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ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="alphabet"><ul><li><a href="doc-index-A.html">A</a></li><li><a href="doc-index-B.html">B</a></li><li><a href="doc-index-C.html">C</a></li><li><a href="doc-index-D.html">D</a></li><li><a href="doc-index-E.html">E</a></li><li><a href="doc-index-F.html">F</a></li><li><a href="doc-index-G.html">G</a></li><li><a href="doc-index-H.html">H</a></li><li><a href="doc-index-I.html">I</a></li><li><a href="doc-index-K.html">K</a></li><li><a href="doc-index-L.html">L</a></li><li><a href="doc-index-M.html">M</a></li><li><a href="doc-index-N.html">N</a></li><li><a href="doc-index-O.html">O</a></li><li><a href="doc-index-P.html">P</a></li><li><a href="doc-index-Q.html">Q</a></li><li><a href="doc-index-R.html">R</a></li><li><a href="doc-index-S.html">S</a></li><li><a href="doc-index-T.html">T</a></li><li><a href="doc-index-U.html">U</a></li><li><a href="doc-index-V.html">V</a></li><li><a href="doc-index-W.html">W</a></li><li><a href="doc-index-X.html">X</a></li><li><a href="doc-index-Y.html">Y</a></li><li><a href="doc-index-Z.html">Z</a></li><li><a href="doc-index-36.html">$</a></li><li><a href="doc-index-All.html">All</a></li></ul></div><div id="index"><p class="caption">Index - S</p><table><tr><td class="src">S</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:S">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">sampleAlphaToCoverage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:sampleAlphaToCoverage">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">sampleAlphaToOne</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:sampleAlphaToOne">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">sampleBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html#v:sampleBuffers">Graphics.Rendering.OpenGL.GL.Antialiasing</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">sampleCoverage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:sampleCoverage">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler1D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler1DArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler1DArray">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler1DArrayShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler1DArrayShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler1DShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler1DShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2DArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2DArray">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2DArrayShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2DArrayShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2DRect</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2DRect">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2DRectShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2DRectShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler2DShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler2DShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sampler3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:Sampler3D">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SamplerCube</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:SamplerCube">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SamplerCubeShadow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:SamplerCubeShadow">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">samples</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html#v:samples">Graphics.Rendering.OpenGL.GL.Antialiasing</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SamplesPassed</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:SamplesPassed">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SamplingMethod</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:SamplingMethod">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">scale</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:scale">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">scaleImage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Mipmapping.html#v:scaleImage">Graphics.Rendering.OpenGL.GLU.Mipmapping</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">scissor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:scissor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ScissorAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:ScissorAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SecondaryColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:SecondaryColor">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">secondaryColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:secondaryColor">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SecondaryColorArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:SecondaryColorArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">secondaryColorv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:secondaryColorv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Select</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:Select">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Separable2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:Separable2D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">separableFilter2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html#v:separableFilter2D">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SeparateSpecularColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:SeparateSpecularColor">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ServerAttributeGroup</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#t:ServerAttributeGroup">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Set</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Set">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">set</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#v:set">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">setDisplayMode'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:setDisplayMode-39-">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">setNURBSCulling</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:setNURBSCulling">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">setNURBSMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:setNURBSMode">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">setSamplingMethod</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:setSamplingMethod">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SettableStateVar</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:SettableStateVar">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">shadeModel</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:shadeModel">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Shader</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:Shader">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">shaderDeleteStatus</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:shaderDeleteStatus">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">shaderInfoLog</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:shaderInfoLog">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">shaderSource</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:shaderSource">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">shadingLanguageVersion</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StringQueries.html#v:shadingLanguageVersion">Graphics.Rendering.OpenGL.GL.StringQueries</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ShadingModel</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#t:ShadingModel">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SharedTexturePalette</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SharedTexturePalette">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Short</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:Short">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SilhouetteStyle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:SilhouetteStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SimpleContour</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:SimpleContour">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:SimpleContour">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SimplePolygon</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:SimplePolygon">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:SimplePolygon">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SingleColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:SingleColor">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sink</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#t:Sink">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html#v:Sink">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Size</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:Size">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Size">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">skipImages</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:skipImages">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">skipPixels</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:skipPixels">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">skipRows</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:skipRows">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Slices</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:Slices">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SLuminance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SLuminance">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SLuminance8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SLuminance8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SLuminance8Alpha8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SLuminance8Alpha8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SLuminanceAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SLuminanceAlpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Smooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Smooth">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">smoothLineWidthGranularity</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:smoothLineWidthGranularity">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">smoothLineWidthRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:smoothLineWidthRange">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">smoothPointSizeGranularity</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:smoothPointSizeGranularity">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">smoothPointSizeRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html#v:smoothPointSizeRange">Graphics.Rendering.OpenGL.GL.Points</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Specular</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Specular">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">specular</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:specular">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Sphere</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:Sphere">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SphereMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:SphereMap">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">spotCutoff</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:spotCutoff">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">spotDirection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:spotDirection">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">spotExponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:spotExponent">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Src</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#t:Src">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SrcAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:SrcAlpha">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SrcAlphaSaturate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:SrcAlphaSaturate">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SrcColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:SrcColor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SRGB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SRGB">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SRGB8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SRGB8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SRGB8Alpha8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SRGB8Alpha8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SRGBAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:SRGBAlpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stackDepth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:stackDepth">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StackOverflow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:StackOverflow">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Stacks</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:Stacks">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StackUnderflow</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:StackUnderflow">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StateVar</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:StateVar">Graphics.Rendering.OpenGL.GL.StateVar</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StaticCopy</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StaticCopy">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StaticDraw</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StaticDraw">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StaticRead</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StaticRead">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stencilBits">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StencilBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:StencilBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StencilBufferAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:StencilBufferAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilFunc</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilFunc">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilFuncSeparate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilFuncSeparate">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StencilIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:StencilIndex">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilMask</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stencilMask">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilMaskSeparate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stencilMaskSeparate">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StencilOp</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:StencilOp">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilOp</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilOp">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilOpSeparate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilOpSeparate">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stencilTest</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilTest">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">stereoBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stereoBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">SToS</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:SToS">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StreamCopy</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StreamCopy">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StreamDraw</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StreamDraw">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">StreamRead</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:StreamRead">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Stride</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:Stride">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">subpixelBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html#v:subpixelBits">Graphics.Rendering.OpenGL.GL.Antialiasing</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Subtract</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Subtract">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">swapBytes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:swapBytes">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr></table></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.9.2</p></div></body></html>