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<UL CLASS="ChildLinks">
<LI><A NAME="tex2html302"
  HREF="node9.htm#SECTION00091000000000000000"><SPAN CLASS="arabic">6</SPAN>.<SPAN CLASS="arabic">1</SPAN> Error Messages</A>
<LI><A NAME="tex2html303"
  HREF="node9.htm#SECTION00092000000000000000"><SPAN CLASS="arabic">6</SPAN>.<SPAN CLASS="arabic">2</SPAN> Warning Messages</A>
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<HR>

<H1><A NAME="SECTION00090000000000000000">
<SPAN CLASS="arabic">6</SPAN> Diagnostics</A>
</H1>

<P>
This section describes the possible error and warning messages which might be
produced by IFM, and what they mean. Note that individual output formats may
print their own errors and/or warnings. These lists only cover the standard
ones.

<P>

<H2><A NAME="SECTION00091000000000000000">
<SPAN CLASS="arabic">6</SPAN>.<SPAN CLASS="arabic">1</SPAN> Error Messages</A>
</H2>

<P>
Here's the list of error messages. If any errors occur, no output is produced.

<P>

<UL>
<LI>[<TT>error:&nbsp;invalid&nbsp;repeat&nbsp;count</TT>]&nbsp;
<BR>
You've given a repeat count of zero or less for a string or direction, which
doesn't make much sense.
</LI>
<LI>[<TT>error:&nbsp;no&nbsp;last&nbsp;room</TT>]&nbsp;
<BR>
You've given the very first room a <TT>dir</TT> clause.
</LI>
<LI>[<TT>error:&nbsp;no&nbsp;[type]&nbsp;referred&nbsp;to&nbsp;by&nbsp;'last'</TT>]&nbsp;
<BR>
You've said <TT>last</TT> to refer to the last room, item or task that was defined,
but none of that type of object have been defined yet.
</LI>
<LI>[<TT>error:&nbsp;no&nbsp;[type]&nbsp;referred&nbsp;to&nbsp;by&nbsp;'it'</TT>]&nbsp;
<BR>
You've said <TT>it</TT> to refer to the last room, item or task tag that was
mentioned in the current command, but no tags of that type of object have been
mentioned.
</LI>
<LI>[<TT>error:&nbsp;[type]&nbsp;tag&nbsp;[name]&nbsp;already&nbsp;defined</TT>]&nbsp;
<BR>
You've given two similar objects the same tag name.
</LI>
<LI>[<TT>error:&nbsp;[type]&nbsp;tag&nbsp;[name]&nbsp;not&nbsp;defined</TT>]&nbsp;
<BR>
You've referred to a tag name that hasn't been defined anywhere in the input.
</LI>
<LI>[<TT>error:&nbsp;[type]&nbsp;tag&nbsp;[name]&nbsp;not&nbsp;yet&nbsp;defined</TT>]&nbsp;
<BR>
You're referring to a tag at a point where it hasn't yet been defined, in a
situation where it must be (e.g.&nbsp;the room <TT>from</TT> clause, or a command
that modifies attributes of a previously-defined object).
</LI>
<LI>[<TT>error:&nbsp;can't&nbsp;modify&nbsp;[name]&nbsp;attribute</TT>]&nbsp;
<BR>
You're attempting to modify an attribute of an object which can't be changed
once it's set (e.g.&nbsp;a tag name). This is because it would create inconsistencies
between objects.
</LI>
<LI>[<TT>error:&nbsp;can't&nbsp;link&nbsp;[name1]&nbsp;and&nbsp;[name2]&nbsp;-&nbsp;different&nbsp;map&nbsp;sections</TT>]&nbsp;
<BR>
The rooms you're trying to link are on different sections of the map, and have
no spatial relation to one another. You might have forgotten to link a previous
room in the list. Or you meant to use a <TT>join</TT>.
</LI>
<LI>[<TT>error:&nbsp;can't&nbsp;link&nbsp;[name]&nbsp;to&nbsp;itself&nbsp;without&nbsp;at&nbsp;least&nbsp;one&nbsp;direction</TT>]&nbsp;
<BR>
To link a room to itself, you need to specify at least one direction. Otherwise,
the link goes nowhere. 
</LI>
<LI>[<TT>error:&nbsp;links&nbsp;between&nbsp;[name1]&nbsp;and&nbsp;[name2]&nbsp;have&nbsp;differing&nbsp;lengths</TT>]&nbsp;
<BR>
You've defined more than one link or join between the given rooms, but given
them different values for the <TT>length</TT> attribute. This isn't allowed.
</LI>
<LI>[<TT>error:&nbsp;more&nbsp;than&nbsp;one&nbsp;task&nbsp;needs&nbsp;to&nbsp;follow&nbsp;[task]&nbsp;immediately</TT>]&nbsp;
<BR>
You've given two or more tasks an identical <TT>follow</TT> tag. Only one task
can ``follow'' a given task.
</LI>
<LI>[<TT>error:&nbsp;[num]&nbsp;cyclic&nbsp;task&nbsp;dependencies</TT>]&nbsp;
<BR>
The game isn't solvable because there's one or more chains of tasks where each
must be done before the next, but the last must be done before the first.
</LI>
<LI>[<TT>error:&nbsp;variable&nbsp;[name]&nbsp;is&nbsp;not&nbsp;defined</TT>]&nbsp;
<BR>
A customization variable needed by an output format is not defined. You should
only see these errors if you have modified or overridden the system initialization
file. The remedy is to define the variable somewhere.
</LI>
</UL>
<P>

<H2><A NAME="SECTION00092000000000000000">
<SPAN CLASS="arabic">6</SPAN>.<SPAN CLASS="arabic">2</SPAN> Warning Messages</A>
</H2>

<P>
Here's the list of warning messages. If only warnings occur, then output is
still produced.

<P>

<UL>
<LI>[<TT>warning:&nbsp;attribute&nbsp;[attr]&nbsp;ignored&nbsp;-&nbsp;no&nbsp;implicit&nbsp;link</TT>]&nbsp;
<BR>
You've given a room with no <TT>dir</TT> clause an attribute that is associated
with that link (e.g.<TT>&nbsp;oneway</TT>). Most likely you're putting the attribute
in the wrong place--if you want, say, a join to have one of these attributes,
you must define it using the standalone <TT>join</TT> command instead.
</LI>
<LI>[<TT>warning:&nbsp;link&nbsp;from&nbsp;[name1]&nbsp;to&nbsp;[name2]&nbsp;outside&nbsp;grid</TT>]&nbsp;
<BR>
The destination room for a link is not in a compass direction from the last
specified position.
</LI>
<LI>[<TT>warning:&nbsp;rooms&nbsp;[name1]&nbsp;and&nbsp;[name2]&nbsp;overlap</TT>]&nbsp;
<BR>
The coordinates of the specified rooms are the same.
</LI>
<LI>[<TT>warning:&nbsp;room&nbsp;[name]&nbsp;crossed&nbsp;by&nbsp;link&nbsp;line&nbsp;between&nbsp;[name]&nbsp;and&nbsp;[name]</TT>]&nbsp;
<BR>
A link line passes through the coordinates of a room.
</LI>
<LI>[<TT>warning:&nbsp;room&nbsp;[name]&nbsp;has&nbsp;multiple&nbsp;[dir]&nbsp;links</TT>]&nbsp;
<BR>
More than one link connects to the specified room in a particular direction.
</LI>
<LI>[<TT>warning:&nbsp;can't&nbsp;solve&nbsp;game&nbsp;([num]&nbsp;tasks&nbsp;not&nbsp;done)</TT>]&nbsp;
<BR>
The game is unsolvable according to the current set of tasks. This can be due
to part of the map being inaccessible, or IFM stupidly choosing the wrong order
of doing things. Hopefully the latter shouldn't happen very often.
</LI>
<LI>[<TT>warning:&nbsp;can't&nbsp;solve&nbsp;game&nbsp;([num]&nbsp;tasks&nbsp;ignored)</TT>]&nbsp;
<BR>
The game is unsolvable because you're explicitly ignoring tasks and/or items,
using the <TT>ignore</TT> attribute.
</LI>
<LI>[<TT>warning:&nbsp;no&nbsp;matching&nbsp;style&nbsp;command</TT>]&nbsp;
<BR>
You've used <TT>endstyle</TT> without a matching <TT>style</TT>. You probably
have too many <TT>endstyle</TT> commands.
</LI>
<LI>[<TT>warning:&nbsp;unexpected&nbsp;style:&nbsp;[name]&nbsp;(expected&nbsp;[name])</TT>]&nbsp;
<BR>
You've used <TT>endstyle</TT> with an argument that doesn't match the argument
of the corresponding <TT>style</TT>. You might have missed out another <TT>endstyle</TT>
somewhere, or have too many.
</LI>
<LI>[<TT>warning:&nbsp;style&nbsp;[name]&nbsp;referenced&nbsp;but&nbsp;not&nbsp;defined</TT>]&nbsp;
<BR>
An object in your input uses the specified style, but it isn't defined anywhere
and the style definition file <TT>name.ifm</TT> doesn't exist in the search
path (or if it does, it doesn't define the required style).
</LI>
<LI>[<TT>warning:&nbsp;[syntax]&nbsp;is&nbsp;obsolete&nbsp;-&nbsp;use&nbsp;[phrase]&nbsp;instead</TT>]&nbsp;
<BR>
You've used an obsolete syntax. Consult the documentation and then try the suggested
alternative instead. Note that multiple uses of the same obsolete syntax only
result in a single warning.
</LI>
</UL>
<P>

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