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ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="index"><p class="caption">Index</p><table><tr><td class="src">$=</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#v:-36--61-">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">$=!</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#v:-36--61--33-">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">$~</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#v:-36--126-">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">$~!</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#v:-36--126--33-">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ABGR</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:ABGR">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Accum</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:Accum">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">accum</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:accum">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">accumBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:accumBits">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AccumBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:AccumBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AccumBufferAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:AccumBufferAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AccumOp</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#t:AccumOp">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">activeAttribs</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:activeAttribs">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">activeStencilFace</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:activeStencilFace">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">activeTexture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:activeTexture">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">activeUniforms</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:activeUniforms">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Add</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:Add">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AddSigned</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:AddSigned">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AddUnsigned</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:AddUnsigned">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AddUnsigned'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:AddUnsigned-39-">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">aliasedLineWidthRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:aliasedLineWidthRange">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">aliasedPointSizeRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:aliasedPointSizeRange">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AllClientAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:AllClientAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AllServerAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:AllServerAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Alpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:Alpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Alpha'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Alpha-39-">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Alpha12</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Alpha12">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Alpha16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Alpha16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Alpha4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Alpha4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Alpha8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Alpha8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">alphaFunc</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:alphaFunc">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">alphaScale</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:alphaScale">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Always</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Always">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Ambient</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Ambient">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ambient</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:ambient">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AmbientAndDiffuse</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:AmbientAndDiffuse">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">And</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:And">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AndInverted</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:AndInverted">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AndReverse</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:AndReverse">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Angle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:Angle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AnnotatedVertex</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:AnnotatedVertex">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:AnnotatedVertex">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">areTexturesResident</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:areTexturesResident">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Arg</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#t:Arg">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Arg">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Arg0</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Arg0">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Arg1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Arg1">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Arg2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Arg2">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Arg3</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Arg3">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">argAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:argAlpha">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ArgNum</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#t:ArgNum">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">argRGB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:argRGB">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ArrayBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:ArrayBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">arrayBufferBinding</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:arrayBufferBinding">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">arrayElement</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:arrayElement">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ArrayIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:ArrayIndex">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">arrayPointer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:arrayPointer">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AToA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:AToA">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">attachedShaders</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:attachedShaders">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">attenuation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:attenuation">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AttribLocation</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:AttribLocation">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:AttribLocation">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">attribLocation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:attribLocation">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">autoNormal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:autoNormal">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">AuxBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:AuxBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">auxBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:auxBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Back</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Back">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BackBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:BackBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BackLeftBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:BackLeftBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BackRightBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:BackRightBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">beginQuery</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:beginQuery">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BeginsBoundaryEdge</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:BeginsBoundaryEdge">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BeginsInteriorEdge</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:BeginsInteriorEdge">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BGR</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:BGR">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BGRA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:BGRA">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bindBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bindBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Bitmap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:Bitmap">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bitmap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Bitmaps.html#v:bitmap">Graphics.Rendering.OpenGL.GL.Bitmaps</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BitmapToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:BitmapToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Blend</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Blend">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blend</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blend">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendColor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BlendEquation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:BlendEquation">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendEquation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendEquation">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendEquationSeparate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendEquationSeparate">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendFunc</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendFunc">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendFuncSeparate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendFuncSeparate">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BlendingFactor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:BlendingFactor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Blue</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:Blue">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Bool</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Bool">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BoolVec2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:BoolVec2">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BoolVec3</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:BoolVec3">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BoolVec4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:BoolVec4">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Border</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:Border">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BToB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:BToB">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferAccess</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:BufferAccess">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bufferAccess</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bufferAccess">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bufferData</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bufferData">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bufferMapped</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bufferMapped">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#t:BufferMode">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferObject</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:BufferObject">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:BufferObject">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bufferSubData</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bufferSubData">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:BufferTarget">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferUsage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:BufferUsage">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">build1DMipmaps</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Mipmapping.html#v:build1DMipmaps">Graphics.Rendering.OpenGL.GLU.Mipmapping</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">build2DMipmaps</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Mipmapping.html#v:build2DMipmaps">Graphics.Rendering.OpenGL.GLU.Mipmapping</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Byte</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:Byte">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">C3fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:C3fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">C4fN3fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:C4fN3fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">C4ubV2f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:C4ubV2f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">C4ubV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:C4ubV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">callList</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:callList">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">callLists</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:callLists">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Capability</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:Capability">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CCW</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:CCW">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">checkForNURBSError</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:checkForNURBSError">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Clamp</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:Clamp">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Clamping</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Clamping">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ClampToBorder</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:ClampToBorder">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ClampToEdge</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:ClampToEdge">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Clear</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Clear">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">clear</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clear">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">clearAccum</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clearAccum">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ClearBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#t:ClearBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">clearColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clearColor">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">clearDepth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clearDepth">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">clearIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clearIndex">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">clearStencil</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clearStencil">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">clientActiveTexture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:clientActiveTexture">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ClientArrayType</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:ClientArrayType">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ClientAttributeGroup</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#t:ClientAttributeGroup">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">clientState</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:clientState">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">clipPlane</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Clipping.html#v:clipPlane">Graphics.Rendering.OpenGL.GL.Clipping</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ClipPlaneName</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Clipping.html#t:ClipPlaneName">Graphics.Rendering.OpenGL.GL.Clipping</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Clipping.html#v:ClipPlaneName">Graphics.Rendering.OpenGL.GL.Clipping</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CMYK</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:CMYK">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CMYKA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:CMYKA">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Color</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Color">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Color">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">color</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:color">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Color3</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Color3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:Color3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Color4</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Color4">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:Color4">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ColorArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:ColorArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ColorBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:ColorBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ColorBufferAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:ColorBufferAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ColorComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:ColorComponent">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ColorIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:ColorIndex">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ColorInfo</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#t:ColorInfo">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorMask</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:colorMask">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorMaterial</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:colorMaterial">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ColorMaterialParameter</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#t:ColorMaterialParameter">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorSubTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:colorSubTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorSum</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ColorSum.html#v:colorSum">Graphics.Rendering.OpenGL.GL.ColorSum</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ColorTable</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#t:ColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:ColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:colorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorTableBias</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:colorTableBias">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorTableFormat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:colorTableFormat">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorTableIntesitySize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:colorTableIntesitySize">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorTableLuminanceSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:colorTableLuminanceSize">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorTableRGBASizes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:colorTableRGBASizes">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorTableScale</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:colorTableScale">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ColorTableStage</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#t:ColorTableStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:ColorTableStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorTableStage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:colorTableStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorTableWidth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:colorTableWidth">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">colorv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:colorv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ColumnMajor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:ColumnMajor">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Combine</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Combine">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Combine4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Combine4">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">combineAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:combineAlpha">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Combiner</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Combiner">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">combineRGB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:combineRGB">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ComparisonFunction</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:ComparisonFunction">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Compile</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:Compile">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompileAndExecute</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:CompileAndExecute">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">compileShader</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:compileShader">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">compileStatus</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:compileStatus">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ComplexContour</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:ComplexContour">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:ComplexContour">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ComplexPolygon</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:ComplexPolygon">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:ComplexPolygon">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:CompressedAlpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedIntensity</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:CompressedIntensity">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedLuminance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:CompressedLuminance">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedLuminanceAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:CompressedLuminanceAlpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedPixelData</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:CompressedPixelData">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:CompressedPixelData">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedRGB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:CompressedRGB">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedRGBA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:CompressedRGBA">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedSLuminance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:CompressedSLuminance">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedSLuminanceAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:CompressedSLuminanceAlpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedSRGB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:CompressedSRGB">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedSRGBAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:CompressedSRGBAlpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">compressedTexImage1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:compressedTexImage1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">compressedTexImage2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:compressedTexImage2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">compressedTexImage3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:compressedTexImage3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">compressedTexSubImage1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:compressedTexSubImage1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">compressedTexSubImage2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:compressedTexSubImage2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">compressedTexSubImage3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:compressedTexSubImage3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CompressedTextureFormat</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:CompressedTextureFormat">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:CompressedTextureFormat">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">compressedTextureFormats</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:compressedTextureFormats">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Constant</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Constant">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ConstantAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:ConstantAlpha">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ConstantBorder</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:ConstantBorder">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ConstantColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:ConstantColor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">constantColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:constantColor">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ControlPoint</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:ControlPoint">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">convolution</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:convolution">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Convolution1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:Convolution1D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Convolution2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:Convolution2D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ConvolutionBorderMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#t:ConvolutionBorderMode">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">convolutionBorderMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:convolutionBorderMode">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">convolutionFilter1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:convolutionFilter1D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">convolutionFilter2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:convolutionFilter2D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">convolutionFilterBias</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:convolutionFilterBias">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">convolutionFilterScale</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:convolutionFilterScale">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">convolutionHeight</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:convolutionHeight">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ConvolutionTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#t:ConvolutionTarget">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">convolutionWidth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:convolutionWidth">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Copy</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Copy">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CopyColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#v:CopyColor">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">copyColorSubTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:copyColorSubTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">copyColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:copyColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">copyConvolutionFilter1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:copyConvolutionFilter1D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">copyConvolutionFilter2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:copyConvolutionFilter2D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CopyDepth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#v:CopyDepth">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CopyInverted</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:CopyInverted">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">copyPixels</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#v:copyPixels">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CopyPixelToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:CopyPixelToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CopyReadBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:CopyReadBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CopyStencil</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#v:CopyStencil">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">copyTexImage1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:copyTexImage1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">copyTexImage2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:copyTexImage2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">copyTexSubImage1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:copyTexSubImage1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">copyTexSubImage2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:copyTexSubImage2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">copyTexSubImage3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:copyTexSubImage3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CopyWriteBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:CopyWriteBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Crossbar</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Crossbar">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CubeMapTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:CubeMapTarget">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">cullFace</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:cullFace">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CurrentAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:CurrentAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:currentColor">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentFogCoord</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:currentFogCoord">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:currentIndex">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:currentMatrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentNormal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:currentNormal">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentProgram</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:currentProgram">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentQuery</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:currentQuery">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentRasterColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:currentRasterColor">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentRasterDistance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:currentRasterDistance">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentRasterIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:currentRasterIndex">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentRasterPosition</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:currentRasterPosition">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentRasterPositionValid</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:currentRasterPositionValid">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentRasterSecondaryColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:currentRasterSecondaryColor">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentRasterTexCoords</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:currentRasterTexCoords">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentSecondaryColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:currentSecondaryColor">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentTextureCoords</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:currentTextureCoords">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CurrentUnit</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:CurrentUnit">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentVertexAttrib</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:currentVertexAttrib">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentVertexAttribI</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:currentVertexAttribI">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">currentVertexAttribIu</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:currentVertexAttribIu">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">CW</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:CW">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Cylinder</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:Cylinder">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DataType</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:DataType">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Decal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Decal">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">defineList</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:defineList">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">defineNewList</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:defineNewList">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">deleteLists</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:deleteLists">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">deleteObjectNames</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:deleteObjectNames">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Depth32fStencil8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Depth32fStencil8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">depthBias</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:depthBias">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">depthBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:depthBits">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">depthBounds</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:depthBounds">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DepthBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:DepthBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DepthBufferAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:DepthBufferAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">depthClamp</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:depthClamp">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DepthComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:DepthComponent">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DepthComponent'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:DepthComponent-39-">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DepthComponent16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:DepthComponent16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DepthComponent24</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:DepthComponent24">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DepthComponent32</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:DepthComponent32">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DepthComponent32f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:DepthComponent32f">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">depthFunc</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:depthFunc">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">depthMask</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:depthMask">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">depthRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:depthRange">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">depthScale</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:depthScale">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DepthStencil</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:DepthStencil">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">depthTextureMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:depthTextureMode">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Diffuse</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Diffuse">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">diffuse</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:diffuse">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Disabled</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#v:Disabled">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Disk</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:Disk">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DisplayList</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#t:DisplayList">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:DisplayList">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DisplayMode'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:DisplayMode-39-">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">dither</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:dither">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Domain</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:Domain">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DomainDistance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:DomainDistance">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DontCare</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:DontCare">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Dot3RGB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Dot3RGB">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Dot3RGBA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Dot3RGBA">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Double</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:Double">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">doubleBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:doubleBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">drawArrays</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:drawArrays">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">drawBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:drawBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">drawBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:drawBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">drawElements</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:drawElements">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">drawPixels</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:drawPixels">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DrawPixelToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:DrawPixelToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">drawRangeElements</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:drawRangeElements">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DstAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:DstAlpha">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DstColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:DstColor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DynamicCopy</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:DynamicCopy">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DynamicDraw</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:DynamicDraw">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">DynamicRead</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:DynamicRead">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">EdgeFlag</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#t:EdgeFlag">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">edgeFlag</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:edgeFlag">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">EdgeFlagArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:EdgeFlagArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ElementArrayBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:ElementArrayBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Emission</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Emission">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">EnableAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:EnableAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Enabled</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#v:Enabled">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">endQuery</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:endQuery">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Equal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Equal">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Equiv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Equiv">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Error</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#t:Error">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:Error">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ErrorCategory</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#t:ErrorCategory">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">errors</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:errors">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">EvalAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:EvalAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">evalCoord1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalCoord1">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">evalCoord1v</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalCoord1v">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">evalCoord2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalCoord2">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">evalCoord2v</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalCoord2v">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">evalMesh1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalMesh1">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">evalMesh2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalMesh2">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">evalPoint1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalPoint1">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">evalPoint2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:evalPoint2">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Exp</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:Exp">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Exp2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:Exp2">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">extractContours</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:extractContours">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">EyeLinear</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:EyeLinear">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">EyePlaneAbsolute</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:EyePlaneAbsolute">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">EyePlaneSigned</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:EyePlaneSigned">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">EyeRadial</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:EyeRadial">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Face</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#t:Face">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Fastest</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:Fastest">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Feedback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:Feedback">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FeedbackToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#t:FeedbackToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FeedbackType</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#t:FeedbackType">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Fill</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:Fill">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Fill'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:Fill-39-">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FillStyle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:FillStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">finish</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-FlushFinish.html#v:finish">Graphics.Rendering.OpenGL.GL.FlushFinish</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Flat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Flat">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Float</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:Float">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Float'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Float-39-">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Float32UnsignedInt248Rev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:Float32UnsignedInt248Rev">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatMat2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatMat2">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatMat2x3</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatMat2x3">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatMat2x4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatMat2x4">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatMat3</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatMat3">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatMat3x2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatMat3x2">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatMat3x4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatMat3x4">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatMat4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatMat4">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatMat4x2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatMat4x2">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatMat4x3</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatMat4x3">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatVec2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatVec2">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatVec3</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatVec3">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FloatVec4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:FloatVec4">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">flush</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-FlushFinish.html#v:flush">Graphics.Rendering.OpenGL.GL.FlushFinish</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Fog</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:Fog">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">fog</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:fog">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FogAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:FogAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">fogColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:fogColor">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FogCoord</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:FogCoord">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:FogCoord">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">fogCoord</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:fogCoord">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FogCoord1</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:FogCoord1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:FogCoord1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FogCoordArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:FogCoordArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FogCoordComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:FogCoordComponent">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FogCoordSrc</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#t:FogCoordSrc">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">fogCoordSrc</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:fogCoordSrc">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">fogCoordv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:fogCoordv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FogDistanceMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#t:FogDistanceMode">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">fogDistanceMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:fogDistanceMode">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">fogIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:fogIndex">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FogMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#t:FogMode">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">fogMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:fogMode">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FourBytes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:FourBytes">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FourDColorTexture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:FourDColorTexture">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FourTwoTwo</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:FourTwoTwo">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FourTwoTwoAverage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:FourTwoTwoAverage">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FourTwoTwoRev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:FourTwoTwoRev">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FourTwoTwoRevAverage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:FourTwoTwoRevAverage">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FragmentDepth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:FragmentDepth">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FragmentShader</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:FragmentShader">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Front</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Front">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FrontAndBack</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:FrontAndBack">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FrontAndBackBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:FrontAndBackBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FrontBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:FrontBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">frontFace</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:frontFace">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FrontFaceDirection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#t:FrontFaceDirection">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FrontLeftBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:FrontLeftBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FrontRightBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:FrontRightBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">frustum</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:frustum">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FuncAdd</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:FuncAdd">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FuncReverseSubtract</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:FuncReverseSubtract">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">FuncSubtract</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:FuncSubtract">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GenerateMipmap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:GenerateMipmap">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">generateMipmap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:generateMipmap">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GenerateTextureCoordinates</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:GenerateTextureCoordinates">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">genLists</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:genLists">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">genObjectNames</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:genObjectNames">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Gequal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Gequal">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GequalR</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:GequalR">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">get</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#v:get">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:getColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getCompressedTexImage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:getCompressedTexImage">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getConvolutionFilter1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:getConvolutionFilter1D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getConvolutionFilter2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:getConvolutionFilter2D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getFeedbackTokens</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:getFeedbackTokens">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getHistogram</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:getHistogram">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getHitRecords</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:getHitRecords">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getMap1Components</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:getMap1Components">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getMap2Components</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:getMap2Components">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getMatrixComponents</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:getMatrixComponents">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getMinmax</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Minmax.html#v:getMinmax">Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getPixelMapComponents</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:getPixelMapComponents">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getPolygonStippleComponents</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:getPolygonStippleComponents">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getSeparableFilter2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:getSeparableFilter2D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GettableStateVar</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">getTexImage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:getTexImage">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLbitfield</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLbitfield">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLboolean</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLboolean">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLbyte</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLbyte">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLchar</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLchar">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLclampd</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLclampd">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLclampf</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLclampf">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLdouble</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLdouble">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLenum</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLenum">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">glExtensions</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StringQueries.html#v:glExtensions">Graphics.Rendering.OpenGL.GL.StringQueries</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLfloat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLfloat">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLint</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLint">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLintptr</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLintptr">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLmap1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:GLmap1">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLmap2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:GLmap2">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLmatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:GLmatrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLpixelmap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#t:GLpixelmap">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLpolygonstipple</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#t:GLpolygonstipple">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLshort</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLshort">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLsizei</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLsizei">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLsizeiptr</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLsizeiptr">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLubyte</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLubyte">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">gluExtensions</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Initialization.html#v:gluExtensions">Graphics.Rendering.OpenGL.GLU.Initialization</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLuint</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLuint">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GLushort</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html#t:GLushort">Graphics.Rendering.OpenGL.GL.BasicTypes</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">gluVersion</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Initialization.html#v:gluVersion">Graphics.Rendering.OpenGL.GLU.Initialization</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">glVersion</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StringQueries.html#v:glVersion">Graphics.Rendering.OpenGL.GL.StringQueries</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Greater</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Greater">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Green</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:Green">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">GToG</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:GToG">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">HalfFloat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:HalfFloat">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">HasGetter</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:HasGetter">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">HasSetter</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:HasSetter">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Height</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:Height">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">hint</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:hint">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">HintAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:HintAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">HintMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#t:HintMode">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">HintTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#t:HintTarget">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">histogram</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:histogram">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">histogramLuminanceSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:histogramLuminanceSize">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">histogramRGBASizes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:histogramRGBASizes">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">HitRecord</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#t:HitRecord">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:HitRecord">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">imageHeight</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:imageHeight">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Index</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Index">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">index</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:index">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Index1</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Index1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:Index1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IndexArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:IndexArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IndexComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:IndexComponent">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">indexMask</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:indexMask">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">indexOffset</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:indexOffset">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">indexShift</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:indexShift">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">indexv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:indexv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Inside</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:Inside">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Int</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:Int">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Int'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Int-39-">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IntegerHandling</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:IntegerHandling">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Intensity</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Intensity">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Intensity12</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Intensity12">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Intensity16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Intensity16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Intensity4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Intensity4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Intensity8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Intensity8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">InterleavedArrays</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:InterleavedArrays">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">interleavedArrays</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:interleavedArrays">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Interpolate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Interpolate">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IntSampler1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:IntSampler1D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IntSampler1DArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:IntSampler1DArray">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IntSampler2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:IntSampler2D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IntSampler2DArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:IntSampler2DArray">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IntSampler3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:IntSampler3D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IntSamplerCube</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:IntSamplerCube">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IntVec2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:IntVec2">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IntVec3</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:IntVec3">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IntVec4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:IntVec4">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">InvalidEnum</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:InvalidEnum">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">InvalidFramebufferOperation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:InvalidFramebufferOperation">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">InvalidOperation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:InvalidOperation">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">InvalidValue</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:InvalidValue">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Invert</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Invert">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">isList</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:isList">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">isObjectName</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:isObjectName">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IToA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:IToA">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IToB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:IToB">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IToG</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:IToG">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IToI</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:IToI">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">IToR</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:IToR">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">KeepIntegral</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:KeepIntegral">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LeftBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:LeftBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Lequal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Lequal">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LequalR</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:LequalR">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Less</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Less">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Level</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:Level">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Light</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#t:Light">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Light">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">light</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:light">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lighting</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:lighting">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LightingAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:LightingAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lightModelAmbient</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:lightModelAmbient">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LightModelColorControl</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#t:LightModelColorControl">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lightModelColorControl</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:lightModelColorControl">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lightModelLocalViewer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:lightModelLocalViewer">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lightModelTwoSide</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:lightModelTwoSide">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Line</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:Line">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Linear</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:Linear">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Linear'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:Linear-39-">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:LineAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineLoop</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:LineLoop">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineResetToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:LineResetToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Lines</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:Lines">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:LineSmooth">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lineSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:lineSmooth">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lineStipple</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:lineStipple">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineStrip</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:LineStrip">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineStyle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:LineStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:LineToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lineWidth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:lineWidth">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">linkProgram</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:linkProgram">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">linkStatus</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:linkStatus">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ListAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:ListAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">listBase</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:listBase">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">listIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:listIndex">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ListMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#t:ListMode">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">listMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:listMode">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Load</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:Load">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">loadIdentity</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:loadIdentity">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">loadName</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:loadName">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">loadSamplingMatrices</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:loadSamplingMatrices">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lockArrays</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:lockArrays">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LOD</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:LOD">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LogicOp</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:LogicOp">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:LogicOp">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">logicOp</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:logicOp">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lookAt</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:lookAt">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Loops</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:Loops">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lsbFirst</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:lsbFirst">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:Luminance">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance-39-">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance12</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance12">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance12Alpha12</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance12Alpha12">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance12Alpha4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance12Alpha4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance16Alpha16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance16Alpha16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance4Alpha4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance4Alpha4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance6Alpha2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance6Alpha2">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance8Alpha8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance8Alpha8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LuminanceAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:LuminanceAlpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LuminanceAlpha'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:LuminanceAlpha-39-">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MagnificationFilter</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:MagnificationFilter">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">majorMinor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StringQueries.html#v:majorMinor">Graphics.Rendering.OpenGL.GL.StringQueries</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">makeGettableStateVar</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#v:makeGettableStateVar">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">makeSettableStateVar</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#v:makeSettableStateVar">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">makeStateVar</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#v:makeStateVar">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Map1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:Map1">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">map1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:map1">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Map2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:Map2">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">map2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:map2">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">mapBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:mapBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">mapColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:mapColor">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MapDescriptor</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:MapDescriptor">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:MapDescriptor">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">mapGrid1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:mapGrid1">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">mapGrid2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:mapGrid2">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MappingFailed</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:MappingFailed">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MappingFailure</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:MappingFailure">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">mapStencil</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:mapStencil">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">materialAmbient</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialAmbient">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">materialAmbientAndDiffuse</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialAmbientAndDiffuse">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">materialColorIndexes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialColorIndexes">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">materialDiffuse</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialDiffuse">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">materialEmission</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialEmission">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">materialShininess</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialShininess">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">materialSpecular</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:materialSpecular">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Matrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Matrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">matrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:matrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MatrixComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:MatrixComponent">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MatrixIndexArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:MatrixIndexArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MatrixMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:MatrixMode">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">matrixMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:matrixMode">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MatrixOrder</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:MatrixOrder">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MatrixPalette</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:MatrixPalette">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Max</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Max">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxClipPlanes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Clipping.html#v:maxClipPlanes">Graphics.Rendering.OpenGL.GL.Clipping</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxCombinedTextureImageUnits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxCombinedTextureImageUnits">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxConvolutionHeight</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:maxConvolutionHeight">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxConvolutionWidth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:maxConvolutionWidth">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxDrawBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:maxDrawBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxElementsIndices</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:maxElementsIndices">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxElementsVertices</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:maxElementsVertices">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxFragmentUniformComponents</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxFragmentUniformComponents">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxLights</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:maxLights">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxListNesting</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:maxListNesting">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxNameStackDepth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:maxNameStackDepth">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxOrder</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:maxOrder">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxPixelMapTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:maxPixelMapTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxShininess</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:maxShininess">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxSpotExponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:maxSpotExponent">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxStackDepth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:maxStackDepth">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxTextureCoords</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxTextureCoords">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxTextureImageUnits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxTextureImageUnits">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxTextureLODBias</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:maxTextureLODBias">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxTextureMaxAnisotropy</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:maxTextureMaxAnisotropy">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxTextureSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:maxTextureSize">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxTextureUnit</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:maxTextureUnit">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxVaryingFloats</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxVaryingFloats">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxVertexAttribs</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxVertexAttribs">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxVertexTextureImageUnits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxVertexTextureImageUnits">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxVertexUniformComponents</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxVertexUniformComponents">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">maxViewportDims</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:maxViewportDims">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Min</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Min">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MinificationFilter</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:MinificationFilter">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">minmax</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Minmax.html#v:minmax">Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Mirrored</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:Mirrored">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Modelview</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Modelview">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Modulate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Modulate">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Modulate'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Modulate-39-">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Mult</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:Mult">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">multiDrawArrays</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:multiDrawArrays">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">multiDrawElements</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:multiDrawElements">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">multisample</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html#v:multisample">Graphics.Rendering.OpenGL.GL.Antialiasing</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">MultisampleAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:MultisampleAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">multiTexCoord</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:multiTexCoord">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">multiTexCoordv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:multiTexCoordv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">multMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:multMatrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">N3fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:N3fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Name</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#t:Name">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:Name">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">nameStackDepth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:nameStackDepth">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Nand</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Nand">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Nearest</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:Nearest">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Never</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Never">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">newMap1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:newMap1">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">newMap2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:newMap2">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">newMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:newMatrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">newPixelMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:newPixelMap">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">newPolygonStipple</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:newPolygonStipple">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Nicest</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:Nicest">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NoBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:NoBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Noop</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Noop">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NoProxy</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:NoProxy">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Nor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Nor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NoReset</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:NoReset">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Normal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Normal">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">normal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:normal">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Normal3</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Normal3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:Normal3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NormalArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:NormalArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NormalComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:NormalComponent">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">normalize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:normalize">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NormalMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:NormalMap">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">normalv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:normalv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Notequal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Notequal">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NoTextureCoordinates</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:NoTextureCoordinates">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NumArrayIndices</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:NumArrayIndices">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NumComponents</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:NumComponents">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NumIndexBlocks</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:NumIndexBlocks">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NURBSBeginCallback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:NURBSBeginCallback">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">nurbsBeginEndCurve</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:nurbsBeginEndCurve">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">nurbsBeginEndSurface</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:nurbsBeginEndSurface">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">nurbsBeginEndTrim</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:nurbsBeginEndTrim">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NURBSColorCallback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:NURBSColorCallback">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">nurbsCurve</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:nurbsCurve">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NURBSEndCallback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:NURBSEndCallback">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NURBSError</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:NURBSError">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NURBSMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:NURBSMode">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NURBSNormalCallback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:NURBSNormalCallback">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NURBSObj</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:NURBSObj">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NURBSRenderer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:NURBSRenderer">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">nurbsSurface</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:nurbsSurface">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NURBSTessellator</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:NURBSTessellator">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">NURBSVertexCallback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:NURBSVertexCallback">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ObjectLinear</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:ObjectLinear">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ObjectName</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:ObjectName">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ObjectParametricError</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:ObjectParametricError">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ObjectPathLength</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:ObjectPathLength">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">One</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:One">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OneMinusConstantAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OneMinusConstantAlpha">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OneMinusConstantColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OneMinusConstantColor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OneMinusDstAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OneMinusDstAlpha">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OneMinusDstColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OneMinusDstColor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OneMinusSrcAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OneMinusSrcAlpha">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OneMinusSrcColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OneMinusSrcColor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OpDecr</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OpDecr">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OpDecrWrap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OpDecrWrap">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OpIncr</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OpIncr">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OpIncrWrap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OpIncrWrap">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OpInvert</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OpInvert">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OpKeep</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OpKeep">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OpReplace</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OpReplace">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OpZero</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OpZero">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Or</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Or">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Order</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#t:Order">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OrInverted</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OrInverted">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OrReverse</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:OrReverse">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ortho</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:ortho">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ortho2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:ortho2D">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OutlinePatch</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:OutlinePatch">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OutlinePolygon</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:OutlinePolygon">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">OutOfMemory</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:OutOfMemory">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Outside</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:Outside">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Pack</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:Pack">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PackCMYK</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:PackCMYK">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ParametricError</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:ParametricError">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PartialDisk</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:PartialDisk">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PassThrough</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:PassThrough">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">passThrough</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:passThrough">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PassThroughToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:PassThroughToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PassThroughValue</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#t:PassThroughValue">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:PassThroughValue">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PathLength</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:PathLength">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">perspective</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:perspective">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PerspectiveCorrection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:PerspectiveCorrection">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pickMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:pickMatrix">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelCopyType</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#t:PixelCopyType">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelData</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#t:PixelData">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:PixelData">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelFormat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#t:PixelFormat">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelInternalFormat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#t:PixelInternalFormat">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#t:PixelMap">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pixelMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:pixelMap">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelMapComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#t:PixelMapComponent">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pixelMapIToRGBA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:pixelMapIToRGBA">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pixelMapRGBAToRGBA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:pixelMapRGBAToRGBA">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelMapTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#t:PixelMapTarget">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelModeAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:PixelModeAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelPackBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:PixelPackBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelStoreAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:PixelStoreAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelStoreDirection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#t:PixelStoreDirection">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelTransferStage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#t:PixelTransferStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PixelUnpackBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:PixelUnpackBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pixelZoom</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:pixelZoom">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Plane</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Plane">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Plane">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Point</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:Point">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PointAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:PointAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointDistanceAttenuation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointDistanceAttenuation">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointFadeThresholdSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointFadeThresholdSize">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Points</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:Points">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointSize">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointSizeRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointSizeRange">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PointSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:PointSmooth">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointSmooth">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pointSprite</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:pointSprite">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PointStyle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:PointStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PointToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:PointToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Polygon</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:Polygon">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:PolygonAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonContours</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:PolygonContours">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:PolygonContours">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#t:PolygonMode">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonMode">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonOffset</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonOffset">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonOffsetFill</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonOffsetFill">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonOffsetLine</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonOffsetLine">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonOffsetPoint</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonOffsetPoint">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:PolygonSmooth">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonSmooth">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonStipple</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#t:PolygonStipple">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">polygonStipple</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:polygonStipple">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonStippleAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:PolygonStippleAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PolygonToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:PolygonToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Position</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Position">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Position">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">position</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:position">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostColorMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:PostColorMatrix">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostColorMatrixColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:PostColorMatrixColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostColorMatrixColorTableStage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:PostColorMatrixColorTableStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostConvolution</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:PostConvolution">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostConvolutionColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:PostConvolutionColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PostConvolutionColorTableStage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:PostConvolutionColorTableStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PreConvolution</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:PreConvolution">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">preservingAttrib</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:preservingAttrib">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">preservingClientAttrib</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:preservingClientAttrib">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">preservingMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:preservingMatrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Previous</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Previous">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PrimaryColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:PrimaryColor">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Primitive</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Primitive">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:Primitive">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">PrimitiveMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#t:PrimitiveMode">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">primitiveRestart</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:primitiveRestart">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">primitiveRestartIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:primitiveRestartIndex">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">prioritizeTextures</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:prioritizeTextures">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Program</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:Program">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">programDeleteStatus</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:programDeleteStatus">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">programInfoLog</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:programInfoLog">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">project</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:project">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Projection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Projection">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Proxy</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#t:Proxy">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Proxy">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">pwlCurve</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:pwlCurve">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Q</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Q">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricDrawStyle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricDrawStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricNormal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricNormal">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricOrientation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricOrientation">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricPrimitive</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricPrimitive">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricStyle</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:QuadricStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadricTexture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:QuadricTexture">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Quads</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:Quads">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QuadStrip</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:QuadStrip">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">queryCounterBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:queryCounterBits">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryObject</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:QueryObject">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:QueryObject">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">queryResult</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:queryResult">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">queryResultAvailable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:queryResultAvailable">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">QueryTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:QueryTarget">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">R</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:R">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">R11fG11fB10f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:R11fG11fB10f">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">R3G3B2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:R3G3B2">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Radius</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:Radius">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RasterPos</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#t:RasterPos">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rasterPos</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:rasterPos">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RasterPosComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#t:RasterPosComponent">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rasterPositionUnclipped</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:rasterPositionUnclipped">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rasterPosv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:rasterPosv">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">readBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#v:readBuffer">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ReadFromBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:ReadFromBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ReadOnly</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:ReadOnly">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">readPixels</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#v:readPixels">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ReadWrite</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:ReadWrite">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Rect</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Rectangles.html#t:Rect">Graphics.Rendering.OpenGL.GL.Rectangles</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rect</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Rectangles.html#v:rect">Graphics.Rendering.OpenGL.GL.Rectangles</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rectv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Rectangles.html#v:rectv">Graphics.Rendering.OpenGL.GL.Rectangles</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Red</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:Red">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Reduce</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:Reduce">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ReflectionMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:ReflectionMap">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Render</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:Render">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">renderer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StringQueries.html#v:renderer">Graphics.Rendering.OpenGL.GL.StringQueries</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RenderMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#t:RenderMode">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">renderMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:renderMode">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">renderPrimitive</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:renderPrimitive">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">renderQuadric</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:renderQuadric">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Repeat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:Repeat">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Repeated</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:Repeated">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Repetition</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:Repetition">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Replace</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Replace">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Replace'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Replace-39-">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ReplicateBorder</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:ReplicateBorder">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rescaleNormal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:rescaleNormal">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Reset</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#t:Reset">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:Reset">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">resetHistogram</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:resetHistogram">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">resetMinmax</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Minmax.html#v:resetMinmax">Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Return</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:Return">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:RGB">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB-39-">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB10</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB10">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB10A2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB10A2">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB12</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB12">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB5</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB5">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB5A1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB5A1">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGB9E5</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGB9E5">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:RGBA">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA-39-">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA12</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA12">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA2">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RGBA8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:RGBA8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbaBias</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:rgbaBias">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbaBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:rgbaBits">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbaMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:rgbaMode">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbaScale</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html#v:rgbaScale">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbaSignedComponents</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:rgbaSignedComponents">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rgbScale</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:rgbScale">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RightBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:RightBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rotate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:rotate">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rowAlignment</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:rowAlignment">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">rowLength</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:rowLength">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RowMajor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:RowMajor">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">RToR</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:RToR">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">S</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:S">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">sampleAlphaToCoverage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:sampleAlphaToCoverage">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">sampleAlphaToOne</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:sampleAlphaToOne">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">sampleBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html#v:sampleBuffers">Graphics.Rendering.OpenGL.GL.Antialiasing</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">sampleCoverage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:sampleCoverage">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler1D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler1DArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler1DArray">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler1DArrayShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler1DArrayShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler1DShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler1DShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2DArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2DArray">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2DArrayShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2DArrayShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2DRect</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2DRect">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2DRectShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2DRectShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2DShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2DShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler3D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SamplerCube</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:SamplerCube">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SamplerCubeShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:SamplerCubeShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">samples</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html#v:samples">Graphics.Rendering.OpenGL.GL.Antialiasing</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SamplesPassed</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:SamplesPassed">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SamplingMethod</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:SamplingMethod">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">scale</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:scale">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">scaleImage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Mipmapping.html#v:scaleImage">Graphics.Rendering.OpenGL.GLU.Mipmapping</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">scissor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:scissor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ScissorAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:ScissorAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SecondaryColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:SecondaryColor">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">secondaryColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:secondaryColor">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SecondaryColorArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:SecondaryColorArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">secondaryColorv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:secondaryColorv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Select</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:Select">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Separable2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:Separable2D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">separableFilter2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:separableFilter2D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SeparateSpecularColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:SeparateSpecularColor">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ServerAttributeGroup</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#t:ServerAttributeGroup">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Set</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Set">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">set</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#v:set">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">setDisplayMode'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:setDisplayMode-39-">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">setNURBSCulling</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:setNURBSCulling">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">setNURBSMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:setNURBSMode">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">setSamplingMethod</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:setSamplingMethod">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SettableStateVar</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:SettableStateVar">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">shadeModel</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:shadeModel">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Shader</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:Shader">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">shaderDeleteStatus</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:shaderDeleteStatus">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">shaderInfoLog</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:shaderInfoLog">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">shaderSource</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:shaderSource">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">shadingLanguageVersion</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StringQueries.html#v:shadingLanguageVersion">Graphics.Rendering.OpenGL.GL.StringQueries</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ShadingModel</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#t:ShadingModel">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SharedTexturePalette</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SharedTexturePalette">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Short</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:Short">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SilhouetteStyle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:SilhouetteStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SimpleContour</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:SimpleContour">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:SimpleContour">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SimplePolygon</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:SimplePolygon">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:SimplePolygon">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SingleColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:SingleColor">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sink</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#t:Sink">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:Sink">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Size</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Size">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Size">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">skipImages</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:skipImages">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">skipPixels</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:skipPixels">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">skipRows</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:skipRows">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Slices</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:Slices">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SLuminance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SLuminance">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SLuminance8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SLuminance8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SLuminance8Alpha8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SLuminance8Alpha8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SLuminanceAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SLuminanceAlpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Smooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Smooth">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">smoothLineWidthGranularity</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:smoothLineWidthGranularity">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">smoothLineWidthRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:smoothLineWidthRange">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">smoothPointSizeGranularity</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:smoothPointSizeGranularity">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">smoothPointSizeRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:smoothPointSizeRange">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Specular</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Specular">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">specular</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:specular">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sphere</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:Sphere">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SphereMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:SphereMap">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">spotCutoff</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:spotCutoff">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">spotDirection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:spotDirection">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">spotExponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:spotExponent">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Src</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#t:Src">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SrcAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:SrcAlpha">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SrcAlphaSaturate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:SrcAlphaSaturate">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SrcColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:SrcColor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SRGB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SRGB">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SRGB8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SRGB8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SRGB8Alpha8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SRGB8Alpha8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SRGBAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SRGBAlpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stackDepth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:stackDepth">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StackOverflow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:StackOverflow">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Stacks</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:Stacks">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StackUnderflow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:StackUnderflow">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StateVar</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StaticCopy</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StaticCopy">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StaticDraw</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StaticDraw">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StaticRead</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StaticRead">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stencilBits">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StencilBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:StencilBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StencilBufferAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:StencilBufferAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilFunc</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilFunc">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilFuncSeparate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilFuncSeparate">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StencilIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:StencilIndex">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilMask</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stencilMask">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilMaskSeparate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stencilMaskSeparate">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StencilOp</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:StencilOp">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilOp</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilOp">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilOpSeparate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilOpSeparate">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilTest</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilTest">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stereoBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stereoBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SToS</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:SToS">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StreamCopy</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StreamCopy">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StreamDraw</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StreamDraw">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StreamRead</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StreamRead">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Stride</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:Stride">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">subpixelBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html#v:subpixelBits">Graphics.Rendering.OpenGL.GL.Antialiasing</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Subtract</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Subtract">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">swapBytes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:swapBytes">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:T">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T2fC3fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T2fC3fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T2fC4fN3fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T2fC4fN3fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T2fC4ubV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T2fC4ubV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T2fN3fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T2fN3fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T2fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T2fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T4fC4fN3fV4f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T4fC4fN3fV4f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T4fV4f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T4fV4f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TableTooLarge</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:TableTooLarge">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TesselatorError</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:TesselatorError">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">tessellate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:tessellate">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Tessellator</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Tessellator">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWinding</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:TessWinding">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWindingAbsGeqTwo</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:TessWindingAbsGeqTwo">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWindingNegative</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:TessWindingNegative">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWindingNonzero</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:TessWindingNonzero">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWindingOdd</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:TessWindingOdd">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWindingPositive</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:TessWindingPositive">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoord</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoord">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texCoord</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:texCoord">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoord1</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoord1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:TexCoord1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoord2</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoord2">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:TexCoord2">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoord3</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoord3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:TexCoord3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoord4</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoord4">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:TexCoord4">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoordComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoordComponent">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texCoordv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:texCoordv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texImage1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texImage1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texImage2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texImage2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texImage3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texImage3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texSubImage1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texSubImage1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texSubImage2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texSubImage2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texSubImage3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texSubImage3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Texture">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Application.html#v:texture">Graphics.Rendering.OpenGL.GL.Texturing.Application</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:Texture1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture1DColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Texture1DColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:Texture2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture2DColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Texture2DColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:Texture3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture3DColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Texture3DColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:TextureAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureBinding</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:textureBinding">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureBorder</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureBorder">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureBorderColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureBorderColor">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:TextureColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureColorTableStage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:TextureColorTableStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCombineFunction</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#t:TextureCombineFunction">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureCompareFailValue</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureCompareFailValue">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureCompareMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureCompareMode">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCompareOperator</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureCompareOperator">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureCompareOperator</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureCompareOperator">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureCompressedImageSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureCompressedImageSize">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCompression</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:TextureCompression">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCoordArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:TextureCoordArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCoordName</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:TextureCoordName">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMap">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:TextureCubeMapColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapNegativeX</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapNegativeX">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapNegativeY</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapNegativeY">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapNegativeZ</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapNegativeZ">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapPositiveX</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapPositiveX">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapPositiveY</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapPositiveY">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapPositiveZ</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapPositiveZ">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureDepthBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureDepthBits">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureFilter</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureFilter">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureFilter</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureFilter">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureFunction</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#t:TextureFunction">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureFunction</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:textureFunction">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureGenMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:TextureGenMode">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureGenMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:textureGenMode">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureIndexSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureIndexSize">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureIntensitySize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureIntensitySize">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureInternalFormat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureInternalFormat">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureLevelRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureLevelRange">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureLODRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureLODRange">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureLuminanceSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureLuminanceSize">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureMaxAnisotropy</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureMaxAnisotropy">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureObject</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#t:TextureObject">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:TextureObject">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureObjectLODBias</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureObjectLODBias">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexturePosition1D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TexturePosition1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TexturePosition1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexturePosition2D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TexturePosition2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TexturePosition2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexturePosition3D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TexturePosition3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TexturePosition3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexturePriority</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#t:TexturePriority">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texturePriority</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:texturePriority">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureProxyOK</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureProxyOK">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureQuery</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#t:TextureQuery">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureRectangle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureRectangle">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureResident</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:textureResident">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureRGBASizes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureRGBASizes">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureSharedSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureSharedSize">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureSize1D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureSize1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureSize1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureSize1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureSize1D">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureSize2D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureSize2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureSize2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureSize2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureSize2D">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureSize3D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureSize3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureSize3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureSize3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureSize3D">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureUnit</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TextureUnit">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:TextureUnit">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureUnitLODBias</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:textureUnitLODBias">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureWrapMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureWrapMode">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ThreeBytes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:ThreeBytes">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ThreeD</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:ThreeD">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ThreeDColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:ThreeDColor">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ThreeDColorTexture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:ThreeDColorTexture">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ToFloat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:ToFloat">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Tolerance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Tolerance">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ToNormalizedFloat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:ToNormalizedFloat">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TransferDirection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:TransferDirection">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TransformAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:TransformAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">translate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:translate">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Triangle</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Triangle">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:Triangle">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TriangleFan</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:TriangleFan">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Triangles</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:Triangles">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TriangleStrip</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:TriangleStrip">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TriangleVertex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:TriangleVertex">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">triangulate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:triangulate">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Triangulation</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Triangulation">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:Triangulation">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">trimmingCurve</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:trimmingCurve">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TrimmingPoint</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:TrimmingPoint">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TwoBytes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:TwoBytes">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TwoD</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:TwoD">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Uniform</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:Uniform">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">uniform</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:uniform">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UniformComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:UniformComponent">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UniformLocation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:UniformLocation">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">uniformLocation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:uniformLocation">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">uniformv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:uniformv">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">unmapBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:unmapBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnmappingFailed</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:UnmappingFailed">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Unpack</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:Unpack">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnpackCMYK</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:UnpackCMYK">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">unProject</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:unProject">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">unProject4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:unProject4">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">unsafePreservingMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:unsafePreservingMatrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">unsafeRenderPrimitive</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:unsafeRenderPrimitive">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedByte</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedByte">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedByte233Rev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedByte233Rev">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedByte332</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedByte332">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedInt</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedInt">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedInt'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:UnsignedInt-39-">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedInt1010102</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedInt1010102">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedInt10f11f11fRev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedInt10f11f11fRev">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedInt2101010Rev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedInt2101010Rev">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedInt248</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedInt248">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedInt5999Rev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedInt5999Rev">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedInt8888</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedInt8888">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedInt8888Rev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedInt8888Rev">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedIntSampler1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:UnsignedIntSampler1D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedIntSampler1DArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:UnsignedIntSampler1DArray">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedIntSampler2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:UnsignedIntSampler2D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedIntSampler2DArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:UnsignedIntSampler2DArray">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedIntSampler3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:UnsignedIntSampler3D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedIntSamplerCube</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:UnsignedIntSamplerCube">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedIntVec2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:UnsignedIntVec2">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedIntVec3</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:UnsignedIntVec3">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedIntVec4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:UnsignedIntVec4">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedShort</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedShort">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedShort1555Rev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedShort1555Rev">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedShort4444</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedShort4444">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedShort4444Rev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedShort4444Rev">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedShort5551</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedShort5551">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedShort565</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedShort565">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedShort565Rev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedShort565Rev">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedShort88</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedShort88">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">UnsignedShort88Rev</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:UnsignedShort88Rev">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">V2f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:V2f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">V3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:V3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">validateProgram</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:validateProgram">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">validateStatus</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:validateStatus">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">VariableType</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:VariableType">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vector1</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Vector1">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Vector1">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vector2</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Vector2">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Vector2">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vector3</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Vector3">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Vector3">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vector4</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Vector4">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Vector4">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vendor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StringQueries.html#v:vendor">Graphics.Rendering.OpenGL.GL.StringQueries</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vertex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Vertex">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertex">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vertex1</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Vertex1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:Vertex1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vertex2</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Vertex2">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:Vertex2">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vertex2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:Vertex2D">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vertex3</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Vertex3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:Vertex3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vertex3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:Vertex3D">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vertex3DColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:Vertex3DColor">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vertex3DColorTexture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:Vertex3DColorTexture">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vertex4</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:Vertex4">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:Vertex4">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Vertex4DColorTexture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:Vertex4DColorTexture">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">VertexArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:VertexArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">VertexArrayAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:VertexArrayAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">VertexArrayDescriptor</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:VertexArrayDescriptor">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:VertexArrayDescriptor">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">VertexAttrib</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:VertexAttrib">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib1I</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib1I">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib1Iv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib1Iv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib1N</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib1N">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib1Nv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib1Nv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib1v</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib1v">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib2">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib2I</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib2I">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib2Iv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib2Iv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib2N</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib2N">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib2Nv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib2Nv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib2v</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib2v">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib3</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib3I</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib3I">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib3Iv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib3Iv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib3N</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib3N">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib3Nv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib3Nv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib3v</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib3v">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib4">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib4I</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib4I">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib4Iv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib4Iv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib4N</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib4N">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib4Nv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib4Nv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttrib4v</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttrib4v">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttribArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:vertexAttribArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttribArrayBufferBinding</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:vertexAttribArrayBufferBinding">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">VertexAttribComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:VertexAttribComponent">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttribPointer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:vertexAttribPointer">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexAttribv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexAttribv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">VertexComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:VertexComponent">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">VertexInfo</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#t:VertexInfo">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexProgramPointSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:vertexProgramPointSize">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexProgramTwoSide</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:vertexProgramTwoSide">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">VertexShader</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:VertexShader">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">vertexv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:vertexv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">viewport</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:viewport">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ViewportAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:ViewportAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">WeightedProperties</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:WeightedProperties">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:WeightedProperties">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">WindowPos</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#t:WindowPos">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">windowPos</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:windowPos">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">WindowPosComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#t:WindowPosComponent">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">windowPosv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html#v:windowPosv">Graphics.Rendering.OpenGL.GL.RasterPos</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withMap1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:withMap1">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withMap2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:withMap2">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withMappedBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:withMappedBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:withMatrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withName</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:withName">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNewMap1</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:withNewMap1">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNewMap2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html#v:withNewMap2">Graphics.Rendering.OpenGL.GL.Evaluators</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNewMatrix</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:withNewMatrix">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNewPixelMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:withNewPixelMap">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNewPolygonStipple</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:withNewPolygonStipple">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNURBSBeginCallback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:withNURBSBeginCallback">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNURBSColorCallback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:withNURBSColorCallback">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNURBSEndCallback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:withNURBSEndCallback">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNURBSNormalCallback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:withNURBSNormalCallback">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNURBSObj</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:withNURBSObj">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withNURBSVertexCallback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:withNURBSVertexCallback">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withPixelMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:withPixelMap">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withPolygonStipple</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:withPolygonStipple">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">withQuery</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:withQuery">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">WriteOnly</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:WriteOnly">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">WriteToBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:WriteToBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Xor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Xor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">YCBCR422</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:YCBCR422">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Zero</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Zero">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr></table></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.9.2</p></div></body></html>