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ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="alphabet"><ul><li><a href="doc-index-A.html">A</a></li><li><a href="doc-index-B.html">B</a></li><li><a href="doc-index-C.html">C</a></li><li><a href="doc-index-D.html">D</a></li><li><a href="doc-index-E.html">E</a></li><li><a href="doc-index-F.html">F</a></li><li><a href="doc-index-G.html">G</a></li><li><a href="doc-index-H.html">H</a></li><li><a href="doc-index-I.html">I</a></li><li><a href="doc-index-K.html">K</a></li><li><a href="doc-index-L.html">L</a></li><li><a href="doc-index-M.html">M</a></li><li><a href="doc-index-N.html">N</a></li><li><a href="doc-index-O.html">O</a></li><li><a href="doc-index-P.html">P</a></li><li><a href="doc-index-Q.html">Q</a></li><li><a href="doc-index-R.html">R</a></li><li><a href="doc-index-S.html">S</a></li><li><a href="doc-index-T.html">T</a></li><li><a href="doc-index-U.html">U</a></li><li><a href="doc-index-V.html">V</a></li><li><a href="doc-index-W.html">W</a></li><li><a href="doc-index-X.html">X</a></li><li><a href="doc-index-Y.html">Y</a></li><li><a href="doc-index-Z.html">Z</a></li><li><a href="doc-index-36.html">$</a></li><li><a href="doc-index-All.html">All</a></li></ul></div><div id="index"><p class="caption">Index - T</p><table><tr><td class="src">T</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:T">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T2fC3fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T2fC3fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T2fC4fN3fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T2fC4fN3fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T2fC4ubV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T2fC4ubV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T2fN3fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T2fN3fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T2fV3f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T2fV3f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T4fC4fN3fV4f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T4fC4fN3fV4f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">T4fV4f</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:T4fV4f">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TableTooLarge</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:TableTooLarge">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TesselatorError</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html#v:TesselatorError">Graphics.Rendering.OpenGL.GLU.Errors</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">tessellate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:tessellate">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Tessellator</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Tessellator">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWinding</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:TessWinding">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWindingAbsGeqTwo</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:TessWindingAbsGeqTwo">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWindingNegative</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:TessWindingNegative">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWindingNonzero</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:TessWindingNonzero">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWindingOdd</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:TessWindingOdd">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TessWindingPositive</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:TessWindingPositive">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoord</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoord">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texCoord</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:texCoord">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoord1</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoord1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:TexCoord1">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoord2</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoord2">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:TexCoord2">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoord3</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoord3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:TexCoord3">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoord4</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoord4">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:TexCoord4">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexCoordComponent</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TexCoordComponent">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texCoordv</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:texCoordv">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texImage1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texImage1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texImage2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texImage2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texImage3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texImage3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texSubImage1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texSubImage1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texSubImage2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texSubImage2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texSubImage3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:texSubImage3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:Texture">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Application.html#v:texture">Graphics.Rendering.OpenGL.GL.Texturing.Application</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:Texture1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture1DColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Texture1DColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:Texture2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture2DColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Texture2DColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:Texture3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Texture3DColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Texture3DColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:TextureAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureBinding</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:textureBinding">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureBorder</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureBorder">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureBorderColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureBorderColor">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:TextureColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureColorTableStage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:TextureColorTableStage">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCombineFunction</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#t:TextureCombineFunction">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureCompareFailValue</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureCompareFailValue">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureCompareMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureCompareMode">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCompareOperator</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureCompareOperator">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureCompareOperator</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureCompareOperator">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureCompressedImageSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureCompressedImageSize">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCompression</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:TextureCompression">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCoordArray</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:TextureCoordArray">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCoordName</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:TextureCoordName">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMap">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapColorTable</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:TextureCubeMapColorTable">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapNegativeX</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapNegativeX">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapNegativeY</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapNegativeY">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapNegativeZ</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapNegativeZ">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapPositiveX</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapPositiveX">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapPositiveY</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapPositiveY">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureCubeMapPositiveZ</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureCubeMapPositiveZ">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureDepthBits</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureDepthBits">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureFilter</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:TextureFilter">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureFilter</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureFilter">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureFunction</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#t:TextureFunction">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureFunction</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:textureFunction">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureGenMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#t:TextureGenMode">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureGenMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:textureGenMode">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureIndexSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureIndexSize">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureIntensitySize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureIntensitySize">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureInternalFormat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureInternalFormat">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureLevelRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureLevelRange">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureLODRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureLODRange">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureLuminanceSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureLuminanceSize">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureMaxAnisotropy</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureMaxAnisotropy">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureObject</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#t:TextureObject">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:TextureObject">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureObjectLODBias</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureObjectLODBias">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexturePosition1D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TexturePosition1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TexturePosition1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexturePosition2D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TexturePosition2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TexturePosition2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexturePosition3D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TexturePosition3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TexturePosition3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TexturePriority</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#t:TexturePriority">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">texturePriority</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:texturePriority">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureProxyOK</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureProxyOK">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureQuery</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#t:TextureQuery">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureRectangle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureRectangle">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureResident</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html#v:textureResident">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureRGBASizes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureRGBASizes">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureSharedSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureSharedSize">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureSize1D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureSize1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureSize1D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureSize1D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureSize1D">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureSize2D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureSize2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureSize2D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureSize2D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureSize2D">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureSize3D</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureSize3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#v:TextureSize3D">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureSize3D</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html#v:textureSize3D">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:TextureTarget">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TextureUnit</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#t:TextureUnit">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:TextureUnit">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureUnitLODBias</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:textureUnitLODBias">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">textureWrapMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:textureWrapMode">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ThreeBytes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:ThreeBytes">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ThreeD</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:ThreeD">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ThreeDColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:ThreeDColor">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ThreeDColorTexture</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:ThreeDColorTexture">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ToFloat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:ToFloat">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Tolerance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Tolerance">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ToNormalizedFloat</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html#v:ToNormalizedFloat">Graphics.Rendering.OpenGL.GL.VertexSpec</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TransferDirection</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:TransferDirection">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TransformAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:TransformAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">translate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:translate">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Triangle</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Triangle">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:Triangle">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TriangleFan</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:TriangleFan">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Triangles</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:Triangles">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TriangleStrip</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:TriangleStrip">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TriangleVertex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:TriangleVertex">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">triangulate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:triangulate">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Triangulation</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#t:Triangulation">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html#v:Triangulation">Graphics.Rendering.OpenGL.GLU.Tessellation</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">trimmingCurve</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:trimmingCurve">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TrimmingPoint</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#t:TrimmingPoint">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TwoBytes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:TwoBytes">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">TwoD</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:TwoD">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr></table></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.9.2</p></div></body></html>