Sophie

Sophie

distrib > Fedora > 15 > i386 > by-pkgid > 233f8aae1f33ee5e61554ecb56b0fdf6 > files > 36

ifm-5.1-11.fc15.i686.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">

<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
original version by:  Nikos Drakos, CBLU, University of Leeds
* revised and updated by:  Marcus Hennecke, Ross Moore, Herb Swan
* with significant contributions from:
  Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
<HTML>
<HEAD>
<TITLE>Footnotes</TITLE>
<META NAME="description" CONTENT="Footnotes">
<META NAME="keywords" CONTENT="ifm">
<META NAME="resource-type" CONTENT="document">
<META NAME="distribution" CONTENT="global">

<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">

<LINK REL="STYLESHEET" HREF="ifm.css">

</HEAD>

<BODY >

<DL>
<DT><A NAME="foot1549">...</A><A
 HREF="node4.htm#tex2html1"><SUP><SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
<DD>Oh all right. Maybe <SPAN  CLASS="textit">one</SPAN> more feature...

<PRE>.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
</PRE>
</DD>
<DT><A NAME="foot339">...</A><A
 HREF="node6.htm#tex2html3"><SUP><SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
<DD>However, you can't create an infinite loop since each task can only be done
once.

<PRE>.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
</PRE>
</DD>
<DT><A NAME="foot342">...</A><A
 HREF="node6.htm#tex2html4"><SUP><SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
<DD>It has a magic crystal ball that can see into the future.

<PRE>.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
</PRE>
</DD>
<DT><A NAME="foot1554">...</A><A
 HREF="node6.htm#tex2html5"><SUP><SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
<DD>The reason for the default is that useless items obtained in this way probably
<SPAN  CLASS="textit">do</SPAN> have a purpose--you just don't know what it is yet. This is relevant
when you're creating a recording from a partially-played game; see Section <A HREF="node7.htm#sec:recording">4.2.5</A>
for details.

<PRE>.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
</PRE>
</DD>
<DT><A NAME="foot1555">...</A><A
 HREF="node6.htm#tex2html6"><SUP><SPAN CLASS="arabic">5</SPAN></SUP></A></DT>
<DD>All the best languages have a <TT>goto</TT> statement, you know.

<PRE>.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
</PRE>
</DD>
<DT><A NAME="foot610">...</A><A
 HREF="node7.htm#tex2html8"><SUP><SPAN CLASS="arabic">6</SPAN></SUP></A></DT>
<DD>Well, that's the goal anyway. But there are still some very minor differences.

<PRE>.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
</PRE>
</DD>
<DT><A NAME="foot679">...tab:styles.</A><A
 HREF="node7.htm#tex2html9"><SUP><SPAN CLASS="arabic">7</SPAN></SUP></A></DT>
<DD>If you create any generally useful or nice-looking styles, you might want to
send me a copy so I can include them with the next version of IFM.

<PRE>.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
</PRE>
</DD>
<DT><A NAME="foot1577">...</A><A
 HREF="node8.htm#tex2html11"><SUP><SPAN CLASS="arabic">8</SPAN></SUP></A></DT>
<DD>There's no point in requiring any version less than 5.0, since that's when the
<TT>require</TT> syntax was added.

<PRE>.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
</PRE>
</DD>
<DT><A NAME="foot1630">...</A><A
 HREF="node8.htm#tex2html12"><SUP><SPAN CLASS="arabic">9</SPAN></SUP></A></DT>
<DD>IFM implements preprocessing using <SPAN  CLASS="textit">gpp</SPAN>, the Generic Preprocessor. The
full set of preprocessing directives can be found in the documentation for <SPAN  CLASS="textit">gpp</SPAN>,
supplied with IFM.

<PRE>.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
</PRE>
</DD>
</DL>
</BODY>
</HTML>