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distrib > Fedora > 15 > i386 > by-pkgid > 2cca44f12eb8ef579d4d0baff7068f29 > files > 294

ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Graphics.Rendering.OpenGL.GL.PerFragment</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
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</script></head><body id="mini"><div id="module-header"><p class="caption">Graphics.Rendering.OpenGL.GL.PerFragment</p></div><div id="interface"><h1>Scissor Test
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:scissor" target="main">scissor</a></p></div><h1>Multisample Fragment Operations
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:sampleAlphaToCoverage" target="main">sampleAlphaToCoverage</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:sampleAlphaToOne" target="main">sampleAlphaToOne</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:sampleCoverage" target="main">sampleCoverage</a></p></div><h1>Depth Bounds Test
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:depthBounds" target="main">depthBounds</a></p></div><h1>Alpha Test
</h1><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:ComparisonFunction" target="main">ComparisonFunction</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:alphaFunc" target="main">alphaFunc</a></p></div><h1>Stencil Test
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilTest" target="main">stencilTest</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilFunc" target="main">stencilFunc</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilFuncSeparate" target="main">stencilFuncSeparate</a></p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:StencilOp" target="main">StencilOp</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilOp" target="main">stencilOp</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:stencilOpSeparate" target="main">stencilOpSeparate</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:activeStencilFace" target="main">activeStencilFace</a></p></div><h1>Depth Buffer Test
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:depthFunc" target="main">depthFunc</a></p></div><h1>Occlusion Queries
</h1><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:QueryObject" target="main">QueryObject</a> </p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:QueryTarget" target="main">QueryTarget</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:withQuery" target="main">withQuery</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:beginQuery" target="main">beginQuery</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:endQuery" target="main">endQuery</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:queryCounterBits" target="main">queryCounterBits</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:currentQuery" target="main">currentQuery</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:queryResult" target="main">queryResult</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:queryResultAvailable" target="main">queryResultAvailable</a></p></div><h1>Blending
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blend" target="main">blend</a></p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:BlendEquation" target="main">BlendEquation</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendEquation" target="main">blendEquation</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendEquationSeparate" target="main">blendEquationSeparate</a></p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:BlendingFactor" target="main">BlendingFactor</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendFuncSeparate" target="main">blendFuncSeparate</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendFunc" target="main">blendFunc</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendColor" target="main">blendColor</a></p></div><h1>Dithering
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:dither" target="main">dither</a></p></div><h1>Logical Operation
</h1><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:LogicOp" target="main">LogicOp</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:logicOp" target="main">logicOp</a></p></div></div></body></html>