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ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Graphics.Rendering.OpenGL.GL</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Graphics-Rendering-OpenGL-GL.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Portability</th><td>portable</td></tr><tr><th>Stability</th><td>stable</td></tr><tr><th>Maintainer</th><td>sven.panne@aedion.de</td></tr></table><p class="caption">Graphics.Rendering.OpenGL.GL</p></div><div id="table-of-contents"><p class="caption">Contents</p><ul><li><a href="#g:1">OpenGL Operation
</a></li><li><a href="#g:2">Rasterization
</a></li><li><a href="#g:3">Per-Fragment Operations and the Framebuffer
</a></li><li><a href="#g:4">Special Functions
</a></li><li><a href="#g:5">State and State Requests
</a></li></ul></div><div id="description"><p class="caption">Description</p><div class="doc"><p>A Haskell binding for OpenGL, the industry's most widely used and
 supported 2D and 3D graphics API.
</p></div></div><div id="synopsis"><p id="control.syn" class="caption expander" onclick="toggleSection('syn')">Synopsis</p><ul id="section.syn" class="hide" onclick="toggleSection('syn')"><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html">Graphics.Rendering.OpenGL.GL.BasicTypes</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html">Graphics.Rendering.OpenGL.GL.BeginEnd</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html">Graphics.Rendering.OpenGL.GL.VertexSpec</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html">Graphics.Rendering.OpenGL.GL.VertexArrays</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html">Graphics.Rendering.OpenGL.GL.BufferObjects</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Rectangles.html">Graphics.Rendering.OpenGL.GL.Rectangles</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html">Graphics.Rendering.OpenGL.GL.CoordTrans</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Clipping.html">Graphics.Rendering.OpenGL.GL.Clipping</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-RasterPos.html">Graphics.Rendering.OpenGL.GL.RasterPos</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Colors.html">Graphics.Rendering.OpenGL.GL.Colors</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Shaders.html">Graphics.Rendering.OpenGL.GL.Shaders</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html">Graphics.Rendering.OpenGL.GL.Antialiasing</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Points.html">Graphics.Rendering.OpenGL.GL.Points</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-LineSegments.html">Graphics.Rendering.OpenGL.GL.LineSegments</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Polygons.html">Graphics.Rendering.OpenGL.GL.Polygons</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-PixelRectangles.html">Graphics.Rendering.OpenGL.GL.PixelRectangles</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Bitmaps.html">Graphics.Rendering.OpenGL.GL.Bitmaps</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Texturing.html">Graphics.Rendering.OpenGL.GL.Texturing</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-ColorSum.html">Graphics.Rendering.OpenGL.GL.ColorSum</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Fog.html">Graphics.Rendering.OpenGL.GL.Fog</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-PerFragment.html">Graphics.Rendering.OpenGL.GL.PerFragment</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html">Graphics.Rendering.OpenGL.GL.Framebuffer</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Evaluators.html">Graphics.Rendering.OpenGL.GL.Evaluators</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Selection.html">Graphics.Rendering.OpenGL.GL.Selection</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Feedback.html">Graphics.Rendering.OpenGL.GL.Feedback</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html">Graphics.Rendering.OpenGL.GL.DisplayLists</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-FlushFinish.html">Graphics.Rendering.OpenGL.GL.FlushFinish</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-Hints.html">Graphics.Rendering.OpenGL.GL.Hints</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-StateVar.html">Graphics.Rendering.OpenGL.GL.StateVar</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-StringQueries.html">Graphics.Rendering.OpenGL.GL.StringQueries</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL-SavingState.html">Graphics.Rendering.OpenGL.GL.SavingState</a></li></ul></div><div id="interface"><h1 id="g:1">OpenGL Operation
</h1><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html">Graphics.Rendering.OpenGL.GL.BasicTypes</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html">Graphics.Rendering.OpenGL.GL.BeginEnd</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html">Graphics.Rendering.OpenGL.GL.VertexSpec</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html">Graphics.Rendering.OpenGL.GL.VertexArrays</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html">Graphics.Rendering.OpenGL.GL.BufferObjects</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Rectangles.html">Graphics.Rendering.OpenGL.GL.Rectangles</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html">Graphics.Rendering.OpenGL.GL.CoordTrans</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Clipping.html">Graphics.Rendering.OpenGL.GL.Clipping</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-RasterPos.html">Graphics.Rendering.OpenGL.GL.RasterPos</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Colors.html">Graphics.Rendering.OpenGL.GL.Colors</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Shaders.html">Graphics.Rendering.OpenGL.GL.Shaders</a></p></div><h1 id="g:2">Rasterization
</h1><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html">Graphics.Rendering.OpenGL.GL.Antialiasing</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Points.html">Graphics.Rendering.OpenGL.GL.Points</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-LineSegments.html">Graphics.Rendering.OpenGL.GL.LineSegments</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Polygons.html">Graphics.Rendering.OpenGL.GL.Polygons</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-PixelRectangles.html">Graphics.Rendering.OpenGL.GL.PixelRectangles</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Bitmaps.html">Graphics.Rendering.OpenGL.GL.Bitmaps</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Texturing.html">Graphics.Rendering.OpenGL.GL.Texturing</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-ColorSum.html">Graphics.Rendering.OpenGL.GL.ColorSum</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Fog.html">Graphics.Rendering.OpenGL.GL.Fog</a></p></div><h1 id="g:3">Per-Fragment Operations and the Framebuffer
</h1><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-PerFragment.html">Graphics.Rendering.OpenGL.GL.PerFragment</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html">Graphics.Rendering.OpenGL.GL.Framebuffer</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a></p></div><h1 id="g:4">Special Functions
</h1><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Evaluators.html">Graphics.Rendering.OpenGL.GL.Evaluators</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Selection.html">Graphics.Rendering.OpenGL.GL.Selection</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Feedback.html">Graphics.Rendering.OpenGL.GL.Feedback</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html">Graphics.Rendering.OpenGL.GL.DisplayLists</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-FlushFinish.html">Graphics.Rendering.OpenGL.GL.FlushFinish</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-Hints.html">Graphics.Rendering.OpenGL.GL.Hints</a></p></div><h1 id="g:5">State and State Requests
</h1><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-StateVar.html">Graphics.Rendering.OpenGL.GL.StateVar</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-StringQueries.html">Graphics.Rendering.OpenGL.GL.StringQueries</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL-SavingState.html">Graphics.Rendering.OpenGL.GL.SavingState</a></p></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.9.2</p></div></body></html>