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ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

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</script></head><body id="mini"><div id="module-header"><p class="caption">Graphics.Rendering.OpenGL.GL.Shaders</p></div><div id="interface"><h1>Shader Objects
</h1><div class="top"><p class="src"><span class="keyword">class</span> <a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:Shader" target="main">Shader</a> s</p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:VertexShader" target="main">VertexShader</a> </p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:FragmentShader" target="main">FragmentShader</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:shaderDeleteStatus" target="main">shaderDeleteStatus</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:shaderSource" target="main">shaderSource</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:compileShader" target="main">compileShader</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:compileStatus" target="main">compileStatus</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:shaderInfoLog" target="main">shaderInfoLog</a></p></div><h1>Program Objects
</h1><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:Program" target="main">Program</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:programDeleteStatus" target="main">programDeleteStatus</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:attachedShaders" target="main">attachedShaders</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:linkProgram" target="main">linkProgram</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:linkStatus" target="main">linkStatus</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:programInfoLog" target="main">programInfoLog</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:validateProgram" target="main">validateProgram</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:validateStatus" target="main">validateStatus</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:currentProgram" target="main">currentProgram</a></p></div><h1>Vertex attributes
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:attribLocation" target="main">attribLocation</a></p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:VariableType" target="main">VariableType</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:activeAttribs" target="main">activeAttribs</a></p></div><h1>Uniform variables
</h1><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:UniformLocation" target="main">UniformLocation</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:uniformLocation" target="main">uniformLocation</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:activeUniforms" target="main">activeUniforms</a></p></div><div class="top"><p class="src"><span class="keyword">class</span> <a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:Uniform" target="main">Uniform</a> a</p></div><div class="top"><p class="src"><span class="keyword">class</span> <a href="Graphics-Rendering-OpenGL-GL-Shaders.html#t:UniformComponent" target="main">UniformComponent</a> a</p></div><h1>Implementation limits related to GLSL
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxVertexTextureImageUnits" target="main">maxVertexTextureImageUnits</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxTextureImageUnits" target="main">maxTextureImageUnits</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxCombinedTextureImageUnits" target="main">maxCombinedTextureImageUnits</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxTextureCoords" target="main">maxTextureCoords</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxVertexUniformComponents" target="main">maxVertexUniformComponents</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxFragmentUniformComponents" target="main">maxFragmentUniformComponents</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxVertexAttribs" target="main">maxVertexAttribs</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:maxVaryingFloats" target="main">maxVaryingFloats</a></p></div></div></body></html>