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ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Graphics.Rendering.OpenGL</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Graphics-Rendering-OpenGL.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Portability</th><td>portable</td></tr><tr><th>Stability</th><td>stable</td></tr><tr><th>Maintainer</th><td>sven.panne@aedion.de</td></tr></table><p class="caption">Graphics.Rendering.OpenGL</p></div><div id="table-of-contents"><p class="caption">Contents</p><ul><li><a href="#g:1">Supported Extensions
</a></li><li><a href="#g:2">Legal stuff
</a></li></ul></div><div id="description"><p class="caption">Description</p><div class="doc"><p>A convenience module, combining the Haskell bindings for GL and GLU.
</p></div></div><div id="synopsis"><p id="control.syn" class="caption expander" onclick="toggleSection('syn')">Synopsis</p><ul id="section.syn" class="hide" onclick="toggleSection('syn')"><li class="src short">module <a href="Graphics-Rendering-OpenGL-GL.html">Graphics.Rendering.OpenGL.GL</a></li><li class="src short">module <a href="Graphics-Rendering-OpenGL-GLU.html">Graphics.Rendering.OpenGL.GLU</a></li></ul></div><div id="interface"><h1 id="g:1">Supported Extensions
</h1><div class="doc"><p>There is support for full OpenGL 2.1, including the imaging subset, plus some
 extensions:
</p><pre>
 extension                      | core since
 -------------------------------+------------
 GL_APPLE_packed_pixels         | 1.2
 GL_APPLE_ycbcr_422             |
 GL_ARB_copy_buffer             | 3.1
 GL_ARB_depth_buffer_float      | 3.0
 GL_ARB_depth_texture           | 1.4
 GL_ARB_half_float_pixel        | 3.0
 GL_ARB_imaging                 |
 GL_ARB_multisample             | 1.3
 GL_ARB_multitexture            | 1.3
 GL_ARB_occlusion_query         | 1.5
 GL_ARB_point_parameters        | 1.4
 GL_ARB_point_sprite            |
 GL_ARB_shadow                  | 1.4
 GL_ARB_texture_border_clamp    | 1.3
 GL_ARB_texture_compression     | 1.3
 GL_ARB_texture_cube_map        | 1.3
 GL_ARB_texture_env_add         | 1.3
 GL_ARB_texture_env_combine     | 1.3
 GL_ARB_texture_env_crossbar    | 1.4
 GL_ARB_texture_env_dot3        | 1.3
 GL_ARB_texture_mirrored_repeat | 1.4
 GL_ARB_texture_rectangle       | 3.1
 GL_ARB_transpose_matrix        | 1.3
 GL_ARB_vertex_buffer_object    | 1.5
 GL_ARB_vertex_shader           | 2.0
 GL_ARB_window_pos              | 1.4
 GL_EXT_abgr                    |
 GL_EXT_bgra                    | 1.2
 GL_EXT_blend_color             | 1.4
 GL_EXT_blend_func_separate     | 1.4
 GL_EXT_blend_logic_op          | 1.1
 GL_EXT_blend_minmax            | 1.4
 GL_EXT_blend_subtract          | 1.4
 GL_EXT_color_subtable          |
 GL_EXT_compiled_vertex_array   |
 GL_EXT_convolution             |
 GL_EXT_copy_texture            | 1.1
 GL_EXT_depth_bounds_test       |
 GL_EXT_draw_range_elements     | 1.2
 GL_EXT_fog_coord               | 1.4
 GL_EXT_histogram               |
 GL_EXT_multi_draw_arrays       | 1.4
 GL_EXT_packed_float            | 3.0
 GL_EXT_packed_pixels           | 1.2
 GL_EXT_polygon_offset          | 1.1
 GL_EXT_rescale_normal          | 1.2
 GL_EXT_secondary_color         | 1.4
 GL_EXT_separate_specular_color | 1.2
 GL_EXT_shadow_funcs            | 1.5
 GL_EXT_stencil_two_side        |
 GL_EXT_stencil_wrap            | 1.4
 GL_EXT_subtexture              | 1.1
 GL_EXT_texture                 | 1.1
 GL_EXT_texture3D               | 1.2
 GL_EXT_texture_lod_bias        | 1.4
 GL_EXT_texture_shared_exponent | 3.0
 GL_EXT_texture_object          | 1.1
 GL_EXT_vertex_array            | 1.1
 GL_HP_convolution_border_modes |
 GL_IBM_rasterpos_clip          |
 GL_MESA_ycbcr_texture          |
 GL_NV_blend_square             | 1.4
 GL_NV_depth_clamp              |
 GL_NV_fog_distance             |
 GL_NV_light_max_exponent       |
 GL_NV_packed_depth_stencil     |
 GL_NV_primitive_restart        |
 GL_SGIS_generate_mipmap        | 1.4
 GL_SGIS_texture_edge_clamp     |
 GL_SGIS_texture_lod            |
 GL_SGI_color_matrix            |
 GL_SGI_color_table             |
</pre></div><h1 id="g:2">Legal stuff
</h1><div class="doc"><p>The documentation is loosely based on the man pages of the OpenGL Sample
 Implemenation from SGI, see: <a href="http://oss.sgi.com/projects/ogl-sample/">http://oss.sgi.com/projects/ogl-sample/</a>. It is
 used under the SGI Free Software License B. This license requires the
 following notice:
</p><p><em>License Applicability</em>. Except to the extent portions of this file are made
 subject to an alternative license as permitted in the SGI Free Software
 License B, Version 1.1 (the &quot;License&quot;), the contents of this file are
 subject only to the provisions of the License. You may not use this file
 except in compliance with the License. You may obtain a copy of the License
 at Silicon Graphics, Inc., attn: Legal Services, 1600 Amphitheatre Parkway,
 Mountain View, CA 94043-1351, or at: <a href="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</a>.
</p><p>Note that, as provided in the License, the Software is distributed on an &quot;AS
 IS&quot; basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
 DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
 CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR
 PURPOSE, AND NON-INFRINGEMENT.
</p><p><em>Original Code</em>. The Original Code is: OpenGL Sample Implementation, Version
 1.2.1, released January 26, 2000, developed by Silicon Graphics, Inc. The
 Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc.  Copyright in
 any portions created by third parties is as indicated elsewhere herein. All
 Rights Reserved.
</p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GL.html">Graphics.Rendering.OpenGL.GL</a></p></div><div class="top"><p class="src">module <a href="Graphics-Rendering-OpenGL-GLU.html">Graphics.Rendering.OpenGL.GLU</a></p></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.9.2</p></div></body></html>