordtype">int</span> i;
<a name="l00274"></a>00274   vm-&gt;initSearch();
<a name="l00275"></a>00275   <span class="keywordflow">while</span> ((i=vm-&gt;search(chn))!=-1)
<a name="l00276"></a>00276     SEQ_SET_PATCH(device,i,map-&gt;<a class="code" href="classMidiMapper.html#a7f6e49b422e84e432bc9d6f762135e7a" title="Returns the patch which pgm used on channel chn should be mapped to.">patch</a>(chn,patch));
<a name="l00277"></a>00277   chnpatch[chn]=<a class="code" href="classGUSOut.html#a650e3abbe8be4cfeeb48f99a8ed1521e" title="Returns p if the patch with number p has been correctly loaded.">patch</a>;
<a name="l00278"></a>00278 
<a name="l00279"></a>00279 }
<a name="l00280"></a>00280 
<a name="l00281"></a><a class="code" href="classGUSOut.html#a9c9c76df32f088d2b8ed842f122a3827">00281</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#a9c9c76df32f088d2b8ed842f122a3827" title="See MidiOut::chnPressure()">GUSOut::chnPressure</a> (uchar <span class="comment">/*chn*/</span>, uchar <span class="comment">/*vel*/</span>)
<a name="l00282"></a>00282 {
<a name="l00283"></a>00283   <span class="comment">/*    int i;</span>
<a name="l00284"></a>00284 <span class="comment">    vm-&gt;initSearch();</span>
<a name="l00285"></a>00285 <span class="comment">    while ((i=vm-&gt;search(chn))!=-1)</span>
<a name="l00286"></a>00286 <span class="comment">    SEQ_CHN_PRESSURE(device, i , vel);</span>
<a name="l00287"></a>00287 <span class="comment">    chnpressure[chn]=vel;</span>
<a name="l00288"></a>00288 <span class="comment">   */</span>
<a name="l00289"></a>00289 }
<a name="l00290"></a>00290 
<a name="l00291"></a><a class="code" href="classGUSOut.html#af87699d2bb0e317d02fdd3e525c54dfb">00291</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#af87699d2bb0e317d02fdd3e525c54dfb" title="See MidiOut::chnPitchBender()">GUSOut::chnPitchBender</a>(uchar chn,uchar lsb, uchar msb)
<a name="l00292"></a>00292 {
<a name="l00293"></a>00293   chnbender[chn]=((int)msb&lt;&lt;7) | (lsb &amp; 0x7F);
<a name="l00294"></a>00294 
<a name="l00295"></a>00295   <span class="keywordtype">int</span> i;
<a name="l00296"></a>00296   vm-&gt;initSearch();
<a name="l00297"></a>00297   <span class="keywordflow">while</span> ((i=vm-&gt;search(chn))!=-1)
<a name="l00298"></a>00298     SEQ_BENDER(device, i, chnbender[chn]);
<a name="l00299"></a>00299 }
<a name="l00300"></a>00300 
<a name="l00301"></a><a class="code" href="classGUSOut.html#a24ef8810d86d67a25970eb1c86974716">00301</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#a24ef8810d86d67a25970eb1c86974716" title="See MidiOut::chnController()">GUSOut::chnController</a> (uchar chn, uchar ctl, uchar v)
<a name="l00302"></a>00302 {
<a name="l00303"></a>00303   <span class="keywordflow">if</span> ((ctl==11)||(ctl==7))
<a name="l00304"></a>00304   {
<a name="l00305"></a>00305     v=(v*volumepercentage)/100;
<a name="l00306"></a>00306     <span class="keywordflow">if</span> (v&gt;127) v=127;
<a name="l00307"></a>00307   };
<a name="l00308"></a>00308 
<a name="l00309"></a>00309   <span class="keywordtype">int</span> i;
<a name="l00310"></a>00310   vm-&gt;initSearch();
<a name="l00311"></a>00311   <span class="keywordflow">while</span> ((i=vm-&gt;search(chn))!=-1)
<a name="l00312"></a>00312     SEQ_CONTROL(device, i, ctl, v);
<a name="l00313"></a>00313 
<a name="l00314"></a>00314   chncontroller[chn][ctl]=v;
<a name="l00315"></a>00315 }
<a name="l00316"></a>00316 
<a name="l00317"></a><a class="code" href="classGUSOut.html#aff190956fe307114e1330201f06ae5b8">00317</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#aff190956fe307114e1330201f06ae5b8" title="It&#39;s an empty function, as GUS synths don&#39;t support System Exclusive messages.">GUSOut::sysex</a>(uchar *, ulong )
<a name="l00318"></a>00318 {
<a name="l00319"></a>00319 
<a name="l00320"></a>00320 }
<a name="l00321"></a>00321 
<a name="l00322"></a><a class="code" href="classGUSOut.html#a1d33214c4a154ec818b68341e582a58f">00322</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#a1d33214c4a154ec818b68341e582a58f" title="Sets the directory where the GUS patches are stored, that is, where the acpiano.pat, ...">GUSOut::setGUSPatchesDirectory</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *dir)
<a name="l00323"></a>00323 {
<a name="l00324"></a>00324     <span class="keywordflow">if</span> ((dir==NULL)||(dir[0]==0)) <span class="keywordflow">return</span>;
<a name="l00325"></a>00325     <span class="keywordflow">if</span> (delete_GUS_patches_directory)
<a name="l00326"></a>00326         free((<span class="keywordtype">char</span> *)GUS_patches_directory);
<a name="l00327"></a>00327 
<a name="l00328"></a>00328     GUS_patches_directory = strdup(dir);
<a name="l00329"></a>00329     delete_GUS_patches_directory=1;
<a name="l00330"></a>00330 }
<a name="l00331"></a>00331 
<a name="l00332"></a>00332 <span class="keyword">const</span> <span class="keywordtype">char</span> *GUSOut::patchName(<span class="keywordtype">int</span> pgm)
<a name="l00333"></a>00333 {
<a name="l00334"></a>00334   <span class="keywordflow">return</span> GUS_voice_names[pgm];
<a name="l00335"></a>00335 }
<a name="l00336"></a>00336 
<a name="l00337"></a>00337 
<a name="l00338"></a><a class="code" href="classGUSOut.html#a791b7cd77daa1f4bfac78a2e922e87e5">00338</a> <span class="keywordtype">int</span> <a class="code" href="classGUSOut.html#a791b7cd77daa1f4bfac78a2e922e87e5" title="Loads a single patch on the synthesizer memory.">GUSOut::loadPatch</a>(<span class="keywordtype">int</span> pgm)
<a name="l00339"></a>00339 {
<a name="l00340"></a>00340 <span class="preprocessor">#ifdef HAVE_OSS_SUPPORT</span>
<a name="l00341"></a>00341 <span class="preprocessor"></span>  <span class="keyword">struct </span>pat_header header;
<a name="l00342"></a>00342   <span class="keyword">struct </span>sample_header sample;
<a name="l00343"></a>00343   <span class="keywordflow">if</span> (patchloaded[pgm]==1)
<a name="l00344"></a>00344   {
<a name="l00345"></a>00345 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00346"></a>00346 <span class="preprocessor"></span>    printf(<span class="stringliteral">&quot;Trying to reload a patch. This should never happen, please report.\n&quot;</span>);
<a name="l00347"></a>00347 <span class="preprocessor">#endif</span>
<a name="l00348"></a>00348 <span class="preprocessor"></span>    <span class="keywordflow">return</span> 0;
<a name="l00349"></a>00349   }
<a name="l00350"></a>00350   <span class="keywordflow">if</span> ((patchName(pgm)==NULL)||((patchName(pgm))[0]==0))
<a name="l00351"></a>00351   {
<a name="l00352"></a>00352 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00353"></a>00353 <span class="preprocessor"></span>    printf(<span class="stringliteral">&quot;Couldn&#39;t guess patch name for patch number %d\n&quot;</span>,pgm);
<a name="l00354"></a>00354 <span class="preprocessor">#endif</span>
<a name="l00355"></a>00355 <span class="preprocessor"></span>    <span class="keywordflow">return</span> -1;
<a name="l00356"></a>00356   }
<a name="l00357"></a>00357   <span class="keywordtype">char</span> *s=<span class="keyword">new</span> <span class="keywordtype">char</span>[strlen(GUS_patches_directory)+strlen(patchName(pgm))+10];
<a name="l00358"></a>00358   <span class="keywordflow">if</span> (s==NULL) <span class="keywordflow">return</span> -1;
<a name="l00359"></a>00359   sprintf(s,<span class="stringliteral">&quot;%s/%s.pat&quot;</span>,GUS_patches_directory,patchName(pgm));
<a name="l00360"></a>00360 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00361"></a>00361 <span class="preprocessor"></span>  printf(<span class="stringliteral">&quot;Loading patch : %s\n&quot;</span>,s);
<a name="l00362"></a>00362 <span class="preprocessor">#endif</span>
<a name="l00363"></a>00363 <span class="preprocessor"></span>  <span class="keyword">struct </span>patch_info *<a class="code" href="classGUSOut.html#a650e3abbe8be4cfeeb48f99a8ed1521e" title="Returns p if the patch with number p has been correctly loaded.">patch</a>=NULL;
<a name="l00364"></a>00364   <span class="keyword">struct </span>stat info;
<a name="l00365"></a>00365   <span class="keywordflow">if</span> (stat(s, &amp;info)==-1)
<a name="l00366"></a>00366   {
<a name="l00367"></a>00367 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00368"></a>00368 <span class="preprocessor"></span>    printf(<span class="stringliteral">&quot;File %s doesn&#39;t exist\n&quot;</span>,s);
<a name="l00369"></a>00369 <span class="preprocessor">#endif</span>
<a name="l00370"></a>00370 <span class="preprocessor"></span>    <span class="keywordflow">return</span> -1;
<a name="l00371"></a>00371   }
<a name="l00372"></a>00372 
<a name="l00373"></a>00373   FILE *fh=fopen(s,<span class="stringliteral">&quot;rb&quot;</span>);
<a name="l00374"></a>00374   <span class="keywordflow">if</span> (fh==NULL)
<a name="l00375"></a>00375   {
<a name="l00376"></a>00376 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00377"></a>00377 <span class="preprocessor"></span>    printf(<span class="stringliteral">&quot;Couldn&#39;t open patch %s\n&quot;</span>,s);
<a name="l00378"></a>00378 <span class="preprocessor">#endif</span>
<a name="l00379"></a>00379 <span class="preprocessor"></span>    <span class="keywordflow">return</span> -1;
<a name="l00380"></a>00380   }
<a name="l00381"></a>00381 
<a name="l00382"></a>00382   <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> tmp[256];
<a name="l00383"></a>00383   <span class="keywordflow">if</span> (fread(tmp,1,0xef,fh)!=0xef)
<a name="l00384"></a>00384   {
<a name="l00385"></a>00385     fclose(fh);
<a name="l00386"></a>00386 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00387"></a>00387 <span class="preprocessor"></span>    printf(<span class="stringliteral">&quot;Short file ! \n&quot;</span>);
<a name="l00388"></a>00388 <span class="preprocessor">#endif</span>
<a name="l00389"></a>00389 <span class="preprocessor"></span>    <span class="keywordflow">return</span> -1;
<a name="l00390"></a>00390   }
<a name="l00391"></a>00391   memcpy ((<span class="keywordtype">char</span> *) &amp;header, tmp, <span class="keyword">sizeof</span> (header));
<a name="l00392"></a>00392 
<a name="l00393"></a>00393   <span class="keywordflow">if</span> (strncmp(header.magic,<span class="stringliteral">&quot;GF1PATCH110&quot;</span>,12)!=0)
<a name="l00394"></a>00394   {
<a name="l00395"></a>00395 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00396"></a>00396 <span class="preprocessor"></span>    printf(<span class="stringliteral">&quot;File %s is corrupted or it isn&#39;t a patch file\n&quot;</span>,s);
<a name="l00397"></a>00397 <span class="preprocessor">#endif</span>
<a name="l00398"></a>00398 <span class="preprocessor"></span>    <span class="keywordflow">return</span> -1;
<a name="l00399"></a>00399   }
<a name="l00400"></a>00400   <span class="keywordflow">if</span> (strncmp(header.version,<span class="stringliteral">&quot;ID#000002&quot;</span>,10)!=0)
<a name="l00401"></a>00401   {
<a name="l00402"></a>00402 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00403"></a>00403 <span class="preprocessor"></span>    printf(<span class="stringliteral">&quot;File %s&#39;s version is not supported\n&quot;</span>,s);
<a name="l00404"></a>00404 <span class="preprocessor">#endif</span>
<a name="l00405"></a>00405 <span class="preprocessor"></span>    <span class="keywordflow">return</span> -1;
<a name="l00406"></a>00406   }
<a name="l00407"></a>00407   <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> nWaves= *(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> *)&amp;tmp[85];
<a name="l00408"></a>00408 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00409"></a>00409 <span class="preprocessor"></span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> masterVolume= *(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> *)&amp;tmp[87];
<a name="l00410"></a>00410   printf(<span class="stringliteral">&quot;nWaves: %d\n&quot;</span>,nWaves);
<a name="l00411"></a>00411   printf(<span class="stringliteral">&quot;masterVolume : %d\n&quot;</span>,masterVolume);
<a name="l00412"></a>00412 <span class="preprocessor">#endif</span>
<a name="l00413"></a>00413 <span class="preprocessor"></span>
<a name="l00414"></a>00414   <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> i;
<a name="l00415"></a>00415   <span class="keywordtype">int</span> offset=0xef;
<a name="l00416"></a>00416   <span class="keywordflow">for</span> (i=0;i&lt;nWaves;i++)
<a name="l00417"></a>00417   {
<a name="l00418"></a>00418     fseek(fh,offset,SEEK_SET);
<a name="l00419"></a>00419 
<a name="l00420"></a>00420     <span class="keywordflow">if</span> (fread(tmp,1,<span class="keyword">sizeof</span>(sample),fh) != <span class="keyword">sizeof</span>(sample))
<a name="l00421"></a>00421     {
<a name="l00422"></a>00422       fclose(fh);
<a name="l00423"></a>00423 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00424"></a>00424 <span class="preprocessor"></span>      printf(<span class="stringliteral">&quot;Short file\n&quot;</span>);
<a name="l00425"></a>00425 <span class="preprocessor">#endif</span>
<a name="l00426"></a>00426 <span class="preprocessor"></span>      <span class="keywordflow">return</span> -1;
<a name="l00427"></a>00427     }
<a name="l00428"></a>00428     memcpy ((<span class="keywordtype">char</span> *) &amp;sample, tmp, <span class="keyword">sizeof</span> (sample));
<a name="l00429"></a>00429     sample.fractions = (char)tmp[7];
<a name="l00430"></a>00430     sample.len = get_dint(&amp;tmp[8]);
<a name="l00431"></a>00431     sample.loop_start = get_dint(&amp;tmp[12]);
<a name="l00432"></a>00432     sample.loop_end = get_dint(&amp;tmp[16]);
<a name="l00433"></a>00433     sample.base_freq = get_word(&amp;tmp[20]);
<a name="l00434"></a>00434     sample.low_note = get_dint(&amp;tmp[22]);
<a name="l00435"></a>00435     sample.high_note = get_dint(&amp;tmp[26]);
<a name="l00436"></a>00436     sample.base_note = get_dint(&amp;tmp[30]);
<a name="l00437"></a>00437     sample.detune = (short)get_word(&amp;tmp[34]);
<a name="l00438"></a>00438     sample.panning = (<span class="keywordtype">unsigned</span> char) tmp[36];
<a name="l00439"></a>00439 
<a name="l00440"></a>00440     memcpy (sample.envelope_rate, &amp;tmp[37], 6);
<a name="l00441"></a>00441     memcpy (sample.envelope_offset, &amp;tmp[43], 6);
<a name="l00442"></a>00442 
<a name="l00443"></a>00443     sample.tremolo_sweep = (<span class="keywordtype">unsigned</span> char) tmp[49];
<a name="l00444"></a>00444     sample.tremolo_rate = (<span class="keywordtype">unsigned</span> char) tmp[50];
<a name="l00445"></a>00445     sample.tremolo_depth = (<span class="keywordtype">unsigned</span> char) tmp[51];
<a name="l00446"></a>00446 
<a name="l00447"></a>00447     sample.vibrato_sweep = (<span class="keywordtype">unsigned</span> char) tmp[52];
<a name="l00448"></a>00448     sample.vibrato_rate = (<span class="keywordtype">unsigned</span> char) tmp[53];
<a name="l00449"></a>00449     sample.vibrato_depth = (<span class="keywordtype">unsigned</span> char) tmp[54];
<a name="l00450"></a>00450     sample.modes = (<span class="keywordtype">unsigned</span> char) tmp[55];
<a name="l00451"></a>00451     sample.scale_frequency = (short)get_word(&amp;tmp[56]);
<a name="l00452"></a>00452     sample.scale_factor = get_word(&amp;tmp[58]);
<a name="l00453"></a>00453 
<a name="l00454"></a>00454     offset = offset + 96;
<a name="l00455"></a>00455 
<a name="l00456"></a>00456     patch = (<span class="keyword">struct </span>patch_info *) malloc(<span class="keyword">sizeof</span> (*patch) + sample.len);
<a name="l00457"></a>00457     <span class="keywordflow">if</span> (patch == NULL)
<a name="l00458"></a>00458     {
<a name="l00459"></a>00459 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00460"></a>00460 <span class="preprocessor"></span>      printf(<span class="stringliteral">&quot;Not enough memory\n&quot;</span>);
<a name="l00461"></a>00461 <span class="preprocessor">#endif</span>
<a name="l00462"></a>00462 <span class="preprocessor"></span>      <span class="keywordflow">return</span> -1;
<a name="l00463"></a>00463     }
<a name="l00464"></a>00464     patch-&gt;key = GUS_PATCH;
<a name="l00465"></a>00465     patch-&gt;device_no = device;
<a name="l00466"></a>00466     patch-&gt;instr_no = pgm;
<a name="l00467"></a>00467     patch-&gt;mode = sample.modes | WAVE_TREMOLO | WAVE_VIBRATO | WAVE_SCALE;
<a name="l00468"></a>00468     patch-&gt;len = sample.len;
<a name="l00469"></a>00469     patch-&gt;loop_start = sample.loop_start;
<a name="l00470"></a>00470     patch-&gt;loop_end = sample.loop_end;
<a name="l00471"></a>00471     patch-&gt;base_note = sample.base_note;
<a name="l00472"></a>00472     patch-&gt;high_note = sample.high_note;
<a name="l00473"></a>00473     patch-&gt;low_note = sample.low_note;
<a name="l00474"></a>00474     patch-&gt;base_freq = sample.base_freq;
<a name="l00475"></a>00475     patch-&gt;detuning = sample.detune;
<a name="l00476"></a>00476     patch-&gt;panning = (sample.panning - 7) * 16;
<a name="l00477"></a>00477 
<a name="l00478"></a>00478     memcpy (patch-&gt;env_rate, sample.envelope_rate, 6);
<a name="l00479"></a>00479     memcpy (patch-&gt;env_offset, sample.envelope_offset, 6);
<a name="l00480"></a>00480 
<a name="l00481"></a>00481     patch-&gt;tremolo_sweep = sample.tremolo_sweep;
<a name="l00482"></a>00482     patch-&gt;tremolo_rate = sample.tremolo_rate;
<a name="l00483"></a>00483     patch-&gt;tremolo_depth = sample.tremolo_depth;
<a name="l00484"></a>00484 
<a name="l00485"></a>00485     patch-&gt;vibrato_sweep = sample.vibrato_sweep;
<a name="l00486"></a>00486     patch-&gt;vibrato_rate = sample.vibrato_rate;
<a name="l00487"></a>00487     patch-&gt;vibrato_depth = sample.vibrato_depth;
<a name="l00488"></a>00488 
<a name="l00489"></a>00489     patch-&gt;scale_frequency = sample.scale_frequency;
<a name="l00490"></a>00490     patch-&gt;scale_factor = sample.scale_factor;
<a name="l00491"></a>00491 
<a name="l00492"></a>00492     patch-&gt;volume = header.master_volume;
<a name="l00493"></a>00493 
<a name="l00494"></a>00494     <span class="keywordflow">if</span> (fseek (fh, offset, 0) == -1)
<a name="l00495"></a>00495     {
<a name="l00496"></a>00496       fclose(fh);
<a name="l00497"></a>00497       <span class="keywordflow">return</span> -1;
<a name="l00498"></a>00498     }
<a name="l00499"></a>00499 
<a name="l00500"></a>00500     <span class="keywordflow">if</span> ((<span class="keywordtype">long</span>)fread (patch-&gt;data, 1,sample.len,fh) != sample.len)
<a name="l00501"></a>00501     {
<a name="l00502"></a>00502 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00503"></a>00503 <span class="preprocessor"></span>      printf (<span class="stringliteral">&quot;Short file\n&quot;</span>);
<a name="l00504"></a>00504 <span class="preprocessor">#endif</span>
<a name="l00505"></a>00505 <span class="preprocessor"></span>      <span class="keywordflow">return</span> -1;
<a name="l00506"></a>00506     }
<a name="l00507"></a>00507 
<a name="l00508"></a>00508     SEQ_WRPATCH (patch, <span class="keyword">sizeof</span> (*patch) + sample.len);
<a name="l00509"></a>00509 
<a name="l00510"></a>00510     offset = offset + sample.len;
<a name="l00511"></a>00511 
<a name="l00512"></a>00512   }
<a name="l00513"></a>00513   patchloaded[pgm]=1;
<a name="l00514"></a>00514 
<a name="l00515"></a>00515   fclose(fh);
<a name="l00516"></a>00516   free(patch); <span class="comment">// Shouldn&#39;t this &#39;free&#39; be within the &#39;for&#39; loop ?</span>
<a name="l00517"></a>00517   <span class="keyword">delete</span> s;
<a name="l00518"></a>00518   freememory = device;
<a name="l00519"></a>00519   ioctl(seqfd, SNDCTL_SYNTH_MEMAVL, &amp;freememory);
<a name="l00520"></a>00520 <span class="preprocessor">#endif</span>
<a name="l00521"></a>00521 <span class="preprocessor"></span>  <span class="keywordflow">return</span> 0;
<a name="l00522"></a>00522 }
<a name="l00523"></a>00523 
<a name="l00524"></a>00524 
<a name="l00525"></a><a class="code" href="classGUSOut.html#abab52f7f2cab4643479b1ff3953755ee">00525</a> <span class="keywordtype">void</span> <a class="code" href="classGUSOut.html#abab52f7f2cab4643479b1ff3953755ee" title="See DeviceManager::setPatchesToUse() .">GUSOut::setPatchesToUse</a>(<span class="keywordtype">int</span> *patchesused)
<a name="l00526"></a>00526 {
<a name="l00527"></a>00527 <span class="preprocessor">#ifdef HAVE_OSS_SUPPORT</span>
<a name="l00528"></a>00528 <span class="preprocessor"></span>  <span class="keywordtype">int</span> k;
<a name="l00529"></a>00529   <span class="keywordflow">for</span> (k=0;k&lt;256;k++) patchloaded[k]=0;
<a name="l00530"></a>00530 
<a name="l00531"></a>00531   <span class="keywordtype">int</span> patchesordered[256]; <span class="comment">//This holds the pgm used ordered by a method which</span>
<a name="l00532"></a>00532   <span class="comment">// put first the patches more oftenly used, and then the least</span>
<a name="l00533"></a>00533   <span class="comment">// In example, if a song only uses a piano and a splash cymbal,</span>
<a name="l00534"></a>00534   <span class="comment">// This is set to : 0,188,-1,-1,-1,-1 ...</span>
<a name="l00535"></a>00535   patchesLoadingOrder(patchesused,patchesordered);
<a name="l00536"></a>00536 
<a name="l00537"></a>00537   <span class="comment">// If above line doesn&#39;t work, perhaps you could try this ? :</span>
<a name="l00538"></a>00538   <span class="comment">// for (int j=0;j&lt;256;j++) patchesordered[j]=patchesused[j];</span>
<a name="l00539"></a>00539 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00540"></a>00540 <span class="preprocessor"></span>  printf(<span class="stringliteral">&quot;Patches used : \n&quot;</span>);
<a name="l00541"></a>00541   <span class="keywordflow">for</span> (k=0;k&lt;256;k++)
<a name="l00542"></a>00542   {
<a name="l00543"></a>00543     <span class="keywordflow">if</span> (patchesused[k]!=-1) printf(<span class="stringliteral">&quot;%d,&quot;</span>,patchesused[k]);
<a name="l00544"></a>00544   }
<a name="l00545"></a>00545   printf(<span class="stringliteral">&quot;\n Patches used, sorted :\n&quot;</span>);
<a name="l00546"></a>00546   <span class="keywordflow">for</span> (k=0;k&lt;256;k++)
<a name="l00547"></a>00547   {
<a name="l00548"></a>00548     <span class="keywordflow">if</span> (patchesordered[k]!=-1) printf(<span class="stringliteral">&quot;%d,&quot;</span>,patchesordered[k]);
<a name="l00549"></a>00549   }
<a name="l00550"></a>00550 <span class="preprocessor">#endif</span>
<a name="l00551"></a>00551 <span class="preprocessor"></span>
<a name="l00552"></a>00552   <span class="keywordtype">int</span> i=0;
<a name="l00553"></a>00553   <span class="keywordflow">while</span> (patchesordered[i]!=-1)
<a name="l00554"></a>00554   {
<a name="l00555"></a>00555 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00556"></a>00556 <span class="preprocessor"></span>    printf(<span class="stringliteral">&quot;Load Patch : %d\n&quot;</span>,patchesordered[i]);
<a name="l00557"></a>00557 <span class="preprocessor">#endif</span>
<a name="l00558"></a>00558 <span class="preprocessor"></span>    <a class="code" href="classGUSOut.html#a791b7cd77daa1f4bfac78a2e922e87e5" title="Loads a single patch on the synthesizer memory.">loadPatch</a>(patchesordered[i]);
<a name="l00559"></a>00559     i++;
<a name="l00560"></a>00560   }
<a name="l00561"></a>00561 <span class="preprocessor">#endif</span>
<a name="l00562"></a>00562 <span class="preprocessor"></span>}
<a name="l00563"></a>00563 
<a name="l00564"></a>00564 <span class="keywordtype">int</span> compare_decreasing(<span class="keyword">const</span> <span class="keywordtype">void</span> *a,<span class="keyword">const</span> <span class="keywordtype">void</span> *b)
<a name="l00565"></a>00565 {
<a name="l00566"></a>00566   <span class="keyword">struct </span>instr_gm
<a name="l00567"></a>00567   {
<a name="l00568"></a>00568     <span class="keywordtype">int</span> used;
<a name="l00569"></a>00569     <span class="keywordtype">int</span> pgm;
<a name="l00570"></a>00570   };
<a name="l00571"></a>00571   instr_gm *ai=(instr_gm *)a;
<a name="l00572"></a>00572   instr_gm *bi=(instr_gm *)b;
<a name="l00573"></a>00573   <span class="keywordflow">return</span> ai-&gt;used&lt;bi-&gt;used;
<a name="l00574"></a>00574 }
<a name="l00575"></a>00575 
<a name="l00576"></a>00576 
<a name="l00577"></a>00577 <span class="keywordtype">void</span> GUSOut::patchesLoadingOrder(<span class="keywordtype">int</span> *patchesused,<span class="keywordtype">int</span> *patchesordered)
<a name="l00578"></a>00578 {
<a name="l00579"></a>00579   <span class="keyword">struct </span>instr_gm
<a name="l00580"></a>00580   {
<a name="l00581"></a>00581     <span class="keywordtype">int</span> used;
<a name="l00582"></a>00582     <span class="keywordtype">int</span> pgm;
<a name="l00583"></a>00583   };
<a name="l00584"></a>00584 
<a name="l00585"></a>00585   instr_gm tempmelody[128];
<a name="l00586"></a>00586   instr_gm tempdrums[128];
<a name="l00587"></a>00587   <span class="keywordtype">int</span> i,j;
<a name="l00588"></a>00588   <span class="keywordflow">for</span> (i=0,j=128;i&lt;128;i++,j++)
<a name="l00589"></a>00589   {
<a name="l00590"></a>00590     tempmelody[i].used=patchesused[i];
<a name="l00591"></a>00591     tempmelody[i].pgm=i;
<a name="l00592"></a>00592     tempdrums[i].used=patchesused[j];
<a name="l00593"></a>00593     tempdrums[i].pgm=j;
<a name="l00594"></a>00594   }
<a name="l00595"></a>00595   <span class="comment">/* SORT */</span> <span class="comment">// Decreasing order (first most used patch, then less used patch)</span>
<a name="l00596"></a>00596   qsort(&amp;tempmelody[0],128,<span class="keyword">sizeof</span>(instr_gm),compare_decreasing);
<a name="l00597"></a>00597   qsort(&amp;tempdrums[0],128,<span class="keyword">sizeof</span>(instr_gm),compare_decreasing);
<a name="l00598"></a>00598 
<a name="l00599"></a>00599   <span class="comment">/* Once they are sorted, the result is put on patchesordered in the following</span>
<a name="l00600"></a>00600 <span class="comment">   * way : If tempmelody is : M0 M1 M2 M3 ... M127 and tempdrums is :</span>
<a name="l00601"></a>00601 <span class="comment">   * D0 D1 D2 D3 ... D127, the result is :</span>
<a name="l00602"></a>00602 <span class="comment">   * M0 D0 M1 M2 D1 M3 M4 D2 M5 M6 D3  ...</span>
<a name="l00603"></a>00603 <span class="comment">   * P0 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 ...</span>
<a name="l00604"></a>00604 <span class="comment">   */</span>
<a name="l00605"></a>00605 
<a name="l00606"></a>00606 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00607"></a>00607 <span class="preprocessor"></span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> k=0;k&lt;128;k++)
<a name="l00608"></a>00608   {
<a name="l00609"></a>00609     printf(<span class="stringliteral">&quot;%d - %d\n&quot;</span>,tempmelody[k].used,tempmelody[k].pgm);
<a name="l00610"></a>00610   }
<a name="l00611"></a>00611   <span class="keywordflow">for</span> (<span class="keywordtype">int</span> k=0;k&lt;128;k++)
<a name="l00612"></a>00612   {
<a name="l00613"></a>00613     printf(<span class="stringliteral">&quot;%d : %d\n&quot;</span>,tempdrums[k].used,tempdrums[k].pgm);
<a name="l00614"></a>00614   }
<a name="l00615"></a>00615 <span class="preprocessor">#endif</span>
<a name="l00616"></a>00616 <span class="preprocessor"></span>
<a name="l00617"></a>00617   i=0;
<a name="l00618"></a>00618   <span class="keywordtype">int</span> totalmelody=0;
<a name="l00619"></a>00619   <span class="keywordflow">while</span> ((i&lt;128)&amp;&amp;(tempmelody[i].used!=0))
<a name="l00620"></a>00620   {
<a name="l00621"></a>00621     totalmelody++;
<a name="l00622"></a>00622     i++;
<a name="l00623"></a>00623   }
<a name="l00624"></a>00624   i=0;
<a name="l00625"></a>00625   <span class="keywordtype">int</span> totaldrums=0;
<a name="l00626"></a>00626   <span class="keywordflow">while</span> ((i&lt;128)&amp;&amp;(tempdrums[i].used!=0))
<a name="l00627"></a>00627   {
<a name="l00628"></a>00628     totaldrums++;
<a name="l00629"></a>00629     i++;
<a name="l00630"></a>00630   }
<a name="l00631"></a>00631 <span class="preprocessor">#ifdef GUSOUTDEBUG</span>
<a name="l00632"></a>00632 <span class="preprocessor"></span>  printf(<span class="stringliteral">&quot;Totalmelody : %d,totaldrums : %d\n&quot;</span>,totalmelody,totaldrums);
<a name="l00633"></a>00633 <span class="preprocessor">#endif</span>
<a name="l00634"></a>00634 <span class="preprocessor"></span>  <span class="keywordtype">int</span> tgt=0;
<a name="l00635"></a>00635 
<a name="l00636"></a>00636   <span class="keywordtype">int</span> tm=totalmelody;
<a name="l00637"></a>00637   <span class="keywordtype">int</span> td=totaldrums;
<a name="l00638"></a>00638   <span class="keywordtype">int</span> cm,cd;
<a name="l00639"></a>00639   cm=cd=0;
<a name="l00640"></a>00640   <span class="keywordflow">if</span> ((tm!=0)&amp;&amp;(td!=0))
<a name="l00641"></a>00641   {
<a name="l00642"></a>00642     patchesordered[0]=tempmelody[0].pgm;
<a name="l00643"></a>00643     patchesordered[1]=tempdrums[0].pgm;
<a name="l00644"></a>00644     tm--;td--;
<a name="l00645"></a>00645     cm++;cd++;
<a name="l00646"></a>00646     tgt+=2;
<a name="l00647"></a>00647     <span class="keywordflow">while</span> ((tm&gt;0)&amp;&amp;(td&gt;0))
<a name="l00648"></a>00648     {
<a name="l00649"></a>00649       <span class="keywordflow">if</span> (((tgt-1)%3)==0)
<a name="l00650"></a>00650       {
<a name="l00651"></a>00651     patchesordered[tgt]=tempdrums[cd].pgm;
<a name="l00652"></a>00652     cd++;
<a name="l00653"></a>00653     td--;
<a name="l00654"></a>00654       }
<a name="l00655"></a>00655       <span class="keywordflow">else</span>
<a name="l00656"></a>00656       {
<a name="l00657"></a>00657     patchesordered[tgt]=tempmelody[cm].pgm;
<a name="l00658"></a>00658     cm++;
<a name="l00659"></a>00659     tm--;
<a name="l00660"></a>00660       }
<a name="l00661"></a>00661       tgt++;    
<a name="l00662"></a>00662     }
<a name="l00663"></a>00663   }
<a name="l00664"></a>00664   <span class="keywordflow">while</span> (tm&gt;0)
<a name="l00665"></a>00665   {
<a name="l00666"></a>00666     patchesordered[tgt]=tempmelody[cm].pgm;
<a name="l00667"></a>00667     tgt++;
<a name="l00668"></a>00668     cm++;
<a name="l00669"></a>00669     tm--;
<a name="l00670"></a>00670   }
<a name="l00671"></a>00671   <span class="keywordflow">while</span> (td&gt;0)
<a name="l00672"></a>00672   {
<a name="l00673"></a>00673     patchesordered[tgt]=tempdrums[cd].pgm;
<a name="l00674"></a>00674     tgt++;
<a name="l00675"></a>00675     cd++;
<a name="l00676"></a>00676     td--;
<a name="l00677"></a>00677   }
<a name="l00678"></a>00678 
<a name="l00679"></a>00679   <span class="comment">// Now we put as not used (-1) the rest of the array</span>
<a name="l00680"></a>00680   <span class="keywordflow">while</span> (tgt&lt;256)
<a name="l00681"></a>00681   {
<a name="l00682"></a>00682     patchesordered[tgt]=-1;
<a name="l00683"></a>00683     tgt++;
<a name="l00684"></a>00684   }
<a name="l00685"></a>00685 }
<a name="l00686"></a>00686 
<a name="l00687"></a>00687 <span class="comment">//char *GUSOut::GUS_patches_directory=&quot;/mnt/dosc/gravis/patches&quot;;</span>
<a name="l00688"></a>00688 <span class="keyword">const</span> <span class="keywordtype">char</span> *GUSOut::GUS_patches_directory=<span class="stringliteral">&quot;/usr/share/ultrasnd&quot;</span>;
<a name="l00689"></a>00689 
<a name="l00690"></a>00690 <span class="keywordtype">int</span> GUSOut::delete_GUS_patches_directory = 0;
<a name="l00691"></a>00691 <span class="comment">/* No, this doesn&#39;t delete any file :-) it&#39;s just for internal use */</span>
</pre></div></div>
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