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ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Portability</th><td>portable</td></tr><tr><th>Stability</th><td>stable</td></tr><tr><th>Maintainer</th><td>sven.panne@aedion.de</td></tr></table><p class="caption">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</p></div><div id="description"><p class="caption">Description</p><div class="doc"><p>This module corresponds to section 3.8.4 (Texture Parameters), section 3.8.7
 (Texture Wrap Mode), section 3.8.8 (Texture Minification), and section 3.8.9
 (Texture Magnification) of the OpenGL 2.1 specs.
</p></div></div><div id="interface"><h1>Documentation</h1><div class="top"><p class="src"><span class="keyword">data</span>  <a name="t:TextureFilter" class="def">TextureFilter</a>  <a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#TextureFilter" class="link">Source</a></p><div class="subs constructors"><p class="caption">Constructors</p><table><tr><td class="src"><a name="v:Nearest" class="def">Nearest</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a name="v:Linear-39-" class="def">Linear'</a></td><td class="doc empty">&nbsp;</td></tr></table></div><div class="subs instances"><p id="control.i:TextureFilter" class="caption collapser" onclick="toggleSection('i:TextureFilter')">Instances</p><div id="section.i:TextureFilter" class="show"><table><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Eq.html#t:Eq">Eq</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureFilter">TextureFilter</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Ord.html#t:Ord">Ord</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureFilter">TextureFilter</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Text-Show.html#t:Show">Show</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureFilter">TextureFilter</a></td><td class="doc empty">&nbsp;</td></tr></table></div></div></div><div class="top"><p class="src"><span class="keyword">type</span> <a name="t:MinificationFilter" class="def">MinificationFilter</a> = (<a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureFilter">TextureFilter</a>, <a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureFilter">TextureFilter</a>)<a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#MinificationFilter" class="link">Source</a></p></div><div class="top"><p class="src"><span class="keyword">type</span> <a name="t:MagnificationFilter" class="def">MagnificationFilter</a> = <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureFilter">TextureFilter</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#MagnificationFilter" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:textureFilter" class="def">textureFilter</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> (<a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:MinificationFilter">MinificationFilter</a>, <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:MagnificationFilter">MagnificationFilter</a>)<a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#textureFilter" class="link">Source</a></p></div><div class="top"><p class="src"><span class="keyword">data</span>  <a name="t:Repetition" class="def">Repetition</a>  <a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#Repetition" class="link">Source</a></p><div class="subs constructors"><p class="caption">Constructors</p><table><tr><td class="src"><a name="v:Repeated" class="def">Repeated</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a name="v:Mirrored" class="def">Mirrored</a></td><td class="doc empty">&nbsp;</td></tr></table></div><div class="subs instances"><p id="control.i:Repetition" class="caption collapser" onclick="toggleSection('i:Repetition')">Instances</p><div id="section.i:Repetition" class="show"><table><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Eq.html#t:Eq">Eq</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Repetition">Repetition</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Ord.html#t:Ord">Ord</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Repetition">Repetition</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Text-Show.html#t:Show">Show</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Repetition">Repetition</a></td><td class="doc empty">&nbsp;</td></tr></table></div></div></div><div class="top"><p class="src"><span class="keyword">data</span>  <a name="t:Clamping" class="def">Clamping</a>  <a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#Clamping" class="link">Source</a></p><div class="subs constructors"><p class="caption">Constructors</p><table><tr><td class="src"><a name="v:Clamp" class="def">Clamp</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a name="v:Repeat" class="def">Repeat</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a name="v:ClampToEdge" class="def">ClampToEdge</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a name="v:ClampToBorder" class="def">ClampToBorder</a></td><td class="doc empty">&nbsp;</td></tr></table></div><div class="subs instances"><p id="control.i:Clamping" class="caption collapser" onclick="toggleSection('i:Clamping')">Instances</p><div id="section.i:Clamping" class="show"><table><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Eq.html#t:Eq">Eq</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Clamping">Clamping</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Ord.html#t:Ord">Ord</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Clamping">Clamping</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Text-Show.html#t:Show">Show</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Clamping">Clamping</a></td><td class="doc empty">&nbsp;</td></tr></table></div></div></div><div class="top"><p class="src"><a name="v:textureWrapMode" class="def">textureWrapMode</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:TextureCoordName">TextureCoordName</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> (<a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Repetition">Repetition</a>, <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Clamping">Clamping</a>)<a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#textureWrapMode" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:textureBorderColor" class="def">textureBorderColor</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> (<a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Color4">Color4</a> <a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLfloat">GLfloat</a>)<a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#textureBorderColor" class="link">Source</a></p></div><div class="top"><p class="src"><span class="keyword">type</span> <a name="t:LOD" class="def">LOD</a> = <a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLfloat">GLfloat</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#LOD" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:textureObjectLODBias" class="def">textureObjectLODBias</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:LOD">LOD</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#textureObjectLODBias" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:maxTextureLODBias" class="def">maxTextureLODBias</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:LOD">LOD</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#maxTextureLODBias" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:textureLODRange" class="def">textureLODRange</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> (<a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:LOD">LOD</a>, <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:LOD">LOD</a>)<a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#textureLODRange" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:textureMaxAnisotropy" class="def">textureMaxAnisotropy</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> <a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLfloat">GLfloat</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#textureMaxAnisotropy" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:maxTextureMaxAnisotropy" class="def">maxTextureMaxAnisotropy</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLfloat">GLfloat</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#maxTextureMaxAnisotropy" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:textureLevelRange" class="def">textureLevelRange</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> (<a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:Level">Level</a>, <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:Level">Level</a>)<a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#textureLevelRange" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:generateMipmap" class="def">generateMipmap</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> <a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:Capability">Capability</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#generateMipmap" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:depthTextureMode" class="def">depthTextureMode</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> <a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#t:PixelInternalFormat">PixelInternalFormat</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#depthTextureMode" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:textureCompareMode" class="def">textureCompareMode</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> (<a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:ComparisonFunction">ComparisonFunction</a>)<a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#textureCompareMode" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:textureCompareFailValue" class="def">textureCompareFailValue</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> <a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLclampf">GLclampf</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#textureCompareFailValue" class="link">Source</a></p></div><div class="top"><p class="src"><span class="keyword">data</span>  <a name="t:TextureCompareOperator" class="def">TextureCompareOperator</a>  <a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#TextureCompareOperator" class="link">Source</a></p><div class="subs constructors"><p class="caption">Constructors</p><table><tr><td class="src"><a name="v:LequalR" class="def">LequalR</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a name="v:GequalR" class="def">GequalR</a></td><td class="doc empty">&nbsp;</td></tr></table></div><div class="subs instances"><p id="control.i:TextureCompareOperator" class="caption collapser" onclick="toggleSection('i:TextureCompareOperator')">Instances</p><div id="section.i:TextureCompareOperator" class="show"><table><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Eq.html#t:Eq">Eq</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureCompareOperator">TextureCompareOperator</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Ord.html#t:Ord">Ord</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureCompareOperator">TextureCompareOperator</a></td><td class="doc empty">&nbsp;</td></tr><tr><td class="src"><a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Text-Show.html#t:Show">Show</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureCompareOperator">TextureCompareOperator</a></td><td class="doc empty">&nbsp;</td></tr></table></div></div></div><div class="top"><p class="src"><a name="v:textureCompareOperator" class="def">textureCompareOperator</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">TextureTarget</a> -&gt; <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">StateVar</a> (<a href="/usr/share/doc/ghc/html/libraries/base-4.3.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureCompareOperator">TextureCompareOperator</a>)<a href="src/Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#textureCompareOperator" class="link">Source</a></p></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.9.2</p></div></body></html>