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ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="description" class="doc"><h1>OpenGL-2.2.3.0: A binding for the OpenGL graphics system</h1><p>A Haskell binding for the OpenGL graphics system (GL, version
2.1) and its accompanying utility library (GLU, version 1.3).
OpenGL is the industry's most widely used and supported 2D and 3D
graphics application programming interface (API), incorporating
a broad set of rendering, texture mapping, special effects, and
other powerful visualization functions.  For more information
about OpenGL, please see: <a href="http://www.opengl.org/">http://www.opengl.org/</a>.
</p></div><div id="module-list"><p class="caption">Modules</p><ul><li><span id="control.n.1" class="module collapser" onclick="toggleSection('n.1')">Graphics</span><ul id="section.n.1" class="show"><li><span id="control.n.1.1" class="module collapser" onclick="toggleSection('n.1.1')">Rendering</span><ul id="section.n.1.1" class="show"><li><span class="module"><span id="control.n.1.1.1" class="collapser" onclick="toggleSection('n.1.1.1')">&nbsp;</span><a href="Graphics-Rendering-OpenGL.html">Graphics.Rendering.OpenGL</a></span><ul id="section.n.1.1.1" class="show"><li><span class="module"><span id="control.n.1.1.1.1" class="collapser" onclick="toggleSection('n.1.1.1.1')">&nbsp;</span><a href="Graphics-Rendering-OpenGL-GL.html">Graphics.Rendering.OpenGL.GL</a></span><ul id="section.n.1.1.1.1" class="show"><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Antialiasing.html">Graphics.Rendering.OpenGL.GL.Antialiasing</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-BasicTypes.html">Graphics.Rendering.OpenGL.GL.BasicTypes</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html">Graphics.Rendering.OpenGL.GL.BeginEnd</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Bitmaps.html">Graphics.Rendering.OpenGL.GL.Bitmaps</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html">Graphics.Rendering.OpenGL.GL.BufferObjects</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Clipping.html">Graphics.Rendering.OpenGL.GL.Clipping</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-ColorSum.html">Graphics.Rendering.OpenGL.GL.ColorSum</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html">Graphics.Rendering.OpenGL.GL.Colors</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html">Graphics.Rendering.OpenGL.GL.CoordTrans</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html">Graphics.Rendering.OpenGL.GL.DisplayLists</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Evaluators.html">Graphics.Rendering.OpenGL.GL.Evaluators</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html">Graphics.Rendering.OpenGL.GL.Feedback</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-FlushFinish.html">Graphics.Rendering.OpenGL.GL.FlushFinish</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html">Graphics.Rendering.OpenGL.GL.Fog</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html">Graphics.Rendering.OpenGL.GL.Framebuffer</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html">Graphics.Rendering.OpenGL.GL.Hints</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html">Graphics.Rendering.OpenGL.GL.LineSegments</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html">Graphics.Rendering.OpenGL.GL.PerFragment</a></span></li><li><span class="module"><span id="control.n.1.1.1.1.19" class="collapser" onclick="toggleSection('n.1.1.1.1.19')">&nbsp;</span><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles.html">Graphics.Rendering.OpenGL.GL.PixelRectangles</a></span><ul id="section.n.1.1.1.1.19" class="show"><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Convolution.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Histogram.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Minmax.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelTransfer.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a></span></li></ul></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Points.html">Graphics.Rendering.OpenGL.GL.Points</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html">Graphics.Rendering.OpenGL.GL.Polygons</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-RasterPos.html">Graphics.Rendering.OpenGL.GL.RasterPos</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Rectangles.html">Graphics.Rendering.OpenGL.GL.Rectangles</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html">Graphics.Rendering.OpenGL.GL.SavingState</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html">Graphics.Rendering.OpenGL.GL.Selection</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html">Graphics.Rendering.OpenGL.GL.Shaders</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-StateVar.html">Graphics.Rendering.OpenGL.GL.StateVar</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-StringQueries.html">Graphics.Rendering.OpenGL.GL.StringQueries</a></span></li><li><span class="module"><span id="control.n.1.1.1.1.30" class="collapser" onclick="toggleSection('n.1.1.1.1.30')">&nbsp;</span><a href="Graphics-Rendering-OpenGL-GL-Texturing.html">Graphics.Rendering.OpenGL.GL.Texturing</a></span><ul id="section.n.1.1.1.1.30" class="show"><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Application.html">Graphics.Rendering.OpenGL.GL.Texturing.Application</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Objects.html">Graphics.Rendering.OpenGL.GL.Texturing.Objects</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Queries.html">Graphics.Rendering.OpenGL.GL.Texturing.Queries</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a></span></li></ul></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html">Graphics.Rendering.OpenGL.GL.VertexArrays</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexSpec.html">Graphics.Rendering.OpenGL.GL.VertexSpec</a></span></li></ul></li><li><span class="module"><span id="control.n.1.1.1.2" class="collapser" onclick="toggleSection('n.1.1.1.2')">&nbsp;</span><a href="Graphics-Rendering-OpenGL-GLU.html">Graphics.Rendering.OpenGL.GLU</a></span><ul id="section.n.1.1.1.2" class="show"><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Errors.html">Graphics.Rendering.OpenGL.GLU.Errors</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Initialization.html">Graphics.Rendering.OpenGL.GLU.Initialization</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html">Graphics.Rendering.OpenGL.GLU.Matrix</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Mipmapping.html">Graphics.Rendering.OpenGL.GLU.Mipmapping</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html">Graphics.Rendering.OpenGL.GLU.NURBS</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html">Graphics.Rendering.OpenGL.GLU.Quadrics</a></span></li><li><span class="module"><a href="Graphics-Rendering-OpenGL-GLU-Tessellation.html">Graphics.Rendering.OpenGL.GLU.Tessellation</a></span></li></ul></li></ul></li></ul></li></ul></li></ul></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.9.2</p></div></body></html>