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ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

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<pre><a name="line-1"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-2"></a><span class='hs-comment'>-- |</span>
<a name="line-3"></a><span class='hs-comment'>-- Module      :  Graphics.Rendering.OpenGL.GL.Shaders</span>
<a name="line-4"></a><span class='hs-comment'>-- Copyright   :  (c) Sven Panne 2002-2009</span>
<a name="line-5"></a><span class='hs-comment'>-- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)</span>
<a name="line-6"></a><span class='hs-comment'>-- </span>
<a name="line-7"></a><span class='hs-comment'>-- Maintainer  :  sven.panne@aedion.de</span>
<a name="line-8"></a><span class='hs-comment'>-- Stability   :  stable</span>
<a name="line-9"></a><span class='hs-comment'>-- Portability :  portable</span>
<a name="line-10"></a><span class='hs-comment'>--</span>
<a name="line-11"></a><span class='hs-comment'>-- This module corresponds to sections 2.15 (Vertex Shaders) and section 3.11</span>
<a name="line-12"></a><span class='hs-comment'>-- (Fragment Shaders) of the OpenGL 2.1 specs.</span>
<a name="line-13"></a><span class='hs-comment'>--</span>
<a name="line-14"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-15"></a>
<a name="line-16"></a><span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Shaders</span> <span class='hs-layout'>(</span>
<a name="line-17"></a>   <span class='hs-comment'>-- * Shader Objects</span>
<a name="line-18"></a>   <span class='hs-conid'>Shader</span><span class='hs-layout'>,</span> <span class='hs-conid'>VertexShader</span><span class='hs-layout'>,</span> <span class='hs-conid'>FragmentShader</span><span class='hs-layout'>,</span> <span class='hs-varid'>shaderDeleteStatus</span><span class='hs-layout'>,</span> <span class='hs-varid'>shaderSource</span><span class='hs-layout'>,</span>
<a name="line-19"></a>   <span class='hs-varid'>compileShader</span><span class='hs-layout'>,</span> <span class='hs-varid'>compileStatus</span><span class='hs-layout'>,</span> <span class='hs-varid'>shaderInfoLog</span><span class='hs-layout'>,</span>
<a name="line-20"></a>
<a name="line-21"></a>   <span class='hs-comment'>-- * Program Objects</span>
<a name="line-22"></a>   <span class='hs-conid'>Program</span><span class='hs-layout'>,</span> <span class='hs-varid'>programDeleteStatus</span><span class='hs-layout'>,</span> <span class='hs-varid'>attachedShaders</span><span class='hs-layout'>,</span> <span class='hs-varid'>linkProgram</span><span class='hs-layout'>,</span> <span class='hs-varid'>linkStatus</span><span class='hs-layout'>,</span>
<a name="line-23"></a>   <span class='hs-varid'>programInfoLog</span><span class='hs-layout'>,</span> <span class='hs-varid'>validateProgram</span><span class='hs-layout'>,</span> <span class='hs-varid'>validateStatus</span><span class='hs-layout'>,</span> <span class='hs-varid'>currentProgram</span><span class='hs-layout'>,</span>
<a name="line-24"></a>
<a name="line-25"></a>   <span class='hs-comment'>-- * Vertex attributes</span>
<a name="line-26"></a>   <span class='hs-varid'>attribLocation</span><span class='hs-layout'>,</span> <span class='hs-conid'>VariableType</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-varid'>activeAttribs</span><span class='hs-layout'>,</span>
<a name="line-27"></a>
<a name="line-28"></a>   <span class='hs-comment'>-- * Uniform variables</span>
<a name="line-29"></a>   <span class='hs-conid'>UniformLocation</span><span class='hs-layout'>,</span> <span class='hs-varid'>uniformLocation</span><span class='hs-layout'>,</span> <span class='hs-varid'>activeUniforms</span><span class='hs-layout'>,</span> <span class='hs-conid'>Uniform</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span>
<a name="line-30"></a>   <span class='hs-conid'>UniformComponent</span><span class='hs-layout'>,</span>
<a name="line-31"></a>
<a name="line-32"></a>   <span class='hs-comment'>-- * Implementation limits related to GLSL</span>
<a name="line-33"></a>   <span class='hs-varid'>maxVertexTextureImageUnits</span><span class='hs-layout'>,</span> <span class='hs-varid'>maxTextureImageUnits</span><span class='hs-layout'>,</span>
<a name="line-34"></a>   <span class='hs-varid'>maxCombinedTextureImageUnits</span><span class='hs-layout'>,</span> <span class='hs-varid'>maxTextureCoords</span><span class='hs-layout'>,</span> <span class='hs-varid'>maxVertexUniformComponents</span><span class='hs-layout'>,</span>
<a name="line-35"></a>   <span class='hs-varid'>maxFragmentUniformComponents</span><span class='hs-layout'>,</span> <span class='hs-varid'>maxVertexAttribs</span><span class='hs-layout'>,</span> <span class='hs-varid'>maxVaryingFloats</span>
<a name="line-36"></a><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-37"></a>
<a name="line-38"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Control</span><span class='hs-varop'>.</span><span class='hs-conid'>Monad</span> <span class='hs-layout'>(</span> <span class='hs-varid'>replicateM</span><span class='hs-layout'>,</span> <span class='hs-varid'>mapM_</span><span class='hs-layout'>,</span> <span class='hs-varid'>foldM</span> <span class='hs-layout'>)</span>
<a name="line-39"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Control</span><span class='hs-varop'>.</span><span class='hs-conid'>Monad</span><span class='hs-varop'>.</span><span class='hs-conid'>Fix</span> <span class='hs-layout'>(</span> <span class='hs-conid'>MonadFix</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span> <span class='hs-layout'>)</span>
<a name="line-40"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>Int</span>
<a name="line-41"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>List</span> <span class='hs-layout'>(</span> <span class='hs-varid'>genericLength</span><span class='hs-layout'>,</span> <span class='hs-layout'>(</span><span class='hs-varop'>\\</span><span class='hs-layout'>)</span> <span class='hs-layout'>)</span>
<a name="line-42"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>Word</span>
<a name="line-43"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Foreign</span><span class='hs-varop'>.</span><span class='hs-conid'>C</span><span class='hs-varop'>.</span><span class='hs-conid'>String</span> <span class='hs-layout'>(</span> <span class='hs-varid'>peekCAStringLen</span><span class='hs-layout'>,</span> <span class='hs-varid'>withCAStringLen</span><span class='hs-layout'>,</span> <span class='hs-varid'>withCAString</span> <span class='hs-layout'>)</span>
<a name="line-44"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Foreign</span><span class='hs-varop'>.</span><span class='hs-conid'>Marshal</span><span class='hs-varop'>.</span><span class='hs-conid'>Alloc</span> <span class='hs-layout'>(</span> <span class='hs-varid'>alloca</span><span class='hs-layout'>,</span> <span class='hs-varid'>allocaBytes</span> <span class='hs-layout'>)</span>
<a name="line-45"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Foreign</span><span class='hs-varop'>.</span><span class='hs-conid'>Marshal</span><span class='hs-varop'>.</span><span class='hs-conid'>Array</span> <span class='hs-layout'>(</span> <span class='hs-varid'>allocaArray</span><span class='hs-layout'>,</span> <span class='hs-varid'>withArray</span><span class='hs-layout'>,</span> <span class='hs-varid'>peekArray</span> <span class='hs-layout'>)</span>
<a name="line-46"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Foreign</span><span class='hs-varop'>.</span><span class='hs-conid'>Marshal</span><span class='hs-varop'>.</span><span class='hs-conid'>Utils</span> <span class='hs-layout'>(</span> <span class='hs-varid'>withMany</span> <span class='hs-layout'>)</span>
<a name="line-47"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Foreign</span><span class='hs-varop'>.</span><span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span> <span class='hs-conid'>Ptr</span><span class='hs-layout'>,</span> <span class='hs-varid'>castPtr</span><span class='hs-layout'>,</span> <span class='hs-varid'>nullPtr</span> <span class='hs-layout'>)</span>
<a name="line-48"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Foreign</span><span class='hs-varop'>.</span><span class='hs-conid'>Storable</span> <span class='hs-layout'>(</span> <span class='hs-conid'>Storable</span><span class='hs-layout'>(</span><span class='hs-varid'>peek</span><span class='hs-layout'>,</span><span class='hs-varid'>sizeOf</span><span class='hs-layout'>)</span> <span class='hs-layout'>)</span>
<a name="line-49"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>BasicTypes</span> <span class='hs-layout'>(</span>
<a name="line-50"></a>   <span class='hs-conid'>GLboolean</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLchar</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLint</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLuint</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLsizei</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLenum</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLfloat</span> <span class='hs-layout'>)</span>
<a name="line-51"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>BufferObjects</span> <span class='hs-layout'>(</span> <span class='hs-conid'>ObjectName</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span> <span class='hs-layout'>)</span>
<a name="line-52"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Extensions</span> <span class='hs-layout'>(</span>
<a name="line-53"></a>   <span class='hs-conid'>FunPtr</span><span class='hs-layout'>,</span> <span class='hs-varid'>unsafePerformIO</span><span class='hs-layout'>,</span> <span class='hs-conid'>Invoker</span><span class='hs-layout'>,</span> <span class='hs-varid'>getProcAddress</span> <span class='hs-layout'>)</span>
<a name="line-54"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>GLboolean</span> <span class='hs-layout'>(</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-layout'>)</span>
<a name="line-55"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>PeekPoke</span> <span class='hs-layout'>(</span> <span class='hs-varid'>peek1</span> <span class='hs-layout'>)</span>
<a name="line-56"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>QueryUtils</span> <span class='hs-layout'>(</span>
<a name="line-57"></a>   <span class='hs-conid'>GetPName</span><span class='hs-layout'>(</span><span class='hs-conid'>GetMaxCombinedTextureImageUnits</span><span class='hs-layout'>,</span> <span class='hs-conid'>GetMaxFragmentUniformComponents</span><span class='hs-layout'>,</span>
<a name="line-58"></a>            <span class='hs-conid'>GetMaxTextureCoords</span><span class='hs-layout'>,</span> <span class='hs-conid'>GetMaxTextureImageUnits</span><span class='hs-layout'>,</span><span class='hs-conid'>GetMaxVaryingFloats</span><span class='hs-layout'>,</span>
<a name="line-59"></a>            <span class='hs-conid'>GetMaxVertexAttribs</span><span class='hs-layout'>,</span> <span class='hs-conid'>GetMaxVertexTextureImageUnits</span><span class='hs-layout'>,</span>
<a name="line-60"></a>            <span class='hs-conid'>GetMaxVertexUniformComponents</span><span class='hs-layout'>,</span> <span class='hs-conid'>GetCurrentProgram</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span>
<a name="line-61"></a>   <span class='hs-varid'>getInteger1</span><span class='hs-layout'>,</span> <span class='hs-varid'>getSizei1</span> <span class='hs-layout'>)</span>
<a name="line-62"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>StateVar</span> <span class='hs-layout'>(</span>
<a name="line-63"></a>   <span class='hs-conid'>HasGetter</span><span class='hs-layout'>(</span><span class='hs-varid'>get</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>GettableStateVar</span><span class='hs-layout'>,</span> <span class='hs-varid'>makeGettableStateVar</span><span class='hs-layout'>,</span> <span class='hs-conid'>StateVar</span><span class='hs-layout'>,</span>
<a name="line-64"></a>   <span class='hs-varid'>makeStateVar</span> <span class='hs-layout'>)</span>
<a name="line-65"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>VertexSpec</span> <span class='hs-layout'>(</span>
<a name="line-66"></a>   <span class='hs-conid'>AttribLocation</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>Vertex2</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>Vertex3</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>Vertex4</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>TexCoord1</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span>
<a name="line-67"></a>   <span class='hs-conid'>TexCoord2</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>TexCoord3</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>TexCoord4</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>Normal3</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>FogCoord1</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span>
<a name="line-68"></a>   <span class='hs-conid'>Color3</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>Color4</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>Index1</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span> <span class='hs-layout'>)</span>
<a name="line-69"></a>
<a name="line-70"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-71"></a>
<a name="line-72"></a><span class='hs-cpp'>#include "HsOpenGLExt.h"</span>
<a name="line-73"></a><span class='hs-cpp'>#include "HsOpenGLTypes.h"</span>
<a name="line-74"></a>
<a name="line-75"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-76"></a>
<a name="line-77"></a><a name="GLStringLen"></a><span class='hs-keyword'>type</span> <span class='hs-conid'>GLStringLen</span> <span class='hs-keyglyph'>=</span> <span class='hs-layout'>(</span><span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLsizei</span><span class='hs-layout'>)</span>
<a name="line-78"></a>
<a name="line-79"></a><a name="peekGLstringLen"></a><span class='hs-definition'>peekGLstringLen</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLStringLen</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>String</span>
<a name="line-80"></a><span class='hs-definition'>peekGLstringLen</span> <span class='hs-layout'>(</span><span class='hs-varid'>p</span><span class='hs-layout'>,</span><span class='hs-varid'>l</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>peekCAStringLen</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-varid'>p</span><span class='hs-layout'>,</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>l</span><span class='hs-layout'>)</span>
<a name="line-81"></a>
<a name="line-82"></a><a name="withGLStringLen"></a><span class='hs-definition'>withGLStringLen</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>String</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-conid'>GLStringLen</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-varid'>a</span>
<a name="line-83"></a><span class='hs-definition'>withGLStringLen</span> <span class='hs-varid'>s</span> <span class='hs-varid'>act</span> <span class='hs-keyglyph'>=</span>
<a name="line-84"></a>   <span class='hs-varid'>withCAStringLen</span> <span class='hs-varid'>s</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-layout'>(</span><span class='hs-varid'>p</span><span class='hs-layout'>,</span><span class='hs-varid'>len</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span>
<a name="line-85"></a>      <span class='hs-varid'>act</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-varid'>p</span><span class='hs-layout'>,</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>len</span><span class='hs-layout'>)</span>
<a name="line-86"></a>
<a name="line-87"></a><a name="withGLString"></a><span class='hs-definition'>withGLString</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>String</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-varid'>a</span>
<a name="line-88"></a><span class='hs-definition'>withGLString</span> <span class='hs-varid'>s</span> <span class='hs-varid'>act</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>withCAString</span> <span class='hs-varid'>s</span> <span class='hs-varop'>$</span> <span class='hs-varid'>act</span> <span class='hs-varop'>.</span> <span class='hs-varid'>castPtr</span>
<a name="line-89"></a>
<a name="line-90"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-91"></a>
<a name="line-92"></a><a name="VertexShader"></a><span class='hs-keyword'>newtype</span> <span class='hs-conid'>VertexShader</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>VertexShader</span> <span class='hs-layout'>{</span> <span class='hs-varid'>vertexShaderID</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLuint</span> <span class='hs-layout'>}</span>
<a name="line-93"></a>   <span class='hs-keyword'>deriving</span> <span class='hs-layout'>(</span> <span class='hs-conid'>Eq</span><span class='hs-layout'>,</span> <span class='hs-conid'>Ord</span><span class='hs-layout'>,</span> <span class='hs-conid'>Show</span> <span class='hs-layout'>)</span>
<a name="line-94"></a>
<a name="line-95"></a><a name="FragmentShader"></a><span class='hs-keyword'>newtype</span> <span class='hs-conid'>FragmentShader</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FragmentShader</span> <span class='hs-layout'>{</span> <span class='hs-varid'>fragmentShaderID</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLuint</span> <span class='hs-layout'>}</span>
<a name="line-96"></a>   <span class='hs-keyword'>deriving</span> <span class='hs-layout'>(</span> <span class='hs-conid'>Eq</span><span class='hs-layout'>,</span> <span class='hs-conid'>Ord</span><span class='hs-layout'>,</span> <span class='hs-conid'>Show</span> <span class='hs-layout'>)</span>
<a name="line-97"></a>
<a name="line-98"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-99"></a>
<a name="line-100"></a><a name="Shader"></a><span class='hs-keyword'>class</span> <span class='hs-layout'>(</span><span class='hs-conid'>Eq</span> <span class='hs-varid'>s</span><span class='hs-layout'>,</span> <span class='hs-conid'>Ord</span> <span class='hs-varid'>s</span><span class='hs-layout'>,</span> <span class='hs-conid'>Show</span> <span class='hs-varid'>s</span><span class='hs-layout'>,</span> <span class='hs-conid'>ObjectName</span> <span class='hs-varid'>s</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyword'>where</span>
<a name="line-101"></a>   <span class='hs-varid'>shaderID</span> <span class='hs-keyglyph'>::</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span>
<a name="line-102"></a>   <span class='hs-varid'>makeShader</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>s</span>
<a name="line-103"></a>   <span class='hs-varid'>shaderType</span> <span class='hs-keyglyph'>::</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLenum</span>
<a name="line-104"></a>
<a name="line-105"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>Shader</span> <span class='hs-conid'>VertexShader</span> <span class='hs-keyword'>where</span>
<a name="line-106"></a>   <span class='hs-varid'>makeShader</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>VertexShader</span>
<a name="line-107"></a>   <span class='hs-varid'>shaderID</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>vertexShaderID</span>
<a name="line-108"></a>   <span class='hs-varid'>shaderType</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>const</span> <span class='hs-num'>0x8B31</span>
<a name="line-109"></a>
<a name="line-110"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>Shader</span> <span class='hs-conid'>FragmentShader</span> <span class='hs-keyword'>where</span>
<a name="line-111"></a>   <span class='hs-varid'>makeShader</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FragmentShader</span>
<a name="line-112"></a>   <span class='hs-varid'>shaderID</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>fragmentShaderID</span>
<a name="line-113"></a>   <span class='hs-varid'>shaderType</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>const</span> <span class='hs-num'>0x8B30</span>
<a name="line-114"></a>
<a name="line-115"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-116"></a>
<a name="line-117"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>ObjectName</span> <span class='hs-conid'>VertexShader</span> <span class='hs-keyword'>where</span>
<a name="line-118"></a>   <span class='hs-varid'>genObjectNames</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>genShaderNames</span>
<a name="line-119"></a>   <span class='hs-varid'>deleteObjectNames</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>deleteShaderNames</span>
<a name="line-120"></a>   <span class='hs-varid'>isObjectName</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>isShaderName</span>
<a name="line-121"></a>
<a name="line-122"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>ObjectName</span> <span class='hs-conid'>FragmentShader</span> <span class='hs-keyword'>where</span>
<a name="line-123"></a>   <span class='hs-varid'>genObjectNames</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>genShaderNames</span>
<a name="line-124"></a>   <span class='hs-varid'>deleteObjectNames</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>deleteShaderNames</span>
<a name="line-125"></a>   <span class='hs-varid'>isObjectName</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>isShaderName</span>
<a name="line-126"></a>
<a name="line-127"></a><a name="genShaderNames"></a><span class='hs-definition'>genShaderNames</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Int</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-keyglyph'>[</span><span class='hs-varid'>s</span><span class='hs-keyglyph'>]</span>
<a name="line-128"></a><span class='hs-definition'>genShaderNames</span> <span class='hs-varid'>n</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>replicateM</span> <span class='hs-varid'>n</span> <span class='hs-varid'>createShader</span>
<a name="line-129"></a>
<a name="line-130"></a><a name="createShader"></a><span class='hs-definition'>createShader</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-varid'>s</span>
<a name="line-131"></a><span class='hs-definition'>createShader</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>mfix</span> <span class='hs-layout'>(</span><span class='hs-varid'>fmap</span> <span class='hs-varid'>makeShader</span> <span class='hs-varop'>.</span> <span class='hs-varid'>glCreateShader</span> <span class='hs-varop'>.</span> <span class='hs-varid'>shaderType</span><span class='hs-layout'>)</span>
<a name="line-132"></a>
<a name="line-133"></a><a name="deleteShaderNames"></a><span class='hs-definition'>deleteShaderNames</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-keyglyph'>[</span><span class='hs-varid'>s</span><span class='hs-keyglyph'>]</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-134"></a><span class='hs-definition'>deleteShaderNames</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>mapM_</span> <span class='hs-layout'>(</span><span class='hs-varid'>glDeleteShader</span> <span class='hs-varop'>.</span> <span class='hs-varid'>shaderID</span><span class='hs-layout'>)</span>
<a name="line-135"></a>
<a name="line-136"></a><a name="isShaderName"></a><span class='hs-definition'>isShaderName</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>Bool</span>
<a name="line-137"></a><span class='hs-definition'>isShaderName</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>fmap</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-varop'>.</span> <span class='hs-varid'>glIsShader</span> <span class='hs-varop'>.</span> <span class='hs-varid'>shaderID</span>
<a name="line-138"></a>
<a name="line-139"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glCreateShader</span><span class='hs-layout'>,</span><span class='hs-conid'>GLenum</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>GLuint</span><span class='hs-layout'>)</span>
<a name="line-140"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glDeleteShader</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-141"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glIsShader</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>GLboolean</span><span class='hs-layout'>)</span>
<a name="line-142"></a>
<a name="line-143"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-144"></a>
<a name="line-145"></a><a name="compileShader"></a><span class='hs-definition'>compileShader</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-146"></a><span class='hs-definition'>compileShader</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glCompileShader</span> <span class='hs-varop'>.</span> <span class='hs-varid'>shaderID</span>
<a name="line-147"></a>
<a name="line-148"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glCompileShader</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-149"></a>
<a name="line-150"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-151"></a>
<a name="line-152"></a><a name="shaderSource"></a><span class='hs-definition'>shaderSource</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>StateVar</span> <span class='hs-keyglyph'>[</span><span class='hs-conid'>String</span><span class='hs-keyglyph'>]</span>
<a name="line-153"></a><span class='hs-definition'>shaderSource</span> <span class='hs-varid'>shader</span> <span class='hs-keyglyph'>=</span>
<a name="line-154"></a>   <span class='hs-varid'>makeStateVar</span> <span class='hs-layout'>(</span><span class='hs-varid'>getShaderSource</span> <span class='hs-varid'>shader</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span><span class='hs-varid'>setShaderSource</span> <span class='hs-varid'>shader</span><span class='hs-layout'>)</span>
<a name="line-155"></a>
<a name="line-156"></a><a name="setShaderSource"></a><span class='hs-definition'>setShaderSource</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyglyph'>[</span><span class='hs-conid'>String</span><span class='hs-keyglyph'>]</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-157"></a><span class='hs-definition'>setShaderSource</span> <span class='hs-varid'>shader</span> <span class='hs-varid'>srcs</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-158"></a>   <span class='hs-keyword'>let</span> <span class='hs-varid'>len</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>genericLength</span> <span class='hs-varid'>srcs</span>
<a name="line-159"></a>   <span class='hs-varid'>withMany</span> <span class='hs-varid'>withGLStringLen</span> <span class='hs-varid'>srcs</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>charBufsAndLengths</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyword'>do</span>
<a name="line-160"></a>      <span class='hs-keyword'>let</span> <span class='hs-layout'>(</span><span class='hs-varid'>charBufs</span><span class='hs-layout'>,</span> <span class='hs-varid'>lengths</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>unzip</span> <span class='hs-varid'>charBufsAndLengths</span>
<a name="line-161"></a>      <span class='hs-varid'>withArray</span> <span class='hs-varid'>charBufs</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>charBufsBuf</span> <span class='hs-keyglyph'>-&gt;</span>
<a name="line-162"></a>         <span class='hs-varid'>withArray</span> <span class='hs-varid'>lengths</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>lengthsBuf</span> <span class='hs-keyglyph'>-&gt;</span>
<a name="line-163"></a>            <span class='hs-varid'>glShaderSource</span> <span class='hs-layout'>(</span><span class='hs-varid'>shaderID</span> <span class='hs-varid'>shader</span><span class='hs-layout'>)</span> <span class='hs-varid'>len</span> <span class='hs-varid'>charBufsBuf</span> <span class='hs-varid'>lengthsBuf</span>
<a name="line-164"></a>
<a name="line-165"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glShaderSource</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-166"></a>
<a name="line-167"></a><a name="getShaderSource"></a><span class='hs-definition'>getShaderSource</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-keyglyph'>[</span><span class='hs-conid'>String</span><span class='hs-keyglyph'>]</span>
<a name="line-168"></a><span class='hs-definition'>getShaderSource</span> <span class='hs-varid'>shader</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-169"></a>   <span class='hs-varid'>src</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>get</span> <span class='hs-layout'>(</span><span class='hs-varid'>stringQuery</span> <span class='hs-layout'>(</span><span class='hs-varid'>shaderSourceLength</span> <span class='hs-varid'>shader</span><span class='hs-layout'>)</span>
<a name="line-170"></a>                           <span class='hs-layout'>(</span><span class='hs-varid'>glGetShaderSource</span> <span class='hs-layout'>(</span><span class='hs-varid'>shaderID</span> <span class='hs-varid'>shader</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span>
<a name="line-171"></a>   <span class='hs-varid'>return</span> <span class='hs-keyglyph'>[</span><span class='hs-varid'>src</span><span class='hs-keyglyph'>]</span>
<a name="line-172"></a>
<a name="line-173"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetShaderSource</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-174"></a>
<a name="line-175"></a><a name="stringQuery"></a><span class='hs-definition'>stringQuery</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>String</span>
<a name="line-176"></a><span class='hs-definition'>stringQuery</span> <span class='hs-varid'>lengthVar</span> <span class='hs-varid'>getStr</span> <span class='hs-keyglyph'>=</span>
<a name="line-177"></a>   <span class='hs-varid'>makeGettableStateVar</span> <span class='hs-varop'>$</span> <span class='hs-keyword'>do</span>
<a name="line-178"></a>      <span class='hs-varid'>len</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>get</span> <span class='hs-varid'>lengthVar</span> <span class='hs-comment'>-- Note: This includes the NUL character!</span>
<a name="line-179"></a>      <span class='hs-keyword'>if</span> <span class='hs-varid'>len</span> <span class='hs-varop'>==</span> <span class='hs-num'>0</span>
<a name="line-180"></a>        <span class='hs-keyword'>then</span> <span class='hs-varid'>return</span> <span class='hs-str'>""</span>
<a name="line-181"></a>        <span class='hs-keyword'>else</span> <span class='hs-varid'>allocaArray</span> <span class='hs-layout'>(</span><span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>len</span><span class='hs-layout'>)</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>buf</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyword'>do</span>
<a name="line-182"></a>                <span class='hs-varid'>getStr</span> <span class='hs-varid'>len</span> <span class='hs-varid'>nullPtr</span> <span class='hs-varid'>buf</span>
<a name="line-183"></a>                <span class='hs-varid'>peekGLstringLen</span> <span class='hs-layout'>(</span><span class='hs-varid'>buf</span><span class='hs-layout'>,</span> <span class='hs-varid'>len</span><span class='hs-comment'>-</span><span class='hs-num'>1</span><span class='hs-layout'>)</span>
<a name="line-184"></a>
<a name="line-185"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-186"></a>
<a name="line-187"></a><a name="shaderInfoLog"></a><span class='hs-definition'>shaderInfoLog</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>String</span>
<a name="line-188"></a><span class='hs-definition'>shaderInfoLog</span> <span class='hs-varid'>shader</span> <span class='hs-keyglyph'>=</span>
<a name="line-189"></a>   <span class='hs-varid'>stringQuery</span> <span class='hs-layout'>(</span><span class='hs-varid'>shaderInfoLogLength</span> <span class='hs-varid'>shader</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span><span class='hs-varid'>glGetShaderInfoLog</span> <span class='hs-layout'>(</span><span class='hs-varid'>shaderID</span> <span class='hs-varid'>shader</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span>
<a name="line-190"></a>
<a name="line-191"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetShaderInfoLog</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-192"></a>
<a name="line-193"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-194"></a>
<a name="line-195"></a><a name="shaderDeleteStatus"></a><span class='hs-definition'>shaderDeleteStatus</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>Bool</span>
<a name="line-196"></a><span class='hs-definition'>shaderDeleteStatus</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>shaderVar</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-conid'>ShaderDeleteStatus</span>
<a name="line-197"></a>
<a name="line-198"></a><a name="compileStatus"></a><span class='hs-definition'>compileStatus</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>Bool</span>
<a name="line-199"></a><span class='hs-definition'>compileStatus</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>shaderVar</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-conid'>CompileStatus</span>
<a name="line-200"></a>
<a name="line-201"></a><a name="shaderInfoLogLength"></a><span class='hs-definition'>shaderInfoLogLength</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-202"></a><span class='hs-definition'>shaderInfoLogLength</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>shaderVar</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-conid'>ShaderInfoLogLength</span>
<a name="line-203"></a>
<a name="line-204"></a><a name="shaderSourceLength"></a><span class='hs-definition'>shaderSourceLength</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-205"></a><span class='hs-definition'>shaderSourceLength</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>shaderVar</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-conid'>ShaderSourceLength</span>
<a name="line-206"></a>
<a name="line-207"></a><a name="shaderTypeEnum"></a><span class='hs-definition'>shaderTypeEnum</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLenum</span>
<a name="line-208"></a><span class='hs-definition'>shaderTypeEnum</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>shaderVar</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-conid'>ShaderType</span>
<a name="line-209"></a>
<a name="line-210"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-211"></a>
<a name="line-212"></a><a name="GetShaderPName"></a><span class='hs-keyword'>data</span> <span class='hs-conid'>GetShaderPName</span> <span class='hs-keyglyph'>=</span>
<a name="line-213"></a>     <span class='hs-conid'>ShaderDeleteStatus</span>
<a name="line-214"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>CompileStatus</span>
<a name="line-215"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>ShaderInfoLogLength</span>
<a name="line-216"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>ShaderSourceLength</span>
<a name="line-217"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>ShaderType</span>
<a name="line-218"></a>
<a name="line-219"></a><a name="marshalGetShaderPName"></a><span class='hs-definition'>marshalGetShaderPName</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GetShaderPName</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLenum</span>
<a name="line-220"></a><span class='hs-definition'>marshalGetShaderPName</span> <span class='hs-varid'>x</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>case</span> <span class='hs-varid'>x</span> <span class='hs-keyword'>of</span>
<a name="line-221"></a>   <span class='hs-conid'>ShaderDeleteStatus</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B80</span>
<a name="line-222"></a>   <span class='hs-conid'>CompileStatus</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B81</span>
<a name="line-223"></a>   <span class='hs-conid'>ShaderInfoLogLength</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B84</span>
<a name="line-224"></a>   <span class='hs-conid'>ShaderSourceLength</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B88</span>
<a name="line-225"></a>   <span class='hs-conid'>ShaderType</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B4F</span>
<a name="line-226"></a>
<a name="line-227"></a><a name="shaderVar"></a><span class='hs-definition'>shaderVar</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Shader</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-layout'>(</span><span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GetShaderPName</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>s</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-varid'>a</span>
<a name="line-228"></a><span class='hs-definition'>shaderVar</span> <span class='hs-varid'>f</span> <span class='hs-varid'>p</span> <span class='hs-varid'>shader</span> <span class='hs-keyglyph'>=</span>
<a name="line-229"></a>   <span class='hs-varid'>makeGettableStateVar</span> <span class='hs-varop'>$</span>
<a name="line-230"></a>      <span class='hs-varid'>alloca</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>buf</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyword'>do</span>
<a name="line-231"></a>         <span class='hs-varid'>glGetShaderiv</span> <span class='hs-layout'>(</span><span class='hs-varid'>shaderID</span> <span class='hs-varid'>shader</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span><span class='hs-varid'>marshalGetShaderPName</span> <span class='hs-varid'>p</span><span class='hs-layout'>)</span> <span class='hs-varid'>buf</span>
<a name="line-232"></a>         <span class='hs-varid'>peek1</span> <span class='hs-varid'>f</span> <span class='hs-varid'>buf</span>
<a name="line-233"></a>
<a name="line-234"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetShaderiv</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLenum</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-235"></a>
<a name="line-236"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-237"></a>
<a name="line-238"></a><a name="Program"></a><span class='hs-keyword'>newtype</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Program</span> <span class='hs-layout'>{</span> <span class='hs-varid'>programID</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLuint</span> <span class='hs-layout'>}</span>
<a name="line-239"></a>   <span class='hs-keyword'>deriving</span> <span class='hs-layout'>(</span> <span class='hs-conid'>Eq</span><span class='hs-layout'>,</span> <span class='hs-conid'>Ord</span><span class='hs-layout'>,</span> <span class='hs-conid'>Show</span> <span class='hs-layout'>)</span>
<a name="line-240"></a>
<a name="line-241"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>ObjectName</span> <span class='hs-conid'>Program</span> <span class='hs-keyword'>where</span>
<a name="line-242"></a>   <span class='hs-varid'>genObjectNames</span> <span class='hs-varid'>n</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>replicateM</span> <span class='hs-varid'>n</span> <span class='hs-varop'>$</span> <span class='hs-varid'>fmap</span> <span class='hs-conid'>Program</span> <span class='hs-varid'>glCreateProgram</span>
<a name="line-243"></a>   <span class='hs-varid'>deleteObjectNames</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>mapM_</span> <span class='hs-layout'>(</span><span class='hs-varid'>glDeleteProgram</span> <span class='hs-varop'>.</span> <span class='hs-varid'>programID</span><span class='hs-layout'>)</span>
<a name="line-244"></a>   <span class='hs-varid'>isObjectName</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>fmap</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-varop'>.</span> <span class='hs-varid'>glIsProgram</span> <span class='hs-varop'>.</span> <span class='hs-varid'>programID</span>
<a name="line-245"></a>
<a name="line-246"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glCreateProgram</span><span class='hs-layout'>,</span><span class='hs-conid'>IO</span> <span class='hs-conid'>GLuint</span><span class='hs-layout'>)</span>
<a name="line-247"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glDeleteProgram</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-248"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glIsProgram</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>GLboolean</span><span class='hs-layout'>)</span>
<a name="line-249"></a>
<a name="line-250"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-251"></a>
<a name="line-252"></a><a name="attachedShaders"></a><span class='hs-definition'>attachedShaders</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>StateVar</span> <span class='hs-layout'>(</span><span class='hs-keyglyph'>[</span><span class='hs-conid'>VertexShader</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>,</span><span class='hs-keyglyph'>[</span><span class='hs-conid'>FragmentShader</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>)</span>
<a name="line-253"></a><span class='hs-definition'>attachedShaders</span> <span class='hs-varid'>program</span> <span class='hs-keyglyph'>=</span>
<a name="line-254"></a>   <span class='hs-varid'>makeStateVar</span> <span class='hs-layout'>(</span><span class='hs-varid'>getAttachedShaders</span> <span class='hs-varid'>program</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span><span class='hs-varid'>setAttachedShaders</span> <span class='hs-varid'>program</span><span class='hs-layout'>)</span>
<a name="line-255"></a>
<a name="line-256"></a><a name="getAttachedShaders"></a><span class='hs-definition'>getAttachedShaders</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-layout'>(</span><span class='hs-keyglyph'>[</span><span class='hs-conid'>VertexShader</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>,</span><span class='hs-keyglyph'>[</span><span class='hs-conid'>FragmentShader</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>)</span>
<a name="line-257"></a><span class='hs-definition'>getAttachedShaders</span> <span class='hs-varid'>program</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>getAttachedShaderIDs</span> <span class='hs-varid'>program</span> <span class='hs-varop'>&gt;&gt;=</span> <span class='hs-varid'>splitShaderIDs</span>
<a name="line-258"></a>
<a name="line-259"></a><a name="getAttachedShaderIDs"></a><span class='hs-definition'>getAttachedShaderIDs</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-keyglyph'>[</span><span class='hs-conid'>GLuint</span><span class='hs-keyglyph'>]</span>
<a name="line-260"></a><span class='hs-definition'>getAttachedShaderIDs</span> <span class='hs-varid'>program</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-261"></a>   <span class='hs-varid'>numShaders</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>get</span> <span class='hs-layout'>(</span><span class='hs-varid'>numAttachedShaders</span> <span class='hs-varid'>program</span><span class='hs-layout'>)</span>
<a name="line-262"></a>   <span class='hs-varid'>allocaArray</span> <span class='hs-layout'>(</span><span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>numShaders</span><span class='hs-layout'>)</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>buf</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyword'>do</span>
<a name="line-263"></a>      <span class='hs-varid'>glGetAttachedShaders</span> <span class='hs-layout'>(</span><span class='hs-varid'>programID</span> <span class='hs-varid'>program</span><span class='hs-layout'>)</span> <span class='hs-varid'>numShaders</span> <span class='hs-varid'>nullPtr</span> <span class='hs-varid'>buf</span>
<a name="line-264"></a>      <span class='hs-varid'>peekArray</span> <span class='hs-layout'>(</span><span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>numShaders</span><span class='hs-layout'>)</span> <span class='hs-varid'>buf</span>
<a name="line-265"></a>
<a name="line-266"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetAttachedShaders</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-267"></a>
<a name="line-268"></a><a name="splitShaderIDs"></a><span class='hs-definition'>splitShaderIDs</span> <span class='hs-keyglyph'>::</span> <span class='hs-keyglyph'>[</span><span class='hs-conid'>GLuint</span><span class='hs-keyglyph'>]</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-layout'>(</span><span class='hs-keyglyph'>[</span><span class='hs-conid'>VertexShader</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>,</span><span class='hs-keyglyph'>[</span><span class='hs-conid'>FragmentShader</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>)</span>
<a name="line-269"></a><span class='hs-definition'>splitShaderIDs</span> <span class='hs-varid'>ids</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-270"></a>   <span class='hs-layout'>(</span><span class='hs-varid'>vs</span><span class='hs-layout'>,</span> <span class='hs-varid'>fs</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>partitionM</span> <span class='hs-varid'>isVertexShaderID</span> <span class='hs-varid'>ids</span>
<a name="line-271"></a>   <span class='hs-varid'>return</span> <span class='hs-layout'>(</span><span class='hs-varid'>map</span> <span class='hs-conid'>VertexShader</span> <span class='hs-varid'>vs</span><span class='hs-layout'>,</span> <span class='hs-varid'>map</span> <span class='hs-conid'>FragmentShader</span> <span class='hs-varid'>fs</span><span class='hs-layout'>)</span>
<a name="line-272"></a>
<a name="line-273"></a><a name="isVertexShaderID"></a><span class='hs-definition'>isVertexShaderID</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>Bool</span>
<a name="line-274"></a><span class='hs-definition'>isVertexShaderID</span> <span class='hs-varid'>x</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-275"></a>   <span class='hs-varid'>t</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>get</span> <span class='hs-layout'>(</span><span class='hs-varid'>shaderTypeEnum</span> <span class='hs-layout'>(</span><span class='hs-conid'>VertexShader</span> <span class='hs-varid'>x</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span>
<a name="line-276"></a>   <span class='hs-varid'>return</span> <span class='hs-varop'>$</span> <span class='hs-varid'>t</span> <span class='hs-varop'>==</span> <span class='hs-varid'>shaderType</span> <span class='hs-layout'>(</span><span class='hs-varid'>undefined</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>VertexShader</span><span class='hs-layout'>)</span>
<a name="line-277"></a>
<a name="line-278"></a><a name="partitionM"></a><span class='hs-definition'>partitionM</span> <span class='hs-keyglyph'>::</span> <span class='hs-layout'>(</span><span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>Bool</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyglyph'>[</span><span class='hs-varid'>a</span><span class='hs-keyglyph'>]</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-layout'>(</span><span class='hs-keyglyph'>[</span><span class='hs-varid'>a</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>,</span><span class='hs-keyglyph'>[</span><span class='hs-varid'>a</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>)</span>
<a name="line-279"></a><span class='hs-definition'>partitionM</span> <span class='hs-varid'>p</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>foldM</span> <span class='hs-varid'>select</span> <span class='hs-layout'>(</span><span class='hs-conid'>[]</span><span class='hs-layout'>,</span><span class='hs-conid'>[]</span><span class='hs-layout'>)</span>
<a name="line-280"></a>   <span class='hs-keyword'>where</span> <span class='hs-varid'>select</span> <span class='hs-layout'>(</span><span class='hs-varid'>ts</span><span class='hs-layout'>,</span> <span class='hs-varid'>fs</span><span class='hs-layout'>)</span> <span class='hs-varid'>x</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-281"></a>            <span class='hs-varid'>b</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>p</span> <span class='hs-varid'>x</span>
<a name="line-282"></a>            <span class='hs-varid'>return</span> <span class='hs-varop'>$</span> <span class='hs-keyword'>if</span> <span class='hs-varid'>b</span> <span class='hs-keyword'>then</span> <span class='hs-layout'>(</span><span class='hs-varid'>x</span><span class='hs-conop'>:</span><span class='hs-varid'>ts</span><span class='hs-layout'>,</span> <span class='hs-varid'>fs</span><span class='hs-layout'>)</span> <span class='hs-keyword'>else</span> <span class='hs-layout'>(</span><span class='hs-varid'>ts</span><span class='hs-layout'>,</span> <span class='hs-varid'>x</span><span class='hs-conop'>:</span><span class='hs-varid'>fs</span><span class='hs-layout'>)</span>
<a name="line-283"></a>
<a name="line-284"></a><a name="setAttachedShaders"></a><span class='hs-definition'>setAttachedShaders</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-keyglyph'>[</span><span class='hs-conid'>VertexShader</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>,</span><span class='hs-keyglyph'>[</span><span class='hs-conid'>FragmentShader</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-285"></a><span class='hs-definition'>setAttachedShaders</span> <span class='hs-varid'>program</span> <span class='hs-layout'>(</span><span class='hs-varid'>vs</span><span class='hs-layout'>,</span> <span class='hs-varid'>fs</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-286"></a>   <span class='hs-varid'>currentIDs</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>getAttachedShaderIDs</span> <span class='hs-varid'>program</span>
<a name="line-287"></a>   <span class='hs-keyword'>let</span> <span class='hs-varid'>newIDs</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>map</span> <span class='hs-varid'>shaderID</span> <span class='hs-varid'>vs</span> <span class='hs-varop'>++</span> <span class='hs-varid'>map</span> <span class='hs-varid'>shaderID</span> <span class='hs-varid'>fs</span>
<a name="line-288"></a>   <span class='hs-varid'>mapM_</span> <span class='hs-layout'>(</span><span class='hs-varid'>glAttachShader</span> <span class='hs-varid'>program</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span><span class='hs-varid'>newIDs</span> <span class='hs-varop'>\\</span> <span class='hs-varid'>currentIDs</span><span class='hs-layout'>)</span>
<a name="line-289"></a>   <span class='hs-varid'>mapM_</span> <span class='hs-layout'>(</span><span class='hs-varid'>glDetachShader</span> <span class='hs-varid'>program</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span><span class='hs-varid'>currentIDs</span> <span class='hs-varop'>\\</span> <span class='hs-varid'>newIDs</span><span class='hs-layout'>)</span>
<a name="line-290"></a>
<a name="line-291"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glAttachShader</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-292"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glDetachShader</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-293"></a>
<a name="line-294"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-295"></a>
<a name="line-296"></a><a name="linkProgram"></a><span class='hs-definition'>linkProgram</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-297"></a><span class='hs-definition'>linkProgram</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glLinkProgram</span>
<a name="line-298"></a>
<a name="line-299"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glLinkProgram</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-300"></a>
<a name="line-301"></a><a name="currentProgram"></a><span class='hs-definition'>currentProgram</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>StateVar</span> <span class='hs-layout'>(</span><span class='hs-conid'>Maybe</span> <span class='hs-conid'>Program</span><span class='hs-layout'>)</span>
<a name="line-302"></a><span class='hs-definition'>currentProgram</span> <span class='hs-keyglyph'>=</span>
<a name="line-303"></a>   <span class='hs-varid'>makeStateVar</span>
<a name="line-304"></a>      <span class='hs-layout'>(</span><span class='hs-keyword'>do</span> <span class='hs-varid'>p</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>getCurrentProgram</span>
<a name="line-305"></a>          <span class='hs-varid'>return</span> <span class='hs-varop'>$</span> <span class='hs-keyword'>if</span> <span class='hs-varid'>p</span> <span class='hs-varop'>==</span> <span class='hs-varid'>noProgram</span> <span class='hs-keyword'>then</span> <span class='hs-conid'>Nothing</span> <span class='hs-keyword'>else</span> <span class='hs-conid'>Just</span> <span class='hs-varid'>p</span><span class='hs-layout'>)</span>
<a name="line-306"></a>      <span class='hs-layout'>(</span><span class='hs-varid'>glUseProgram</span> <span class='hs-varop'>.</span> <span class='hs-varid'>maybe</span> <span class='hs-varid'>noProgram</span> <span class='hs-varid'>id</span><span class='hs-layout'>)</span>
<a name="line-307"></a>
<a name="line-308"></a><a name="getCurrentProgram"></a><span class='hs-definition'>getCurrentProgram</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>Program</span>
<a name="line-309"></a><span class='hs-definition'>getCurrentProgram</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>fmap</span> <span class='hs-conid'>Program</span> <span class='hs-varop'>$</span> <span class='hs-varid'>getInteger1</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-conid'>GetCurrentProgram</span>
<a name="line-310"></a>
<a name="line-311"></a><a name="noProgram"></a><span class='hs-definition'>noProgram</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span>
<a name="line-312"></a><span class='hs-definition'>noProgram</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Program</span> <span class='hs-num'>0</span>
<a name="line-313"></a>
<a name="line-314"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUseProgram</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-315"></a>
<a name="line-316"></a><a name="validateProgram"></a><span class='hs-definition'>validateProgram</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-317"></a><span class='hs-definition'>validateProgram</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glValidateProgram</span>
<a name="line-318"></a>
<a name="line-319"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glValidateProgram</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-320"></a>
<a name="line-321"></a><a name="programInfoLog"></a><span class='hs-definition'>programInfoLog</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>String</span>
<a name="line-322"></a><span class='hs-definition'>programInfoLog</span> <span class='hs-varid'>p</span> <span class='hs-keyglyph'>=</span>
<a name="line-323"></a>   <span class='hs-varid'>stringQuery</span> <span class='hs-layout'>(</span><span class='hs-varid'>programInfoLogLength</span> <span class='hs-varid'>p</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span><span class='hs-varid'>glGetProgramInfoLog</span> <span class='hs-layout'>(</span><span class='hs-varid'>programID</span> <span class='hs-varid'>p</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span>
<a name="line-324"></a>
<a name="line-325"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetProgramInfoLog</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-326"></a>
<a name="line-327"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-328"></a>
<a name="line-329"></a><a name="programDeleteStatus"></a><span class='hs-definition'>programDeleteStatus</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>Bool</span>
<a name="line-330"></a><span class='hs-definition'>programDeleteStatus</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>programVar</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-conid'>ProgramDeleteStatus</span>
<a name="line-331"></a>
<a name="line-332"></a><a name="linkStatus"></a><span class='hs-definition'>linkStatus</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>Bool</span>
<a name="line-333"></a><span class='hs-definition'>linkStatus</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>programVar</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-conid'>LinkStatus</span>
<a name="line-334"></a>
<a name="line-335"></a><a name="validateStatus"></a><span class='hs-definition'>validateStatus</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>Bool</span>
<a name="line-336"></a><span class='hs-definition'>validateStatus</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>programVar</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-conid'>ValidateStatus</span>
<a name="line-337"></a>
<a name="line-338"></a><a name="programInfoLogLength"></a><span class='hs-definition'>programInfoLogLength</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-339"></a><span class='hs-definition'>programInfoLogLength</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>programVar</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-conid'>ProgramInfoLogLength</span>
<a name="line-340"></a>
<a name="line-341"></a><a name="numAttachedShaders"></a><span class='hs-definition'>numAttachedShaders</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-342"></a><span class='hs-definition'>numAttachedShaders</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>programVar</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-conid'>AttachedShaders</span>
<a name="line-343"></a>
<a name="line-344"></a><a name="activeAttributes"></a><span class='hs-definition'>activeAttributes</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLuint</span>
<a name="line-345"></a><span class='hs-definition'>activeAttributes</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>programVar</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-conid'>ActiveAttributes</span>
<a name="line-346"></a>
<a name="line-347"></a><a name="activeAttributeMaxLength"></a><span class='hs-definition'>activeAttributeMaxLength</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-348"></a><span class='hs-definition'>activeAttributeMaxLength</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>programVar</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-conid'>ActiveAttributeMaxLength</span>
<a name="line-349"></a>
<a name="line-350"></a><a name="numActiveUniforms"></a><span class='hs-definition'>numActiveUniforms</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLuint</span>
<a name="line-351"></a><span class='hs-definition'>numActiveUniforms</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>programVar</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-conid'>ActiveUniforms</span>
<a name="line-352"></a>
<a name="line-353"></a><a name="activeUniformMaxLength"></a><span class='hs-definition'>activeUniformMaxLength</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-354"></a><span class='hs-definition'>activeUniformMaxLength</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>programVar</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-conid'>ActiveUniformMaxLength</span>
<a name="line-355"></a>
<a name="line-356"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-357"></a>
<a name="line-358"></a><a name="GetProgramPName"></a><span class='hs-keyword'>data</span> <span class='hs-conid'>GetProgramPName</span> <span class='hs-keyglyph'>=</span>
<a name="line-359"></a>     <span class='hs-conid'>ProgramDeleteStatus</span>
<a name="line-360"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>LinkStatus</span>
<a name="line-361"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>ValidateStatus</span>
<a name="line-362"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>ProgramInfoLogLength</span>
<a name="line-363"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>AttachedShaders</span>
<a name="line-364"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>ActiveAttributes</span>
<a name="line-365"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>ActiveAttributeMaxLength</span>
<a name="line-366"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>ActiveUniforms</span>
<a name="line-367"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>ActiveUniformMaxLength</span>
<a name="line-368"></a>
<a name="line-369"></a><a name="marshalGetProgramPName"></a><span class='hs-definition'>marshalGetProgramPName</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GetProgramPName</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLenum</span>
<a name="line-370"></a><span class='hs-definition'>marshalGetProgramPName</span> <span class='hs-varid'>x</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>case</span> <span class='hs-varid'>x</span> <span class='hs-keyword'>of</span>
<a name="line-371"></a>   <span class='hs-conid'>ProgramDeleteStatus</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B80</span>
<a name="line-372"></a>   <span class='hs-conid'>LinkStatus</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B82</span>
<a name="line-373"></a>   <span class='hs-conid'>ValidateStatus</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B83</span>
<a name="line-374"></a>   <span class='hs-conid'>ProgramInfoLogLength</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B84</span>
<a name="line-375"></a>   <span class='hs-conid'>AttachedShaders</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B85</span>
<a name="line-376"></a>   <span class='hs-conid'>ActiveAttributes</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B89</span>
<a name="line-377"></a>   <span class='hs-conid'>ActiveAttributeMaxLength</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B8A</span>
<a name="line-378"></a>   <span class='hs-conid'>ActiveUniforms</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B86</span>
<a name="line-379"></a>   <span class='hs-conid'>ActiveUniformMaxLength</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-num'>0x8B87</span>
<a name="line-380"></a>
<a name="line-381"></a><a name="programVar"></a><span class='hs-definition'>programVar</span> <span class='hs-keyglyph'>::</span> <span class='hs-layout'>(</span><span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GetProgramPName</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-varid'>a</span>
<a name="line-382"></a><span class='hs-definition'>programVar</span> <span class='hs-varid'>f</span> <span class='hs-varid'>p</span> <span class='hs-varid'>program</span> <span class='hs-keyglyph'>=</span>
<a name="line-383"></a>   <span class='hs-varid'>makeGettableStateVar</span> <span class='hs-varop'>$</span>
<a name="line-384"></a>      <span class='hs-varid'>alloca</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>buf</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyword'>do</span>
<a name="line-385"></a>         <span class='hs-varid'>glGetProgramiv</span> <span class='hs-layout'>(</span><span class='hs-varid'>programID</span> <span class='hs-varid'>program</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span><span class='hs-varid'>marshalGetProgramPName</span> <span class='hs-varid'>p</span><span class='hs-layout'>)</span> <span class='hs-varid'>buf</span>
<a name="line-386"></a>         <span class='hs-varid'>peek1</span> <span class='hs-varid'>f</span> <span class='hs-varid'>buf</span>
<a name="line-387"></a>
<a name="line-388"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetProgramiv</span><span class='hs-layout'>,</span><span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLenum</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-389"></a>
<a name="line-390"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-391"></a>
<a name="line-392"></a><a name="attribLocation"></a><span class='hs-definition'>attribLocation</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>String</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>StateVar</span> <span class='hs-conid'>AttribLocation</span>
<a name="line-393"></a><span class='hs-definition'>attribLocation</span> <span class='hs-varid'>program</span> <span class='hs-varid'>name</span> <span class='hs-keyglyph'>=</span>
<a name="line-394"></a>   <span class='hs-varid'>makeStateVar</span> <span class='hs-layout'>(</span><span class='hs-varid'>getAttribLocation</span> <span class='hs-varid'>program</span> <span class='hs-varid'>name</span><span class='hs-layout'>)</span>
<a name="line-395"></a>                <span class='hs-layout'>(</span><span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>bindAttribLocation</span> <span class='hs-varid'>program</span> <span class='hs-varid'>location</span> <span class='hs-varid'>name</span><span class='hs-layout'>)</span>
<a name="line-396"></a>
<a name="line-397"></a><a name="getAttribLocation"></a><span class='hs-definition'>getAttribLocation</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>String</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>AttribLocation</span>
<a name="line-398"></a><span class='hs-definition'>getAttribLocation</span> <span class='hs-varid'>program</span> <span class='hs-varid'>name</span> <span class='hs-keyglyph'>=</span>
<a name="line-399"></a>   <span class='hs-varid'>fmap</span> <span class='hs-layout'>(</span><span class='hs-conid'>AttribLocation</span> <span class='hs-varop'>.</span> <span class='hs-varid'>fromIntegral</span><span class='hs-layout'>)</span> <span class='hs-varop'>$</span>
<a name="line-400"></a>      <span class='hs-varid'>withGLString</span> <span class='hs-varid'>name</span> <span class='hs-varop'>$</span>
<a name="line-401"></a>         <span class='hs-varid'>glGetAttribLocation</span> <span class='hs-varid'>program</span>
<a name="line-402"></a>
<a name="line-403"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetAttribLocation</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>GLint</span><span class='hs-layout'>)</span>
<a name="line-404"></a>
<a name="line-405"></a><a name="bindAttribLocation"></a><span class='hs-definition'>bindAttribLocation</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>AttribLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>String</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-406"></a><span class='hs-definition'>bindAttribLocation</span> <span class='hs-varid'>program</span> <span class='hs-varid'>location</span> <span class='hs-varid'>name</span> <span class='hs-keyglyph'>=</span>
<a name="line-407"></a>   <span class='hs-varid'>withGLString</span> <span class='hs-varid'>name</span> <span class='hs-varop'>$</span>
<a name="line-408"></a>      <span class='hs-varid'>glBindAttribLocation</span> <span class='hs-varid'>program</span> <span class='hs-varid'>location</span>
<a name="line-409"></a>
<a name="line-410"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glBindAttribLocation</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>AttribLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-411"></a>
<a name="line-412"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-413"></a>
<a name="line-414"></a><a name="VariableType"></a><span class='hs-comment'>-- Table 2.9 of the OpenGL 3.1 spec: OpenGL Shading Language type tokens</span>
<a name="line-415"></a><a name="VariableType"></a><span class='hs-keyword'>data</span> <span class='hs-conid'>VariableType</span> <span class='hs-keyglyph'>=</span>
<a name="line-416"></a>     <span class='hs-conid'>Float'</span>
<a name="line-417"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatVec2</span>
<a name="line-418"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatVec3</span>
<a name="line-419"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatVec4</span>
<a name="line-420"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Int'</span>
<a name="line-421"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>IntVec2</span>
<a name="line-422"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>IntVec3</span>
<a name="line-423"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>IntVec4</span>
<a name="line-424"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>UnsignedInt'</span>
<a name="line-425"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>UnsignedIntVec2</span>
<a name="line-426"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>UnsignedIntVec3</span>
<a name="line-427"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>UnsignedIntVec4</span>
<a name="line-428"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Bool</span>
<a name="line-429"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>BoolVec2</span>
<a name="line-430"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>BoolVec3</span>
<a name="line-431"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>BoolVec4</span>
<a name="line-432"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatMat2</span>
<a name="line-433"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatMat3</span>
<a name="line-434"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatMat4</span>
<a name="line-435"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatMat2x3</span>
<a name="line-436"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatMat2x4</span>
<a name="line-437"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatMat3x2</span>
<a name="line-438"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatMat3x4</span>
<a name="line-439"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatMat4x2</span>
<a name="line-440"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>FloatMat4x3</span>
<a name="line-441"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler1D</span>
<a name="line-442"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler2D</span>
<a name="line-443"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler3D</span>
<a name="line-444"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>SamplerCube</span>
<a name="line-445"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler1DShadow</span>
<a name="line-446"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler2DShadow</span>
<a name="line-447"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler1DArray</span>
<a name="line-448"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler2DArray</span>
<a name="line-449"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler1DArrayShadow</span>
<a name="line-450"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler2DArrayShadow</span>
<a name="line-451"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>SamplerCubeShadow</span>
<a name="line-452"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler2DRect</span>
<a name="line-453"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>Sampler2DRectShadow</span>
<a name="line-454"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>IntSampler1D</span>
<a name="line-455"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>IntSampler2D</span>
<a name="line-456"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>IntSampler3D</span>
<a name="line-457"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>IntSamplerCube</span>
<a name="line-458"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>IntSampler1DArray</span>
<a name="line-459"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>IntSampler2DArray</span>
<a name="line-460"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>UnsignedIntSampler1D</span>
<a name="line-461"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>UnsignedIntSampler2D</span>
<a name="line-462"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>UnsignedIntSampler3D</span>
<a name="line-463"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>UnsignedIntSamplerCube</span>
<a name="line-464"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>UnsignedIntSampler1DArray</span>
<a name="line-465"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-conid'>UnsignedIntSampler2DArray</span>
<a name="line-466"></a>   <span class='hs-keyword'>deriving</span> <span class='hs-layout'>(</span> <span class='hs-conid'>Eq</span><span class='hs-layout'>,</span> <span class='hs-conid'>Ord</span><span class='hs-layout'>,</span> <span class='hs-conid'>Show</span> <span class='hs-layout'>)</span>
<a name="line-467"></a>
<a name="line-468"></a><a name="unmarshalVariableType"></a><span class='hs-definition'>unmarshalVariableType</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLenum</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>VariableType</span>
<a name="line-469"></a><span class='hs-definition'>unmarshalVariableType</span> <span class='hs-varid'>x</span>
<a name="line-470"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x1406</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Float'</span>
<a name="line-471"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B50</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatVec2</span>
<a name="line-472"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B51</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatVec3</span>
<a name="line-473"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B52</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatVec4</span>
<a name="line-474"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x1404</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Int'</span>
<a name="line-475"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B53</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>IntVec2</span>
<a name="line-476"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B54</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>IntVec3</span>
<a name="line-477"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B55</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>IntVec4</span>
<a name="line-478"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x1405</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UnsignedInt'</span>
<a name="line-479"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DC6</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UnsignedIntVec2</span>
<a name="line-480"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DC7</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UnsignedIntVec3</span>
<a name="line-481"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DC8</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UnsignedIntVec4</span>
<a name="line-482"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B56</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Bool</span>
<a name="line-483"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B57</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>BoolVec2</span>
<a name="line-484"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B58</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>BoolVec3</span>
<a name="line-485"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B59</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>BoolVec4</span>
<a name="line-486"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B5A</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatMat2</span>
<a name="line-487"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B5B</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatMat3</span>
<a name="line-488"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B5C</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatMat4</span>
<a name="line-489"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B65</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatMat2x3</span>
<a name="line-490"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B66</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatMat2x4</span>
<a name="line-491"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B67</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatMat3x2</span>
<a name="line-492"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B68</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatMat3x4</span>
<a name="line-493"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B69</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatMat4x2</span>
<a name="line-494"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B6A</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>FloatMat4x3</span>
<a name="line-495"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B5D</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler1D</span>
<a name="line-496"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B5E</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler2D</span>
<a name="line-497"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B5F</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler3D</span>
<a name="line-498"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B60</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>SamplerCube</span>
<a name="line-499"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B61</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler1DShadow</span>
<a name="line-500"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B62</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler2DShadow</span>
<a name="line-501"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DC0</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler1DArray</span>
<a name="line-502"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DC1</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler2DArray</span>
<a name="line-503"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DC3</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler1DArrayShadow</span>
<a name="line-504"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DC4</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler2DArrayShadow</span>
<a name="line-505"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DC5</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>SamplerCubeShadow</span>
<a name="line-506"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B63</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler2DRect</span>
<a name="line-507"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8B64</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>Sampler2DRectShadow</span>
<a name="line-508"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DC9</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>IntSampler1D</span>
<a name="line-509"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DCA</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>IntSampler2D</span>
<a name="line-510"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DCB</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>IntSampler3D</span>
<a name="line-511"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DCC</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>IntSamplerCube</span>
<a name="line-512"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DCE</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>IntSampler1DArray</span>
<a name="line-513"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DCF</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>IntSampler2DArray</span>
<a name="line-514"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DD1</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UnsignedIntSampler1D</span>
<a name="line-515"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DD2</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UnsignedIntSampler2D</span>
<a name="line-516"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DD3</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UnsignedIntSampler3D</span>
<a name="line-517"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DD4</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UnsignedIntSamplerCube</span>
<a name="line-518"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DD6</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UnsignedIntSampler1DArray</span>
<a name="line-519"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>x</span> <span class='hs-varop'>==</span> <span class='hs-num'>0x8DD7</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UnsignedIntSampler2DArray</span>
<a name="line-520"></a>   <span class='hs-keyglyph'>|</span> <span class='hs-varid'>otherwise</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>error</span> <span class='hs-layout'>(</span><span class='hs-str'>"unmarshalVariableType: illegal value "</span> <span class='hs-varop'>++</span> <span class='hs-varid'>show</span> <span class='hs-varid'>x</span><span class='hs-layout'>)</span>
<a name="line-521"></a>
<a name="line-522"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-523"></a>
<a name="line-524"></a><a name="activeVars"></a><span class='hs-definition'>activeVars</span> <span class='hs-keyglyph'>::</span> <span class='hs-layout'>(</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLuint</span><span class='hs-layout'>)</span>
<a name="line-525"></a>           <span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span><span class='hs-layout'>)</span>
<a name="line-526"></a>           <span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLenum</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-527"></a>           <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-keyglyph'>[</span><span class='hs-layout'>(</span><span class='hs-conid'>GLint</span><span class='hs-layout'>,</span><span class='hs-conid'>VariableType</span><span class='hs-layout'>,</span><span class='hs-conid'>String</span><span class='hs-layout'>)</span><span class='hs-keyglyph'>]</span>
<a name="line-528"></a><span class='hs-definition'>activeVars</span> <span class='hs-varid'>numVars</span> <span class='hs-varid'>maxLength</span> <span class='hs-varid'>getter</span> <span class='hs-varid'>program</span> <span class='hs-keyglyph'>=</span>
<a name="line-529"></a>   <span class='hs-varid'>makeGettableStateVar</span> <span class='hs-varop'>$</span> <span class='hs-keyword'>do</span>
<a name="line-530"></a>      <span class='hs-varid'>numActiveVars</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>get</span> <span class='hs-layout'>(</span><span class='hs-varid'>numVars</span> <span class='hs-varid'>program</span><span class='hs-layout'>)</span>
<a name="line-531"></a>      <span class='hs-varid'>maxLen</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>get</span> <span class='hs-layout'>(</span><span class='hs-varid'>maxLength</span> <span class='hs-varid'>program</span><span class='hs-layout'>)</span>
<a name="line-532"></a>      <span class='hs-varid'>allocaArray</span> <span class='hs-layout'>(</span><span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>maxLen</span><span class='hs-layout'>)</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>nameBuf</span> <span class='hs-keyglyph'>-&gt;</span>
<a name="line-533"></a>         <span class='hs-varid'>alloca</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>nameLengthBuf</span> <span class='hs-keyglyph'>-&gt;</span>
<a name="line-534"></a>            <span class='hs-varid'>alloca</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>sizeBuf</span> <span class='hs-keyglyph'>-&gt;</span>
<a name="line-535"></a>               <span class='hs-varid'>alloca</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>typeBuf</span> <span class='hs-keyglyph'>-&gt;</span>
<a name="line-536"></a>                  <span class='hs-varid'>flip</span> <span class='hs-varid'>mapM</span> <span class='hs-keyglyph'>[</span><span class='hs-num'>0</span> <span class='hs-keyglyph'>..</span> <span class='hs-varid'>numActiveVars</span> <span class='hs-comment'>-</span> <span class='hs-num'>1</span><span class='hs-keyglyph'>]</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>i</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyword'>do</span>
<a name="line-537"></a>                    <span class='hs-varid'>getter</span> <span class='hs-varid'>program</span> <span class='hs-varid'>i</span> <span class='hs-varid'>maxLen</span> <span class='hs-varid'>nameLengthBuf</span> <span class='hs-varid'>sizeBuf</span> <span class='hs-varid'>typeBuf</span> <span class='hs-varid'>nameBuf</span>
<a name="line-538"></a>                    <span class='hs-varid'>l</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>peek</span> <span class='hs-varid'>nameLengthBuf</span>
<a name="line-539"></a>                    <span class='hs-varid'>s</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>peek</span> <span class='hs-varid'>sizeBuf</span>
<a name="line-540"></a>                    <span class='hs-varid'>t</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>peek</span> <span class='hs-varid'>typeBuf</span>
<a name="line-541"></a>                    <span class='hs-varid'>n</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>peekGLstringLen</span> <span class='hs-layout'>(</span><span class='hs-varid'>nameBuf</span><span class='hs-layout'>,</span> <span class='hs-varid'>l</span><span class='hs-layout'>)</span>
<a name="line-542"></a>                    <span class='hs-varid'>return</span> <span class='hs-layout'>(</span><span class='hs-varid'>s</span><span class='hs-layout'>,</span> <span class='hs-varid'>unmarshalVariableType</span> <span class='hs-varid'>t</span><span class='hs-layout'>,</span> <span class='hs-varid'>n</span><span class='hs-layout'>)</span>
<a name="line-543"></a>
<a name="line-544"></a><a name="activeAttribs"></a><span class='hs-definition'>activeAttribs</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-keyglyph'>[</span><span class='hs-layout'>(</span><span class='hs-conid'>GLint</span><span class='hs-layout'>,</span><span class='hs-conid'>VariableType</span><span class='hs-layout'>,</span><span class='hs-conid'>String</span><span class='hs-layout'>)</span><span class='hs-keyglyph'>]</span>
<a name="line-545"></a><span class='hs-definition'>activeAttribs</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>activeVars</span> <span class='hs-varid'>activeAttributes</span> <span class='hs-varid'>activeAttributeMaxLength</span> <span class='hs-varid'>glGetActiveAttrib</span>
<a name="line-546"></a>
<a name="line-547"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetActiveAttrib</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLenum</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-548"></a>
<a name="line-549"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-550"></a>
<a name="line-551"></a><a name="UniformLocation"></a><span class='hs-keyword'>newtype</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-conid'>GLint</span>
<a name="line-552"></a>   <span class='hs-keyword'>deriving</span> <span class='hs-layout'>(</span> <span class='hs-conid'>Eq</span><span class='hs-layout'>,</span> <span class='hs-conid'>Ord</span><span class='hs-layout'>,</span> <span class='hs-conid'>Show</span> <span class='hs-layout'>)</span>
<a name="line-553"></a>
<a name="line-554"></a><a name="uniformLocation"></a><span class='hs-definition'>uniformLocation</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>String</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>UniformLocation</span>
<a name="line-555"></a><span class='hs-definition'>uniformLocation</span> <span class='hs-varid'>program</span> <span class='hs-varid'>name</span> <span class='hs-keyglyph'>=</span>
<a name="line-556"></a>   <span class='hs-varid'>makeGettableStateVar</span> <span class='hs-varop'>$</span>
<a name="line-557"></a>      <span class='hs-varid'>fmap</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-varop'>$</span>
<a name="line-558"></a>         <span class='hs-varid'>withGLString</span> <span class='hs-varid'>name</span> <span class='hs-varop'>$</span>
<a name="line-559"></a>            <span class='hs-varid'>glGetUniformLocation</span> <span class='hs-varid'>program</span>
<a name="line-560"></a>
<a name="line-561"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetUniformLocation</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>GLint</span><span class='hs-layout'>)</span>
<a name="line-562"></a>
<a name="line-563"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-564"></a>
<a name="line-565"></a><a name="activeUniforms"></a><span class='hs-definition'>activeUniforms</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-keyglyph'>[</span><span class='hs-layout'>(</span><span class='hs-conid'>GLint</span><span class='hs-layout'>,</span><span class='hs-conid'>VariableType</span><span class='hs-layout'>,</span><span class='hs-conid'>String</span><span class='hs-layout'>)</span><span class='hs-keyglyph'>]</span>
<a name="line-566"></a><span class='hs-definition'>activeUniforms</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>activeVars</span> <span class='hs-varid'>numActiveUniforms</span> <span class='hs-varid'>activeUniformMaxLength</span> <span class='hs-varid'>glGetActiveUniform</span>
<a name="line-567"></a>
<a name="line-568"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetActiveUniform</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLenum</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLchar</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-569"></a>
<a name="line-570"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-571"></a>
<a name="line-572"></a><a name="UniformComponent"></a><span class='hs-keyword'>class</span> <span class='hs-conid'>Storable</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyword'>where</span>
<a name="line-573"></a>   <span class='hs-varid'>uniform1</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-574"></a>   <span class='hs-varid'>uniform2</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-575"></a>   <span class='hs-varid'>uniform3</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-576"></a>   <span class='hs-varid'>uniform4</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-577"></a>
<a name="line-578"></a>   <span class='hs-varid'>getUniform</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Storable</span> <span class='hs-layout'>(</span><span class='hs-varid'>b</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-varid'>b</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-579"></a>
<a name="line-580"></a>   <span class='hs-varid'>uniform1v</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-581"></a>   <span class='hs-varid'>uniform2v</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-582"></a>   <span class='hs-varid'>uniform3v</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-583"></a>   <span class='hs-varid'>uniform4v</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-584"></a>
<a name="line-585"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-586"></a>
<a name="line-587"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform1i</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-588"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform2i</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-589"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform3i</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-590"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform4i</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-591"></a>
<a name="line-592"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetUniformiv</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-593"></a>
<a name="line-594"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform1iv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-595"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform2iv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-596"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform3iv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-597"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform4iv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-598"></a>
<a name="line-599"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-conid'>GLint_</span> <span class='hs-keyword'>where</span>
<a name="line-600"></a>   <span class='hs-varid'>uniform1</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform1i</span>
<a name="line-601"></a>   <span class='hs-varid'>uniform2</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform2i</span>
<a name="line-602"></a>   <span class='hs-varid'>uniform3</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform3i</span>
<a name="line-603"></a>   <span class='hs-varid'>uniform4</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform4i</span>
<a name="line-604"></a>
<a name="line-605"></a>   <span class='hs-varid'>getUniform</span> <span class='hs-varid'>program</span> <span class='hs-varid'>location</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glGetUniformiv</span> <span class='hs-varid'>program</span> <span class='hs-varid'>location</span> <span class='hs-varop'>.</span> <span class='hs-varid'>castPtr</span>
<a name="line-606"></a>
<a name="line-607"></a>   <span class='hs-varid'>uniform1v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform1iv</span>
<a name="line-608"></a>   <span class='hs-varid'>uniform2v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform2iv</span>
<a name="line-609"></a>   <span class='hs-varid'>uniform3v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform3iv</span>
<a name="line-610"></a>   <span class='hs-varid'>uniform4v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform4iv</span>
<a name="line-611"></a>
<a name="line-612"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-613"></a>
<a name="line-614"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform1ui</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-615"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform2ui</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-616"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform3ui</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-617"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform4ui</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-618"></a>
<a name="line-619"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetUniformuiv</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-620"></a>
<a name="line-621"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform1uiv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-622"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform2uiv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-623"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform3uiv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-624"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform4uiv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-625"></a>
<a name="line-626"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-conid'>GLuint_</span> <span class='hs-keyword'>where</span>
<a name="line-627"></a>   <span class='hs-varid'>uniform1</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform1ui</span>
<a name="line-628"></a>   <span class='hs-varid'>uniform2</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform2ui</span>
<a name="line-629"></a>   <span class='hs-varid'>uniform3</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform3ui</span>
<a name="line-630"></a>   <span class='hs-varid'>uniform4</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform4ui</span>
<a name="line-631"></a>
<a name="line-632"></a>   <span class='hs-varid'>getUniform</span> <span class='hs-varid'>program</span> <span class='hs-varid'>location</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glGetUniformuiv</span> <span class='hs-varid'>program</span> <span class='hs-varid'>location</span> <span class='hs-varop'>.</span> <span class='hs-varid'>castPtr</span>
<a name="line-633"></a>
<a name="line-634"></a>   <span class='hs-varid'>uniform1v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform1uiv</span>
<a name="line-635"></a>   <span class='hs-varid'>uniform2v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform2uiv</span>
<a name="line-636"></a>   <span class='hs-varid'>uniform3v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform3uiv</span>
<a name="line-637"></a>   <span class='hs-varid'>uniform4v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform4uiv</span>
<a name="line-638"></a>
<a name="line-639"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-640"></a>
<a name="line-641"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform1f</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-642"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform2f</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-643"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform3f</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-644"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform4f</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-645"></a>
<a name="line-646"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glGetUniformfv</span><span class='hs-layout'>,</span><span class='hs-conid'>Program</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-647"></a>
<a name="line-648"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform1fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-649"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform2fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-650"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform3fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-651"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniform4fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-652"></a>
<a name="line-653"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-conid'>GLfloat_</span> <span class='hs-keyword'>where</span>
<a name="line-654"></a>   <span class='hs-varid'>uniform1</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform1f</span>
<a name="line-655"></a>   <span class='hs-varid'>uniform2</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform2f</span>
<a name="line-656"></a>   <span class='hs-varid'>uniform3</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform3f</span>
<a name="line-657"></a>   <span class='hs-varid'>uniform4</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform4f</span>
<a name="line-658"></a>
<a name="line-659"></a>   <span class='hs-varid'>getUniform</span> <span class='hs-varid'>program</span> <span class='hs-varid'>location</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glGetUniformfv</span> <span class='hs-varid'>program</span> <span class='hs-varid'>location</span> <span class='hs-varop'>.</span> <span class='hs-varid'>castPtr</span>
<a name="line-660"></a>
<a name="line-661"></a>   <span class='hs-varid'>uniform1v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform1fv</span>
<a name="line-662"></a>   <span class='hs-varid'>uniform2v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform2fv</span>
<a name="line-663"></a>   <span class='hs-varid'>uniform3v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform3fv</span>
<a name="line-664"></a>   <span class='hs-varid'>uniform4v</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>glUniform4fv</span>
<a name="line-665"></a>
<a name="line-666"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-667"></a>
<a name="line-668"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniformMatrix2fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLboolean</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-669"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniformMatrix3fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLboolean</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-670"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.0"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniformMatrix4fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLboolean</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-671"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.1"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniformMatrix2x3fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLboolean</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-672"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.1"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniformMatrix3x2fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLboolean</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-673"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.1"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniformMatrix2x4fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLboolean</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-674"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.1"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniformMatrix4x2fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLboolean</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-675"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.1"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniformMatrix3x4fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLboolean</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-676"></a><span class='hs-conid'>EXTENSION_ENTRY</span><span class='hs-layout'>(</span><span class='hs-str'>"OpenGL 2.1"</span><span class='hs-layout'>,</span><span class='hs-varid'>glUniformMatrix4x3fv</span><span class='hs-layout'>,</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLboolean</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLfloat</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-677"></a>
<a name="line-678"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-679"></a>
<a name="line-680"></a><a name="Uniform"></a><span class='hs-keyword'>class</span> <span class='hs-conid'>Uniform</span> <span class='hs-varid'>a</span> <span class='hs-keyword'>where</span>
<a name="line-681"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>StateVar</span> <span class='hs-varid'>a</span>
<a name="line-682"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-683"></a>
<a name="line-684"></a><a name="maxComponentSize"></a><span class='hs-definition'>maxComponentSize</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Int</span>
<a name="line-685"></a><span class='hs-definition'>maxComponentSize</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>sizeOf</span> <span class='hs-layout'>(</span><span class='hs-varid'>undefined</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLint</span><span class='hs-layout'>)</span> <span class='hs-varop'>`max`</span> <span class='hs-varid'>sizeOf</span> <span class='hs-layout'>(</span><span class='hs-varid'>undefined</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLfloat</span><span class='hs-layout'>)</span>
<a name="line-686"></a>
<a name="line-687"></a><a name="maxNumComponents"></a><span class='hs-definition'>maxNumComponents</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Int</span>
<a name="line-688"></a><span class='hs-definition'>maxNumComponents</span> <span class='hs-keyglyph'>=</span> <span class='hs-num'>16</span>
<a name="line-689"></a>
<a name="line-690"></a><a name="maxUniformBufferSize"></a><span class='hs-definition'>maxUniformBufferSize</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Int</span>
<a name="line-691"></a><span class='hs-definition'>maxUniformBufferSize</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>maxComponentSize</span> <span class='hs-varop'>*</span> <span class='hs-varid'>maxNumComponents</span>
<a name="line-692"></a>
<a name="line-693"></a><a name="makeUniformVar"></a><span class='hs-definition'>makeUniformVar</span> <span class='hs-keyglyph'>::</span> <span class='hs-layout'>(</span><span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span><span class='hs-layout'>,</span> <span class='hs-conid'>Storable</span> <span class='hs-layout'>(</span><span class='hs-varid'>b</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span>
<a name="line-694"></a>               <span class='hs-keyglyph'>=&gt;</span> <span class='hs-layout'>(</span><span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>b</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span><span class='hs-layout'>)</span>
<a name="line-695"></a>               <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>UniformLocation</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>StateVar</span> <span class='hs-layout'>(</span><span class='hs-varid'>b</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span>
<a name="line-696"></a><span class='hs-definition'>makeUniformVar</span> <span class='hs-varid'>setter</span> <span class='hs-varid'>location</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeStateVar</span> <span class='hs-varid'>getter</span> <span class='hs-layout'>(</span><span class='hs-varid'>setter</span> <span class='hs-varid'>location</span><span class='hs-layout'>)</span>
<a name="line-697"></a>   <span class='hs-keyword'>where</span> <span class='hs-varid'>getter</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-698"></a>            <span class='hs-varid'>program</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>getCurrentProgram</span>
<a name="line-699"></a>            <span class='hs-varid'>allocaBytes</span> <span class='hs-varid'>maxUniformBufferSize</span>  <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>buf</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyword'>do</span>
<a name="line-700"></a>            <span class='hs-varid'>getUniform</span> <span class='hs-varid'>program</span> <span class='hs-varid'>location</span> <span class='hs-varid'>buf</span>
<a name="line-701"></a>            <span class='hs-varid'>peek</span> <span class='hs-varid'>buf</span>
<a name="line-702"></a>
<a name="line-703"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>Vertex2</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-704"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>Vertex2</span> <span class='hs-varid'>x</span> <span class='hs-varid'>y</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform2</span> <span class='hs-varid'>location</span> <span class='hs-varid'>x</span> <span class='hs-varid'>y</span>
<a name="line-705"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform2v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>Vertex2</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-706"></a>
<a name="line-707"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>Vertex3</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-708"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>Vertex3</span> <span class='hs-varid'>x</span> <span class='hs-varid'>y</span> <span class='hs-varid'>z</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform3</span> <span class='hs-varid'>location</span> <span class='hs-varid'>x</span> <span class='hs-varid'>y</span> <span class='hs-varid'>z</span>
<a name="line-709"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform3v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>Vertex3</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-710"></a>
<a name="line-711"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>Vertex4</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-712"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>Vertex4</span> <span class='hs-varid'>x</span> <span class='hs-varid'>y</span> <span class='hs-varid'>z</span> <span class='hs-varid'>w</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform4</span> <span class='hs-varid'>location</span> <span class='hs-varid'>x</span> <span class='hs-varid'>y</span> <span class='hs-varid'>z</span> <span class='hs-varid'>w</span>
<a name="line-713"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform4v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>Vertex4</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-714"></a>
<a name="line-715"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord1</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-716"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord1</span> <span class='hs-varid'>s</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform1</span> <span class='hs-varid'>location</span> <span class='hs-varid'>s</span>
<a name="line-717"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform1v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord1</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-718"></a>
<a name="line-719"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord2</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-720"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord2</span> <span class='hs-varid'>s</span> <span class='hs-varid'>t</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform2</span> <span class='hs-varid'>location</span> <span class='hs-varid'>s</span> <span class='hs-varid'>t</span>
<a name="line-721"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform2v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord2</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-722"></a>
<a name="line-723"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord3</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-724"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord3</span> <span class='hs-varid'>s</span> <span class='hs-varid'>t</span> <span class='hs-varid'>r</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform3</span> <span class='hs-varid'>location</span> <span class='hs-varid'>s</span> <span class='hs-varid'>t</span>  <span class='hs-varid'>r</span>
<a name="line-725"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform3v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord3</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-726"></a>
<a name="line-727"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord4</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-728"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord4</span> <span class='hs-varid'>s</span> <span class='hs-varid'>t</span> <span class='hs-varid'>r</span> <span class='hs-varid'>q</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform4</span> <span class='hs-varid'>location</span> <span class='hs-varid'>s</span> <span class='hs-varid'>t</span>  <span class='hs-varid'>r</span> <span class='hs-varid'>q</span>
<a name="line-729"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform4v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>TexCoord4</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-730"></a>
<a name="line-731"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>Normal3</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-732"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>Normal3</span> <span class='hs-varid'>x</span> <span class='hs-varid'>y</span> <span class='hs-varid'>z</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform3</span> <span class='hs-varid'>location</span> <span class='hs-varid'>x</span> <span class='hs-varid'>y</span> <span class='hs-varid'>z</span>
<a name="line-733"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform3v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>Normal3</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-734"></a>
<a name="line-735"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>FogCoord1</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-736"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>FogCoord1</span> <span class='hs-varid'>c</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform1</span> <span class='hs-varid'>location</span> <span class='hs-varid'>c</span>
<a name="line-737"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform1v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>FogCoord1</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-738"></a>
<a name="line-739"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>Color3</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-740"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>Color3</span> <span class='hs-varid'>r</span> <span class='hs-varid'>g</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform3</span> <span class='hs-varid'>location</span> <span class='hs-varid'>r</span> <span class='hs-varid'>g</span> <span class='hs-varid'>b</span>
<a name="line-741"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform3v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>Color3</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-742"></a>
<a name="line-743"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>Color4</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-744"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>Color4</span> <span class='hs-varid'>r</span> <span class='hs-varid'>g</span> <span class='hs-varid'>b</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform4</span> <span class='hs-varid'>location</span> <span class='hs-varid'>r</span> <span class='hs-varid'>g</span> <span class='hs-varid'>b</span> <span class='hs-varid'>a</span>
<a name="line-745"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform4v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>Color4</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-746"></a>
<a name="line-747"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>UniformComponent</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>Uniform</span> <span class='hs-layout'>(</span><span class='hs-conid'>Index1</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-748"></a>   <span class='hs-varid'>uniform</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeUniformVar</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>location</span> <span class='hs-layout'>(</span><span class='hs-conid'>Index1</span> <span class='hs-varid'>i</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>uniform1</span> <span class='hs-varid'>location</span> <span class='hs-varid'>i</span>
<a name="line-749"></a>   <span class='hs-varid'>uniformv</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>uniform1v</span> <span class='hs-varid'>location</span> <span class='hs-varid'>count</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>castPtr</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span><span class='hs-conid'>Index1</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-varid'>b</span><span class='hs-layout'>)</span>
<a name="line-750"></a>
<a name="line-751"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-752"></a>
<a name="line-753"></a><span class='hs-comment'>-- | Contains the number of hardware units that can be used to access texture</span>
<a name="line-754"></a><span class='hs-comment'>-- maps from the vertex processor. The minimum legal value is 0.</span>
<a name="line-755"></a>
<a name="line-756"></a><a name="maxVertexTextureImageUnits"></a><span class='hs-definition'>maxVertexTextureImageUnits</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-757"></a><span class='hs-definition'>maxVertexTextureImageUnits</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>getLimit</span> <span class='hs-conid'>GetMaxVertexTextureImageUnits</span>
<a name="line-758"></a>
<a name="line-759"></a><span class='hs-comment'>-- | Contains the total number of hardware units that can be used to access</span>
<a name="line-760"></a><span class='hs-comment'>-- texture maps from the fragment processor. The minimum legal value is 2.</span>
<a name="line-761"></a>
<a name="line-762"></a><a name="maxTextureImageUnits"></a><span class='hs-definition'>maxTextureImageUnits</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-763"></a><span class='hs-definition'>maxTextureImageUnits</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>getLimit</span> <span class='hs-conid'>GetMaxTextureImageUnits</span>
<a name="line-764"></a>
<a name="line-765"></a><span class='hs-comment'>-- | Contains the total number of hardware units that can be used to access</span>
<a name="line-766"></a><span class='hs-comment'>-- texture maps from the vertex processor and the fragment processor combined.</span>
<a name="line-767"></a><span class='hs-comment'>-- Note: If the vertex shader and the fragment processing stage access the same</span>
<a name="line-768"></a><span class='hs-comment'>-- texture image unit, then that counts as using two texture image units. The</span>
<a name="line-769"></a><span class='hs-comment'>-- minimum legal value is 2.</span>
<a name="line-770"></a>
<a name="line-771"></a><a name="maxCombinedTextureImageUnits"></a><span class='hs-definition'>maxCombinedTextureImageUnits</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-772"></a><span class='hs-definition'>maxCombinedTextureImageUnits</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>getLimit</span> <span class='hs-conid'>GetMaxCombinedTextureImageUnits</span>
<a name="line-773"></a>
<a name="line-774"></a><span class='hs-comment'>-- | Contains the number of texture coordinate sets that are available. The</span>
<a name="line-775"></a><span class='hs-comment'>-- minimum legal value is 2.</span>
<a name="line-776"></a>
<a name="line-777"></a><a name="maxTextureCoords"></a><span class='hs-definition'>maxTextureCoords</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-778"></a><span class='hs-definition'>maxTextureCoords</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>getLimit</span> <span class='hs-conid'>GetMaxTextureCoords</span>
<a name="line-779"></a>
<a name="line-780"></a><a name="maxVertexUniformComponents"></a><span class='hs-comment'>-- | Contains the number of individual components (i.e., floating-point, integer</span>
<a name="line-781"></a><span class='hs-comment'>-- or boolean values) that are available for vertex shader uniform variables.</span>
<a name="line-782"></a><span class='hs-comment'>-- The minimum legal value is 512.</span>
<a name="line-783"></a><span class='hs-definition'>maxVertexUniformComponents</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-784"></a><span class='hs-definition'>maxVertexUniformComponents</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>getLimit</span> <span class='hs-conid'>GetMaxVertexUniformComponents</span>
<a name="line-785"></a>
<a name="line-786"></a><span class='hs-comment'>-- | Contains the number of individual components (i.e., floating-point, integer</span>
<a name="line-787"></a><span class='hs-comment'>-- or boolean values) that are available for fragment shader uniform variables.</span>
<a name="line-788"></a><span class='hs-comment'>-- The minimum legal value is 64.</span>
<a name="line-789"></a>
<a name="line-790"></a><a name="maxFragmentUniformComponents"></a><span class='hs-definition'>maxFragmentUniformComponents</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-791"></a><span class='hs-definition'>maxFragmentUniformComponents</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>getLimit</span> <span class='hs-conid'>GetMaxFragmentUniformComponents</span>
<a name="line-792"></a>
<a name="line-793"></a><span class='hs-comment'>-- | Contains the number of active vertex attributes that are available. The</span>
<a name="line-794"></a><span class='hs-comment'>-- minimum legal value is 16.</span>
<a name="line-795"></a>
<a name="line-796"></a><a name="maxVertexAttribs"></a><span class='hs-definition'>maxVertexAttribs</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-797"></a><span class='hs-definition'>maxVertexAttribs</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>getLimit</span> <span class='hs-conid'>GetMaxVertexAttribs</span>
<a name="line-798"></a>
<a name="line-799"></a><span class='hs-comment'>-- | Contains the number of individual floating-point values available for</span>
<a name="line-800"></a><span class='hs-comment'>-- varying variables. The minimum legal value is 32.</span>
<a name="line-801"></a>
<a name="line-802"></a><a name="maxVaryingFloats"></a><span class='hs-definition'>maxVaryingFloats</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-803"></a><span class='hs-definition'>maxVaryingFloats</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>getLimit</span> <span class='hs-conid'>GetMaxVaryingFloats</span>
<a name="line-804"></a>
<a name="line-805"></a><a name="getLimit"></a><span class='hs-definition'>getLimit</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GetPName</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>GLsizei</span>
<a name="line-806"></a><span class='hs-definition'>getLimit</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>makeGettableStateVar</span> <span class='hs-varop'>.</span> <span class='hs-varid'>getSizei1</span> <span class='hs-varid'>id</span>
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